Jun 1, 2018
World of Tanks Blitz - TOG II*


On the outside, it bears a low silhouette with a predatory shark nose and a solid turret equipped with devices for all combat situations. There’s a long-barrel gun with an ejector and a thermo-insulating cover that can't wait to riddle the enemy with shells. Inside, the tank features technical gizmos that are way ahead of its time.

Change your tanker uniform into a secret agent's tuxedo and take command of the Chieftain Mk.6!



Until 8 June, containers with a chance to get the enriched Chieftain Mk.6 and other rewards will be available in the in-game Store. Get the Chieftain Mk.6 and adorn it with the Royal legendary camouflage!

The Royal legendary camouflage

The Royal camouflage combines an urban warpaint on the sides and the British flag pattern on the top of the tank. Fight like a king in the colors of the legendary Union Jack!



  • Changes the tank name in battle to Chieftain Mk.6 Royal.
  • +2% to vehicle concealment on maps corresponding to the selected slot.
  • Cost to unlock: 2,840 Gold.

More about the Chieftain Mk.6

In the game, the main battle tank of the United Kingdom—the Chieftain Mk.6—is a versatile heavy tank with huge damage per minute, the best penetration capacity for its type, and perfect maneuverability. Check out its characteristics and see for yourself:



But figures do not always provide a comprehensive picture. The Chieftain Mk.6 has only 127 mm of frontal armor. At first sight, that's not enough at all for a Tier X heavy tank. But just look at the slope angle of this armor: in some areas its effective thickness reaches almost 400 mm!

As per the design, the driver operates the tank in the supine position, while the other crew members are in the turret. Such a construction allows for a heavily sloped front that perfectly bounces enemy shells.



"No way! The enemy will fire at the lower plate!" the experienced tanker would say. And they’d be right. The lower part of the front armor plate is a weak spot for the new British tank. The thin sides will not allow for angling, despite additional screens. But give this warrior a chance! Just let the Chieftain Mk.6 take a firing position, and you will forget all about its weaknesses.

The Chieftain Mk.6 doesn't actually need a lot of armor as it is perfectly suited to sniping from cover. The gun depression angle of 10 degrees allows it to only expose its well-armored parts to the enemy. The enemy becomes an easy target, while making ineffectual attempts to outflank the Chieftain Mk.6 or penetrate its turret. Quite a different story, isn't it?



The gun penetrates an average of 260 mm of armor and deals 400 HP of damage per shot. Damage per minute is 2,780 HP, and over 3,000 HP with equipment and provisions applied. No one wants to mess with this kind of firepower!

The Chieftain Mk.6 isn’t just good at positional combat—an accurate gun with perfect stabilization and fast aiming allows the tank to fire accurately while driving at full speed. This is especially helpful when you attack vehicles with weak armor, which means you don't need to look for their vulnerable spots.

The gun of the Chieftain Mk.6 was one of the first to be put in a thermo-insulating cover. It serves as protection against thermal distortions that reduce firing accuracy.



The Chieftain is a rather speedy tank for its type. Its high specific power and crossing capacity guarantee fast acceleration and that it’ll reach top speed on hard terrain. The good maneuverability of its chassis and a very fast turret make the Chieftain Mk.6 a formidable opponent for medium tanks. They may try to circle around your tank, but they’ll soon regret it.

The Chieftain Mk.6 is not a Premium tank. Its profitability corresponds to the profitability of a researchable Tier X vehicle with activated enrichment. The characteristics of the Chieftain Mk.6 may be adjusted in future if it is necessary for improving the game balance.
May 23, 2018
World of Tanks Blitz - TOG II*


Main Changes and New Features
  • The Alpenstadt map was added. It will be available for vehicles of Tier VI and above. This location is available both in Encounter battles and Supremacy mode.
  • Replays were introduced—an opportunity to record and re-watch battles:
    • The replays menu was added to the side-bar menu.
    • You can enable or disable replay recording in the Other tab of the settings. Here you can also limit the number of saved replays.
    • To store one replay, up to 3 MB of space is required.
    • For successfully replaying a battle, the current version of the game needs to be the same as the version in which the replay was recorded.
    • You can watch replays from the file system of your device without connecting to the Internet.
    • Replays not saved in the file system of the device will be deleted after the game client updates.
  • You will now need gold to unlock the Unexpectable camouflage: from 65 to 1,200 of gold depending on the vehicle tier.
  • For the IS-3, a rare attachment was added—Steel Pike. Cost to unlock: 3,000 of gold.

  • Music for the battle loading screen was updated (9 new themes for different maps were added). Also, 3 new themes for the battle results screen (victory, draw, or defeat) were introduced.
  • The following settings were added:
    • "National crew voice" to the Other tab. Changes the language of voice notifications depending on the vehicle's nation. For vehicles of the Hybrid nation, the language selected in the game client will be used irrespective of the crew voice setting. This option is disabled by default.
    • "Spotted Allies" to the Markers tab. Displays the light bulb above spotted allies in battle. This option is disabled by default.
    • "Reload icon above vehicles" in the Markers tab. Displays the reload icon above allied vehicles in battle. This option is enabled by default.
    • "Reload icon in the team list" in the HUD tab. Displays the reload icon next to allies in the team list. This option is disabled by default.
  • Due to the introduction of the new settings, reload shortcuts (F8) were replaced with the "Hold position!" shortcut.
  • In the player's profile, information about the total number of battles by type (regular, rating, and tournament) was added under the total number of battles fought.
  • A new screen with information about leagues was added to the player's profile next to the rating. To get to this screen, the player needs to tap the “i” icon.
  • The names of the teams currently enrolling players for tournaments will now be displayed on the corresponding panel.
Improvements and Fixed Issues
  • The Menu and Chat buttons are now placed further apart in battle.
  • The alignment of the shell tracer and the gun barrel, which resulted in the incorrect display of shells fired on the move, was removed. On the server, the shot was fired from a certain point, while the game client rendered the tracer later and from another point.  As a result, shells fired on the move seemed to fly through vehicles. Now such situations will become less frequent.

