Paladins® - EvilMojoKryptek
Greetings Champions! Here's what happening in the Realm this week:

Coming in Hot

After spending some additional time assessing our progress on 7.2 — as well as listening to community concerns and painpoints — we're looking to fast-track some balance changes and a bugfix or two for a hotfix in the coming week. The details we are still working on, but here are a few areas you can expect adjustment:

  • VII's Mag Dump ⬇️
  • Skye's Damage ⬆️
  • Preliminary Strix Buff
  • Armor Plating Tier III Bug Fix

We don't want to put too much balance in a fix, as there is some risk to it and we would rather take more time to test things, but we hope this helps players enjoy Wild Hoard more while we keep cooking the next update. Speaking of hoarding...

Forecast Calls For Showers
This weekend, the charts are showing a high likelyhood of a Crystal Storm! For those new to the concept, on a rare occasion we'll have an in-game event that allows players to earn Crystals as a part of their Daily Queue Bonus, and after a long hiatus one is on the horizon!

The length and value of the storm will be shared a bit closer to landfall, but feel free to prepare for an opportunity to earn your way to the next skin or maybe pick up the Event Pass if you haven't already!

This Week's Community Creations

Soothing Starlight

Artist: Zh1n



Furia, Harbinger of Vengeance

Artist: Cathelinos



Last Sight, Last Rites

Artist: Freezevie



C:

Artist: KIIL




Weekend LTM: Cards to the Max
The most famous LTM returns for another weekend of level 7 cards within Siege! Build the most cursed loadout possible and enjoy pushing past the limit of traditional Paladins once more.

- EvilMojoKryptek
Paladins® - EvilMojoKryptek
Greetings Champions! Here's what happening in the Realm this week:

Update on 7.2 & Ranked Season 7

After watching the Wild Hoard settle and taking time internally to go over the current sandbox, we've decided we want to take a bit more time on releasing Ranked into its next Season. We originally were aiming for middle-late February for its release; but as we've worked to update Commendations as well as other content and balance we'd like to put in the update, we're now aiming for the latter half of March.

We know you all are excited for another chance to climb the ranks and earn a new set of Ranked cosmetics, but we also don't want to push out an update we aren't confident will be in its best form. Our goal in 2023 and carrying into this year are updates that feel more transparent and fun to play, and in order to hit that mark we need some extra time to cook. We'll share more info in the coming weeks but expect a bit of love to be given to Card balance, as well as new and old modes to join the fray.

In the meantime, thank you all for playing & enjoying Wild Hoard!

This Week's Community Creations

Never Forget the Classics

Artist: TheYakate



Sheriff Thorn

Artist: SABROOOTS



Flex on Them All

Artist: Milpe ☆



Portrait of a Warder

Artist: ikohiki



Weekend LTM: Bizarre Bazaar & 2x Champion XP
The first of a few experiments with maps being added to Onslaught, Bazaar now invites players to contest the Io statue and fight for control of the market in this test LTM! We'll be watching player feedback on the gameplay & if it's enjoyed, we could see Onslaught gain a map in its main queue!

- EvilMojoKryptek
Paladins® - EvilMojoKryptek
Greetings Champions! Here's what happening in the Realm this week:

The Hoard Has Arrived
Last week, we kicked off Year 7 with the Wild Hoard update, and players began their journeys through the new Trials systems as well as the revamped Item Shop. There is still much to uncover, as Trials has many more weeks of hubs to unlock and rewards to earn as the meta continues to refine. We're tracking various issues players have caught in the wild & will communicate fixes as they are ready to release!

In the meantime, you all can provide feedback as we've opened up the Wild Hoard feedback form for all your thoughts about the update! Fill it out while you can here!

This Week's Community Creations

The Winter Witch

Artist: Saiberra



Adorable Androxus

Artist: LessGalaXy



Sneaky Spirit Link

Artist: Garu_An



Weekend LTM: Old School
Is the grounding quaking? Are we all in doom? Embrace classic shooter gameplay in Old School, where Abyss is transformed to look like its forebearers, with powerups spawned across map as hot spots for combat encounters!

- EvilMojoKryptek
Paladins® - EvilMojoKryptek
Welcome to Year 7
Greetings Champions, welcome to Year 7 of Paladins! This is a change from our usual Season terminology, but there’s a good reason. We have a LOT coming this update, from the return of Trials to some significant Item Shop changes and the beginnings of a new meta. It's with that all in mind that we are planning to wait to start Season 7 of Ranked until 7.2 in February. This is not a choice we made lightly, but it made sense both to allow us to watch the changes before Season 7, as well as allow Season 6 a full year run. That means the last month of Split 4 of Season 6 will have quite a different experience, but we feel we should let people experiment and test Items without worrying about their brand-new Season rank. So: Year 7 starts with this update, and Season 7 will start with next update, 7.2. With that explanation out of the way, let's hop right into Year 7's first update: Wild Hoard!

