Hot Dogs, Horseshoes & Hand Grenades - [RUST]Grumplestiltskin
Howdy Folks!

Devlog video here:
https://www.youtube.com/watch?v=3VpV4s6bsUA

I know we had an update (and a bunch of patches) last week, but we’re doing another small one now to shift where on the calendar updates fall, and because one of my primary goals with patch 2 (improving touch poses) failed.

Where things are at now though, in terms of pose offsets for the touch controllers, should be a huge improvement. They were work-shopped with some of the most… productively particular members of the community and are I feel, the best compromise of firing angle, consistency, controller placement for two-hand actions, and physics. During the work on this, I noticed a number of things that are also still sub-standard in regards to touch-configuration (such as angle and placement of grab laser, etc.), and those have been added to the task list to be dealt with soon.

In terms of other things coming soon, we’ve just brought in a composer/sound designer who is going to co-designing a new sound system for H3 with me. It will be a long process that will touch nearly every object in the game, but is critical for scalability, performance, and enabling more dynamic soundscapes and effects (can you say tinnitus effects and simulated hearing protection?) I’ll be keeping you folks posted as that work progresses over the coming months.

As for long-term graphical improvements, I’m still in a wait-and-see place when it comes to upgrading to Unity 5.6.x. The current version is still…. Non-optimal in far too many ways to be worth the risk of an upgrade. Once that’s possible though, I should be able to add more ‘tiers’ of visual quality settings, and finally do some proper darn tonemapping :-)

Anywho, that’s all for now. I hope you all have a wonder week, and enjoy continuing to mercilessly crush our M.E.A.T.S. scores.

Peace, Anton

Link To The Forgotten Weapons Vid about the Union:
https://www.forgottenweapons.com/union-pistol-w35-round-horseshoe-magazine-video/

Update Notes

Additions:
  • Added New Firearm - Union MachinePistol (.32 ACP) with it’s goofy horseshoe stopped magazine

Changes:
  • Recoil generally increased for two-handed weapons while stabilized. Altered the balance of angular vs. linear recoil for all two-handed firearms.
  • Mp7 Recoil recovery speed and horizontal wander adjusted
  • Added Foregrip stabilization trigger to VZ64 Skorpion
  • Built Custom Pose Offset For Oculus Touch for 44 Magnum, M1911 Classic, Gold, Longflop, Modern, Browning HP, CyberHandgun, CZ75 Shadow, Desert Eagle44, G22(standard and fullauto mod), Jetfire950 SOJ & STD, M9A1 (standard and cleric), P7M8, P250, PPK, PX4, R8 Revolve, RollingBlock, Mk3, SW686, Tec9 (standard and fullautoMod), TT33, VZ64 Skorpion
  • Built Custom Pose Offset For Oculus Touch for AKS74U, AK102, AKM, AugA3, CX4, Dragonuv, Famas, G36/G36C, Galil, ImbelA2, L85A2 & L85A2Susat, M4A1, M14 & M14 DMR, M16A1, M107A1, MAS49/56, Mk16, Mk17, Mk18, Sako85, SKS Modern, 8400TacticalSOC
  • Built Custom Pose Offset For Oculus Touch for 590A1, 8g Break Action, 12g Break Action, DT11, Fabarm Marshall, Flaregun, FlaregunHP, KWG, MTS255, MTS255 Shorty, 870 Shory, Spas12, Spas12 Tactical, Super Shorty, Super Shorty Tactical, XM1014
  • Built Custom Pose Offset For Oculus Touch for AEK919k, Bizon, Gepard, Vector45, Vector 45 w. Shroud, Mac11, MP5A2, Mp5k, Mp7a1, Mp9, P90, PP91Kedr, pp2000, UMP
  • Built Custom Pose Offset For Oculus Touch for Minigun, RPK, RPG-7, Graviton Beamer, m79
  • Built Custom Pose Offset For Oculus Touch for every damn magazine and speedloader in the game
  • Built Custom Pose Offset For Oculus Touch for all Melee Weapons
  • Built Custom Pose Offset For Oculus Touch for all Thrown Weapons

