Parkitect - Sebioff
This months update contains the following changes:

  • updated Wave Swinger collision bounds
  • fixed "disallow underground building" toggle in scenario editor settings not working
  • fixed a very rare case where a park wouldn't load when starting it with goals disabled
  • fixed macOS Gatekeeper blocking the game from running on macOS Catalina

February 2020 Build Challenge Results

All submissions can be found on the Workshop - thanks for everyone participating!

These are the 5 winning entries:

https://steamcommunity.com/sharedfiles/filedetails/?id=1995674388
https://steamcommunity.com/sharedfiles/filedetails/?id=1998816977
https://steamcommunity.com/sharedfiles/filedetails/?id=2003709362
https://steamcommunity.com/sharedfiles/filedetails/?id=2002264886
https://steamcommunity.com/sharedfiles/filedetails/?id=1997759213

March 2020 Build Challenge

For March 2020 the new Build Challenge is to build a Vertical Spinning Coaster!
This is one of the new rides from the Taste of Adventure expansion, but everyone is able to participate in this build challenge, whether you own the expansion or not.
The top submissions get included in the next game update as default blueprints, and additionally the winners will also receive a key for Taste of Adventure!
Parkitect - Sebioff
This months update contains the following changes:

  • fixed being unable to control the camera when clicking through the tutorial quickly
  • fixed guests ignoring path signs on queues that don't lead to an attraction
  • fixed grasses not getting removed when painting terrain type

January 2020 Build Challenge Results

All submissions can be found on the Workshop - thanks for everyone participating!

These are the 5 winning entries:

https://steamcommunity.com/sharedfiles/filedetails/?id=1970780393
https://steamcommunity.com/sharedfiles/filedetails/?id=1976200836
https://steamcommunity.com/sharedfiles/filedetails/?id=1968954716
https://steamcommunity.com/sharedfiles/filedetails/?id=1972313362
https://steamcommunity.com/sharedfiles/filedetails/?id=1970058401

If you won you have received a friend request through Steam. After accepting it you'll be able to receive your Taste of Adventure key.

February 2020 Build Challenge

For February 2020 the new Build Challenge is to build a Ghost Mansion Ride!
The top submissions get included in the next game update as default blueprints.
Parkitect - Sebioff
This months update contains the following changes:

  • added a tooltip that displays the ride stats whenever a test run is completed while building a track
  • fixed balloons being invisible after loading a savegame
  • fixed issues with disappearing text on Mac/Linux
  • fixed guests not entering rides without queues
  • fixed not being able to lower/raise licorice/chocolate fences
  • fixed error when changing prices in zone window attraction list
  • fixed balloons getting sometimes stuck when bulldozing balloon shop
  • fixed being able to build Spinning Coaster elevator sections through other rides
  • fixed guests having trouble getting to the park entrance in the Jungle Adventure scenario
  • fixed bad performance when changing terrain type under water
  • fixed nothing left to research when converting campaign savegame to sandbox mode
  • fixed a case where it was possible to remove objects in pause mode when it is not allowed
  • fixed a case where coasters could temporarily have an extreme intensity rating for no apparent reason
  • fixed ride entrance/exit tiles missing tunnel frames when burried below terrain
  • changed ride stats to not count station wait times anymore

December 2019 Build Challenge Results

All submissions can be found on the Workshop - thanks for everyone participating!

These are the 5 winning entries:

https://steamcommunity.com/sharedfiles/filedetails/?id=1931209792
https://steamcommunity.com/sharedfiles/filedetails/?id=1928644071
https://steamcommunity.com/sharedfiles/filedetails/?id=1930527232
https://steamcommunity.com/sharedfiles/filedetails/?id=1939148794
https://steamcommunity.com/sharedfiles/filedetails/?id=1931020651

If you won you have received a friend request through Steam. After accepting it you'll be able to receive your Taste of Adventure key.

