We are releasing a hotfix today to address some issues and make further balance changes. Mapmakers, please be aware that from now on in order to load your custom map you now will require a map script. You can copy a script from an official map and rename it to your map, and it should work fine. To any Mac users who are still unable to use the radial menu since yesterday’s update, please see here.
Hotfix changelist:
Bug Fixes
Fix kit menu being cut off on ultra-wide monitors.
Updated loading bar and MOTD positions to be correct in aspect ratios other than 16:9.
Added missing Crete localization text.
Fixed bots being assigned incorrect tactical roles.
Fixed smoke grenades setting the navmesh to an “on fire” state which prevented bots from pathing correctly if a smoke grenade was used in coop.
Resupplying after possessing a bot should now give you your normal loadout back.
Added missing Invasion scenarios to the mp_battles playlist.
Fixed Ortona Stronghold spawn coordinate being in the ground.
Fixed Comacchio Entrenchment spawn.
Coop Improvements
Created new Saboteur bot tactical role that will prioritize destroyable objectives, will apply to any bot with TNT in their loadout.
Added bot engineers with TNT to both teams in Raid and Stronghold.
Bots now are able to throw TNT at destroyable objectives.
We are releasing a hotfix today to address some issues and make further balance changes. Mapmakers, please be aware that from now on in order to load your custom map you now will require a map script. You can copy a script from an official map and rename it to your map, and it should work fine. To any Mac users who are still unable to use the radial menu since yesterday’s update, please see here.
Hotfix changelist:
Bug Fixes
Fix kit menu being cut off on ultra-wide monitors.
Updated loading bar and MOTD positions to be correct in aspect ratios other than 16:9.
Added missing Crete localization text.
Fixed bots being assigned incorrect tactical roles.
Fixed smoke grenades setting the navmesh to an “on fire” state which prevented bots from pathing correctly if a smoke grenade was used in coop.
Resupplying after possessing a bot should now give you your normal loadout back.
Added missing Invasion scenarios to the mp_battles playlist.
Fixed Ortona Stronghold spawn coordinate being in the ground.
Fixed Comacchio Entrenchment spawn.
Coop Improvements
Created new Saboteur bot tactical role that will prioritize destroyable objectives, will apply to any bot with TNT in their loadout.
Added bot engineers with TNT to both teams in Raid and Stronghold.
Bots now are able to throw TNT at destroyable objectives.
We are releasing an update to Day of Infamy today to add two new maps Crete and Foy, new and improved coop and PvP game modes, better optimization, visual improvements, balance changes, and more.
UPDATE 2-9-17: Crete and Foy were not running on multiplayer playlists. Servers have been restarted, and third party servers need to restart as well. Playlist should be set to nwi/mp_battles or nwi/mp_special_assignments
UPDATE 2-10-17: We released a hotfix today to address some issues. See the changelist here.
New Maps
New map “Crete” formerly “Mercury” by The0rthopaedicsurgeon winner of the DOI mapping contest.
New work in progress map “Foy”.
New and Improved Modes
New and improved cooperative modes
NEW: “Raid”
In this new mode there are many possible objectives in the area, but three are randomly selected each round. The objectives range from capture points, to assassination targets, to destructible objects such as fuel dumps and artillery batteries. Securing, eliminating, or destroying a target will respawn dead players on your team.
“Stronghold”
Stronghold has evolved to take advantage of new types of objectives, such as destructible fuel dumps, artillery batteries and officers to assassinate. The mode has been changed to support any number of active objectives within a particular phase, instead of always being two.
“Entrenchment”
Entrenchment has been changed to focus on one defense position at a time instead of two. This increases the intensity of the mode as the enemies focus on attacking a single position.
New and improved limited life multiplayer modes
NEW: “Firefight”
Firefight is a highly popular mode from Insurgency which we decided to bring over to Day of Infamy. Teams battle over three objectives and receive reinforcements only after capturing.
NEW: “Intel”
Intel is a work in progress single life mode where one team must return found intelligence to their home base while the opposing team attempts to intercept them en-route.
