Jalopy - Reel Big Kris
Hello everyone,

We must welcome everyone who has joined us over the last several days during the Steam summer sale. I'd also like to give a thank you to those who have been helping out our new players by answering questions in the forum.

I wanted to let everyone know that we are planning to increase the price for Jalopy slightly shortly after the Steam Summer sale. This will be the final price of the game and there will be no more price increases after this... This also means there will be no price increase for the games full game launch.

Of course, if you bought the game already, you of course don't need to pay any extra! I didn't think I would need to mention this but I believe I will still get this question via email a few times :)

There are several reasons to initiate a price increase, but one of the biggest reasons is to maximize the games presence when it does launch as a full game. It's all very boring behind the scenes strategy to help market the game and is part of the less interesting side of game development, but I hope that many of you understand as it will allow us to reach more players and hope to sustain a good future for us even after the games full release.

As promised in the Early Access questions, I said that I would let everyone know if a price increase was planned to happen. It's not an easy job to value and price your game (in fact this is the most difficult thing to do in order to value the worth of something you have worked on!).

Thank you to everyone who has bought the game so far and helped support us. We hope that you've enjoyed the game so far and continue to support us by leaving questions and engaging in the forums.

Now, regarding the actual development!

Right now Greg is working on bringing back the Uncle, but also looking at Steering Wheel Support as well. Sorry this post isn't very development heavy, it's more of an admin related post. We''ll get to the more exciting side of Games development very soon and show off new things within the next few weeks!

Update 7th July 2017:
The price Increase is now live.
Jalopy - RapheePlays
Hello everyone,

We must welcome everyone who has joined us over the last several days during the Steam summer sale. I'd also like to give a thank you to those who have been helping out our new players by answering questions in the forum.

I wanted to let everyone know that we are planning to increase the price for Jalopy slightly shortly after the Steam Summer sale. This will be the final price of the game and there will be no more price increases after this... This also means there will be no price increase for the games full game launch.

Of course, if you bought the game already, you of course don't need to pay any extra! I didn't think I would need to mention this but I believe I will still get this question via email a few times :)

There are several reasons to initiate a price increase, but one of the biggest reasons is to maximize the games presence when it does launch as a full game. It's all very boring behind the scenes strategy to help market the game and is part of the less interesting side of game development, but I hope that many of you understand as it will allow us to reach more players and hope to sustain a good future for us even after the games full release.

As promised in the Early Access questions, I said that I would let everyone know if a price increase was planned to happen. It's not an easy job to value and price your game (in fact this is the most difficult thing to do in order to value the worth of something you have worked on!).

Thank you to everyone who has bought the game so far and helped support us. We hope that you've enjoyed the game so far and continue to support us by leaving questions and engaging in the forums.

Now, regarding the actual development!

Right now Greg is working on bringing back the Uncle, but also looking at Steering Wheel Support as well. Sorry this post isn't very development heavy, it's more of an admin related post. We''ll get to the more exciting side of Games development very soon and show off new things within the next few weeks!

Update 7th July 2017:
The price Increase is now live.
Jalopy - Reel Big Kris
Hello everyone,

Some major fixes today which fix a progress stopping bug which was introduced in the last update. We'd like to thank everyone who has taken the time to let us know about this and helped us locate it. You guys are awesome!

Other additions and changes have been based on the weight of the car, this includes fixes to the digital dash, weight effecting tyre grip as well as the acceleration of your vehicle.

I hope the awful headline now makes a bit more sense... Sorry about that

The full change log is below!

Build 0.83
  • Fixed index issue with the User Manual
  • Digital Dash now updates weight icon correctly
  • Digital Dash weight alert values increased
  • Fixed issue where more weight on the car actually made it accelerate faster...
  • Increased effective of total car weight on tyre grip by 10x (more tyre grip when carrying heavier cargo)
  • Car Weight reduction to acceleration increased by 10x (cargo weight now greatly reduces acceleration)
  • Car weight now affects acceleration performance incrementally, based on the base power of the installed engine (i.e. if you have an old, broken engine, weight will be even more of an issue than if you had a sweet engine fully repaired)
  • Fuel mix now affects engine audio
  • Engine condition now affects engine audio
  • Cursor off in the pause menu now works
  • Fixed issue with ignition coils going below 0 condition.
  • Fixed text delay on Motel owner
  • Fixed baskets leaving two items in the basket when trying to bulk sell
  • fuel can should now close it's lid after refueling it
  • moved 2-stroke, fuel cans, car jacks, crowbars, water & buckets over to the new pricing system
  • Fixed border typo : "you will be charged" to "You will be charged" (thanks "that guy")

Build 0.831
  • Removed old price tag for tyre repair kit
  • Fixed soft lock with border guards searching cars without a roof rack
  • Fixed some more delays in dialogue text
  • Fixed car shaking when failing to start ignition

As always, let us know if you spot any bugs! Thanks everyone and we hope you enjoy this update.
Jalopy - RapheePlays
Hello everyone,

Some major fixes today which fix a progress stopping bug which was introduced in the last update. We'd like to thank everyone who has taken the time to let us know about this and helped us locate it. You guys are awesome!

Other additions and changes have been based on the weight of the car, this includes fixes to the digital dash, weight effecting tyre grip as well as the acceleration of your vehicle.

I hope the awful headline now makes a bit more sense... Sorry about that

The full change log is below!

