Starbase - VenlaFB

Progress Notes Week 19
(May 4th - 8th)
Hello everyone! Here are the progress notes of week 19:

Design

Features
  • Assembly Job and Mining Job rewards adjusted back up to 5000-6000 credits per minute, so getting a proper mining ship will not be too tedious
  • New mining ships tested in the asteroid belt, The Hauler seems to be the best choice for the first mining ship
  • Asteroid Mining Job reward issue, where players standing close to the instancing area would also receive credits, was fixed
  • Collision issues were fixed in ship market map
  • Stations now turn their ore stocks into refined ore correctly
  • Potential improvements to YOLOL parsing logic are being investigated
  • Customization UI design continues, edits to the inventory of equipment tab were made
  • YOLOL updates were made to the buses, they now slow down earlier and landing-mode activates faster
  • Socket Tool tooltip description now has binds which update automatically if changed
Stations
  • Lot Designer modules have been updated: New hall modules have been added (Large 8-9 and Medium 14-16), irrelevant warning decals have been removed, new modules had rubber pads on the floors, which have now been replaced with decals in order to keep the floors flat
  • Large Spaceship Shop's floors have been updated: Red areas now mark the location of each ship
  • Holes found in each of the large spaceship shops' exterior structure have been blocked
  • Take-off docks pointing "downwards" have been removed in Spaceship Shop (Large)
  • Ore storage tower base structure has been built. Level art and LODs pending
  • Capital Imperial A's housing slots have been updated: All the areas that have no gameplay yet have been replaced with temporary "empty slots", which are old housing slots without LotAreas or LotTerminals, The remaining 72 rental lots (36 small, 25 medium and 11 large) can be found at the tip of the station's "wings"
Spaceships
  • Twin Vasama & Vasama: Couple decoration plate colors updated, related to recent decoration base material/color change
Code

Gameplay
  • An issue where spotlight lamps wouldn't work after saving map in editor has been fixed
  • Device crash in ship showroom has been fixed
  • The lot doorway connection code has been refactored
  • Melee tools' collision check skipping player collision has been fixed
  • Inventory support for resources is in the making
  • Magnetic boots have been set to remember their last state between game sessions
  • Despawn issues of ships inside ship factory have been fixed
  • Some small inventory issues have been fixed
  • Implementation for dropping items while moving is underway
  • Grabbing/ungrabbing poses while moving have been fixed
  • Tractor beam's syncing has been fixed
  • Cargo lock netsync and multi master problems have been resolved
  • Cargo frame's wall model being offset when ship is spawned in has been fixed
  • Changes to Socket Tool implementation have been finished
  • Autobolting issue with devices on client's end is underway
  • Sliders for grabbing rotation sensitivity have been added
User Interface
  • Personal window system has been refactored
  • Company rank rights which aren't implemented yet have been disabled
  • An issue where player couldn't move refined ores to cargo crates has been fixed
  • Rank edit page has been tweaked
  • Resource Bridge - Resource Bridge connection not disconnecting when the bridges are too far apart has been fixed
  • Chat rights are now clickable in Company rank rights
  • Dragging ore from crate slots when Resource Bridge connection is lost now ends the dragging and returns the ore back to the ship inventory
  • Groups now disband when the player is the last member in the group and there are no pending invites
  • More chat messages have been added, such as 'Company name unavailable'.
  • Feedback Tool's screenshot preview functionality has been improved
Audio
  • A limit for total volume per looped sound type has been added
  • Spaceship Designer's button sounds (save, remove, undo, redo) have been plugged in
  • Support has been added for Spaceship Designer's slider sounds
Spaceship Designer
  • Asserts that occurred with large maps have been fixed
  • Crashing when saving an empty scene in ship designer has been fixed.
  • Entering the ship designer with an owned ship has been disabled until the feature has been fully implemented and tested
Art

Animations
  • The amount of movement animations (run/walk/crouch) has been reduced to a few core ones
  • Long rifle ADS fire and reload animations have been polished (1st person)
  • Laser rifle reload and fire animations have been polished (1st person)
  • New emotes have been made (ponder2, poke_aim_up, poke_aim_down) and some have been configured (wave2, poke)
  • Run stop animations (both rifle and unarmed) have been polished
Stations
  • Station hall modules now have flat floors
  • Station halls have been updated and LODs completed
  • LODs and texture maps of mega_station_modules_metro_stop_side_1 have been updated
  • Ship showroom has been updated with red highlights under the ships
  • The exterior decoration for "market_station_upper_shop" module has been finalized
Other
  • New Pipe Tool has been finished and is waiting for texturing
  • New Badges for some Empire divisions and military groups
  • Parts that will be animated inside editor for in-game ads of shops have been assembled in editor
  • Sparrow full set low poly model is ready to be textured
  • Vanguard armor set's texture and paint job quality polished
  • Inventory icons for electricity network resource and armor sets have been made
  • Moon rocks have been fixed and moon terrain textures have been updated
  • Materials updated for rocky asteroids, now 4 materials instead of 2 are in use
  • Minor color issues have been fixed and layers in various maps have been updated

Gallery








Videos



Don't forget to check our official Starbase forums and our blog for more pictures and videos of the weekly development.

