Day of Infamy - contact@rockpapershotgun.com (Alice O'Connor)

Yeah yeah, Call of Duty is returning to World War 2 but Day of Infamy [official site] is already there. Now developers New World Interactive (you might know ’em for Insurgency) have invited more people to the war, launching a free update adding soldiers including Scotland’s Black Watch, the African-American Black Panthers tank battalion, and those rowdy Australians. Yesterday’s update also brought one new maps, a new gun, and some other odds and ends to the WW2 FPS. To cap it all off, Day of Infamy is on sale right now too. Here, look at this bloody ripper: … [visit site to read more]

Day of Infamy - Argyll


https://www.youtube.com/watch?v=OEkkgarJ5Xs

We have released the Aussie Update, free for all players! Ensure your game updates.

Join us at 12pm EST (17:00 GMT) for a special launch livestream on the official New World Twitch channel, hosted by Mikee, with special guests Christiaan Bakker the DOI Project Lead, and Bluedrake42.

Full changelog below:

New Map
Introducing Rhineland, formerly known as Kruppstahl created by community member JakHalz, now revised and our newest addition to the official map cycle. More info and screenshots found here.



New Units
More details about the new units can be found here.

2nd Australian Imperial Force
Available for all Commonwealth players on Crete, Sicily, Salerno, Comacchio. Featuring Australian accent voice character named Bruce.

2/17th Battalion, Australian Army
Unlockable Australian unit featuring the Slouch hat for all classes & Australian accent voice named Bruce, available on multiple maps.

The Black Watch (Royal Highland Regiment)
Unlockable Scottish unit featuring a black glengarry with red hackle for the officer and black balmoral with red hackle for all other classes.

761st “Black Panthers” Tank Battalion
Unlockable African-American unit featuring tanker helmet and goggles and new head model.

272nd Volks-Grenadier Division
Unlockable German unit featuring a camouflage uniform.



New Weapons

Owen Gun
Available for all Commonwealth Officer and Assault units on maps featuring the Australian units.

https://sketchfab.com/models/f4baed8c997a473494163975626ac179

Melee Weapon Achievement Unlocks
The following new achievements unlock the above melee replacement model items:

“Can Ya Dig It” - Reward for melee kills, unlocks the US Shovel.

“In The Trenches” - Reward for melee kills, unlocks the CW Entrenching Tool.

“Road Works” - Reward for melee kills, unlocks the Axis Shovel.

“Knuckle Sandwich” - Reward for melee kills, unlocks the Brass Knuckles.

“Lumberjack” - Reward for melee kills, unlocks the Engineers Hatchet.

“Newton’s Law” - Reward for melee kills, unlocks the Gravity Knife.

“Shanghaied” - Reward for melee kills, unlocks the Fairbairn Sykes Knife.

https://sketchfab.com/models/52edb0d210694ab9a7264977924ed0e0

Weapon Achievement Unlocks

The following new achievements unlock the above model replacement items:

“Veteran” - Weapon specific rewards for kills with the Enfield, Springfield, K98, Garand & G43 - unlocks the veteran skin for each of the above weapons.

“Dead Eye” - Weapon specific rewards for headshot kills with the Enfield, Springfield, K98, Garand & G43 - unlocks the cloth wrap for each of the above weapons.

https://sketchfab.com/models/6a03ce33bafd423c861b6c19a59c60a9

New Ranks and Tour System


New ranks for all factions:
Lieutenant, Captain, Major, Colonel for US & Commonwealth. Oberleutnant, Hauptmann, Major, Oberst for Axis.



New “Tour” system allowing players to reset their progress after reaching the highest rank and earn new rank icons on the scoreboard & player card plus fresh chances to unlock previously unobtained units. Note: Doing so will not remove any of your previously unlocked units or achievements, only your rank. More info can be found here.

New Steam Collectibles

Added Steam trading cards, profile badges, backgrounds & emoticons.