Build 0.83
  • Fixed index issue with the User Manual
  • Digital Dash now updates weight icon correctly
  • Digital Dash weight alert values increased
  • Fixed issue where more weight on the car actually made it accelerate faster...
  • Increased effective of total car weight on tyre grip by 10x (more tyre grip when carrying heavier cargo)
  • Car Weight reduction to acceleration increased by 10x (cargo weight now greatly reduces acceleration)
  • Car weight now affects acceleration performance incrementally, based on the base power of the installed engine (i.e. if you have an old, broken engine, weight will be even more of an issue than if you had a sweet engine fully repaired)
  • Fuel mix now affects engine audio
  • Engine condition now affects engine audio
  • Cursor off in the pause menu now works
  • Fixed issue with ignition coils going below 0 condition.
  • Fixed text delay on Motel owner
  • Fixed baskets leaving two items in the basket when trying to bulk sell
  • fuel can should now close it's lid after refueling it
  • moved 2-stroke, fuel cans, car jacks, crowbars, water & buckets over to the new pricing system
  • Fixed border typo : "you will be charged" to "You will be charged" (thanks "that guy")

Build 0.831
  • Removed old price tag for tyre repair kit
  • Fixed soft lock with border guards searching cars without a roof rack
  • Fixed some more delays in dialogue text
  • Fixed car shaking when failing to start ignition

As always, let us know if you spot any bugs! Thanks everyone and we hope you enjoy this update.
Jalopy - Reel Big Kris
Hello everyone,

A new update has just gone live which predominately fixes some of the low FPS some machines are having. Be warned, that if you have all effects on, high traffic, enabled mirrors, this can impact your performance. So if you are still experiencing low FPS, please do try changing the settings in the options menu.

There are a few changes to the ignition coil, border patrol and how you interact with the world with regards to bad driving and disturbing motel guests!

Full change log below!

Build 0826
- Ignition Coil ignition time increased by 5x
- Fixed issue with ignition coil damage not changing their performance
- Ignition Coil ignition time increased by 10x, 5x, 2.5x based on condition
- Improved top speed of squash engines
- Border Guards now search roof inventory
- Players now fined for taking stolen goods through border checkpoints
- Players now fined at border checkpoints for dangerous driving
- Fines no longer display on the car window
- Harrassing motel guests now increases the chance of border guards searching players vehicles
- Border Guards now search baskets
- Uncle Walk speed up
- Added Uncle footstep audio
- Fixed Uncle facial animation issues on lower graphical settings
- Added Car Registration details to the user manual (Reg number, reg location, reg date - all unique to each player).
- Fixed issue with home garage fuel tank fuel changing
- Fixed mesh misalignment of the replacement door
- Added lock shake when picking up wooden boxes
- Increased dialogue box size
- Fixed text issue in the User Manual
- Optimisation : moved car shadows to GPU
- Optimisation : Stored camera references in the new handling system

Build - 0.827
- Fixed falling through environment issue in Bulgaria (0-0_05)
- Fixed Uncle animation issue
- Fixed Uncle spinning during tutorial
- Cleaned up dialogue transitions
- Increased player mass to lower sliding
- Uncle now correctly leaves car at start of tutorial again

If you come across any issues, do let us know in the forums!
Jalopy - RapheePlays
Hello everyone,

A new update has just gone live which predominately fixes some of the low FPS some machines are having. Be warned, that if you have all effects on, high traffic, enabled mirrors, this can impact your performance. So if you are still experiencing low FPS, please do try changing the settings in the options menu.

There are a few changes to the ignition coil, border patrol and how you interact with the world with regards to bad driving and disturbing motel guests!

Full change log below!

Build 0826
- Ignition Coil ignition time increased by 5x
- Fixed issue with ignition coil damage not changing their performance
- Ignition Coil ignition time increased by 10x, 5x, 2.5x based on condition
- Improved top speed of squash engines
- Border Guards now search roof inventory
- Players now fined for taking stolen goods through border checkpoints
- Players now fined at border checkpoints for dangerous driving
- Fines no longer display on the car window
- Harrassing motel guests now increases the chance of border guards searching players vehicles
- Border Guards now search baskets
- Uncle Walk speed up
- Added Uncle footstep audio
- Fixed Uncle facial animation issues on lower graphical settings
- Added Car Registration details to the user manual (Reg number, reg location, reg date - all unique to each player).
- Fixed issue with home garage fuel tank fuel changing
- Fixed mesh misalignment of the replacement door
- Added lock shake when picking up wooden boxes
- Increased dialogue box size
- Fixed text issue in the User Manual
- Optimisation : moved car shadows to GPU
- Optimisation : Stored camera references in the new handling system

Build - 0.827
- Fixed falling through environment issue in Bulgaria (0-0_05)
- Fixed Uncle animation issue
- Fixed Uncle spinning during tutorial
- Cleaned up dialogue transitions
- Increased player mass to lower sliding
- Uncle now correctly leaves car at start of tutorial again

If you come across any issues, do let us know in the forums!
Jalopy - contact@rockpapershotgun.com (Philippa Warr)

Priscillaaaaaaaaaaa!

I’l admit I entirely forgot that Jalopy [official site] getting a Turkey update meant the country and not, e.g. the bird. I was conjuring up all kinds of adventures I could take a turkey on while we played the roadtrip ‘n’ car maintenance adventure. Just me and my feathery friend, the wind in our wings, the radio set to some bangin’ choons, the turkey in charge of map reading… The turkey is called Priscilla and has replaced Jalopy’s Uncle character in my head.

