Feb 3, 2021
Parkitect - Sebioff
  • changed walls/fences to no longer split queue lines (since it didn't have any practical use and could happen accidentally when decorating)
  • fixed guests being able to see objects through the floor
  • fixed guests could not see through some gates despite being able to see through the corresponding fences
  • multiplayer: fixed desync that could happen when a guest leaves the park
Feb 2, 2021
Parkitect - Sebioff
  • adjusted deco score balance (ratings were significantly lower than intended since the 1.7 update)
  • fixed a case where guests could see ugly objects through walls
  • macOS Metal: fixed a case where all text in the game could become invisible when using the customizable text deco object
  • multiplayer: fixed a desync that could happen when placing some effects near a boat ride
Feb 1, 2021
Parkitect - Sebioff
  • improved rain protection visualization update speed
  • fixed a crash that could happen when using the Dragon Cars on the Steel Coaster
  • multiplayer: fixed a desync that could happen when changing 4d cinema movie
  • multiplayer: fixed a desync that could happen when changing motion simulator movie
  • multiplayer: fixed a desync that could happen when changing ride music
  • multiplayer: fixed a desync that could happen when researching if players own different DLCs
  • multiplayer: fixed a desync that could happen when a player joins after it has rained
  • multiplayer: fixed an error that could happen when someone tries to join a running game
Jan 28, 2021
Parkitect - Sebioff
  • fixed broken blueprints when creating a blueprint that contains a path with path attachments
Jan 26, 2021
Parkitect - Sebioff
Version 1.7q:
  • added highlight for colliding objects when not being able to build something due to location being already occupied
  • added option to Effects Controller to only trigger effects by day or at night
  • fixed guest hats could sometimes briefly be in odd positions
  • fixed a case where rain protection would not be properly updated after building roofs
  • multiplayer: fixed a desync that could happen when guests are queueing for a long time
  • multiplayer: fixed a desync that could happen after building roofs



Version 1.7p2:
  • fixed an error that could appear when hovering a path in decoration visualization mode
  • fixed being able to build paths through objects

Version 1.7p:
  • fixed an error that could appear after deleting objects

Version 1.7o:
  • fixed some objects missing in decoration score calculations
  • fixed a case where multiple trains could be used on multi-lap powered coasters
  • multiplayer: fixed a desync that could happen when building through trees
Jan 20, 2021
Parkitect - Sebioff
Version 1.7n:
  • added hovering over a path in decoration score visualization mode highlights sources of bad decoration rating that are visible from that path
  • added color blindness mode (so far only changes colors used in decoration score visualization, let us know if any other places are causing problems)
  • improved queue building to never form closed loops
  • improved deco score calculation speed for savegames where the area outside the park is heavily decorated
  • fixed a case where objects could have a wrong rotation when building a blueprint
  • fixed some Mini Coaster sounds not playing at the right volume
  • multiplayer: fixed not being able to build animated objects
  • multiplayer: fixed a desync that could happen when joining a park with a Safari Ride
  • multiplayer: fixed a desync that could happen when it rains
  • multiplayer: fixed chat not visible when changing UI scale



Version 1.7m:
  • fixed an error that could appear in singleplayer mode when destructing transport tubes
  • fixed some objects being in the wrong order in the deco builder window

Version 1.7l:
  • fixed an error that could appear in singleplayer mode when destructing objects
  • multiplayer: fixed a desync when changing Mechanic/Janitor tasks
Parkitect - Sebioff
This months update contains the following changes:

  • added: Effect Controller can trigger other Effect Controllers now
  • added scenario editor setting for terraforming costs
  • changed autosave to keep two older savegame versions
  • fixed an error that could appear when placing some flat rides near the terrain boundary
  • fixed a case where newly hired employees could drown after being hired on some maps
  • fixed a case where newly hired employees would hover instead of walk
  • fixed a case where parts of guests (hair, backpacks, ...) could become detached and float around
  • fixed font type being reset when duplicating 3D text signs with the pipette tool
  • fixed guests not putting up hands on rides
  • fixed missing effects when building some objects
  • fixed bad supports on some coasters
  • fixed "build every ride" achievement
  • fixed "don't build while paused" challenge goal not working properly anymore
  • fixed an error when trying to build paths outside the park bounds
  • multiplayer: fixed a desync when changing the height of an elevator
  • multiplayer: fixed a rare desync when it starts raining
  • multiplayer: fixed a rare desync when a guest watches an attraction
  • multiplayer: fixed a desync that could happen when using modded train types
  • multiplayer: fixed issues when players join a room at the same time

November 2020 Build Challenge Results

All submissions can be found on the Workshop - thanks for everyone participating!