January 2020 Build Challenge

For January 2020 the new Build Challenge is to build a Swinging Coaster!
This is one of the new rides from the Taste of Adventure expansion, but everyone is able to participate in this build challenge, whether you own the expansion or not.
The top submissions get included in the next game update as default blueprints, and additionally the winners will also receive a key for Taste of Adventure!
Parkitect - Sebioff
This months update contains the following changes:

  • added Spanish translation
  • added option for inverting vertical camera axis
  • updated all translations
  • fixed not being able to build river rapids blueprints if the ride has any bumpers
  • fixed no tracked ride blueprints goal sometimes not getting completed
  • fixed not being able to select 3D text for blueprints/with the bulldozer tool
  • fixed wrong train spawn orientation when spawning on a turntable
  • fixed an error in some custom train mods that made it impossible to select objects
  • fixed doors not working when placed on an attraction exit
  • fixed tall diagonal helixes could go off-grid
  • fixed guests being able to see through flat ride platforms

There's also a new Experimental Version that contains a big game engine update, performance and visual improvements for macOS, and Traditional Chinese font support + translation. It would be extremely helpful to get some feedback on these changes before we release them to everyone - if you want to give it a try you can access it by going into the Steam library and right-clicking on Parkitect, then select Properties -> Betas -> experimental. If you notice anything unusual please let us know on the Forums.

November 2019 Build Challenge Results

All submissions can be found on the Workshop - thanks for everyone participating!

These are the 5 winning entries:

https://steamcommunity.com/sharedfiles/filedetails/?id=1911205852
https://steamcommunity.com/sharedfiles/filedetails/?id=1908369018
https://steamcommunity.com/sharedfiles/filedetails/?id=1910281624
https://steamcommunity.com/sharedfiles/filedetails/?id=1915819287
https://steamcommunity.com/sharedfiles/filedetails/?id=1909623253

December 2019 Build Challenge

For December 2019 the new Build Challenge is to build a River Rapids ride!
This is one of the new rides from the Taste of Adventure expansion, but everyone is able to participate in this build challenge, whether you own the expansion or not.
The top submissions get included in the next game update as default blueprints, and additionally this time the winners will also receive a key for Taste of Adventure!
Parkitect - Sebioff
Thanks everyone for all the feedback for the 1.5/Taste of Adventure updates!

We have released the following patches over the last few days:

Version 1.5a (November 21)
  • fixed coaster physics behaving differently than before the Version 1.5 update
  • fixed attraction/shop marketing campaigns being much cheaper than they used to
  • fixed vertical custom image signs displaying the images upside down on one side
  • fixed a case where resetting campaign progress could lead to a black screen instead of reloading the campaign map
  • fixed loud fire noises on the Yucatan Ridge scenario from the Taste of Adventure campaign
  • fixed medieval door appearing in the wrong deco category
  • improved color randomizer button to generate more varied colors

Version 1.5b (November 25)
  • changed "no pause" optional goals to "no building while paused"
  • fixed a case where queue lines could be misconnected when built in a certain order
  • fixed queue signs on queue tiles that use only one custom color having wrong custom colors
  • fixed graphical glitch when building an elevator
  • fixed "My Images" folder having to be created manually
  • fixed a case where blueprint preview images would be tiny
  • fixed not being able to put some Candy/Adventure theme objects into blueprints
  • fixed category list in deco builder window cutting off long category names in wrong places
  • fixed ghost train previews not running during thunderstorms
  • fixed not being able to build depots/trash chutes in scenarios where building underground is disabled
  • fixed being able to build through downward elevator segments
  • fixed weirdness when trying to place a flat ride on a lake/lava near terrain edge
  • fixed a case where doors would visually clip through walls when they shouldn't
  • balance adjustments for "Taste of Adventure" campaign
  • added command line argument -savedatafolder=Your/Path to allow using any savegame folder location you want (e.g. for installing and running the game from a USB drive)
Parkitect - Sebioff


https://store.steampowered.com/app/1129050/Parkitect__Taste_of_Adventure

The big free update to Version 1.5 and the paid Taste of Adventure expansion are available now.
Here's a summary of all the changes:

