Watch_Dogs® 2

As if the all-seeing, all-controlling surveillance state depicted by Watch Dogs and successor Watch Dogs 2 wasn't terrifying enough—the latter's incoming portion of DLC goes darker with the idea still. Human Conditions is due March 23 on PC, and brings with it new co-op missions, new locations and three new single-player Dedsec operations. 

Bad Medicine, Caustic Progress and Automata make up the story missions—and it's the latter which includes the horrifying life-prioritising vehicles. By locking horns with Nudle (Watch Dogs 2's equivalent of Google), protagonist Marcus discovers the tech giant has created self-driving cars that employ a new biometric security system. 

By determining user's 'Life Scores', the system in essence decides whether or not vehicle passengers are worth saving in the event of a crash. Worse still, if there are multiple people involved, a hierarchical system of worth kicks in against said Life Scores. Marcus, naturally, is tasked with putting an end to this ridiculously Orwellian invention.  

Ubisoft hasn't offered any information on Caustic Progress just yet, however the DLC's Bad Medicine mission sees Marcus side with a hitman in a bid to prevent an unscrupulous businessman from ripping off the city's hospitals.

Here's some of that in motion, including details on what Human Conditions introduces by way of co-op missions: 

Watch Dogs 2's Human Conditions DLC is due March 23 on PC.

Watch_Dogs® 2 - Ubi-Elyon
Hey hackers – February is an exciting month for us, as we’ve got plenty of community activities planned for you. Check back here for updates and to get more information and details on certain events or at @watchdogsgame. Without further ado, here’s what we have in store for you:

Spoiler Stream (Feb 16th – 1 PM EST): Our next DLC, “Human Conditions,” will be available on PlayStation 4 February 21st and for Xbox One and PC users a month after. In our spoiler stream, we’ll be checking out some of the new objectives and coop challenges. Join us at twitch.tv/ubisoft for a sneak peek and a chance to win some prizes!

Close Encounters (Feb 17th-19th): Hacking is about to get even riskier. For this weekend, we've made some changes to Online Invasions. The hacking radius is smaller, and the time to pull of the hack is shorter. You'll have to pick a decent hiding spot to pull off a successful hack. Hackers will get a 25% leaderboard point boost for participating, and targets will receive a 10% boost.



Watch_Dogs 2 Screenshot Chaos Contest #WD2ChaosContest (Feb 20th)– The winner from last month’s #WD2ChaosContest will be announced on Monday, February 20th. Follow us at @watchdogsgame to find out if you’re the lucky winner.

Most Wanted Livestream (Feb 23rd): Our second monthly Most Wanted stream kicks off on Thursday, February 23rd! In these streams, Comdevs Hanny and Chase will invite a few special guests to become the “Most Wanted” bounties – and the community’s job is to hunt them down in-game. There will also be raffles to win some sweet Watch_Dogs 2 gear from UbiWorkshop, codes, and more! We’ll be making further announcements about our Most Wanted stream at our Twitter @watchdogsgame.

Human Conditions Event Challenges (Starts Feb. 27th) – Get hyped for our upcoming Human Conditions DLC with two new Ubisoft Club challenges, the first starting February 27th. The first challenge, “Kill it With Fire,” tasks you with neutralizing ten gang members with explosions. Do this, and earn the exclusive Human Conditions Event bag and, next month, the Human Conditions Event Car Skin. You do not need to have the DLC to participate in this event!



Leaderboards Reset (Starts Feb. 27th): Season 6 begins Monday, February 27th – all Leaderboards will be reset and new rewards will be added. This Season’s rewards? Check out the “Sad and Lonely” sweater and fisherman’s hat!



Capture an epic moment from one of these events? Share your best videos and screenshots at our reddit /r/watch_dogs or @watchdogsgame!
Watch_Dogs® 2 - Ubi-Elyon
Hey hackers – February is an exciting month for us, as we’ve got plenty of community activities planned for you. Check back here for updates and to get more information and details on certain events or at @watchdogsgame. Without further ado, here’s what we have in store for you:

Spoiler Stream (Feb 16th – 1 PM EST): Our next DLC, “Human Conditions,” will be available on PlayStation 4 February 21st and for Xbox One and PC users a month after. In our spoiler stream, we’ll be checking out some of the new objectives and coop challenges. Join us at twitch.tv/ubisoft for a sneak peek and a chance to win some prizes!

Close Encounters (Feb 17th-19th): Hacking is about to get even riskier. For this weekend, we've made some changes to Online Invasions. The hacking radius is smaller, and the time to pull of the hack is shorter. You'll have to pick a decent hiding spot to pull off a successful hack. Hackers will get a 25% leaderboard point boost for participating, and targets will receive a 10% boost.



Watch_Dogs 2 Screenshot Chaos Contest #WD2ChaosContest (Feb 20th)– The winner from last month’s #WD2ChaosContest will be announced on Monday, February 20th. Follow us at @watchdogsgame to find out if you’re the lucky winner.