Until next time! 🪐
Starbase - PriskaFB


Starbase Official Soundtrack Vol. 1 is now available for purchase on Steam!

The soundtrack contains 23 tracks in total. It includes 14 original songs composed by Marcus Warner, tracks for the "Announcement Trailer" and the "New Features Trailer (January 2020)", two instrumental versions, and five ambient mood pieces by Sauli Lehtinen. The total play time is 2 hours 28 minutes of Starbase goodness.

https://store.steampowered.com/app/1312940/Starbase_Soundtrack_Vol_1/

Join the discussion on the official Starbase Discord.



And don't forget to wishlist Starbase on Steam!

https://store.steampowered.com/app/454120/Starbase/
Starbase - VenlaFB

Progress Notes Week 18
(April 27th - April 30th)
Hello everyone! Here are the progress notes of week 18, hope you enjoy!

Design

Features
  • Tooltip popup times adjusted, new item collection tooltips and weapon tooltips tested
  • New mining tech tested with a mining ship with 16 crates: filling the crates, transferring ore to station storage and selling them worked as they should
  • New resource bridge version created: this one does not need power at all and will be used in mega stations with the sell terminals
  • The material sell terminal and resource bridge connection were configured to work with the new station tower design
  • Asteroid Mining Job tested: Rewards configured so players will now get to around 2000-3000 credits per minute, Material separation bonus" increased from 20% to 50%, with 20% there was no point to spend time on separation
  • Electricity conversion values adjusted to 1:1 with ship weapons, old consumption values adjusted to meet new 1:1 ratio
  • Three new ships added to marketplace and to economy
  • Economy configurations and adjustments, Empire Outpost economy adjusted and trade route trade effectiveness tested
Stations
  • Ore storage tower worked on, a place added for the resource port and tower tested in various grid slots
Spaceships
  • Test flights made with new Carrier ship, to see if ship's durability holds up
  • New ships Tugger, Hauler and Carrier added to the game
  • Colors in decoration plates fixed in Pioneer and Lancer
  • Veles's decoration plates re-colored
  • Ithaca (variants) interior decoration plate colors updated
  • Wing (3 variants) ship colors updated
Code

Gameplay
  • Support added for saving recently split ship blobs along with the owned ship. Split blobs are included if they are closer than 16m from the owned ship blob and have the same host
  • Logging out now waits for uploads to finish
  • A bug where ships remained invisible if the center of the ship was behind the player has been fixed
  • Work on transforming Socket Tool into a stackable item that can be used is underway
  • Merging/autobolting has been added to coolant cells with recharge rack
User Interface
  • An issue where ore tooltips wouldn't work in crate slots has been fixed
  • Rank icons have been updated to the new standard ones
  • A bug where rank allowed empty names and didnt't reset the names correctly has been fixed
  • Feedback Tool now has a higher power level than other menus, and can be opened everywhere
Audio
  • Support has been added for ship flyby sounds
  • Some sound events being unsyncable have been fixed
  • Lot rental success status reporting has been fixed
  • UI sounds have been added to lot rental panels
  • Sounds have been added to Settings menu
Spaceship Designer
  • Owned ship modification inside Spaceship Designer is being worked on
  • Many previously accessible developer features have been hidden from regular users
  • Asset browser rendering tooltips has been fixed for culled objects
Art

Animations
  • The Sunny Ship animation has been updated and new ad concepts are in the making
  • Reload, hip fire and ADS fire animation polish finished for Gauss rifle, Long rifle, Repeater, Revolver and Pistol
  • Revolver reload's wrongly positioned left hand's animation (1st person) has been fixed
  • Blend time tweaks made for Universal Tool's, carry, lever, UI hover related animations (1st person)
  • Multiple animations have been finished (idle heavy carry crouch aim, clapping/coughing/sulking emotes)
  • Midair death and run stop animations are in the making
Moons and Asteroids
  • Asteroid cluster placement (positions and rotations) have been updated
  • Icy rocks and/or icicles modelling in underway
  • Material tests on asteroids are underway
  • Rock density has been reduced on flat areas
  • New large/extra large Ridge rocks have been made
Other
  • Sparrow armor set finalization is underway
  • The item storage filter icons have been updated
  • Armor set icons have been scaled to 200% for better in-game quality when rendered
  • Polishing and finalizing exterior on mediums is underway
  • Large hall LODs are in the making

Gallery







Videos





Don't forget to check our official Starbase forums and our blog for more pictures and videos of the weekly development.

