Just as Gold Rush TV Series mine bosses you can now compare your gold totals with other players in Leaderboards! Start playing in new Leaderboards mode and earn your place in rankings. Good to know:
Balance values are drawn from the New Normal Mode.
Player's score shows the total amount of gold dug and real-life playing time spent to achieve it.
Score sums the amount of gold dug in consecutive in-game seasons.
Leaderboards will be reset from time to time, but the history of previous seasons will remain (top players + player's score).
You can get a special reward (vehicle skin) for being one of the top players in Leaderboards.
Save files from non-active (reset) Leaderboards will become Normal Mode saves and you will be able to continue playing on that save file.
It's not possible to share save file from active Leaderboards.
New and updated national skins for Pickup Truck
Did you know, that most of translations are made by our awesome community members? ❤ We want to appreciate their hard work and devotion, by adding new Pickup Truck vehicle skins. ps There will be at least one more added to the game in one of the upcoming updates: Romanian. @Jimmy - we didn't forget about you!
Changelog
Added Leaderboards mode.
Added Leaderboards tab in Leaderboards mode for players to compare their total amount of gold dug.
Added new and updated existing Pickup Truck's national flag vehicle skins.
Changed balance values for Normal Mode. It used to have the same values as Easy Mode, but now it's more balanced between Easy and Hard Modes. Players will have a single opportunity to decide, whether they want to switch to New Normal Mode or switch to Easy Mode (which has the same balance values as previous Normal Mode).
Workers now only apply to work on machines, which player currently possesses.
Blocked possibility to quick-load the game when it's saving.
Increased Wave Table's capacity.
Doubled Dump Truck's and Conveyor Belt's capacity.
Increased Front-End Loader's hydraulic speed.
All purchased machines start with 20% fuel.
Added Mechanic icon above items that are currently being repaired by a Mechanic.
Added provision for gold panning and washing dirt in the Wavetable when in Town.
Frankenstein's Belt icon turns off on HUD when the fuel runs out in the second engine.
Added new prompt informing about an empty fuel tank in Frankenstein's second engine.
Increased Map's zoom in value.
Updated Gold Rush posters and banners in Town and tent.
Changed save files description to include difficulty level and season.
Default keybindings are now displayed in Tutorial's prompts.
Reversed Excavator's scoop keys in Tutorial's prompt.
Added new Excavator digging prompts in the Tutorial.
Changed prompt's background.
Added background to Pressure System texts.
Vehicle paint UI changes.
Workers UI changes.
Fixes:
Fixed Front-End Loader's bucket sticking to Dump Truck's bed.
Mobile Washplant's indicators should no longer disappear after leaving the claim and going back from Town.
Fixed Conveyor Belt's infinite energy exploit.
Fixed bug with River not filling when the player is sleeping.
Corrected Mobile Water Tank's button animation.
Fixed camera's stutter when moving and rotating the camera.
Fixed Pickup Truck's LOD.
Fixed Hog Pan Core's worker bug - worker is now increasing the efficiency (amount of gold) instead of filling hog pan mats faster.
Fixed inability to finish the tutorial if unlocking all laptop tabs on 1$ mode before receiving the appropriate quest task.
Fixed bug with birds' sounds not being played during summer.
Fixed Mobile Water Tank's steering.
Fixed inability to switch camera and vehicle when reaching Season 10.
Fixed Magnetite Separator's particles.
Fixed prompt's issue with the first gold nugget having 0.66 at the end.
Fixed bug with Sluicebox Grates disappearing after loading the game if not attached to Sluicebox.
Fixed End-of-the-year summary statistics bug.
Fixed bug with 1,111 value on Small Water Pump.
Fixed walking sound in the night on asphalt.
Fixed driving sound in the night on asphalt.
Fixed wheel's sound - it no longer plays broken wheel's sound when repaired.
Fixed Magnetite Trailer exploit with unprocessed dirt.
Fixed Sluicebox Grate LOD.
Fixed sound of nugget dropped to a jar.
Fixed Excavator's Arm sound.
Fixed notifications prompt.
Fixed Drill's LOD - it should no longer glow
Fixed Mobile Washplant's blinking icons.
Fixed fuel usage bug.
Gamepad UI fixes
Minor optimization improvements.
Other Leaderboards UI changes & fixes.
Thank you!
We'd like to thank all beta testers, who helped us polish this update. Your suggestions were well-aimed and your reports - specific. You're awesome!
Feedback
If you stumbled upon a bug in Gold Rush, please report it to us, by sending an e-mail to bugs@goldrush-thagame.com or by starting a new thread on Steam discussions: https://steamcommunity.com/app/451340/discussions/2/ Your reviews are extremely important to us. If you haven't done it, we'd be grateful if you could leave a review on Gold Rush Steam page.
