We're currently working on tons of stuff, but now that the release of the DLC is done, we'd like to share what we'll be working on next. Keep in mind that this list is definitely incomplete, as there are tons of other small things that we're also working on.
For the remainder of 2022, we'll focus on smaller, more frequent, free content updates. These are the things that we'll be working on. They're not in any particular order:
Exposing several central DLC configs and files for modding
Secondary colors for blocks
More Blocks (those will be most likely purely aesthetic)
More Events (ie. Distress Calls, Attacks, etc)
More Bulletin Board Missions
Reworking Restock Command to Maintenance Command
Maintenance will restock torpedoes, fighters, repair, refill crew
More Boss Fights
Photo Mode
More Features (still secret)
Performance Improvements (always!)
Bugfixes (always!)
The roadmap is an ever-changing work in progress, and things aren't necessarily carved in stone. You can also check it out on the Avorion Wiki here: https://avorion.fandom.com/wiki/Roadmap
In this hardcore add-on you'll explore the mysterious and dangerous Rift dimension. Thanks to new technology, it is now possible to send smaller amounts of mass (i.e. a few ships) into the Rifts. Scientists are now intensively researching these Rifts - and they need your help. Travel into the Rifts and uncover their secrets. Face their dangers, complete research expeditions, and earn powerful new rewards.
You can now find Rift Research Centers close to rifts, which will give you specific Rift Missions
Prepare your ship accordingly to master the dangerous new environments and uncover the secrets surrounding the origins of the Rifts
Complete Rift Expeditions for the Rift Research Center, and receive new, powerful hybrid subsystems in return - or simply keep everything you find in the Rifts
Discover a new dimension unlike anything you've seen before in the galaxy
Remember, the deeper you venture into the Rifts, the more lucrative and dangerous they become
Explore the Secrets of the Rifts
Collect research data and sell it, or trade it for new powerful subsystems
Mine new, higher-yielding Rift rocks and refine them for huge returns
Explore wrecks untouched for centuries and find lost treasures
New Story Campaign
Meet new characters and work with them to explore the secrets of the Rifts and finally end the war against the Xsotan plague. The future of the entire galaxy is at stake!
New Captain Classes
A Scientist will help you collect valuable research data in Rifts that you can either sell or trade for powerful subsystems
A Xsotan Hunter will attract large Xsotan specimens in Rifts that you can take down for epic loot
New Dangers & Enemies
Master the extremely hostile environment in the Rifts
Fight never-before-seen Xsotan, new bosses, and centuries-old defenses - or take advantage of them
New Legendary Subsystems
Over a dozen new hybrid legendary subsystems for every play style
New Legendary Turrets
Many new Legendary Turrets that will give you the edge you need to succeed in the Rifts
Play with Friends
Rifts are unforgiving and dangerous. Be sure to bring a few friends and explore them together to improve your chances of success
In this hardcore add-on you'll explore the mysterious and dangerous Rift dimension. Thanks to new technology, it is now possible to send smaller amounts of mass (i.e. a few ships) into the Rifts. Scientists are now intensively researching these Rifts - and they need your help. Travel into the Rifts and uncover their secrets. Face their dangers, complete research expeditions, and earn powerful new rewards.
Into The Rift
You can now find Rift Research Centers close to rifts, which will give you specific Rift Missions
Prepare your ship accordingly to master the dangerous new environments and uncover the secrets surrounding the origins of the Rifts
Complete Rift Expeditions for the Rift Research Center, and receive new, powerful hybrid subsystems in return - or simply keep everything you find in the Rifts
Discover a new dimension unlike anything you've seen before in the galaxy
Remember, the deeper you venture into the Rifts, the more lucrative and dangerous they become
Explore the Secrets of the Rifts
Collect research data and sell it, or trade it for new powerful subsystems
Mine new, higher-yielding Rift rocks and refine them for huge returns
Explore wrecks untouched for centuries and find lost treasures
New Story Campaign
Meet new characters and work with them to explore the secrets of the Rifts and finally end the war against the Xsotan plague. The future of the entire galaxy is at stake!