“Sabotage”
First introduced in the last update, the mode has seen balance improvements and now utilizes fuel dumps as the first two objectives, with the final objective being an artillery battery. Fuel dumps are easier to destroy than artillery batteries. There are also now restricted areas, to prevent spawn camping.
Performance and Stability Improvements
Texture streaming
Player and weapon textures will now only be loaded on-demand instead of remaining resident in memory resulting in much lower memory usage and increased performance.
Theater specific unit and model loading.
Models, weapons and units will now only be loaded in accordance with the theater on a per map basis to prevent wasted memory usage.
Air support optimization pass to fix stuttering and fps drop.
Implemented D3D9Ex to improve memory usage and improve alt-tabbing speed in full-screen.
Mac paged pool memory defaults to low.
Fixed potential frame stuttering during high audio usage situations.
User Experience Improvements
New multiplayer playlists defined by gamemode.
“Battles” featuring sustained modes and 32 players max.
Offensive
Frontline
Liberation
“Special Assignments” featuring limited life modes and 16 players max.
Firefight
Sabotage
Intel
Updated unit & faction menu.
Full overhaul of class & kit menu interface with class-based preset saving of loadouts. These loadouts are saved in Steam Cloud and will sync between computers.
Rank & class icons now visible on the scoreboard.
Class icons now show in the overhead map.
Restricted areas and spawn areas now show on the overhead map.
Improved team and global leaderboards.
Improved load time & animation of ranking progress bar in post round screen.
Improved loading speed of player profile from the profile menu.
Axis team now have German class names.
Improved texture memory usage.
Updated Content
New default Canadian unit for Canadian based maps (Ortona and Reichswald).
Major art passes on the following maps.
Dog Red
Saint Lo
Sicily
Updated objective radio & table models for allied & axis factions.
Updated character art texture pass.
Long sleeve commonwealth soldier variations.
Per class unit and class head variation.
Dynamic slings now added to all weapons supporting the sling attachment.
Motion capture animation for crouch walk & crouch run for certain weapons.
Updates sandbag models.
Updated Sten and STG-44 audio.
Updated M1 Garand, MP40 & Enfield textures.
New 7x and 4x Scopes.
Visual Effects & Screen Shaders
New suppression effect
Updated suppression effect including dirt on screen when explosions go off nearby
Explosions on the floor above you now cause dust to emit from the ceiling.
New atmospheric bloom effect
New thickness and translucency maps for characters heads (sub surface scattering).
New two way blending shader.
Post processing colour correction options currently available as cvars. These can be accessed in the console by typing: cl_colorgrade_profile plus a number below.
1 - Off (Default)
1 - Ryan
2 - Black & White
3 - Cinesoft
4 - DOI based sepia
5 - Red
6 - Green
7 - Bleach Bypass
Gameplay Improvements
Various class kit balances and tweaks.
Increased the interaction radius between officer & radioman.
Personal and team-wide cooldowns added to the radial fire support system.
MG34 recoil and handling balanced to match its Commonwealth and US Support class counterparts.
Supply crates
Tap once to receive a magazine or equivalent for your weapon.
Hold until the progress bar is full to obtain a full refill and health.
Coop Improvements
Reimplemented elite enemies.
Slightly reduced the accuracy of bots with rifles.
Bot ranks will match their difficulty levels; the higher the rank, the harder the enemy.
Improved the “throwback explosive” behavior. Bots will throw back explosives at their visible enemy, or in a random direction if there is none.
Bug Fixes
Potential radial menu fix for Mac OSX & Linux, game must be run in full-screen.
Updated commonwealth No77 smoke to No79 smoke.
Destroyable objectives no longer take physics damage.
Smoke grenades landing in water and not detonating no longer cause a cough VO response.
Fixed audio ducking continuing in spectator after death.
The game will no longer continue to prompt the kit menu during the pre-round state.
Fixed Linux servers reporting the incorrect CPU usage in the “stats” command output.
Map Changes
Bastogne
Layout adjustments to improve level flow.
Additional optimization.
Updated 3dskybox.
Improved art and lighting in overall map.
Comacchio
Layout adjustments to improve level flow.
Moved destructible wall in the church.
Updated Offensive, Frontline, Liberation.
Fixed several small issues throughout the map.
Dog Red
Major art pass.