In the real version of this update that doesn’t involve Priscilla and me Thelma and Louising it off a cliff or doing Carpool Karaoke, the Turkey update has added that country as a new environment/route in the game. Behold the trailer! … [visit site to read more]

Jalopy - Reel Big Kris


Hello everyone, today marks the release of the Turkey update which acts as our final destination for map content in Jalopy. It’s been quite a journey and we are now towards the final stretch for full release. Greg is already working on the next content update and is looking at The Uncle, achievements, wheel input etc.

The Turkey update has been in the Testing branch for a little while and I’d like to take this time to thank everyone who was involved! You guys are awesome and have really helped us by reporting bugs in the forum or directly via Greg’s tumblr blog (http://minskworks.tumblr.com/)

So what’s in the update? There’s a massive change log at the bottom of this announcement which details all the changes that happened between the last public release and the Turkey update. We believe this is probably our largest update of bug fixes to date and hope we’ve eliminated quite a few issues. We’ll highlight some of the major changes below:

Turkey map
The biggest addition to this update is the addition of Turkey. To celebrate the launch of this we created a new trailer which shows a portion of the Turkey route
https://www.youtube.com/watch?v=Fv15ALcU320

The Official Jalopy Sound Track
Jeremy Warmsley has been outputting some tremendous music for Jalopy and we feel that he has captured the games tone perfectly. Two new tracks are a part of this update and can be listened to in game right now!

There are currently no plans to produce any additional music, so we felt it was the right time to release the full sound track on Steam.

http://store.steampowered.com/app/646780/Jalopy__Soundtrack

The soundtrack in game has an audio effect which makes it sound as though it's coming from the old speakers of a Laika 601 Deluxe. The soundtrack however has crisp high quality effects which do not have any audio effects applied to them. We are considering updating the soundtrack in the future to include additional tracks which replicate the laika 601 Deluxe's audio effects. let us know if this is something you want included as an update to the soundtrack!

Track listing below:

01 Meinen Laika
02 Lange Reise
03 Dresdner Automobilclub
04 Harmonikatalas
05 Krugovi
06 Dunaújváros Daytripping
07 Let's Go For A Drive
07 Plazhen Tants
09 Kalkan
10 Balkan Girl I Love You!
11 Yuva Hatıraları
12 Anthem Zu Lieben

Tyre Repair Kits
Tyres can now be repaired with the new Tyre repair kit. They are cheaper than purchasing a replacement tyre and easy to use. Just unscrew the tyre from the axel and use the tyre repair kit directly onto the tyre while it is still attatched to the



The price of tyres based on their compound has also been balanced.

Licence Plates
The game will now generate a random Licence plate for your Laika 601 Deluxe. These License Plates adhere to the real world licencing rules in the DDR. What this means is that if you can decipher your licence plate you will be able to find out a little bit of history of your trusty Laika. Share your discoveries in the forum!



Additionally, Abandoned cars will also spawn with a random licence plate, this feature may be expanded upon in the future but we'll keep you posted.

Drive Back Home

With this update players are now able to drive back towards home, allowing them to drive all the way back to the Uncle who will be patiently waiting for them at the abandoned Laika Garage which you call home.



Car handling improved
A number of changes have been made to the car handling which should improve the quality of both keyboard and mouse as well as controller users

Key Bindings
We have also added new options for rebinding keys which you can adjust within the options menu

There are a few more things that have been added and refined, but you can check out the full change Log list below:


