Greetings Champions! Here's what happening in the Realm this week:
We've Got Merch
We've released new sets of t-shirt merch! Rep your role or show off your favorite Champion with this latest selection of art options. For their debut, we're offering them 25% off if you purchase before Friday, December 1st!
This weekend, return to Realm Central Station in this frantic TDM map! Avoid oncoming trains & fight for tickets out in this blockout paradise. Watch out for players trying to grab you & send you off the rails! đźš‚
Greetings Champions! Here's what happening in the Realm this week:
Thanksgivin'
2023 has been quite the year, and while we aren't done with it yet, we wanted to take a moment to highlight how our community & Paladins as a whole has made its way through together. For those keeping track, some of the things we got to share with you all:
Season 6: Emergence
Emergence Community Patch
Midnight Masquerade
Anniversary
Desert Omens
Valor's End
???
In each of these updates we made a lot of changes & occasional mistakes, but we've been really proud of how far we've come and what we've been able to do with you all. From returning content like Rise of Furia & Siege Remixed to new creations like Nyx, Subway, and Omen; this year has been proof that Paladins is at its best when developer and players together explore what is possible in our Realm.
Regardless of where you live or if you celebrate Thanksgiving, we want to express our deepest thanks for being with us & hope you make sure to tell others how much they mean to you sometime soon. After the past few years, there can never be too much love shared.
Paladins Chronicles: Series 2
Recently, we kicked off Series 2 of Paladins Chronicles, our web outlet for lore. With Nyx & Omen victorious the Abyss begins to impose themselves across the Realm, but some areas are more protected than others. To start us on our next saga, we start in the Lunar Coast as Io works to regain strength and a witness watches over the bazaar. (If you want to catch up on past entries, visit here & sort by Lore!)
This weekend, explore unrefined but still beautiful gems! Play Siege on a variety of blockout maps that range from balanced to 🤠, including some community favorites from years past.
That's all for now, see you all after the holiday!
Greetings Champions! Here's what happening in the Realm this week:
Modes Oh My
Now that you all have gotten a chance to play all 3 LTMs for this patch, we'll be keeping an eye on feedback and favorites as we spend some weekends with old classics.
We started a poll to see which one has left the largest immediate impression, and at time of writing Classic Maps is proving loved!
We've got a few more LTMs to share later in the year but until then, enjoy these new additions and prepare for some evolutions down the road.
About Those Servers
Discourse around servers has always been a mainstay in Paladins, but we felt it was time to address some of the recent concerns and confusion around them.
First, we want to apologize for some minor disruptions players experienced over the weekend. We had a reoccurring issue where players were unable to queue due to outages of the process that aids match creation. Traditionally, we tend to stay quiet & fix these issues quickly with little said, but we wanted to share in the spirit of transparency. The core of the problem is being investigated, but we don't expect too many future instances of this specific issue.
Another topic we've seen a lot of discourse about is servers for the SEA region. As some have felt, the SEA region has been merged into Japan, meaning they share servers. We do not make these choices lightly, but after watching the population & matchmaking time for both regions, we feel this is the best way to keep a healthy queue time for SEA players. In a future update, we'll be removing the SEA option from our UI for clarity on which regions our servers are located in.
This is an area where there is a lot of assumptions around how our game functions & what makes certain issues arise, so moving forward we will try to share information as we can in hopes that players can better understand it and be considerate when we have to make fixes.
Fan-tastic Art
Here's a few of our favorite pieces from the past week:
This weekend, the king returns for its throne with a fun twist! Play with a loadout of cards all at level 7 in Siege, allowing for some truly insane cart pushes. Thank Remixed for this inspiration of this variant of a classic!
That's all for now, hope to catch some of you in Siege to the Max this weekend!
Greetings Champions! Here's what happening in the Realm this week:
Winter is Coming
As Halloween departs & the Christmas music unthaws, we on the team are both reflecting on 2023 for Paladins, as well as looking ahead to what we plan for 2024. We've experimented a lot with update formats, reveals, and the type of content we bring to you all as players. We appreciate the compassion and excitement you all have shared with us and look forward to when we can talk more about what's coming next!
We still have a few surprises up our sleeves for 2023, but expect a bit of a quieter period as we focus on delivering the next major update. In the meantime, there will plenty of LTMs, XP events, and Chronicles to share along the way!