Updated Content

  • Updated WorldGGX shader to support Parallax Mapping and Height Blending.
  • First person muzzle flashes from your weapon will now illuminate your weapon and players.
  • Updated the crashed Junker plane model featured on Crete.
  • Added permanent visual only slings to the Panzerschreck and Einstoss 46.
  • Unlocked units & items are now authenticated server side.
  • Improved the ragdoll animation response of dead players that were killed by bullet rounds and melee weapons.
  • Reduced the size of all British player heads and headgear.
  • Added new head model to the Commonwealth faction.
  • Reworked scale of Stuka air support plane.
  • Reloading a bolt action when it is not empty will no longer show a live round being ejected.
  • Restored 29th Panzergrenadier Division khaki jacket textures.
  • Updated footstep audio assets for metal and metal grate surfaces.
  • Updated body impact audio heard when players die and hit the ground.
  • Updated world models for the following: Welrod, Webley, Vickers, PIAT, No.69, No.77, No.79, Browning HP, Binoculars, SW1917, M3 Grease Gun, PPK, C96, C96 carbine, Panzerschreck, Panzerfaust, Nebelhandgranate, Stielhandgranate, Splitterring, Einstoss 46, BAR, P38.

User Experience Improvements
  • Looking at a regroup point and using the radial menu “moving to / on the way” command is now contextual and will allow you to signal to your team that you are falling back to regroup.
  • It is now possible to access your profile by clicking on the player card on the main menu.
  • Custom maps subscribed to from the Workshop are now selectable in the practice menu.
  • Added a new fallback image for maps which do not have a loading screen in the practice menu.
  • Increased the size of rank icons and spacing between player items on the scoreboard.

Gameplay Improvements
  • White phosphorous clouds will now heavily blur the vision of players that are inside the cloud’s range.
  • Flamethrower time to reach maximum distance has been decreased from 0.5s to 0.2s to match the particles.
  • Increased flamethrower class movement speed to slightly below normal.
  • American snipers now have access to the 4x scope for Springfield.

Coop Improvements
Entrenchment
  • Reduced initial round time from 10 minutes to 8 minutes.
  • Losing an objective will add 2 minutes to the round time.
  • Added an on screen notification when an objective is lost.
  • All maps have had restricted zones added.
  • Enemy fire support is much more frequent.
  • Increased enemy count.
Raid
  • Added mode and maps to campaign specific playlists.
  • Added new objectives to various maps.
  • Increased the rate enemies respawn.
Stronghold
  • Reworked counter attack mechanics.
  • Added a rare, more intense counter attack which guarantees artillery and air support.
  • Normal counter attack now only spawns extra units and a chance for artillery. Removed music.
  • Updated Salerno and Dog Red layout to include extra objectives.
Bug Fixes

  • Fixed the brightness of reflected environment maps of SurfaceGGX materials.
  • Correct ammunition count on PPK, M3 Greasegun mags.
  • Automatic team switching will no longer occur at the end of a coop game when play again is voted for.
  • Fixed a bug causing footsteps on player clips to return the wrong footstep sound.
  • Removed ambient-generic emitters on various maps and replaced them with soundscript based versions. Will prevent certain map based audio from occasionally not attenuating properly when spawning after spectating.
  • Gamestart & roundstart VO.
  • Game starts are now only heard on the first round or if joining mid game.
  • Round starts are now played instead at the beginning of each subsequent round.
  • Corrected various subtitles.
  • Removed "setting player skin to %d \n" message that was causing console spam.
  • Fixed Raid objective name and designation mismatches.
  • Fixed bug that caused bots to spawn on the last point in Raid.
Map Changes
Bastogne
  • Terrain textures will now use height blending.
  • 3D Skybox enhancement.
  • Fixed nodraw surface.
Comacchio
  • Added new flak and assassination objectives for raid.
  • Adjusted entrenchment blockzone.
  • Adjusted cubemaps near the canal.
  • Adjusted 3D Skybox.
  • Fixed various issues.
Crete
  • Moved entrenchment B objective to the fountain area.
  • Removed entrenchment D objective.
  • Added entrenchment blockzone.
  • Updated stronghold ammo crate position.
  • Fixed broken displacement seam.
Dog Red
  • Added new fuel dump and additional capture points for Stronghold.
  • Added new raid objective.
  • Increased the restricted zone on the beach.
  • Added entrenchment blockzone.
  • Soundscapes update.
  • Clipped spaces under tanks on the beach.
Foy
  • Added entrenchment blockzone.
  • Adjusted cover nodes.
  • Navmesh updated.
Ortona
  • Added entrenchment blockzone.
  • Fixed various issues.
Reichswald
  • Added parallax occlusion mapping on terrain textures when shader detail is set to “Very High”.
  • Added entrenchment blockzone.
  • Fixed broken displacement seam.
  • Added entrenchment blockzone.
  • Added additional assassination objective for raid.
Salerno
  • Added 3 new objectives for Raid.
  • Soundscapes update.
  • Fixed various issues.
  • Adjusted spawn fall damage.

