Avorion - Philipp
Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors.

This is how you get access to the beta branch (USE AT YOUR OWN RISK):
Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'beta'.

Tutorial
"In this update we greatly improved the basic tutorial. It is now much more streamlined with less text to read and more to do. Wherever possible the new tutorial now features interactive sequences."
  • Added new Tutorial parts that explain missions, fighting and ship destruction (and reconstruction)
  • The Tutorial can now only be played in Singleplayer - set the checkbox to true while creating a new galaxy if you want to play it!
  • Player now starts Tutorial with a ship fully equipped to play
  • New missions that follow on from the tutorial to explain more advanced game mechanics
Story
"The Story in Avorion has always been rather a loose thread than a real story. With this update we introduce a more streamlined approach that helps players to find and complete all story missions."
  • Greatly streamlined the story missions with more subsequent missions
  • Added additional "guide" mission for story missions
  • Added shortened version of credits that is played when the story is completed
Galaxy Map
"We completely reworked the UI for commanding ships over the galaxy map. Enjoy!"
  • Reworked the UI for commanding ships over the galaxy map
  • Ships are now listed on the right of the map
  • Routes of ships through gates and wormholes now have different colors
  • Fixed several issues when rendering routes and icons on Galaxy Map
Gameplay
  • When founding a station, the style of the faction it was bought from can be used to create a plan for it
  • Camera settings of different ships are now remembered
  • Military ships of AI factions now respawn
  • Alliance privileges are now checked when transferring content between ships
  • Repair docks can now also restore ships for a player's alliance and vice versa
  • Fixed persecutors not spawning correctly in sectors without players but with player ships
  • Optional ingredients now double production speed of factories when used in a production
UI
  • Improved UI of trading upgrade
  • Squads in Hangar tab can now be moved around by Drag n Drop
  • Added text boxes for exact values to several sliders
  • Hire Crew UI now shows your current crew
  • FPS limiter combobox is now disabled when vsync is on
  • Display refresh rate can now be configured when using fullscreen
  • Added combobox to select the display to graphics settings
  • Common resolutions are now made available in windowed mode for convenience
  • Added a confirmation message box when disbanding an alliance
  • Added scrollbar to cargo tab
  • Alliance emblems are now shown in diplomacy tab
  • Added a bar to show how much cargo is on the ship
  • Fighters tab in Equipment Dock is hidden when player is outside Trinium regions and his ship doesn't have a hangar
  • Illegal, dangerous, stolen or suspicious trading goods now have a different color in the sales UI
  • Added tooltips for optional ingredients in factory config UI and what they do
Client
"We added localization for Chinese (Simplified), Russian and Spanish. Additionally, we improved performance of several particle systems and fixed a few crashes related to those."
  • Added first official support for Simplified Chinese, Russian and Spanish
    • Some texts are still missing, but will be added over the next weeks
  • Improved performance of thruster particle effects
  • Improved performance of loot & wreckage particles
    • Particles are now no longer spawned when they would be too far away
  • Cargo loot changes size depending on amount of cargo
  • Loot packets that float around now merge together over time to improve performance
  • Improved visibility of rare turrets and upgrades floating around as loot
Server
"In order to make administrating a (community) server a little easier, we added logging about which resources are being exchanged between players."
  • Added a "script-threads" command line argument
  • Improved logging of servers
  • Servers log when players enter the galaxy center for the first time
  • Server now logs the items and resources (not text) sent within mails
  • Server now logs when a ship from a disbanded alliance was claimed by a player
  • Server now logs boarding of ships
  • Server now logs alliance vault transactions, and other actions like joining, founding, disbanding, etc.
  • Server now logs which items and resources are exchanged in a player trade
  • Added option -t to /playerinfo command which prints last online time and total playtime of all players
  • Added option -p to /playerinfo command to display resources and other info of players