These are the 5 winning entries:

https://steamcommunity.com/sharedfiles/filedetails/?id=2292278342
https://steamcommunity.com/sharedfiles/filedetails/?id=2285138112
https://steamcommunity.com/sharedfiles/filedetails/?id=2289338022
https://steamcommunity.com/sharedfiles/filedetails/?id=2296707419
https://steamcommunity.com/sharedfiles/filedetails/?id=2285032819

January 2021 Build Challenge

For January 2021 we're doing something slightly different - the new Build Challenge is to build a Calm Ride!
You can pick any of the available flat rides (Carousel, Ferris Wheel, etc.) and decorate it.
The top 15 submissions get included in the next game update as default blueprints.
Dec 16, 2020
Parkitect - Sebioff
  • multiplayer: added Discord integration. You can now invite your Discord friends to join your multiplayer session/join sessions through Discord
  • fixed a case where replacing queue signs wasn't working properly
  • fixed a case where guests might not enter queues properly if many people try to enter the queue at once
  • fixed a case where employees would stop working when their assigned zone was deleted
  • fixed missing Elevator entrance/exit after loading savegame
  • fixed an error that could appear when trying to build some blueprints
  • multiplayer: fixed a desync that could happen when someone leaves the game
  • multiplayer: fixed a desync that could happen shortly after starting a multiplayer session
  • multiplayer: fixed a desync that could happen after playing for some time and that would prevent rejoins
  • multiplayer: fixed a rare desync when big animated deco is built
  • multiplayer: fixed various other rare desyncs
Parkitect - Sebioff
Hey everyone, the Multiplayer Update is now released!



Up to 8 people can play together, building the same park.
You can play sandbox parks together and also campaign scenarios.
The majority of mods are compatible with multiplayer mode. A few mods will need to be updated to be compatible.
You can select which DLCs to enable for a multiplayer session, so if you want to play with someone who doesn't have one of the DLCs installed you can do so by simply deselecting it.

When playing in multiplayer mode everyone works on the same park together. You can see what the other people are doing - it's a bit like everyone is playing together on the same PC:



Creating a new game or joining one is done through a lobby.
You can also directly invite your Steam friends to join. It's pretty easy!



Changelog
  • added co-op multiplayer mode! Now you can build parks with up to 7 other people together
  • added a new background music track
  • improved decoration score calculation speed
  • fixed fences not sticking to terrain when terraforming
  • fixed a case where decoration could be seen through the terrain
  • fixed a bug where guest money setting would not be stored properly when editing a scenario

Cross-play between Windows/Mac/Linux systems is not available currently. We'll continue working on it.

If anything goes wrong during a multiplayer session you'll get an option for uploading an error report. We'll keep a close eye on those and will release patches as quickly as possible if any problems occur.

If you're having trouble with desyncs please try having all players join your multiplayer session lobby before starting the game. Joining mid-game is currently more likely to lead to desyncs.
Parkitect - Sebioff
Hey everyone, it's the 2nd anniversary of Parkitects 1.0 release this week and we've prepared something for you to celebrate:

On December 8th we'll release a new free update that adds a cooperative online multiplayer mode!

Here's a trailer to give you an idea how it works:



Up to 8 people can play together, building the same park.
You can see what the other people are doing - it's a bit like everyone is playing together on the same PC:



Creating a new game or joining one is done through a lobby.
You can also directly invite your Steam friends to join. It's pretty easy!



We'll do a preview stream of the new multiplayer mode tomorrow around 8:30am PST here on Steam.
Come join us if you're curious or want to chat :)
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