We talk about the aftermath of the launch of the Into the Rift DLC and give you an insight into everything that happened around the release! We'll also be introducing our newest team member and as always, we have an open ear for your questions! We are also live on twitch.tv/boxelware
Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors.
This is how you get access to the beta branch (USE AT YOUR OWN RISK): Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'Beta Branch - Newest Changes & Experimental Features'.
Gameplay
Added more rift missions to mission boards of Rift Research Centers
Rifts: Gravity anomalies are now further away from mission targets to avoid interference
Rifts: Reworked "Applied Xenology" rift mission to make it easier to defend the probes
Rifts: Contents of rifts are now less far apart on lower rift depths
Rifts: Added Free Play settings (and corresponding .ini settings) for allowed mass and Xsotan damage in rifts
UI
Added a button to request new rift missions at Rift Research Centers
Sectors with Rift Research Centers are now specially highlighted on the Galaxy Map
Added an explanation on how to get Rift Research Data in Research Center Shop
Rifts: Improved highlighting of nearby objectives
Rifts: Monoliths and buoys of nearby paths are now highlighted to make it easier to navigate in rifts
Bugfixes
Fixed an issue where identical captain clones were received from 'A Lost Friend' mission
Fixed several issues where new subsystems gave too few turret slots
Fixed an exploit where autopilot could refine more ores than available
Fixed an issue where salvage and mining fighters didn't return to the hangar when a jump is ordered
Fixed an issue where splitting the procurement of goods reduced the duration and chance of attack
Fixed an issue where the corrupted AI did not become hostile to alliances after dialog
Fixed an issue where patch notes window did not reset scrolling
Fixed an issue where autopilot did not recognise when all required turrets were deactivated
Fixed an issue where the Hermit quest did not continue if a player traveled to them via command
Fixed an issue where ships could get lost/destroyed in rifts on higher difficulties when the game crashed or the server was shut down
Fixed several crashes in rifts
Update 2022-08-31
Rifts: Added Free Play settings (and corresponding .ini settings) for allowed mass and Xsotan damage in rifts
We also made some minor improvements, like a hint to use Strategy Mode for better orientation and finding objects in rifts, as well as some performance improvements (also mostly related to rifts).
UI
Added a hint to use the Strategy Mode (N) for better orientation in rifts
Bugfixes
Fixed an issue where 'Fight the Swarm' mission spawned infinite numbers of Xsotan
Fixed an issue where captain icons in sector ship overview were not visible
Fixed an issue in sector ship overview where not all available missions were shown
Fixed an issue in 'Rescue of a Lost Expedition' where the beacon could be attacked by Xsotan
Fixed an issue where wormhole generator could be spawned in non-rift sectors
Fixed several issues in Xsotan Swarm Event
Fixed an issue where Xsotan Core of 'Xsotan Core Extraction' could be collected into alliance inventories
Fixed an issue where rift extraction button wasn't working properly for alliance ships
Fixed an issue where rift research center could send people over the barrier
Fixed an issue where new rift mining subsystem would not uncover hidden resource asteroids
Fixed an issue where achievements were wrongly unlocked
Fixed an issue where scout command didn't reveal faction home sectors
Fixed an issue where Zach's Xsotan Reinforcement Spawner could continue spawning Xsotan after ship was towed
Fixed an issue where 'Elimination of Corrupt Officials' Mission would send too many mails
Fixed an issue where 'Mega Thor' turret could use too much energy
Fixed several issues where commands would behave erroneously with 0 cargo space
Fixed several performance issues in rifts where wreckages didn't despawn
Fixed several issues where wreckages didn't despawn even though they should
Improved performance of rifts by reducing amount of asteroids by 30%
Hotfixes 2022-08-09
"Hotfixes of the past weeks for completeness' sake."
Fixed an issue with ship autosaves and filesystem-incompatible characters in ship's name
Tutorial: Camera movement is no longer prohibited in building mode
Fixed several crashes reported through our crash reporter
Fixed an issue where speech bubbles of alliance ship hunter captains weren't displayed
Fixed a few performance issues when rendering portraits of resources/money
Improved docking pull-in mechanics
Fixed an issue when restoring turrets of a craft where automatic and weapon group settings could be lost
Key bindings for Autopilot, Trading Overview and Object Detector can now be assigned explicitly
Quick Access 4 & 5 remain and can be used by mods. Use it by defining the getControlAction() function in the desired script.
Hotfixes 2022-08-05
"Hotfixes of the past weeks for completeness' sake."
Fixed an issue where turret factory couldn't build Exotic rarity turrets
Fixed several crashes reported through our crash reporter
Fixed Research Station trying to feed unresearchable items in auto research
Added some debug support to help us find more crashes & issues
Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors.
This is how you get access to the beta branch (USE AT YOUR OWN RISK): Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'Beta Branch - Newest Changes & Experimental Features'.
