We're glad to announce that we've been busy over the past few months since the 2.0 update! Apart from moving offices, Christmas Holidays, New Year's, taking some time off from the 2.0-update stress, and upgrading some of our internal processes, we've been working on some new exciting stuff!
So here it is: We'd like to officially announce the next DLC add-on for Avorion: Into The Rift!
Without spoiling too much, the add-on will be tailored around the rifts that have formed in the galaxy and researching them. It will also focus more on the Xsotan and Xsotan Lore in general! Just like with Black Market, the add-on will be fully multiplayer compatible and there won't be servers you can't play on just because you don't own the Into The Rift DLC. Finally, the add-on will arrive together with a free update that will contain some improvements for everyone.
Alright, that's all for now! The excitement is real and we can't wait to share more news over the coming weeks. So stay tuned!
"No patch without some good old bug fixing! As usual, User Bug Reports that were submitted via our bug reporting tool are marked with [UBR]! Thanks to such a great community and keep it up!"
[UBR] Fixed missions getting stuck waiting for a mail if mail was read and deleted while the game was paused
[UBR] Fixed turret designs not being restored when repairing at a Repair Dock
[UBR] Fixed a crash when talking to the hermit
Fixed potential crashes in shops
Fixed mapcommands client crash when trying to play a sound
[UBR] Fixed potential exploit in station insurances
Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors.
This is how you get access to the beta branch (USE AT YOUR OWN RISK): Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'Beta Branch - Newest Changes & Experimental Features'.
Scripting API
Added new parameter 'mailId' to these mail callbacks:
onMailAdded
onMailUpdated
onMailRead
onMailDeleted
Added getDesigns() and setDesigns() functions to TurretBases component
Added getShipTurretDesigns() function to Player and Alliance
Bugfixes
"No patch without some good old bug fixing! As usual, User Bug Reports that were submitted via our bug reporting tool are marked with [UBR]! Thanks to such a great community and keep it up!"
[UBR] Fixed missions getting stuck waiting for a mail if mail was read and deleted while the game was paused
[UBR] Fixed turret designs not being restored when repairing at a Repair Dock
Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors.
This is how you get access to the beta branch (USE AT YOUR OWN RISK): Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'Beta Branch - Newest Changes & Experimental Features'.
Gameplay
Added new option to free play mode to have building knowledge limit only block materials and not processing power
Added more ways to acquire building knowledge
Building knowledge can now be bought for ores at Resource Depots
Building knowledge can now be bought at a Smuggler's Outpost for a lot of money
Starting at Titanium, with each material tier you can now found +4 ships (up from +2 Naonite; +3 Trinium; +3 Xanion; +4 Ogonite)
Balancing
Increased jump range added by hyperspace blocks by 50%
UI
Improved highlighting in tutorial
Bugfixes
"Bug fixes marked with [UBR] are from user bug reports. Thank you very much for reporting and keep it up! :)"
Fixed crashes in the package mission
Fixed a crash when a station that is currently pulling a ship to its dock is deleted
[UBR] Fixed an issue where alliance relations weren't considered when interacting with resistance outposts
[UBR] Fixed an issue where boarding a pirate ship could result in non finishable events
[UBR] Fixed an issue where wrong sector was displayed in a dialog in investigate missing freighters mission
Pirates now also attack players when they are in an alliance ship in investigate freighters mission
[UBR] Added missing header and sender to insurance mail
[UBR] Fixed an issue where patrolling ships with a velocity bypass installed travelled really far into the distance
[UBR] Fixed issue where allies couldn't get organized with alliance relations
[UBR] Fixed repair order sometimes using armed turrets on allied targets
[UBR] Fixed craft's weapon overview resetting scroll position on every update
[UBR] Fixed an issue where coaxial turret shots instantly collided with the shooting ship when flying in the direction of the shot
[UBR] Fixed an exploit where ships without captains could mine a whole sector
[UBR] Fixed an issue where salvage AI couldn't use MultiHarvest turret properly
Fixed players getting stuck in the tutorial while building
Fixed a rare issue where players could get stuck in the tutorial when the torpedo from the pirate didn't hit them
Fixed possible crash on sector change
Fixed a crash where scaling with mouse not hovering over ship in block brush crashed the game
[UBR] Fixed an issue where torpedo weapon groups could not be unassigned
[UBR] Fixed an issue where the financial records of a factory weren't updated correctly when configured to buy/sell with other stations in the sector
[UBR] Fixed an issue where operations that remove goods from the cargo bay could return and still have some of those goods
[UBR] Fixed an issue where turrets were not removed when changing the block material they were placed on to something too low
After performing well on the beta branch, patch 2.0.9 is now live on default, combined with the changes from 2.0.8!