Trials of the Realm
Trials has returned after a year on hiatus, now reworked and improved! We appreciate players' patience as the team dug in and pushed to truly define what a modern version of Trials could look like. Let’s get right into the changes:
UI
We’ve revisited the Trials UI to simplify and improve how it interacts with other systems in our game. It will look familiar to many players, but with a lot of new bells and whistles and a few changes.
  • Quests are now listed within Trials. This allows our two challenge systems to have one consistent space & visual language. Also, this helps you track both Quests and Trials at once.
  • We’ve redone the EOML and Hubs view to more clearly convey all the challenges and rewards available to you, including your progress through each and every match.
Hubs & Progression
  • Trials has a total of 8 Hubs, 1 Completionist and 7 Challenge.
    • The Completionist Hub is unlocked by completing all the various Challenge Hubs.
      • This Hub rewards unique rewards for those willing to tackle every Trial each refresh.

  • Challenge Hubs are sets of challenges players can complete for rewards that unlock weekly.
    • For the first 2 weeks of a Trials update, two Hubs unlock each week.
    • Challenge Hubs contain 9 challenges for players to complete.
  • Tickets have been removed & Trials hubs now unlock for all players when the Hub opens!
    • You can progress any and all open Trials while you play, no picking and choosing.
Rewards
  • Completionist Hub
    • 3 rewards based on what percentage of Trials you have completed in the active set.
  • Challenge Hubs
    • 3 rewards in each Hub, split in groups of 3 challenges.
    • These challenges are much more freeform than the older set, allowing mostly any Champion or Class to complete them!
  • Challenger’s Spoils Chest
    • All new cosmetics for the current set of Trials will now be in an exclusive chest.
    • This chest will be available throughout the Hubs, with the number matching the new items available.
    • Every Trials set, you can earn every new item through unlocking these chests.

Development Insight: The original Trials ran off of a system of unique activity goals and loot tables that relied heavily on weekly work in a scheduler. It essentially turns things on and off and sets prices, which is how we controlled the rewards and timers of old Trials. Each schedule had to be entered manually, and anytime something is entered manually there's a chance for human error. The number of schedules Trials required was so intense, it was septuple the amount we did for the rest of a given update combined. This is partially why we’ve shifted to a chest format for Trials rewards, to allow for a more flexible system for us but also you all. Now, you can decide which challenges to do and still have a chance at the cosmetic you want without being forced into a specific challenge set.
  • Crystals
    • Trials will now contain 175 Crystals throughout the Hubs! Combined with changes being made to Event Passes & Daily Login, this’ll be the most earnable Crystals we’ve had in a long time!
Event Pass Changes
We’re making some changes to the Event Pass to address player concerns, while also aligning it with Trials to have a consistent stream of earnable content. Here are the highlights:
  • Event Passes now have 36 levels & rewards per pass, up from 24/30
    • The price of the Event Pass is staying 400 Crystals.
  • Progression through the Event Pass is now on a new XP curve.
    • Early EP levels will be slightly easier to progress than later levels.
    • The goal of this change is to keep a similar amount of grind with levels that feel more equivalent to their rewards.
  • Eventful Chests
    • Instead of having cosmetics in a specific order, we're introducing Eventful Chests of each cosmetic type. These chests will contain the new cosmetics added to an Event Pass, but now which you unlock when is up to the rolls.
      • Eventful Skins will contain 4 new skins, 2 versions with 2 color schemes as you’ve come accustomed to!
      • Eventful Avatars will contain all the new EP Avatars
      • Eventful Sprays will contain all the new EP Sprays
      • Eventful Screens will contain all the new EP Loading Screens & Loading Frames
    • This change makes the way you earn new content in Paladins consistent (Chests), helps us manage to add contents in the future, as well as allow more flexibility in how our Event Pass rewards players.
  • Updated Reward Offerings
    • We’ve added more of each type of offering beyond new cosmetics to the Event Pass, including Crystals and other important currencies.
      • Crystals from 50 ➡️ 100
      • Gold from 100,000 ➡️ 160,000
      • Boosters from 3 ➡️ 5 per unlock
      • Additional chests to new levels