Bugfixes
Fixed an issue where 'Fight the Swarm' mission spawned infinite numbers of Xsotan
Fixed an issue where captain icons in sector ship overview were not visible
Fixed an issue in sector ship overview where not all available missions were shown
Fixed an issue in 'Rescue of a Lost Expedition' where the beacon could be attacked by Xsotan
Fixed an issue where wormhole generator could be spawned in non-rift sectors
Fixed several issues in Xsotan Swarm Event
Fixed an issue where Xsotan Core of 'Xsotan Core Extraction' could be collected into alliance inventories
Fixed an issue where rift extraction button wasn't working properly for alliance ships
Fixed an issue where rift research center could send people over the barrier
Fixed an issue where new rift mining subsystem would not uncover hidden resource asteroids
Fixed an issue where achievements were wrongly unlocked
Fixed an issue where scout command didn't reveal faction home sectors
Fixed an issue where Zach's Xsotan Reinforcement Spawner could continue spawning Xsotan after ship was towed
Fixed an issue where 'Elimination of Corrupt Officials' Mission would send too many mails
Fixed an issue where 'Mega Thor' turret could use too much energy
Fixed several issues where commands would behave erroneously with 0 cargo space
Hotfixes 2022-08-09
"Hotfixes of the past week for completeness' sake."
Fixed an issue with ship autosaves and filesystem-incompatible characters in ship's name
Tutorial: Camera movement is no longer prohibited in building mode
Fixed several crashes reported through our crash reporter
Fixed an issue where speech bubbles of alliance ship hunter captains weren't displayed
Fixed a few performance issues when rendering portraits of resources/money
Improved docking pull-in mechanics
Fixed an issue when restoring turrets of a craft where automatic and weapon group settings could be lost
Key bindings for Autopilot, Trading Overview and Object Detector can now be assigned explicitly
Quick Access 4 & 5 remain and can be used by mods. Use it by defining the getControlAction() function in the desired script.
Hotfixes 2022-08-05
"Hotfixes of the past week for completeness' sake."
Fixed an issue where turret factory couldn't build Exotic rarity turrets
Fixed several crashes reported through our crash reporter
Fixed Research Station trying to feed unresearchable items in auto research
Added some debug support to help us find more crashes & issues
We're currently working on tons of stuff, but now that the release of the DLC is done, we'd like to share what we'll be working on next. Keep in mind that this list is definitely incomplete, as there are tons of other small things that we're also working on.
For the remainder of 2022, we'll focus on smaller, more frequent, free content updates. These are the things that we'll be working on. They're not in any particular order:
Exposing several central DLC configs and files for modding
Secondary colors for blocks
More Blocks (those will be most likely purely aesthetic)
More Events (ie. Distress Calls, Attacks, etc)
More Bulletin Board Missions
Reworking Restock Command to Maintenance Command
Maintenance will restock torpedoes, fighters, repair, refill crew
More Boss Fights
Photo Mode
More Features (still secret)
Performance Improvements (always!)
Bugfixes (always!)
The roadmap is an ever-changing work in progress, and things aren't necessarily carved in stone. You can also check it out on the Avorion Wiki here: https://avorion.fandom.com/wiki/Roadmap
In this hardcore add-on you'll explore the mysterious and dangerous Rift dimension. Thanks to new technology, it is now possible to send smaller amounts of mass (i.e. a few ships) into the Rifts. Scientists are now intensively researching these Rifts - and they need your help. Travel into the Rifts and uncover their secrets. Face their dangers, complete research expeditions, and earn powerful new rewards.
You can now find Rift Research Centers close to rifts, which will give you specific Rift Missions
Prepare your ship accordingly to master the dangerous new environments and uncover the secrets surrounding the origins of the Rifts
Complete Rift Expeditions for the Rift Research Center, and receive new, powerful hybrid subsystems in return - or simply keep everything you find in the Rifts
Discover a new dimension unlike anything you've seen before in the galaxy
Remember, the deeper you venture into the Rifts, the more lucrative and dangerous they become
Explore the Secrets of the Rifts
Collect research data and sell it, or trade it for new powerful subsystems
Mine new, higher-yielding Rift rocks and refine them for huge returns
Explore wrecks untouched for centuries and find lost treasures
New Story Campaign
Meet new characters and work with them to explore the secrets of the Rifts and finally end the war against the Xsotan plague. The future of the entire galaxy is at stake!
New Captain Classes
A Scientist will help you collect valuable research data in Rifts that you can either sell or trade for powerful subsystems
A Xsotan Hunter will attract large Xsotan specimens in Rifts that you can take down for epic loot
New Dangers & Enemies
Master the extremely hostile environment in the Rifts
Fight never-before-seen Xsotan, new bosses, and centuries-old defenses - or take advantage of them
New Legendary Subsystems
Over a dozen new hybrid legendary subsystems for every play style
New Legendary Turrets
Many new Legendary Turrets that will give you the edge you need to succeed in the Rifts
Play with Friends
Rifts are unforgiving and dangerous. Be sure to bring a few friends and explore them together to improve your chances of success