Jalopy - Reel Big Kris

Hello everyone,

Jalopy has just received a brand new update which brings with it some adjustments to tyre wear, new tyre types, more music tracks Bulgaria to explore and a selection of other changes and fixes. For just a brief look at some of the changes, you can watch the trailer for the Bulgaria route here:

https://www.youtube.com/watch?v=PNqvW88vtwE
Those of you who want to know more about the changes, I’ll go into a lttle more detail below:

New Tyre System


Previously, players would need to just replace their tyres when they burst. Now, we have a selection of different conditions which affect tyre traction. If you’re driving in pouring rain, you’re going to want wet tyres, if you fancy off roading, you’re probably going to want to fit some off road tyres.



The tyres can be purchased from petrol stations and the Autershop at the end of each route and come in several variants including soft, medium and hard compound.

Soft Compound: Tyres wear at a faster rate but have an increased level of grip
Medium Compound: Tyres wear at an average rate and have an average level of grip
Hard compound: Tyres wear at a slower rate but they have a decreased level grip

Remember, your Laika 601 Deluxe can store two tyres in the trunk, but you can hold additional tyres with the officially licensed roof rack which can be found inside Laika Dealerships.

New Music
Jeremy has been at it again and has created two more tracks for Jalopy!

New Cashier system
When selling goods, you now may be alerted by the cashier that they can’t afford to buy what you are selling. When choosing a route, the cashiers on the route will spawn with a certain number of finances available to them, up to 300. We have seen some playthroughs where a lucky spawn for a crate of wine will give players a massive influx of cash which makes upgrading your car much more satisfying.

Bear in mind though, that while the cashier may not be able to afford the goods you want to sell with cash, you may be able to exchange it for any items in the shop. Make sure to place the goods you want to trade it for onto the counter first before placing the goods you want to sell.

Bulgaria

This is the penultimate location for Jalopy. It features large off road areas, winding roads and flooded off road tracks.




Greg is now at work on the Turkey route, which will be the final destination in Jalopy. Once that’s been added we will start looking at several other features including driving back home. More details will be shared in the coming weeks

To celebrate the new Bulgaria update, we have also put the game into a 33% off discount on Steam.

As always, thank you for the support, if you experience any issues, let us know in the forums or email us at support@excalibur-publishing.com
A full change Log is below

0.73
- Top speed and acceleration now capped correctly when pushing the car while engine is running

0.72
- Fixed wet tyre grip not being used in wet weather

0.71
- Fixed scale issues
– Fixed Letenye falling through environment issue
- Further increased tyre grips to better reflect legacy tyres
- fixed cursor menu issue
- skip tutorial added into main menu

0.653
- Halved the dry time for tyres after driving through puddles
- Increased all tyre grip values by 50%
- Can no longer repair tyres with repair kits
- damage to tyres caused by potholes now calculated at 25% of the previous implementation
- Fixed various initialisation reference issues which may have been causing crashes
- game now saves when using bed to sleep
- increased likelyhood for 1, 2 and 3 tyres to spawn on abandoned cars
- Always atleast 2 onroad tyres in shops and markets now Build 0.7
- Added new naming conventions to tool rack spanners
- Added two new music tracks by Jeremy
- Fixed continue game crash -Important fix means the large number of players experiencing the game crashing on loading the game after selecting continue from the main menu - Lowered how much RAM Jalopy requires
- Fixed various memory leaks - Optimised mesh data to be less demanding on Memory –
Added garbage collection on scene load - Moved radio music to stream from disc, rather than the compressed version hogging a lot of RAM
- Compressed music
- Dramatically shortened a 16 min long static looping audio... –
Fixed issue with windscreen damage not correcting when changing engine components
- Lowered the volume of the radio static

