Kingpin and Triggerman Buck Skins are 25% off for a limited time! Each suit is made of synthetic fabrics guaranteed to resist those pesky blood stains!
Don't forget to pick up a matching 12 Gauge to complete this style!
Kingpin and Triggerman Buck Skins are 25% off for a limited time! Each suit is made of synthetic fabrics guaranteed to resist those pesky blood stains!
Don't forget to pick up a matching 12 Gauge to complete this style!
Swing your axe in a large arc every 1.1s. Enemies hit will take 700 damage.
[RMB] Calamity Blast
Fire a projectile that deals 250 damage. Fire an additional projectile for every Calamity Charge you have stored.
[Q] Power Siphon
Create a powerful funnel that absorbs enemy projectiles. For every 1200 damage absorbed you generate and store a Calamity Charge. You may store up to 4 Calamity Charges.
[F] Shatterfall
Leap into the air and bring down your axe in a vicious smash dealing 500 damage and slowing enemies in front of you by 60% for 2s.
[E] Reanimation
Return to life after 2.5s in a large explosion of necromantic energy that deals 4000 damage to affected enemies.
Legendaries
Undying
[Armor] Below 50% HP gain 35% Damage Reduction.
Decimation
[Calamity Blast] Charge blasts deal an additional 100 damage each
Crush
[Shatterfall] Stuns affected enemies for 1s. No longer Slows.
Cards
We can rebuild him
[Armor] Below 50% Health receive 5/10/15/20% more Healing.
Forsaken
[Armor] Gain 8/16/24/32% crowd control reduction.
It Follows
[Armor] You cannot be slowed below 60/70/80/90% of your base movement speed.
Hulking Monstrosity
[Armor] Gain 150/300/450/600 Health.
It Watches
[Calamity Blast] Enemies affected by Charge blast are revealed for 1/2/3/4s
Abomination
[Calamity Blast] Charge blast shots reduce healing for 2s by 5/10/15/20% per charge
Devastation
[Calamity Blast] Kills with Charge blast generate 1/2/3/4 new Charges
Strength of Stone
[Calamity Blast] Gain up to 6/12/18/24% damage reduction based on the number of Charges you have stored.
It Waits
[Power Siphon] Channeling Absorption field for 4s grants 1/2/3/4 charges
Powerslave
[Power Siphon] Reduce the self slow of Absorption field by 15/30/45/60%
Playing God
[Power Siphon] Heal for 5/10/15/20% of the damage absorbed
Necromantic Might
[Power Siphon] Reduce the damage required to generate a charge by 100/200/300/400
Wrecking Ball
[Shatterfall] Increase the leap distance of Shatterfall by 10/20/30/40%
Despoiler
[Shatterfall] Every Affected enemy heals you for 100/200/300/400
Blood and Stone
[Shatterfall] Gain 10/20/30/40% lifesteal against affected enemies for 3s
Unfeeling
[Shatterfall] Gain 8/16/24/32% damage reduction for 2s after landing from Shatterfall.
General
Third Person toggle (not in Competitive or Esports)
“We are experimenting with a user toggle between Third Person and First Person camera. The 3P|1P toggle is available in Casual Queues only and also as an option for players creating Custom Games. Expect a player survey regarding this feature and it may be refined or removed in a future release.“
Loading Screen additions
Upcoming Paladins Premier League matches
Game Mode tips
Removed Crowd Control overlay in First Person
Added Card cooldowns on HUD
Added additional audio for the following
Dances: Lex, Pip, Sha Lin, and Ying
Mastery: Barik, Pip and Seris
Emotes: Talus Default and Home Run
BUG FIXES
Addressed an issue with Champions loading in without weapons.
Fixed rarity glow & Announcer for cards/cosmetics not playing when opening Radiant Chests
Loudness level adjustments for Evie Bewitched, Androxus Shattermaw, and chat notification.
Fixed Troublemaker Evie’s voice from being heard from too far away.
Fixed max HP values not returning to expected values after max is changed.
Fixed hit sound playing when loading into match.
Spectator
Fixed issues camera falling through world
Fixed Barik death perspective locked to ragdoll camera
Fixed voice lines playing twice
Fixed Ruckus 1p projectiles only coming out of one gun
Fixed issues with Beam weapons not rendering correctly in Spectator (and kill cam).
Fixed an issue preventing the heal feed from working.
Customizations
VIP
Drogoz (Exclusive Content)
DZ-03 Draco
Champion Skin + Weapon + Voice Pack + Spray
Bomb King (Exclusive Content)
Emote: Wick Whip
Tyra (Current Rotation)
Dire Wolf Collection
Champion Skin + Weapon + Voice Pack + Spray
Champions
Fernando
Emote: Liquid Courage
Jenos
Resplendent (Facebook)
Champion Skin + Weapon
Maeve
Emote: Calling Card
Skye
Pilot Suit (Uncommon)
Champion Skin + Weapon
Talus
Oni (Epic)
Champion Skin + Weapon + Voice Pack
Terminus
Thrall (Common)
Champion Skin
Weapon
Monolith (Uncommon)
Champion Skin
Weapon
Chests
Feudal Chest
Maps
Test Queue rotation: Bash (Siege)
Balance
General
Diminishing returns
“With this release we are overhauling an existing behind the scenes system in Paladins. Up until now there were many different ways that these attributes were treated. Now there will be a single unified system of Diminishing Returns that functions uniformly for all attributes. Our goal is to make this system slightly more accessible while also improving build diversity and clarity.”