Daily Login
While Trials was gone, we temporarily increased the amount of Crystals provided by Daily Login. With Trials returning & our changes to the Event Pass, we want to make Daily Login less essential for players looking to optimize their earnings. As such, we’ve reduced the Crystals rewarded back down to the values from September 2022. (50% reduction)
Item Shop
The in-game Item Shop has a polarizing history throughout Paladins, from Burn Card roots to Beyond experiments. As we moved through each of those moments, we received feedback that helped steer us in the next evolution of Item meta and philosophy. We spent most of 2023 away from the Item Shop, listening to player feedback and experimenting with how to both bring back beloved aspects of older Item Shops while making this next era fresh and enjoyable for all players. That journey led us to where we are now, as we’re making the largest Item Shop change since A Tigron’s Tale, by adding 4 additional Item options to the Shop. Players will still be able to purchase up to 4 Items, so this change introduces more decisions and build options while keeping the familiar format players are accustomed to. We also took this opportunity to revisit earlier Item philosophy and engage with new concepts that feel right at home in Paladins. We’ve also made adjustments to existing Items that we will detail in the Balance section, but want to highlight the biggest changes here:
  • Item Shop selections increased from 16 ➡️ 20
    • 1 per each of the Item types
Defense
  • Haven is split into two damage reduction Items
    • Armor Plating: Reduce the Damage you take from In-hand weapons by 8|8%
    • Arcane Warding: Reduce the Damage you take from Abilities by 12|12%
      • Veteran players will remember the Haven/Blast Shields era well, and we wanted to reintroduce that level of counterplay while changing it to be a more consistent expectation. Any primary weapon (e.g Tyra Auto Rifle) will be reduced by Armor Plating while any ability damage (e.g. Tyra Nade Launcher, Fire Bomb) is reduced by Arcane Warding.
 
  • Resilience is split into two crowd control reduction Items
    • Sentinel: Gain a {150} health Shield for 5s on Elimination. Reduce the effectiveness of Slows, Knockups, and Knockbacks by 25|25%.
    • Unbound: Reduce the duration of Crowd Control effects by 25|25%. Does not include Slows, Knockups, and Knockbacks.
      • Resilience has been one of the strongest buys in Paladins for a long while now, as CC is both a frustrating effect to be under and the roster has expanded to include more varieties of it. We want to still allow players to counter these moments, but also saw an opportunity to allow for more nuance and counterplay based on team compositions.
Utility
  • New Item: Hoard
    • Gain 10 Credits every {15|-5}s. Gain {5} Credits on getting an Elimination.
  • The Utility category is filled with staples of “thing happen faster”, so we felt the only fitting Item was one that makes Items go faster! On paper this may seem simple, but this was by far the hardest Item to test as it has a lot of complexity to it. It takes up an Item slot so it falls off harshly in the late game when others hit their 4th Item, but if bought the right moment, it can help swing the economy in your favor. It also can be a solid catchup mechanic if bought early in a losing battle. We’re excited to see players experiment and find the best scenarios for this Item!
Healing
  • New Item: Meditation
    • Heal for an additional 2.5|2.5% of your max health every 0.25s when out of combat.
  • This Item is a call back to an older version of Veteran but puts a new spin on it that makes it a bit more compelling than its predecessor. You gain health a lot quicker than you did prior, with smaller ticks that add up to a greater amount so every millisecond can count as you briefly exit combat to prepare for the next threat. We’re excited to see how this Item plays out, as it's also the cheapest option in the Healing category.
Offense
  • New Item: Trigger Scent
    • Increase your damage dealt by 5|5% for 5s after getting an Elimination.
  • This item revisits the concept of an increased damage Item by allowing Killstreaks to be charged with an effect designed to punish teams that aren't careful about positioning & gives the owner a set amount of time to capitalize on the effect. Damage amps are always a bit controversial, but we feel this one fits the niche of the Offense category and adds more interesting options to Champions with brutal breakpoints in DPS.
Map Restoration: Primal Court
One of our most chaotic maps has recently laid back on their pruning, as Primal Court sees all of its trees regrow onto the map! Enjoy an enhanced ambiance as the skybox is filled to remind you of the jungles surrounding this secluded battleground.

Loadout Decks
Some may have noticed us making changes to the Loadout screens over the past few updates, and now you get to know one of the reasons why! Paladins is all about its customization and for a long while we had heard players wanted to be able to bring more builds into games, so while this isn't a long patch note, it's impactful.
  • Increased the number of Card Loadouts per Champion from 6 ➡️ 9

Wild Hoard Event Pass
The Dragrin rise from the unknown and enter the Realm! Explore the new Trials as Grovos Grover, a young yet passionate adventurer looking to learn as much as he can, or plunder bounties as Flameborne Jace, a mercenary with an attitude but a kind heart. Both these skins, their recolors, and tons of additional cosmetics are available in this 36-level Event Pass!
 
