Update 4.2 is full of new features. It will bring the branch of French light tanks and a map set in the Atlantic Wall. We also improved the balance and returned Mastery Badges: Ace Tanker to the achievement screen. http://steamcommunity.com/sharedfiles/filedetails/?id=1134217236
Main changes and new features:
The branch of French tanks crowned with the Bat.-Châtillon 25 t autoloader was added to the Tech Tree.
The Naval Frontier map was added for both game modes. Vehicles from Tier V and higher can battle on this map.
T57 Heavy Tank — improved turret armor, reworked gun
Т54Е1, T69, and T49 — reworked guns
Т95 — reduced armor of the sides and cupolas
AMX 50 B, AMX 50 120, AMX 50 100, and BDR G1 B — reworked guns
T-62A — improved accuracy
Object 268 — improved convenience of shooting
Grille 15, Waffenträger auf Pz. IV, and Rhm.-Borsig Waffenträger — nerfed guns, reduced mobility
Panther II and Panther mit 8,8 cm L/71 — improved turret armor
8,8 cm Pak 43 Jagdtiger and Snowstorm Jagdtiger 8.8 — added alternative Tier IX gun
Added camouflages:
Legendary Musketeer camouflage for the Bat.-Châtillon 25 t. Unlock cost — 2,840 of gold. Free resupply. The camouflage changes the vehicle name in battle to Musketeer.
Legendary camouflage Dedicated Warrior for the KV-1. Unlock cost — 490 of gold. Free resupply.
Rare camouflage Seasonal Hunt. Unlock cost — from 65 to 1,200 of gold depending on the vehicle tier. Free resupply.
Returned the display of Master Badges: Ace Tanker in the player profile.
Bug Fixes:
Fixed the disappearing of shells when the gun was behind the red border of the map.
Fixed an error that caused shell tracers to display incorrectly upon ricochet.
Fixed an error that caused double the potential damage to display upon ricochet on the player's vehicle.
Fixed the discrepancy of the name in battle for the E 100, Object 140, and FV215b (183) in their legendary camouflage with what is written in the descriptions of these camouflages. Now the vehicles are named as follows: E 100 — Stalwart, Object 140 — Terror, FV215b (183) — Hammer.
Fixed graphical errors on the Fort Despair map that caused the wall texture to disappear and trees to display in the air.
Fixed errors that caused client failures in the spectator mode when switching to the first person view or upon logging in again.
Improved various screens, notifications, and descriptions.
Update 4.2 is full of new features. It will bring the branch of French light tanks and a map set in the Atlantic Wall. We also improved the balance and returned Mastery Badges: Ace Tanker to the achievement screen. http://steamcommunity.com/sharedfiles/filedetails/?id=1134217236
Main changes and new features:
The branch of French tanks crowned with the Bat.-Châtillon 25 t autoloader was added to the Tech Tree.
The Naval Frontier map was added for both game modes. Vehicles from Tier V and higher can battle on this map.
T57 Heavy Tank — improved turret armor, reworked gun
Т54Е1, T69, and T49 — reworked guns
Т95 — reduced armor of the sides and cupolas
AMX 50 B, AMX 50 120, AMX 50 100, and BDR G1 B — reworked guns
T-62A — improved accuracy
Object 268 — improved convenience of shooting
Grille 15, Waffenträger auf Pz. IV, and Rhm.-Borsig Waffenträger — nerfed guns, reduced mobility
Panther II and Panther mit 8,8 cm L/71 — improved turret armor
8,8 cm Pak 43 Jagdtiger and Snowstorm Jagdtiger 8.8 — added alternative Tier IX gun
Added camouflages:
Legendary Musketeer camouflage for the Bat.-Châtillon 25 t. Unlock cost — 2,840 of gold. Free resupply. The camouflage changes the vehicle name in battle to Musketeer.
Legendary camouflage Dedicated Warrior for the KV-1. Unlock cost — 490 of gold. Free resupply.
Rare camouflage Seasonal Hunt. Unlock cost — from 65 to 1,200 of gold depending on the vehicle tier. Free resupply.
Returned the display of Master Badges: Ace Tanker in the player profile.
Bug Fixes:
Fixed the disappearing of shells when the gun was behind the red border of the map.
Fixed an error that caused shell tracers to display incorrectly upon ricochet.
Fixed an error that caused double the potential damage to display upon ricochet on the player's vehicle.