0.61
- Added Bulgaria
- Added Road Conditions
- Added Pot Holes
- Added oil spills
- Changed notepad font
- Fixed spray paint not working on roof
- Fixed being unable to interact with sun guard & ceiling light
- Shops now have a cash limit between 100 - 300
- Cashiers now animate to acknowledge your presence
- Cashiers now talk when out of cash
-Cashiers now talk when they don't want to buy something from you
-Completed all newspaper events (CSFR - Turkey)
- Fixed exploit where sold items falling out of the shop
- Fixed up the notepad UI
- Changed puddles to projectors rather than mesh
- Increased Heavy Rain Puddle size
- Optimised puddle loading
- Can now pick up items dropped into puddles
- Economy state now only generates at the start of your journey (Germany) and is saved & loaded throughout your journey. This is to prevent exploiting shops where now...
- Shops are open in the mornings
- Now save the layout of Hubs, so you're layout will spawn the same when loading
- Motel room you sleep in now saved and correctly loaded
- Fixed Yugoslavia crates spawning over fences
- Fixed Yugoslavia collision issue allowing players to get out of environment
- Fixed floating fences in Yugoslavia
- Added dynamic road conditioning for Bulgaria
- Reworked Tyres (details below)
- Added Wet Weather tyres
- Added Off-Road tyres
- Added soft, medium and hard tyre compounds (additional options for grip & wear rates)
- Lowered front and rear base grip levels for better car control
- Weather now effects wear rates differently depending on the compound you are using (e.g. wet weather tyres burn up quicker in the dry)
- Grip now correctly updates based on the tyre compound and terrain the tyre is driving over
- New visual effects for flat tyres of all compound types
- Can now purchase wet, off-road tyres in variety of different compounds from both the Outershop and Petrol Stations
- Petrol Stations & Outershops now have added signage
- Changed the way checks for cursor locking works which should hopefully fix the issues some players are having with their cursor not locking to centre
- Flat tyre now has a rolling audio to make it more apparent when you're driving with a flat
- Skidding audio now has some levels of dynamic adjustments to make it sound more tolerable
- Added new off-road rolling audio

0.641
- Prevented skid smoke generating on grass
- straightened tyre alignment
- lowered skid audio

0.642
- Fixed issue with font appearing through environment in Yugoslavia
- fixed some starting scene out of environment exploits
- Fixed shader issue with Bul_0-0_03 road
- halved skidding wear rates again
- Increased all base tyre grip levels by 10%
- Shortened map strings for Bulgaria
- Fixed collision issues for Bul_0-0_08
- Fixed stop off not spawning at Bul_0-0_06
- Fixed Bulgaria petrol station font appearing through environment

0.643
- Fixed loot spawning in abandoned cars falling through environment
- Fixed page turning issue with User Manual
- Fixed tyre spawning issue with abandoned cars
- Fixed issue with Uncle repeating tutorial dialogue when using the same car jack used in the tutorial
- after completing the tutorial - Uncle no longer repeats tyre tutorial dialogue
- Actually fixed puddles preventing players from picking items out of them
- Player no longer floats away from home storage if using it while holding items
- Fixed wallet floating away in Home Storage
- Fixed issue with moving items from home or crate inventories shaking the car
- Fixed issue with items placed in crates or home inventories adding weight to the car
- Fixed incorrect value used to calculate component weights when stored in the rear of the car
- Car's Trunk / Boot weight now affects rear grip as well as rear tyre wear
- Overall car weight now affects all tyre grip, the heavier the car the more traction it will have (car weight can be viewed in the user manual)
- Fixed 0 pricing issue caused by economy generation

0.644
- Can no longer drop tyre iron while removing tyres, which was causing tyre iron to get locked in hands unusable
- Fixed issue with tyre iron bolt not unhighlighting when hovering over the tyres - will make it much clearer when removing tyres
- Fixed red tube carburetor having constant spanner UI appear
- Fixed being able to drop the car jack while loosening wheel bolts
- Fixed potholes and puddles appearing sideways over railroads in CSFR
- Fixed AI pileup issue in Hungary
- Fixed electrical audio hum not playing near Petrol Station signage

0.645
- Fixed weird issues caused by economy State & hub Layout not deleting during new game
- Stealing & saving now removes all home storage and all items stored in them. CRIME DOES NOT PAY.
- Lowered joypad dead zone from 0.5 to 0.1
- Further increased tyre grip levels and additional 20%

0.6451
- Reverted input sensitivity changes

0.6452
-implemented saving and loading of tyres
-tyres will not return to axle when taking other tyres out of the boot below!
Jalopy - RapheePlays