Mode Rotations
Core Rotation
In Rotation: Siege, Onslaught, Payload
Out of Rotation: King of the Hill, Team Deathmatch
Due to the return of Trials, we want to ensure that you're always able to complete your challenges while still offering a variety of modes to our players. All Trials that progress for certain non-Siege modes will be in pairs of Onslaught & King of the Hill or Payload & Team Deathmatch. This means we have to always keep 2 of these modes in at a time, so for this update we'll be bringing back Payload and TDM will sit out. Our goal is to rotate monthly, so in February Onslaught will leave for King of The Hill, then in March TDM will return and Payload will leave. We'll stay tuned to community feedback as we continue to rotate modes more frequently and ensure there's always something fresh to play!
Limited Time Modes
New
Beyond | January 26th - 29th
History has become kinder to Season 5's Siege: Beyond, and we felt it about time to revisit the mode in a manner players may enjoy. Instead of being an experimental Siege, it now will live as an LTM of its own!In order to help it with the transition, we’ve renamed it to simply Beyond and made some changes to accommodate:
  • Many old & new Items have entered the Beyond shop to bring it up to speed with the times.
    • Long time players may recognize new versions of old Items like Gather joining the fray!
  • Descriptions & the Shop UI have been made more compact and quicker to parse.
  • Both Schisms 1 & 2 are active within the LTM version. Having both a unique Shop & Cart makes Beyond feel distinctly its own experience.
We hope players give it another chance as we continue to embrace all of Paladins' history & improve older modes!
Old School | February 2nd - 5th
Abyss has always felt like a map out of an older shooter, so let’s embrace that! This LTM places powerups all along the TDM map Abyss & allows players to harness powerful effects that make for a truly classic arena shooter experience.
  • Powerup Types
    • Credits
    • Jump Height
    • Movement Speed
    • Cooldown Reduction
    • Damage Reduction
    • Double Weapon Damage
    • Infinite Ammo
    • Ultimate (we've updated the visuals of this powerup game wide as well!)
Bizarre Bazaar | February 9th - 12th
Earlier in Paladins history, we had a tendency to port older maps to newer modes with varying success. It's been a long while and we've heard players want more map variety, specifically within Onslaught. So, this LTM serves to try something new out! Play Bazaar as an Onslaught map in this test LTM & let us know what you think!
Returning
Cards to the Max | February 16th - 19th 
Balance
General
Item Shop
  • Removed
    • Haven
    • Illuminate
    • Resilience
    • Kill to Heal
  • Added
    • Arcane Warding
      • Reduces damage taken from abilities by 12|24|36%
      • Price: 250
    • Armor Plating
      • Reduces damage taken from weapons by 8|16|24%
      • Price: 275
    • Blood Bath
      • Kills heal you and Eliminations heal you and the ally who got the kill for 300|600|900
      • Price: 300
    • Hoard
      • Gain 10 Credits every 15|10|5s
      • Gain 5|10|15 Credits on Elimination
      • Price: 150
    • Meditation
      • Heal for 2.5|5|7.5% of your max health every 0.25s when out of combat
      • Price: 175
    • Sentinel
      • Reduces effectiveness of Slows, Knockups, and Knockbacks by 25|50|75%. On Elimination, gain a 150|300|450 health Shield for 5s, stacks up to 3 times.
      • Price: 225
    • Trigger Scent
      • Increases damage dealt by 5|10|15% for 5s after getting an Elimination.
      • Price: 250
    • Unbound
      • Reduces the duration of all Crowd Control except for Slows, Knockups, and Knockbacks by 25%.
      • Price: 200
  • Adjusted
    • Deft Hands
      • Price: 250 ➡️ 225
    • Guardian
      • Increased scaling from 10|20|30% ➡️ 15|30|45%
      • Price decreased from 300 ➡️ 250
      • Now effects all Shields
    • Lethality
      • Price: 250 ➡️ 200
    • Life Rip
      • Heal increased from 10|20|30% ➡️ 20|40|60% of damage dealt
      • Price increased from 200 ➡️ 225
    • Master Riding
      • Price reduced from 250 ➡️ 225
    • Nimble
      • Price reduced from 150 ➡️ 125
    • Rejuvenate
      • Price: 200 ➡️ 250
    • Veteran
      • Bonus health increased from 5.5% ➡️ 7%
      • Price decreased from 300 ➡️ 275
    • Wrecker
      • Price: 300 ➡️ 275