Fixed the discrepancy of the name in battle for the E 100, Object 140, and FV215b (183) in their legendary camouflage with what is written in the descriptions of these camouflages. Now the vehicles are named as follows: E 100 — Stalwart, Object 140 — Terror, FV215b (183) — Hammer.
Fixed graphical errors on the Fort Despair map that caused the wall texture to disappear and trees to display in the air.
Fixed errors that caused client failures in the spectator mode when switching to the first person view or upon logging in again.
Improved various screens, notifications, and descriptions.
We prepared two new vehicles especially for you. The first vehicle is a modification of the T49 equipped with antitank guided missiles. Yes, you read that right: GUIDED missiles! The second one is the brand-new Tier IX KpfPz 70 tank. It's not a toy. Therefore, we'll start with checking your gunnery skills and only then will we entrust the best commanders with the KpfPz 70. As they say "Train as you fight!" http://steamcommunity.com/sharedfiles/filedetails/?id=1118239903 The game event will take place from August 23 to September 20 and consist of several parts. During the Missile Exercise you will have an opportunity to win containers and the main reward: the enriched Tier IX KpfPz 70 tank.
The Leaderboard and Combat Sigils
Every day, from August 23, 12:00 am (GMT), to September 6, 12:00 am (GMT), you will receive Combat Sigils for the first five battles that you win on Tier V to X vehicles in random, rating, or tournament battles:
The more damage you deal, the more Combat Sigils you get.
Dealing one point of damage on a Tier X vehicle will bring you one Combat Sigil.
Since the average damage dealt by Tier V to IX vehicles is lower, we will use multiplying factors. These factors will help decrease the gap between players using high-tier vehicles and those who don't have them. Anyway, a larger number of Combat Sigils can be more easily gained on Tier X vehicles.
Premium Account and boosters won't affect the number of Combat Sigils.
After you collect 8,000 Combat Sigils, you'll get onto the leaderboard on our website and be able to compete for rewards. The data on the leaderboard will be updated every five minutes. If several players have an equal number of Combat Sigils, the player who earned them earlier will be on top.
After September 6, 12:00 am (GMT), the 1,000 players with the most Combat Sigils will be awarded the enriched Tier IX KpfPz 70 tank with legendary camo, 6 pieces of unlocked equipment, and a slot in the Garage.
Depending on their results, other participants who got onto the leaderboard will receive standard and special containers, which will bring them closer to the grand prize — the Tier IX KpfPz 70.
Awarding stages and Orders
From August 23, 12:00 am (GMT), to September 6, 12:00 am (GMT), you will receive Orders for completing missions. Completing missions on Tier V to X vehicles will bring you a larger number of Orders compared to Tier I to IV vehicles. Premium Account and boosters won't affect the number of Orders.
You need Orders to complete awarding stages of the game event. This time, the stages are not interrelated, and you can select a desired award: Gold, Free Experience, Spare Parts, various boosters, certificates for a slot, Premium Account, and standard or special containers.
You won't be able to receive Orders after September 6, 12:00 (GMT). The rest of the stages (except two stages in the middle) can only be completed using Gold.
T49 ATM
You will temporarily receive a Tier VII vehicle with the unique game mechanics of the T49 ATM for completing the lower part of the middle stage.
You will receive the vehicle with unlocked equipment and a garage slot. The T49 ATM tank will be removed from your Garage after the end of the game event, but you will keep the garage slot used for this tank.
In terms of its characteristics, the tank resembles the T49. The main difference is its gun. It has a longer loading time and fires missiles, which fly directly where you guide them due to the absence of dispersion. Additionally, the Commander of the T49 ATM can correct the trajectory of the missile. While in the air, the missile will follow your reticle that is always located in the center of the screen (don't mistake it for the aiming circle). It looks like this:
These mechanics allow you to fire from behind a hill or around a corner and hit the cabin of an inattentive tank destroyer from above. On the other hand, it your target is located within your visual range, you'll have to track it with your reticle in order to keep the missile along the desired route. As you can see, you'll need to get used to using such an unusual gun.
The T49 ATM is more difficult to master compared to other vehicles, so we recommend that you get it as early as possible and play as many battles as you can on this tank. It may well be that you won't get a second chance.
Containers and Charms for the KpfPz 70
You can get Standard and Special Containers during Missile Exercise. You can win them on the leaderboard, earn them for Orders, or purchase them in the Store.
