Hello everyone! Here are the progress notes of week 19:
Design
Features
Assembly Job and Mining Job rewards adjusted back up to 5000-6000 credits per minute, so getting a proper mining ship will not be too tedious
New mining ships tested in the asteroid belt, The Hauler seems to be the best choice for the first mining ship
Asteroid Mining Job reward issue, where players standing close to the instancing area would also receive credits, was fixed
Collision issues were fixed in ship market map
Stations now turn their ore stocks into refined ore correctly
Potential improvements to YOLOL parsing logic are being investigated
Customization UI design continues, edits to the inventory of equipment tab were made
YOLOL updates were made to the buses, they now slow down earlier and landing-mode activates faster
Socket Tool tooltip description now has binds which update automatically if changed
Stations
Lot Designer modules have been updated: New hall modules have been added (Large 8-9 and Medium 14-16), irrelevant warning decals have been removed, new modules had rubber pads on the floors, which have now been replaced with decals in order to keep the floors flat
Large Spaceship Shop's floors have been updated: Red areas now mark the location of each ship
Holes found in each of the large spaceship shops' exterior structure have been blocked
Take-off docks pointing "downwards" have been removed in Spaceship Shop (Large)
Ore storage tower base structure has been built. Level art and LODs pending
Capital Imperial A's housing slots have been updated: All the areas that have no gameplay yet have been replaced with temporary "empty slots", which are old housing slots without LotAreas or LotTerminals, The remaining 72 rental lots (36 small, 25 medium and 11 large) can be found at the tip of the station's "wings"
Spaceships
Twin Vasama & Vasama: Couple decoration plate colors updated, related to recent decoration base material/color change
Code
Gameplay
An issue where spotlight lamps wouldn't work after saving map in editor has been fixed
Device crash in ship showroom has been fixed
The lot doorway connection code has been refactored
Melee tools' collision check skipping player collision has been fixed
Inventory support for resources is in the making
Magnetic boots have been set to remember their last state between game sessions
Despawn issues of ships inside ship factory have been fixed
Some small inventory issues have been fixed
Implementation for dropping items while moving is underway
Grabbing/ungrabbing poses while moving have been fixed
Tractor beam's syncing has been fixed
Cargo lock netsync and multi master problems have been resolved
Cargo frame's wall model being offset when ship is spawned in has been fixed
Changes to Socket Tool implementation have been finished
Autobolting issue with devices on client's end is underway
Sliders for grabbing rotation sensitivity have been added
User Interface
Personal window system has been refactored
Company rank rights which aren't implemented yet have been disabled
An issue where player couldn't move refined ores to cargo crates has been fixed
Rank edit page has been tweaked
Resource Bridge - Resource Bridge connection not disconnecting when the bridges are too far apart has been fixed
Chat rights are now clickable in Company rank rights
Dragging ore from crate slots when Resource Bridge connection is lost now ends the dragging and returns the ore back to the ship inventory
Groups now disband when the player is the last member in the group and there are no pending invites
More chat messages have been added, such as 'Company name unavailable'.
Feedback Tool's screenshot preview functionality has been improved
Audio
A limit for total volume per looped sound type has been added
Spaceship Designer's button sounds (save, remove, undo, redo) have been plugged in
Support has been added for Spaceship Designer's slider sounds
Spaceship Designer
Asserts that occurred with large maps have been fixed
Crashing when saving an empty scene in ship designer has been fixed.