One of the driving philosophies for this update has been to give players more choice in their itemization during a match. Specific Champions, certain maps, team compositions, and even game modes influence what you should purchase with every match being unique. With every category getting a fifth item, and almost all items getting updated, you’ll have more choice than ever before to impact your game. Are you greedy and seek out the most damage output possible, more reserved and focused on holding down the choke, or sneaky and vicious - striking from the shadows before quickly retreating back to the darkness? Items have a massive impact on your play style, activating certain Champion rotations and strengths or letting you shutdown an oppressive enemy. With new items though and more choices comes more consequences, as Credits aren’t the only cost to Items. Space in your loadout is just as if not more costly. Purchasing your comfort Items may lead to disaster if an enemy itemizes for optimizing their Shields and none one on your team bought Wrecker. Counter items are just as important as items, and figuring out who on your team should buy what is just another step in making sure your team is working efficiently and optimizing into each Champion's specific role. There is a lot to cover about these items, more than we have space for in this dev comment block, but we wanted to share some thoughts on it to showcase our thought process. With these changes you’ll be able to really showcase and focus on how you like to play. What you buy can greatly impact a match, and the choice is yours on how you want to shake up the game. Look at what the enemy is purchasing and respond appropriately - become what they fear and look for around corners near the point. You have control over how you play and that matters to us at Evil Mojo. Talents and Cards are just one part of that equation - Items are making a more impactful splash than ever with this update and will influence every match you have. Go and experiment, but most importantly have fun! Itemize and terrorize!

All Modes
  • Starting Credit amount increased from 400 ➡️ 500
Developer Commentary: With the addition of new Items, we wanted to encourage players to really think about what to buy in any given match by giving you all more money! With this increased starting values, new round start combinations of Items are possible and experimentation with the new Items is encouraged. Go out there and theorycraft, Champions!
Gameplay
  • Increased Range you see targets in Stealth from 15 ➡️ 40

We’ve removed Illuminate and, as compensation, increased the base Stealth detection range. This is the equivalent of slightly above Illuminate level 1 across the board - making detecting Stealth champions easier, but not a full counter like with level 3 Illuminate. There were a few reasons for this, but some of the main one was the difficulty of keeping Stealth Champions in a healthy state due to the independent variable Illuminate was. With the removal of Illuminate we’re normalizing Stealth detection, and from this new baseline we can balance Stealth more efficiently and without an extreme number of edge cases throwing wrenches into the plan.

For full update notes including Champion balance changes and bug fixes, visit our website here
Paladins® - EvilMojoKryptek
Greetings Champions! Here's what happening in the Realm this week:

The Final Countdown
We are less than 24 hours away from the launch of the Wild Hoard update, which not only kicks off the seventh year of Paladins but also brings with it major changes to the Item Shop, overhauled features like Trials of the Realm 2.0, but also a return to a familiar and cozy fantasy theme. Catch up on the patch notes here, now with all the changes we've made since PTS added.

We're so excited for players to get their hands on this update. We haven't kicked off a year without a new Champion in a long time (arguably ever), but we felt strongly that the changes we focused on in this release make the day-to-day Paladins experience more enjoyable for every player. We'll be intently listening to feedback once it's live & reacting to any issues, a huge thanks to everyone who played on PTS!

This Week's Community Creations
This fanart feature marks the last before a new Title is added to the game: Featured Fanartist. Moving forward, I'll be reaching out to the artists featured & offering them an in-game title for their efforts! In order to keep things fair, anyone already featured in the 2024 will receive this in the coming weeks, and no worries if you happened before or missed out; I'll be focusing on new entrants as much as I can!

Without further ado, let's dig in!

Luna's New Year

Artist: Cawfield04



Argh-sert Dominance

Artist: Angemon



Handcrafted Yagorath

Artist: Alliebug



Redrawn Raum

Artist: NeedHealing



More Than Meets Zig's Eyes

Artist: JustGnP



Weekend LTM: Beyond
After 2 years on ice & a polarizing legacy, Beyond returns in a new light, with an updated Item Shop selection that is faster to read & progress through. The Schism 2 Cart also joins to offer players a chaotic and unique experience compared to the Siege this mode breaks off from. Enjoy some unexpected strategies and diverse gameplay opportunities as the mode returns this weekend!

Enjoy the Wild Hoard & provide feedback when the form goes live later this week!

- EvilMojoKryptek
Paladins® - EvilMojoKryptek
Greetings Champions! Here's what happening in the Realm this week:

The Wild Hoard Approaches
The beginning of Year 7 has finally been revealed in Wild Hoard, an update coming later this month to the Realm! From the beginning of Trials to a whole suite of the Item Shop, there is so much to be explored when the Dragrin arrive. For a glimpse of future content, watch the Developer Update:



The Update Notes were available here however our website is experiencing some larger-scale issues we're working through. We'll make sure to let players know when things are back online!

Feedback, Feedback, Feedback
Speaking of Wild Hoard, our PTS is now LIVE for players to try out some of the content and changes headed to the game soon. This PTS is even more important than most as we really need feedback on Trials functionality and Item balance. We'll be actively monitoring and collecting as much as we can to make sure Year 7 starts off as amazing as it should, so download & play now!

This Week's Community Creations

Vampire's Mirror Image

Artist: Muwuji



Paint Me Like One of Your Treasures




VIIs, We're so Buck

Artist: KIIL



Maeves, It's so Grover

Artist: Mykur3



Partners in Flank Buffs

Artist: Lake



See you all soon in PTS!

