Hot Dogs, Horseshoes & Hand Grenades - [RUST]Grumplestiltskin


Howdy folks!

Hope you're all doing well! We've got the first build of the Update 107 cycle for you this week, on the Experimental branch. Check out the devlog above for the details!

Peace,
Anton

TO PLAY THE NEW BUILD FOLLOW THESE STEPS:
  • Right click H3 in Steam
  • Go to Properties
  • Click Betas
  • Click The Dropdown
  • Select Experimental!

Full Changelog - Update 107 - Experimental 1
Additions:
  • Added Box Primitive Set in 4 Materials (Light wood, Heavy wood, Concrete, Metal) and 5 sizes (2x2x2, 4x4x4, 8x4x4, 8x8x4, 8x8x8)
  • Added Panel Primitive Set in 4 Materials (Light wood, Heavy wood, Concrete, Metal) and 4 sizes (2x2, 4x4, 8x4, 8x8)
  • Added New Shoothouse Barrier Set (Wall, Wall Narrow, WindowNarrow, WindowWide, DoubleDoorway, SingleDoorway)
Changes:
  • Tractor Pistool now performs more detailed box casting into the world that ignores the held object, allowing it to properly function with objects that exist on the Environment Layer
Fixes:
  • Ammo Panel Type and Class Pagination is now correct, and properly shows and hides next/prev arrows.
  • ACTUALLY made the Carl Gustaf main latch now rotate the correct amount (JFC anton…)
  • Flaccid Serpent Sosigs now correctly spawn in Sosig Spawner
  • Fixed CBJ-MS chamber tagging which was preventing T&H ammo from appearing right
  • Removed errant attachment associations with some guns that did not support those attachments, such as the RPK
  • Fixed Carl Gustaf Illum shell blowing itself up
  • Fixed Options Panel WIP Page options back button not returning to main options page
  • Fixed AK-12 Prototype to have more reliable Muzzle Attachment behavior, and to make existing muzzle break turn off
Hot Dogs, Horseshoes & Hand Grenades - [RUST]Grumplestiltskin


Howdy folks!

Have yet another bugfix and Quality of Life focused update for y'all this week. The main aspect's of this patch build are the larger issues that we needed a little more time to deal with that didn't quite fit into last week's patch. Some thing related to ammo animation and ejection, a new ammo type, some bolt action tweaks. Check the devlog out if you'd like more info.

This SHOULD be the last of the Update 106 builds. We're moving onto 107 next, and with it some Gameplanner goodness. New props and toys for setting up challenge courses, and hopefully the first bit of event system tools, so you can get objects communicating with each other! Hope you're as excited as we are (to see the absolute nightmares some of you come up with).

Anywho, hope y'all have a wonderful weekend and we'll cya soon!
-Anton

Full Changelog - Update 106 - Patchbuild 2
Additions:
  • Added New Ammunition Type: 6.5x25mm CBJ (in APDS, HET, Frangible and HP)
  • Added New Attachment: CBJ Suppressor
  • Added Rail Riser Medium Height to Item Spawner (whoops)
  • Added Mini-14 20rnd Magazine to item spawner
Changes:
  • CBJ-MS is now chambered in 6.5 CBJ
  • Manual of Arms on the EM-2 has been corrected in terms of bolt locking and releasing behavior. Sound set re-engineered. Manual bolt release (tapping the mag eject button behind the magazine well) added.
  • Muscle Meat Powerup now massively reduces recoil and muzzle rise firing guns when active.
  • Flare Round from Carl Gustaf, while burning, should be lock-on-able from the Stinger Missile Launcher
  • Toz81 now has a functional integrated Bayonet
  • HPoint380 now has functional integrated laser
  • CMJ-MS and Owen Gun Virtual Stock positions adjusted to be more comfortable
  • Air gun can now be flicked shut with the wrist
Fixes:
  • Changed Chamber Round Ejection API. Guns that must visually use different explicit ejection position than the chamber’s actual position now do so. Method is now overridden in FVRFirearmChamber (for any modder folks that need such things)
  • Fixed Missing Meat Fortress items from Modern Item Spawner
  • Stevens 124c no longer errantly spawns with a Picatinny sight in Take & Hold
  • M17s no longer errantly spawns with a Picatinny sight in Take & Hold
  • Fixed M76 from errantly spawning with AKM attachments in T&H
  • .38 Special Damage Multiplication by barrel length curve fixed (whoops! It wasn’t supposed to be THAT terrible)
  • En-bloc clips can now longer be errantly retention reloaded. (no tearing one out of a closed Garand lol)
  • Fixed broken post effect references and color correction in Main Menu scene
  • Carl Gustaf main latch now rotates the correct amount
Hot Dogs, Horseshoes & Hand Grenades - [RUST]Grumplestiltskin