Saint Lo
  • Added entrenchment blockzone.
  • Fixed no-draw wall.

Modding Support

  • Modders can now use “DMG_ACID” as a new type of “DamageType” for custom weapons in custom theaters. This damage type will heavily blur players vision when damaged by it.

Day of Infamy - Spearin


https://www.youtube.com/watch?v=OEkkgarJ5Xs

We have released the Aussie Update, free for all players! Ensure your game updates.

Join us at 12pm EST (17:00 GMT) for a special launch livestream on the official New World Twitch channel, hosted by Mikee, with special guests Christiaan Bakker the DOI Project Lead, and Bluedrake42.

Full changelog below:

New Map
Introducing Rhineland, formerly known as Kruppstahl created by community member JakHalz, now revised and our newest addition to the official map cycle. More info and screenshots found here.



New Units
More details about the new units can be found here.

2nd Australian Imperial Force
Available for all Commonwealth players on Crete, Sicily, Salerno, Comacchio. Featuring Australian accent voice character named Bruce.

2/17th Battalion, Australian Army
Unlockable Australian unit featuring the Slouch hat for all classes & Australian accent voice named Bruce, available on multiple maps.

The Black Watch (Royal Highland Regiment)
Unlockable Scottish unit featuring a black glengarry with red hackle for the officer and black balmoral with red hackle for all other classes.

761st “Black Panthers” Tank Battalion
Unlockable African-American unit featuring tanker helmet and goggles and new head model.

272nd Volks-Grenadier Division
Unlockable German unit featuring a camouflage uniform.



New Weapons

Owen Gun
Available for all Commonwealth Officer and Assault units on maps featuring the Australian units.

https://sketchfab.com/models/f4baed8c997a473494163975626ac179

Melee Weapon Achievement Unlocks
The following new achievements unlock the above melee replacement model items:

“Can Ya Dig It” - Reward for melee kills, unlocks the US Shovel.

“In The Trenches” - Reward for melee kills, unlocks the CW Entrenching Tool.

“Road Works” - Reward for melee kills, unlocks the Axis Shovel.

“Knuckle Sandwich” - Reward for melee kills, unlocks the Brass Knuckles.

“Lumberjack” - Reward for melee kills, unlocks the Engineers Hatchet.

“Newton’s Law” - Reward for melee kills, unlocks the Gravity Knife.

“Shanghaied” - Reward for melee kills, unlocks the Fairbairn Sykes Knife.

https://sketchfab.com/models/52edb0d210694ab9a7264977924ed0e0

Weapon Achievement Unlocks

The following new achievements unlock the above model replacement items:

“Veteran” - Weapon specific rewards for kills with the Enfield, Springfield, K98, Garand & G43 - unlocks the veteran skin for each of the above weapons.

“Dead Eye” - Weapon specific rewards for headshot kills with the Enfield, Springfield, K98, Garand & G43 - unlocks the cloth wrap for each of the above weapons.

https://sketchfab.com/models/6a03ce33bafd423c861b6c19a59c60a9

New Ranks and Tour System


New ranks for all factions:
Lieutenant, Captain, Major, Colonel for US & Commonwealth. Oberleutnant, Hauptmann, Major, Oberst for Axis.



New “Tour” system allowing players to reset their progress after reaching the highest rank and earn new rank icons on the scoreboard & player card plus fresh chances to unlock previously unobtained units. Note: Doing so will not remove any of your previously unlocked units or achievements, only your rank. More info can be found here.