Entering the ship designer with an owned ship has been disabled until the feature has been fully implemented and tested
Art
Animations
The amount of movement animations (run/walk/crouch) has been reduced to a few core ones
Long rifle ADS fire and reload animations have been polished (1st person)
Laser rifle reload and fire animations have been polished (1st person)
New emotes have been made (ponder2, poke_aim_up, poke_aim_down) and some have been configured (wave2, poke)
Run stop animations (both rifle and unarmed) have been polished
Stations
Station hall modules now have flat floors
Station halls have been updated and LODs completed
LODs and texture maps of mega_station_modules_metro_stop_side_1 have been updated
Ship showroom has been updated with red highlights under the ships
The exterior decoration for "market_station_upper_shop" module has been finalized
Other
New Pipe Tool has been finished and is waiting for texturing
New Badges for some Empire divisions and military groups
Parts that will be animated inside editor for in-game ads of shops have been assembled in editor
Sparrow full set low poly model is ready to be textured
Vanguard armor set's texture and paint job quality polished
Inventory icons for electricity network resource and armor sets have been made
Moon rocks have been fixed and moon terrain textures have been updated
Materials updated for rocky asteroids, now 4 materials instead of 2 are in use
Minor color issues have been fixed and layers in various maps have been updated
Starbase Official Soundtrack Vol. 1 is now available for purchase on Steam!
The soundtrack contains 23 tracks in total. It includes 14 original songs composed by Marcus Warner, tracks for the "Announcement Trailer" and the "New Features Trailer (January 2020)", two instrumental versions, and five ambient mood pieces by Sauli Lehtinen. The total play time is 2 hours 28 minutes of Starbase goodness.
Hello everyone! Here are the progress notes of week 18, hope you enjoy!
Design
Features
Tooltip popup times adjusted, new item collection tooltips and weapon tooltips tested
New mining tech tested with a mining ship with 16 crates: filling the crates, transferring ore to station storage and selling them worked as they should
New resource bridge version created: this one does not need power at all and will be used in mega stations with the sell terminals
The material sell terminal and resource bridge connection were configured to work with the new station tower design
Asteroid Mining Job tested: Rewards configured so players will now get to around 2000-3000 credits per minute, Material separation bonus" increased from 20% to 50%, with 20% there was no point to spend time on separation
Electricity conversion values adjusted to 1:1 with ship weapons, old consumption values adjusted to meet new 1:1 ratio
Three new ships added to marketplace and to economy
Economy configurations and adjustments, Empire Outpost economy adjusted and trade route trade effectiveness tested
Stations
Ore storage tower worked on, a place added for the resource port and tower tested in various grid slots
Spaceships
Test flights made with new Carrier ship, to see if ship's durability holds up
New ships Tugger, Hauler and Carrier added to the game
Colors in decoration plates fixed in Pioneer and Lancer
Support added for saving recently split ship blobs along with the owned ship. Split blobs are included if they are closer than 16m from the owned ship blob and have the same host
Logging out now waits for uploads to finish
A bug where ships remained invisible if the center of the ship was behind the player has been fixed
Work on transforming Socket Tool into a stackable item that can be used is underway
Merging/autobolting has been added to coolant cells with recharge rack
User Interface
An issue where ore tooltips wouldn't work in crate slots has been fixed
Rank icons have been updated to the new standard ones
A bug where rank allowed empty names and didnt't reset the names correctly has been fixed
Feedback Tool now has a higher power level than other menus, and can be opened everywhere
Audio
Support has been added for ship flyby sounds
Some sound events being unsyncable have been fixed
Lot rental success status reporting has been fixed
UI sounds have been added to lot rental panels
Sounds have been added to Settings menu
Spaceship Designer
Owned ship modification inside Spaceship Designer is being worked on
Many previously accessible developer features have been hidden from regular users
Asset browser rendering tooltips has been fixed for culled objects
Art
Animations
The Sunny Ship animation has been updated and new ad concepts are in the making
Reload, hip fire and ADS fire animation polish finished for Gauss rifle, Long rifle, Repeater, Revolver and Pistol
Revolver reload's wrongly positioned left hand's animation (1st person) has been fixed
Blend time tweaks made for Universal Tool's, carry, lever, UI hover related animations (1st person)
Multiple animations have been finished (idle heavy carry crouch aim, clapping/coughing/sulking emotes)
Midair death and run stop animations are in the making
Moons and Asteroids
Asteroid cluster placement (positions and rotations) have been updated
Icy rocks and/or icicles modelling in underway
Material tests on asteroids are underway
Rock density has been reduced on flat areas
New large/extra large Ridge rocks have been made
Other
Sparrow armor set finalization is underway
The item storage filter icons have been updated
Armor set icons have been scaled to 200% for better in-game quality when rendered
Polishing and finalizing exterior on mediums is underway
Hello everyone! Here are the progress notes of week 17, hope you enjoy!