Howdy Folks!

Happy New Year! Hope you're all doing well. We've got an important update for you this week that is just FULL of bug fixes. We're trying to start the year responsibly by eating our brocoli and getting some of the... perhaps a touch boring things to dev on, but essential, before we jump into the meat of the year.

Some of the larger fixes and changes, related to ammo, weapon functions in code and such will occur during the short Update 107 cycle, as those code changes are 'dangerous' and we want to test them on Alpha for a week to make sure they don't break mods and such, but we've gone ahead and done a bunch of safer changes here ready for main branch. So enjoy!

Our deepest thanks as always to folks who have taken the time to reproduce issues, document them, and share them in the Bug Reports section of the Steam forum, and our new Discord bug reporting forum channel.

See you folks all next week!
-Anton

Update 106 - Patch 1 Changelog
Fixes:
  • Trigger for Evo3 guns are all missing
  • short, full auto, integrally suppressed evo 3 is missing stock folding SFX
  • Fixed broken ID on Zip22 Picatinny
  • Fixed holes above trigger on airgun
  • Added remaining set of Meatmas guns to the Update 106 entry in the Manifest
  • Fixed bolt on Murican Rimfire 22 not going back far enough
  • Added Bolt Hold Open to M76 (bolt dropping when magazine ejected will be added later, needs more testing)
  • Lahti-Solaranta M26’s Display Name fixed
  • Laser pistol battery can be removed when closed, can be fired when open
  • Laser pistol rail mounts dont move with it
  • BM59 muzzle attachment behavior fixed
  • Fixed huge serialization bug preventing Quickbelt state from being encoded correctly for MANY categories of weapon WHOOPS
  • Lewis gun locked to full auto fire mode, as there doesn’t currently exist bolt-locking code for a safety. Might fix later.
  • Mare’s Leg 1892 now has Model 8 scope mount
  • Kabartana can now properly stab/impale
  • Fixed broken sub-type tag entries on .69 Cashmoney ammo
  • Spas-15 in pump mode no longer freely cycles when hammer is cocked
  • Zip22 shell ejection speed reduced significantly
  • M17 family button mag release removed
  • M17 family country of origin metadata fixed (sorry Aussies!)
  • Owen Gun magazine quickbelt orientation fixed
  • Fixed M4 Survival Rifle meta-data usage in Take & hold
  • Fixed Deagle50 mags not being upgradeable in Take & Hold
  • Quackenbush 1886 now correctly spawns with a .22 long round in all contexts
  • M26 magazine entry ammo display fixed
  • Laser pistol now stops firing when dropped
  • Zip22 Picatinny no longer directionally restricted
Hot Dogs, Horseshoes & Hand Grenades - [RUST]Grumplestiltskin
Howdy folks!

Just a quick announcement for you folks regarding our Meatmas Holiday Advent Calendar Event coming to a close, and when to expect the final builds to go live.

There will NOT be an update today at 7pm PST. Basically I we had to add a new ammo type for Box 24 as well as some code changes, and it would spoil that surprise to release a full Main Branch bundle update (as it's a fairly unique ammo type).