Fixes:
  • Fixed incorrect Item Spawner image for un-shrouded Vector45
  • Fixed badly size reload well trigger for Browning HP
  • Fixed incorrect positioning of reload well trigger in G22 and G22 Auto
  • Fixed pose interpolation for about two dozen Magazines (didn’t keep track as I was fixing)
  • Fixed pose interpolation for about a dozen Firearms (didn’t keep track as I was fixing)
  • Fixed misplaced pickup trigger for 590A1 Shotgun
  • Fixed magazine reload well triggers on about half a dozen firearms
  • (M.E.A.T.S) Adjusted trophy scoring thresholds for Quickdraw Shotgun 1
  • (M.E.A.T.S) Adjusted trophy scoring thresholds for Secondary Switching 1
  • (M.E.A.T.S) Adjusted trophy scoring thresholds for Quickdraw Pistol 1
  • (M.E.A.T.S) Adjusted trophy scoring thresholds for Variety Rifle 1
  • (M.E.A.T.S) Adjusted trophy scoring thresholds for Rapid Choice Shotgun 1
  • (M.E.A.T.S) Adjusted trophy scoring thresholds for Math Blastin 3
  • (M.E.A.T.S) Adjusted trophy scoring thresholds for Infiltration 1
  • (M.E.A.T.S) Adjusted trophy scoring thresholds for Quickdraw Pistol 1
  • (M.E.A.T.S) Fixed Incorrect sequence name being displayed for Stroopin Colors 1
  • Fixed Incorrect ammo type shown in Item Spawned Entry for M9 Cleric
Hot Dogs, Horseshoes & Hand Grenades - [RUST]Grumplestiltskin
Howdy Folks!

Devlog video here:
https://www.youtube.com/watch?v=3VpV4s6bsUA

I know we had an update (and a bunch of patches) last week, but we’re doing another small one now to shift where on the calendar updates fall, and because one of my primary goals with patch 2 (improving touch poses) failed.

Where things are at now though, in terms of pose offsets for the touch controllers, should be a huge improvement. They were work-shopped with some of the most… productively particular members of the community and are I feel, the best compromise of firing angle, consistency, controller placement for two-hand actions, and physics. During the work on this, I noticed a number of things that are also still sub-standard in regards to touch-configuration (such as angle and placement of grab laser, etc.), and those have been added to the task list to be dealt with soon.

In terms of other things coming soon, we’ve just brought in a composer/sound designer who is going to co-designing a new sound system for H3 with me. It will be a long process that will touch nearly every object in the game, but is critical for scalability, performance, and enabling more dynamic soundscapes and effects (can you say tinnitus effects and simulated hearing protection?) I’ll be keeping you folks posted as that work progresses over the coming months.

As for long-term graphical improvements, I’m still in a wait-and-see place when it comes to upgrading to Unity 5.6.x. The current version is still…. Non-optimal in far too many ways to be worth the risk of an upgrade. Once that’s possible though, I should be able to add more ‘tiers’ of visual quality settings, and finally do some proper darn tonemapping :-)

Anywho, that’s all for now. I hope you all have a wonder week, and enjoy continuing to mercilessly crush our M.E.A.T.S. scores.