  • A bug, where the game client and the server went out of sync when the turret rotated 180° (or close values), was fixed.
  • The voiceover, which played at the moment when a shell directly hit the module of the enemy vehicle and penetrated it without causing damage, was changed from "We didn't penetrate their armor!" to "Enemy is hit!".
  • The full name of the leKpz M 41 90 mm in the Cruel Twist camouflage is now displayed in battles.
  • The matchmaker rule was changed for platoons including two rare vehicles. Now exotic platoons will not have to wait too long in the pre-battle queue.
  • Various screens, notifications, and descriptions were improved.
  • General bugs and client crashes were fixed.
World of Tanks Blitz - TOG II*


The K-91 is doubly rare: it is new and it features a drum magazine, which is as rare for Soviet vehicles as a platoon of two TOG IIs* in regular battles. However, the K-91 "drummer" is not one of those tanks that simply stand in a prominent place serving as decoration for your Garage. It is a natural-born fighter that will move mountains under your skillful command!

Until 23 May, containers with a chance to get the enriched K-91 and other rewards will be available in the in-game Store. Each K-91 container also includes K-91 Charms. After you have collected 100 K-91 Charms, you will receive a GUARANTEED tank.

More about the K-91

The new "drummer" is similar to the T57 Heavy: both tanks feature the typical mobility of heavies, vulnerable hulls, but solid turrets and perfect firepower. Here are the detailed characteristics!



When you drive the K-91, you should forget about the hull armor. The front armor plate of 100 mm is well-sloped and ensures rather good protection. But this tank has a huge, almost vertical, lower armor plate, even its thickness of 120 mm doesn't save the situation. Angling may prove to be helpful, but it is better to hide the hull whenever possible.

When the hull is safe, you can block enemy damage with more confidence. The turret also has some weak spots, but the enemy will have a hard time hitting them. Assuming the K-91 isn’t simply standing still, the turret can survive many hits.



The K-91 boasts good penetration—it won't waste your shells. The three-shell drum magazine offers 930 HP of total damage with AP shells. The K-91 can deal such damage in just 7 seconds. The potential total damage caused by its French rival, the AMX 50 120, is 400 HP higher, and it needs just 6 seconds to fire the entire drum magazine. But the K-91 reloads its entire magazine 9 seconds faster. Thus, the K-91 spends less time being totally helpless.

The gun of the new "drummer" has one secret advantage: very high velocity AP shells. You won't need to anticipate the positions of moving targets or make huge adjustments for lead anymore.

The K-91 is a sociable tank, well-suited for fire support. It likes platoons or simply reliable allies. You may find it difficult to play alone on this tank. When your drum magazine reloads, you will need to either escape or ask your ally to cover you. Since the K-91 can't escape, you only have the second option.



Combine vehicles in a platoon so that you are able to destroy an enemy with one magazine plus 1-2 shots from your platoon mate. Under these conditions, the K-91 will reach its full potential, making your game enjoyable and bringing you increased credit earnings!

Roll out, commander!

The K-91 is not a Premium tank. Its profitability corresponds to the profitability of a researchable Tier IX vehicle with activated enrichment. The characteristics of the K-91 may be adjusted in the future if it is necessary for improving the game balance.



World of Tanks Blitz - TOG II*

Until 11 May only, the bundle with the formidable IS-2 tank, powerful ISU-122S tank destroyer, nimble British Cromwell B, and famous Т-34-85 Rudy in colors that were used during the Berlin assault will be available in the Store.

Another bundle worth your attention contains a holiday version of the classic T-34-85.

There’s no time to waste—claim some steel!

Enter the game and find more information about bundles in the News or in-game Store.
May 3, 2018
World of Tanks Blitz - TOG II*
https://www.youtube.com/watch?v=JfZlqlU3JcQ
Behind every furious final attack and every victorious shot there is always a long history of persistent struggle. Hundreds of battles and defeated enemies, combat skills matrixed into muscle memory, and reliable brothers-in-arms. All these will be waiting for you from 5 to 18 May during the Winners’ Time in-game event. Challenge yourself!

You will have the most stunning and formidable IS-6!

What could be more striking than the IS-6? Only the IS-6 in the “Legend of Battles” legendary camouflage. And even more striking is the IS-6 with the Pioneer attachment mounted.







An attachment is a new option in the Appearance menu. It will not provide you combat bonuses, but it will mount additional elements on your vehicle, making your vehicle look fully-equipped and armed to the teeth. For now, an attachment is available for the IS-6 only—be the first to try out this feature!