New Steam Collectibles

Added Steam trading cards, profile badges, backgrounds & emoticons.



Updated Content

  • Updated WorldGGX shader to support Parallax Mapping and Height Blending.
  • First person muzzle flashes from your weapon will now illuminate your weapon and players.
  • Updated the crashed Junker plane model featured on Crete.
  • Added permanent visual only slings to the Panzerschreck and Einstoss 46.
  • Unlocked units & items are now authenticated server side.
  • Improved the ragdoll animation response of dead players that were killed by bullet rounds and melee weapons.
  • Reduced the size of all British player heads and headgear.
  • Added new head model to the Commonwealth faction.
  • Reworked scale of Stuka air support plane.
  • Reloading a bolt action when it is not empty will no longer show a live round being ejected.
  • Restored 29th Panzergrenadier Division khaki jacket textures.
  • Updated footstep audio assets for metal and metal grate surfaces.
  • Updated body impact audio heard when players die and hit the ground.
  • Updated world models for the following: Welrod, Webley, Vickers, PIAT, No.69, No.77, No.79, Browning HP, Binoculars, SW1917, M3 Grease Gun, PPK, C96, C96 carbine, Panzerschreck, Panzerfaust, Nebelhandgranate, Stielhandgranate, Splitterring, Einstoss 46, BAR, P38.

User Experience Improvements
  • Looking at a regroup point and using the radial menu “moving to / on the way” command is now contextual and will allow you to signal to your team that you are falling back to regroup.
  • It is now possible to access your profile by clicking on the player card on the main menu.
  • Custom maps subscribed to from the Workshop are now selectable in the practice menu.
  • Added a new fallback image for maps which do not have a loading screen in the practice menu.
  • Increased the size of rank icons and spacing between player items on the scoreboard.

Gameplay Improvements
  • White phosphorous clouds will now heavily blur the vision of players that are inside the cloud’s range.
  • Flamethrower time to reach maximum distance has been decreased from 0.5s to 0.2s to match the particles.
  • Increased flamethrower class movement speed to slightly below normal.
  • American snipers now have access to the 4x scope for Springfield.

Coop Improvements
Entrenchment
  • Reduced initial round time from 10 minutes to 8 minutes.
  • Losing an objective will add 2 minutes to the round time.
  • Added an on screen notification when an objective is lost.
  • All maps have had restricted zones added.
  • Enemy fire support is much more frequent.
  • Increased enemy count.
Raid
  • Added mode and maps to campaign specific playlists.
  • Added new objectives to various maps.
  • Increased the rate enemies respawn.
Stronghold
  • Reworked counter attack mechanics.
  • Added a rare, more intense counter attack which guarantees artillery and air support.
  • Normal counter attack now only spawns extra units and a chance for artillery. Removed music.
  • Updated Salerno and Dog Red layout to include extra objectives.
Bug Fixes

  • Fixed the brightness of reflected environment maps of SurfaceGGX materials.
  • Correct ammunition count on PPK, M3 Greasegun mags.
  • Automatic team switching will no longer occur at the end of a coop game when play again is voted for.
  • Fixed a bug causing footsteps on player clips to return the wrong footstep sound.
  • Removed ambient-generic emitters on various maps and replaced them with soundscript based versions. Will prevent certain map based audio from occasionally not attenuating properly when spawning after spectating.
  • Gamestart & roundstart VO.
  • Game starts are now only heard on the first round or if joining mid game.
  • Round starts are now played instead at the beginning of each subsequent round.
  • Corrected various subtitles.
  • Removed "setting player skin to %d \n" message that was causing console spam.
  • Fixed Raid objective name and designation mismatches.
  • Fixed bug that caused bots to spawn on the last point in Raid.
Map Changes
Bastogne
  • Terrain textures will now use height blending.
  • 3D Skybox enhancement.
  • Fixed nodraw surface.
Comacchio
  • Added new flak and assassination objectives for raid.
  • Adjusted entrenchment blockzone.
  • Adjusted cubemaps near the canal.
  • Adjusted 3D Skybox.
  • Fixed various issues.
Crete
  • Moved entrenchment B objective to the fountain area.
  • Removed entrenchment D objective.
  • Added entrenchment blockzone.
  • Updated stronghold ammo crate position.
  • Fixed broken displacement seam.
Dog Red
  • Added new fuel dump and additional capture points for Stronghold.
  • Added new raid objective.
  • Increased the restricted zone on the beach.
  • Added entrenchment blockzone.
  • Soundscapes update.
  • Clipped spaces under tanks on the beach.
Foy
  • Added entrenchment blockzone.
  • Adjusted cover nodes.
  • Navmesh updated.
Ortona
  • Added entrenchment blockzone.
  • Fixed various issues.
Reichswald
  • Added parallax occlusion mapping on terrain textures when shader detail is set to “Very High”.
  • Added entrenchment blockzone.
  • Fixed broken displacement seam.
  • Added entrenchment blockzone.
  • Added additional assassination objective for raid.
Salerno
  • Added 3 new objectives for Raid.
  • Soundscapes update.
  • Fixed various issues.
  • Adjusted spawn fall damage.