We've Been Fed
Last week, we released our Valor's End feedback form! Now, we're happy to share 3000 players responded before the form closed! The team is looking through all the opinions shared & using it to inform future updates and decisions. However, not all questions require a ton of analysis, for example:
You all REALLY like Cards to the Max, and Swift Siege is quite popular for its debut! We'll be taking this into account for future LTMs as well as possible improvements to existing ones. Over the next few months, we'll talk about other bits of feedback we got & how we are planning to act.
Why Stop Now?
We started this section to celebrate alongside our artists during Inktober, but it felt strange to stop doing so. We may vary in how much art we share, but consider this a permanent fixture! Let's get into some fanart!
This weekend, hone your gunplay in this arsenal-first game mode. Weapon normal & critical damage is increased while cooldowns are slowed in this more competitive version of Team Deathmatch. Try a few rounds & let us know what you think!
That's all for this week, Champions. See you all in the Realm!
Greetings Champions! Here's what happening in the Realm this week:
Happy Halloween Hotfix!
What better way to celebrate this holiday than with some tricks & treats! We've released a hotfix to address a few larger issues that came with Valor's End & are continuing to monitor the game's health. For a list of the changes, visit here!
As for the treat, Fog of War has returned for today only! Enjoy this twist on Marauder's Port and Abyss with reduced visibility. Warning: Kasumi has taken kindly to her buffs & will jumpscare players in select spots on these maps.
So equip some festive skins & get to haunting in the Realm!
Festive Feedback
Our update has been out for about a week, which means it's time for our update feedback form! These have been a vital tool for the team to deliver some of the features and balance the community has valued most this year, so if you're able to, please fill it out here!
Painting Pumpkins
As Inktober comes to an end, we've got one last round of fall themed fanart to share with you all!
This weekend, return to Paladins' past in this LTM allowing players to visit older versions of Stone Keep, Timber Mill, and Warder's Gate. Nostalgia is a powerful feeling, and so is double Champion experience which will be live game-wide this weekend!
That's all for this week, Champions. See you all in the Realm!
New Event Pass: Out Now Snowfall Junction Restoration: Out Now Custom Games and UI Improvements: Out Now Major Balance Pass: Out Now
Swift Siege: October 27th - 30th Classic Maps: November 3rd - 6th Team Arena: November 10th - 13th
Effects Bar
Some of our Champions have had icons that show enemies when their effects are applied to them, but it wasn’t very consistent and was often out of the way for players' eyes. We’ve moved where to look for these icons as well as added a whole host of new ones, giving opponents more room to counterplay against certain effects. Here is the list of effects shown:
Lex Discover
Lillith Hex
Seris Soul Orbs
Luna’s Stun Target
Corvus Mark
Jenos Mark
Rei Linked Target
Kasumi Curse
Moji Mark
Omen Brand
Up to a maximum of 5 effects can show in this space, so you’ll be able to keep track of even the most hectic of team compositions. We hope players enjoy & get more meaningful use from this improved system!Â
Custom Matches
After popular demand, Payload will be joining the other modes as an option in Customs! This means no matter what modes are in rotation, all of our core set is available for friendly & competitive practice.In addition to this change, we also have added another suite of game rules to Customs to allow player to further create fun ways to play! The list includes:
Disable Anti-Healing
Credit Tick Frequency
Credits to Give per Tick
Credits for Holding the Objective
Credits for Pushing the Payload
Bonus Credits per Contesting Player
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Improved & Unified Menus
We’ve done a large pass on all of the UI & mechanics used in menus to create a more unified experience for players! Major changes include:
New Aquisition Popup for Items
In Game Item Store now allows Undo until you leave Spawn
Items will appear at lower opacity until purchased
New, unified button appearance
The ability to buy up to 50 Boosters at once
Notifications are now a lighter fuchsia hue
Account XP is now a green bar
XP in EOML are now full circles
Here are just some of the places we’ve improved:    Â
Early Snow Falls
Winter arrives early as Snowfall Junction is the next map to regain some of its original details from the Open Beta era! From windows lining the fort to small stands set up within every nook, make sure to stop and appreciate the little things next time you’re visiting.   Â
Mode Rotations
Limited Time Modes
New
Swift Siege | October 27th - 30th
Speed is key in this shortened & heightened version of Siege! Each team starts out at 2/4 score with increased starting & earned Credits and a minor bump in movement speed, so make each play count as the game can end in one push!