The IS-6 is one of the most popular Premium tanks in the game. Its sloped armor serves its commander well by deflecting enemy shells and absorbing damage, and its Premium status brings good credit earnings. You can choose between two guns: both of them deal the same damage, but differ in their rate of fire and penetration.



The IS-6 can also be purchased in the U.S.S.R. Tech Tree for 7,600 gold. But the Winners’ Time event allows you to get this tank for free or at a huge discount. For those of you who already have the IS-6, it will be easier to earn the legendary camouflage and Pioneer attachment!

And more rewards

Upon completing the main and additional stages of Winners’ Time, you will receive:
  • IS-6, along with a Garage slot
  • Pioneer attachment
  • “Legend of Battles” legendary camouflage
  • 1 day of Premium account
  • a certificate for 1 hour of Premium Account
  • 50 Special Cooldown boosters
  • 80 Standard Free XP boosters
  • 120 Standard Combat XP boosters
  • 100 Standard Crew XP boosters
  • 30,000 Free XP
  • 60 parts of the certificate for 100 gold
  • 150,000 credits
If you already have the IS-6 in your Garage, you will receive 1,950,000 credits and a Garage slot as compensation. If you already have the “Legend of Battles” camouflage, you will receive 568,000 credits as compensation.

When can I start?

Winners’ Time is divided into two phases. The first one will take place from 5 to 14 May. During this time, you will be able to earn special items and use them to complete stages of the in-game event. The second phase will last from 14 to 18 May. During this period, you will be able to complete stages using gold only. The precise schedule for your region is below:
  • CIS: first phase—from 5 May 12:00 (MSK) to 14 May 12:00 (MSK). The event will end on 18 May at 12:00 (MSK).
  • Asia: first phase—from 5 May 17:00 (UTC+8) to 14 May 17:00 (UTC+8). The event will end on 18 May at 17:00 (UTC+8).
  • North America: first phase—from 5 May 2:00 (PT), 5:00 (ET) to 14 May 2:00 (PT), 5:00 (ET). The event will end on 18 May at 2:00 (PT), 5:00 (ET).
  • Europe: first phase—from 5 May 11:00 (CEST) to 14 May 11:00 (CEST). The event will end on 18 May at 11:00 (CEST).
How can I participate?

Upon tapping the event button in the Garage, you will see two series of stages. One of them leads you to the IS-6, the other—to the Pioneer attachment and the “Legend of Battles” legendary camouflage (they are added to your account without a tank, but become available after you have received it). To unlock stages and get prizes, earn Pins and Emblems.



Don’t want to submerge yourself in the details? Learn all the conditions in 30 seconds!

Earn Combat XP, complete missions, and open bonus containers—you will be rewarded with Pins. Unlock stages of the “lower” series using Pins and you will get the IS-6 at the end. Pins drop without limitations during the main phase of the event: if you play a lot, you will get the tank for free. In the third stage of the “lower” series, you will get a Ticket. This is your entry to the special task of 30 battles. Emblems will be accrued to your account for the best ten battles out of thirty. Use them to unlock stages of the “upper” series and get the camouflage and attachment.

What is the fastest way to complete Winners’ Time? Start immediately on 5 May and don’t miss a single day. Open all bonus containers and complete all missions as soon as they refresh. Premium Account will bring you more Pins. Grab a Tier IX or X vehicle and head off to rating battles, ideally as a member of the Platinum or Diamond League—it’s the best way to earn more Pins and Emblems. The Gold League will do as well, but it will only give you a bonus for the vehicle tier. If you are in the Silver or Bronze League for now, complete stages in regular battles—and select the tank that you’re most effective with!

Pins

If your goal is the IS-6, you will need Pins. To get them, complete daily missions, open bonus containers, and earn Combat Experience in regular, rating, or tournament battles.
  • On average, you can earn 130 Pins for completing one mission.
  • For every 100 Combat XP earned in a single battle you will receive 10 Pins. Premium Account bonus and other bonuses are not applied.
  • The requirement for the Combat XP amount is strict. If you earned 99 Combat XP, you will receive no Pins. If you earned 199 Combat XP, you will receive 10 Pins.
  • If you have Premium Account active, you will receive 15 Pins for every 100 Combat XP.
  • In rating battles, the system of multipliers is applied depending on your league.
Emblems

Emblems are required to pass the series with the legendary camouflage and attachment rewards. To earn Emblems:
  • First complete the third stage with the Ticket icon and get a Ticket.
  • Upon the receipt of the Ticket, fight the next 30 battles in Tier V-X vehicles. Regular, tournament, and rating battles are counted.
  • The system uses the base Experience earned in every battle to estimate the number of Emblems that you should get. When you have played 30 battles, the system will select the TEN best results with the most Emblems earned and will add these Emblems to your account.
    • 1 Combat XP earned in regular and tournament battles brings you 1 Emblem. In rating battles, the system of multipliers is applied depending on your league.
    • Only base Combat XP is counted. Premium Account, first victory bonuses, and boosters have no effect on the number of Emblems.
  • After a series of 30 battles ends, the Ticket is removed from your Storage. You can earn one Ticket during the event and fight only one series of 30 battles.
Important: as soon as the Ticket appears in your Storage, the next 30 battles in Tier V–X vehicles will be counted for the calculation of Emblems. So we advise you to complete the stage with the Ticket only when you are 100% ready to fight this series of battles and show your best performance. If you just want to “farm” some credits amidst the series of battles, you should do so in Tier I–IV vehicles—it is not very effective, but it will not affect the results.