- EvilMojoKryptek
Paladins® - EvilMojoKryptek
Greetings Champions! Here's what happening in the Realm this week:

Year 7 is On Its Way
Welcome to Year 7, Champions! We're back from winter holidays and we've got a lot to showcase to you all this week & in the coming update. For those not watching our Socials, we've revealed that Trials is returning (more on that soon!) as well as our lovely Dragrin friends on the way. There have also been a number of Item store teasers and reveals.

We'll be explaining more later in the week, but we wanted to briefly chat about some of the initial polarized response. Paladins' Item Store is core to the gameplay experience, and something we have learned over time is a very fragile space for iteration. With that in mind, we spent a lot of time behind the scenes last year slowly developing an evolution of the store to emphasize the things players love.

This includes new Items, reworked Items, and buffs to underwhelming Items. Our goal is to have an Item Store that truly reflects Paladins' history and strengths, while having some new aspects to help guide us into the future.

We'll be releasing a blog later this month with tons of details, but until then keep your eyes out for when we release the Developer Update and Notes for 7.1 later this week!

ICYMI: Latest Chronicle
House Aico has been preparing a wave of public goodwill to cement their rule, but with Cassie's return and the Abyss' gains, its more difficult than ever to posture.

Despite all this, Rei insists they hold a parade to celebrate! What could go wrong?

📜 Houses at Odds



This Week's Community Creations
It was a long vacation away, but you all didn't stop creating awesome works for us to share!

Buy The Plushie, Or Else

Artist: KittyDotExe

https://twitter.com/KittyDotExe/status/1740249194680787244



Go to Twitter for the video, then follow your orders: https://www.makeship.com/products/maeve-plush



Fallen Future

Artist: ikohiki



Magister for the Day (WIP)

Artist: Yusef tyler



Comfy Io

Artist: lucille



Give Drogoz a Hug!

Artist: LimboPhantow



Wild Update Ahead
Year-launch updates are always a big deal for Paladins, but this one especially is kicking off a fun new era for the game, and we as a team as super excited to get players' hands on it. Our Update Reveal is right around the corner and PTS will follow soon after. We really hope the community digs in and finds things to love, as well as guides us in the ways to improve this for them.

It's basically our chance to show you all our vision of where Paladins is headed in 2024, and I think you all will love it. By this time next week, you all will know all and I'll be here to listen. Until then!

- EvilMojoKryptek
Paladins® - EvilMojoKryptek
General Updates
Dragon’s Call Returns!
Imani has relit the Warder’s Beacon, welcoming in a new era of apprentices to compete in an ancient rite of passage. The Event mode Dragon’s Call returns in its original form for players to capture the Key Sphere and escort it to their opponent's base!
  • Players play on the special Flagball map
  • First team to carry the Key Sphere & score 4 times wins!
  • Players who hold the Key Sphere cannot shoot or use abilities
    • They can throw & drop the ball
  • Champion selection is restricted as some refuse to obey the Warder’s Rules
    • Grohk
    • Grover
    • VII
    • Vora
    • Yagorath
 
Aico’s Vault Cosmetics
Rei has spent her time studying the secrets House Aico has within their vault and is now releasing them into the wild! Purchase new cosmetics like Admiration and Delight Rei: two versions of the archmage based on Grand Magister Lian and fellow Leipori Moji, complete with voice packs from the two original VAs! Alongside her, she’s brought new versions of fan favorites like Frozen Over Skye, Soul’s Animus Furia, and Soul Devourer Jenos!
Limited Time Modes
New
Magistrate’s Parade | December 29th - January 1st
Play as either Rei & Lian or Cassie & Grover in this match on Frostbite Cavern as House Aico and House Arturos settle their differences the traditional way, and stay tuned for a Chronicle related to this LTM!
Roccer | January 5th - January 8th
Experience the latest sport to hit the Realm in Roccer. Play as all Terminus with increased movement in this chaotic version of Flagball. Rumor has it this is the greatest game since Dragon's Call!
Returning
Swift Siege
 
