Avorion - Koonschi
We've added backwards compatibility for previous default branch saves. Since we're still testing this feature, we highly recommend making a backup of your save before loading it in the beta branch. While we couldn't find any errors on our side, experience has shown that you guys are way better at finding issues like that, so we want to be sure that no data is lost when loading your old saves. In order to guarantee that, a backup is made of every file that needs conversion.

Gameplay
  • Removed collaboration component since Alliances replace this functionality
  • Added experimental backwards compatibility for saves created in the beta branch
    • A backup of the sector file will be created before converting, so no data will be lost if the conversion fails
    • Please report conversion errors in the forum or via the bugtracker so we can fix them!
  • Independent turrets now get their targets assigned by the server and no longer search them on the client
  • Mining and Salvaging AI commands now no longer continue when there was a player entering the ship
Misc
  • Broken scripts are removed from scriptable objects on when loaded from database
UI
  • Trading routes tab is disabled when trading module doesn't support it
  • Added a Beta Branch notification when starting the game
Scripting API
  • Added a new "onPlanModifiedByBuilding" callback for when the Plan component is modified through building
Bugfixes
"As usual, user bug reports are marked with [UBR]. Thanks guys!"
  • [UBR] Fixed tooltip and default values of hyperspace upgrades
  • [UBR] Fixed a crash when loading corrupted groups file
  • [UBR] Fixed default server port not being able to be set via settings.ini
  • [UBR] Fixed several occurrences of non-random initialization of stations
  • [UBR] Fixed a crash in AI orders script when assigning guard order
  • [UBR] Fixed trading overview not showing factory items
  • [UBR] Fixed trading overview tooltips
  • [UBR] Fixed an error in trading overview when max stock of a station's good is 0
  • [UBR] Fixed several divisions by zero crashing trading upgrade
  • [UBR] Fixed trading post not refreshing its UI
  • [UBR] Fixed a crash in building mode related to deletion of all blocks
  • [UBR] Fixed a few crashes when clicking on SavedShipsWindow buttons while having a plan selected that's not yet loaded
  • [UBR] Fixed independent turrets having different targets on client and server
  • [UBR] Fixed independent turrets not working when co-op piloting a ship
  • [UBR] Fixed independent turrets sometimes not shooting on the client
  • [UBR] Fixed brake thrust of ships being 0 in stats overview in shipyard
  • [UBR] Fixed salvaging or mining AI commands not stopping when there is no longer a captain
  • Fixed a huge server performance issue when undoing a ship transformation to a big ship in the building mode
  • Fixed inconsistent selected object when entering a ship
  • Eliminate pirate mission terminates itself when there is no location (which happens mostly after server crashes)
  • Fixed speed particles being visible in strategy mode
  • Improved german translation
Avorion - Koonschi
We've added backwards compatibility for previous default branch saves. Since we're still testing this feature, we highly recommend making a backup of your save before loading it in the beta branch. While we couldn't find any errors on our side, experience has shown that you guys are way better at finding issues like that, so we want to be sure that no data is lost when loading your old saves. In order to guarantee that, a backup is made of every file that needs conversion.

