Feb 20, 2018
Parkitect - Sebioff
Maintenance month continues, so again not a lot to show this week.We’ve updated to the latest version of Unity and also updated all of our other third-party assets. There were a few small hiccups here and there but overall it went pretty smoothly.

Water coaster channels can be properly embedded into the terrain and lakes now without creating tunnels:



And Gabby got a new Maple Tree:


Feb 20, 2018
Parkitect - Sebioff
Maintenance month continues, so again not a lot to show this week.We’ve updated to the latest version of Unity and also updated all of our other third-party assets. There were a few small hiccups here and there but overall it went pretty smoothly.

Water coaster channels can be properly embedded into the terrain and lakes now without creating tunnels:



And Gabby got a new Maple Tree:


Feb 13, 2018
Parkitect - Sebioff
I’m doing maintenance tasks and preparations for upcoming features currently, so there’s not a whole lot to say about that. I also did some optimizations for very big parks that can improve performance by up to 15% and fixed some stuttering.

Luuk is working on the generic shop counter that sandbox players have been asking for a long time:



It allows selling any products that are available in the other normal shops that have been researched.
Feb 13, 2018
Parkitect - Sebioff
I’m doing maintenance tasks and preparations for upcoming features currently, so there’s not a whole lot to say about that. I also did some optimizations for very big parks that can improve performance by up to 15% and fixed some stuttering.

Luuk is working on the generic shop counter that sandbox players have been asking for a long time:



It allows selling any products that are available in the other normal shops that have been researched.
Parkitect - Sebioff
Beta 3 is now available for download! The full change log is at the end of this post.

Devlog

The Magic Carpet ride from this months Art Stream went into the game:



And Gabby finished another nice tree:



Beta 2 Build Challenge Results

All submissions can be found on the Workshop - thanks for everyone participating!
These are the 5 winning entries:

http://steamcommunity.com/sharedfiles/filedetails/?id=1240265483&searchtext=
http://steamcommunity.com/sharedfiles/filedetails/?id=1246674959&searchtext=
http://steamcommunity.com/sharedfiles/filedetails/?id=1259703167&searchtext=
http://steamcommunity.com/sharedfiles/filedetails/?id=1241722006&searchtext=
http://steamcommunity.com/sharedfiles/filedetails/?id=1250897154&searchtext=

Beta 3 Build Challenge

For Beta 3 the new Build Challenge is to build a Calm River Ride!
The top submissions get included in the next game update as default blueprints.

Changelog
  • added Magic Carpet
  • added First Aid Room
  • added LSM launches for Steel Coaster, Giga Coaster, Wing Coaster
  • added new track pieces for combinations of curves and slopes (e.g. going into a slope on a curve piece)
  • added Fantasy props and building pieces, two trees, Spooky lamps, string lights, Giraffe statue, Turtle topiary
  • added shopkeepers who aren't needed anymore get fired automatically
  • added ghost trains keep running while the game is paused
  • added tracked rides can crash when trains collide
  • added ride breakdown types
  • added ride crash consequences
  • added tab to shop/attraction info windows showing tasks related to it
  • added filters for certain thoughts to overall thoughts list
  • added search to savegames list
  • added more sound effects
  • adjusted effects of rain and temperature on how interested guests are in rides/food
  • improved shadow quality, especially on coaster tracks
  • fixed Ferris Wheel animation
  • fixed not being able to replace fences of raised flat rides
  • fixed weird pathfinding if station entrance/exit is placed in-line with station platform
  • fixed supports not adapting to terrain changes anymore
  • fixed a crash in the track builder when going from an inverted section into a vertical segment
  • fixed being able to place flat rides outside the park bounds since Beta 1
  • fixed a case where boats could get misaligned inside the station/pushed outside the station after loading savegame
  • fixed guests did not use transport rides if the park is closing
  • fixed guest stat visualizations sometimes not working when zoomed out
Parkitect - Sebioff
Beta 3 is now available for download! The full change log is at the end of this post.