Fixed several issues throughout the map.
Ortona
Layout adjustments to improve level flow.
Additional optimization.
Updated offensive.
More polishing.
Reichswald
Adjusted final axis spawn area.
Additional art pass.
Fixed several glitches throughout the map.
Reduced sun brightness.
Updated Liberation
Updated soundscapes
Salerno
More polishing.
Added extra stairs in Offensive A building.
Saint Lo
Major art pass.
Layout adjustments to improve level flow.
Additional optimization.
Fixed several issues throughout the map.
Updated 3dskybox.
Sicily
More polishing, includes updated 3dskybox.
Moved Frontline Commonwealth start spawn a tad forward.
Fixed numerous flaws throughout the map.
Modding
SDK now updated with example maps for new game modes.
We are releasing an update to Day of Infamy today to add two new maps Crete and Foy, new and improved coop and PvP game modes, better optimization, visual improvements, balance changes, and more.
UPDATE 2-9-17: Crete and Foy were not running on multiplayer playlists. Servers have been restarted, and third party servers need to restart as well. Playlist should be set to nwi/mp_battles or nwi/mp_special_assignments
UPDATE 2-10-17: We released a hotfix today to address some issues. See the changelist here.
New Maps
New map “Crete” formerly “Mercury” by The0rthopaedicsurgeon winner of the DOI mapping contest.
New work in progress map “Foy”.
New and Improved Modes
New and improved cooperative modes
NEW: “Raid”
In this new mode there are many possible objectives in the area, but three are randomly selected each round. The objectives range from capture points, to assassination targets, to destructible objects such as fuel dumps and artillery batteries. Securing, eliminating, or destroying a target will respawn dead players on your team.
“Stronghold”
Stronghold has evolved to take advantage of new types of objectives, such as destructible fuel dumps, artillery batteries and officers to assassinate. The mode has been changed to support any number of active objectives within a particular phase, instead of always being two.
“Entrenchment”
Entrenchment has been changed to focus on one defense position at a time instead of two. This increases the intensity of the mode as the enemies focus on attacking a single position.
New and improved limited life multiplayer modes
NEW: “Firefight”
Firefight is a highly popular mode from Insurgency which we decided to bring over to Day of Infamy. Teams battle over three objectives and receive reinforcements only after capturing.
NEW: “Intel”
Intel is a work in progress single life mode where one team must return found intelligence to their home base while the opposing team attempts to intercept them en-route.
“Sabotage”
First introduced in the last update, the mode has seen balance improvements and now utilizes fuel dumps as the first two objectives, with the final objective being an artillery battery. Fuel dumps are easier to destroy than artillery batteries. There are also now restricted areas, to prevent spawn camping.
Performance and Stability Improvements
Texture streaming
Player and weapon textures will now only be loaded on-demand instead of remaining resident in memory resulting in much lower memory usage and increased performance.
Theater specific unit and model loading.
Models, weapons and units will now only be loaded in accordance with the theater on a per map basis to prevent wasted memory usage.
Air support optimization pass to fix stuttering and fps drop.
Implemented D3D9Ex to improve memory usage and improve alt-tabbing speed in full-screen.
Mac paged pool memory defaults to low.
Fixed potential frame stuttering during high audio usage situations.
User Experience Improvements
New multiplayer playlists defined by gamemode.
“Battles” featuring sustained modes and 32 players max.
Offensive
Frontline
Liberation
“Special Assignments” featuring limited life modes and 16 players max.
Firefight
Sabotage
Intel
Updated unit & faction menu.
Full overhaul of class & kit menu interface with class-based preset saving of loadouts. These loadouts are saved in Steam Cloud and will sync between computers.
Rank & class icons now visible on the scoreboard.
Class icons now show in the overhead map.
Restricted areas and spawn areas now show on the overhead map.
Improved team and global leaderboards.
Improved load time & animation of ranking progress bar in post round screen.
Improved loading speed of player profile from the profile menu.
Axis team now have German class names.
Improved texture memory usage.
Updated Content
New default Canadian unit for Canadian based maps (Ortona and Reichswald).
Major art passes on the following maps.
Dog Red
Saint Lo
Sicily
Updated objective radio & table models for allied & axis factions.