Hello everyone,

Jalopy has just received a brand new update which brings with it some adjustments to tyre wear, new tyre types, more music tracks Bulgaria to explore and a selection of other changes and fixes. For just a brief look at some of the changes, you can watch the trailer for the Bulgaria route here:

https://www.youtube.com/watch?v=PNqvW88vtwE
Those of you who want to know more about the changes, I’ll go into a lttle more detail below:

New Tyre System


Previously, players would need to just replace their tyres when they burst. Now, we have a selection of different conditions which affect tyre traction. If you’re driving in pouring rain, you’re going to want wet tyres, if you fancy off roading, you’re probably going to want to fit some off road tyres.



The tyres can be purchased from petrol stations and the Autershop at the end of each route and come in several variants including soft, medium and hard compound.

Soft Compound: Tyres wear at a faster rate but have an increased level of grip
Medium Compound: Tyres wear at an average rate and have an average level of grip
Hard compound: Tyres wear at a slower rate but they have a decreased level grip

Remember, your Laika 601 Deluxe can store two tyres in the trunk, but you can hold additional tyres with the officially licensed roof rack which can be found inside Laika Dealerships.

New Music
Jeremy has been at it again and has created two more tracks for Jalopy!

New Cashier system
When selling goods, you now may be alerted by the cashier that they can’t afford to buy what you are selling. When choosing a route, the cashiers on the route will spawn with a certain number of finances available to them, up to 300. We have seen some playthroughs where a lucky spawn for a crate of wine will give players a massive influx of cash which makes upgrading your car much more satisfying.

Bear in mind though, that while the cashier may not be able to afford the goods you want to sell with cash, you may be able to exchange it for any items in the shop. Make sure to place the goods you want to trade it for onto the counter first before placing the goods you want to sell.

Bulgaria

This is the penultimate location for Jalopy. It features large off road areas, winding roads and flooded off road tracks.




Greg is now at work on the Turkey route, which will be the final destination in Jalopy. Once that’s been added we will start looking at several other features including driving back home. More details will be shared in the coming weeks

To celebrate the new Bulgaria update, we have also put the game into a 33% off discount on Steam.

As always, thank you for the support, if you experience any issues, let us know in the forums or email us at support@excalibur-publishing.com
A full change Log is below

0.73
- Top speed and acceleration now capped correctly when pushing the car while engine is running

0.72
- Fixed wet tyre grip not being used in wet weather

0.71
- Fixed scale issues
– Fixed Letenye falling through environment issue
- Further increased tyre grips to better reflect legacy tyres
- fixed cursor menu issue
- skip tutorial added into main menu

0.653
- Halved the dry time for tyres after driving through puddles
- Increased all tyre grip values by 50%
- Can no longer repair tyres with repair kits
- damage to tyres caused by potholes now calculated at 25% of the previous implementation
- Fixed various initialisation reference issues which may have been causing crashes
- game now saves when using bed to sleep
- increased likelyhood for 1, 2 and 3 tyres to spawn on abandoned cars
- Always atleast 2 onroad tyres in shops and markets now Build 0.7
- Added new naming conventions to tool rack spanners
- Added two new music tracks by Jeremy
- Fixed continue game crash -Important fix means the large number of players experiencing the game crashing on loading the game after selecting continue from the main menu - Lowered how much RAM Jalopy requires
- Fixed various memory leaks - Optimised mesh data to be less demanding on Memory –
Added garbage collection on scene load - Moved radio music to stream from disc, rather than the compressed version hogging a lot of RAM
- Compressed music
- Dramatically shortened a 16 min long static looping audio... –
Fixed issue with windscreen damage not correcting when changing engine components
- Lowered the volume of the radio static

