Maintenance month continues, so again not a lot to show this week.We’ve updated to the latest version of Unity and also updated all of our other third-party assets. There were a few small hiccups here and there but overall it went pretty smoothly.
Water coaster channels can be properly embedded into the terrain and lakes now without creating tunnels:
Maintenance month continues, so again not a lot to show this week.We’ve updated to the latest version of Unity and also updated all of our other third-party assets. There were a few small hiccups here and there but overall it went pretty smoothly.
Water coaster channels can be properly embedded into the terrain and lakes now without creating tunnels:
I’m doing maintenance tasks and preparations for upcoming features currently, so there’s not a whole lot to say about that. I also did some optimizations for very big parks that can improve performance by up to 15% and fixed some stuttering.
Luuk is working on the generic shop counter that sandbox players have been asking for a long time:
It allows selling any products that are available in the other normal shops that have been researched.
I’m doing maintenance tasks and preparations for upcoming features currently, so there’s not a whole lot to say about that. I also did some optimizations for very big parks that can improve performance by up to 15% and fixed some stuttering.
Luuk is working on the generic shop counter that sandbox players have been asking for a long time:
It allows selling any products that are available in the other normal shops that have been researched.
It’s time for the first Art Stream of 2018! Come join us on Garrets Twitch channel on Wednesday (January 31st) at 1pm PDT to chat while watching some new Parkitect art being created.
Devlog
Gabby made these new props this week: a birch tree, giraffe statue, turtle topiary, spooky lamps and string lights.
Luuk added a bit of extra UI so shops that are accidentally not connected to a path are easier to spot:
And a new tab in the shop and ride info windows makes it easier to find any running tasks associated with it and see what your staff are doing:
It’s time for the first Art Stream of 2018! Come join us on Garrets Twitch channel on Wednesday (January 31st) at 1pm PDT to chat while watching some new Parkitect art being created.
Devlog
Gabby made these new props this week: a birch tree, giraffe statue, turtle topiary, spooky lamps and string lights.
Luuk added a bit of extra UI so shops that are accidentally not connected to a path are easier to spot:
And a new tab in the shop and ride info windows makes it easier to find any running tasks associated with it and see what your staff are doing:
I worked on some long-requested coaster features this week. Curves have similar slope options as straight pieces now, meaning curves can transition directly into a slope or to a different slope angle:
This allows building some smooth elements that were not possible before.
And we’re adding LSM launches. This is a magnetic launch system that allows accelerating to high speeds without having to stop the train. It‘s fairly expensive though!
I worked on some long-requested coaster features this week. Curves have similar slope options as straight pieces now, meaning curves can transition directly into a slope or to a different slope angle:
This allows building some smooth elements that were not possible before.
And we’re adding LSM launches. This is a magnetic launch system that allows accelerating to high speeds without having to stop the train. It‘s fairly expensive though!