Taste of Adventure expansion (paid):
  • added new campaign with 10 scenarios
  • added Candyland theme
  • added Adventure theme
  • added River Rapids
  • added Inverting Wooden Coaster
  • added Inverting Spinning Coaster
  • added Vertical Spinning Coaster
  • added Swinging Coaster
  • added Safari Ride
  • added Experience
  • added Clockwork
  • added Shirts stall
  • added Sub Sandwiches stall
  • added Corn Dogs stall
  • added Cookies stall
  • added animated door and gate deco pieces
  • added Lava
  • added turntable segments for Water Coaster, Boat Dark Ride
  • added elevator segments for Wild Mouse, Spinning Coaster
  • added 3D text signs

Version 1.5 (free):
  • added customizable water color
  • added custom image signs (+ modding support)
  • added ride photo sections
  • added spin lock option to Spinning Coaster
  • added free park entry/free food/free ride voucher marketing campaigns
  • added option for continuing to play with all research available after completing all scenario goals
  • added construction costs/remaining value display to shops/rides info tabs
  • added color palette randomizer button
  • added scenario editor tool for marking deco objects as source of bad scenery rating
  • added scenario editor setting for disallowing building underground
  • added "win without pausing" scenario goal
  • added "win without using ride blueprints" scenario goal
  • added "own at least x tiles of land" scenario goal
  • added option for resetting campaign progress
  • added modding support for custom coaster trains
  • allowed using regular path styles as queues
  • allowed overlapping staff zones
  • improved track builder: when deleting a track segment the track builder UI preselects the settings of the removed segment
  • improved Steam Workshop support: savegames, scenarios and blueprints can be updated now
  • improved tracked ride animations to be much more smooth
  • updated Content Manager window to load faster; added search and filters for own/subscribed content
  • updated fountains to be resizable
  • updated underwater tunnels to be buildable anywhere
  • updated guest visualizers to highlight objects with positive or negative influence
  • updated sandbox mode to award all goal rewards from the start when playing without goals
  • updated night mode to be remembered in savegames
  • updated ghost mansion ride to allow more trains
  • updated blueprint builder window to display approximate cost when building without deco
  • fixed some rides (like Go-Karts or Calm River Ride) counting as "coaster" in some statistics/goal completion checks
  • fixed a case where a vandalism wave event notification could get stuck after loading a savegame
Parkitect - Sebioff
We're super excited to show you the Parkitect: Taste Of Adventure DLC today!
It will launch next week, on November 20th.



https://store.steampowered.com/app/1129050

This is a huge game update that consists of two parts: the paid Taste of Adventure expansion, adding a ton of tasty new content; and a free patch that adds a whole bunch of improvements and new features to the base game.
Here's a trailer to show you some of the highlights:



So, what exactly is included?

Paid content
In the Taste Of Adventure expansion you'll find:


There's a whole new campaign map for you to prove your theme park building skills in 10 challenging scenarios. Can you also beat them without pausing the game or using blueprints?


Adventure
Exciting new objects for the most intrepid adventurer!
Candyland
Welcome to the land of cotton candy and gingerbread!

River Rapids
A staple in many theme parks, but certainly the trickiest
ride for us to implement!
Bumpers can be placed freely.
Safari Ride
A calm scenic ride that can be made more exciting with
freely placeable bumps on the track.
Vertical Spinning Coaster
A coaster than can only be built vertically
with freely spinning rows of seats.
Swinging Coaster
A Wild Mouse-type of coaster with
unique cars that can swing sideways
Inverting Spinning Coaster
A spinning coaster capable of
launches and inversions
Inverting Wooden Coaster
A hybrid coaster combining
wooden and steel sections
Experience
A thrill ride that spins and inverts guests
Clockwork
A flat ride that looks exciting
in motion but is fairly tame


Cookies, Shirts, Sub Sandwiches and Corndogs!