0.61
- Added Bulgaria
- Added Road Conditions
- Added Pot Holes
- Added oil spills
- Changed notepad font
- Fixed spray paint not working on roof
- Fixed being unable to interact with sun guard & ceiling light
- Shops now have a cash limit between 100 - 300
- Cashiers now animate to acknowledge your presence
- Cashiers now talk when out of cash
-Cashiers now talk when they don't want to buy something from you
-Completed all newspaper events (CSFR - Turkey)
- Fixed exploit where sold items falling out of the shop
- Fixed up the notepad UI
- Changed puddles to projectors rather than mesh
- Increased Heavy Rain Puddle size
- Optimised puddle loading
- Can now pick up items dropped into puddles
- Economy state now only generates at the start of your journey (Germany) and is saved & loaded throughout your journey. This is to prevent exploiting shops where now...
- Shops are open in the mornings
- Now save the layout of Hubs, so you're layout will spawn the same when loading
- Motel room you sleep in now saved and correctly loaded
- Fixed Yugoslavia crates spawning over fences
- Fixed Yugoslavia collision issue allowing players to get out of environment
- Fixed floating fences in Yugoslavia
- Added dynamic road conditioning for Bulgaria
- Reworked Tyres (details below)
- Added Wet Weather tyres
- Added Off-Road tyres
- Added soft, medium and hard tyre compounds (additional options for grip & wear rates)
- Lowered front and rear base grip levels for better car control
- Weather now effects wear rates differently depending on the compound you are using (e.g. wet weather tyres burn up quicker in the dry)
- Grip now correctly updates based on the tyre compound and terrain the tyre is driving over
- New visual effects for flat tyres of all compound types
- Can now purchase wet, off-road tyres in variety of different compounds from both the Outershop and Petrol Stations
- Petrol Stations & Outershops now have added signage
- Changed the way checks for cursor locking works which should hopefully fix the issues some players are having with their cursor not locking to centre
- Flat tyre now has a rolling audio to make it more apparent when you're driving with a flat
- Skidding audio now has some levels of dynamic adjustments to make it sound more tolerable
- Added new off-road rolling audio

0.641
- Prevented skid smoke generating on grass
- straightened tyre alignment
- lowered skid audio

0.642
- Fixed issue with font appearing through environment in Yugoslavia
- fixed some starting scene out of environment exploits
- Fixed shader issue with Bul_0-0_03 road
- halved skidding wear rates again
- Increased all base tyre grip levels by 10%
- Shortened map strings for Bulgaria
- Fixed collision issues for Bul_0-0_08
- Fixed stop off not spawning at Bul_0-0_06
- Fixed Bulgaria petrol station font appearing through environment

0.643
- Fixed loot spawning in abandoned cars falling through environment
- Fixed page turning issue with User Manual
- Fixed tyre spawning issue with abandoned cars
- Fixed issue with Uncle repeating tutorial dialogue when using the same car jack used in the tutorial
- after completing the tutorial - Uncle no longer repeats tyre tutorial dialogue
- Actually fixed puddles preventing players from picking items out of them
- Player no longer floats away from home storage if using it while holding items
- Fixed wallet floating away in Home Storage
- Fixed issue with moving items from home or crate inventories shaking the car
- Fixed issue with items placed in crates or home inventories adding weight to the car
- Fixed incorrect value used to calculate component weights when stored in the rear of the car
- Car's Trunk / Boot weight now affects rear grip as well as rear tyre wear
- Overall car weight now affects all tyre grip, the heavier the car the more traction it will have (car weight can be viewed in the user manual)
- Fixed 0 pricing issue caused by economy generation

0.644
- Can no longer drop tyre iron while removing tyres, which was causing tyre iron to get locked in hands unusable
- Fixed issue with tyre iron bolt not unhighlighting when hovering over the tyres - will make it much clearer when removing tyres
- Fixed red tube carburetor having constant spanner UI appear
- Fixed being able to drop the car jack while loosening wheel bolts
- Fixed potholes and puddles appearing sideways over railroads in CSFR
- Fixed AI pileup issue in Hungary
- Fixed electrical audio hum not playing near Petrol Station signage

0.645
- Fixed weird issues caused by economy State & hub Layout not deleting during new game
- Stealing & saving now removes all home storage and all items stored in them. CRIME DOES NOT PAY.
- Lowered joypad dead zone from 0.5 to 0.1
- Further increased tyre grip levels and additional 20%

0.6451
- Reverted input sensitivity changes

0.6452
-implemented saving and loading of tyres
-tyres will not return to axle when taking other tyres out of the boot below!
Jalopy - contact@rockpapershotgun.com (Alice O'Connor)

As Jalopy [official site] continues to trundle on through early access, the roguelikelike roadtrip ’em up has added Bulgaria in an opt-in beta. It’s not perfect but if you fancy pootling over the holidays, it should see you right. Along with adding the twisty and hilly new land, the update adds different road conditions and different tyres to go with them, plus new hazards like oil spills, and pot holes. … [visit site to read more]

Jalopy - Reel Big Kris
Hello everyone,

Today, we’re releasing a new build onto the Patch test area of Jalopy. In order to access it you’ll need to select the patch area from within Steam. Details on how to do this will be at the bottom of this post. It is important to note that this patch build is being released to help us track down any issues that we may have missed from internal testing.