Gameplay
  • Removed collaboration component since Alliances replace this functionality
  • Added experimental backwards compatibility for saves created in the beta branch
    • A backup of the sector file will be created before converting, so no data will be lost if the conversion fails
    • Please report conversion errors in the forum or via the bugtracker so we can fix them!
  • Independent turrets now get their targets assigned by the server and no longer search them on the client
  • Mining and Salvaging AI commands now no longer continue when there was a player entering the ship
Misc
  • Broken scripts are removed from scriptable objects on when loaded from database
UI
  • Trading routes tab is disabled when trading module doesn't support it
  • Added a Beta Branch notification when starting the game
Scripting API
  • Added a new "onPlanModifiedByBuilding" callback for when the Plan component is modified through building
Bugfixes
"As usual, user bug reports are marked with [UBR]. Thanks guys!"
  • [UBR] Fixed tooltip and default values of hyperspace upgrades
  • [UBR] Fixed a crash when loading corrupted groups file
  • [UBR] Fixed default server port not being able to be set via settings.ini
  • [UBR] Fixed several occurrences of non-random initialization of stations
  • [UBR] Fixed a crash in AI orders script when assigning guard order
  • [UBR] Fixed trading overview not showing factory items
  • [UBR] Fixed trading overview tooltips
  • [UBR] Fixed an error in trading overview when max stock of a station's good is 0
  • [UBR] Fixed several divisions by zero crashing trading upgrade
  • [UBR] Fixed trading post not refreshing its UI
  • [UBR] Fixed a crash in building mode related to deletion of all blocks
  • [UBR] Fixed a few crashes when clicking on SavedShipsWindow buttons while having a plan selected that's not yet loaded
  • [UBR] Fixed independent turrets having different targets on client and server
  • [UBR] Fixed independent turrets not working when co-op piloting a ship
  • [UBR] Fixed independent turrets sometimes not shooting on the client
  • [UBR] Fixed brake thrust of ships being 0 in stats overview in shipyard
  • [UBR] Fixed salvaging or mining AI commands not stopping when there is no longer a captain
  • Fixed a huge server performance issue when undoing a ship transformation to a big ship in the building mode
  • Fixed inconsistent selected object when entering a ship
  • Eliminate pirate mission terminates itself when there is no location (which happens mostly after server crashes)
  • Fixed speed particles being visible in strategy mode
  • Improved german translation
Avorion - Koonschi
Bugfixes
"As usual, user bug reports are marked with [UBR]. Thanks guys!"
  • [UBR] Fixed roll being displayed as bad even though it's not when using gyros
  • [UBR] Fixed alliance asteroids being unable to be sold
  • [UBR] Fixed asteroids in the outer regions being sold for 0 credits
  • [UBR] Fixed normal cargo getting sold at smuggler's market instead of stolen cargo
  • Fixed several money scaling issues, money of stations and transactions scales correctly now with distance to the center
  • [UBR] Fixed a crash in the inventory selections related to tooltips
  • [UBR] Fixed a crash when discarding broken blocks and the repair brush is open
  • [UBR] Fixed an issue where the repair brush's diff'd blocks wouldn't disappear
  • Improved german translation
Avorion - Koonschi
Bugfixes
"As usual, user bug reports are marked with [UBR]. Thanks guys!"
  • [UBR] Fixed roll being displayed as bad even though it's not when using gyros
  • [UBR] Fixed alliance asteroids being unable to be sold
  • [UBR] Fixed asteroids in the outer regions being sold for 0 credits
  • [UBR] Fixed normal cargo getting sold at smuggler's market instead of stolen cargo
  • Fixed several money scaling issues, money of stations and transactions scales correctly now with distance to the center
  • [UBR] Fixed a crash in the inventory selections related to tooltips
  • [UBR] Fixed a crash when discarding broken blocks and the repair brush is open
  • [UBR] Fixed an issue where the repair brush's diff'd blocks wouldn't disappear
  • Improved german translation
Avorion - Koonschi
UI
  • Added a diplomacy tab for alliances
Bugfixes
These are all user bug reports. Thanks a lot to everybody who helped out!
  • Researching items other than turrets and upgrades is no longer possible
  • Fixed tooltips of cargo transportation licenses
  • Fixed an issue where transportation licenses didn't work
  • Fixed a crash when dragging and dropping alliance items into mail window
  • Fixed alliance ships not dropping their turrets and upgrades
  • Fixed a crash when showing tooltip of a few items
  • Fixed an issue where alliance ships would deal less damage than player ships
  • Fixed several inconsistencies with shared alliance map
  • Fixed an issue where repair docks would require negative payments by players
  • Fixed player's drone spawning inside stations or ships when leaving crafts
Avorion - Koonschi
UI
  • Added a diplomacy tab for alliances
Bugfixes
These are all user bug reports. Thanks a lot to everybody who helped out!
  • Researching items other than turrets and upgrades is no longer possible
  • Fixed tooltips of cargo transportation licenses
  • Fixed an issue where transportation licenses didn't work
  • Fixed a crash when dragging and dropping alliance items into mail window
  • Fixed alliance ships not dropping their turrets and upgrades
  • Fixed a crash when showing tooltip of a few items
  • Fixed an issue where alliance ships would deal less damage than player ships
  • Fixed several inconsistencies with shared alliance map
  • Fixed an issue where repair docks would require negative payments by players
  • Fixed player's drone spawning inside stations or ships when leaving crafts
Avorion - Koonschi
First Beta patch for the alliances is out, we've mostly fixed errors. Big thanks to everybody who's been busy reporting!