Balance
Ash
Talent
Slug Shot
  • Now deals an extra 50 damage per shot
Ash is a notoriously durable Frontline, with her first and third Talents giving her efficient ways to survive in a fight even longer than her base kit allows. This left her second Talent as the black sheep, focusing on Ash’s damage potential as a skirmisher where she can poke and pressure enemies while hunkering down on the objective or defending choke points. We wanted to push the validity of this playstyle, and so we’ve buffed the damage on Slug Shot - allowing Ash to more aggressively trade blows with her enemies and assert her dominance on the battlefield.  
Betty
Talent
Fiery Disposition
  • Damage over Time is now only applied by Grenade Launcher
Fiery Disposition pushed Betty’s damage a bit over the line that we’re comfortable with. With every stray hit racking up percentile damage - fighting Betty could become frustrating regardless of durability. This was especially apparent with Hail of Bombs, with its powerful area denial ability also burning enemies' health away, cleaning up team fights a little too efficiently. Fiery Disposition now only triggers on Grenade Launcher hits, rewarding Betty for aggression and accuracy without her being able to snowball the damage into her other abilities. 
Khan
Cards
Chokehold
  • Old effect removed
  • New effect: Increase the travel speed and distance of Commander's Grab by [4|4]%
Chokehold’s original implementation wasn’t really valuable for Khan - he had more efficient healing in his base kit already and more worthwhile cards to take up the valuable slots in his loadout. Thus, following some community feedback, we’ve reworked the card to instead augment Commander’s Grab’s range. With this new range Khan can more aggressively push and pick off valuable targets, as well as gain access to some cheeky traversal routes he couldn’t previously access.   
Koga
Talents
Adrenaline Junkie
  • Increased Damage needed to generate 1 energy from 80 ➡️ 160
Adrenaline Junkie’s interaction with some Cards & Items can lead to situations where Koga has essentially unlimited energy - especially against Shields - if he lands his shots. This change is a stop gap measure as we investigate additional solutions to this problem, preventing Koga from generating energy as rapidly as he could before.  [/img]
Lillith
Talents
Murderous Intent
  • Old effect removed
  • New effect: Hitting an enemy with Heart of Crimson while they're affected by Blood Hex or Swarm increases your movement and attack speed by 10% for 4s. Stacks up to 3 times.
The original Murderous Intent was difficult to use and very niche, generally outclassed by her other two Talents. We’ve reworked it to maintain the essence of the original, which focused on landing shots, but instead made it a stim that rewards aggressive Lillith’s for accuracy and combos with her other abilities. 
Maeve
Talents
Cat Burglar
  • Reduced damage bonus from 30% ➡️ 25%
  • Reduced bonus threshold from 5s ➡️ 3s
We felt Cat Burglar was a little too generous with the damage boost Maeve received, both in value and duration. We’ve hit the damage bonus slightly to still maintain the strength of the Talent but bring its effectiveness down, and we’ve reduced the duration to encourage more aggression after Maeve triggers the bonus.  
Mal’Damba
Talents
Ripened Gourd
  • Now deals 60% damage to enemies instead of 0%
Supports bring a lot to the table during a match, mixing sustain with damage to uniquely alter the trajectory of a match. We felt that Ripened Gourd’s penalty was too harsh in the current era of Paladins, and as such we’ve reduced the penalty to bring Mal’Damba more in line with newer Supports and their impact during a fight.  
Omen
Talents
Umbral Lance
  • Changed effect to be “Aphotic Reaver no longer ramps down, but its spread is reduced by 50% and its fire rate is reduced by 30%.”
Umbral Lance was too effective at negating Omen’s trade off with his weapon, turning his adaptable mid-range damage into a consistent high-DPS long-range machine. We’re updating the Talent to instead lock him into Aphotic Reaver’s halfway point, providing the consistency this Talent aimed to originally give him, without having it overshadow a skilled player’s ability to optimize the weapon’s modes.  
Ruckus
Talent
Flux Generator
  • Increased Shield granted from 1300 ➡️ 1500
  • Now also reduces Emitter’s cooldown by 1s & while Emitter is active, Ruckus gains Immunity to Crowd Control
 Ruckus has always struggled to maintain the frontline as a Frontline, his high DPS being the main deterrent to engaging him directly on the point. His durability would often get the better of him however, as other Frontlines could soak enough damage to let their team take Ruckus out. Ruckus (and Bolt) have always been one of the more difficult Champions to master, requiring a non-intuitive playstyle for a Frontline to play effectively. So, we’re giving Flux Generator a much-needed buff to give Ruckus a more viable “in your face” playstyle to help him solo-tank for his team. It should be noted that the Crowd Control Immunity only applies while the Shield is up - so buy Wrecker or face the wrath of a very angry Goblin!
Vatu
Talent
Enveloping Shadows
  • Now has an internal cooldown of 3s
Vatu is a very polarizing Champion - incredibly capable when piloted correctly but struggles when not played optimally. Enveloping Shadows embodies this, as it allows Vatu to steamroll a lobby if in the right hands, and we felt it gives him a bit too much value for hitting shots. It’ll still offer Vatu that prized cooldown reduction - but triggering less frequently will allow for some counter play against his overwhelming mobility being on cooldown more often.  
Bug Fixes
General
  • Fixed an issue where Quests were not showing the amount of Event Pass XP they awarded
  • Fixed an issue where gamepad players could accidentally buy Items even when the Item Shop was closed
Champions
Bomb King
  • Fixed an issue where players on poor connections could infinitely deploy Poppy Bomb
Imani
  • Fixed an issue where summoning Dragon’s Call would freeze some PC clients
    • Imani has been re-enabled following this fix!
Paladins® - EvilMojoKryptek
Greetings Champions! Here's what happening in the Realm this week:

Bonus Update: Aico's Vault
The year is nearly over, but we still have one more update in us. Aico's Vault is a bonus update to help transition us to the new year & all the fun festivities that we have planned in 2024. From some extra fanservice-y cosmetics to answering the Dragon's Call once more, there's plenty for you all to sink your teeth into when it launches tomorrow!