Until next time! 🪐
Starbase - VenlaFB

Progress Notes Week 17
(April 20th - 24th)
Hello everyone! Here are the progress notes of week 17, hope you enjoy!

Design

Features
  • Material purity features and UI design are underway
  • Balance adjustment: Weapon body electricity conversion increased from 500 to 1500 electricity per second
  • Balance adjustment: Reduced Rechargeable Battery electricity storage capacity from 20,000 to 10,000 units
  • Balance adjustments tested and configurations made to ships to support that
  • Furnace math reworked and debugged into a "final" form, it can now survive from possible design alterations
  • Inventory icons fixed for turret pieces
  • Design for resource net integration with inventory systems continues
  • Prototype options for Lictor fire control system updates worked on
  • Design for Company functions continues, Shared property and blueprints design, Member and Rank access pages and Job access design worked on
  • Design for armor color customization continues
Stations
  • Marketplace alley terminal placement has been fixed, it was hidden inside level art
Spaceships
  • Furnace ship testing continues, main goal was to test if the ship can handle all the mass of the furnace modules and fly properly
  • Autocannon ammo clip rotations fixed in Lictor, Veles and Lancer
  • Pre-cabled/pipe bolted modules worked on: plates added, new small extension module with 3 hardpoints (Wing prototype module), hatches added for main thruster module and buttons added for hatches in modules
  • Asteroid hauling ship tests underway, some issues found when hauling bigger asteroids
Code

Gameplay
  • The rental lot content offset issue has been fixed
  • Hinge joints not opening/closing properly has been fixed
  • Support added for initial building limits for in-game structures
  • A delay in starting looped joint sounds has been fixed
  • Support added for pre-made ships that have autogenerated LODs
  • Assembly Job rewarding system issues have been resolved
  • An issue fixed where the first hit on an asteroid wouldn’t spawn nuggets
  • Thruster grabbing regarding converters has been fixed
  • Bugs in lot file caching have been fixed
User Interface
  • Resource Bridge syncing has been updated and support for selling material has been added
  • Feedback Tool’s keybindings have been updated and code refactored
Audio
  • Building Tool’s building audio not working when fixing things has been fixed
  • Spaceship Designer toggle button sounds have been added
  • Missing UI sounds and drop-down menu audio support have been added
  • The most of the lot terminal menu audio has been implemented
Spaceship Designer
  • Placement and preview spamming are now prevented
  • An assert that occurred when spamming selection transformation or when pasting a single bolt has been fixed
  • Group selection system breaking when returning from test mode has been fixed
  • Incorrect module LOD position saving has been fixed
  • Station designer's asset browser tooltips have been enhanced and localized
Art

Animations
  • Ad animation scaling has been updated and other small issues have been resolved
  • Additional info ads have been added to market station
  • Welding Tool now has animations for welding and reloading (1st person)
  • Animation blend times have been improved between idle and movement states (3rd person)
  • Mid-air death animations are in the making
Moons and Asteroids
  • New rocks have been added to alpha moons
  • Ice asteroid materials have been adjusted, multi-material tests have been made
  • Snow and frosty rock materials for asteroids is in the making, multi-materials tests have been made
  • The positions and rotations of the largest asteroid clusters have been adjusted
Other
  • Pipe Tool UV mapping has been finished
  • Tintcolors and fracture textures have been added to the beam fracture models, plate material has been added to the plate fracture models
  • Weapon turret assets have been finished
  • Flight test mode button icon has been added to Spaceship Designer
  • Autocannon and weapon body assets have been updated
  • Fogs have been adjusted
  • Cliff rock density tests are underway
  • Medium modules exterior decorations update is underway
  • Steadfast armor set's texture and paintjob quality have been polished
  • Market station’s shop decorations update is underway
Gallery







Videos




Don't forget to check our official Starbase forums and our blog for more pictures and videos of the weekly development.

Until next time! 🪐
Apr 24, 2020
Starbase - PipFB


A new Starbase video has just been released!

Over the course of six years of Starbase development we've encountered many bugs in the game. This video is a collection of some of the most amusing ones for your entertainment. We hope you enjoy it!
https://youtu.be/rwbnJpzZYrE
Decide for yourself whether you would label these as bugs or as features by watching Starbase - Bug Reel from the link above.