  • Animated doors and gates

  • Lava

  • turntables for the Water Coaster

  • elevators for the Wild Mouse, Spinning Coaster and Swinging Coaster

  • customizable 3D text signs




Free update
Some of the highlights of the free portion of this update include:

  • customizable water colors

  • custom image signs (with modding support!). Your custom images are stored in the savegame/blueprint, so other players can see them too when downloading your shared content from the workshop! Note that custom images take up a lot of the limited storage space in blueprints though

  • ride photo sections for all tracked rides

  • modding support for creating custom coaster trains!

  • improved staff zoning that allows overlapping zones

  • all path styles can be used as queues now

  • improved track builder that preselects the settings of removed track segments, making track editing faster

  • free park entry/free food/free ride voucher marketing campaigns
  • savegames/blueprints can be updated after sharing them on Steam Workshop (also works for old items that have already been uploaded to the Workshop if you subscribe to them)

This'll have to do for one post :)
There'll be more small features and improvements in the full changelog next week.
Parkitect - Sebioff
October 2019 Build Challenge Results

All submissions can be found on the Workshop - thanks for everyone participating!

These are the 5 winning entries:

https://steamcommunity.com/sharedfiles/filedetails/?id=1880690403
https://steamcommunity.com/sharedfiles/filedetails/?id=1879052889
https://steamcommunity.com/sharedfiles/filedetails/?id=1880562196
https://steamcommunity.com/sharedfiles/filedetails/?id=1882765671
https://steamcommunity.com/sharedfiles/filedetails/?id=1884376226

November 2019 Build Challenge

For November 2019 the new Build Challenge is to build a Wooden Coaster!
The top submissions get included in the next game update as default blueprints.
Parkitect - Sebioff
We've been working on finishing the biggest remaining pieces for our next big update, so there's no patch release this month. It's nearing completion, so more on that hopefully soon :)

September 2019 Build Challenge Results

All submissions can be found on the Workshop - thanks for everyone participating!

These are the 5 winning entries:

https://steamcommunity.com/sharedfiles/filedetails/?id=1854947779
https://steamcommunity.com/sharedfiles/filedetails/?id=1855304118
https://steamcommunity.com/sharedfiles/filedetails/?id=1858968891
https://steamcommunity.com/sharedfiles/filedetails/?id=1854425103
https://steamcommunity.com/sharedfiles/filedetails/?id=1857581842

October 2019 Build Challenge

For October 2019 the new Build Challenge is to build an Inverted Dark Ride!
The top submissions get included in the next game update as default blueprints.
Parkitect - Sebioff
This months update contains the following changes:

  • incrased maximum Monorail Coaster train length from 8 to 12
  • improvement placement of buoys if the park border is on a cliff
  • made Thrillseeker achievement less confusing to unlock
  • fixed Hydraulic Launch Coaster ghost train not getting launched when building while the game is paused
  • fixed an issue where it was not possible to open a boat ride if there was already another boat ride nearby
  • fixed guests not complaining about extremely short rides as they were supposed to
  • fixed balloon bought from customizable product shop being invisible
  • fixed a very rare case where an attraction entrance would not properly connect with the queue
  • fixed a rare case where a guest could be displayed with two different animations at once
  • fixed modded flat rides could get stuck
  • should fix issue where achievements might not get awarded on Steam

August 2019 Build Challenge Results

All submissions can be found on the Workshop - thanks for everyone participating!

These are the 5 winning entries:

https://steamcommunity.com/sharedfiles/filedetails/?id=1820810719
https://steamcommunity.com/sharedfiles/filedetails/?id=1825122165
https://steamcommunity.com/sharedfiles/filedetails/?id=1823033217
https://steamcommunity.com/sharedfiles/filedetails/?id=1822190219
https://steamcommunity.com/sharedfiles/filedetails/?id=1824399846

September 2019 Build Challenge

For September 2019 the new Build Challenge is to build an Inverted Coaster!
The top submissions get included in the next game update as default blueprints.
...