SO the next update on ALL branches will be at 12:05am PST 12/24 (about 5 hours from now).

The Meatmas Day Update will be at a different time as the Advent Boxes, as well... I'd like to actually be awake as folks are opening their presents instead of setting it alive and going to bed.

The Meatmas Day Update will be 8am PST, 11am EST, 4PM GMT, 12/25. You'll be able to find all the Meatmas Day Gifts in the SnowGlobe Scene, right under the tree.

Some folks won't be able to check the update immediately so we politely ask for y'all to keep respecting spoilers policy (No spoilers in Steam forum posts, use spoiler tags, etc.) on the community here until year's end. Thanks much :-)

Anywho, hope you're all managing to stay warm wherever you are in the world, and all of us at RUST LTD. wish you Happy Holidays and Meeeeerry Meatmas!

-Anton
Hot Dogs, Horseshoes & Hand Grenades - [RUST]Grumplestiltskin
Howdy Folks!

It's almost time for our Meatmas Holiday Advent Calendar to begin, so we've gotten one last bit patch for the Snowglobe in beforehand. The Train can be ridden now! There's some ambient villagers, and just a bunch of final touches and polish we wanted in and hadn't gotten quite ready for last Friday.

If you haven't been with us for a Meatmas Advent Calendar before, this is how it works: each day between 12:01am and 1am PST, the Meatmas branch of H3VR will get a small update. If you download that and go into the Snowglobe, a new Advent Calendar box will be hidden SOMEWHERE in the scene. Find it, open it, and enjoy your new toy! Note that Advent toys aren't fully 'integrated' into the game until each Friday Main branch update, so they will not appear in the Item Spawner, or be available in other scenes until then.

REMEMBER, if you want to get the DAILY holiday updates this year, you MUST switch to the MEATMAS branch using the steps below.

Hope y'all have a Wonderful week!
Cheers,
All of us here at RUST LTD.

TO SWITCH TO THE MEATMAS BRANCH FOLLOW THESE STEPS:
  • Right click H3 in Steam
  • Go to Properties
  • Click Betas
  • Click The Dropdown
  • Select Meatmas!

Full Changelog - Update 106 - Holiday Release 1
Additions:
  • Added Sosig Villagers to the Meatmas Snowglobe (with options to reset/despawn them on Sosig Panel)
  • Added History of Meatmas Display to Snowglobe
  • Added Soft-shadow casting light to Snowglobe (disable shadows if this hits your perf hard on low spec machines)
  • Added New Sosig Template ID: Meatmas Civvie
  • Added New Sosig Clothing Group: Hoodie
  • Added New Sosig Clothing Group: Puffy Winter Jackets
  • Added New Sosig Clothing Group: Turtleneck Sweaters
  • Added New Sosig Clothing Group: Slouchy Knit Cap
  • Added New Sosig Clothing Group: Bucket Hat
  • Added New Sosig Clothing Group: Holiday Scarves and Earmuffs
  • Added New Sosig Clothing Group: Absurd number of Sunglasses
Changes:
  • Choo Choo Train can now be ridden (in smooth locomotion mode) and has a setting panel
Fixes:
  • Fixed a bunch of pathing and collision issues
Hot Dogs, Horseshoes & Hand Grenades - [RUST]Grumplestiltskin


Howdy folks!

It is TIME. The Meatmas Holiday season begins today. We've got a fresh version of the Meatmas Snowglobe for you, where we'll be hosting a bunch of fun new activities and toys and such this year.

For those of you new to our Advent Calendar shenanigans, this is how it works. If you switch to the 'Meatmas' Branch in Steam (under Properties -> Betas) you'll get Daily Updates from December 1st through the 24th (usually going live around 1am PST)! Search around the scene to find each day's Advent Calendar Box and open it to find new toys!