Build 0.811

- Fixed issue with shops banning the wrong goods in the mornings
- Fixed Bullbar dirt mesh issue
- Fixed issue with Yugoslavia border window rotating incorrectly
- Added the ability to drive back through countries, creating the full game loop as intended
- Built return route borders
- Added return border logic
- Re-did the banned goods signage art
- Removed a mesh combine utility to bring memory down
- Can now open the passenger window
- Fixed issue with German route where puddles and AI would spawn too low creating a host of issues
- Fixed collisions and rendering issues with German roads and terrain
- Fixed Tree placement due to a rendering issue within Germany
- Rebuilt Germany to accomodate driving home
- Rebuilt CSFR to accomodate driving home
- Fixed CSFR collisions and rendering issues for roads and terrain
- Added road signs to CSFR Routes
- Fixed some rock rendering issues in CSFR routes
- Rebuild Hungary to accomodate driving home
- Rebuilt Hungary to fix ground rendering issues
- Added signage to Hungary
- Lowered Yugo ocean audio max distance
- Rebuilt Yugo to accomodate driving home
- Added signage to Yugo levels
- Fixed a missing dirt road collider in Bulgaria
- Fixed incorrect texture assigned in a Bulgarian road
- Fixed a misslabeled road from 'Default' to 'Ground' in Bulgaria (would have caused excess damage)
- Rebuilt Bulgaria to accomodate driving home
– Rebuilt Bulgaria to fix rendering issues
- Rebuilt Turk routes to fix rendering issues
- Added Turkey
- Added Istanbul
- Fixed floor label and tag issue for a house in Bulgaria
- Fixed rendering issues for Bulgarian HUB
- Fixed rendering issues for Bulgarian housing
- rewrote how street collisions are generated for hubs
- Fixed rendering issues for Hungarian housing
- Fixed rendering and collision issues for Hungarian HUB
- Fixed rendering and collision issues for Yugoslavia HUB
- Fixed rendering issue for Yugoslavian housing
– Fixed rendering issues for CSFR Hub
- Fixed rendering issues with German Hub
- Added cloth audio to Passport
- Replaced pickup audio for wallet to cloth
- Fixed issue with car keys not working in the ignition if the player tries to use wallet or passport on empty ignition
- Prevented weird issue with players being able to start the ignition without keys going into the ignition
- Fixed issue with text box tail rendering pink
- Fixed issue with missing UI prompts during tutorial
- Added error audio to trying to put items into a full boot
- Prevented keys, passport & wallet from being put into the boot
- Fixed transparent glow shader issue caused by the render rework
- Uncle will tell you where the keys are on first entering the car
- Engine components now correctly glow their drop off points when removed from the engine
- Upped wet weather tyre grip levels for off-road and slicks
- Reworked tyres so they grip better at lower speeds, this should stop the drifting and sliding issues and make the driving feel better overall
– Fixed rendering issues with Puddles and pot holes indtroduced when changing the renderer
- Fixed rendering issues with AI drivers introduced when changing the renderer
- Fixed issue with pause menu and map conflict where it could resume input whilst in pause menu
- Added Turkey main menu backdrop
- Added Turkish tradable goods
- Added thicker roof collisions to Motel to try and stop it raining indoors
- Changed 3 instances of "COFFEE PARTS" in newspapers to "COFFEE GOODS"
- Map will now force FOV to normal when picking it up in zoomed mode
- Fixed issue with starting tyres being awful in the rain
- Fixed environmental issues with Ger3-3_03
- Had to replace Uncle's jacket effect with different screen space texture (effect still remains)
- Increased Uncle walk speed
- Fixed collision issue with GER 2-2_03 - Fixed Laika Building ground rendering issues
- Prevented car sliding when stationary
- Fixed up some mesh alignment issues in CSFR
- riding through grass and dirt audio now slows correctly during pause menu
- Global Fog now changes colour based on time of day Build 0.812
- Petrol stations now spawn goods correctly - Petrol stations now spawn correctly when driving towards home
- Yugo, Bul, Turk floating signs at petrol station fixed
- Fixed Border crossing for driving towards home
- Fixed text issue for Bul Petrol Station Build 0.813
- Deadzone for pad input lowered from 0.5 to 0.25
- Pad input now needs to be enabled from either the pause menu or main menu (Hoping this fixes the virtual input conflicts some players are having)
- Increased UI pad control sensitivity from 5 to 8
- Fixed Ger Bridge barrier collisions
- Fixed invisible wall in Ger segment
- Fixed Ger Roundabout placements on return routes
- No longer heavy rains in Germany
- Lower chance for light rain in Germany
– Can now sleep at home
- fixed various sleeping auto save issues
- Fixed uncle sitting when driving off from home
- Fixed drive back precipitation & road conditions not generating according to correct country
- Changed how days are handled with sleeping, days now pass and are tracked throughout your journey Build 0.814
- Fixed road outside starting area tunnel applying damage to car
- Fixed exploit where players could drop the jack before tyre iron had finishing tightening tyre bolt, making the tyre iron stuck in player's hands
- Prevented return routes being selectable in home area
- Map destination pins for return routes now deactivate correctly when closing the map
- Ammended Scrapyard gates to prevent players from getting out of environment
- Fixed soft lock related to changing tyres
- Fixed issue where driving to a destination, sleeping, then attempting to drive back from the map would soft lock the game
- Fixed issue of being unable to drop items when using a repair kit till expenditure
- New Game should now reset days passed info
- Fixed a bunch of audio issues relating to the ignition of the car
- Fuel-o-meter now displays fuel level when the ignition is turned on, rather than the handbrake being released
- New audio for car ignition, and car engine off
- Fixed issue with engine off audio not playing when tapping the ignition
- Fixed issue with fuel level going below 0.0 causing issues with refueling - Splutter audio now plays when trying to start a car with no fuel
- Fixed fuel used by using ignition not working
- Various new Engine audios
- Engine sound changes now based on damage and fuel mix
- Fixed up some collision issues at Bulgarian
- Turkey border
- Balcony buildings should no longer spawn as such that their balcony will clip through the road in Bulgarian HUB
- Fixed environmental seam at Bulgaria
- Turkey border
- Fixed issue with route connection spawings
- Fixed environemental seams for Turkey 1-1 routes
- Fixed AI spawning incorrectly in Turkey
- Fixed Connector not spawing for Turkey routes to Istanbul Build 0.815
- Fixed Turkey Gate
- Fixed floating abandonned car goods
- Abandonned car now has 95% chance to spawn atleast one goodie (up from 50%)& 25% chance to spawn 2 goodies (up from 12.5%)
- Fixed some long standing abandonned car loot spawning issues, including a possible save corruption issue (This includes the x-files floating bucket issue) Build 0.816
- Balanced tyre prices to 20 for soft, 25 medium and 30 for hard (previously 50 for all)
- Lessened fog during Heavy Rain and Light rain
- Crowbar & Car Jack always spawn in shops
- Crowbar & Car Jack now available at Petrol Stations (Removed on accident when redesigning the petrol station)
- Bucket and Sponge now available at all markets"

Build 0.817

- Options menu font changed
- Options menu darkened, now more readable
- Added Credits
- Can no longer spam close main menu book
- USER MANUAL CHANGEs - Changed engine Maint page to use text mesh pro - Added Tyre Changes Page - Added Basic Operation with details on Refueling, maintenance & lubrication - Added Cleaning Page - Added Credits Page - Rebuilt Dashboard components page to fit visual style
- Fixed issued with CSFR return routes spawning incorrectly
- Sign contents now 'brighter' & more readable
- Fixed pad input saving
- Fixed road collision missing in Yugo HUB