Most Wanted Livestream (Feb 23rd): Our second monthly Most Wanted stream kicks off on Thursday, February 23rd! In these streams, Comdevs Hanny and Chase will invite a few special guests to become the “Most Wanted” bounties – and the community’s job is to hunt them down in-game. There will also be raffles to win some sweet Watch_Dogs 2 gear from UbiWorkshop, codes, and more! We’ll be making further announcements about our Most Wanted stream at our Twitter @watchdogsgame.

Human Conditions Event Challenges (Starts Feb. 27th) – Get hyped for our upcoming Human Conditions DLC with two new Ubisoft Club challenges, the first starting February 27th. The first challenge, “Kill it With Fire,” tasks you with neutralizing ten gang members with explosions. Do this, and earn the exclusive Human Conditions Event bag and, next month, the Human Conditions Event Car Skin. You do not need to have the DLC to participate in this event!



Leaderboards Reset (Starts Feb. 27th): Season 6 begins Monday, February 27th – all Leaderboards will be reset and new rewards will be added. This Season’s rewards? Check out the “Sad and Lonely” sweater and fisherman’s hat!



Capture an epic moment from one of these events? Share your best videos and screenshots at our reddit /r/watch_dogs or @watchdogsgame!
Watch_Dogs® 2 - contact@rockpapershotgun.com (Alice O'Connor)

When they kick at your front door, how you gonna come? With your hands on your head or tapping on your phone? Think on that, as Ubisoft are hinting that the future of Watch Dogs may have an interest in (ohh-oh!) London’s Brixton. The latest Watch Dogs 2 [official site] update expanded the ending cutscene with a recording of a conversation stating that hacktivist cells are bustin’ out all over, see, and it shows numbers which just so happen to be map coordinates pointing at Brixton. Yeah, I’d like to see Ubi continue the wild Hackers> homage in Merrye Olde Londonne Towne. … [visit site to read more]

Watch_Dogs® 2

So far the Watch Dogs series has dared not stray from the United States, but that may change if evidence gleaned from an updated ending to Watch Dogs 2 is anything to go by. Since this story relates to the ending of Watch Dogs 2, there are big (but not massive) spoilers below.

Ubisoft rolled out an update for the game recently, adding a bunch of new content and, as you've probably gathered, an addendum to the game's original ending. That ending comes in the form of a phone conversation, discussing how hacker group DedSec is "going global". The Middle East, South America and Europe is mentioned as headquarters for this expansion, though the most telling sign is a map coordinate displayed.

That map coordinate, 51.462014, -0.112504, happens to hit slap bang in the middle of Brixton, London. It's hardly a confirmation, but Ubisoft is known for sprinkling its games with hints of what's to come, and indeed, if DedSec is going global (ie, anywhere outside of the US), then it'd make sense for the game to go global too.

Here's the new ending by the way, in case you'd prefer not to boot the game up:

Watch_Dogs® 2

As an exaggerated snapshot of life in the 2010s, it was inevitable Watch Dogs 2 would include an Uber-like taxi company. In this alternate reality it’s called Driver San Francisco—a nod to Driver creator Ubisoft Reflections, who designed the game’s vehicle handling—and allows Marcus to make some extra money on the side as a taxi driver. Grand Theft Auto had taxi missions years ago, but there wasn’t much to them besides driving from A to B against the clock. In Watch Dogs 2 they’re more bespoke, with stories and a few surprises, and this elevates them above the usual open-world filler.

Uber is famously controversial, with stories emerging of drivers being attacked by traditional taxi drivers who feel their livelihoods are being threatened. I don’t know how accurate or widespread these stories are, but they’re common enough that Watch Dogs 2 directly references them in its ‘Just Earning a Living’ Driver mission. You pick up a guy called Roman who’s asking a lot of questions about your job, and being slightly passive aggressive about it. Then when you arrive at his chosen destination you’re ambushed by a group of armed men. It doesn’t actually say they’re disgruntled taxi drivers, but it doesn’t have to. This is a good example of how the game’s taxi missions often have unexpected, and sometimes violent, outcomes.

But others are more light-hearted. In one mission a paranoid conspiracy nut asks you follow a drone buzzing over Silicon Valley, which involves a challenging section of fast-paced off-road driving. In another a baseball coach hires you to search the local dive bars near the stadium for a star player who’s gone missing on the day of the big game. These little micro-stories are simple and throwaway, but they give the taxi missions some added personality. You’ll rush a bride to the church to get married, hunt for a stolen car, search for a programmer’s missing robot, and more. They’re little comical snippets of life in the city you don’t otherwise get a taste of in the main game, which helps flesh out the setting in an entertaining, interactive way.