Updated character art texture pass.
Long sleeve commonwealth soldier variations.
Per class unit and class head variation.
Dynamic slings now added to all weapons supporting the sling attachment.
Motion capture animation for crouch walk & crouch run for certain weapons.
Updates sandbag models.
Updated Sten and STG-44 audio.
Updated M1 Garand, MP40 & Enfield textures.
New 7x and 4x Scopes.
Visual Effects & Screen Shaders
New suppression effect
Updated suppression effect including dirt on screen when explosions go off nearby
Explosions on the floor above you now cause dust to emit from the ceiling.
New atmospheric bloom effect
New thickness and translucency maps for characters heads (sub surface scattering).
New two way blending shader.
Post processing colour correction options currently available as cvars. These can be accessed in the console by typing: cl_colorgrade_profile plus a number below.
1 - Off (Default)
1 - Ryan
2 - Black & White
3 - Cinesoft
4 - DOI based sepia
5 - Red
6 - Green
7 - Bleach Bypass
Gameplay Improvements
Various class kit balances and tweaks.
Increased the interaction radius between officer & radioman.
Personal and team-wide cooldowns added to the radial fire support system.
MG34 recoil and handling balanced to match its Commonwealth and US Support class counterparts.
Supply crates
Tap once to receive a magazine or equivalent for your weapon.
Hold until the progress bar is full to obtain a full refill and health.
Coop Improvements
Reimplemented elite enemies.
Slightly reduced the accuracy of bots with rifles.
Bot ranks will match their difficulty levels; the higher the rank, the harder the enemy.
Improved the “throwback explosive” behavior. Bots will throw back explosives at their visible enemy, or in a random direction if there is none.
Bug Fixes
Potential radial menu fix for Mac OSX & Linux, game must be run in full-screen.
Updated commonwealth No77 smoke to No79 smoke.
Destroyable objectives no longer take physics damage.
Smoke grenades landing in water and not detonating no longer cause a cough VO response.
Fixed audio ducking continuing in spectator after death.
The game will no longer continue to prompt the kit menu during the pre-round state.
Fixed Linux servers reporting the incorrect CPU usage in the “stats” command output.
Map Changes
Bastogne
Layout adjustments to improve level flow.
Additional optimization.
Updated 3dskybox.
Improved art and lighting in overall map.
Comacchio
Layout adjustments to improve level flow.
Moved destructible wall in the church.
Updated Offensive, Frontline, Liberation.
Fixed several small issues throughout the map.
Dog Red
Major art pass.
Fixed several issues throughout the map.
Ortona
Layout adjustments to improve level flow.
Additional optimization.
Updated offensive.
More polishing.
Reichswald
Adjusted final axis spawn area.
Additional art pass.
Fixed several glitches throughout the map.
Reduced sun brightness.
Updated Liberation
Updated soundscapes
Salerno
More polishing.
Added extra stairs in Offensive A building.
Saint Lo
Major art pass.
Layout adjustments to improve level flow.
Additional optimization.
Fixed several issues throughout the map.
Updated 3dskybox.
Sicily
More polishing, includes updated 3dskybox.
Moved Frontline Commonwealth start spawn a tad forward.
Fixed numerous flaws throughout the map.
Modding
SDK now updated with example maps for new game modes.
We have just begun our weekly livestream on the official New World Twitch channel. Join us this week to preview Day of Infamy's upcoming major update.
To play on the beta branch, opt into the beta by right-clicking Day of Infamy in your Steam library. Select Properties, Betas tab, and select beta branch from the dropdown menu. There is no password required, so leave that field blank.
We have just begun our weekly livestream on the official New World Twitch channel. Join us this week to preview Day of Infamy's upcoming major update.
To play on the beta branch, opt into the beta by right-clicking Day of Infamy in your Steam library. Select Properties, Betas tab, and select beta branch from the dropdown menu. There is no password required, so leave that field blank.
Join community manager and voice over director Michael Tsarouhas for our weekly livestream on the official New World Twitch channel. This week we will be beta testing Day of Infamy, with some Cooperative gameplay along with the recently implemented Firefight and Sabotage multiplayer modes.