Build 0.818

- Changed out font of Petrol stations, motels and markets to support Cyrillic alphabet - This may or may not have solved a crash for Dx9 users when entering Yugo motel -
Fixed issue with sleeping at Bul when travelling from Turkey where the player wouldn't wake up
- Fixed missing collisions for Bul Hub middle crash barrier
- Fixed another instance of Z-fighting on the wallet
- Fixed issue with being able to spawn turkish routes while waking up at Turkey
- Added missing windows at Dresden border checkpoint
- Fixed trigger zone on return to Dresden border checkpoint
- Fixed trigger zones for border checkpoint at Letenye
- Reduced Sea audio max distance and fall off
- Greatly reduced the distance of waterfall audio in yugoslavia
- Fixed floating sale signs in Hungary Petrol station
- Fixed issue with gate locking in players if they tried to pick up more than 3 items in the shop
- Fixed issue with driving home from Hungary misplacing routes
- Fixed another issue with days passed text
- Fixed issue with maps routes not reloading after sleeping from driving towards home
- Fixed text showing continue on when it was showing the head back screen - Reduced sea splash audios in Yugo routes
- Player now has exceptionally long reach when asked to pass the papers at border crossings (This is to prevent ever getting stuck at a border crossing)
- Fixed Sturuvo banned signs showing through environment
- Notice board can now be closed with esc or zoom
- Fixed pressing esc or zoon not closing credits

Build 0.819
- Fixed the spawning issues with Bulgaria and yugo

Build 0820
- Added remappable key inputs –
Input UI now updates correctly in the dialogue prompts, environmental UI, Steering UI and User Manual UI
- Added confirm option for selecting return home, restart and save and quit from the pause menu
- Art change for pause menu - Added reset to default option for remappable key inputs
- Returning home now adds a day correctly - Returning home now displays the correct town
- Fixed colour issue not changing on signs with more than 1 destination
- Fixed issue with drive back routes 2 & 3 in Hungary spawning a CSFR route at the end on distances of 420km
- Fixed incorrect signage in Turkey (Outside gas station)
- Fixed incorrect signage in Bulgaria (outside gas station)
- Fixed glowing bushes in Turkey
- Fixed road not spawning in Yugoslavia if you drive back from there
- Fixed driving towards berling days passed text not showing correct town the player is sleeping in - Fixed issue with page 4 of user manual being out of position
- Fixed issue with Medium off-road tyres being saved as road tyres
- Increased shop cash amount range from 50 - 500 to 200 – 600
- Added a tutorial prompt to tell players to drop items during door installation
- Changed naming conventions of Metallic paints to Pearlescent Tints
- Increased day cycle from 18 minutes to 23 minutes
- Built framework for indent radio audio
- Fixed Tool Rack spanner repairing tyres
- Added Tyre Repair Kits
- Notepad now gives descriptions for Tyre repair kits & engine repair kits (this system is intended to replace price markers on all items eventually)
- Added Turkey music tracks
- Can now repair the passenger door through the Extras components in the Laika Dealership manual

Build 0822
-Removed old pricing solution for Newspapers and paper cups, replaced with notepad functionality
- Fixed missing windows on Motels
- Fixed carpet visual issues on Motels
- Removed old pricing solution for all tradable goods and replaced with notepad functionality
- Changed design of speech bubble
- Replaced speech bubble tail with character name

Build 08232
-Various reports fixed from the google doc
- Fixed decals not appearing on passanger door replacement
- Fixed door spawning after purchasing it when it should be fitted to car
- Fixed other items not spawning after purchasing replacement door
- Fixed various text & spelling issues
- Fixed terrain missmatch between Turkey routes and Bulgaria border (most prominent on driving back)
- Fixed country code saying Istanbul when sleeping in Bulgaria after driving from Turkey
- Fixed Day UI not updating correctly in the Map
- Border Gate now closes behind player to prevent OoE
- Made fixed door mesh read/write enabled to stop it glitching out in-game
- Fixed border guards closing boot on search if you drove into checkpoint with it open
- Fixed falling through environment in Hungary (Letenye)
- Fixed missing comma in border guard text
- Fixed missing notice board on menu start
- Various reports fixed from the google doc
- Fixed decals not appearing on passanger door replacement
- Fixed door spawning after purchasing it when it should be fitted to car
- Fixed other items not spawning after purchasing replacement door
- Fixed various text & spelling issues
- Fixed terrain missmatch between Turkey routes and Bulgaria border (most prominent on driving back)
- Fixed country code saying Istanbul when sleeping in Bulgaria after driving from Turkey
- Fixed Day UI not updating correctly in the Map
- Border Gate now closes behind player to prevent OoE
- Made fixed door mesh read/write enabled to stop it glitching out in-game
- Fixed border guards closing boot on search if you drove into checkpoint with it open
- Fixed falling through environment in Hungary (Letenye)
- Fixed missing comma in border guard text
- Fixed missing notice board on menu start

Build 0824
- Fixed pad inputs for interacting broken by the remappable keyboard changes
- Moved pad input over to the new handling solution
- Fixed reset keybindings not working
- Fixed Decal & Upgrade ghosts remaining on the car when selling them

Build 0825
- Fixed a bug that prevented abandon cars from spawning loot
- Players now have a random license plate assigned to them upon first boot, these license plates are true to real world DDR license plate design and tell a backstory about your Laika
- Abandonned cars now have random license plate assigned to them. As above, these license plates are true to real world DDR plate design and tell a story of that broken down car.
- Fixed mouse input not working with pad input enabled - Removed some debug items at the home garage

As usual, if you come across any issues, do let us know!
Jalopy - RapheePlays


Hello everyone, today marks the release of the Turkey update which acts as our final destination for map content in Jalopy. It’s been quite a journey and we are now towards the final stretch for full release. Greg is already working on the next content update and is looking at The Uncle, achievements, wheel input etc.