Peace, Anton

Link To The Forgotten Weapons Vid about the Union:
https://www.forgottenweapons.com/union-pistol-w35-round-horseshoe-magazine-video/

Update Notes

Additions:
  • Added New Firearm - Union MachinePistol (.32 ACP) with it’s goofy horseshoe stopped magazine

Changes:
  • Recoil generally increased for two-handed weapons while stabilized. Altered the balance of angular vs. linear recoil for all two-handed firearms.
  • Mp7 Recoil recovery speed and horizontal wander adjusted
  • Added Foregrip stabilization trigger to VZ64 Skorpion
  • Built Custom Pose Offset For Oculus Touch for 44 Magnum, M1911 Classic, Gold, Longflop, Modern, Browning HP, CyberHandgun, CZ75 Shadow, Desert Eagle44, G22(standard and fullauto mod), Jetfire950 SOJ & STD, M9A1 (standard and cleric), P7M8, P250, PPK, PX4, R8 Revolve, RollingBlock, Mk3, SW686, Tec9 (standard and fullautoMod), TT33, VZ64 Skorpion
  • Built Custom Pose Offset For Oculus Touch for AKS74U, AK102, AKM, AugA3, CX4, Dragonuv, Famas, G36/G36C, Galil, ImbelA2, L85A2 & L85A2Susat, M4A1, M14 & M14 DMR, M16A1, M107A1, MAS49/56, Mk16, Mk17, Mk18, Sako85, SKS Modern, 8400TacticalSOC
  • Built Custom Pose Offset For Oculus Touch for 590A1, 8g Break Action, 12g Break Action, DT11, Fabarm Marshall, Flaregun, FlaregunHP, KWG, MTS255, MTS255 Shorty, 870 Shory, Spas12, Spas12 Tactical, Super Shorty, Super Shorty Tactical, XM1014
  • Built Custom Pose Offset For Oculus Touch for AEK919k, Bizon, Gepard, Vector45, Vector 45 w. Shroud, Mac11, MP5A2, Mp5k, Mp7a1, Mp9, P90, PP91Kedr, pp2000, UMP
  • Built Custom Pose Offset For Oculus Touch for Minigun, RPK, RPG-7, Graviton Beamer, m79
  • Built Custom Pose Offset For Oculus Touch for every damn magazine and speedloader in the game
  • Built Custom Pose Offset For Oculus Touch for all Melee Weapons
  • Built Custom Pose Offset For Oculus Touch for all Thrown Weapons

Fixes:
  • Fixed incorrect Item Spawner image for un-shrouded Vector45
  • Fixed badly size reload well trigger for Browning HP
  • Fixed incorrect positioning of reload well trigger in G22 and G22 Auto
  • Fixed pose interpolation for about two dozen Magazines (didn’t keep track as I was fixing)
  • Fixed pose interpolation for about a dozen Firearms (didn’t keep track as I was fixing)
  • Fixed misplaced pickup trigger for 590A1 Shotgun
  • Fixed magazine reload well triggers on about half a dozen firearms
  • (M.E.A.T.S) Adjusted trophy scoring thresholds for Quickdraw Shotgun 1
  • (M.E.A.T.S) Adjusted trophy scoring thresholds for Secondary Switching 1
  • (M.E.A.T.S) Adjusted trophy scoring thresholds for Quickdraw Pistol 1
  • (M.E.A.T.S) Adjusted trophy scoring thresholds for Variety Rifle 1
  • (M.E.A.T.S) Adjusted trophy scoring thresholds for Rapid Choice Shotgun 1
  • (M.E.A.T.S) Adjusted trophy scoring thresholds for Math Blastin 3
  • (M.E.A.T.S) Adjusted trophy scoring thresholds for Infiltration 1
  • (M.E.A.T.S) Adjusted trophy scoring thresholds for Quickdraw Pistol 1
  • (M.E.A.T.S) Fixed Incorrect sequence name being displayed for Stroopin Colors 1
  • Fixed Incorrect ammo type shown in Item Spawned Entry for M9 Cleric
Hot Dogs, Horseshoes & Hand Grenades - [RUST]Grumplestiltskin
Howdy Folks!

I've got one more patch for you all, fixing a couple things, adding a requested alternate configuration for the Vector45, and SUPER

*edit* The pose offset mentioned below had ramifications I didn't expect that made interactions on other objects worse. I am not investigating a different approach.


IMPORTANTLY, adding an experimental new pose offset for Touch users that should be far more natural.