  • Added a /profile command that records a profiling benchmark for the next 30 seconds and then saves it to a file
    • Use this if your server / game has bad performance or lags and you want to help us fix it. You can send us the file alongside an explanation as to what happened.
Profiling & Performance
"In order to fix some very annoying performance issues, we revamped our diagnostics system to a more centralized approach. You can help us greatly by using these easy-to-use tools and sending us the collected data!"
  • Refactored profiling to find performance issues more reliably
  • Client: Press F10 to save performance stats of the past ~30 seconds to a file
    • Use this when you got consistent FPS problems
  • Server: Type /status to save performance stats of the last ~30 seconds to a file
    • Important: Set profiling=true in your server.ini for this to work
  • Server: New /profile command that records a profiling benchmark for the next 30 seconds and then saves it to a file
    • Use this if your server / game has bad performance or lags
Scripting API
  • Added AllianceEmblem class
  • Added a onSectorArrivalConfirmed callback when the client finished loading a sector
  • When a player enters the center of the galaxy for the first time, a value visited_center is set
  • Added a fullLogId property to players that prints a string fully identifying the player
  • Added fullLogId to client Player, client Alliance, Faction, Player, Alliance
  • Added a tagDescription property to TradingGood
  • Added a color property to TradingGood
  • Adjusted Y sizes of labels that are created with only a vec2 and not a Rect
  • Added controlPressed, shiftPressed, altPressed, modifierKeyPressed to Input class
  • Added lookAtSmooth function to GalaxyMap
Bugfixes
"Bugfixes marked with [UBR] are user bug reports. Thanks to everyone who reported! You can report bugs from within the game in the pause menu."
  • Fixed several issues in scripts
  • [UBR] Fixed an issue where turret designs could get lost when merging blocks
  • Fixed an issue where the rotation arrows of the turret brush pointed in the wrong direction
  • Credits can no longer be scrolled back infinitely
  • [UBR] Fixed an issue where fighter orders weren't applied when leaving a sector without them and then returning
  • Fixed several issues where turrets could be placed on blocks where they shouldn't be placed
  • Fixed an issue where turrets could get duplicated
  • [UBR] Fixed an issue where the ship name could protrude from its texture
  • Fixed an issue where transform mode was disabled when clicking the block button or pressing its keyboard shortcut
  • [UBR] Exodus mission corner sectors can now be found even if the mission is not active
  • Fixed several issues with translations
  • [UBR] Fixed an issue where flat corner blocks couldn't be placed back-to-back
  • [UBR] Dangerous transformations to holo blocks are now prevented
  • [UBR] Fixed an issue where width and height were swapped in craft stats
  • Fixed an issue where the "You need X, Y, Z resources" message could contain negative values
  • Fixed an issue with refreshing the servers list
  • [UBR] Fixed an issue where collecting cargo could crash the game
  • Fixed an issue where "loot collected" sound effect would sometimes be played when loot despawns
  • [UBR] Block brush: Fixed an issue where the block size was messed up when rotating in voxel grid mode
  • Fixed a crash when lots of particles could be seen on screen
  • [UBR] Fixed an issue where no traders could spawn at first when founding a new station
  • [UBR] Fixed an issue where trading overview upgrade could display wrong values for the first sector after first relog
    • Also fixes the "sell price: error getting supply demand factor: 3" error message spam (which was not critical)
  • Fixed an issue where AI factions would rebuild the wrong factories after they were destroyed
Avorion - Sue
We are happy to share good news with you today! Our official Community Servers are now assigned, and you can already explore the galaxy together with other players! The verified servers are clearly marked with a blue checkmark and are accessible to everyone without a password. The servers are provided free of charge in cooperation with 4NetPlayers and are managed by selected administrators.
We would like to take this opportunity to thank you for the numerous applications! Unfortunately, we could not assign a server to everyone, so some applications are still on the waiting list if a server becomes available again in the future.
We will continue to work closely with both 4NetPlayers and the server administrators to ensure that you get the best performance from the servers.