Latest Paladins Chronicles
After the fall of Yagorath, Imani searched for meaning in a world devoid of her kin. After wandering the Realm and learning from the cultures she met, she felt only one course of action made sense. Read her decree to the Realm & answer the Dragon's Call once more Champions!

📜 Warder's Future



This Week's Community Creations

Painted Nyx

Artist: Alliebug



Drogoz Sketch




Monochrome Seris

Artist: KIIL



He Who Persists...They Who Release




Goodbye 2023
This is the last TWitR for the year, and what a year it has been! This tradition took a hiatus and changed twice, every game update came with new ups and downs, but no matter what the community stayed strong and created some amazing moments many of us won't forget. From the entire team here at Evil Mojo, we thank you for your passion and playership this year, as well as all the support you've shown us as we continue to work to make Paladins the best it can be. We're so excited to show you all what's next for Paladins in 2024, but until then have a happy holiday season and enjoy Aico's Vault!

- EvilMojoKryptek
Paladins® - EvilMojoKryptek
Greetings Champions! Here's what happening in the Realm this week:

Exclusive Interview with Grand Magister Lian
Recently, we got the chance to sit down with the woman helming the Magistrate herself, Lian of House Aico. Her ascent was one filled with controversy and speculation, but she's here to set the record straight after her first full year in charge has ended.

So, how do you view the relationship between House Aico & the Magistrate?

Starting off strong I see. When I look at the Magistrate versus my own House, I see an institution that has both evolved and regressed with the times. In the days of many, it made sense for such a democratizing structure. However, time hasn't been kind to other Houses and we can't let their end lead to our own. House Aico serves to both honor that history, but move us forward into a new age of action.

You're thinking of a single-bodied future. What about Houses still with claims; Arturos, Bomba?

Arturos still is as accepted as ever. In fact, I recently ran into... Cassie. She and I do not often see eye to eye, but if she ever wished to return to her seat at the table, I'd welcome it with open arms.

As for Bomba?
Rei approached the Grand Magister & whispered something into her ear prior to an answer.

We don't currently see a path for House Bomba to amend for their crimes. There's always a chance, however we don't believe in Kings and Queens, so until change occurs...

Understood. Why wait till now to speak so openly about the Magistrate's future?

When I first became Grand Magister there were issues that took precedence. We had just come back from Yagorath, so reconstruction and defense were priorities. The Abyss wasn't going to wait for us to rebuild strength.

Speaking of the Abyss, rumors have been swirling around the events at Ascension Peak. How does the Magistrate feel about a former target falling to an enemy?

Our history with Jenos and the monks of the Tau-Kor Monastery is complicated, but I'm saddened to see them displaced. I'll be candid; we rushed to them in an attempt to assist but we couldn't invest many resources to foreign affairs. That's why we have the Paladins, after all.

Your administration, then, recognizes the Paladins? That's an intense departure from Karne.

The Paladins, under Inara, are a welcome presence in the Realm and a departure from Valera's Resistance. We still consider all those working with the remnants of the Resistance, as well as the Thousand Hands Guild, active insurgents.

Finally, what's next for the Magistrate?

I'm glad you asked. There's been a lot of stress and concern over the past few years, and we want to show that the Magistrate still stands to protect and server her people. That's why our archmage Rei has arranged for a parade, roaming throughout all our territory that ends in of our beloved Aico Tundra. We invite all citizens to join us somewhere along the route and celebrate!

Latest Paladins Chronicles
For almost as long as he can remember, Azaan has fought to keep the Abyss at bay. Now, he is trapped in his own fortress, his might snuffed out by an old flame. In his darkest moments, help may arrive from an unexpected place.

📜 He Who Persists



This Week's Community Creations

Io Eat Cookie

Artist: DanTheBros



Revamp of a Classic

Artist: Yusef Tyler



Snow Angels




Pip Potion

Artist: Jade



Weekend LTM: Classic Maps
This weekend, return to Paladins' past and push the cart in Siege on older versions of Stone Keep, Timber Mill, and Warder's Gate. From gravity-defying crystals to jumping through a cathedral, explore the parts of these maps lost to time.

That's all for now!

- EvilMojoKryptek
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