Accrual of Pins and Emblems in rating battles

In rating battles, Pins and Emblems are calculated using the multiplier depending on your league and rating:
  • 0.5—multiplier for the Bronze League, when the player has a rating of 0–999 points
  • 0.6—multiplier for the Bronze League, when the player has a rating of 1,000–1,999 points
  • 0.8—multiplier for the Silver League
  • 1—multiplier for the Gold League
  • 1.15—multiplier for the Platinum League
  • 1.3—multiplier for the Diamond League
Example

You fought a battle in the Platinum League and earned 1,000 base Combat XP.
  • The number of Emblems will be calculated as follows: 1,000 is multiplied by the 1.15 Platinum League multiplier. You get 1,000*1.15=1,150 Emblems.
  • Now let’s calculate the number of Pins. For 1,000 Combat XP you should get 100 Pins. 100 Pins are multiplied by the same league multiplier of 1.15. We receive 100*1.15=115 Pins. With Premium Account, the result will also be multiplied by the Premium Account bonus of 1.5, and you will have 100*1.15*1.5=173 Pins.
No multipliers are applied to the Emblems earned in calibration battles: 1 Combat XP will bring you 1 Emblem. The number of Pins earned in calibration battles is influenced by Premium Account only.

Members of the Platinum and Diamond Leagues will earn more Emblems and Pins in rating battles. We reduced the multiplier for Silver and Bronze Leagues to avoid cases where players artificially reduce their ratings in order to earn additional Emblems/Pins in battles against weak opponents.

Prepare your tanks, check your guns, and load your shells: your time has come—Winners’ Time!
Apr 24, 2018
World of Tanks Blitz - TOG II*


Tomorrow, on 25 April, the next game update will be released. Get ready for balance improvements, new tanks, and camouflages—we will tell you about the most important changes in this overview:

https://www.youtube.com/watch?v=wiSKl6Cdkns
Major improvements and updates
  • In Update 4.9, the Spring Season will finish. Rewards for tournaments and rating battles will be with you soon!
  • The Chinese Tech Tree was expanded with a branch of Tier VII-X heavy tanks:
    • IS-2
    • WZ-110
    • WZ-111 model 1-4
    • WZ-113
  • The characteristics of some vehicles were changed:
    • The ammunition capacity was increased for the AMX 50 B, AMX 50 120, IS-3 Defender, Predator Ultramarines, M41 Walker Bulldog, Stridsvagn 74A2, T37, Sturer Emil, and FV215b (183).
    • Guns were improved for the 121 and 121B tanks.
    • The rate of fire was increased for the FV4202, Centurion Mk. 7/1, Ferdinand, and T69.
    • Dispersion at 100 m was decreased for the KpfPz 70 and Rhm.-Borsig Waffenträger.
    • Aiming time was decreased for the Grille 15.
    • Forward, reverse, and traverse speeds were increased for the T110E3.
  • The Fast Capture crew skill was added:
    • Trained in light tanks, effective for all types of vehicles.
    • Increases base capture speed by 1–7% depending on the vehicle tier.
    • Capturing the base together with an ally who has this skill increases speed by an additional 10%.
  • New rare camouflages were introduced: Iron Will, Time-tested, and Oxidized Metal. The cost to unlock any of them is 65–1,200 of gold depending on the vehicle tier. Their resupply is free.

  • In the Interface Settings tab, it is now possible to enable/disable the “Attention to sector” command on the minimap.
  • Commendation Tokens of all types were renamed “parts of the certificate”.
  • The Camouflage menu was renamed “Appearance” and a new slot was added there—“Attachment”. We will tell you what it is and how it works a little later.
Bug fixes and improvements
  • A bug, where a platoon was distributed to the wrong type of battle (not the one selected by the Platoon Commander), was fixed.
  • The display of tracks of destroyed vehicles underwater was fixed.
  • For the Stridsvagn 74A2, the position of the camera in Sniper mode was fixed (previously it was located below the firing point).
  • A bug, where a team of eight players entered a battle in a quick tournament, was fixed.
  • A bug, where the training room creation screen did not respond to virtual keyboard inputs, was fixed.
  • Various screens, in-game notifications, and descriptions were revised.
  • General bugs and client crashes were fixed.
Apr 20, 2018
World of Tanks Blitz - TOG II*


The Chinese offensive is gathering speed in Update 4.9! The branch of medium tanks is now accompanied by a branch of four Tier VII–X heavy tanks. Get to know them better and choose your new favorite tank!

Tier VII—IS-2

Researched via the Type 58 for 61,360 XP

The Soviet IS in its “pre-top” modification awaits you under the Chinese flag. It features a slightly weakened engine and front armor, but preserves the power of the 122 mm “destructor”.



Instead of APCR Premium shells, the IS-2 is now armed with more effective HEAT shells. The IS-2 can penetrate 250 mm armor, which is 33 mm more than the Soviet modification. But remember that HEAT shells are quite temperamental! Apart from that, the top guns of the Chinese and Soviet tanks are almost the same.

Tier VIII—WZ-110

Researched via the IS-2 for 85,000 XP

An interesting modernization of the IS-2: its features are easily recognizable in the suspension and hull of the WZ-110. The WZ-110 existed only on paper, but in the game it will take its rightful place among the vehicles shaping the outcome of battle.