To try out the new pose offset (touch users only), Open the Options Panel, go to input options, and set 'Use Experimental Touch Pose Offset (WIP) to true. Please let me know what you think on the /r/H3VR subreddit, or the touch thread on the forums here.


Additions:
  • Added New Option - Input - Use Experimental Touch Controller Offset (TOUCH USERS, try this out, tell me if this feels better).
  • Added New Firearm - Un-shrouded Vector 45 SMG with suppressor mount

Changes:
  • (M.E.A.T.S.) Rail Adapters and Suppressors are now allowed in all sequences
  • Changed current Vector45 to be called ‘Vector45 w. Shroud”

Fixes:
  • Fixed mis-scaled physics colliders (which were causing stalls for some users) on SKS, Tec9, Tec9FullAutoMod, MTS 255 Shorty, and some assorted environment geo.
  • Fixed mis-scaled physics colliders (which were causing stalls for some users) on Magazines for TTgun, Mk3, PX4, P250, m1911, m9a1, g22, cyber handgun, CX4, Desert Eagle, BrowningHP, CZ75, Jetfire950, PPK, P7M8

Peace,
Anton
Hot Dogs, Horseshoes & Hand Grenades - [RUST]Grumplestiltskin
Howdy Folks!

I've got one more patch for you all, fixing a couple things, adding a requested alternate configuration for the Vector45, and SUPER

*edit* The pose offset mentioned below had ramifications I didn't expect that made interactions on other objects worse. I am not investigating a different approach.


IMPORTANTLY, adding an experimental new pose offset for Touch users that should be far more natural.

To try out the new pose offset (touch users only), Open the Options Panel, go to input options, and set 'Use Experimental Touch Pose Offset (WIP) to true. Please let me know what you think on the /r/H3VR subreddit, or the touch thread on the forums here.


Additions:
  • Added New Option - Input - Use Experimental Touch Controller Offset (TOUCH USERS, try this out, tell me if this feels better).
  • Added New Firearm - Un-shrouded Vector 45 SMG with suppressor mount

Changes:
  • (M.E.A.T.S.) Rail Adapters and Suppressors are now allowed in all sequences
  • Changed current Vector45 to be called ‘Vector45 w. Shroud”

Fixes:
  • Fixed mis-scaled physics colliders (which were causing stalls for some users) on SKS, Tec9, Tec9FullAutoMod, MTS 255 Shorty, and some assorted environment geo.
  • Fixed mis-scaled physics colliders (which were causing stalls for some users) on Magazines for TTgun, Mk3, PX4, P250, m1911, m9a1, g22, cyber handgun, CX4, Desert Eagle, BrowningHP, CZ75, Jetfire950, PPK, P7M8

Peace,
Anton
Hot Dogs, Horseshoes & Hand Grenades - [RUST]Grumplestiltskin
Hi Folks!

Super quick patch for you all this morning! So glad to see all the great high score competition going on with the new M.E.A.T.S. sequences! I wanted to get this one out fast for those of you spending your Saturday plinkin' away.

Fixes:
  • (M.E.A.T.S.) Fixed incorrect grid pattern in Math Blastin’ 2
  • (M.E.A.T.S.) Fixed Incorrect global rank display for scores below 3rd place. The global rank for your score should now display accurately.

Peace,
Anton
Hot Dogs, Horseshoes & Hand Grenades - [RUST]Grumplestiltskin
Hi Folks!

Super quick patch for you all this morning! So glad to see all the great high score competition going on with the new M.E.A.T.S. sequences! I wanted to get this one out fast for those of you spending your Saturday plinkin' away.

Fixes:
  • (M.E.A.T.S.) Fixed incorrect grid pattern in Math Blastin’ 2
  • (M.E.A.T.S.) Fixed Incorrect global rank display for scores below 3rd place. The global rank for your score should now display accurately.