If you don't want to deal with a Steam download every day though, you can just stay on the Main Branch and we'll be updating the game every Friday with the prior week's Advent Content as well as some other fun surprises to this scene over the month.

Lastly, on Meatmas day, there'll be a whole mess of gifts under the tree in the scene, so do make sure to take a break from tearing open your RL presents to jump in game and open your digital ones from us :-)

Hope y'all have yourselves a wondeful weekend, and we'll be seeing you on December 1st as we kick off our marathon of Advent Calendar Updates!

Peace,
-Anton

TO SWITCH TO THE MEATMAS BRANCH FOLLOW THESE STEPS:
  • Right click H3 in Steam
  • Go to Properties
  • Click Betas
  • Click The Dropdown
  • Select Meatmas!


Full Changelog - Update 106 -
Additions:
  • Added New Scene: Meatmas Snowglobe
  • Added New Cartridge Type: .410 Bore (for future content)
Changes:
  • Rebuilt Sound Profile for R1022
  • ClosedBoltReceiver Prefire sound only played when hammer is being cocked from manual bolt manipulation
Fixes:
  • Fixed HH9 magazine capacity issues
Removed:
  • Removed previous meatmas Snowglobe scene (goodbye old friend. Will miss you but BOY HOWDY you ran terribly)
Hot Dogs, Horseshoes & Hand Grenades - [RUST]Grumplestiltskin


Howdy folks!

We did it. Finally a main branch update. I know this has taken quite a while, far longer than I originally anticipated, but here we are. With Update 105 we now have a solid foundation for Scenario Saving and Loading, which is the bedrock of Gameplanner that we intend to build on next year.

I know the game is in a somewhat awkward mid-point atm, with the Old and New Itemspawners existing in different halves of the game. We're gonna do our best to get that transition completed as quickly and cleanly as possible now that the new Saving systems are working reliably though.

One thing that's SUPER IMPORTANT if you play H3 modded, is that major code changes did occur in U105, so if you haven't been playing on the Alpha, you will almost certainly have to update a bunch of your mods. Additionally, some mod frameworks are still being rebuilt to match new features in game (like the exchanged Wrist menu), so plz try to be patient with the authors of said systems.

Anywho, I hope you folks enjoy the new update and are looking forward to our upcoming Meatmas holiday hijinks, the most exhausting festive time of the year!