Gameplay
Some missions on bulletin boards are now only available in certain distances from the center of the galaxy
Captains now return to the sector they started in upon completing a scout, refine, procure, sell, expedition or restock operation
Trade contracts are now based on the revealed sectors of the area they are started in
Various error messages that contain sector coordinates now show a ping on the map and can be clicked
"A lost friend" mission now includes the captain's primary class in the bulletin
Family, Commune and Cavaliers ships can now appear in sectors
Balancing
Procure Operation: tuned additional time required when buying big amounts of goods
Instead of a 1.5mill threshold adding +45min it's now a 750k threshold adding +20 min
Mining Operation: greatly increased impact of discovered asteroid fields on area efficiency and yield
The pirates in the first encounter in "investigate missing freighters" mission are no longer insanely beefy
Client
Trading goods floating around in the sector now have prettier and distinct models
Added search function to encyclopedia
Added encyclopedia articles for goods that list the stations where they can be bought and sold
Added encyclopedia articles for productions that list ingredients and produced goods for each type of factory/mine/consumer etc
Building Mode: scale step, grid size and stats settings are now persistent
UI
Added a hint about cooling the hyperspace engine by boosting
Added "Transfer All" context menu entry to move stacks of items between player and alliance inventory
You can now interact with Ships and Stations while in Strategy Mode
Building Mode: when more than the selected blocks would be deleted, those additional blocks are now highlighted
Scripting API
Added resetHyperspaceCalculation() function to Player
Bugfixes
"As always, bug fixes marked with [UBR] are from User Bug Reports, that were submitted through our bug reporter! Thanks for your help and keep it up! :)"
Fixed several issues in missions and scripts
[UBR] Fixed an issue where the research UI scrolled to the top when researching
Fixed an issue in procure, restock and trade operation where they couldn't be started as an alliance if the player didn't have enough money
[UBR] Fixed an issue where the ship list in the Galaxy Map started rapidly scrolling while holding down the shift key
Fixed an issue where fighters continued attacking a target even when relations changed to friendly
Fixed two occurrences of wrong sector coordinate arguments in error messages
[UBR] Fixed an issue where resources could be dropped in the wrong location when using legendary salvaging lasers
Fixed an issue where the tracked mission was displayed in Building Mode, overlapping with craft stats
[UBR] Fixed an issue where ships on mine operations could appear in cultist sectors
Fixed several possible script crashes
[UBR] Fixed an issue where changing the ship class made the ship name disappear in Strategy Mode sector overview
[UBR] Fixed an issue where manual and autopilot jump routes could conflict with each other
Fixed an issue with localization of mission descriptions on the bulletin board
[UBR] Mobile variants of stations now have correct titles in their shop windows
[UBR] Fixed an issue where boarded ships could not be repaired at repair docks
[UBR] Fixed an issue where pressing Tab to switch between player and ship window didn't work in the Torpedoes tab
[UBR] Fixed an issue where "A lost friend" mission could cause reputation loss with faction
[UBR] Encyclopedia: turret factory is no longer listed as a consumer
[UBR] Fixed several issues in french localization that caused problems in procure operations, crew board and mod window
Fixed a crash when starting a dialog with the adventurer
Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors.
This is how you get access to the beta branch (USE AT YOUR OWN RISK): Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'Beta Branch - Newest Changes & Experimental Features'.