Once this build hits as a full release I’ll share more details with screenshots and a full breakdown and explanation of any core changes. The major changes are below:

Tyres
We've introduced new types of tires including wet and off road tyres. These each have a soft, medium or hard compound. So if your cars grip is less than expected, chances are you’re going to need to replace the tyres.



Bulgaria
Twisty roads, hills and some other features await for you in this new route. It will be much tougher than before to reach Bulgaria due to the changes mentioned previously. But I hope you’ll enjoy the route when you get there!



The full change log for all internal builds is below.

0.61
- Added Bulgaria
- Added Road Conditions
- Added Pot Holes
- Added oil spills
- Changed notepad font
- Fixed spray paint not working on roof
- Fixed being unable to interact with sun guard & ceiling light
- Shops now have a cash limit between 100 - 300
- Cashiers now animate to acknowledge your presence
- Cashiers now talk when out of cash
-Cashiers now talk when they don't want to buy something from you
-Completed all newspaper events (CSFR - Turkey)
- Fixed exploit where sold items falling out of the shop
- Fixed up the notepad UI
- Changed puddles to projectors rather than mesh
- Increased Heavy Rain Puddle size
- Optimised puddle loading
- Can now pick up items dropped into puddles
- Economy state now only generates at the start of your journey (Germany) and is saved & loaded throughout your journey. This is to prevent exploiting shops where now...
- Shops are open in the mornings
- Now save the layout of Hubs, so you're layout will spawn the same when loading
- Motel room you sleep in now saved and correctly loaded
- Fixed Yugoslavia crates spawning over fences
- Fixed Yugoslavia collision issue allowing players to get out of environment
- Fixed floating fences in Yugoslavia
- Added dynamic road conditioning for Bulgaria
- Reworked Tyres (details below)
- Added Wet Weather tyres
- Added Off-Road tyres
- Added soft, medium and hard tyre compounds (additional options for grip & wear rates)
- Lowered front and rear base grip levels for better car control
- Weather now effects wear rates differently depending on the compound you are using (e.g. wet weather tyres burn up quicker in the dry)
- Grip now correctly updates based on the tyre compound and terrain the tyre is driving over
- New visual effects for flat tyres of all compound types
- Can now purchase wet, off-road tyres in variety of different compounds from both the Outershop and Petrol Stations
- Petrol Stations & Outershops now have added signage
- Changed the way checks for cursor locking works which should hopefully fix the issues some players are having with their cursor not locking to centre
- Flat tyre now has a rolling audio to make it more apparent when you're driving with a flat
- Skidding audio now has some levels of dynamic adjustments to make it sound more tolerable
- Added new off-road rolling audio

0.641
- Prevented skid smoke generating on grass
- straightened tyre alignment
- lowered skid audio

0.642
- Fixed issue with font appearing through environment in Yugoslavia
- fixed some starting scene out of environment exploits
- Fixed shader issue with Bul_0-0_03 road
- halved skidding wear rates again
- Increased all base tyre grip levels by 10%
- Shortened map strings for Bulgaria
- Fixed collision issues for Bul_0-0_08
- Fixed stop off not spawning at Bul_0-0_06
- Fixed Bulgaria petrol station font appearing through environment