New Captain Classes
A Scientist will help you collect valuable research data in Rifts that you can either sell or trade for powerful subsystems
A Xsotan Hunter will attract large Xsotan specimens in Rifts that you can take down for epic loot
New Dangers & Enemies
Master the extremely hostile environment in the Rifts
Fight never-before-seen Xsotan, new bosses, and centuries-old defenses - or take advantage of them
New Legendary Subsystems
Over a dozen new hybrid legendary subsystems for every play style
New Legendary Turrets
Many new Legendary Turrets that will give you the edge you need to succeed in the Rifts
Play with Friends
Rifts are unforgiving and dangerous. Be sure to bring a few friends and explore them together to improve your chances of success
Full co-op support for Rift missions
Gameplay
Fighter productions now continue for ships that are sent on commands
Cloning and Academy training now continue for ships that are sent on commands
New Item: Coop-Reconstruction Kit, that lets you revive another player in the sector (as long as they didn't respawn yet)
New Item: Marker Buoy, that can be deployed in a sector to mark places
Added more legendary turrets for players to discover
Added more parts to the ship & station generator (only affects newly discovered factions)
Improved looks of bridges of procedural ships (only affects newly discovered factions)
Reworked the Xsotan Swarm Event in the center of the galaxy
Event is still global, but the boss will spawn in a single location, if the swarm is being fought in multiple sectors
Once the boss spawns there is a notification for all players where it spawned
The Wormhole Guardian respawning is no longer dependent on the outcome of the Swarm Event
Improved shapes of asteroid fields (only affects newly discovered sectors)
Turrets are now restored when repairing ships
Force Turrets have been completely overhauled and can now grab objects and hold on to them (only affects new force turrets)
Players can now reconstruct alliance ships from anywhere at their Reconstruction Site
Added a new Xsotan Loot Aggregator that drops tons of loot
Added a new Xsotan short-range enemy that deals lots of damage in close range
Added a new Xsotan long-range enemy that always has a high range
Xsotan now have different categories with more specific weaponry, depending on distance to center (or rift difficulty)
A player can now collect cargo that is reserved for them while flying an Alliance ship
Visuals & SFX
Added background visuals for sectors adjacent to rifts
Added graphical highlights to mark important objects
Added sound effects to many laser FX
Added more explosions when destroying ships/stations
Ship Building
Added an alternate design for Armor Blocks
Added 2 alternate designs for normal Hull Blocks
Added a new Scaffold block
Added a new Vivid Hull block, that has brighter & shinier colors
Added a new light block that can be colored
Added 3 flashing lights blocks that can be colored, that flash in different intervals
Added 3 new blocks with bright stripes
Global Paint, Global Paint Reversed, Local Paint
Added 3 new blocks with dark stripes
Global Paint, Global Paint Reversed, Local Paint
Added armored Turret Base blocks
Added Rift Stone blocks (creative only)
Added Glow Stone blocks (creative only)
Object Detector
"We changed the way the object detector upgrade works, since we found it completely unusable inside rifts, where you can find tons and tons of interesting objects. The detector is now a ping, which highlights objects for a certain amount of time, and highlights more objects. Additionally, its range was drastically increased, especially for lower rarities. It also no longer highlights objects based on rarity (ie. claimable wreckages could only be found by Exotic or higher rarity Object Detectors), but all detectors highlight all objects. You can use the new hotkey functionality (see below) to bind the detector ping to a hotkey!"
Highlighting of Object Detector is now a ping, no longer a constant highlight
Object Detector range has been drastically increased
Object Detector now highlights all objects, instead of different objects based on its rarity
Object Detector shows a notification when entering a sector, if there are valuable objects to discover
AI Factions
AI Factions now send a welcoming mail with a short introduction, depending on their traits
AI Factions now send a more specific declaration of war that more reflects their state form
AI Factions now chatter to player when they feel strongly about something that changed relations, for improved immersion and to give feedback on what they strongly like/dislike
AI Factions now have more distinct traits that correspond more to their state form (only affects new AI factions)
UI
Remade the looks of the Main Menu
Added QoL option to mark all items below/above a certain rarity as trash
Added QoL option to sort all mission-related items in inventory to the top
Reasearch Station: Added a QoL option to auto-research trash
Added an exclamation mark to mission-related items
Added Hotkeys for top-right actions like "Exit to Drone", "Trading Window", etc. that can be configured in Controls Window
Improved the Hangar Production UI to more transparently show queued productions and invested resources
Reports of missing turrets or fighters now include the name of the ship
Added a Death Screen with options to either respawn at last Repair Dock or Reconstruction Site
Added a "Burst DPS" Stat to tooltips of turrets that can overheat
"Burst DPS" is short-term DPS (damage x fire rate)
"DPS" is (and always has been) long-term DPS, which takes overheating and cooling into account
HP Bars now flash when taking damage
Building UI is now disabled in situations where you can't build anyway
Several more Galaxy Map settings are now saved
Balancing
Turret Factory: Fixed several issues with stats scaling in
Turret Factory: Added a button to "reroll" turret seed
Repairing at Repair Docks at Reconstruction Site is now free
Towing ships at Reconstruction Site is now free
Reduced founding costs of all stations by ~20%
Stations now require a minimum population of 30 crew members + housing to function
These crewmen only have to be on board, they don't need to be part of the required crew
Stations that don't fulfill the requirements are retrofitted automatically on first load of a savegame with a quarters block and required vanilla crewmen
Stations receive 30 crewmen and a housing block (if necessary) for free when founding them
Dev Note: "We found it very immersion breaking that so-called microstations function just as well as a big station. If you built your station just slightly bigger than a miniature ship, this change won't affect you at all. Also, all stations will be retrofitted on first load of a savegame, so you won't have to go and fix all your stations, the game will do that automatically for you."