Devlog

The Magic Carpet ride from this months Art Stream went into the game:



And Gabby finished another nice tree:



Beta 2 Build Challenge Results

All submissions can be found on the Workshop - thanks for everyone participating!
These are the 5 winning entries:

http://steamcommunity.com/sharedfiles/filedetails/?id=1240265483&searchtext=
http://steamcommunity.com/sharedfiles/filedetails/?id=1246674959&searchtext=
http://steamcommunity.com/sharedfiles/filedetails/?id=1259703167&searchtext=
http://steamcommunity.com/sharedfiles/filedetails/?id=1241722006&searchtext=
http://steamcommunity.com/sharedfiles/filedetails/?id=1250897154&searchtext=

Beta 3 Build Challenge

For Beta 3 the new Build Challenge is to build a Calm River Ride!
The top submissions get included in the next game update as default blueprints.

Changelog
  • added Magic Carpet
  • added First Aid Room
  • added LSM launches for Steel Coaster, Giga Coaster, Wing Coaster
  • added new track pieces for combinations of curves and slopes (e.g. going into a slope on a curve piece)
  • added Fantasy props and building pieces, two trees, Spooky lamps, string lights, Giraffe statue, Turtle topiary
  • added shopkeepers who aren't needed anymore get fired automatically
  • added ghost trains keep running while the game is paused
  • added tracked rides can crash when trains collide
  • added ride breakdown types
  • added ride crash consequences
  • added tab to shop/attraction info windows showing tasks related to it
  • added filters for certain thoughts to overall thoughts list
  • added search to savegames list
  • added more sound effects
  • adjusted effects of rain and temperature on how interested guests are in rides/food
  • improved shadow quality, especially on coaster tracks
  • fixed Ferris Wheel animation
  • fixed not being able to replace fences of raised flat rides
  • fixed weird pathfinding if station entrance/exit is placed in-line with station platform
  • fixed supports not adapting to terrain changes anymore
  • fixed a crash in the track builder when going from an inverted section into a vertical segment
  • fixed being able to place flat rides outside the park bounds since Beta 1
  • fixed a case where boats could get misaligned inside the station/pushed outside the station after loading savegame
  • fixed guests did not use transport rides if the park is closing
  • fixed guest stat visualizations sometimes not working when zoomed out
Jan 30, 2018
Parkitect - Sebioff
Art Stream
It’s time for the first Art Stream of 2018! Come join us on Garrets Twitch channel on Wednesday (January 31st) at 1pm PDT to chat while watching some new Parkitect art being created.

Devlog
Gabby made these new props this week: a birch tree, giraffe statue, turtle topiary, spooky lamps and string lights.



Luuk added a bit of extra UI so shops that are accidentally not connected to a path are easier to spot:



And a new tab in the shop and ride info windows makes it easier to find any running tasks associated with it and see what your staff are doing:


Jan 30, 2018
Parkitect - Sebioff
Art Stream
It’s time for the first Art Stream of 2018! Come join us on Garrets Twitch channel on Wednesday (January 31st) at 1pm PDT to chat while watching some new Parkitect art being created.

Devlog
Gabby made these new props this week: a birch tree, giraffe statue, turtle topiary, spooky lamps and string lights.



Luuk added a bit of extra UI so shops that are accidentally not connected to a path are easier to spot:



And a new tab in the shop and ride info windows makes it easier to find any running tasks associated with it and see what your staff are doing:


Jan 23, 2018
Parkitect - Sebioff
I worked on some long-requested coaster features this week.
Curves have similar slope options as straight pieces now, meaning curves can transition directly into a slope or to a different slope angle:



This allows building some smooth elements that were not possible before.



And we’re adding LSM launches. This is a magnetic launch system that allows accelerating to high speeds without having to stop the train. It‘s fairly expensive though!


Jan 23, 2018
Parkitect - Sebioff
I worked on some long-requested coaster features this week.
Curves have similar slope options as straight pieces now, meaning curves can transition directly into a slope or to a different slope angle:



This allows building some smooth elements that were not possible before.



And we’re adding LSM launches. This is a magnetic launch system that allows accelerating to high speeds without having to stop the train. It‘s fairly expensive though!


...