Each Container contains random awards (Special Containers contain a larger amount of awards): Premium Tier III to V vehicles, Credits, Gold, boosters, or certificates for Premium Account.
In addition to basic awards, you will always find Charms for the KpfPz 70 in each Container:
A Standard Container contains from 25 to 5,500 Charms. More frequent amounts are 25, 50, 75, and 150 Charms.
A Special Container contains from 100 to 5,500 Charms. More frequent amounts are 100, 125, 150, and 250 Charms.
The maximum of 5,500 Charms in a single container has been chosen for a reason. That is the very number of Charms you need to collect to earn the enriched Tier IX KpfPz 70 tank with six pieces of unlocked equipment and a slot in the Garage. Therefore, all containers get you closer to the grand prize!
KpfPz 70
A 1960s joint project of US and German engineers, also known as the MBT-70. Due to disagreements between the parties, this vehicle was never put to mass production. Later the project was divided into two national programs.
You can get the enriched Tier IX KpfPz 70 tank in two ways: become one of the first thousand players who earned the largest number of Combat Sigils or collect 5,500 Charms.
In the game, the KpfPz 70 inherited the armor of US vehicles: a light hull and a robust turret that allows you to fire from cover exposing only your forehead. The vehicle has an average speed and boasts an effective power-to-weight ratio for a heavy tank. It's equipped with a 152-mm gun. The gun cannot boast a high rate of fire, but it's quite powerful: 560 points of damage in a single shot!
In terms of farming, the KpfPz 70 is not as effective in earning Credits as, for example, the Löwe. At the same time, this tank is not as costly as researchable Tier IX vehicles. The earning performance of the KpfPz 70 is similar to enriched Tier IX vehicles. It allows you to play comfortably, cover your expenses and even earn a little.
This tank comes with a slot in the Garage and unlocked Tier I and II equipment. If you win the KpfPz 70 in the leaderboard (for Combat Sigils), you'll also get the legendary Steel Cavalry camo. Those who earned the KpfPz 70 for Charms will be able to unlock the legendary camouflage for 2,100 of gold before September 20.
See you in the Missile Exercise! We wish you successful battles and bountiful containers!
We prepared two new vehicles especially for you. The first vehicle is a modification of the T49 equipped with antitank guided missiles. Yes, you read that right: GUIDED missiles! The second one is the brand-new Tier IX KpfPz 70 tank. It's not a toy. Therefore, we'll start with checking your gunnery skills and only then will we entrust the best commanders with the KpfPz 70. As they say "Train as you fight!" http://steamcommunity.com/sharedfiles/filedetails/?id=1118239903 The game event will take place from August 23 to September 20 and consist of several parts. During the Missile Exercise you will have an opportunity to win containers and the main reward: the enriched Tier IX KpfPz 70 tank.
The Leaderboard and Combat Sigils
Every day, from August 23, 12:00 am (GMT), to September 6, 12:00 am (GMT), you will receive Combat Sigils for the first five battles that you win on Tier V to X vehicles in random, rating, or tournament battles:
The more damage you deal, the more Combat Sigils you get.
Dealing one point of damage on a Tier X vehicle will bring you one Combat Sigil.
Since the average damage dealt by Tier V to IX vehicles is lower, we will use multiplying factors. These factors will help decrease the gap between players using high-tier vehicles and those who don't have them. Anyway, a larger number of Combat Sigils can be more easily gained on Tier X vehicles.
Premium Account and boosters won't affect the number of Combat Sigils.
After you collect 8,000 Combat Sigils, you'll get onto the leaderboard on our website and be able to compete for rewards. The data on the leaderboard will be updated every five minutes. If several players have an equal number of Combat Sigils, the player who earned them earlier will be on top.
After September 6, 12:00 am (GMT), the 1,000 players with the most Combat Sigils will be awarded the enriched Tier IX KpfPz 70 tank with legendary camo, 6 pieces of unlocked equipment, and a slot in the Garage.
Depending on their results, other participants who got onto the leaderboard will receive standard and special containers, which will bring them closer to the grand prize — the Tier IX KpfPz 70.
Awarding stages and Orders
From August 23, 12:00 am (GMT), to September 6, 12:00 am (GMT), you will receive Orders for completing missions. Completing missions on Tier V to X vehicles will bring you a larger number of Orders compared to Tier I to IV vehicles. Premium Account and boosters won't affect the number of Orders.