The Chinese warrior can strengthen your high ambitions with its sloped 120 mm “pike nose” armor, a turret that easily deflects enemy shells, and a fast-firing gun with 2,230 HP of potential damage per minute. And that's before you add equipment and provisions.

The WZ-110 has some drawbacks too: its penetration may be not enough to confront Tier IX tanks, and the low traverse speed makes it vulnerable to maneuverable tanks.

Tier IX—WZ-111 model 1-4

Researched via the WZ-110 for 150,000 XP

Take command of a battle-seasoned tank, which was intended to replace the IS-2 and IS-3 in service for China. The WZ-111 1-4 vaguely resembles the IS-3 and IS-8: a similar “pike nose” (though a less steep one) and turret that easily deflects enemy shells. The low oblong hull and very long gun make this vehicle look like a predator: the enemy won’t be able to forget that he is just the prey!



It is not by chance that this tank has such a threatening look: the WZ-111 1-4 is first among the Tier IX heavy tanks by average damage per shot. The same damage can be inflicted only by two German tanks—the E 75 and VK 45.02 (P) Ausf. B. The penetration characteristic of this Chinese tank is high as well: 246 mm will be enough to confront most of opponents.

The WZ-111 1-4 pays for the good characteristics of its gun with a slow reload and small gun depression/elevation angles. The gun barely inclines downwards, which prevents you from reaping the full benefit of the almost shell-proof turret. Its hull armor is less reliable: though it will protect you from medium and light tanks, it will not survive against other heavies and tank destroyers.

Tier X—WZ-113

Researched via the WZ-111 1-4 for 200,000 XP

The head of the Chinese branch in World of Tanks Blitz also existed only in blueprints. It resembles the Т-54, but the one that ate a lot of porridge and always finished its bread and broccoli. So he grew up big and strong!



But enough joking around. The WZ-113 is a very serious guy. Its impressive 122 mm gun is one of the most fast-firing among Tier X heavies. This gun can deal heavy damage at 400 HP per shot. In total, the WZ-113 can deal almost 2,900 HP of damage per minute, and with equipment and provisions—almost 3,300 HP!

The high rate of fire and damage means low penetration? Not for the WZ-113! An AP shell penetrates 255 mm on average—a fairly standard parameter as compared to its opponents. But the gun depression/elevation angles leave much to be desired: a depression angle of 6 degrees makes it difficult to play on maps with varied relief.



Though the WZ-113 resembles a medium tank, its maneuverability is a bit lacking. The tank perfectly gains speed: to 40 km/h in about 8 seconds on hard terrain. But this Chinese top tank doesn’t like to traverse and does so in a dignified, unhurried manner similar to the Maus. The turret traverse speed of the WZ-113 is also slow— be wary of light and medium tanks!

However, the turret’s front armor of 260 mm is the thickest among Tier X heavies. And the round shape of the turret allows it to easily bounce off enemy shells. It is very difficult to penetrate the turret of the WZ-113. This tank features 120 mm of front hull and side armor, which allows it to absorb damage when it is positioned at an angle (but it is better to hide the lower armor plate).



The WZ-113 is a perfect fighter against heavy tanks. Its fast-firing gun makes it the perfect support for the FV215b (183) and E 100—these vehicles always need cover while reloading. And if you decide to rush in to attack with other assault tanks, the fast acceleration and balanced armor will come into play.
World of Tanks Blitz - TOG II*


Its streamlined hull cuts through the air with graceful ease. Its powerful engine allows it to smoothly overcome steep slopes. Its gun unleashes an avalanche of shells on the terrified enemy. Its superior maneuverability makes up for its weak armor: it easily dodges enemy shots.

Meet the AMX 30 1er prototype—a tank for real pros. Take full advantage of its mobility and permanent enrichment!

You will have a chance to receive the enriched AMX 30 1er prototype and other rewards by purchasing AMX 30 1er prot. containers available in the in-game Store until April 27. For the time being, this is the only way to get the new vehicle.

More about the AMX 30 1er prot.

If a skillful opponent has ever haunted you on the Leopard 1, you know what to expect from the new French Tier IX tank. Shells will hit you out of nowhere, and when you look around, you won’t find your attacker, because it has already disappeared behind a hill. Don’t even waste your time asking yourself how it got there.

The AMX 30 1er prototype is perfect for this kind of trick. Just look at the characteristics of this medium (almost light) tank:



Even its turret has weak armor, but thanks to its flat shape, there’s always a chance that an enemy shell will ricochet off its surface. You can also be saved by the thick gun mantle, but you shouldn’t count on it—fight as if each enemy shot could be the last.

The AMX 30 1er prototype’s speed is your best option for avoiding damage. The vehicle starts abruptly and quickly reaches its maximum speed, and barely slows down when it turns sharply. Feel free to maneuver and prevent the enemy from taking aim. Speed is your strength: you can appear when nobody expects you. Only you can decide where to attack—so attack!



The new tank features a familiar gun from the AMX 50 100, except that the “prototype” lacks a drum autoloader. This gun has another bonus—its depression angle is 10 degrees. You will especially enjoy riding up and down hills on the AMX 30 1er prototype!

The AMX 30 1er prototype is not a Premium tank. Its profitability corresponds to that of Tier IX researchable vehicles with activated enrichment. For balance purposes, the characteristics of the AMX 30 1er prototype can be adjusted in future updates, if necessary.