0.643
- Fixed loot spawning in abandoned cars falling through environment
- Fixed page turning issue with User Manual
- Fixed tyre spawning issue with abandoned cars
- Fixed issue with Uncle repeating tutorial dialogue when using the same car jack used in the tutorial
- after completing the tutorial - Uncle no longer repeats tyre tutorial dialogue
- Actually fixed puddles preventing players from picking items out of them
- Player no longer floats away from home storage if using it while holding items
- Fixed wallet floating away in Home Storage
- Fixed issue with moving items from home or crate inventories shaking the car
- Fixed issue with items placed in crates or home inventories adding weight to the car
- Fixed incorrect value used to calculate component weights when stored in the rear of the car
- Car's Trunk / Boot weight now affects rear grip as well as rear tyre wear
- Overall car weight now affects all tyre grip, the heavier the car the more traction it will have (car weight can be viewed in the user manual)
- Fixed 0 pricing issue caused by economy generation

0.644
- Can no longer drop tyre iron while removing tyres, which was causing tyre iron to get locked in hands unusable
- Fixed issue with tyre iron bolt not unhighlighting when hovering over the tyres - will make it much clearer when removing tyres
- Fixed red tube carburetor having constant spanner UI appear
- Fixed being able to drop the car jack while loosening wheel bolts
- Fixed potholes and puddles appearing sideways over railroads in CSFR
- Fixed AI pileup issue in Hungary
- Fixed electrical audio hum not playing near Petrol Station signage

0.645
- Fixed weird issues caused by economy State & hub Layout not deleting during new game
- Stealing & saving now removes all home storage and all items stored in them. CRIME DOES NOT PAY.
- Lowered joypad dead zone from 0.5 to 0.1
- Further increased tyre grip levels and additional 20%

0.6451
- Reverted input sensitivity changes

0.6452
-implemented saving and loading of tyres
-tyres will not return to axle when taking other tyres out of the boot below!

Accessing the Public Beta
We have performed some tests here and have found save data from previous builds should work in the public beta. However, we recommend that you back up save data from the games folder as there could be a chance that save data may be lost. Additionally, there may be some issues that you will encounter. Do let us know if you come across anything! Details on how to install the public beta are below:
1. Right click on Jalopy in your Steam library and select properties
2. A window will open up, click beta
3. Select Public Beta from the drop down menu
4. The game should now update, but Steam may need to restart if it does not download
Jalopy - RapheePlays
Hello everyone,

Today, we’re releasing a new build onto the Patch test area of Jalopy. In order to access it you’ll need to select the patch area from within Steam. Details on how to do this will be at the bottom of this post. It is important to note that this patch build is being released to help us track down any issues that we may have missed from internal testing.

Once this build hits as a full release I’ll share more details with screenshots and a full breakdown and explanation of any core changes. The major changes are below:

Tyres
We've introduced new types of tires including wet and off road tyres. These each have a soft, medium or hard compound. So if your cars grip is less than expected, chances are you’re going to need to replace the tyres.



Bulgaria
Twisty roads, hills and some other features await for you in this new route. It will be much tougher than before to reach Bulgaria due to the changes mentioned previously. But I hope you’ll enjoy the route when you get there!



The full change log for all internal builds is below.

0.61
- Added Bulgaria
- Added Road Conditions
- Added Pot Holes
- Added oil spills
- Changed notepad font
- Fixed spray paint not working on roof
- Fixed being unable to interact with sun guard & ceiling light
- Shops now have a cash limit between 100 - 300
- Cashiers now animate to acknowledge your presence
- Cashiers now talk when out of cash
-Cashiers now talk when they don't want to buy something from you
-Completed all newspaper events (CSFR - Turkey)
- Fixed exploit where sold items falling out of the shop
- Fixed up the notepad UI
- Changed puddles to projectors rather than mesh
- Increased Heavy Rain Puddle size
- Optimised puddle loading
- Can now pick up items dropped into puddles
- Economy state now only generates at the start of your journey (Germany) and is saved & loaded throughout your journey. This is to prevent exploiting shops where now...
- Shops are open in the mornings
- Now save the layout of Hubs, so you're layout will spawn the same when loading
- Motel room you sleep in now saved and correctly loaded
- Fixed Yugoslavia crates spawning over fences
- Fixed Yugoslavia collision issue allowing players to get out of environment
- Fixed floating fences in Yugoslavia
- Added dynamic road conditioning for Bulgaria
- Reworked Tyres (details below)
- Added Wet Weather tyres
- Added Off-Road tyres
- Added soft, medium and hard tyre compounds (additional options for grip & wear rates)
- Lowered front and rear base grip levels for better car control
- Weather now effects wear rates differently depending on the compound you are using (e.g. wet weather tyres burn up quicker in the dry)
- Grip now correctly updates based on the tyre compound and terrain the tyre is driving over
- New visual effects for flat tyres of all compound types
- Can now purchase wet, off-road tyres in variety of different compounds from both the Outershop and Petrol Stations
- Petrol Stations & Outershops now have added signage
- Changed the way checks for cursor locking works which should hopefully fix the issues some players are having with their cursor not locking to centre
- Flat tyre now has a rolling audio to make it more apparent when you're driving with a flat
- Skidding audio now has some levels of dynamic adjustments to make it sound more tolerable
- Added new off-road rolling audio