Peace,
-Anton

Full Changelog - Update 105
Additions:
  • Added New Firearm: HH9 Pistol (9x19mm)
  • Added New Firearm: G41 (.45acP) with 13 rnd Magazine (compatible with Vector45)
  • Added New Prop: Folding Table (should be locked in place using Locker Pistool when used)
  • Added New Prop: Destructobin
  • Added New Destructible Target: Exploding Barrel (from the warehouse range)
  • Added New Prop Set: Horseshoe Stand Red & Blue
  • Added The Following Scenes Fully To The Gameplanner Scenario System and configured a ‘Default Scenario’: Indoor Range, Arizona, Arizona at Night, Sniper Range, Warehouse Range, GP_Hangar, Friendly 45
  • Added New Firearm: Pentagun (12 gauge)
  • Added New Wrist Menu Functionality: Toolbox & Ammo Panel availability in Wrist menu (coming in other scenes soon)
  • Added New Pistools: Measurizer and NoClipper (available in the Toolbox)
  • Added New Toolbox System: Tool Panels (top drawer)
  • Added New Tool Panels: Info & Metadata Panel, Portable Item Spawner
  • Added New Sosigguns (for future T&H stuff): Rhino 40DS, R1022, DT11, M1014
  • Added New Firearm: Mammonth (from Prodeus, firing .666cal Infernal)
  • Added New Speedloader: .666cal Infernal
  • Added New Firearm Set: R1022 in Classic and Sport configurations (22lr)
  • Added New Magazine Set (for R1022): 50 and 110 rnd drum magazines
  • Added New Attachment Set: Picatinny Anti-air Iron Sights
  • Added New Firearm: HS10 (12 gauge)
  • Added New Firearm: M1907 Roth (8mm Roth)
  • Added New Firearm: Cobb Pistol (.32 acp)
  • Added New Firearm: Sharps Pepperbox Derringer (.22 Short)
  • Added New Firearm: S9R Derringer (.32 ACP)
  • Added New Firearm: Model 6 Derringer (.357 Magnum)
  • Added New Firearm: Model 6 XL Derringer (.45-70 Govt.)
  • Added New Firearm: Asp Pistol (9x19mm)
  • Added New Firearm: Blondie Derringer (.22lr)
  • Added New Firearm: HS22 Derringer (.22 WMR)
  • Added New Firearm: M1951 (9x19mm)
  • Added New Attachable Firearm: M870 Picatinny (12 gauge)
  • Added New Attachable Firearm: KWG Picatinny (12 gauge)
  • Added New Ammo Types: .22 Short and .22 Long
  • Added New Magazine: Vector-45 40rnd Drum (.45 ACP)
  • Added New Speedloader: 12gauge 5-shot
  • Added New Attachment: Rail Adapter Flat Extender Short
  • Added New Prop Set: Competition Barriers (Low, Med, Med Window, Narrow, Narrow Window, Wide, Wide Window, Board 2, 4, 8 foot, Nine Hold Barriers, Blue Barrels)
  • Added New Prop Set: Destructible Wood Crates (Big Ply, Cubic, Framed Plywood, Solid Boards Long)
  • Added New Destructible Prop Set: Glass Bottles (Amphetamade, Gutshot, Sugar)
  • Added New Static Target Set: Blue/Red versions of IPSC standing steel
  • Added New Ammo Type: .69cal CashMoney (for future Gameplanner stuff, not fully implemented yet)
  • Added New Utility Item: Wallet (for .69 cal cash money)
  • Added New Utility Item Set: Gun Case Saveable Large/Small (experimental)
  • Added New Locomotion Tool: HandCopter
  • Added Functionality to Attachable Weapons system that supports weapons with magazines (integrated and removable), muzzle devices, and a host of other little things
  • Added Functionality to Base firearm classes to accommodate secondary magazine slots (though specific implementation/usage of these slots is up to a firearm derived class to do something with (which currently non of them do, though this will change in the future)