You need Orders to complete awarding stages of the game event. This time, the stages are not interrelated, and you can select a desired award: Gold, Free Experience, Spare Parts, various boosters, certificates for a slot, Premium Account, and standard or special containers.
You won't be able to receive Orders after September 6, 12:00 (GMT). The rest of the stages (except two stages in the middle) can only be completed using Gold.
T49 ATM
You will temporarily receive a Tier VII vehicle with the unique game mechanics of the T49 ATM for completing the lower part of the middle stage.
You will receive the vehicle with unlocked equipment and a garage slot. The T49 ATM tank will be removed from your Garage after the end of the game event, but you will keep the garage slot used for this tank.
In terms of its characteristics, the tank resembles the T49. The main difference is its gun. It has a longer loading time and fires missiles, which fly directly where you guide them due to the absence of dispersion. Additionally, the Commander of the T49 ATM can correct the trajectory of the missile. While in the air, the missile will follow your reticle that is always located in the center of the screen (don't mistake it for the aiming circle). It looks like this:
These mechanics allow you to fire from behind a hill or around a corner and hit the cabin of an inattentive tank destroyer from above. On the other hand, it your target is located within your visual range, you'll have to track it with your reticle in order to keep the missile along the desired route. As you can see, you'll need to get used to using such an unusual gun.
The T49 ATM is more difficult to master compared to other vehicles, so we recommend that you get it as early as possible and play as many battles as you can on this tank. It may well be that you won't get a second chance.
Containers and Charms for the KpfPz 70
You can get Standard and Special Containers during Missile Exercise. You can win them on the leaderboard, earn them for Orders, or purchase them in the Store.
Each Container contains random awards (Special Containers contain a larger amount of awards): Premium Tier III to V vehicles, Credits, Gold, boosters, or certificates for Premium Account.
In addition to basic awards, you will always find Charms for the KpfPz 70 in each Container:
A Standard Container contains from 25 to 5,500 Charms. More frequent amounts are 25, 50, 75, and 150 Charms.
A Special Container contains from 100 to 5,500 Charms. More frequent amounts are 100, 125, 150, and 250 Charms.
The maximum of 5,500 Charms in a single container has been chosen for a reason. That is the very number of Charms you need to collect to earn the enriched Tier IX KpfPz 70 tank with six pieces of unlocked equipment and a slot in the Garage. Therefore, all containers get you closer to the grand prize!
KpfPz 70
A 1960s joint project of US and German engineers, also known as the MBT-70. Due to disagreements between the parties, this vehicle was never put to mass production. Later the project was divided into two national programs.
You can get the enriched Tier IX KpfPz 70 tank in two ways: become one of the first thousand players who earned the largest number of Combat Sigils or collect 5,500 Charms.
In the game, the KpfPz 70 inherited the armor of US vehicles: a light hull and a robust turret that allows you to fire from cover exposing only your forehead. The vehicle has an average speed and boasts an effective power-to-weight ratio for a heavy tank. It's equipped with a 152-mm gun. The gun cannot boast a high rate of fire, but it's quite powerful: 560 points of damage in a single shot!
In terms of farming, the KpfPz 70 is not as effective in earning Credits as, for example, the Löwe. At the same time, this tank is not as costly as researchable Tier IX vehicles. The earning performance of the KpfPz 70 is similar to enriched Tier IX vehicles. It allows you to play comfortably, cover your expenses and even earn a little.
This tank comes with a slot in the Garage and unlocked Tier I and II equipment. If you win the KpfPz 70 in the leaderboard (for Combat Sigils), you'll also get the legendary Steel Cavalry camo. Those who earned the KpfPz 70 for Charms will be able to unlock the legendary camouflage for 2,100 of gold before September 20.
See you in the Missile Exercise! We wish you successful battles and bountiful containers!
While commanders with their tanks are clashing in the rating battles and the rewards are coming ouf from containers, we’ve prepared the new version of the game. Check below for full details!
General changes and new features
Changes to the graphic interface:
A new marker type — ray markers — was added to the game. They will be enabled by default for all players after the update. For your convenience, we implemented the ability to switch between the old and new markers from the Settings.
Markers showing received/blocked damage from a shot or ramming attack will be added to existing hit markers. Penetration or non-penetration will be displayed after the first shot. With every consequent shot, the same marker will be displayed, but the damage next to it will get summed up. If the marker type needs to change (for example, the first shot penetrates and the second does not), the previous damage will disappear and a new marker will be displayed. If hits were delivered by different players, they will be displayed next to each other in the appropriate places.