0.641
- Prevented skid smoke generating on grass
- straightened tyre alignment
- lowered skid audio

0.642
- Fixed issue with font appearing through environment in Yugoslavia
- fixed some starting scene out of environment exploits
- Fixed shader issue with Bul_0-0_03 road
- halved skidding wear rates again
- Increased all base tyre grip levels by 10%
- Shortened map strings for Bulgaria
- Fixed collision issues for Bul_0-0_08
- Fixed stop off not spawning at Bul_0-0_06
- Fixed Bulgaria petrol station font appearing through environment

0.643
- Fixed loot spawning in abandoned cars falling through environment
- Fixed page turning issue with User Manual
- Fixed tyre spawning issue with abandoned cars
- Fixed issue with Uncle repeating tutorial dialogue when using the same car jack used in the tutorial
- after completing the tutorial - Uncle no longer repeats tyre tutorial dialogue
- Actually fixed puddles preventing players from picking items out of them
- Player no longer floats away from home storage if using it while holding items
- Fixed wallet floating away in Home Storage
- Fixed issue with moving items from home or crate inventories shaking the car
- Fixed issue with items placed in crates or home inventories adding weight to the car
- Fixed incorrect value used to calculate component weights when stored in the rear of the car
- Car's Trunk / Boot weight now affects rear grip as well as rear tyre wear
- Overall car weight now affects all tyre grip, the heavier the car the more traction it will have (car weight can be viewed in the user manual)
- Fixed 0 pricing issue caused by economy generation

0.644
- Can no longer drop tyre iron while removing tyres, which was causing tyre iron to get locked in hands unusable
- Fixed issue with tyre iron bolt not unhighlighting when hovering over the tyres - will make it much clearer when removing tyres
- Fixed red tube carburetor having constant spanner UI appear
- Fixed being able to drop the car jack while loosening wheel bolts
- Fixed potholes and puddles appearing sideways over railroads in CSFR
- Fixed AI pileup issue in Hungary
- Fixed electrical audio hum not playing near Petrol Station signage

0.645
- Fixed weird issues caused by economy State & hub Layout not deleting during new game
- Stealing & saving now removes all home storage and all items stored in them. CRIME DOES NOT PAY.
- Lowered joypad dead zone from 0.5 to 0.1
- Further increased tyre grip levels and additional 20%

0.6451
- Reverted input sensitivity changes

0.6452
-implemented saving and loading of tyres
-tyres will not return to axle when taking other tyres out of the boot below!

Accessing the Public Beta
We have performed some tests here and have found save data from previous builds should work in the public beta. However, we recommend that you back up save data from the games folder as there could be a chance that save data may be lost. Additionally, there may be some issues that you will encounter. Do let us know if you come across anything! Details on how to install the public beta are below:
1. Right click on Jalopy in your Steam library and select properties
2. A window will open up, click beta
3. Select Public Beta from the drop down menu
4. The game should now update, but Steam may need to restart if it does not download
Owlboy - contact@rockpapershotgun.com (Alexander Chatziioannou)

As December approaches like a runaway sled and we prepare to say our goodbyes to 2016, it’s natural to reflect on the year as a whole. Those reflections could easily take the form of laments but we’re keeping our focus firmly on the world of PC games, where we’ve identified ten trends that may not have defined 2016, but have certainly helped to shape it. We delve into Sorcery and synthwave, DOOM and Danganronpa, and much more besides.