Peace,
Anton
Hot Dogs, Horseshoes & Hand Grenades - [RUST]Grumplestiltskin
Howdy Folks!

Devlog video here:
https://www.youtube.com/watch?v=86bOLyUayL0

Got a crazy big update for y'all this week. Some new toys to shoot with, a new super dynamic mode for target shooting, and (finally) some filled out sequence categories for M.E.A.T.S.

The Cleric Trainer/Battle sequences are really an incredible workout. Just making those has inspired me such that I think I'm going to add a new top-level category called 'Fitness' or 'Deez Guns' or something to that effect, that's just based around sequences designed to make you move a lot, transition from ground to standing, etc. Might actually shave off a few pounds myself in the process. (a man can dream eh?)

I can't wait to see you folks up on the global leaderboards for the sequences. A note about how they display. Basically the top 3 scores are always shown, as are the score above yours, yours, and the score below yours. Only one score per Steam account can be present on the global boards, to prevent one/a couple people from flooding them. I'm super curious to see if folks manage a gold score in a few of the sequences, as I've made some of the high-level one's devilishly difficult.

As I mention in the video, if you play through the sequences, PLEASE let me know on this thread what your favorites end up being, especially if you'd like more of them. It will seriously impact the order that I fill them out further.

Update Notes

Additions:
  • Added New Firearm - VZ64 Skorpion Machine Pistol - .380 ACP
  • Added New Firearm - Tec-9 Illegal Full Auto Mod - 9x19mm
  • Added New Firearm - Cleric M9 Machine Pistol - 9x19mm
  • Added New Firearm - Vector45 SMG - .45 ACP (Thanks to Martin!!)
  • (M.E.A.T.S.) UI Completely Re-Authored
  • (M.E.A.T.S.) Global Scoreboards Added!
  • (M.E.A.T.S.) Added New Target Spawner Type - Cleric: A Radial Arrangement Of Close Targets
  • (M.E.A.T.S.) Added 3 New Open Season Sequences
  • (M.E.A.T.S.) Added 6 New Lightning Reflexes Sequences
  • (M.E.A.T.S.) Added 6 New SixShooter Sequences
  • (M.E.A.T.S.) Added 5 New Mental Gymnastics Sequences
  • (M.E.A.T.S.) Added 7 New Spray & Pray Sequences
  • (M.E.A.T.S.) Added 4 New Down Range Sequences

Changes:
  • (M.E.A.T.S.) Item Spawner, Table and Garbage Rearranged
  • (M.E.A.T.S.) Made Grabbing a firearm early in Quickdraw mode reset quickdraw timer to 2 seconds
  • PX4 and M9 now de-cock properly when the safety is engaged.
  • Full Auto G22 Recoil/Wander behavior brought in line with other machine pistols
  • Added ‘Rush B’ stencil to the side of the P90 buttstock. #DealWithIt
  • Max laser-pointer range for UI interactions increased in most scenes.

Fixes:
  • Back Button on Simulation Options in Options panel now correctly returns to main menu
  • Adjusted slide speed racking event cutoff for handguns
  • Fixed broken lighting in Grenade Skeeball scene
  • Adjusted sound falloff curve for several targets in Friendly45 Range (thanks Roy!)
Hot Dogs, Horseshoes & Hand Grenades - [RUST]Grumplestiltskin
Howdy Folks!

Devlog video here:
https://www.youtube.com/watch?v=86bOLyUayL0

Got a crazy big update for y'all this week. Some new toys to shoot with, a new super dynamic mode for target shooting, and (finally) some filled out sequence categories for M.E.A.T.S.

The Cleric Trainer/Battle sequences are really an incredible workout. Just making those has inspired me such that I think I'm going to add a new top-level category called 'Fitness' or 'Deez Guns' or something to that effect, that's just based around sequences designed to make you move a lot, transition from ground to standing, etc. Might actually shave off a few pounds myself in the process. (a man can dream eh?)