Gameplay
"A lost friend" mission now includes the captain's primary class in the bulletin
Family, Commune and Cavaliers ships can now appear in sectors
Balancing
Procure Operation: tuned additional time required
Instead of a 1.5mill threshold adding +45min it's now a 750k threshold adding +20 min
Mining Operation: greatly increased impact of discovered asteroid fields on area efficiency and yield
The pirates in the first encounter in "investigate missing freighters" mission are no longer insanely beefy
Client
Added encyclopedia articles for goods that list the stations where they can be bought and sold
Added encyclopedia articles for productions that list ingredients and produced goods for each type of factory/mine/consumer etc
Added search function to encyclopedia
Building Mode: scale step, grid size and stats settings are now persistent
UI
Added "Transfer All" context menu entry to move stacks of items between player and alliance inventory
You can now interact with Ships and Stations while in Strategy Mode
Building Mode: when more than the selected blocks would be deleted, those additional blocks are now highlighted
Scripting API
Added resetHyperspaceCalculation() function to Player
Bugfixes
"Bug fixes marked with [UBR] are from user bug reports. Thank you very much for reporting and keep it up! :)"
Fixed several small issues in missions and scripts
[UBR] Fixed an issue where manual and autopilot jump routes could conflict with each other
Fixed an issue with localization of mission descriptions on the bulletin board
[UBR] Mobile variants of stations now have correct titles in their shop windows
[UBR] Fixed an issue where boarded ships could not be repaired at repair docks
[UBR] Fixed an issue where pressing Tab to switch between player and ship window didn't work in the Torpedoes tab
[UBR] Fixed an issue where "A lost friend" mission could cause reputation loss with faction
[UBR] Encyclopedia: turret factory is no longer listed as a consumer
[UBR] Fixed several issues in french localization that caused problems in procure operations, crew board and mod window
Fixed a crash when starting a dialog with the adventurer
As you might have noticed, we didn't set 2.0.8 live on the Default branch. This is because there were some small new issues with it. The fixes made it into this 2.0.9 patch.
Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors.
This is how you get access to the beta branch (USE AT YOUR OWN RISK): Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'Beta Branch - Newest Changes & Experimental Features'.
Gameplay
Some missions on bulletin boards are now only available in certain distances from the center of the galaxy
Captains now return to the sector they started in upon completing a scout, refine, procure, sell, expedition or restock operation
Trade contracts are now based on the revealed sectors of the area they are started in
Various error messages that contain sector coordinates now show a ping on the map and can be clicked
Client
Trading goods floating around in the sector now have prettier and distinct models
UI
Added a hint about cooling the hyperspace engine by boosting
Bugfixes
"As always, bug fixes marked with [UBR] are from User Bug Reports, that were submitted through our bug reporter! Thanks for your help and keep it up! :)"
Fixed several issues in missions
Fixed an issue in procure, restock and trade operation where they couldn't be started as an alliance if the player didn't have enough money
[UBR] Fixed an issue where the ship list in the Galaxy Map started rapidly scrolling while holding down the shift key
Fixed an issue where fighters continued attacking a target even when relations changed to friendly
Fixed two occurrences of wrong sector coordinate arguments in error messages
[UBR] Fixed an issue where resources could be dropped in the wrong location when using legendary salvaging lasers
Fixed an issue where the tracked mission was displayed in Building Mode, overlapping with craft stats
[UBR] Fixed an issue where ships on mine operations could appear in cultist sectors
Fixed several possible script crashes
[UBR] Fixed an issue where changing the ship class made the ship name disappear in Strategy Mode sector overview
[UBR] Fixed an issue where the research UI scrolled to the top when researching
After performing well on the beta branch, patch 2.0.7 is now live on default!
Gameplay
"Some of the changes and bugfixes in this update were already introduced on the default branch, but are listed here now for the sake of completion."
Added possibility to repeat the dialog with a wreckage in "A lost friend"
Player now starts with 3 Turrets named exactly the same as hint suggests into tutorial to avoid confusion
Mining/Salvaging carriers now need proper working fighter/squad/pilot configurations to get full yields on Mining/Salvaging Operations
Mining/Salvaging ships now return to the sector they were sent away from upon return
Balancing
"We're adjusting the Procurement Contract a little to base it more on reality when procuring large amounts of goods. Right now it's possible to very quickly procure huge amounts of goods, that would never be available in some regions. We'll keep an eye on the numbers and will be adjusting when they don't feel right."