We would also like to inform you that our friends from Stray Fawn Studio are releasing their game Nimbatus - The Space Drone Constructor! Today at 18pm CEST it will leave Early Access! 😊 For the launch there is a discount of 25% for everyone until 21.05.2020 9am PST! Take a look, because for all who love space games, it's definitely worth it!

https://store.steampowered.com/app/383840/Nimbatus__The_Space_Drone_Constructor/

Concerning an update, we would also like to inform you that we are working on it with determination. Unfortunately, we can’t give you an exact date yet. We ask you for a little patience and understanding. In any case we will keep you always up to date! 😊
Avorion - Philipp
This small update is the next step in bringing you our official servers. For more details please read our previous announcement.

Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors.

This is how you get access to the beta branch (USE AT YOUR OWN RISK):
Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'beta'.

Official Community Servers
  • Official Community Servers are now marked in the server browser
  • Added "Rent A Server" button to the multiplayer menu which opens the website of our official server hosting partner 4NetPlayers
Server
  • Added configurable motd to server.ini that is displayed when a player logs in
  • One admin can now join over the maximum player limit to enable better supervision
Bugfixes
"Bug reports marked with [UBR] are user bug reports. Keep it up guys! :)"
  • [UBR] Fixed an issue that caused automatic miners and salvagers to get stuck
  • [UBR] Fixed an issue where the tutorial wasn't playable in creative mode
Avorion - Sue
We are happy to announce that official community servers are coming! Due to the current Covid-19 situation, we are all encouraged to stay at home and we want to help you through this time. We have already made all the necessary arrangements and are currently working on the final touches to get the servers live.
After consulting with many server hosts, we have found out, that it works best if each community plays according to their own ideas. That's why we provide you with the servers for free and you can administrate and lead them the way you want! We only set some ground rules to ensure that everyone is treated fairly. You can decide how you run the servers, which community you want to build, how often the servers will be wiped and so on.

How is this going to work?
We have organized servers for you via 4NetPlayers, which we will provide to you for free. There will be several servers and it is important for us to work closely with you together, to get the best possible experience for you and to achieve improvements! The servers will be marked separately so that you can clearly see which ones are official and verified.
If you are interested in administrating a server, send us a quick application with the following content to server@boxelware.de :

- Your name
- A link to your Steam profile (must be public)

And please answer the following questions in your application:

- Are you already hosting a server or do you have experience in game server administration?
- How long have you been playing Avorion?
- Do you already have a community? If so, how big is it?
- How many administrators would manage the server?
- Please tell us, which kind of server you would like to have. For example, PvP or PvE?
- Why would you like to administrate a server, what is your motivation?

Please note that you must be a member of our official Discord Server, so please let us know your Discord ID in the email.
Here is the link to our Discord:
https://discord.gg/ebwtqkQ

Short Q&A
Will there be a charge for the servers?
- No, the servers are provided by us free of charge. We host them, you can use them.

Where will the servers be located?
- We will provide servers in the EU and the US.

Will we be able to mod our servers?
- For now they will be unmodded.

Will it be PvP or PvE servers?
- Both will be available, we have not yet determined the exact distribution.

What are the rules?
- In order to provide a good experience for a broad majority of players, there will be some ground rules set by us. Server admins are free to extend the rules, as long as they don’t revoke ours.

We are looking forward to hearing from you and we hope that we can assign the first servers soon! :)
Avorion - Koonschi
Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors.

This is how you get access to the beta branch (USE AT YOUR OWN RISK):
Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'beta'.