Special passengers like these are referred to as VIPs, which means their journey will have dialogue, set-pieces, and often multiple objectives. But once you’ve finished all 16 of them and reached the highest Driver SF rank, you don’t have to hang up your driving gloves. Open the app and you’ll find an endless selection of randomly generated taxi missions. They’ll have certain rules like never dropping below a certain speed or taking as little damage as possible, but they’re pretty easy, making them a great way to explore the game’s beautiful, detailed recreation of the San Francisco Bay Area. As far as open worlds go, I think Watch Dogs 2 is second only to Grand Theft Auto V in terms of atmosphere, attention to detail, and world-building.

Open-world games are guilty of filler missions more than any other genre. Developers stuff their worlds with pointless tasks designed to artificially extend the game’s length or make it seem bigger than it actually is. However, Watch Dogs 2 is different—for the most part, Ubisoft makes every distraction and side mission worthwhile by giving it a hand-crafted charm. The ScoutX app, which tasks you with taking selfies next to famous landmarks and points of interest, is a great way of exploring and getting to know the city—and I love how your DedSec pals leave comments under the photos when you post them. Compare this to running around catching fluttering bits of paper or collecting feathers in Assassin’s Creed and it’s clear which one respects your time more.

And even when you’re just doing randomly generated taxi missions, the city is so stunning that there’s value in that too. It’s relaxing in the same way as something like Euro Truck Simulator, and I’ve spent a good hour just driving around and taking in the atmosphere. The Golden Gate Bridge, which is often shrouded in fog, is a remarkable sight. And although the city feels pretty small, especially compared to Grand Theft Auto V’s sprawling Los Santos, it captures the look and feel of San Francisco perfectly. I don’t think I’d enjoy being an Uber driver in real life—especially when people start spilling out of pubs and clubs and puking on your upholstery—but it’s certainly fun pretending to be one in Watch Dogs 2.

Watch_Dogs® 2 - Ubi-Elyon
In our last roundup, Sitara’s Tumblr blog had been hacked by rival hacker gang, Prime_Eight. After a brief investigation, Josh discovered that the person who had paid big bucks for the hack was a Blume employee and a member of New Dawn.

To kickstart her blog back up again for the new year, Sitara issued this:

State of the Union: I’m back. Been a lot going on around here. Got a new member, hacked a bunch of a**holes, you know the drill… Welcome to the DedSec State of the Union address.

Marcus is the new guy. Some of you might know him as Retr0. He’s another case of ctOS targeting someone incorrectly, and potentially ruining their life. Potentially. But our boy is an excellent hacker. We met while he was correcting his ctOS profile. Nice bit of work. Now he and Wrench are in the middle of an epic bromance.

Aside from recruitment, we’ve been pursuing some leads on your favorite corrupt tech giants. Most leads that come our way don’t pay out, but some… some do. And we’ve done good work.

As for our goals for the New Year? We’re hearing whispers that Nudle has some fancy s*** planned for their key note in February, so we’ll be looking into that. Also been hearing about disappearances around the old trainyards and in the homeless encampments. (If you have any info about that, please send it our way.) I’m sure we’ll unearth even more work for DedSec.

Peace out.

In which Sitara discovers a disturbing development about one of DedSec’s previous members, Benicio:

Happy New Year!

We celebrated in typical DedSec fashion: loud and proud. Pretty sure Wrench and Marcus still have hangovers. You really gotta keep hydrated, kids.

A bunch of leads poured in after our last post. We’re loving it, so keep ‘em coming. We also got a lot of questions about how we work, so I figured I’d explain a bit.

We each pick our own ops to research and then pitch them to the group. Whoever is interested joins in. Those who aren’t interested, don’t. Sometimes there’s not enough to keep more than one or two people busy on a single op, even if a lot of people want to do it. If there’s a lot of interest, and a lot to do, that’s when the whole group throws in on something. It’s different each time.

Right now Wrench is following up on the Nudle stuff. Josh picked up on some strange noises coming out of Prime_8 (the jerks). Marcus and I are following up on the disappearances. One of our own disappeared a while back, so this one hits close to home. Kid named Benny. Benicio. He’s a good guy, and not the kind to just drop off the grid without warning. All of us are really invested in this one. I’m sure you can understand why. For now it’s just Marcus and me working on it because we don’t have enough for the others to do yet.

I think we’re dealing with a couple different causes on this one. The disappearances are too random. Whoever is taking the homeless isn’t the same person (or people) taking tech savvy college kids. I’m betting on something sketchy with one of the tech giants. Marcus is betting on the mafia. Could be both. Or neither.

For those of you who keep sending us messages saying it’s The Shuffler, or The Hook, or Bigfoot… please stop. Those are urban legends and just waste our time.

Again, happy New Year, guys! Here’s to 2017 being a good one.

A photo of ex-DedSec member, Benny and Ai Li, taken in 2016:



Sitara’s getting pretty sick of disenfranchisement:

#NoMoreLies

Josh stumbled on something really interesting while he was looking into Prime_Eight’s police file. Looks like the PD has been suppressing reports of a fatal shooting. Cop shot an unarmed black kid. A witness recorded it on their cell phone, which the cops of course confiscated for evidence.