Procure command now takes more time when very large amounts of a single good are bought
Once a certain threshold of value (per single good) is reached, it takes +45min per time the threshold is overstepped
Threshold ¢1.500.000 at the outer edge, ¢30.000.000 at the core
Threshold is still always at least 100 of a single good (in case you enjoy procuring Mining Robots or Accelerators)
UI
Xsotan artifacts II and V now say "arbitrary" instead of "armed or unarmed"
Shortened German translation of label in scout command UI for better alignment
When under attack, the map now shows the name of the attacked station or ship
Bugfixes
"As always, bug fixes marked with [UBR] are from User Bug Reports, that were submitted through our bug reporter! Thanks for your help and keep it up! :)"
[UBR] Fixed a crash in dedicated server tool UI
[UBR] Fixed an issue where Building Knowledge wasn't properly dropped in multiplayer
[UBR] Fixed an issue where trader in black market mission got destroyed too fast to safe them
Fixed some script crashes in scout command
Fixed in-sector orders sometimes not longer being persistent over restart
Fixed an issue where strategy mode buttons weren't working properly
[UBR] Smuggler Hideouts now handle missions and captains the same way as the Smuggler's Markets do
[UBR] Fixed an issue with Commodore captains and the “careful” trait
[UBR] Fixed an issue where operation exodus would give an invalid code fragment
The cavaliers mission “Protect the Transport” can now handle dialog partners being killed during dialog
[UBR] Fixed an issue in AI mission where player couldn't find AI again after they were destroyed by it
[UBR] Fixed several issues in investigate missing freighters mission
The mission can no longer send player to the other side of the barrier
Player now needs to dock to the station to receive potatoes
Fixed an issue with crew strikes
Fixed an issue in torpedo introduction mission if player had already started it in an old version
[UBR] Fixed a script crash in player profile
[UBR] Fixed a crash in Strategy Mode
[UBR] Added offset in captain's certificate to account for difference in shown vs actual level
[UBR] Orderchain is now cleared on relog if an invalid order is contained
[UBR] Saved Designs auto save now checks if folder is write-accessible before trying to save to it, giving an error message if not
[UBR] Only 1/3 of resources delivered during a resource shortage are added to the stock of the station now to avoid exploit by instantly rebuying for a better price
[UBR] Fixed an issue where captains had a size of four instead of two crew members
[UBR] Fixed an issue where some bosses won’t spawn if a player switches to ship instead of jumping in themselves
[UBR] Fixed an issue where dialogs were interrupted after loading screen leading to missions being stuck
[UBR] Factions can no longer have none coaxial weapons with coaxial in their name
[UBR] Fixed an issue where turrets' autofire states were reset after scaling the ship
[UBR] Fixed autopiloted ships trying to boost to target position and immediately stopping again
[UBR] Trade and procure commands now show error if ship has no cargo bay and doesn't allow to press start
[UBR] Fixed an out of memory crash
[UBR] Fixed an issue where ships would stand still while mining/salvaging while their defensive turrets were firing
[UBR] Fixed an issue where a pirate in the bounty hunt mission wasn't properly registered as a friend during a dialog
[UBR] Fixed an issue where Scout command didn't uncover some sectors
Fixed an issue where final exodus beacon's indicator was visible in building UI
[UBR] Fixed an issue where sell command UI was filled wrongly when reinspecting configuration of a sent-away ship
[UBR] Fixed an issue where auto turrets were reset when scaling the ship
[UBR] Fixed an issue where "Damage" property was wrongly compared in tooltips
[UBR] Fixed an issue where building stats configuration would stay open when closing Build Mode
[UBR] Fixed an issue where some UI grid selections didn't scroll back up when cleared
[UBR] Fixed an issue where the boxes displaying the amount of cargo to dump did not scroll
[UBR] Fixed an issue that led to AI ships attacking gates
[UBR] Fixed an issue where prices of subsystems could overflow
[UBR] Fixed and issue where the name of one color in the building menu was not displayed
[UBR] Fixed an issue in Trade Contract where captain perks could reduce time of flight too much
[UBR] Fixed an issue where generation of captains' perks wasn't deterministic, leading to other captains being received in the captain mission than displayed in their certificate
Fixed an issue where obsolete or destroyed ships could be selected on the galaxy map
Fixed several issues in bounty hunt mission, captain mission and a family storyline mission
[UBR] Fixed an issue where camera didn't properly reset when exiting Strategy Mode
[UBR] Fixed an issue where blueprint filtering in turret factory didn't properly reset when changing tabs
Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors.
This is how you get access to the beta branch (USE AT YOUR OWN RISK): Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'Beta Branch - Newest Changes & Experimental Features'.
Gameplay
"Some of the changes and bugfixes in this update were already introduced on the default branch, but are listed here as well for the sake of completion."