Design
Features
Material purity features and UI design are underway
Balance adjustment: Weapon body electricity conversion increased from 500 to 1500 electricity per second
Balance adjustment: Reduced Rechargeable Battery electricity storage capacity from 20,000 to 10,000 units
Balance adjustments tested and configurations made to ships to support that
Furnace math reworked and debugged into a "final" form, it can now survive from possible design alterations
Inventory icons fixed for turret pieces
Design for resource net integration with inventory systems continues
Prototype options for Lictor fire control system updates worked on
Design for Company functions continues, Shared property and blueprints design, Member and Rank access pages and Job access design worked on
Design for armor color customization continues
Stations
Marketplace alley terminal placement has been fixed, it was hidden inside level art
Spaceships
Furnace ship testing continues, main goal was to test if the ship can handle all the mass of the furnace modules and fly properly
Autocannon ammo clip rotations fixed in Lictor, Veles and Lancer
Pre-cabled/pipe bolted modules worked on: plates added, new small extension module with 3 hardpoints (Wing prototype module), hatches added for main thruster module and buttons added for hatches in modules
Asteroid hauling ship tests underway, some issues found when hauling bigger asteroids
Code
Gameplay
The rental lot content offset issue has been fixed
Hinge joints not opening/closing properly has been fixed
Support added for initial building limits for in-game structures
A delay in starting looped joint sounds has been fixed
Support added for pre-made ships that have autogenerated LODs
Assembly Job rewarding system issues have been resolved
An issue fixed where the first hit on an asteroid wouldn’t spawn nuggets
Thruster grabbing regarding converters has been fixed
Bugs in lot file caching have been fixed
User Interface
Resource Bridge syncing has been updated and support for selling material has been added
Feedback Tool’s keybindings have been updated and code refactored
Audio
Building Tool’s building audio not working when fixing things has been fixed
Spaceship Designer toggle button sounds have been added
Missing UI sounds and drop-down menu audio support have been added
The most of the lot terminal menu audio has been implemented
Spaceship Designer
Placement and preview spamming are now prevented
An assert that occurred when spamming selection transformation or when pasting a single bolt has been fixed
Group selection system breaking when returning from test mode has been fixed
Incorrect module LOD position saving has been fixed
Station designer's asset browser tooltips have been enhanced and localized
Art
Animations
Ad animation scaling has been updated and other small issues have been resolved
Additional info ads have been added to market station
Welding Tool now has animations for welding and reloading (1st person)
Animation blend times have been improved between idle and movement states (3rd person)
Mid-air death animations are in the making
Moons and Asteroids
New rocks have been added to alpha moons
Ice asteroid materials have been adjusted, multi-material tests have been made
Snow and frosty rock materials for asteroids is in the making, multi-materials tests have been made
The positions and rotations of the largest asteroid clusters have been adjusted
Other
Pipe Tool UV mapping has been finished
Tintcolors and fracture textures have been added to the beam fracture models, plate material has been added to the plate fracture models
Weapon turret assets have been finished
Flight test mode button icon has been added to Spaceship Designer
Autocannon and weapon body assets have been updated
Fogs have been adjusted
Cliff rock density tests are underway
Medium modules exterior decorations update is underway
Steadfast armor set's texture and paintjob quality have been polished
Market station’s shop decorations update is underway
Over the course of six years of Starbase development we've encountered many bugs in the game. This video is a collection of some of the most amusing ones for your entertainment. We hope you enjoy it! https://youtu.be/rwbnJpzZYrE Decide for yourself whether you would label these as bugs or as features by watching Starbase - Bug Reel from the link above.