Saint Lo
  • Added entrenchment blockzone.
  • Fixed no-draw wall.

Modding Support

  • Modders can now use “DMG_ACID” as a new type of “DamageType” for custom weapons in custom theaters. This damage type will heavily blur players vision when damaged by it.

May 17, 2017
Day of Infamy - Argyll


Tomorrow we launch the free Aussie Update for all players of DOI. We'll have a full change log then, but want to give you a glimpse of what's to come.

You can join in a beta branch playtest starting at 6pm EST tonight (May 17) to check it out!


Rhineland
In March 1945, Allied soldiers had pushed all the way through France to the German border. They crossed the Rhine river and surged into the German industrial heartland to fight for two more months until VE Day. A brand new map, Rhineland created by JakHalz, was the runner-up in our Gamebanana & Mapcore DOI Mapping Content. We previewed the map on our blog, with more screenshots and photo spheres from Sketchfab.


Australians
We are introducing two Australian units to the Commonwealth faction. On the map Crete, the 2nd AIF is available for anyone to select while playing as the Commonwealth team. This unit features the iconic Slouch Hat for the Officer class with authentic Aussie voice acting for all classes. The 2/17th Battalion is an unlockable unit that features the same voice acting and Slouch Hat for all classes.

Check out the full preview on our blog and another awesome Sketchfab render below:
https://sketchfab.com/models/5d4a4a07b32647d1acecd7cd31b73b08
Owen Gun
Another Aussie addition is the Owen Gun SMG available for the Commonwealth faction when Australian units are on the map. Both the Officer and Assault class have access to the Owen.
https://sketchfab.com/models/f4baed8c997a473494163975626ac179


New Units
In addition to the two Australian units, we have more new units!

For the Americans, the 761st "Black Panthers" Tank Battalion that features a tanker helmet and goggles.

For the Commonwealth, The Black Watch add a common Scottish unit to the faction, with a black glengarry and hackle for the Officer while all ranks receive a balmoral with hackle.

Finally, for the German faction, the 272nd Volks-Grenadier Division features a new camouflage.

For more details about these units, check out our blog post and see the characters in this Sketchfab render:
https://sketchfab.com/models/15300cba72c745658fbdca1949a3cf87


Ranks & Tours
Four new Officer ranks are being added, and we are introducing a new Tour system. Full details on these changes are on our blog.

We will have even more info and details for you tomorrow when the update goes live! Tune in to our official Twitch channel at 12pm EST (May 18) for a special broadcast hosted by Mikee to celebrate the Aussie Update launch.
May 17, 2017
Day of Infamy - Spearin


Tomorrow we launch the free Aussie Update for all players of DOI. We'll have a full change log then, but want to give you a glimpse of what's to come.

You can join in a beta branch playtest starting at 6pm EST tonight (May 17) to check it out!


Rhineland
In March 1945, Allied soldiers had pushed all the way through France to the German border. They crossed the Rhine river and surged into the German industrial heartland to fight for two more months until VE Day. A brand new map, Rhineland created by JakHalz, was the runner-up in our Gamebanana & Mapcore DOI Mapping Content. We previewed the map on our blog, with more screenshots and photo spheres from Sketchfab.