Gameplay
We're releasing a small patch that should fix several issues that have come up over the past two weeks. In the meantime we're hard at work for the next free update, so stay tuned!
  • Order chains are now started when the galaxy map is closed and Shift was still held
UI
  • Added warning text about potentially losing turrets next to the apply button in ModifyWholeShipWindow
  • Blueprints are now called "Blueprint" in tooltips
  • Turret blueprints are now rendered with a blue background in shops
  • Adaptive Vsync is always used first, when trying to enable vsync. If it fails, normal vsync is enabled.
  • Fighter order buttons can now be toggled back off when clicked a second time
  • Added a notification for when there are not enough slots to activate all turrets
  • Newly received items are now always sorted up
  • Added a "Tools" title to the tool buttons on the right side of the building mode
  • Added "repair" and "repair target" orders to map commands
  • Added warnings for mod version changes that will break compatibility
  • "Transfer to Alliance" button is now invisible while not in an alliance
Client
  • Reduced volume of background music vs action music
Server
  • Several backend performance improvements for servers with many AI factions and players
  • Added a chat message for when player enters 0:0 and the guardian was already beaten and has to respawn first in multiplayer
  • Xsotan swarm event can now be limited to a configurable amount of sectors with players
Misc
  • Added more debug logging to find more issues
  • Client-sided mod version compatibility check with server only checks "major" & "minor" version numbers, to allow "patch" version to be used for backwards compatibility
Scripting API
  • Added new Sector/Entity callbacks onScriptValueChanged, onAllScriptValuesChanged, onScriptAdded, onScriptRemoved
  • Added new Player callbacks onScriptValueChanged, onAllScriptValuesChanged, onScriptAdded, onScriptRemoved
  • Added new Galaxy callbacks onScriptValueChanged, onAllScriptValuesChanged, onScriptAdded, onScriptRemoved
  • Renamed all "Multiplicator" occurrences to "Multiplier"
    • Left in "Multiplicator", those are now deprecated and will be removed in future versions
Bugfixes
  • Fixed an issue where crew quarters delta wasn't shown in building stats
  • Fixed an issue where the turret factory ui wasn't correctly refreshed on show
  • Fixed an issue where non-turret items could be added to the turrets window in building mode
  • Fixed an issue where crew morale was not saved correctly
  • Fixed several issues with german translation
  • Fixed loop-order button not being shown when ship does not yet have some command running
  • Fixed an issue where trading overview didn't list new turret factory supplier goods
  • Fixed some issues where turret designs would get removed during modification of entire ship
  • Fixed some issues where turret designs would get removed when merging blocks
  • Fixed some issues with torpedo UI when auto-loading is enabled
  • Fixed an issue where players of newly founded alliances wouldn't be immediately known as such as members of the alliance
  • Fixed an issue where the AI wouldn't attack an alliance's ships
  • Fixed several crashes in lua scripts
  • Fixed a rare hang when collecting cargo
  • Fixed an issue where map ship icons would be shown in the wrong place
  • Fixed "Show in Workshop" button for mods not working
  • Fixed too narrow list entries for mod paths
  • Fixed some issues with respawning of asteroids
    • Fixed default respawn not being triggered due to non-obviously mineable asteroids being present
    • Fixed respawn not being triggered once all asteroids have been wiped from the sector
  • Fixed an issue where camera shake would continue while paused
  • Fixed an issue where disabled turrets would fire in out-of-sector simulations
    • This fixes an issue where ships with repair turrets and armed turrets would hurt their target instead of repairing it
  • Fixed an issue where the crew transport ship wouldn't bring enough crewmen
  • Fixed an issue where trading posts could sell for less money than they buy for
    • Trading post prices are now affected less by their stock
  • Fixed an issue in building mode where transforming only the orientation didn't work
  • Fixed an issue where "Transform all selected blocks" would reset the orientation of the transformed blocks
  • Fixed an issue where turret designs on edge blocks were positioned incorrectly when the craft plan changed
  • Fixed an issue where stations wouldn't have enough cargo space to be able to trade/produce
  • Fixed an issue where hailing text would be displaced on MacOS
Mar 30, 2020
Avorion - Sue
Release - what´s next?
It has been three weeks since we were able to celebrate the release of Avorion 1.0! We are incredibly happy that everything went well, and that the post-release stress is starting to fall off our shoulders. Now we will focus on new ideas, innovations, and improvements! There are a lot of things in Avorion that we can’t wait to get our hands-on. We want to thank everyone who sent us one of the many great suggestions that we received!

Boxelware, Corona, and Home Office
We're not getting spared from the Corona crisis either. Due to the current situation the entire team is now doing home office so that we and all our friends and families can stay safe. Of course, this also means that our workflow isn't as great as in our official offices and that some things will take longer than usual. But we hope that you will understand this and that you and your families are well!

Nomination for the DCP (German Computer Games Award)
Great news! Avorion has been nominated in two categories for the DCP 2020: Best Debut and Best Expert Game. It is an honor to be nominated and we are incredibly happy! So please keep your fingers crossed for us. 😊

Sadly, the news article is only available in German, but you can check it out here:

https://www.gameswirtschaft.de/events/deutscher-computerspielpreis-2020-dcp-nominierungen/

FYI: The DCP was first held in 2009 and each year the best computer games made in Germany receive awards in a number of categories. 590.000 Euros total of prize money is distributed among the winners, which makes it the German video game award with the most prize money.

What's up next?
Right now, we are putting most of our time and energy into the next free update! There are some really good ideas that just didn’t make it into version 1.0 and we're looking forward to adding them!
Over the next few weeks we'll keep you posted with more news on the upcoming update!😊

Avorion - Koonschi
Avorion 1.0 Now Available!
Here we are, 1.0! We're incredibly happy that we made it this far. The entire Boxelware Team wants to thank everyone who supported us. Our families, our colleagues, partners and most importantly: You! Thank you for buying Avorion and helping supporting us, you're awesome!

What's next?
Avorion is now at the level that I (Konstantin) imagined it years ago when I first had the idea for it. That's the reason why now, it's time to go from Early Access into 1.0. But that doesn't mean that we're done with it. Over the next weeks we'll be sorting out the inital launch chaos, and after that we'll start working on the first free update. It'll contain features that have been suggested by the community and that we really loved, but that just didn't make it into the 1.0 version.