Ever wondered how well custom ships and modified spacecraft will fare in battle in Starbase? Wonder no longer, we did some tests!
In this special episode of Boltcrackers, Dr. Bolt and Bob try out various custom-designed and modified spaceships in battle vs the infamous Rob and Red Brigand!
Watch the full episode below: https://youtu.be/bbM94NCM04U What type of ship would you build and what would you like to see next?
Hello everyone! Here are the progress notes of week 16:
Design
Features
Assembly Job tested, some issues found in bolt profile auto aim bolting in objects with more challenging geometry
Fracture debris destruction effect tested
Asteroid Mining Job rewards tested, some configurations made to the bonus rewards and balancing needs to be done to the rewards
Economy settings tested and future features planned
Economy design: ship weapon prices adjusted and missing items added to the turret shop
Design for missing highlights for multiple choice buttons in settings menu worked on
Upcoming chat channels design is underway
UI for armor customization tool worked on
Ship recovery feature: Design tests on initial system completed, Initial design for potential future updates worked on
Device resource networks: Ongoing design for resource net integration with inventory system, Investigating possible ways to improve system compatibility with possible future goals
Ongoing design for UI improvements to inventory, storage, and universal tool dialog
Spaceships
Durability issue in Ithaca V1 fixed: beam frame was a bit inconsistent near one of the main thrusters, frame near rear thrusters reinforced
Hedron and Urchin were found to have legacy YOLOL chips, YOLOL code edited to fit the current chip and old legacy chip was replaced
Mining ship tests underway: testing how long it takes to fly to the asteroid belt and fill up all all the crates
Spaceship Designer
Furnace modules added to category so they can be used inside Spaceship Designer
Ship design with furnace started, the ship needs a very durable frame since the furnace modules are heavy
Weaponry and Warheads limited object types configured and locales added
Spaceship Designer economy design tested
Other
All curved end plates are now correctly arranged by size
Material types for ship windows updated to correct type
Code
Gameplay
Manipulating non-owned ships in safe zones is now allowed
Cancelling a ship spawn now returns the ship to the inventory
Issues where grabbing lock remained after the grabber unloaded entity or when the player died have been fixed
Small ship despawning issues have been fixed
A tracking system for resources (fuel, power, etc.) is in the making
Support for lot inventories has been finished
Buzzsaw's reload audio event not firing has been fixed
Lot visualizations having wrong rotations has been fixed, lot area restrictions are now finished
User Interface
Item shop not allowing to buy multi-part items such as small button has been fixed
The rest of the item shop's max buy amount issues have been fixed
The ore vacuuming system now notices if there isn't enough power and stops vacuuming ores
tem pickup checks have been fixed, won't allow picking up Mining and Assembly Job spawned items anymore
Feedback server implementation is underway, some UI tweaks have been made
Spaceship Designer
Station Designer's background appearing in wrong orientation has been fixed
A log that can display text lines has been added to the bottom of the screen. This is currently only used to display a warning that an object in the current placement cannot be created
Lot terminal menus no longer display non-station lot blueprints
A bug that prevented multi-part robot arm selection has been fixed
A bug that prevented properties window device fields from updating properly in multi-selection has been fixed
A crash that occasionally happened when transforming objects too fast has been fixed
Alphabetical sorting has been added to module library in station creator
The possibility to use custom decimal count for sliders in settings menu has been added
Planets
Support added for instancing multiple planet groups
Renderer
Gas giant's orientation has been fixed in Spaceship Designer
Testing and fixing dynamic sky system refactor for the new mixed render queues and buffered updates has been finished
The explosion damage on solid planet has been implemented
Art
Other
Retopology for Pipe Tool has been finished
Additional info/decoration animations have been added for market station
Weapon turret assets' low poly and UV's have been updated
A new tiling metal fracture material which works with voxel fracture pieces and fracture debris assets has been finished
Rock instance amounts and render distances have been optimized,
New small pebble rocks have been finished and tested
Touchstone armor set's texture and paintjob quality has been polished
Ad animations have been updated
Small adjustments have been made to rocky asteroid materials
In the video you can see what the day cycle looks like in the Starbase universe. In addition, if you look closely you can see the public transportation at the station tirelessly at work day in and day out. https://youtu.be/pD8IXxCgM0s Take some time for yourself to relax and watch Starbase - Eos 222 Timelapse from the link above!