You’d think this would be a huge f!@#$%$ deal, but someone over at WKZ massively edited the released footage and most of the other media outlets don’t seem to know about it. It looks like ctOS flagged the vic (Mike Nassan) as high threat. Just like they flagged Marcus. And just like with Marcus, so far we aren’t finding any actual evidence of dangerous behavior in the boy’s background. We won’t know more until we get a hold of the rest of that footage—and trust me, we will—but it looks like a cover-up.

This can’t stand. We can’t let it stand.



Because the truth matters.

Hacker Group Exposes Police Shooting

The released footage shows a police officer approaching a young African American man identified as Mike Nassan. The encounter quickly escalated with the officer throwing the young man to the ground and the young man pushing the police officer in return. There were two shots fired and paramedics said the young man was dead before they arrived on the scene.

Amidst accusations of corruption, the police department released a statement declaring they “deeply regret this tragic event” and they offer their heartfelt “sympathy to the young man’s family and community.” They refuse to release the name of the officer involved.

DedSec claims the death was a result of poor police training, which allowed the incident to escalate, and erroneous ctOS information. Nassan was apparently marked as a high risk criminal in his ctOS profile, although there is no record of him committing any crime and, indeed, he appears to have been a promising high school athlete. The hacker group claims the police officer was primed to consider Nassan a threat because of the ctOS profile.

------------

Mysterious Disappearances Haunt Oakland

It’s been a year since Richard Jackson disappeared and still we have no new information, just more disappearances. The young man was reported missing in January 2016 by his girlfriend, Seema Mashruwana, who herself went missing four months later. A well-known street artist, she was last seen working near the train tunnels in south-east Oakland. Two other members of the same social circle have also disappeared.

Were all of these young adults kidnapped? Is this all some elaborate hoax? Friends and family are bewildered. Mariana Jackson, Richard’s mother, says she “just wants to know what happened” even if it turns out her son is dead. “There’s no closure,” she says, “and you find yourself wondering all the time if he’s okay. If he’s hurting…”

Wrench takes over the blog …

IT’S REAL!

THE SHUFFLER IS REAL! Don’t let Sitara FOOL you.

Okay. Sitara told you all about Benny, right? College kid. SMART. Bit of a doofus. All around great DedSec member. He disappeared. DISAPPEARED! And so did his BEST BUDDIES. Him and three other kids. The Shuffler 4.

I KNOW he was looking into the Shuffler when he disappeared. He was KEEPINg NOTES and making MAPS of the CITY and s @#$. We STILL have his computer with some of his files. Kid encrypted them pretty good, but I’m SURE we’ll find some INTERESTING s@#$ in there.

Some people are saying it’s just a bunch of flakey kids RUNNING AWAY and they’ll show up again. Well, they WON’T. Not unless we find them! I mean, shit. Even THEIR FAMILIES are GIVING UP on them now. We went to Benny’s FUNERAL. They didn’t even have a body!

The TRUTH is out there, and we’re gonna FIND IT.

For updates and content from Sitara, you can follow her DedSec Hackerspace Tumblr blog directly (please note that it is in English only).

As always, feel free to create your own DedSec-inspired art and messages using our DEDSEC_DESIGNS kits and share them with us using hashtags #DedSecCreations or #JoinDedSec.
Watch_Dogs® 2 - Ubi-Elyon
In our last roundup, Sitara’s Tumblr blog had been hacked by rival hacker gang, Prime_Eight. After a brief investigation, Josh discovered that the person who had paid big bucks for the hack was a Blume employee and a member of New Dawn.

To kickstart her blog back up again for the new year, Sitara issued this:

State of the Union: I’m back. Been a lot going on around here. Got a new member, hacked a bunch of a**holes, you know the drill… Welcome to the DedSec State of the Union address.

Marcus is the new guy. Some of you might know him as Retr0. He’s another case of ctOS targeting someone incorrectly, and potentially ruining their life. Potentially. But our boy is an excellent hacker. We met while he was correcting his ctOS profile. Nice bit of work. Now he and Wrench are in the middle of an epic bromance.

Aside from recruitment, we’ve been pursuing some leads on your favorite corrupt tech giants. Most leads that come our way don’t pay out, but some… some do. And we’ve done good work.

As for our goals for the New Year? We’re hearing whispers that Nudle has some fancy s*** planned for their key note in February, so we’ll be looking into that. Also been hearing about disappearances around the old trainyards and in the homeless encampments. (If you have any info about that, please send it our way.) I’m sure we’ll unearth even more work for DedSec.

Peace out.

In which Sitara discovers a disturbing development about one of DedSec’s previous members, Benicio:

Happy New Year!

We celebrated in typical DedSec fashion: loud and proud. Pretty sure Wrench and Marcus still have hangovers. You really gotta keep hydrated, kids.

A bunch of leads poured in after our last post. We’re loving it, so keep ‘em coming. We also got a lot of questions about how we work, so I figured I’d explain a bit.