Apr 6, 2018
World of Tanks Blitz - TOG II*


https://www.youtube.com/watch?v=DNMRvhLip9c
Snow? What snow? Steel tracks don’t care what surface they’re rushing over while carrying their commander towards victory. Half-melted snow, boggy dirt trails, swampy meadows, stone paving, asphalt road—all of them are ideal conditions for the spectacular and intense Blitz Biathlon.

Join the race! Show your mastery in driving a tank and marksmanship—and get the rare VIII Chieftain/T95 Premium tank as a reward!

The race begins on 6 April

Blitz Biathlon is divided into two phases. The first one will take place from 6 to 16 April. During these days you will be able to earn special items and use them to complete stages of the in-game event. The second phase will last from 16 to 22 April. During this period, you will be able to complete stages using gold only. The precise schedule for your region is below:

  • CIS: first phase—from 6 April 12:00 (MSK) to 16 April 12:00 (MSK). The event will end on 22 April at 12:00 (MSK).
  • Asia: first phase—from 6 April 17:00 (UTC+8) to 16 April 17:00 (UTC+8). The event will end on 22 April at 17:00 (UTC+8).
  • North America: first phase—from 6 April 2:00 (PT), 5:00 (ET) to 16 April 2:00 (PT), 5:00 (ET). The event will end on 22 April at 2:00 (PT), 5:00 (ET).
  • Europe: first phase—from 6 April 11:00 (CEST) to 16 April 11:00 (CEST). The event will end on 22 April at 11:00 (CEST).

Fight for the Chieftain/T95

Upon tapping the event button in the Garage, you will see the series of stages with the rare Chieftain/T95 waiting at the finish line. To unlock stages and get prizes, earn Trophies, Projectiles, and Emblems.



Don’t want to submerge yourself in the details? Learn all the conditions in 30 seconds!

Earn as much Combat XP as you can and complete missions—you will be rewarded with Trophies. Unlock stages using Trophies and receive Projectiles. Each Projectile activates a special task of 5 battles. The best battle out of five will bring you Emblems. Use Emblems to unlock key stages and get prizes. If you play well, you’ll earn enough Emblems for the Chieftain/T95!

What is the fastest way to complete the biathlon? Take a Tier IX or X vehicle and head off to rating battles, ideally as a member of the Platinum or Diamond League. The Gold League will do as well, but it will give you only a bonus for the vehicle tier. If you are in the Silver or Bronze League for now, complete stages in regular battles—and select the tank in which you play best!

Trophies



Initial and intermediary stages of the task series are unlocked using Trophies. To get them, complete daily missions and earn Combat Experience in regular, rating, or tournament battles.

  • On average, you can earn 50 Trophies for completing missions.
  • For every 500 Combat XP earned in a single battle you will receive 10 Trophies. Premium Account bonus and other bonuses are not applied.
  • The requirement for the Combat XP amount is strict. If you earned 499 Combat XP, you will receive no Trophies. If you earned 999 Combat XP, you will get 10 Trophies.
  • If you have Premium Account active, you will receive 15 Trophies for every 500 Combat XP.
  • In rating battles, the system of multipliers is applied depending on your league.

Projectiles



Projectiles are special items awarded for the completion of intermediate stages of the task series. They activate a special task—Firing Lines. The task includes a series of 5 battles, in which you should try to earn as much base Experience as you can. You can find the detailed information about the special task below.

What are Projectiles needed for?

During the previous in-game event, there was a task with a series of battles, where the one with the best result was counted. At that time, many of you were just fighting and didn’t know that your results were already being counted for the series of tasks. For that reason, it was difficult to improve your performance when necessary and get rewards. The new mechanics will allow you to control where you should start to complete the important series of battles.

Important: as soon as the Projectile appears in your Storage, the next five battles in Tier V–X vehicles will be counted for the calculation of Emblems. So we advise you to complete stages with Projectiles only when you are 100% ready to fight this series of battles and show your best performance. If you just want to “farm” some credits amidst the series of battles, you’d better do it in Tier I–IV vehicles—it is not very effective, but it will not affect the results.

Emblems



Emblems are required to pass the Firing Lines (the stages with the target icon) and unlock the final stages with the main rewards.

How to get Emblems?

  • First complete an intermediate stage with the projectile icon and get a Projectile.
  • Upon the receipt of the Projectile, fight the next five battles in Tier V-X vehicles. Regular, rating, and tournament battles are counted.
  • The system uses the base Experience earned in every battle to estimate the number of Emblems that you should get. When you have played 5 battles, the system will select ONE best result with most Emblems earned and will add them to your Storage.
    • 1 Combat XP earned in regular and tournament battles brings you 1 Emblem. In rating battles, the system of multipliers is applied depending on your league.
    • Only base Combat XP is counted. Premium Account, first victory bonuses, and boosters have no effect on the number of Emblems.

  • After a series of five battles ends, one Projectile is removed from your Storage. In total, you can earn 6 Projectiles during the event and fight 6 series of battles to earn Emblems.

    On the results screen of the last battle of the series, you will see the number of Emblems awarded for your best result achieved in one battle out of 5. It may not coincide with the amount of Experience earned during the last battle.