The Turkey update has been in the Testing branch for a little while and I’d like to take this time to thank everyone who was involved! You guys are awesome and have really helped us by reporting bugs in the forum or directly via Greg’s tumblr blog (http://minskworks.tumblr.com/)

So what’s in the update? There’s a massive change log at the bottom of this announcement which details all the changes that happened between the last public release and the Turkey update. We believe this is probably our largest update of bug fixes to date and hope we’ve eliminated quite a few issues. We’ll highlight some of the major changes below:

Turkey map
The biggest addition to this update is the addition of Turkey. To celebrate the launch of this we created a new trailer which shows a portion of the Turkey route
https://www.youtube.com/watch?v=Fv15ALcU320

The Official Jalopy Sound Track
Jeremy Warmsley has been outputting some tremendous music for Jalopy and we feel that he has captured the games tone perfectly. Two new tracks are a part of this update and can be listened to in game right now!

There are currently no plans to produce any additional music, so we felt it was the right time to release the full sound track on Steam.

http://store.steampowered.com/app/646780/Jalopy__Soundtrack

The soundtrack in game has an audio effect which makes it sound as though it's coming from the old speakers of a Laika 601 Deluxe. The soundtrack however has crisp high quality effects which do not have any audio effects applied to them. We are considering updating the soundtrack in the future to include additional tracks which replicate the laika 601 Deluxe's audio effects. let us know if this is something you want included as an update to the soundtrack!

Track listing below:

01 Meinen Laika
02 Lange Reise
03 Dresdner Automobilclub
04 Harmonikatalas
05 Krugovi
06 Dunaújváros Daytripping
07 Let's Go For A Drive
07 Plazhen Tants
09 Kalkan
10 Balkan Girl I Love You!
11 Yuva Hatıraları
12 Anthem Zu Lieben

Tyre Repair Kits
Tyres can now be repaired with the new Tyre repair kit. They are cheaper than purchasing a replacement tyre and easy to use. Just unscrew the tyre from the axel and use the tyre repair kit directly onto the tyre while it is still attatched to the



The price of tyres based on their compound has also been balanced.

Licence Plates
The game will now generate a random Licence plate for your Laika 601 Deluxe. These License Plates adhere to the real world licencing rules in the DDR. What this means is that if you can decipher your licence plate you will be able to find out a little bit of history of your trusty Laika. Share your discoveries in the forum!



Additionally, Abandoned cars will also spawn with a random licence plate, this feature may be expanded upon in the future but we'll keep you posted.

Drive Back Home

With this update players are now able to drive back towards home, allowing them to drive all the way back to the Uncle who will be patiently waiting for them at the abandoned Laika Garage which you call home.



Car handling improved
A number of changes have been made to the car handling which should improve the quality of both keyboard and mouse as well as controller users

Key Bindings
We have also added new options for rebinding keys which you can adjust within the options menu

There are a few more things that have been added and refined, but you can check out the full change Log list below:


Build 0.811

- Fixed issue with shops banning the wrong goods in the mornings
- Fixed Bullbar dirt mesh issue
- Fixed issue with Yugoslavia border window rotating incorrectly
- Added the ability to drive back through countries, creating the full game loop as intended
- Built return route borders
- Added return border logic
- Re-did the banned goods signage art
- Removed a mesh combine utility to bring memory down
- Can now open the passenger window
- Fixed issue with German route where puddles and AI would spawn too low creating a host of issues
- Fixed collisions and rendering issues with German roads and terrain
- Fixed Tree placement due to a rendering issue within Germany
- Rebuilt Germany to accomodate driving home
- Rebuilt CSFR to accomodate driving home
- Fixed CSFR collisions and rendering issues for roads and terrain
- Added road signs to CSFR Routes
- Fixed some rock rendering issues in CSFR routes
- Rebuild Hungary to accomodate driving home
- Rebuilt Hungary to fix ground rendering issues
- Added signage to Hungary
- Lowered Yugo ocean audio max distance
- Rebuilt Yugo to accomodate driving home
- Added signage to Yugo levels
- Fixed a missing dirt road collider in Bulgaria
- Fixed incorrect texture assigned in a Bulgarian road
- Fixed a misslabeled road from 'Default' to 'Ground' in Bulgaria (would have caused excess damage)
- Rebuilt Bulgaria to accomodate driving home
– Rebuilt Bulgaria to fix rendering issues
- Rebuilt Turk routes to fix rendering issues
- Added Turkey
- Added Istanbul
- Fixed floor label and tag issue for a house in Bulgaria
- Fixed rendering issues for Bulgarian HUB
- Fixed rendering issues for Bulgarian housing
- rewrote how street collisions are generated for hubs
- Fixed rendering issues for Hungarian housing
- Fixed rendering and collision issues for Hungarian HUB
- Fixed rendering and collision issues for Yugoslavia HUB
- Fixed rendering issue for Yugoslavian housing
– Fixed rendering issues for CSFR Hub
- Fixed rendering issues with German Hub
- Added cloth audio to Passport
- Replaced pickup audio for wallet to cloth
- Fixed issue with car keys not working in the ignition if the player tries to use wallet or passport on empty ignition
- Prevented weird issue with players being able to start the ignition without keys going into the ignition
- Fixed issue with text box tail rendering pink
- Fixed issue with missing UI prompts during tutorial
- Added error audio to trying to put items into a full boot
- Prevented keys, passport & wallet from being put into the boot
- Fixed transparent glow shader issue caused by the render rework
- Uncle will tell you where the keys are on first entering the car
- Engine components now correctly glow their drop off points when removed from the engine
- Upped wet weather tyre grip levels for off-road and slicks
- Reworked tyres so they grip better at lower speeds, this should stop the drifting and sliding issues and make the driving feel better overall
– Fixed rendering issues with Puddles and pot holes indtroduced when changing the renderer
- Fixed rendering issues with AI drivers introduced when changing the renderer
- Fixed issue with pause menu and map conflict where it could resume input whilst in pause menu
- Added Turkey main menu backdrop
- Added Turkish tradable goods
- Added thicker roof collisions to Motel to try and stop it raining indoors
- Changed 3 instances of "COFFEE PARTS" in newspapers to "COFFEE GOODS"
- Map will now force FOV to normal when picking it up in zoomed mode
- Fixed issue with starting tyres being awful in the rain
- Fixed environmental issues with Ger3-3_03
- Had to replace Uncle's jacket effect with different screen space texture (effect still remains)
- Increased Uncle walk speed
- Fixed collision issue with GER 2-2_03 - Fixed Laika Building ground rendering issues
- Prevented car sliding when stationary
- Fixed up some mesh alignment issues in CSFR
- riding through grass and dirt audio now slows correctly during pause menu
- Global Fog now changes colour based on time of day Build 0.812
- Petrol stations now spawn goods correctly - Petrol stations now spawn correctly when driving towards home
- Yugo, Bul, Turk floating signs at petrol station fixed
- Fixed Border crossing for driving towards home
- Fixed text issue for Bul Petrol Station Build 0.813
- Deadzone for pad input lowered from 0.5 to 0.25
- Pad input now needs to be enabled from either the pause menu or main menu (Hoping this fixes the virtual input conflicts some players are having)
- Increased UI pad control sensitivity from 5 to 8
- Fixed Ger Bridge barrier collisions
- Fixed invisible wall in Ger segment
- Fixed Ger Roundabout placements on return routes
- No longer heavy rains in Germany
- Lower chance for light rain in Germany
– Can now sleep at home
- fixed various sleeping auto save issues
- Fixed uncle sitting when driving off from home
- Fixed drive back precipitation & road conditions not generating according to correct country
- Changed how days are handled with sleeping, days now pass and are tracked throughout your journey Build 0.814
- Fixed road outside starting area tunnel applying damage to car
- Fixed exploit where players could drop the jack before tyre iron had finishing tightening tyre bolt, making the tyre iron stuck in player's hands
- Prevented return routes being selectable in home area
- Map destination pins for return routes now deactivate correctly when closing the map
- Ammended Scrapyard gates to prevent players from getting out of environment
- Fixed soft lock related to changing tyres
- Fixed issue where driving to a destination, sleeping, then attempting to drive back from the map would soft lock the game
- Fixed issue of being unable to drop items when using a repair kit till expenditure
- New Game should now reset days passed info
- Fixed a bunch of audio issues relating to the ignition of the car
- Fuel-o-meter now displays fuel level when the ignition is turned on, rather than the handbrake being released
- New audio for car ignition, and car engine off
- Fixed issue with engine off audio not playing when tapping the ignition
- Fixed issue with fuel level going below 0.0 causing issues with refueling - Splutter audio now plays when trying to start a car with no fuel
- Fixed fuel used by using ignition not working
- Various new Engine audios
- Engine sound changes now based on damage and fuel mix
- Fixed up some collision issues at Bulgarian
- Turkey border
- Balcony buildings should no longer spawn as such that their balcony will clip through the road in Bulgarian HUB
- Fixed environmental seam at Bulgaria
- Turkey border
- Fixed issue with route connection spawings
- Fixed environemental seams for Turkey 1-1 routes
- Fixed AI spawning incorrectly in Turkey
- Fixed Connector not spawing for Turkey routes to Istanbul Build 0.815
- Fixed Turkey Gate
- Fixed floating abandonned car goods
- Abandonned car now has 95% chance to spawn atleast one goodie (up from 50%)& 25% chance to spawn 2 goodies (up from 12.5%)
- Fixed some long standing abandonned car loot spawning issues, including a possible save corruption issue (This includes the x-files floating bucket issue) Build 0.816
- Balanced tyre prices to 20 for soft, 25 medium and 30 for hard (previously 50 for all)
- Lessened fog during Heavy Rain and Light rain
- Crowbar & Car Jack always spawn in shops
- Crowbar & Car Jack now available at Petrol Stations (Removed on accident when redesigning the petrol station)
- Bucket and Sponge now available at all markets"

Build 0.817

- Options menu font changed
- Options menu darkened, now more readable
- Added Credits
- Can no longer spam close main menu book
- USER MANUAL CHANGEs - Changed engine Maint page to use text mesh pro - Added Tyre Changes Page - Added Basic Operation with details on Refueling, maintenance & lubrication - Added Cleaning Page - Added Credits Page - Rebuilt Dashboard components page to fit visual style
- Fixed issued with CSFR return routes spawning incorrectly
- Sign contents now 'brighter' & more readable
- Fixed pad input saving
- Fixed road collision missing in Yugo HUB