Score reduced to 2
Respawn Time set to 5s
Starting Credits at 1000
Credits per second raised to 3/s
Credits for Objective Play raised to 7/s
Anti-Healing scales 5% every 25s
Classic Maps | November 3rd - 6th
We’ve dug back into the archives once more, this time unearthing some original versions of beloved Siege maps. The first versions of Stone Keep, Warder’s Gate, and Timber Mill are all back in this throwback queue!
Note: These maps were fortunate enough to be in a restorable state, earlier maps are proving more complex. We’ll do our due diligence, but no additions are currently planned!
Team Arena | November 10th - 13th
Gunplay is front & center in this variant of Team Deathmatch, with increased weapon & headshot damage but slowed cooldowns. Use abilities wisely and focus your aim to secure victory!
Greetings Champions! Here's what happening in the Realm this week:
All Valor's Eve
Valor's End launches tomorrow around 11am ET! We'll be bringing the servers down for maintenance at 8am ET, so make sure to finish up your progress on the Sands of Myth II Event Pass today!
In addition to wrapping up any last Desert Omens goals, we've released the update notes for Valor's End today for preview viewing. See the changes we made to balance and features thanks to PTS feedback, from Imani's VFX to the addition of an Anti-Healing Toggle in Customs.
It's some of our largest amount of changes this year, so be sure to read it all here!
Autumn Art Haul
As the month winds down and the weather for us gets a bit colder, we have more Inktober creations to share from our lovely creators!
This weekend, this quick and chaotic version of Siege will get to be the first LTM of Valor's End! First to 2 wins in this fully sped-up variation, from faster Credits to movement to Anti-Healing. Bite sized Paladins matches in 10 mins or less!
That's all for this week, Champions. See you all in the Realm!
Greetings Champions! Here's what happening in the Realm this week:
Approaching Valor's End
Last week, we unveiled our next major update releasing later this month, Valor's End! From quality-of-life improvements to major balance shifts, Khan and Nyx brought with them plenty of change to this dark yet fantastical version of the Realm! Instead of an Update Show, we opted for a shorter video format to highlight key parts of the patch. Check it out!
PTS: Please Test Stuff
We had a lovely time on PTS, with players digging deep into our larger-than-normal balance & discovering some fun issues and concerns. From immune but visible Seris, Saati generating far too much Ultimate, and Furia's range being a bit mid; there were tons of helpful catches!
We also are listening to feedback around some less-loved changes! Evie will not be coming to live with 2500+ health builds, and Imani deserves better than to be stuck in place. We'll share more adjustments from what we garnered in our full update notes near release, but until then review the PTS Notes!
Artful Fall
We've revealed yet another art theme for Paladins, one very in-tune with this season! Our artists have been enjoying their own theming this October, so let's share more of them!
This weekend, it's the fan favorite mode for chaos! Create a card Loadout for this overpowering mode where every card is boosted to level 7! Explore the forbidden areas of balance & enjoy unrestricted playstyles in TDM matches!
That's all for this week, Champions. See you all in the Realm!
Greetings Champions! Here's what happening in the Realm this week:
Showing up for Update
Let's get right to the chase: We haven't announced an Update Show! Last update, we did a more informal dev stream & got a lot of feedback around that format. This update, we'll also be doing something a bit different, this time opting for a non-live format. Keep your eyes peeled this week for reveals as we prepare for PTS!
Blood Moon Rises
In case you missed it, to celebrate the season Lillith is being given away for free this week! In addition, play 2 games during the event & receive a Flair and Style chests alongside the Autumn Maeve Avatar. There's never been a better time to spread Blood Hexes around to your teammates...
Art You Glad
Inktober is in full effect, and we have seen another wave of amazing fan creations!
This weekend, make like a leaf as Grover, where each axe hit propels players and yourself backward and Blossom stops your momentum in this all-as-one LTM. Watch out for edges and falls!
That's all for this week, Champions. See you all in the Realm!
It's Lillith's favorite time of year, where the leaves begin to fall and the ghouls rise, so let's celebrate!
For the next week, log onto Paladins to receive Lillith for FREE! If you earn your Daily Queue bonus by playing 2 games during the event, you'll also receive a Flair & Style chest and the Autumn Maeve Avatar!