A platoon-mate marker was added to the game. While your platoon-mate is in battle, but outside your field of view, an arrow will show you their position (the size of the marker depends on the distance to your platoon-mate — the closer they are, the bigger the marker).
If a player or their platoon-mate deal damage to an enemy, it will be highlighted with the platoon color (orange). If another team member hits an enemy that has already been hit by the player or their platoon-mate, the damage inflicted will be highlighted red and won't be summed up with the "orange" damage.
The list of damaged modules over enemy vehicles will also show injured crew members.
Missions will be updated:
The old missions will be replaced with the updated ones after the Update is released.
New missions are split into two groups by tiers: Tiers I to IV and Tiers V to X. They can be completed at any of the specified Tiers.
The following mission types were removed:
Capture a neutral base in the Supremacy mode.
Take away 60 victory points from the enemy team in a battle when playing in the Supremacy mode.
Capture at least two bases in a battle in the Supremacy mode.
Destroy two enemy light tanks.
Spot and keep in your field of view the enemies, upon which your allies inflict 100 points of damage in a battle.
Perform a series of two shots, destroying two enemy vehicles in a row.
Destroy an enemy by causing their ammo rack to explode.
Set an enemy vehicle on fire.
Inflict % damage to a Tier % vehicle in a battle.
The matchmaker for rating battles was improved:
Maximum 3 tank destroyers can be on each side of the team in Rating Battles.
Now the matchmaker will try to sort a player that has just entered the queue with a minimal rating dispersion. The dispersion increases with the waiting time. As a result, we will keep the average waiting time as short as possible, while the maximum waiting time will be less than 3 minutes and average rating dispersion will be approximately two times less than at the current settings.
New Camouflages were added:
Two rare Camouflages available for all vehicle types: Missile Arsenal and Missile Salvo.
Hammer Blow for FV215b 183. It changes the vehicle name in battle to FV215b 183 Hammer.
Tireless Soldier for Т57 Heavy Tank. It changes the tank name in battle to Tireless T57 Heavy.
Stalwart Fighter for E 100. It changes the tank name in battle to E-100 Stalwart.
Strike Terror for Object 140. It changes the tank name in battle to Object 140 Terror.
Clan and player profiles were updated. Now you can go directly to the list of past, current, or future tournaments of a clan or player from there.
Players will be able to send requests to join a team directly from the team profile.
The HESH-T L-37 shell for the 105 mm Royal Ordnance L7A1 gun installed in the Centurion Mk7/1 and FV4202 was replaced with a Premium HE-shell HESH-T L-37.
Changed the shell price in Gold (10 Gold).
The shell penetration increased to 210 mm.
Bugfixes and improvements
Fixed the incorrect display of the tournaments list when switching between them too quickly.
Fixed an error in the PC version, which sometimes caused a vehicle turret to rotate when waiting for players before the beginning of a battle.
Fixed an error causing the button for Ticket contribution to be unavailable when viewing the profile of another team.
Removed an unnecessary line showing the T28 HTC turret protection, because this vehicle does not have a rotating turret.
Fixed an error that caused the FV215b vehicle to not become highlighted when you aim at the lower part of its turret.
Improved Ventilation was replaced with Gun Rammer for the M3 Light tank.
Fixed the collision model of the T110E5 tank.
Fixed the reticule twitching in the first-person spectator mode.
Fixed an error causing the countdown timer to sound throughout an entire battle in tournaments and training rooms (after the countdown before a battle).
Fixed writing off and compensation of the currencies from the Goose Tales event.
Added the ability to set maximum graphics quality for the iPad Pro 2nd generation.
Improved various screens, fixed the texts for various notifications and descriptions.
While commanders with their tanks are clashing in the rating battles and the rewards are coming ouf from containers, we’ve prepared the new version of the game. Check below for full details!
General changes and new features
Changes to the graphic interface:
A new marker type — ray markers — was added to the game. They will be enabled by default for all players after the update. For your convenience, we implemented the ability to switch between the old and new markers from the Settings.