Changes:
  • Rebuilt Main Menu first-run Panel, including Control Option setting, Quickstart Tips and News.
  • Rebuilt Handling and Mecha sound set for FiveSeven
  • Rebuilt Handling and Mecha sound set for G36
  • Rebuilt Handling and Mecha sound set for Mp7
  • Rebuilt Handling and Mecha sound set for P90
  • Rebuilt Handling and Mecha sound set for USAS
  • Tweaked a bunch of button sizes and placement in New Item Spawner
  • Main Menu Scene tiles rearranged and conceptually sorted better.
  • Added Muzzle Attachment points to Sjogren shotguns
  • Changed Mesh on .357 Speedloader
  • Rebuilt and Optimized all collision in Sniper Range
  • Rebuilt and Optimized all collision in Warehouse Range
  • Tidied up the Main Menu scene
  • IPSC course in GP_Hangar converted to a default scenario, available in the Scenario Wrist menu section
  • Changes some subtle things about saving/loading to make them more robust
  • Secondary magazines are now correctly saved and loaded for firearms
  • Wrist Menu System Entirely Rebuilt For Functionality & Modability - Now functions using ‘Sections’
  • Rebuilt Scenario Saving & Loading Pipeline. Is now in the (new) Wrist Menu.
  • Schofield Revolver can (correctly) no longer be hammer cocked while holding trigger
  • Competition Barriers should no longer send you shooting into the sky when held
  • Vector45 and Vector45 Carbine now have QuickmagEject (you can press touchpad down/AX to eject mag while holding)
  • Rebuilt Smooth Locomotion Kernels to unify their flow, fix bugs, and allow for future stuff.
  • Rebuilt Banger System to be saveable, spawnlockable
  • Arizona Targets scene is in process of being cleaned up. Arizona at Night will be modified to match when this is done.
  • Banger Detonators are no longer paired to Whizzbangadinger and function independantly
  • Retuned Interaction volume size and placement on Vector45 and Vector45 carbine to make fore grabbing more reliable and just generally improve UX.
  • DP-28 Drum magazine top now spins as ammo count changes
  • .22LR ballistics relative to barrel length adjusted
  • .22WMR and .22LR models swapped
  • Ladies Home Companion rechambered into its correct cartridge (.22 Short)
  • Tweaked Sound Profile on Model 95 Derringer
  • DP-28 Pan magazine top now correctly rotates as ammo is removed from it, and its sling ring jiggles
  • Rebuilt muzzle effects for all suppressed Sosigguns
  • Rebuilt sound for all suppressed Sosigguns
  • Sosigguns that would logically require a 2nd hand to cycle (pumps, bolts, etc.) must be held by their fore to cycle
  • Replaced Tec9 model with a more accurate one
  • Rebuilt Tec9 SuperDuperIllegalMod model to be accurate dimensions
  • Rebuilt chambering setup on all Bolt Action weapons so that round being chambered moves 1:1 with bolt face
  • Derringer animation reworked to be smoother, and includes ejector movement now
  • Flaregun script class adjusted to have open/shut animation easing similar to derringer class
  • Rangefinder how uses maximum filtering when holding by default
  • Scout Rifle now has functional second magazine slot

Fixes:
  • Rebuilt Scenario Loading Behavior to Async-preload all needed assets first before spawning begins, show a loading ring to inform the player this is happening, then Instantiate all objects once this is complete. This is to prevent objects stacked on each other from loading in the wrong order and exploding, or objects contained in other objects to spawn and be interactable prior to them being stowed.
  • Fixed long-running bug where the wrong boltslideback sound was playing when manipulating a gun via its charging handle. Note this may change the way all ClosedBoltReceiver guns sound when being racked back.
  • Fixed Mp7 casing ejection direction
  • Fixed broken metadata preventing Ricky Dicky Random from loading
  • Fixed wrist menu not correctly grabbing the Ammo Panel
  • Fixed Steel targets of several varieties failing to configure themselves properly when loaded from a Scenario
  • Fixed Black IPSC targets not spawning from Scenarios
  • Fixed issue with Portable Item Spawner Tool Panel from causing a scenario load when instantiated.
  • G41 Magazine pose fixed
  • Fixed time delta issue for Quest 2 when playing above 90hz
  • Fixed metadata issue with 22 Long
  • Removed unwanted incomplete ammo references
  • Fixed Pentagun Suppressor mount
  • Fixed Pentagun Metadata
  • Fixed cartridge scaling issue on .357 magnum speedloader
  • Fixed Issue with Small Saveable Gun case ‘grabbing’ items outside itself when saving. Note prior saved small guncases will be be fixed by this, and should be deleted from your vault.
  • Fixed issue where secondary magazines weren’t being set to non-physical when in quickbelt slots
  • Fixes issue where attachable weapon magazines weren’t being set to non-physical when in quickbelt slots
  • ItemSpawner ‘objects added in Update X’ manifest updated for Update 104 content
  • Fixes smooth locomotion bug that was preventing killing movement velocity when disabling input on a controller.
  • Fixes issue with Wrist Menu nuking magazines out of attachable weapons
  • Fixed Issue with TNH ammo reloader not reloading attachable weapon magazines
  • Fixed Attachable weapon magazines not spawning in Take & Hold
  • Fixed M870 Attachment direction flag
  • Fixed a bunch of missing ammunition from item spawner (that was also preventing them from saving)
  • FIxed issue with Vector45
  • Meat Fortress Rivet ammo no longer errantly floats
  • Fixed round ejection point on M4 Lefthook and Marshall Ultrasort
  • Long gun revolvers like the MTS255 that have hunting style grip angles now correctly point forward in gun rig mode
  • Fixed issue with code for wall handling accidentally triggering when playing with non-smooth locomotion styles
  • Fixed some state issues related to hammers in Revolver code
  • M1951 and Magazine now correctly appear in Item Spawner
  • Fixed Item Spawner Item ‘Queue insertion’ so that going back, and then selecting a new item has the correct effect
  • Fixed major physics destructible collider handing bug that had bork bork borken doors
  • Mag palming now properly works on an attachable firearm held on its own
  • Fixed issues with AX button smooth turning not being available
  • Fixed Wrist menu being functionally unusable while moving at high velocities
  • Fixed incorrectly set recoil profiles on some guns
  • Fixed slide and safety behavior on ASP
  • Fixed recoil on blondie
  • Fixed M870 Muzzle position
  • Fixed 12 gauge Shotgun Speedloader
  • Spaams, C4s and Bangers are now correctly only detonated when active.
  • Fixed borken metadata for Tec9
  • Fixed broken metadata for Ladies Pepperbox
  • Fixed Handcopter not turning off when dropped
  • Fixed mesh game in M397 40x46mm grenade
  • Fixed vertical alignment issues pervasive in picatinny rail adapters
  • Deleted leftover debug sphere from Lee Enfield No 4
  • Fixed missing sight baseplate on American90
  • Fixed flashlight muzzle smoke interaction to prevent glow blowout
  • Fixed missing grab and drop sounds from all Sosigguns
  • Fixed ejection direction on rio bigbore tactical
  • Fixed incorrect geo hierarchy on Hunter 44
  • Fixed Tank Gewehr chambering behavior
  • Fixed Muzzle effects on Scout rifle
  • Fixed broken recoil on attachable weapons