We each pick our own ops to research and then pitch them to the group. Whoever is interested joins in. Those who aren’t interested, don’t. Sometimes there’s not enough to keep more than one or two people busy on a single op, even if a lot of people want to do it. If there’s a lot of interest, and a lot to do, that’s when the whole group throws in on something. It’s different each time.

Right now Wrench is following up on the Nudle stuff. Josh picked up on some strange noises coming out of Prime_8 (the jerks). Marcus and I are following up on the disappearances. One of our own disappeared a while back, so this one hits close to home. Kid named Benny. Benicio. He’s a good guy, and not the kind to just drop off the grid without warning. All of us are really invested in this one. I’m sure you can understand why. For now it’s just Marcus and me working on it because we don’t have enough for the others to do yet.

I think we’re dealing with a couple different causes on this one. The disappearances are too random. Whoever is taking the homeless isn’t the same person (or people) taking tech savvy college kids. I’m betting on something sketchy with one of the tech giants. Marcus is betting on the mafia. Could be both. Or neither.

For those of you who keep sending us messages saying it’s The Shuffler, or The Hook, or Bigfoot… please stop. Those are urban legends and just waste our time.

Again, happy New Year, guys! Here’s to 2017 being a good one.

A photo of ex-DedSec member, Benny and Ai Li, taken in 2016:



Sitara’s getting pretty sick of disenfranchisement:

#NoMoreLies

Josh stumbled on something really interesting while he was looking into Prime_Eight’s police file. Looks like the PD has been suppressing reports of a fatal shooting. Cop shot an unarmed black kid. A witness recorded it on their cell phone, which the cops of course confiscated for evidence.

You’d think this would be a huge f!@#$%$ deal, but someone over at WKZ massively edited the released footage and most of the other media outlets don’t seem to know about it. It looks like ctOS flagged the vic (Mike Nassan) as high threat. Just like they flagged Marcus. And just like with Marcus, so far we aren’t finding any actual evidence of dangerous behavior in the boy’s background. We won’t know more until we get a hold of the rest of that footage—and trust me, we will—but it looks like a cover-up.

This can’t stand. We can’t let it stand.



Because the truth matters.

Hacker Group Exposes Police Shooting

The released footage shows a police officer approaching a young African American man identified as Mike Nassan. The encounter quickly escalated with the officer throwing the young man to the ground and the young man pushing the police officer in return. There were two shots fired and paramedics said the young man was dead before they arrived on the scene.

Amidst accusations of corruption, the police department released a statement declaring they “deeply regret this tragic event” and they offer their heartfelt “sympathy to the young man’s family and community.” They refuse to release the name of the officer involved.

DedSec claims the death was a result of poor police training, which allowed the incident to escalate, and erroneous ctOS information. Nassan was apparently marked as a high risk criminal in his ctOS profile, although there is no record of him committing any crime and, indeed, he appears to have been a promising high school athlete. The hacker group claims the police officer was primed to consider Nassan a threat because of the ctOS profile.

------------

Mysterious Disappearances Haunt Oakland

It’s been a year since Richard Jackson disappeared and still we have no new information, just more disappearances. The young man was reported missing in January 2016 by his girlfriend, Seema Mashruwana, who herself went missing four months later. A well-known street artist, she was last seen working near the train tunnels in south-east Oakland. Two other members of the same social circle have also disappeared.

Were all of these young adults kidnapped? Is this all some elaborate hoax? Friends and family are bewildered. Mariana Jackson, Richard’s mother, says she “just wants to know what happened” even if it turns out her son is dead. “There’s no closure,” she says, “and you find yourself wondering all the time if he’s okay. If he’s hurting…”

Wrench takes over the blog …

IT’S REAL!

THE SHUFFLER IS REAL! Don’t let Sitara FOOL you.

Okay. Sitara told you all about Benny, right? College kid. SMART. Bit of a doofus. All around great DedSec member. He disappeared. DISAPPEARED! And so did his BEST BUDDIES. Him and three other kids. The Shuffler 4.

I KNOW he was looking into the Shuffler when he disappeared. He was KEEPINg NOTES and making MAPS of the CITY and s @#$. We STILL have his computer with some of his files. Kid encrypted them pretty good, but I’m SURE we’ll find some INTERESTING s@#$ in there.

Some people are saying it’s just a bunch of flakey kids RUNNING AWAY and they’ll show up again. Well, they WON’T. Not unless we find them! I mean, shit. Even THEIR FAMILIES are GIVING UP on them now. We went to Benny’s FUNERAL. They didn’t even have a body!

The TRUTH is out there, and we’re gonna FIND IT.

For updates and content from Sitara, you can follow her DedSec Hackerspace Tumblr blog directly (please note that it is in English only).

As always, feel free to create your own DedSec-inspired art and messages using our DEDSEC_DESIGNS kits and share them with us using hashtags #DedSecCreations or #JoinDedSec.
Watch_Dogs® 2 - Ubi-Elyon


This patch introduces several free content updates, tweaks to online gameplay, improvements, and bug fixes and will be pushed to all platforms soon. It will also prepare the San Francisco Bay Area for the arrival of the Human Conditions DLC.