Electric Damage now deals x2 damage when it hits a glowing block (Generator, Engine, Shield Generator, Battery, etc.)
Reduced amount of HP of Hardcore enemies
Turret Factory can now build Exotics
Bugfixes
Fixed an issue in Turret Factory where transporting it to another sector would change its blueprints
If you used this, you might be happy about the button to reroll seeds
Fixed an issue where turret designs were deleted when a ship was damaged
Fixed an issue where yields of ships that were deleted or transferred to an alliance couldn't be collected
Fixed an issue where ships with only non-functional blocks couldn't be scaled up
Fixed an issue where a selected entry in the Steam server browser
Fixed an issue where rotating a directional thruster didn't change its particle animation
Fixed an issue where escorting ships didn't follow a player through gates
Fixed an issue where "Don't show this again" checkbox for turret bases wasn't remembered over a game restart
Fixed an issue where blueprints could create negative costs when creating fighters
Fixed an issue where scaling down a design in Saved Designs window could create negative costs
Fixed an issue where ship could jump to another sector if galaxy map was open during loading screen
Fixed an issue where canceled trades between players left UI errors
Fixed an issue where undocking via Autopilot caused rubberbanding while station menu was open
Fixed an issue where jump chains could be canceled if Galaxy Map was open during loading screen
Fixed an issue where valid designs were greyed out in Saved Designs window
Fixed an issue where some Xsotan enemies could drop Avorion Scrap Metal
Fixed several issues with the Procure Command
Fixed an issue where Supply Command combo boxes were reset while open when players own many stations
Fixed an issue where "Transfer Vessel" wouldn't fail when the client was destroyed
Fixed an exploit where Ships could mine/salvage without a captain
Fixed several issues where players could get stuck during the tutorial
Fixed an issue where crew could be transferred to a fighter
Fixed an issue in Bounty Hunt Mission where target could turn friendly
Fixed some issues with visuals in the inventory menu
Fixed an issue where ancient gates had shuttle traffic
Fixed an issue where hyperspace marker wouldn't disappear when jumping into another sector
Fixed an issue where hyperspace jump calculation sometimes wouldn't start if another calculation was already going
Fixed an issue where automatic turrets could fire even if set to disabled
Fixed an issue where enabled/disabled state of automatic turrets wasn't remembered over a game restart
Fixed an issue where boarded ships kept old AI behaviors & buffs
Fixed an issue where connecting with custom ports didn't work in "Connect via IP"
Fixed an issue where ships could lose their class for a short time after returning from a command
Fixed several performance issues when starting fighters
Fixed an issue where sectors that were scouted with alliance ships weren't properly displayed
Fixed several issues with wrong captain descriptions
Fixed an issue where salvage command UI would show a yield of partial subsystems
Fixed an issue where the "Free Slaves" mission could fail too quickly
Fixed an exploit with Resource Depots
Fixed an issue where mission log in "Hide Evidence" wasn't updated correctly
Fixed an issue where Fidget didn't get stunned properly by electric damage
Fixed an issue where IHDTX remained invincible when an asteroid was destroyed only by the player
Fixed an issue where inventory wasn't sorted on initialize
Fixed a performance issue when opening Saved Designs folders and several other UI grid displays
Fixed an issue where mirroring didn't work properly when transforming or coloring selected blocks
Fixed several performance issues when launching fighters
Finally, we're doing an OPEN BETA of the Into The Rift DLC over the weekend! This is how you get access to the Into The Rift Open Beta branch (USE AT YOUR OWN RISK): Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'Into The Rift Beta'.
This beta won't be available for dedicated servers and will be going until Monday, 14:00 CEST.
Head over to Twitch(www.twitch.tv/boxelware) to find out what kind of insights we have collected from the two closed beta(s)! What kind of feedback did we receive? What are the resulting decisions we have made for the DLC? We will then continue talking about the further developments we're working on right now and of course answer questions from twitch chat in the QnA at the end of the stream.
Join us on Twitch to watch the 'Avorion: Into the Rift' DLC trailer together with us and the community! We will announce the official DLC release date during the stream and on top of that, we'll hand out closed beta access to our eager community members in twitch chat! Of course, we will respond to your questions in the QnA at the end of the stream and talk about the general state of development as per usual. We're excited to get closer to the DLC release and take you with us on this journey in each Almost Biweekly Stream!