    Accrual of Trophies and Emblems in Rating Battles

    In rating battles, Trophies and Emblems are calculated using the multiplier depending on your league and rating:

    • 0.5—multiplier for the Bronze League, when the player has a rating of 0–999 points
    • 0.6—multiplier for the Bronze League, when the player has a rating of 1,000–1,999 points
    • 0.8—multiplier for the Silver League
    • 1—multiplier for the Gold League
    • 1.15—multiplier for the Platinum League
    • 1.3—multiplier for the Diamond League

    For calibrating battles, no multipliers are applied: 1 Combat XP will bring you 1 Emblem.

    Example

    You fought a battle in the Platinum League and earned 1,000 base Combat XP.

    • The number of Emblems will be calculated as follows: 1,000 is multiplied by 1.15 Platinum League multiplier. You get 1,000*1.15=1,150 Emblems.
    • Now let’s calculate the number of Trophies. For 1,000 Combat XP you should get 20 Trophies. 20 Trophies are multiplied by the same league multiplier of 1.15. We receive 20*1.15=23 Trophies. With Premium Account, the result will be also multiplied by Premium Account bonus of 1.5, and you will have 20*1.15*1.5=35 Trophies.

    Members of the Platinum and Diamond Leagues will earn more Emblems and Trophies in rating battles. We reduced the multiplier for Silver and Bronze Leagues to avoid cases where players artificially reduce their ratings in order to earn additional Emblems in battles against weak opponents.

    Main Prize—the Chieftain/T95



    For now, it’s the only Premium British Tier VIII tank. It’s also so rare that we can almost call it new. The vehicle features worthy characteristics and may suit tastes of many commanders.



    The Chieftain/T95 features quite low damage per shot for a heavy tank, but makes up for it with good accuracy and high rate of fire. Where an opponent shoots only once, our hero will fire two shells. This British tank has an awesome 10 degrees of gun depression, and its solid, well-armored turret does a great job of blocking damage. If you use terrain wisely, you will be able to deal considerable damage almost without receiving damage in response.

    The front hull armor of the Chieftain/T95 is only 85 mm, but this British tank boasts excellent maneuverability, inferior only to that of the French AMX 50 100. The high top speed, including a reverse speed of 20 km/h, allows it to change positions nimbly and take cover. And great crossing capacity makes the Chieftain a true biathlonist—confident on any type of terrain, whether hard ground or marshland!

    And Other Rewards

    Upon completing the main and additional stages of the Blitz Biathlon, you will receive:

    • VIII Chieftain/T95, along with a Garage slot
    • 100,000 Spare Parts
    • 105 Special Cooldown boosters
    • 50 Standard Credit boosters

    Now you know everything necessary for victory. An intense race and furious struggle lie ahead. We wish you good luck, and we’ll see you at the finish line!
Apr 6, 2018
World of Tanks Blitz - TOG II*


https://www.youtube.com/watch?v=DNMRvhLip9c
Snow? What snow? Steel tracks don’t care what surface they’re rushing over while carrying their commander towards victory. Half-melted snow, boggy dirt trails, swampy meadows, stone paving, asphalt road—all of them are ideal conditions for the spectacular and intense Blitz Biathlon.

Join the race! Show your mastery in driving a tank and marksmanship—and get the rare VIII Chieftain/T95 Premium tank as a reward!

The race begins on 6 April

Blitz Biathlon is divided into two phases. The first one will take place from 6 to 16 April. During these days you will be able to earn special items and use them to complete stages of the in-game event. The second phase will last from 16 to 22 April. During this period, you will be able to complete stages using gold only. The precise schedule for your region is below:

  • CIS: first phase—from 6 April 12:00 (MSK) to 16 April 12:00 (MSK). The event will end on 22 April at 12:00 (MSK).
  • Asia: first phase—from 6 April 17:00 (UTC+8) to 16 April 17:00 (UTC+8). The event will end on 22 April at 17:00 (UTC+8).
  • North America: first phase—from 6 April 2:00 (PT), 5:00 (ET) to 16 April 2:00 (PT), 5:00 (ET). The event will end on 22 April at 2:00 (PT), 5:00 (ET).
  • Europe: first phase—from 6 April 11:00 (CEST) to 16 April 11:00 (CEST). The event will end on 22 April at 11:00 (CEST).

Fight for the Chieftain/T95

Upon tapping the event button in the Garage, you will see the series of stages with the rare Chieftain/T95 waiting at the finish line. To unlock stages and get prizes, earn Trophies, Projectiles, and Emblems.



Don’t want to submerge yourself in the details? Learn all the conditions in 30 seconds!

Earn as much Combat XP as you can and complete missions—you will be rewarded with Trophies. Unlock stages using Trophies and receive Projectiles. Each Projectile activates a special task of 5 battles. The best battle out of five will bring you Emblems. Use Emblems to unlock key stages and get prizes. If you play well, you’ll earn enough Emblems for the Chieftain/T95!

What is the fastest way to complete the biathlon? Take a Tier IX or X vehicle and head off to rating battles, ideally as a member of the Platinum or Diamond League. The Gold League will do as well, but it will give you only a bonus for the vehicle tier. If you are in the Silver or Bronze League for now, complete stages in regular battles—and select the tank in which you play best!

Trophies



Initial and intermediary stages of the task series are unlocked using Trophies. To get them, complete daily missions and earn Combat Experience in regular, rating, or tournament battles.