Removed:
  • Removed Old Takedown 10/22 model & mags
Hot Dogs, Horseshoes & Hand Grenades - [RUST]Grumplestiltskin


Howdy folks!

It's been a bit since our last release, but we're firmly back in action. Those of you who follow the devlogs know that I've been in poor health this past month (had a dental emergency that needed taking care of), so some things got delayed, but we're back to trying to get Update 105 buttoned up. This -should- be the last Alpha in this cycle. Just need to ensure that the save/load system is again working as expected now that it has been fully re-enabled, and we'll be ready to release to main branch next week.

Our goal is to get the rest of the Sandbox scene converted over to Scenario Saving/Loading by next week, and well as adding some helpers/instructions and some new included scenarios. Once that milestone is hit, we're going to shift gears for the Holiday season, as this year is a Meatmas Advent Calendar year.

Once the holidays are concluded, we'll move back to Gameplanner, with the next big push on that front being a new scene or two, new locomotion toys, and the first tools for setting up Sosig Oriented combat. More details on that in January when we put together the next roadmap.

Anywho, thanks for being patient with us(me) while I've been derailed this past month or so. Schedule is a bit delayed, rearranged but largely unchanged in terms of overall goals. Hope y'all have a wonderful weekend and we'll cya next week!

Peace,
-Anton

TO PLAY THE NEW BUILD FOLLOW THESE STEPS:
  • Right click H3 in Steam
  • Go to Properties
  • Click Betas
  • Click The Dropdown
  • Select Alpha!