Join the discussion on the official Starbase Discord.



And don't forget to wishlist Starbase on Steam!

https://store.steampowered.com/app/454120/Starbase/
Starbase - KaiFB
Ever wondered how well custom ships and modified spacecraft will fare in battle in Starbase? Wonder no longer, we did some tests!



In this special episode of Boltcrackers, Dr. Bolt and Bob try out various custom-designed and modified spaceships in battle vs the infamous Rob and Red Brigand!

Watch the full episode below:
https://youtu.be/bbM94NCM04U
What type of ship would you build and what would you like to see next?

Join the discussion on the official Starbase Discord.



And don't forget to add Starbase to your wishlist :)

https://store.steampowered.com/app/454120/Starbase/
Starbase - VenlaFB

Progress Notes Week 16
(April 14th - 17th)
Hello everyone! Here are the progress notes of week 16:

Design

Features
  • Assembly Job tested, some issues found in bolt profile auto aim bolting in objects with more challenging geometry
  • Fracture debris destruction effect tested
  • Asteroid Mining Job rewards tested, some configurations made to the bonus rewards and balancing needs to be done to the rewards
  • Economy settings tested and future features planned
  • Economy design: ship weapon prices adjusted and missing items added to the turret shop
  • Design for missing highlights for multiple choice buttons in settings menu worked on
  • Upcoming chat channels design is underway
  • UI for armor customization tool worked on
  • Ship recovery feature: Design tests on initial system completed, Initial design for potential future updates worked on
  • Device resource networks: Ongoing design for resource net integration with inventory system, Investigating possible ways to improve system compatibility with possible future goals
  • Ongoing design for UI improvements to inventory, storage, and universal tool dialog
Spaceships
  • Durability issue in Ithaca V1 fixed: beam frame was a bit inconsistent near one of the main thrusters, frame near rear thrusters reinforced
  • Hedron and Urchin were found to have legacy YOLOL chips, YOLOL code edited to fit the current chip and old legacy chip was replaced
  • Mining ship tests underway: testing how long it takes to fly to the asteroid belt and fill up all all the crates
Spaceship Designer
  • Furnace modules added to category so they can be used inside Spaceship Designer
  • Ship design with furnace started, the ship needs a very durable frame since the furnace modules are heavy
  • Weaponry and Warheads limited object types configured and locales added
  • Spaceship Designer economy design tested
Other
  • All curved end plates are now correctly arranged by size
  • Material types for ship windows updated to correct type
Code

Gameplay
  • Manipulating non-owned ships in safe zones is now allowed
  • Cancelling a ship spawn now returns the ship to the inventory
  • Issues where grabbing lock remained after the grabber unloaded entity or when the player died have been fixed
  • Small ship despawning issues have been fixed
  • A tracking system for resources (fuel, power, etc.) is in the making
  • Support for lot inventories has been finished
  • Buzzsaw's reload audio event not firing has been fixed
  • Lot visualizations having wrong rotations has been fixed, lot area restrictions are now finished
User Interface
  • Item shop not allowing to buy multi-part items such as small button has been fixed
  • The rest of the item shop's max buy amount issues have been fixed
  • The ore vacuuming system now notices if there isn't enough power and stops vacuuming ores
  • tem pickup checks have been fixed, won't allow picking up Mining and Assembly Job spawned items anymore
  • Feedback server implementation is underway, some UI tweaks have been made
Spaceship Designer
  • Station Designer's background appearing in wrong orientation has been fixed
  • A log that can display text lines has been added to the bottom of the screen. This is currently only used to display a warning that an object in the current placement cannot be created
  • Lot terminal menus no longer display non-station lot blueprints
  • A bug that prevented multi-part robot arm selection has been fixed
  • A bug that prevented properties window device fields from updating properly in multi-selection has been fixed
  • A crash that occasionally happened when transforming objects too fast has been fixed
  • Alphabetical sorting has been added to module library in station creator
  • The possibility to use custom decimal count for sliders in settings menu has been added
Planets
  • Support added for instancing multiple planet groups
Renderer
  • Gas giant's orientation has been fixed in Spaceship Designer
  • Testing and fixing dynamic sky system refactor for the new mixed render queues and buffered updates has been finished
  • The explosion damage on solid planet has been implemented
Art

Other
  • Retopology for Pipe Tool has been finished
  • Additional info/decoration animations have been added for market station
  • Weapon turret assets' low poly and UV's have been updated
  • A new tiling metal fracture material which works with voxel fracture pieces and fracture debris assets has been finished
  • Rock instance amounts and render distances have been optimized,
  • New small pebble rocks have been finished and tested
  • Touchstone armor set's texture and paintjob quality has been polished
  • Ad animations have been updated
  • Small adjustments have been made to rocky asteroid materials
  • Ice asteroid materials are in the making

Gallery








Videos





Don't forget to check our official Starbase forums and our blog for more pictures and videos of the weekly development.