Markers showing received/blocked damage from a shot or ramming attack will be added to existing hit markers. Penetration or non-penetration will be displayed after the first shot. With every consequent shot, the same marker will be displayed, but the damage next to it will get summed up. If the marker type needs to change (for example, the first shot penetrates and the second does not), the previous damage will disappear and a new marker will be displayed. If hits were delivered by different players, they will be displayed next to each other in the appropriate places.
A platoon-mate marker was added to the game. While your platoon-mate is in battle, but outside your field of view, an arrow will show you their position (the size of the marker depends on the distance to your platoon-mate — the closer they are, the bigger the marker).
If a player or their platoon-mate deal damage to an enemy, it will be highlighted with the platoon color (orange). If another team member hits an enemy that has already been hit by the player or their platoon-mate, the damage inflicted will be highlighted red and won't be summed up with the "orange" damage.
The list of damaged modules over enemy vehicles will also show injured crew members.
Missions will be updated:
The old missions will be replaced with the updated ones after the Update is released.
New missions are split into two groups by tiers: Tiers I to IV and Tiers V to X. They can be completed at any of the specified Tiers.
The following mission types were removed:
Capture a neutral base in the Supremacy mode.
Take away 60 victory points from the enemy team in a battle when playing in the Supremacy mode.
Capture at least two bases in a battle in the Supremacy mode.
Destroy two enemy light tanks.
Spot and keep in your field of view the enemies, upon which your allies inflict 100 points of damage in a battle.
Perform a series of two shots, destroying two enemy vehicles in a row.
Destroy an enemy by causing their ammo rack to explode.
Set an enemy vehicle on fire.
Inflict % damage to a Tier % vehicle in a battle.
The matchmaker for rating battles was improved:
Maximum 3 tank destroyers can be on each side of the team in Rating Battles.
Now the matchmaker will try to sort a player that has just entered the queue with a minimal rating dispersion. The dispersion increases with the waiting time. As a result, we will keep the average waiting time as short as possible, while the maximum waiting time will be less than 3 minutes and average rating dispersion will be approximately two times less than at the current settings.
New Camouflages were added:
Two rare Camouflages available for all vehicle types: Missile Arsenal and Missile Salvo.
Hammer Blow for FV215b 183. It changes the vehicle name in battle to FV215b 183 Hammer.
Tireless Soldier for Т57 Heavy Tank. It changes the tank name in battle to Tireless T57 Heavy.
Stalwart Fighter for E 100. It changes the tank name in battle to E-100 Stalwart.
Strike Terror for Object 140. It changes the tank name in battle to Object 140 Terror.
Clan and player profiles were updated. Now you can go directly to the list of past, current, or future tournaments of a clan or player from there.
Players will be able to send requests to join a team directly from the team profile.
The HESH-T L-37 shell for the 105 mm Royal Ordnance L7A1 gun installed in the Centurion Mk7/1 and FV4202 was replaced with a Premium HE-shell HESH-T L-37.
Changed the shell price in Gold (10 Gold).
The shell penetration increased to 210 mm.
Bugfixes and improvements
Fixed the incorrect display of the tournaments list when switching between them too quickly.
Fixed an error in the PC version, which sometimes caused a vehicle turret to rotate when waiting for players before the beginning of a battle.
Fixed an error causing the button for Ticket contribution to be unavailable when viewing the profile of another team.
Removed an unnecessary line showing the T28 HTC turret protection, because this vehicle does not have a rotating turret.
Fixed an error that caused the FV215b vehicle to not become highlighted when you aim at the lower part of its turret.
Improved Ventilation was replaced with Gun Rammer for the M3 Light tank.
Fixed the collision model of the T110E5 tank.
Fixed the reticule twitching in the first-person spectator mode.
Fixed an error causing the countdown timer to sound throughout an entire battle in tournaments and training rooms (after the countdown before a battle).
Fixed writing off and compensation of the currencies from the Goose Tales event.
Added the ability to set maximum graphics quality for the iPad Pro 2nd generation.
Improved various screens, fixed the texts for various notifications and descriptions.