Because the Bay Area is very large, this patch is pretty hefty. As all of our online activities take place in a seamless world, we need to make sure everyone has the update so that we don’t split the community. The patch will be about 10 GB on both PS4 and XB1, and 14 GB on PC (PC-specific updates in this patch can be found at the bottom of the article).

As a final note, we’d like to add that all present and future online DLC content is available in Guest Mode. If you don’t own the DLC, but your friend does, you can experience that content with them by having them invite you through the multiplayer app.

Now, on to the free updates, gameplay tweaks, improvements, and bug fixes included in this patch:

New Content and Features

New Dances – Marcus loves to get down to his favorite tunes, and we thought it was unfair that he only had one move to express himself. We’ve added new variations to his dance emote that can be triggered by wearing different types of clothing.

New Emotes – We’ve added two new emotes, Mock and Laughing, to give you more ways to communicate with other players. Just try not to, you know, be too much of a jerk about it.

New Clothing – Speaking of expressing yourself, we’ve added 12 new clothing items across various shops, and 4 DedSec clothing items. Feel free to turn your swag on accordingly.



New Ubisoft Club Rewards (For Honor & Ghost Recon: Wildlands)– Two new outfits will be available in the Ubisoft Club, featuring designs celebrating the upcoming For Honor and Ghost Recon: Wildlands games.



Bounty Hunter Respawn – We want to keep you in the fight a little longer. As a hunter, you’ll now be able to respawn once if killed while in pursuit of a target. You’ll respawn a safe distance away to rejoin the chase, should you choose that option.

Narrative – Without spoiling all of the fun in the patch notes, we’ll just say that if you’ve finished the story you should replay the last mission to watch a little extra something at the end.

Tweaks & Balancing;
Leaderboards

We realized the leaderboard interface and user experience was not optimal, and some players were confused about how it works. For example, some people wonder why their rankings are reset - it’s because there’s a new Season every 3 weeks with new rewards to win. You can read this blog post explaining the leaderboard system in detail, but here’s what we’ve done to improve the overall experience:

• An end-of-season debrief message will display when you open the app for the first time after the season ends. It will show the rank you’ve achieved and the reward you earned for that Season.

o There will also be a notification in your phone when the Season ends

• We’ve also reworked the overall clarity and legibility of the Leaderboard App. We’d be here all day if we listed every specific tweak, but you should see a noticeable improvement.

Multiplayer

[Online Invasions] Display Online Invasion download zone before it begins – We want the hacker to be able to visualize the download zone when the attack is initiated. This will give the hacker a tool to be more strategic in their approach, helping to further balance the mode.

[Online Invasions] No more Online Invasion radius trolling – Previously, hackers could pop in and out of the search radius without penalty to avoid being detected by the victim. This is a frustrating loophole that we’ve closed by adding a decreasing delay to return to the zone each time the hacker exits the radius (or goes into the water).

[Bounty Hunter] Reduced co-op respawn advantage in Bounty Hunter – We applied the same respawn timer to Bounty Hunter targets that is present in Co-Op Missions. This should make the gameplay more balanced when there are two targets.

[Bounty Hunter] Removed escape disadvantage for targets in Bounty Hunter – The police AI are no longer given the last known position of the target when a hunter enters their session. Previously, this made it very difficult to escape the police in this mode. Escape time has also been reduced once the target loses line-of-sight from their pursuers.

We nerfed shotties – We discovered through extensive playtesting and data analysis that automatic shotguns were overpowered in PvP modes. We’ve reduced the effective range to 40m to make it function more like an actual shotgun instead of a medium-range random sniper headshot generator. This adjustment also affects single player gameplay.

IED/ElectroShock Notifications – You’ll hear a small noise when approaching either of these devices if they were placed by another player. You’ll still probably die if you’re close enough to hear it, but at least you’ll know what happened.

Hackerspace camping addressed – It was possible for a player to barricade themselves in the shop adjacent to the SF Hackerspace since there’s only one entrance. Objects, a junction box and camera have been added to this area to minimize camping.

Other

Shooting polish – We’ve made numerous improvements to the feel of shooting in the game, but nothing that impacts gameplay. Improved recoil experience, tweaks to bullet tracers, sound improvements, and more. Let us know what you think.

Improved Car On Demand – Car on Demand vehicles will now spawn closer and in more convenient locations. Additionally, they’ll no longer spawn in redzones or mission layouts.