Added possibility to repeat the dialog with a wreckage in "A lost friend"
Player now starts with 3 Turrets named exactly the same as hint suggests into tutorial to avoid confusion
Mining/Salvaging carriers now need proper working fighter/squad/pilot configurations to get full yields on Mining/Salvaging Operations
Mining/Salvaging ships now return to the sector they were sent away from upon return
Balancing
"We're adjusting the Procurement Contract a little to base it more on reality when procuring large amounts of goods. Right now it's possible to very quickly procure huge amounts of goods, that would never be available in some regions. We'll keep an eye on the numbers and will be adjusting when they don't feel right."
Procure command now takes more time when very large amounts of a single good are bought
Once a certain threshold of value (per single good) is reached, it takes +45min per time the threshold is overstepped
Threshold ¢1.500.000 at the outer edge, ¢30.000.000 at the core
Threshold is still always at least 100 of a single good (in case you enjoy procuring Mining Robots or Accelerators)
UI
Xsotan artifacts II and V now say "arbitrary" instead of "armed or unarmed"
Shortened German translation of label in scout command UI for better alignment
When under attack, the map now shows the name of the attacked station or ship
Bugfixes
"As always, bug fixes marked with [UBR] are from User Bug Reports, that were submitted through our bug reporter! Thanks for your help and keep it up! :)"
[UBR] Fixed a crash in dedicated server tool UI
[UBR] Fixed an issue where Building Knowledge wasn't properly dropped in multiplayer
[UBR] Fixed an issue where trader in black market mission got destroyed too fast to safe them
Fixed some script crashes in scout command
Fixed in-sector orders sometimes not longer being persistent over restart
Fixed an issue where strategy mode buttons weren't working properly
[UBR] Smuggler Hideouts now handle missions and captains the same way as the Smuggler's Markets do
[UBR] Fixed an issue with Commodore captains and the “careful” trait
[UBR] Fixed an issue where operation exodus would give an invalid code fragment
The cavaliers mission “Protect the Transport” can now handle dialog partners being killed during dialog
[UBR] Fixed an issue in AI mission where player couldn't find AI again after they were destroyed by it
[UBR] Fixed several issues in investigate missing freighters mission
The mission can no longer send player to the other side of the barrier
Player now needs to dock to the station to receive potatoes
Fixed an issue with crew strikes
Fixed an issue in torpedo introduction mission if player had already started it in an old version
[UBR] Fixed a script crash in player profile
[UBR] Fixed a crash in Strategy Mode
[UBR] Added offset in captain's certificate to account for difference in shown vs actual level
[UBR] Orderchain is now cleared on relog if an invalid order is contained
[UBR] Saved Designs auto save now checks if folder is write-accessible before trying to save to it, giving an error message if not
[UBR] Only 1/3 of resources delivered during a resource shortage are added to the stock of the station now to avoid exploit by instantly rebuying for a better price
[UBR] Fixed an issue where captains had a size of four instead of two crew members
[UBR] Fixed an issue where some bosses won’t spawn if a player switches to ship instead of jumping in themselves
[UBR] Fixed an issue where dialogs were interrupted after loading screen leading to missions being stuck
[UBR] Factions can no longer have none coaxial weapons with coaxial in their name
[UBR] Fixed an issue where turrets' autofire states were reset after scaling the ship
[UBR] Fixed autopiloted ships trying to boost to target position and immediately stopping again
[UBR] Trade and procure commands now show error if ship has no cargo bay and doesn't allow to press start
[UBR] Fixed an out of memory crash
[UBR] Fixed an issue where ships would stand still while mining/salvaging while their defensive turrets were firing
[UBR] Fixed an issue where a pirate in the bounty hunt mission wasn't properly registered as a friend during a dialog
[UBR] Fixed an issue where Scout command didn't uncover some sectors
Fixed an issue where final exodus beacon's indicator was visible in building UI
[UBR] Fixed an issue where sell command UI was filled wrongly when reinspecting configuration of a sent-away ship
[UBR] Fixed an issue where auto turrets were reset when scaling the ship
[UBR] Fixed an issue where "Damage" property was wrongly compared in tooltips
[UBR] Fixed an issue where building stats configuration would stay open when closing Build Mode
[UBR] Fixed an issue where some UI grid selections didn't scroll back up when cleared