To play on the beta branch, opt into the beta by right-clicking Day of Infamy in your Steam library. Select Properties, Betas tab, and select beta branch from the dropdown menu. There is no password required, so leave that field blank. Once you are in game, check the "In Testing" playlist from the Cooperative or Multiplayer menus to find beta servers.
Join community manager and voice over director Michael Tsarouhas for our weekly livestream on the official New World Twitch channel. This week we will be beta testing Day of Infamy, with some Cooperative gameplay along with the recently implemented Firefight and Sabotage multiplayer modes.
To play on the beta branch, opt into the beta by right-clicking Day of Infamy in your Steam library. Select Properties, Betas tab, and select beta branch from the dropdown menu. There is no password required, so leave that field blank. Once you are in game, check the "In Testing" playlist from the Cooperative or Multiplayer menus to find beta servers.
Today at 3pm EST we will be conducting a large scale testing event to help stress test new features and modes. The test will take place on the "Beta Branch" which can be opted into under Game Properties -> Betas.
We will be hosting numerous servers for this event, both multiplayer and cooperative. The multiplayer servers can be found under the "Official" section of the server browser, while the cooperative servers can be found under the "In Testing" section of its respective browser.
We are hoping for a large turn out so we can properly determine whether our servers can handle the 40 player load. If you are free to join, we hope you will accompany us for this special event!
We will be testing:
New Multiplayer Playlists
The new Battles playlist features a higher player count of up to 40 players which we hope to test for both balance and performance. The playlist features Frontline, Liberation and Offensive modes, all of which contain changes of their own.
The new Special Assignments playlist supports up to 20 players and features more tactical game modes, including the new mode Sabotage (which has been updated) as well as the introduction of the popular Insurgency game mode Firefight.
New Cooperative Game Modes and Objective Types
Stronghold and Entrenchment modes in coop have seen major changes. Stronghold now features new objective types such as destructible Flaks and Fuel Dumps, as well as Assassination Targets. Entrenchment is now more focused and intense, focusing on defending a single point at a time instead of multiple.
The cooperative servers will also be featuring the new game mode Raid, which selects 3 random objectives each round, which must be discovered and subsequently attacked in whichever order the players choose. We are looking for feedback on the mode before it's released publicly.
New Default Unit Types
Fallschirmjäger German paratroopers and Canadians are now the default units on certain maps to reflect the historical nature of these battles.
Updated Maps
We've made several level changes to many of the maps based on feedback and balance data, including Ortona, Reichswald and Bastogne.
Today at 3pm EST we will be conducting a large scale testing event to help stress test new features and modes. The test will take place on the "Beta Branch" which can be opted into under Game Properties -> Betas.
We will be hosting numerous servers for this event, both multiplayer and cooperative. The multiplayer servers can be found under the "Official" section of the server browser, while the cooperative servers can be found under the "In Testing" section of its respective browser.
We are hoping for a large turn out so we can properly determine whether our servers can handle the 40 player load. If you are free to join, we hope you will accompany us for this special event!
We will be testing:
New Multiplayer Playlists
The new Battles playlist features a higher player count of up to 40 players which we hope to test for both balance and performance. The playlist features Frontline, Liberation and Offensive modes, all of which contain changes of their own.
The new Special Assignments playlist supports up to 20 players and features more tactical game modes, including the new mode Sabotage (which has been updated) as well as the introduction of the popular Insurgency game mode Firefight.
New Cooperative Game Modes and Objective Types
Stronghold and Entrenchment modes in coop have seen major changes. Stronghold now features new objective types such as destructible Flaks and Fuel Dumps, as well as Assassination Targets. Entrenchment is now more focused and intense, focusing on defending a single point at a time instead of multiple.
The cooperative servers will also be featuring the new game mode Raid, which selects 3 random objectives each round, which must be discovered and subsequently attacked in whichever order the players choose. We are looking for feedback on the mode before it's released publicly.
New Default Unit Types
Fallschirmjäger German paratroopers and Canadians are now the default units on certain maps to reflect the historical nature of these battles.
Updated Maps
We've made several level changes to many of the maps based on feedback and balance data, including Ortona, Reichswald and Bastogne.