Australians
We are introducing two Australian units to the Commonwealth faction. On the map Crete, the 2nd AIF is available for anyone to select while playing as the Commonwealth team. This unit features the iconic Slouch Hat for the Officer class with authentic Aussie voice acting for all classes. The 2/17th Battalion is an unlockable unit that features the same voice acting and Slouch Hat for all classes.

Check out the full preview on our blog and another awesome Sketchfab render below:
https://sketchfab.com/models/5d4a4a07b32647d1acecd7cd31b73b08
Owen Gun
Another Aussie addition is the Owen Gun SMG available for the Commonwealth faction when Australian units are on the map. Both the Officer and Assault class have access to the Owen.
https://sketchfab.com/models/f4baed8c997a473494163975626ac179


New Units
In addition to the two Australian units, we have more new units!

For the Americans, the 761st "Black Panthers" Tank Battalion that features a tanker helmet and goggles.

For the Commonwealth, The Black Watch add a common Scottish unit to the faction, with a black glengarry and hackle for the Officer while all ranks receive a balmoral with hackle.

Finally, for the German faction, the 272nd Volks-Grenadier Division features a new camouflage.

For more details about these units, check out our blog post and see the characters in this Sketchfab render:
https://sketchfab.com/models/15300cba72c745658fbdca1949a3cf87


Ranks & Tours
Four new Officer ranks are being added, and we are introducing a new Tour system. Full details on these changes are on our blog.

We will have even more info and details for you tomorrow when the update goes live! Tune in to our official Twitch channel at 12pm EST (May 18) for a special broadcast hosted by Mikee to celebrate the Aussie Update launch.
Day of Infamy - New World


G'day! Join Karmakut at 12pm EST for our weekly livestream on the official New World Twitch channel as we play some Day of Infamy!

Today we'll be checking out the free content coming May 18th in our Aussie update for Day of Infamy. In this update we'll be adding new American, German, Scottish, and Australian units complete with a new Australian voice set. We'll also be adding the Owen Gun, a classic Australian SMG, for the Commonwealth, and a new map Rhineland that takes place in a German tank factory. Tune in to get all the details. We'll be playing on the beta branch, so feel free to download the beta and join us if you like!

These livestreams take place every Sunday at 12:00 pm EST, so be sure to follow the channel and come out to join us!
Day of Infamy - New World Interactive


G'day! Join Karmakut at 12pm EST for our weekly livestream on the official New World Twitch channel as we play some Day of Infamy!

Today we'll be checking out the free content coming May 18th in our Aussie update for Day of Infamy. In this update we'll be adding new American, German, Scottish, and Australian units complete with a new Australian voice set. We'll also be adding the Owen Gun, a classic Australian SMG, for the Commonwealth, and a new map Rhineland that takes place in a German tank factory. Tune in to get all the details. We'll be playing on the beta branch, so feel free to download the beta and join us if you like!

These livestreams take place every Sunday at 12:00 pm EST, so be sure to follow the channel and come out to join us!
Day of Infamy - Argyll


Join Karmakut at 12pm EST for our weekly livestream on the official New World Twitch channel as we play some Day of Infamy and run some giveaways!

These livestreams take place every Sunday at 12:00 pm EST, so be sure to follow the channel and come out to join us!
Day of Infamy - Spearin


Join Karmakut at 12pm EST for our weekly livestream on the official New World Twitch channel as we play some Day of Infamy and run some giveaways!

These livestreams take place every Sunday at 12:00 pm EST, so be sure to follow the channel and come out to join us!
Call of Duty®: Infinite Warfare - contact@rockpapershotgun.com (Brendan Caldwell)

Those who do not learn from from history, are doomed to make another World War II videogame. A famous saying, and one we all know well. So when Activision hosted a live presentation for the reveal trailer of their latest shooter, Call of Duty: WWII [official site], I watched and felt nothing but a tired wave of low-burning resentment for everyone involved. During this presentation the word visceral was said a total of eight times and our own news editor Alice silently got up from her desk, walked solemnly out of her house, and never returned. If anyone has seen Alice, please call us. … [visit site to read more]

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