Leaderboards beta has been updated with balance changes and bug fixes. We're grateful for your suggestions and reports! More details in the changelog below:
Changelog:
• Changed balance values of Normal Mode. • Leaderboards Mode now draws balance values from Normal Mode. • Doubled Dump Truck's and Conveyor Belt's capacity. • Increased Front-End Loader's hydraulic speed. • Current ranking is always displayed when opening the Leaderboards tab. • Added Handbrake's key to prompt. • New Normal Mode window. • Added Leaderboards browsing. • Added arrows maneuvering when changing Leaderboards. • Added Gamepad navigation to Leaderboards. • Changed prompt's background. • Other Leaderboards UI changes & fixes. • Fixed bug with Sluicebox Grates disappearing after loading the game if not attached to Sluicebox. • Fixed End-of-the-year summary statistics bug. • Fixed bug with 1,111 value on Small Water Pump. • Fixed Sluicebox Grate LOD. • Fixed sound of nugget dropped to a jar. • Fixed Excavator's Arm sound. • Fixed bug with bolded player's name in Leaderboards. • Fixed notifications prompt. • Fixed Drill's LOD - it should no longer glow • Added background to Pressure System texts. • Fixed Leaderboards' time. • Added provision for gold panning and washing dirt in the Wavetable when in Town. • Fixed Mobile Washplant's blinking icons. • Fixed fuel usage bug.
Thank you for all your help so far! We were able to address the reported issues. Please continue being awesomely helpful :)
Changelog:
• Fixed Leaderboard's smelting crash. • Fixed Magnetite Trailer exploit with unprocessed dirt. • Updated Pickup Truck national paints and added new ones. • Leaderboards score is now updated along with the day summary. • Changed Leaderboards score to show the total gold dug value, not the currently possessed one. • Changed Leaderboards timer from in-game to real life. • Leaderboards score sums the amount of gold dug in consecutive seasons. • In Leaderboards, when cheating is discovered, the game flags the save and only closes the game after entering the Leaderboards tab. • Vehicle paint UI changes. • Workers UI changes.
Compete against other prospectors to become the best gold miner in Alaska! You can now start a game in new Leaderboards mode and compare your gold amount and gameplay time with other players. It won't be easy, though. Leaderboards are equally demanding as the Hard Mode. Do you have the guts to achieve the ultimate glory?
IMPORTANT: We reserve the right to reset the Leaderboards during the open beta. We also plan to reset scores regularly when the Update goes live, but keep the public history of scores from previous periods.
Changes:
Added Leaderboards mode (draws balance values from Hard Mode).
Workers now only apply to work on machines, which player currently possesses.
Blocked possibility to quick load the game when it's saving.
Increased Wave Table's capacity.
All purchased machines start with 20% fuel.
Added Mechanic icon above items that are currently being repaired by a Mechanic.
Frankenstein's Belt turns off on HUD when the fuel runs out in the second engine.
Added new prompt informing about an empty fuel tank in Frankenstein's second engine.
Updated Gold Rush posters and banners in Town and tent.
Changed save files description to include difficulty level and season.
Default keybindings are now displayed in Tutorial's prompts.
Reversed Excavator's scoop keys in Tutorial's prompt.
Added new Excavator digging prompts in the Tutorial.
Fixes:
Fixed Front-End Loader's bucket sticking to Dump Truck's bed.
Mobile Washplant's indicators should no longer disappear after leaving the claim and going back from Town.
Fixed Conveyor Belt's infinite energy exploit.
Fixed bug with River not filling when the player is sleeping.
Corrected Mobile Water Tank's button animation.
Fixed camera's stutter when moving and rotating the camera.
Fixed Pickup Truck's LOD.
Fixed Hog Pan Core's worker bug - worker is now increasing the efficiency (amount of gold) instead of filling hog pan mats faster.
Fixed inability to finish the tutorial if unlocking all laptop tabs on 1$ mode before receiving the appropriate quest task.
Fixed Mobile Water Tank's steering.
Fixed inability to switch camera and vehicle when reaching Season 10.
Fixed Magnetite Separator's particles.
Fixed prompt's issue with the first gold nugget having 0.66 at the end.
Fixed walking sound in the night on asphalt.
Fixed driving sound in the night on asphalt.
Fixed wheel's sound - it no longer plays broken wheel's sound when • repaired.
Open Beta branch is a voluntary option and it may not reflect the quality and content of actual Update 1.5.2. Save files from Open Beta version won't be transferred to a live build.
we have just released a small HotFix. More details below.
Changelog:
Added option to force the game to run in the background. You can enable/disable it in the game's Settings. If you're streaming the game or recording gameplay, you might want to Enable this option to avoid black screens. In other cases, it's best to leave it Disabled to reduce CPU usage when minimized.