A new battle type with a separate queue is available for players in Tier IX-X vehicles
In Rating battles, players will earn or lose rating points
Teams is matched according to their ratings
Players is divided into leagues (from Bronze to Platinum) depending on their ratings
Bonus containers will appear: Standard, Big, and Huge containers with different reset times and rewards
The "HALL OF FAME" tab in the sidebar menu takes players to the list of best Clans as well as player and league ratings on the WoT Blitz website. To move up in the leaderboard, Clans will have to earn Cups in tournaments
Warpaints:
New camouflage “Bastille” and "Dynamo"
Legendary camouflage “Destroyer Machine” for the Foch 155, which also changes the vehicle name in battle
Vehicles
A new branch of French tank destroyers added to the Tech Tree: Renault FT AC (II), Renault UE57 (III), Somua SAu 40 (IV), S35 CA (V), ARL V39 (VI), AMX AC mle 46 (VII), AMX AC mle 48 (VIII), AMX 50 Foch (IX), AMX 50 Foch (155) (X)
IS-2: Turret and hull bottom armor fixed
M6A2E1 EXP: thickness of hull rear armor changed to 41mm
Maps
Fort Despair map updated:
Map visuals reworked
Quantity of vegetation changed
Tents removed from the game area of base C and map center
Flag capture area changed
Destroyed walls reworked
Option for shooting across the flag capture area added
Balance improvements
T71: firepower increased
76mm Gun M1A2: reload time of the magazine decreased from 14.68 to 12.73 s
76mm Gun T18: reload time of the magazine decreased from 12.73 to 11.26 s
Panther/M10: gameplay role of the medium tank enforced, vehicle mobility increased
Vehicle top speed increased from 46 to 55 km/h
For the Panther/M10, traverse speed increased from 43.81 to 47.98 deg/s
KV-3: gameplay role of the heavy tank enforced, an opportunity to block enemy fire using armor added
Vehicle HP (stock/top) increased from 1220/1300 to 1400/1450
PzSfl IVc: Top gun became more useful
Vehicle HP increased from 530 to 600
For the 8,8 cm Flak 41 L/74 gun:
Dispersion ratio upon turret traverse decreased
Aiming time changed from 5 to 4.1s
Shell replacement:
Shells replaced as vehicles with this gun almost never use Gold shells, because HESH shell gameplay is situational and very complicated to understand For the 105mm Royal Ordnance L7A1 gun, HESH-T L-37 shells replaced with L-38 shells We’ll analyze the data with these new shells and bring back the HESH-T L-37 shells back in Update 41
General Fixes and Improvements
Player name added to the post-battle statistics
Improved effects for shooting at vehicles submerged under water
Warning window added for the cancellation of equipment slot unlock
Auto mute option added for cases when the game window is inactive (Desktop)
In the Store, descriptions of goods now opened by double-tapping (Mobile/Touch)
Increased penetration and armor due to mounted equipment now counted when highlighting vehicle parts
Added local notifications of unlocked equipment slots for a particular vehicle
Players rewarded with Class I-III and Ace Tanker Mastery badges, as well as "Invincible" and "Survivor Honorary" ranks, also receive Spare Parts
Tornado Energy replaced with Adrenaline
Bugfixes
Bug where the sound of Engine Power Boost/Adrenaline termination played earlier than the consumables used up
Bug where Clan Supply discounts on equipment displayed incorrectly
Bug where all reserve players received a penalty for missing a tournament battle and a deduction of points from their Military Honor in case of a technical victory
Bug where an incorrect amount of in-game currency accrued for mission completion
Bug where a window notifying of 1 day of Premium Account accrual displayed upon the usage of a certificate for several hours of Premium Account
Bug where purchase/sale buttons from previous screens remained active when switching between provision/consumable/ammunition windows
Bug where a notification of compensation not displayed upon a stage’s completion for players that already have the vehicle
Bug where a recently purchased vehicle was shown in the Platoon window instead of the selected vehicle
Bug where the spectator receiving in-game currencies after tournament battles
Bug where a player without enough Gold navigated to the first Store screen instead of the Gold tab
Bug where the progress of equipment use displayed above the enemy/allied vehicles without consideration of the equipment’s effect
Bug where consumable and provision controls remained active after pressing “Ready!” during a Platoon game
Player outlines and markers fixed for the first person view
Display of direction markers on the minimap fixed for spectators
A new battle type with a separate queue is available for players in Tier IX-X vehicles
In Rating battles, players will earn or lose rating points
Teams is matched according to their ratings
Players is divided into leagues (from Bronze to Platinum) depending on their ratings