… [visit site to read more]

Jalopy - Reel Big Kris
Hello everyone,

The latest build of Jalopy (Build 06203) is now live. This build contains some slight improvements to the AI performance but also a couple of new features.

The images below are from the @JalopyGame twitter account. Make sure to follow as Greg posts a few teaser images and details on this account.

If you've somehow managed to topple your car over into a full roll, you'll now be able to salvage the car by rolling it back into the upright position. Simply click on the cars frame and you'll attempt to roll it back over.



Those who became stranded due to running out of fuel or neglecting general maintenance used to have to walk to the nearest petrol station. While you'll still need to try and get to the petrol station, at least you can now bring the car with you. Hop out of the car, click and hold on the steering wheel and push!



We noticed in the last build that some users are experiencing FPS drops. If this build has not increased the FPS for you, please do the following:

  • Go into the options menu and decrease the AI density
  • If this doesn't work, contact us at support@excalibur-publishing.com with your dxdiag and details on estimated frame rates and where you experience any drops

We'll do our very best to help anyone who contacts us on this, so any further info would allow us to work towards any fixes.

Changelog 06203
  • Doubled timestep to improve physics performance (physics now ticks at 100fps rather than 200fps)
  • Can now roll the car by clicking on the frame
  • Can now push the car by clicking and holding on the steering wheel while outside of the drivers seat
  • Cleaned up the car jack so it doesn't appear floating anymore[/list
Jalopy - RapheePlays
Hello everyone,

The latest build of Jalopy (Build 06203) is now live. This build contains some slight improvements to the AI performance but also a couple of new features.

The images below are from the @JalopyGame twitter account. Make sure to follow as Greg posts a few teaser images and details on this account.

If you've somehow managed to topple your car over into a full roll, you'll now be able to salvage the car by rolling it back into the upright position. Simply click on the cars frame and you'll attempt to roll it back over.



Those who became stranded due to running out of fuel or neglecting general maintenance used to have to walk to the nearest petrol station. While you'll still need to try and get to the petrol station, at least you can now bring the car with you. Hop out of the car, click and hold on the steering wheel and push!



We noticed in the last build that some users are experiencing FPS drops. If this build has not increased the FPS for you, please do the following:

  • Go into the options menu and decrease the AI density
  • If this doesn't work, contact us at support@excalibur-publishing.com with your dxdiag and details on estimated frame rates and where you experience any drops

We'll do our very best to help anyone who contacts us on this, so any further info would allow us to work towards any fixes.

Changelog 06203
  • Doubled timestep to improve physics performance (physics now ticks at 100fps rather than 200fps)
  • Can now roll the car by clicking on the frame
  • Can now push the car by clicking and holding on the steering wheel while outside of the drivers seat
  • Cleaned up the car jack so it doesn't appear floating anymore[/list
Nov 16, 2016
Jalopy - Reel Big Kris
Hi everyone! Another small update today which fixes just a few issues.

Changelog 06202
  • Enabled lower timestep of 0.005 - This should remove the stutter effect when walking and looking at the same time -
  • Items should no longer drop through the floor
  • Fixed issue with leaking fuel draining based on current frame rate rather than time
  • Better cursor locking for both KBM & Pad inputs - should prevent cursor straying and should always lock after pause
  • Raised the deadzone for pads
  • Fixed gamepad reverse issue
  • Fixed crate spawning behind fence in CSFR Build 0.201

As always, if there are any issues, do let us know via email at support@excalibur-publishing.com or post in the forums.
Nov 16, 2016
Jalopy - RapheePlays
Hi everyone! Another small update today which fixes just a few issues.

Changelog 06202
  • Enabled lower timestep of 0.005 - This should remove the stutter effect when walking and looking at the same time -
  • Items should no longer drop through the floor
  • Fixed issue with leaking fuel draining based on current frame rate rather than time
  • Better cursor locking for both KBM & Pad inputs - should prevent cursor straying and should always lock after pause
  • Raised the deadzone for pads
  • Fixed gamepad reverse issue
  • Fixed crate spawning behind fence in CSFR Build 0.201

As always, if there are any issues, do let us know via email at support@excalibur-publishing.com or post in the forums.
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