Until next time! 🪐
Starbase - PipFB


We’ve just revealed a new Starbase video!

In the video you can see what the day cycle looks like in the Starbase universe. In addition, if you look closely you can see the public transportation at the station tirelessly at work day in and day out.
https://youtu.be/pD8IXxCgM0s
Take some time for yourself to relax and watch Starbase - Eos 222 Timelapse from the link above!

Join the discussion on the official Starbase Discord.



And don't forget to wishlist Starbase on Steam!

https://store.steampowered.com/app/454120/Starbase/
Starbase - VenlaFB

Progress Notes Week 15
(April 6th - 9th)
Hello everyone! Here are the progress notes of week 15:

Design

Features
  • Color palette updated for in-game chat, old colors replaced with new colors that are easier to read
  • Chat colors for leaders in Group and Team chats set to follow same logic as in Company officer chat
  • Faction functions and chat needs design worked on for separate faction and faction officer channels
  • Option to show channel names (long or short) and timestamps (long or short) added
  • Buzzsaw tested, issues detected in the 3rd-person view passed on to be fixed
  • Jobs in Work Hub tested and a configure issue fixed in Assembly Job: now spawned components are despawned when carried outside the hall
Spaceships
  • New mining ship being build
  • The positions of plates changed in Spatha variants to fix an issue where the ship was not flying straight
Code

Gameplay
  • An initial implementation for recovering ships that were not properly despawned has been added
  • Small fixes in player animation activation and scrap detection/deletion have been made
  • A feedback system for component-specific voxel volume changes has been implemented
  • Buzzsaw only consumes ammo when actually cutting stuff now
  • Buzzsaw's distance calculation has been improved and audio issues have been fixed
  • Welding Tool now only consumes ammo when welding things
User Interface
  • Issues with item shop amount validation and button styles have been fixed
  • A maximum amount added when buying to station storage
  • Syncing has been added for crates so that other players can see the changes made to the slots correctly
  • A locking system has been added for crates when the slots are being dragged so other players can't intervene
  • Implementation of the feedback server is underway
Audio
  • Menu entry button sound support has been added
  • Some of the tool button styles with audio support have been added to Spaceship Designer
  • Spaceship Designer window sounds have been plugged in
Spaceship Designer
  • The individual components of multi-component entities can no longer be selected, instead both components are automatically selected, this prevents the user from accidentally separating the components from each other
  • The budget window can now estimate and show the modification price of a ship being edited in the Spaceship Designer
  • A system has been added for preventing the duplication and creation of unallowed objects in the ship creator
  • A bug that allowed the Spaceship Designer UI to stay open when being kicked or banned has been fixed
Art

Animations
  • Buzzsaw's 1st-person reload animation has been finished
  • Aim animations have been polished
  • Falling and fly animations for Pickaxe (relaxed) are in the making
  • Death animations are in the making
  • Relaxed pistol crouch transition & heavy crouch transition are in the making
  • Crouch transition & heavy crouch transition have been finished
Other
  • New large asteroids have been made, variation added to the clusters
  • More variations of asteroid materials are in the making
  • Multi-material testing and overall material adjustments on big asteroids have been made
  • Maneuver thruster's misalignment has been fixed
  • Autocannon's ammo connection angle has been changed to 30 degrees
  • Moon rock density tests are underway
  • Exterior decorating and decal bleed fixes on medium halls in the making
  • Asteroid hall farLOD tintmask and color map updated
  • Mega station's ship showroom farLOD has been finished

Gallery






Unfortunately, there are no development videos this week. But we did post a new official video on YouTube, so make sure to check that out if you haven't already. Click here to watch it.

Don't forget to check our official Starbase forums and our blog for more pictures and videos of the weekly development.

Until next time! 🪐
Starbase - PipFB


A new Starbase video has just been released! This video showcases what the beginning of the game looks like, starting from earning your first credits to being ready to leave the starting station.
https://youtu.be/W27X7DHn5XA
Eager to know what your brand new endoskeleton can do to start out in the Starbase universe? Find out by watching Starbase - Getting Started from the link above!

Join the discussion on the official Starbase Discord.



And don't forget to wishlist Starbase on Steam!

https://store.steampowered.com/app/454120/Starbase/
...