Gameplay
  • Added alliances having infinite resources in creative mode
Server
  • Improved traffic for normal sectors with players
  • Improved performance for sectors without players
  • Added more tracing and logging to server startup sequence
  • Added a time counter for online time of server
Bugfixes
"As usual, user bug reports are marked with [UBR]. Thanks everybody for helping us improving the game!"
  • [UBR] Fixed crash when clicking on a saved plan that wasn't yet loaded from disk
  • [UBR] Fixed a crash when shutting down server with lots of players in the same group
  • [UBR] Fixed input validation in tradingmanager not using alliance funds
  • [UBR] Fixed telling civil ships to dump their cargo worsening present alliance relations, including own alliance
  • [UBR] Fixed not being able to interact to buy insurance for an alliance ship
  • [UBR] Fixed out of sector combat
    • This subsequently fixes out of sector mining not working
  • Fixed flight recorder not marking sectors as death location in some cases
  • [UBR] Fixed a crash in UI when adding/removing system upgrades
  • Improved german translation
  • [UBR] Fixed an issue where items would get sold for the maximum amount of credits possible
  • [UBR] Fixed crash in building mode when hiding blocks on ships with hangars
  • [UBR] Fixed a crash in energy tab when resolution is too low
  • [UBR] Fixed auto pay crew not working in creative now
  • [UBR] Loot reserved for pilots of an alliance ship is collected correctly
Avorion - Koonschi
First Beta patch for the alliances is out, we've mostly fixed errors. Big thanks to everybody who's been busy reporting!

Gameplay
  • Added alliances having infinite resources in creative mode
Server
  • Improved traffic for normal sectors with players
  • Improved performance for sectors without players
  • Added more tracing and logging to server startup sequence
  • Added a time counter for online time of server
Bugfixes
"As usual, user bug reports are marked with [UBR]. Thanks everybody for helping us improving the game!"
  • [UBR] Fixed crash when clicking on a saved plan that wasn't yet loaded from disk
  • [UBR] Fixed a crash when shutting down server with lots of players in the same group
  • [UBR] Fixed input validation in tradingmanager not using alliance funds
  • [UBR] Fixed telling civil ships to dump their cargo worsening present alliance relations, including own alliance
  • [UBR] Fixed not being able to interact to buy insurance for an alliance ship
  • [UBR] Fixed out of sector combat
    • This subsequently fixes out of sector mining not working
  • Fixed flight recorder not marking sectors as death location in some cases
  • [UBR] Fixed a crash in UI when adding/removing system upgrades
  • Improved german translation
  • [UBR] Fixed an issue where items would get sold for the maximum amount of credits possible
  • [UBR] Fixed crash in building mode when hiding blocks on ships with hangars
  • [UBR] Fixed a crash in energy tab when resolution is too low
  • [UBR] Fixed auto pay crew not working in creative now
  • [UBR] Loot reserved for pilots of an alliance ship is collected correctly
Avorion - Martin
Ever since we first released Avorion, we noticed both the wish and active attempts to translate Avorion into other languages. We think that translations are an essential feature, and after getting lots and lots of propositions for community translations we're now giving you the tools to help in the process.
We decided to do community translations since Avorion is under very active development and texts are constantly changing. This way we can provide a way for the translations to adapt to the current state of the game.
So we launched translate.avorion.net, an official community translation hub, where everybody can contribute to translate Avorion to various different languages.

To make things easier for inexperienced people, we also wrote a quick guide where we briefly discuss the pitfalls and problems to consider while translating:
http://steamcommunity.com/sharedfiles/filedetails/?id=940484836

If your language isn't available and you want to translate it, please send us a quick mail at translate@avorion.net.

We also know that there are a few finished translations already around, so if you want your translation to be added to the database, send us a quick mail to translate@avorion.net with your .po file so we can add it to the database.

Thank you all for reading and thank you very much if you decide to help translating Avorion!
Avorion - Martin
Ever since we first released Avorion, we noticed both the wish and active attempts to translate Avorion into other languages. We think that translations are an essential feature, and after getting lots and lots of propositions for community translations we're now giving you the tools to help in the process.
We decided to do community translations since Avorion is under very active development and texts are constantly changing. This way we can provide a way for the translations to adapt to the current state of the game.
So we launched translate.avorion.net, an official community translation hub, where everybody can contribute to translate Avorion to various different languages.

To make things easier for inexperienced people, we also wrote a quick guide where we briefly discuss the pitfalls and problems to consider while translating:
http://steamcommunity.com/sharedfiles/filedetails/?id=940484836

If your language isn't available and you want to translate it, please send us a quick mail at translate@avorion.net.

We also know that there are a few finished translations already around, so if you want your translation to be added to the database, send us a quick mail to translate@avorion.net with your .po file so we can add it to the database.

Thank you all for reading and thank you very much if you decide to help translating Avorion!
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