  • On average, you can earn 50 Trophies for completing missions.
  • For every 500 Combat XP earned in a single battle you will receive 10 Trophies. Premium Account bonus and other bonuses are not applied.
  • The requirement for the Combat XP amount is strict. If you earned 499 Combat XP, you will receive no Trophies. If you earned 999 Combat XP, you will get 10 Trophies.
  • If you have Premium Account active, you will receive 15 Trophies for every 500 Combat XP.
  • In rating battles, the system of multipliers is applied depending on your league.

Projectiles



Projectiles are special items awarded for the completion of intermediate stages of the task series. They activate a special task—Firing Lines. The task includes a series of 5 battles, in which you should try to earn as much base Experience as you can. You can find the detailed information about the special task below.

What are Projectiles needed for?

During the previous in-game event, there was a task with a series of battles, where the one with the best result was counted. At that time, many of you were just fighting and didn’t know that your results were already being counted for the series of tasks. For that reason, it was difficult to improve your performance when necessary and get rewards. The new mechanics will allow you to control where you should start to complete the important series of battles.

Important: as soon as the Projectile appears in your Storage, the next five battles in Tier V–X vehicles will be counted for the calculation of Emblems. So we advise you to complete stages with Projectiles only when you are 100% ready to fight this series of battles and show your best performance. If you just want to “farm” some credits amidst the series of battles, you’d better do it in Tier I–IV vehicles—it is not very effective, but it will not affect the results.

Emblems



Emblems are required to pass the Firing Lines (the stages with the target icon) and unlock the final stages with the main rewards.

How to get Emblems?

  • First complete an intermediate stage with the projectile icon and get a Projectile.
  • Upon the receipt of the Projectile, fight the next five battles in Tier V-X vehicles. Regular, rating, and tournament battles are counted.
  • The system uses the base Experience earned in every battle to estimate the number of Emblems that you should get. When you have played 5 battles, the system will select ONE best result with most Emblems earned and will add them to your Storage.
    • 1 Combat XP earned in regular and tournament battles brings you 1 Emblem. In rating battles, the system of multipliers is applied depending on your league.
    • Only base Combat XP is counted. Premium Account, first victory bonuses, and boosters have no effect on the number of Emblems.

  • After a series of five battles ends, one Projectile is removed from your Storage. In total, you can earn 6 Projectiles during the event and fight 6 series of battles to earn Emblems.

    On the results screen of the last battle of the series, you will see the number of Emblems awarded for your best result achieved in one battle out of 5. It may not coincide with the amount of Experience earned during the last battle.

    Accrual of Trophies and Emblems in Rating Battles

    In rating battles, Trophies and Emblems are calculated using the multiplier depending on your league and rating:

    • 0.5—multiplier for the Bronze League, when the player has a rating of 0–999 points
    • 0.6—multiplier for the Bronze League, when the player has a rating of 1,000–1,999 points
    • 0.8—multiplier for the Silver League
    • 1—multiplier for the Gold League
    • 1.15—multiplier for the Platinum League
    • 1.3—multiplier for the Diamond League

    For calibrating battles, no multipliers are applied: 1 Combat XP will bring you 1 Emblem.

    Example

    You fought a battle in the Platinum League and earned 1,000 base Combat XP.

    • The number of Emblems will be calculated as follows: 1,000 is multiplied by 1.15 Platinum League multiplier. You get 1,000*1.15=1,150 Emblems.
    • Now let’s calculate the number of Trophies. For 1,000 Combat XP you should get 20 Trophies. 20 Trophies are multiplied by the same league multiplier of 1.15. We receive 20*1.15=23 Trophies. With Premium Account, the result will be also multiplied by Premium Account bonus of 1.5, and you will have 20*1.15*1.5=35 Trophies.

    Members of the Platinum and Diamond Leagues will earn more Emblems and Trophies in rating battles. We reduced the multiplier for Silver and Bronze Leagues to avoid cases where players artificially reduce their ratings in order to earn additional Emblems in battles against weak opponents.

    Main Prize—the Chieftain/T95



    For now, it’s the only Premium British Tier VIII tank. It’s also so rare that we can almost call it new. The vehicle features worthy characteristics and may suit tastes of many commanders.



    The Chieftain/T95 features quite low damage per shot for a heavy tank, but makes up for it with good accuracy and high rate of fire. Where an opponent shoots only once, our hero will fire two shells. This British tank has an awesome 10 degrees of gun depression, and its solid, well-armored turret does a great job of blocking damage. If you use terrain wisely, you will be able to deal considerable damage almost without receiving damage in response.

    The front hull armor of the Chieftain/T95 is only 85 mm, but this British tank boasts excellent maneuverability, inferior only to that of the French AMX 50 100. The high top speed, including a reverse speed of 20 km/h, allows it to change positions nimbly and take cover. And great crossing capacity makes the Chieftain a true biathlonist—confident on any type of terrain, whether hard ground or marshland!

    And Other Rewards

    Upon completing the main and additional stages of the Blitz Biathlon, you will receive:

    • VIII Chieftain/T95, along with a Garage slot
    • 100,000 Spare Parts
    • 105 Special Cooldown boosters
    • 50 Standard Credit boosters

    Now you know everything necessary for victory. An intense race and furious struggle lie ahead. We wish you good luck, and we’ll see you at the finish line!
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