Bug Fixes & Performance

Stability / Crashs / Performance

• Improved performance and stability

AI

• When honking behind a car in the road, the car will switch lanes if there’s enough room

• Bug fix for AI sometimes entering wrong state of combat a non-lethal takedown

Game Systems

• Fixed an issue where the Bounty Hunter in the Bounty event would not be rewarded followers if the event was cancelled

• Fixed an issue where the player could get stuck inside the boats if he was hijacked by another player

• Fixed numerous edge-case scenarios where the player could fall under the map

• Fixed an issue where the Auto-Hack bullets would not always work as intended

• Fixed an issue where some of the hacking options became momentarily unavailable after distracting a civilian

• Using the Mass Vehicle Hack as a car passenger will now clear the way in front of the driving player

• Tweaks on controllers trigger ratios for vehicle acceleration

• Fixed minor graphical issues on some vehicles

Missions

• Fixed an issue where the introduction cinematic would not play when replaying operation W4tched

• Fixed a problem that made it possible to order a car on the barge in operation Shanghaied

Localization

• Multiple Localization fixes

Online

• Exploit : Fixed an issue that allowed players to hack vehicles without consuming Botnets

• Exploit : Fixed an issue that allowed coop partners to reveal the location of the hacker in specific conditions

• Multiple Leaderboard Fixes

Side Activities

• Fixed a visual issue with circuit terminal path visual in the Greenhouses Coop mission layout

• Fixed an issue that prevented some users from completing the side operation Zodiac Killer

• Fixed an edge case issue where a prisoner in a specific coop mission couldn’t be freed

World / 3D / Graphics / HUD / Menus

• Fixed an issue where two specific pairs of pants in the Stach & Vine shop (Corsaire - Blanc + Cendre) were not added to the inventory after purchasing

• Fixed collision issues in Alcatraz

• Fixed numerous minor graphic issues in the world

• Fixed multiple HUD and interface related issues

• A ton of world issues fixed. (Out of map, misplaced items, floating, etc.)

PC-Specific Updates

[/b] – This patch adds new Post-Process Anti-Aliasing mode – SMAA T2x, improved version of SMAA with a temporal component. As SMAA T2x uses temporal techniques, it doesn’t work with Temporal Filtering turned on.• [/b] – This patch adds a new video option that allows you to turn off dynamic particles, like leaves and effects of bullet hits.• [Controls Options] Camera auto-centering – This patch adds two new mouse & keyboard options that allow you to turn off camera auto-centering while driving and sprinting. Some default bindings were changed: [F9] and [F10] are now used for Mock and Laugh emotes. Song Sneak action is now assigned on [Backspace], and Tutorial action is assigned on [Home].• Fixed various minor issues with flickering, multi-monitor modes, UI, text and gamepad controls.If you continue to experience any of these or other issues, please report on the official forums or contact us directly via customer support.
Watch_Dogs® 2 - Ubi-Elyon


This patch introduces several free content updates, tweaks to online gameplay, improvements, and bug fixes and will be pushed to all platforms soon. It will also prepare the San Francisco Bay Area for the arrival of the Human Conditions DLC.

Because the Bay Area is very large, this patch is pretty hefty. As all of our online activities take place in a seamless world, we need to make sure everyone has the update so that we don’t split the community. The patch will be about 10 GB on both PS4 and XB1, and 14 GB on PC (PC-specific updates in this patch can be found at the bottom of the article).

As a final note, we’d like to add that all present and future online DLC content is available in Guest Mode. If you don’t own the DLC, but your friend does, you can experience that content with them by having them invite you through the multiplayer app.

Now, on to the free updates, gameplay tweaks, improvements, and bug fixes included in this patch:

New Content and Features

New Dances – Marcus loves to get down to his favorite tunes, and we thought it was unfair that he only had one move to express himself. We’ve added new variations to his dance emote that can be triggered by wearing different types of clothing.

New Emotes – We’ve added two new emotes, Mock and Laughing, to give you more ways to communicate with other players. Just try not to, you know, be too much of a jerk about it.

New Clothing – Speaking of expressing yourself, we’ve added 12 new clothing items across various shops, and 4 DedSec clothing items. Feel free to turn your swag on accordingly.



New Ubisoft Club Rewards (For Honor & Ghost Recon: Wildlands)– Two new outfits will be available in the Ubisoft Club, featuring designs celebrating the upcoming For Honor and Ghost Recon: Wildlands games.



Bounty Hunter Respawn – We want to keep you in the fight a little longer. As a hunter, you’ll now be able to respawn once if killed while in pursuit of a target. You’ll respawn a safe distance away to rejoin the chase, should you choose that option.

Narrative – Without spoiling all of the fun in the patch notes, we’ll just say that if you’ve finished the story you should replay the last mission to watch a little extra something at the end.

Tweaks & Balancing;
Leaderboards

We realized the leaderboard interface and user experience was not optimal, and some players were confused about how it works. For example, some people wonder why their rankings are reset - it’s because there’s a new Season every 3 weeks with new rewards to win. You can read this blog post explaining the leaderboard system in detail, but here’s what we’ve done to improve the overall experience:

• An end-of-season debrief message will display when you open the app for the first time after the season ends. It will show the rank you’ve achieved and the reward you earned for that Season.

o There will also be a notification in your phone when the Season ends

• We’ve also reworked the overall clarity and legibility of the Leaderboard App. We’d be here all day if we listed every specific tweak, but you should see a noticeable improvement.

