We've added backwards compatibility for previous default branch saves. Since we're still testing this feature, we highly recommend making a backup of your save before loading it in the beta branch. While we couldn't find any errors on our side, experience has shown that you guys are way better at finding issues like that, so we want to be sure that no data is lost when loading your old saves. In order to guarantee that, a backup is made of every file that needs conversion.
Gameplay
Removed collaboration component since Alliances replace this functionality
Added experimental backwards compatibility for saves created in the beta branch
A backup of the sector file will be created before converting, so no data will be lost if the conversion fails
Please report conversion errors in the forum or via the bugtracker so we can fix them!
Independent turrets now get their targets assigned by the server and no longer search them on the client
Mining and Salvaging AI commands now no longer continue when there was a player entering the ship
Misc
Broken scripts are removed from scriptable objects on when loaded from database
UI
Trading routes tab is disabled when trading module doesn't support it
Added a Beta Branch notification when starting the game
Scripting API
Added a new "onPlanModifiedByBuilding" callback for when the Plan component is modified through building
Bugfixes
"As usual, user bug reports are marked with [UBR]. Thanks guys!"
[UBR] Fixed tooltip and default values of hyperspace upgrades
[UBR] Fixed a crash when loading corrupted groups file
[UBR] Fixed default server port not being able to be set via settings.ini
[UBR] Fixed several occurrences of non-random initialization of stations
[UBR] Fixed a crash in AI orders script when assigning guard order
[UBR] Fixed trading overview not showing factory items
[UBR] Fixed trading overview tooltips
[UBR] Fixed an error in trading overview when max stock of a station's good is 0
[UBR] Fixed several divisions by zero crashing trading upgrade
[UBR] Fixed trading post not refreshing its UI
[UBR] Fixed a crash in building mode related to deletion of all blocks
[UBR] Fixed a few crashes when clicking on SavedShipsWindow buttons while having a plan selected that's not yet loaded
[UBR] Fixed independent turrets having different targets on client and server
[UBR] Fixed independent turrets not working when co-op piloting a ship
[UBR] Fixed independent turrets sometimes not shooting on the client
[UBR] Fixed brake thrust of ships being 0 in stats overview in shipyard
[UBR] Fixed salvaging or mining AI commands not stopping when there is no longer a captain
Fixed a huge server performance issue when undoing a ship transformation to a big ship in the building mode
Fixed inconsistent selected object when entering a ship
Eliminate pirate mission terminates itself when there is no location (which happens mostly after server crashes)
Fixed speed particles being visible in strategy mode
We've added backwards compatibility for previous default branch saves. Since we're still testing this feature, we highly recommend making a backup of your save before loading it in the beta branch. While we couldn't find any errors on our side, experience has shown that you guys are way better at finding issues like that, so we want to be sure that no data is lost when loading your old saves. In order to guarantee that, a backup is made of every file that needs conversion.
Gameplay
Removed collaboration component since Alliances replace this functionality
Added experimental backwards compatibility for saves created in the beta branch
A backup of the sector file will be created before converting, so no data will be lost if the conversion fails
Please report conversion errors in the forum or via the bugtracker so we can fix them!
Independent turrets now get their targets assigned by the server and no longer search them on the client
Mining and Salvaging AI commands now no longer continue when there was a player entering the ship
Misc
Broken scripts are removed from scriptable objects on when loaded from database
UI
Trading routes tab is disabled when trading module doesn't support it
Added a Beta Branch notification when starting the game
Scripting API
Added a new "onPlanModifiedByBuilding" callback for when the Plan component is modified through building
Bugfixes
"As usual, user bug reports are marked with [UBR]. Thanks guys!"
[UBR] Fixed tooltip and default values of hyperspace upgrades
[UBR] Fixed a crash when loading corrupted groups file
[UBR] Fixed default server port not being able to be set via settings.ini
[UBR] Fixed several occurrences of non-random initialization of stations
[UBR] Fixed a crash in AI orders script when assigning guard order
[UBR] Fixed trading overview not showing factory items
[UBR] Fixed trading overview tooltips
[UBR] Fixed an error in trading overview when max stock of a station's good is 0
[UBR] Fixed several divisions by zero crashing trading upgrade
[UBR] Fixed trading post not refreshing its UI
[UBR] Fixed a crash in building mode related to deletion of all blocks
[UBR] Fixed a few crashes when clicking on SavedShipsWindow buttons while having a plan selected that's not yet loaded
[UBR] Fixed independent turrets having different targets on client and server
[UBR] Fixed independent turrets not working when co-op piloting a ship
[UBR] Fixed independent turrets sometimes not shooting on the client
[UBR] Fixed brake thrust of ships being 0 in stats overview in shipyard
[UBR] Fixed salvaging or mining AI commands not stopping when there is no longer a captain
Fixed a huge server performance issue when undoing a ship transformation to a big ship in the building mode
Fixed inconsistent selected object when entering a ship
Eliminate pirate mission terminates itself when there is no location (which happens mostly after server crashes)
Fixed speed particles being visible in strategy mode
Ever since we first released Avorion, we noticed both the wish and active attempts to translate Avorion into other languages. We think that translations are an essential feature, and after getting lots and lots of propositions for community translations we're now giving you the tools to help in the process. We decided to do community translations since Avorion is under very active development and texts are constantly changing. This way we can provide a way for the translations to adapt to the current state of the game. So we launched translate.avorion.net, an official community translation hub, where everybody can contribute to translate Avorion to various different languages.
If your language isn't available and you want to translate it, please send us a quick mail at translate@avorion.net.
We also know that there are a few finished translations already around, so if you want your translation to be added to the database, send us a quick mail to translate@avorion.net with your .po file so we can add it to the database.
Thank you all for reading and thank you very much if you decide to help translating Avorion!
Ever since we first released Avorion, we noticed both the wish and active attempts to translate Avorion into other languages. We think that translations are an essential feature, and after getting lots and lots of propositions for community translations we're now giving you the tools to help in the process. We decided to do community translations since Avorion is under very active development and texts are constantly changing. This way we can provide a way for the translations to adapt to the current state of the game. So we launched translate.avorion.net, an official community translation hub, where everybody can contribute to translate Avorion to various different languages.
If your language isn't available and you want to translate it, please send us a quick mail at translate@avorion.net.
We also know that there are a few finished translations already around, so if you want your translation to be added to the database, send us a quick mail to translate@avorion.net with your .po file so we can add it to the database.
Thank you all for reading and thank you very much if you decide to help translating Avorion!