Hello everyone! Here are the progress notes of week 15:
Design
Features
Color palette updated for in-game chat, old colors replaced with new colors that are easier to read
Chat colors for leaders in Group and Team chats set to follow same logic as in Company officer chat
Faction functions and chat needs design worked on for separate faction and faction officer channels
Option to show channel names (long or short) and timestamps (long or short) added
Buzzsaw tested, issues detected in the 3rd-person view passed on to be fixed
Jobs in Work Hub tested and a configure issue fixed in Assembly Job: now spawned components are despawned when carried outside the hall
Spaceships
New mining ship being build
The positions of plates changed in Spatha variants to fix an issue where the ship was not flying straight
Code
Gameplay
An initial implementation for recovering ships that were not properly despawned has been added
Small fixes in player animation activation and scrap detection/deletion have been made
A feedback system for component-specific voxel volume changes has been implemented
Buzzsaw only consumes ammo when actually cutting stuff now
Buzzsaw's distance calculation has been improved and audio issues have been fixed
Welding Tool now only consumes ammo when welding things
User Interface
Issues with item shop amount validation and button styles have been fixed
A maximum amount added when buying to station storage
Syncing has been added for crates so that other players can see the changes made to the slots correctly
A locking system has been added for crates when the slots are being dragged so other players can't intervene
Implementation of the feedback server is underway
Audio
Menu entry button sound support has been added
Some of the tool button styles with audio support have been added to Spaceship Designer
Spaceship Designer window sounds have been plugged in
Spaceship Designer
The individual components of multi-component entities can no longer be selected, instead both components are automatically selected, this prevents the user from accidentally separating the components from each other
The budget window can now estimate and show the modification price of a ship being edited in the Spaceship Designer
A system has been added for preventing the duplication and creation of unallowed objects in the ship creator
A bug that allowed the Spaceship Designer UI to stay open when being kicked or banned has been fixed
Art
Animations
Buzzsaw's 1st-person reload animation has been finished
Aim animations have been polished
Falling and fly animations for Pickaxe (relaxed) are in the making
Death animations are in the making
Relaxed pistol crouch transition & heavy crouch transition are in the making
Crouch transition & heavy crouch transition have been finished
Other
New large asteroids have been made, variation added to the clusters
More variations of asteroid materials are in the making
Multi-material testing and overall material adjustments on big asteroids have been made
Maneuver thruster's misalignment has been fixed
Autocannon's ammo connection angle has been changed to 30 degrees
Moon rock density tests are underway
Exterior decorating and decal bleed fixes on medium halls in the making
Asteroid hall farLOD tintmask and color map updated
Mega station's ship showroom farLOD has been finished
Gallery
Unfortunately, there are no development videos this week. But we did post a new official video on YouTube, so make sure to check that out if you haven't already. Click here to watch it.
A new Starbase video has just been released! This video showcases what the beginning of the game looks like, starting from earning your first credits to being ready to leave the starting station. https://youtu.be/W27X7DHn5XA Eager to know what your brand new endoskeleton can do to start out in the Starbase universe? Find out by watching Starbase - Getting Started from the link above!