Corrected the amount of money required to collect in the tutorial to $25,000 and $160,000, so that Players already have enough funds to purchase required task items.
We hope you've had great 2019 so far. From now on it should be even better as Gold Rush: The Game has just received a new patch. It mainly fixes the issues related to Update 1.5.1, which you've reported.
Changelog:
Disabled 'Run in Background' - reduced CPU usage while minimized.
Improved grass drawing to get rid of the flashing grass bug.
Added breakable and exchangeable water filter to the Mobile Water Tank.
Fixed bug with the save option not working after resetting the claim.
Fixed bug with the inability to purchase Water Tower (on the claim) after the season ends.
Fixed bug with Mobile Water Tank not showing the water usage when supplying the Water Tower via the Water Hose Fat.
Fixed bug with the inability to hover the mouse over the previous windowed size resolution ('invisible window') after changing the resolution.
Fixed bug with the Water Tank running (by default) after loading a saved game.
Fixed bug with Water Tower's capacity counter not being updated when refilling it with the Big Electric Water Pump until the valve is turned ON and OFF.
Fixed bug with disabled indicators for inactive Water Tower.
Added Water Towers to claims. Each Water Tower (apart from the one in town) costs 150,000$ to build. Refilling the Tower costs money, but it has two hose inputs (medium and large) so it can be additionally supplied with water from the River.
Added Water Tower with infinite water in Town.
The River is now affected by Summer and Winter conditions. It dries out when the temperature is higher than 25 Celsius degrees and freezes when the temperature is lower than -2 Celsius degrees (the effect is not immediate).
Added Christmas Tree in town with a Christmas Gift.
Mobile Washplant's Performance increased.
Big Water Pump can move water from the River.
Increased the amount of gold dug at the bottom of the ground.
Fixed Bulldozer's missing wheel.
(Photosensitivity) Added the possibility to disable thunderbolts visual effect.
Water in the Tutorial is supplied from the Water Tower via the Big Pump.
Changed one of Tutorial's quest tasks: Players are now required to collect 120k$ instead of 400k$.
Updated game's Credits.
Minor localization changes.
Thank you!
We'd like to thank all beta testers, who helped us polish this update. Your suggestions were well-aimed and your reports - specific. You're awesome!
Feedback
If you stumbled upon a bug in Gold Rush, please report it to us, by sending an e-mail to bugs@goldrush-thagame.com or by starting a new thread on Steam discussions: https://steamcommunity.com/app/451340/discussions/2/ Your reviews are extremely important to us. If you haven't done it, we'd be grateful if you could leave a review on Gold Rush Steam page.
We have a new thing for you to check out: from now on the River dries out and freezes depending on the temperature. More details in the changelog below.
Changelog:
Mobile Washplant's Performance increased.
The River is now affected by Summer and Winter conditions. It dries out when the temperature is higher than 25 Celsius degrees and freezes when the temperature is lower than -2 Celsius degrees (the effect is not immediate).
Fixed Water Tower's UI bug.
Fixed Water Tower's incorrect repair price (EDIT: it's 25,000$ now).
Fixed Mobile Water Tank's image in the Online Shop.
Updated game's Credits.
Known issues:
The Water Tank in town is operating without the interface at the moment. You simply need to connect your Mobile Water Tank to begin supplying it with water. In the future, it will work similarly to the Gas Station.
Take care!
ps Dear Steam Community - as a result of your suggestions, we have also improved MWP's performance :)
We have updated the Open Beta Branch. We're as always grateful for your suggestions and reports :)
Changelog:
• Big Water Pump can now move water from the River. • Added two hose inputs (medium and large) to the Water Tower, so it can be additionally supplied with water from the River. • Water Tower no longer needs the Water Pump to work. It has its own pressure. • Added Water Tower with infinite water in Town. • Players now need to rebuild Water Towers located on claims, before using it for the first time. • EDIT: Added possibility to get a different pickup truck hood from Santa if Player was nice for the entire year. • Corrected Mobile Water Tank image in the Shop. • Changed one of Tutorial's quest tasks: Players are now required to collect 120k$ instead of 400k$ • Fixed bug with Mobile Water Tank icons blinking when the pressure system is turned off. • Fixed bug with a disconnected hose after loading the game. • Turned off the sound from Water Tower. • Minor localization changes.
Balance:
Mobile Water Tank - Can supply T3. - Reduced water produce. - Reduced T2 consumption. Big Water Pump - Can supply T4. - Reduced water produce. - Increased filling speed. Water Tower - Can supply T5. - Inherits previous values of Big Water Pump
Known issues:
• The real cost of fixing the Water Tower is 100,000$, while it says is only 25,000$. • When Player tries to pay 25,000$, there will be a bug with two Overlapping texts. • The bug can be fixed, by paying 100,000$ for repairing the Tower.