I can't wait to see you folks up on the global leaderboards for the sequences. A note about how they display. Basically the top 3 scores are always shown, as are the score above yours, yours, and the score below yours. Only one score per Steam account can be present on the global boards, to prevent one/a couple people from flooding them. I'm super curious to see if folks manage a gold score in a few of the sequences, as I've made some of the high-level one's devilishly difficult.

As I mention in the video, if you play through the sequences, PLEASE let me know on this thread what your favorites end up being, especially if you'd like more of them. It will seriously impact the order that I fill them out further.

Update Notes

Additions:
  • Added New Firearm - VZ64 Skorpion Machine Pistol - .380 ACP
  • Added New Firearm - Tec-9 Illegal Full Auto Mod - 9x19mm
  • Added New Firearm - Cleric M9 Machine Pistol - 9x19mm
  • Added New Firearm - Vector45 SMG - .45 ACP (Thanks to Martin!!)
  • (M.E.A.T.S.) UI Completely Re-Authored
  • (M.E.A.T.S.) Global Scoreboards Added!
  • (M.E.A.T.S.) Added New Target Spawner Type - Cleric: A Radial Arrangement Of Close Targets
  • (M.E.A.T.S.) Added 3 New Open Season Sequences
  • (M.E.A.T.S.) Added 6 New Lightning Reflexes Sequences
  • (M.E.A.T.S.) Added 6 New SixShooter Sequences
  • (M.E.A.T.S.) Added 5 New Mental Gymnastics Sequences
  • (M.E.A.T.S.) Added 7 New Spray & Pray Sequences
  • (M.E.A.T.S.) Added 4 New Down Range Sequences

Changes:
  • (M.E.A.T.S.) Item Spawner, Table and Garbage Rearranged
  • (M.E.A.T.S.) Made Grabbing a firearm early in Quickdraw mode reset quickdraw timer to 2 seconds
  • PX4 and M9 now de-cock properly when the safety is engaged.
  • Full Auto G22 Recoil/Wander behavior brought in line with other machine pistols
  • Added ‘Rush B’ stencil to the side of the P90 buttstock. #DealWithIt
  • Max laser-pointer range for UI interactions increased in most scenes.

Fixes:
  • Back Button on Simulation Options in Options panel now correctly returns to main menu
  • Adjusted slide speed racking event cutoff for handguns
  • Fixed broken lighting in Grenade Skeeball scene
  • Adjusted sound falloff curve for several targets in Friendly45 Range (thanks Roy!)
Hot Dogs, Horseshoes & Hand Grenades - [RUST]Grumplestiltskin
Hi folks!

Super quick patch for y'all tonight, just to clean up a couple glitches in the M.E.A.T.S. system.

Hope you're all having a wonderful week!!

https://www.youtube.com/watch?v=H8LzRBMIaS0
Additions:
  • Added new Firearm - Tec9 Full Auto Mod Machine Pistol.

Fixes:
  • (M.E.A.T.S.) Fixed errant ability to lose rank when getting a lower score than previous
  • (M.E.A.T.S.) Fixed incorrect scoring thresholds in some Lightning Reflexes Sequences (whoops!)
  • Fixed incorrect shell ejection location for MAS 49/56
Hot Dogs, Horseshoes & Hand Grenades - [RUST]Grumplestiltskin
Hi folks!

Super quick patch for y'all tonight, just to clean up a couple glitches in the M.E.A.T.S. system.

Hope you're all having a wonderful week!!

https://www.youtube.com/watch?v=H8LzRBMIaS0
Additions:
  • Added new Firearm - Tec9 Full Auto Mod Machine Pistol.

Fixes:
  • (M.E.A.T.S.) Fixed errant ability to lose rank when getting a lower score than previous
  • (M.E.A.T.S.) Fixed incorrect scoring thresholds in some Lightning Reflexes Sequences (whoops!)
  • Fixed incorrect shell ejection location for MAS 49/56
...