For March 2020 the new Build Challenge is to build a Vertical Spinning Coaster! This is one of the new rides from the Taste of Adventure expansion, but everyone is able to participate in this build challenge, whether you own the expansion or not. The top submissions get included in the next game update as default blueprints, and additionally the winners will also receive a key for Taste of Adventure!
If you won you have received a friend request through Steam. After accepting it you'll be able to receive your Taste of Adventure key.
February 2020 Build Challenge
For February 2020 the new Build Challenge is to build a Ghost Mansion Ride! The top submissions get included in the next game update as default blueprints.
If you won you have received a friend request through Steam. After accepting it you'll be able to receive your Taste of Adventure key.
January 2020 Build Challenge
For January 2020 the new Build Challenge is to build a Swinging Coaster! This is one of the new rides from the Taste of Adventure expansion, but everyone is able to participate in this build challenge, whether you own the expansion or not. The top submissions get included in the next game update as default blueprints, and additionally the winners will also receive a key for Taste of Adventure!
This months update contains the following changes:
added Spanish translation
added option for inverting vertical camera axis
updated all translations
fixed not being able to build river rapids blueprints if the ride has any bumpers
fixed no tracked ride blueprints goal sometimes not getting completed
fixed not being able to select 3D text for blueprints/with the bulldozer tool
fixed wrong train spawn orientation when spawning on a turntable
fixed an error in some custom train mods that made it impossible to select objects
fixed doors not working when placed on an attraction exit
fixed tall diagonal helixes could go off-grid
fixed guests being able to see through flat ride platforms
There's also a new Experimental Version that contains a big game engine update, performance and visual improvements for macOS, and Traditional Chinese font support + translation. It would be extremely helpful to get some feedback on these changes before we release them to everyone - if you want to give it a try you can access it by going into the Steam library and right-clicking on Parkitect, then select Properties -> Betas -> experimental. If you notice anything unusual please let us know on the Forums.
November 2019 Build Challenge Results
All submissions can be found on the Workshop - thanks for everyone participating!
For December 2019 the new Build Challenge is to build a River Rapids ride! This is one of the new rides from the Taste of Adventure expansion, but everyone is able to participate in this build challenge, whether you own the expansion or not. The top submissions get included in the next game update as default blueprints, and additionally this time the winners will also receive a key for Taste of Adventure!
Thanks everyone for all the feedback for the 1.5/Taste of Adventure updates!
We have released the following patches over the last few days:
Version 1.5a (November 21)
fixed coaster physics behaving differently than before the Version 1.5 update
fixed attraction/shop marketing campaigns being much cheaper than they used to
fixed vertical custom image signs displaying the images upside down on one side
fixed a case where resetting campaign progress could lead to a black screen instead of reloading the campaign map
fixed loud fire noises on the Yucatan Ridge scenario from the Taste of Adventure campaign
fixed medieval door appearing in the wrong deco category
improved color randomizer button to generate more varied colors
Version 1.5b (November 25)
changed "no pause" optional goals to "no building while paused"
fixed a case where queue lines could be misconnected when built in a certain order
fixed queue signs on queue tiles that use only one custom color having wrong custom colors
fixed graphical glitch when building an elevator
fixed "My Images" folder having to be created manually
fixed a case where blueprint preview images would be tiny
fixed not being able to put some Candy/Adventure theme objects into blueprints
fixed category list in deco builder window cutting off long category names in wrong places
fixed ghost train previews not running during thunderstorms
fixed not being able to build depots/trash chutes in scenarios where building underground is disabled
fixed being able to build through downward elevator segments
fixed weirdness when trying to place a flat ride on a lake/lava near terrain edge
fixed a case where doors would visually clip through walls when they shouldn't
balance adjustments for "Taste of Adventure" campaign
added command line argument -savedatafolder=Your/Path to allow using any savegame folder location you want (e.g. for installing and running the game from a USB drive)
This is a huge game update that consists of two parts: the paid Taste of Adventure expansion, adding a ton of tasty new content; and a free patch that adds a whole bunch of improvements and new features to the base game. Here's a trailer to show you some of the highlights:
So, what exactly is included?
Paid content
In the Taste Of Adventure expansion you'll find:
There's a whole new campaign map for you to prove your theme park building skills in 10 challenging scenarios. Can you also beat them without pausing the game or using blueprints?
Adventure
Exciting new objects for the most intrepid adventurer!
Candyland
Welcome to the land of cotton candy and gingerbread!
River Rapids
A staple in many theme parks, but certainly the trickiest ride for us to implement! Bumpers can be placed freely.
Safari Ride
A calm scenic ride that can be made more exciting with freely placeable bumps on the track.
Vertical Spinning Coaster
A coaster than can only be built vertically with freely spinning rows of seats.
Swinging Coaster
A Wild Mouse-type of coaster with unique cars that can swing sideways
Inverting Spinning Coaster
A spinning coaster capable of launches and inversions
Inverting Wooden Coaster
A hybrid coaster combining wooden and steel sections
Experience
A thrill ride that spins and inverts guests
Clockwork
A flat ride that looks exciting in motion but is fairly tame
Cookies, Shirts, Sub Sandwiches and Corndogs!
Animated doors and gates
Lava
turntables for the Water Coaster
elevators for the Wild Mouse, Spinning Coaster and Swinging Coaster
customizable 3D text signs
Free update
Some of the highlights of the free portion of this update include:
customizable water colors
custom image signs (with modding support!). Your custom images are stored in the savegame/blueprint, so other players can see them too when downloading your shared content from the workshop! Note that custom images take up a lot of the limited storage space in blueprints though
ride photo sections for all tracked rides
modding support for creating custom coaster trains!
improved staff zoning that allows overlapping zones
all path styles can be used as queues now
improved track builder that preselects the settings of removed track segments, making track editing faster
free park entry/free food/free ride voucher marketing campaigns
savegames/blueprints can be updated after sharing them on Steam Workshop (also works for old items that have already been uploaded to the Workshop if you subscribe to them)
This'll have to do for one post :) There'll be more small features and improvements in the full changelog next week.
For November 2019 the new Build Challenge is to build a Wooden Coaster! The top submissions get included in the next game update as default blueprints.
We've been working on finishing the biggest remaining pieces for our next big update, so there's no patch release this month. It's nearing completion, so more on that hopefully soon :)
September 2019 Build Challenge Results
All submissions can be found on the Workshop - thanks for everyone participating!
For October 2019 the new Build Challenge is to build an Inverted Dark Ride! The top submissions get included in the next game update as default blueprints.
For September 2019 the new Build Challenge is to build an Inverted Coaster! The top submissions get included in the next game update as default blueprints.