In the future we're planning on releasing free updates and a few DLCs (for bigger, content-heavier updates) for both new features and new content. So stay tuned! We're planning to support the game for at least two years. Much longer if things go well. Avorion is our baby and we love working on it! ;)

If you have any troubles or even more new ideas for the game, don’t hesitate to reach out to us or other members of the community. Check out our Discord Server or the official Avorion Forum.

http://www.discord.gg/avorion
https://www.avorion.net/forum

And now have fun playing and may the Adventurer be with you!
Avorion - Koonschi
Graphics
  • Improved lighting
  • Improved main menu
  • Stations on loading screen are now closer to the camera
UI
  • Added a tooltip telling players that extensive turret tooltips can only be set in main menu
  • In Strategy Mode, pressing "Space" now centers the camera on the current selection
Misc
  • Added more debug logging to find more issues
Bugfixes
  • [UBR] Fixed an issue where description of "Enemy of my Enemy" mission wasn't shown
  • Fixed several crashes in creative mode script
  • [UBR] Fixed an issue where a player's ships' and stations' locations in the sector weren't used correctly when restoring them from backups
  • [UBR] Fixed a crash on the client related to entities arriving from hyperspace
  • [UBR] Fixed several issues with several missions
  • [UBR] Fixed a bug where coaxial turrets were turned into automatic turrets while generating
  • Fixed an issue where callbacks to scripts weren't sent correctly on sector change
  • [UBR] Fixed a few issues with reclassing of alliance ships
Avorion - Koonschi
Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors.

This is how you get access to the beta branch (USE AT YOUR OWN RISK):
Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'beta'.