Multiplayer

[Online Invasions] Display Online Invasion download zone before it begins – We want the hacker to be able to visualize the download zone when the attack is initiated. This will give the hacker a tool to be more strategic in their approach, helping to further balance the mode.

[Online Invasions] No more Online Invasion radius trolling – Previously, hackers could pop in and out of the search radius without penalty to avoid being detected by the victim. This is a frustrating loophole that we’ve closed by adding a decreasing delay to return to the zone each time the hacker exits the radius (or goes into the water).

[Bounty Hunter] Reduced co-op respawn advantage in Bounty Hunter – We applied the same respawn timer to Bounty Hunter targets that is present in Co-Op Missions. This should make the gameplay more balanced when there are two targets.

[Bounty Hunter] Removed escape disadvantage for targets in Bounty Hunter – The police AI are no longer given the last known position of the target when a hunter enters their session. Previously, this made it very difficult to escape the police in this mode. Escape time has also been reduced once the target loses line-of-sight from their pursuers.

We nerfed shotties – We discovered through extensive playtesting and data analysis that automatic shotguns were overpowered in PvP modes. We’ve reduced the effective range to 40m to make it function more like an actual shotgun instead of a medium-range random sniper headshot generator. This adjustment also affects single player gameplay.

IED/ElectroShock Notifications – You’ll hear a small noise when approaching either of these devices if they were placed by another player. You’ll still probably die if you’re close enough to hear it, but at least you’ll know what happened.

Hackerspace camping addressed – It was possible for a player to barricade themselves in the shop adjacent to the SF Hackerspace since there’s only one entrance. Objects, a junction box and camera have been added to this area to minimize camping.

Other

Shooting polish – We’ve made numerous improvements to the feel of shooting in the game, but nothing that impacts gameplay. Improved recoil experience, tweaks to bullet tracers, sound improvements, and more. Let us know what you think.

Improved Car On Demand – Car on Demand vehicles will now spawn closer and in more convenient locations. Additionally, they’ll no longer spawn in redzones or mission layouts.

Bug Fixes & Performance

Stability / Crashs / Performance

• Improved performance and stability

AI

• When honking behind a car in the road, the car will switch lanes if there’s enough room

• Bug fix for AI sometimes entering wrong state of combat a non-lethal takedown

Game Systems

• Fixed an issue where the Bounty Hunter in the Bounty event would not be rewarded followers if the event was cancelled

• Fixed an issue where the player could get stuck inside the boats if he was hijacked by another player

• Fixed numerous edge-case scenarios where the player could fall under the map

• Fixed an issue where the Auto-Hack bullets would not always work as intended

• Fixed an issue where some of the hacking options became momentarily unavailable after distracting a civilian

• Using the Mass Vehicle Hack as a car passenger will now clear the way in front of the driving player

• Tweaks on controllers trigger ratios for vehicle acceleration

• Fixed minor graphical issues on some vehicles

Missions

• Fixed an issue where the introduction cinematic would not play when replaying operation W4tched

• Fixed a problem that made it possible to order a car on the barge in operation Shanghaied

Localization

• Multiple Localization fixes

Online

• Exploit : Fixed an issue that allowed players to hack vehicles without consuming Botnets

• Exploit : Fixed an issue that allowed coop partners to reveal the location of the hacker in specific conditions

• Multiple Leaderboard Fixes

Side Activities

• Fixed a visual issue with circuit terminal path visual in the Greenhouses Coop mission layout

• Fixed an issue that prevented some users from completing the side operation Zodiac Killer

• Fixed an edge case issue where a prisoner in a specific coop mission couldn’t be freed

World / 3D / Graphics / HUD / Menus

• Fixed an issue where two specific pairs of pants in the Stach & Vine shop (Corsaire - Blanc + Cendre) were not added to the inventory after purchasing

• Fixed collision issues in Alcatraz

• Fixed numerous minor graphic issues in the world

• Fixed multiple HUD and interface related issues

• A ton of world issues fixed. (Out of map, misplaced items, floating, etc.)

PC-Specific Updates

[/b] – This patch adds new Post-Process Anti-Aliasing mode – SMAA T2x, improved version of SMAA with a temporal component. As SMAA T2x uses temporal techniques, it doesn’t work with Temporal Filtering turned on.• [/b] – This patch adds a new video option that allows you to turn off dynamic particles, like leaves and effects of bullet hits.• [Controls Options] Camera auto-centering – This patch adds two new mouse & keyboard options that allow you to turn off camera auto-centering while driving and sprinting. Some default bindings were changed: [F9] and [F10] are now used for Mock and Laugh emotes. Song Sneak action is now assigned on [Backspace], and Tutorial action is assigned on [Home].• Fixed various minor issues with flickering, multi-monitor modes, UI, text and gamepad controls.If you continue to experience any of these or other issues, please report on the official forums or contact us directly via customer support.
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