Build 0.818

- Changed out font of Petrol stations, motels and markets to support Cyrillic alphabet - This may or may not have solved a crash for Dx9 users when entering Yugo motel -
Fixed issue with sleeping at Bul when travelling from Turkey where the player wouldn't wake up
- Fixed missing collisions for Bul Hub middle crash barrier
- Fixed another instance of Z-fighting on the wallet
- Fixed issue with being able to spawn turkish routes while waking up at Turkey
- Added missing windows at Dresden border checkpoint
- Fixed trigger zone on return to Dresden border checkpoint
- Fixed trigger zones for border checkpoint at Letenye
- Reduced Sea audio max distance and fall off
- Greatly reduced the distance of waterfall audio in yugoslavia
- Fixed floating sale signs in Hungary Petrol station
- Fixed issue with gate locking in players if they tried to pick up more than 3 items in the shop
- Fixed issue with driving home from Hungary misplacing routes
- Fixed another issue with days passed text
- Fixed issue with maps routes not reloading after sleeping from driving towards home
- Fixed text showing continue on when it was showing the head back screen - Reduced sea splash audios in Yugo routes
- Player now has exceptionally long reach when asked to pass the papers at border crossings (This is to prevent ever getting stuck at a border crossing)
- Fixed Sturuvo banned signs showing through environment
- Notice board can now be closed with esc or zoom
- Fixed pressing esc or zoon not closing credits

Build 0.819
- Fixed the spawning issues with Bulgaria and yugo

Build 0820
- Added remappable key inputs –
Input UI now updates correctly in the dialogue prompts, environmental UI, Steering UI and User Manual UI
- Added confirm option for selecting return home, restart and save and quit from the pause menu
- Art change for pause menu - Added reset to default option for remappable key inputs
- Returning home now adds a day correctly - Returning home now displays the correct town
- Fixed colour issue not changing on signs with more than 1 destination
- Fixed issue with drive back routes 2 & 3 in Hungary spawning a CSFR route at the end on distances of 420km
- Fixed incorrect signage in Turkey (Outside gas station)
- Fixed incorrect signage in Bulgaria (outside gas station)
- Fixed glowing bushes in Turkey
- Fixed road not spawning in Yugoslavia if you drive back from there
- Fixed driving towards berling days passed text not showing correct town the player is sleeping in - Fixed issue with page 4 of user manual being out of position
- Fixed issue with Medium off-road tyres being saved as road tyres
- Increased shop cash amount range from 50 - 500 to 200 – 600
- Added a tutorial prompt to tell players to drop items during door installation
- Changed naming conventions of Metallic paints to Pearlescent Tints
- Increased day cycle from 18 minutes to 23 minutes
- Built framework for indent radio audio
- Fixed Tool Rack spanner repairing tyres
- Added Tyre Repair Kits
- Notepad now gives descriptions for Tyre repair kits & engine repair kits (this system is intended to replace price markers on all items eventually)
- Added Turkey music tracks
- Can now repair the passenger door through the Extras components in the Laika Dealership manual

Build 0822
-Removed old pricing solution for Newspapers and paper cups, replaced with notepad functionality
- Fixed missing windows on Motels
- Fixed carpet visual issues on Motels
- Removed old pricing solution for all tradable goods and replaced with notepad functionality
- Changed design of speech bubble
- Replaced speech bubble tail with character name

Build 08232
-Various reports fixed from the google doc
- Fixed decals not appearing on passanger door replacement
- Fixed door spawning after purchasing it when it should be fitted to car
- Fixed other items not spawning after purchasing replacement door
- Fixed various text & spelling issues
- Fixed terrain missmatch between Turkey routes and Bulgaria border (most prominent on driving back)
- Fixed country code saying Istanbul when sleeping in Bulgaria after driving from Turkey
- Fixed Day UI not updating correctly in the Map
- Border Gate now closes behind player to prevent OoE
- Made fixed door mesh read/write enabled to stop it glitching out in-game
- Fixed border guards closing boot on search if you drove into checkpoint with it open
- Fixed falling through environment in Hungary (Letenye)
- Fixed missing comma in border guard text
- Fixed missing notice board on menu start
- Various reports fixed from the google doc
- Fixed decals not appearing on passanger door replacement
- Fixed door spawning after purchasing it when it should be fitted to car
- Fixed other items not spawning after purchasing replacement door
- Fixed various text & spelling issues
- Fixed terrain missmatch between Turkey routes and Bulgaria border (most prominent on driving back)
- Fixed country code saying Istanbul when sleeping in Bulgaria after driving from Turkey
- Fixed Day UI not updating correctly in the Map
- Border Gate now closes behind player to prevent OoE
- Made fixed door mesh read/write enabled to stop it glitching out in-game
- Fixed border guards closing boot on search if you drove into checkpoint with it open
- Fixed falling through environment in Hungary (Letenye)
- Fixed missing comma in border guard text
- Fixed missing notice board on menu start

Build 0824
- Fixed pad inputs for interacting broken by the remappable keyboard changes
- Moved pad input over to the new handling solution
- Fixed reset keybindings not working
- Fixed Decal & Upgrade ghosts remaining on the car when selling them

Build 0825
- Fixed a bug that prevented abandon cars from spawning loot
- Players now have a random license plate assigned to them upon first boot, these license plates are true to real world DDR license plate design and tell a backstory about your Laika
- Abandonned cars now have random license plate assigned to them. As above, these license plates are true to real world DDR plate design and tell a story of that broken down car.
- Fixed mouse input not working with pad input enabled - Removed some debug items at the home garage

As usual, if you come across any issues, do let us know!
Jalopy - James Clements
Hi everyone,

Just popping in to let everybody know that we can now confirm the public release date for the Turkey update: 9th June 2017.

Watch out for a much more detailed announcement next week, detailing all of the Turkey update’s features!
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