Gameplay
  • Escorting ships can now passively shoot nearby enemies as long as their protegee wasn't harmed yet
  • Reduced overall bounciness of physics
  • Fighters can now heal their mothership if ordered via fighter orders
  • AI piloted ships can now heal themselves when they have repair fighters
Balancing
"We adjusted the pricing of turrets. Work in progress. There were some pretty harsh outliers, with salvaving, force or mining turrets selling for a price higher than most stations. Other turrets, like point defense cannons, almost cost nothing at all. You can still get crazy turrets for crazy prices, but it'll fit more to the kind of turret. Pricing is now more equally distributed and we removed some of the super harsh outliers, which we think is healthier for the game overall."
  • Adjusted prices of turrets
    • Pricing is now more equally distributed over all turret types
    • Fixed several issues with massive outliers in turret pricing
    • Fixed several outliers where turrets would cost / sell for nearly nothing at all
  • Energy suppressor now suppresses pirate attacks as well as xsotan and head hunter attacks
  • Reduced power of force fighters since they could be used for griefing a lot
  • Reduced probability of "free slaves" mission on bulletin boards
  • Increased damage of laser turrets
  • Increased damage of lightning turrets
  • Increased damage of tesla turrets
  • Increased damage of Laser Point Defense turrets
UI
  • Workforce bars in the Crew Tab are now correctly updated to show the influence of the current morale
  • Added icon for "your cargo bay isn't configured to collect this"
  • Added a hint to crew tab about automatic crew payments
  • Disabled "Situational" turret targeting since it was mostly glitchy and unintuitive
  • Improved german translation
  • Classes of own ships are now shown on galaxy map and the fleet window
  • Added a button to change a ship's class from the fleet window
  • Improved the color "Orange" (yes really)
  • Added warnings for when inventory is full
  • The "Found Ship" button on the top right gets a highlight when a player tries to enter build mode while in the drone
  • Added quick transfer of items between alliance and player by holding shift
  • Improved the IME input (still not perfect, but we're on it!)
  • Added new stations pictures to encyclopedia and updated some descriptions
  • Improved visibility of name and emblem on ghost blocks in building mode
  • Added loading screen tip that talks about the detailed turret tooltip option
  • Lost fighters are now shown in sector tooltip on the galaxy map
  • Updated icon for resource depot
  • Added error messages for craft orders: heal, heal target, attack, attack enemy, guard, patrol
  • Updated encyclopedia
Client
  • Increased visual size of fighters when they're big fighters
  • Added more debug logging to find more issues
  • Improved performance of alliance emblems
  • Added particle effect to crew loot to better recognize them
  • Added one more bug for you to find
  • The tutorial is now automatically terminated if the player loses his ship in building mode
Scripting API:
  • Added clearValues() functions to all objects that can have values set
  • Added a listFilesOfDirectory() function
  • Added a deleteFile() function
  • removeFolder(): only removes empty directories now
  • Added callback "onSectorGenerated" similar to "onRestoredFromDisk" for sectors being generated for the first time
  • Added a Galaxy:isFactionLoaded(...) function to check if a faction is currently in memory
  • Added a UIRect class
  • Added "slots" and "automatic" properties to fighters that always return 1 and false to simplify some code
  • Added a stoneDamageMultiplier property for armed objects
Bugfixes
  • [UBR] Fixed an issue where after boarding a ship, the ship would still count as pirate, head hunter, etc.
  • [UBR] Fixed several issues with pirates, xsotan and head hunters spawning where they shouldn't
  • [UBR] Fixed an issue where craft designs didn't restore their saved turret designs
    • Yes, they were supposed to do that from the very beginning
  • [UBR] Fixed several issues with german translation in missions
  • [UBR] Fixed an issue where every dialog with an entity started the exodus mission if a exodus beacon was in the same sector
  • [UBR] Fixed ingredients list not being restored correctly
  • [UBR] Fixed an issue where asteroids and other objects would jitter around while mining them
  • [UBR] Fixed an issue where scrapping license duration of alliances wasn't shown in scrapyard
  • [UBR] Fixed an issue where player wasn't put in the correct location after a jump
  • [UBR] Fixed an issue that led to only factories of size S being generated
  • [UBR] Fixed an issue that led to unarmed AI ships flying off into nothingness
  • [UBR] Fixed an issue where hull polarizer would remove too many HP
  • [UBR] Fixed an issue where expanded combo boxes weren't clickable when they expanded outside the window they were in
  • Fixed an issue that prevented reclassing of ships in some cases
  • Fixed an issue where Headquarters couldn't get missions on their bulletin board
  • Fixed an issue where explore sector couldn't be returned to stations except military outpost
  • [UBR] Fixed an issue where compare window wasn't shown over other windows
  • [UBR] Fixed an issue where several AI states didn't remember their last target over a game shutdown/reload
  • [UBR] Fixed an issue with generated ships not being able to turn correctly
  • [UBR] Fixed an issue where high-tier turrets could be placed on too low material blocks
  • [UBR] Fixed an issue where notifications for new mails were sent on every login, even if there was none
  • [UBR] Fixed several issues with several introductory missions
  • [UBR] Fixed several issues with mirroring of emblem and ship name blocks
  • [UBR] Fixed a few exploits where maxmimum inventory size could be exceeded
  • [UBR] Fixed an issue where damage malus between client and server was desynced, leading to wrong repair costs
  • Fixed an issue where no "you can't pick this up because..." notification was displayed for full inventory
  • [UBR] Fixed an issue where morale jumped between good and bad if crews weren't paid on time
  • [UBR] Fixed an issue where turret AI was sometimes picking targets incomprehensibly
  • Fixed shipyard build ship stats still being shown after back was pressed
  • [UBR] Fixed an issue where after selecting a new language, loading screen tips weren't changed to the new language
Avorion - Koonschi
Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors.

This is how you get access to the beta branch (USE AT YOUR OWN RISK):
Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'beta'.

Gameplay
  • AI captains now enable flight assist
UI
  • Rephrased several loading screen tips
  • Added "Refine Ores" button to strategy mode
  • Updated several icons
Misc
  • Added more debug logging to find more issues
  • Added a tutorial stage that highlights the turquoise stats in the Building Mode
Scripting API
  • Entity: Renamed "setToFlyToLocation" to more fitting "singleFlyToLocationTick"
  • Format: Added a "translated" method that returns the formatted, translated string
Bugfixes
  • [UBR] Fixed an issue where display of hyperspace cooldown was wrong
  • [UBR] Fixed an issue where speed of AI ships was too high
  • [UBR] Fixed an issue where entering "0" was required to start a "sell" AI command
  • [UBR] Fixed several issues with german localization
  • [UBR] Fixed several issues with localization in mission descriptions
  • [UBR] Fixed an issue where clicking through the action buttons in Strategy Mode was possible
  • Fixed a client crash that could happen after a failed connection attempt
  • [UBR] Fixed an issue where turrets were placed on the small sides of blocks instead of the big ones
  • [UBR] Fixed an issue where entities weren't transferred correctly between sectors
    • This might lead to some one-time ship duplication where this bug already happened in the background, no way around that, sorry!
  • [UBR] Fixed several issues where ships could get duplicated
  • [UBR] Fixed an issue where "refine ores" command couldn't be enqueued
...