Full Changelog - Update 105 - Alpha 2
Additions:
  • Added New Firearm: G41 (.45acP) with 13 rnd Magazine (compatible with Vector45)
  • Added New Prop: Folding Table (should be locked in place using Locker Pistool when used)
  • Added New Prop: Destructobin
  • Added New Destructible Target: Exploding Barrel (from the warehouse range)
  • Added New Prop Set: Horseshoe Stand Red & Blue
  • Added The Following Scenes Fully To The Gameplanner Scenario System and configured a ‘Default Scenario’: Indoor Range, Arizona, Arizona at Night, Sniper Range, Warehouse Range, GP_Hangar

Changes:
  • Main Menu Scene tiles rearranged and conceptually sorted better.
  • Added Muzzle Attachment points to Sjogren shotguns
  • Changed Mesh on .357 Speedloader
  • Rebuilt and Optimized all collision in Sniper Range
  • Rebuilt and Optimized all collision in Warehouse Range
  • Tidied up the Main Menu scene
  • IPSC course in GP_Hangar converted to a default scenario, available in the Scenario Wrist menu section

Fixes:
  • Fixed metadata issue with 22 Long
  • Removed unwanted incomplete ammo references
  • Fixed Pentagun Suppressor mount
  • Fixed Pentagun Metadata
  • Fixed cartridge scaling issue on .357 magnum speedloader
  • Fixed Issue with Small Saveable Gun case ‘grabbing’ items outside itself when saving. Note prior saved small guncases will be be fixed by this, and should be deleted from your vault.
  • Fixed issue where secondary magazines weren’t being set to non-physical when in quickbelt slots
  • Fixes issue where attachable weapon magazines weren’t being set to non-physical when in quickbelt slots
  • ItemSpawner ‘objects added in Update X’ manifest updated for Update 104 content
  • Fixes smooth locomotion bug that was preventing killing movement velocity when disabling input on a controller.
Hot Dogs, Horseshoes & Hand Grenades - [RUST]Grumplestiltskin


Howdy folks!

Major milestone reached this week with Update 105! We've got saving and loading re-enabled after some of the huge changes that have happened during this cycle (attachable weapon magazines and such). There's still a ways to go and some extensive testing needed, but it's about time we rip the band-aid off and have y'all start test-saving scenarios with the new Gameplanner tools so we can see what explodes!

We've got the first of

Hope y'all have a WONDERFUL weekend!

Peace,

Anton

TO PLAY THE NEW BUILD FOLLOW THESE STEPS:
  • Right click H3 in Steam
  • Go to Properties
  • Click Betas
  • Click The Dropdown
  • Select Alpha!

Full Changelog - Update 105 - Alpha 1
Additions:
  • Added New Firearm: Pentagun (12 gauge)
  • Added New Wrist Menu Functionality: Toolbox & Ammo Panel availability in Wrist menu (coming in other scenes soon)
  • Added New Pistools: Measurizer and NoClipper (available in the Toolbox)
  • Added New Toolbox System: Tool Panels (top drawer)
  • Added New Tool Panels: Info & Metadata Panel, Portable Item Spawner
  • Added New Sosigguns (for future T&H stuff): Rhino 40DS, R1022, DT11, M1014
Changes:
  • Changes some subtle things about saving/loading to make them more robust
  • Secondary magazines are now correctly saved and loaded for firearms
Fixes:
  • Fixes issue with Wrist Menu nuking magazines out of attachable weapons
  • Fixed Issue with TNH ammo reloader not reloading attachable weapon magazines
  • Fixed Attachable weapon magazines not spawning in Take & Hold
  • Fixed M870 Attachment direction flag
  • Fixed a bunch of missing ammunition from item spawner (that was also preventing them from saving)
  • FIxed issue with Vector45
  • Meat Fortress Rivet ammo no longer errantly floats
  • Fixed round ejection point on M4 Lefthook and Marshall Ultrasort
  • Long gun revolvers like the MTS255 that have hunting style grip angles now correctly point forward in gun rig mode
  • Fixed issue with code for wall handling accidentally triggering when playing with non-smooth locomotion styles
Hot Dogs, Horseshoes & Hand Grenades - [RUST]Grumplestiltskin
Fixes:
  • Fixed broken 'Scene' section of new Wrist Menu
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