Bonus containers will appear: Standard, Big, and Huge containers with different reset times and rewards
The "HALL OF FAME" tab in the sidebar menu takes players to the list of best Clans as well as player and league ratings on the WoT Blitz website. To move up in the leaderboard, Clans will have to earn Cups in tournaments
Warpaints:
New camouflage “Bastille” and "Dynamo"
Legendary camouflage “Destroyer Machine” for the Foch 155, which also changes the vehicle name in battle
Vehicles
A new branch of French tank destroyers added to the Tech Tree: Renault FT AC (II), Renault UE57 (III), Somua SAu 40 (IV), S35 CA (V), ARL V39 (VI), AMX AC mle 46 (VII), AMX AC mle 48 (VIII), AMX 50 Foch (IX), AMX 50 Foch (155) (X)
IS-2: Turret and hull bottom armor fixed
M6A2E1 EXP: thickness of hull rear armor changed to 41mm
Maps
Fort Despair map updated:
Map visuals reworked
Quantity of vegetation changed
Tents removed from the game area of base C and map center
Flag capture area changed
Destroyed walls reworked
Option for shooting across the flag capture area added
Balance improvements
T71: firepower increased
76mm Gun M1A2: reload time of the magazine decreased from 14.68 to 12.73 s
76mm Gun T18: reload time of the magazine decreased from 12.73 to 11.26 s
Panther/M10: gameplay role of the medium tank enforced, vehicle mobility increased
Vehicle top speed increased from 46 to 55 km/h
For the Panther/M10, traverse speed increased from 43.81 to 47.98 deg/s
KV-3: gameplay role of the heavy tank enforced, an opportunity to block enemy fire using armor added
Vehicle HP (stock/top) increased from 1220/1300 to 1400/1450
PzSfl IVc: Top gun became more useful
Vehicle HP increased from 530 to 600
For the 8,8 cm Flak 41 L/74 gun:
Dispersion ratio upon turret traverse decreased
Aiming time changed from 5 to 4.1s
Shell replacement:
Shells replaced as vehicles with this gun almost never use Gold shells, because HESH shell gameplay is situational and very complicated to understand For the 105mm Royal Ordnance L7A1 gun, HESH-T L-37 shells replaced with L-38 shells We’ll analyze the data with these new shells and bring back the HESH-T L-37 shells back in Update 41
General Fixes and Improvements
Player name added to the post-battle statistics
Improved effects for shooting at vehicles submerged under water
Warning window added for the cancellation of equipment slot unlock
Auto mute option added for cases when the game window is inactive (Desktop)
In the Store, descriptions of goods now opened by double-tapping (Mobile/Touch)
Increased penetration and armor due to mounted equipment now counted when highlighting vehicle parts
Added local notifications of unlocked equipment slots for a particular vehicle
Players rewarded with Class I-III and Ace Tanker Mastery badges, as well as "Invincible" and "Survivor Honorary" ranks, also receive Spare Parts
Tornado Energy replaced with Adrenaline
Bugfixes
Bug where the sound of Engine Power Boost/Adrenaline termination played earlier than the consumables used up
Bug where Clan Supply discounts on equipment displayed incorrectly
Bug where all reserve players received a penalty for missing a tournament battle and a deduction of points from their Military Honor in case of a technical victory
Bug where an incorrect amount of in-game currency accrued for mission completion
Bug where a window notifying of 1 day of Premium Account accrual displayed upon the usage of a certificate for several hours of Premium Account
Bug where purchase/sale buttons from previous screens remained active when switching between provision/consumable/ammunition windows
Bug where a notification of compensation not displayed upon a stage’s completion for players that already have the vehicle
Bug where a recently purchased vehicle was shown in the Platoon window instead of the selected vehicle
Bug where the spectator receiving in-game currencies after tournament battles
Bug where a player without enough Gold navigated to the first Store screen instead of the Gold tab
Bug where the progress of equipment use displayed above the enemy/allied vehicles without consideration of the equipment’s effect
Bug where consumable and provision controls remained active after pressing “Ready!” during a Platoon game
Player outlines and markers fixed for the first person view
Display of direction markers on the minimap fixed for spectators
If you’re looking to dive into Blitz on the right foot, then look no further than the Beginner Pack bundle. Packed with the good stuff you’ll need, like Garage slots, Premium time, and Gold, it’s the perfect way to begin battling!
Log in and check the “News” tab or Premium Shop for more details!
If you’re looking to dive into Blitz on the right foot, then look no further than the Beginner Pack bundle. Packed with the good stuff you’ll need, like Garage slots, Premium time, and Gold, it’s the perfect way to begin battling!
Log in and check the “News” tab or Premium Shop for more details!