The functionality of Diminishing Returns has been normalized across the following attributes:
Movement Speed, Slow, Damage Reduction, Damage Amp, Damage increase, Healing Reduction, Healing increase, Crowd Control Reduction, Knockback Reduction, Cooldown Reduction, and Lifesteal.
Movement Speed now has a maximum increase of 150%.
All other attributes now have a maximum increase of 95%.
Diminishing Returns will never kick in until a player receives at least a 30% change in an attribute.
Players will always receive the full value of their single highest bonus in an attribute, and all other bonuses will diminish on top of that value.
E.G. a player has 4 movement speed bonuses: 30%, 20%, 20%, and 10%. The player is guaranteed to get the full value from the 30% bonus, the other will diminish on top of that 30%. Their total movement speed will be 55.00%.
Attributes that oppose each other will stack their diminished values additively against each other.
Swing your axe in a large arc every 1.1s. Enemies hit will take 700 damage.
[RMB] Calamity Blast
Fire a projectile that deals 250 damage. Fire an additional projectile for every Calamity Charge you have stored.
[Q] Power Siphon
Create a powerful funnel that absorbs enemy projectiles. For every 1200 damage absorbed you generate and store a Calamity Charge. You may store up to 4 Calamity Charges.
[F] Shatterfall
Leap into the air and bring down your axe in a vicious smash dealing 500 damage and slowing enemies in front of you by 60% for 2s.
[E] Reanimation
Return to life after 2.5s in a large explosion of necromantic energy that deals 4000 damage to affected enemies.
Legendaries
Undying
[Armor] Below 50% HP gain 35% Damage Reduction.
Decimation
[Calamity Blast] Charge blasts deal an additional 100 damage each
Crush
[Shatterfall] Stuns affected enemies for 1s. No longer Slows.
Cards
We can rebuild him
[Armor] Below 50% Health receive 5/10/15/20% more Healing.
Forsaken
[Armor] Gain 8/16/24/32% crowd control reduction.
It Follows
[Armor] You cannot be slowed below 60/70/80/90% of your base movement speed.
Hulking Monstrosity
[Armor] Gain 150/300/450/600 Health.
It Watches
[Calamity Blast] Enemies affected by Charge blast are revealed for 1/2/3/4s
Abomination
[Calamity Blast] Charge blast shots reduce healing for 2s by 5/10/15/20% per charge
Devastation
[Calamity Blast] Kills with Charge blast generate 1/2/3/4 new Charges
Strength of Stone
[Calamity Blast] Gain up to 6/12/18/24% damage reduction based on the number of Charges you have stored.
It Waits
[Power Siphon] Channeling Absorption field for 4s grants 1/2/3/4 charges
Powerslave
[Power Siphon] Reduce the self slow of Absorption field by 15/30/45/60%
Playing God
[Power Siphon] Heal for 5/10/15/20% of the damage absorbed
Necromantic Might
[Power Siphon] Reduce the damage required to generate a charge by 100/200/300/400
Wrecking Ball
[Shatterfall] Increase the leap distance of Shatterfall by 10/20/30/40%
Despoiler
[Shatterfall] Every Affected enemy heals you for 100/200/300/400
Blood and Stone
[Shatterfall] Gain 10/20/30/40% lifesteal against affected enemies for 3s
Unfeeling
[Shatterfall] Gain 8/16/24/32% damage reduction for 2s after landing from Shatterfall.
General
Third Person toggle (not in Competitive or Esports)
“We are experimenting with a user toggle between Third Person and First Person camera. The 3P|1P toggle is available in Casual Queues only and also as an option for players creating Custom Games. Expect a player survey regarding this feature and it may be refined or removed in a future release.“
Loading Screen additions
Upcoming Paladins Premier League matches
Game Mode tips
Removed Crowd Control overlay in First Person
Added Card cooldowns on HUD
Added additional audio for the following
Dances: Lex, Pip, Sha Lin, and Ying
Mastery: Barik, Pip and Seris
Emotes: Talus Default and Home Run
BUG FIXES
Addressed an issue with Champions loading in without weapons.
Fixed rarity glow & Announcer for cards/cosmetics not playing when opening Radiant Chests
Loudness level adjustments for Evie Bewitched, Androxus Shattermaw, and chat notification.
Fixed Troublemaker Evie’s voice from being heard from too far away.
Fixed max HP values not returning to expected values after max is changed.
Fixed hit sound playing when loading into match.
Spectator
Fixed issues camera falling through world
Fixed Barik death perspective locked to ragdoll camera
Fixed voice lines playing twice
Fixed Ruckus 1p projectiles only coming out of one gun
Fixed issues with Beam weapons not rendering correctly in Spectator (and kill cam).
Fixed an issue preventing the heal feed from working.
Customizations
VIP
Drogoz (Exclusive Content)
DZ-03 Draco
Champion Skin + Weapon + Voice Pack + Spray
Bomb King (Exclusive Content)
Emote: Wick Whip
Tyra (Current Rotation)
Dire Wolf Collection
Champion Skin + Weapon + Voice Pack + Spray
Champions
Fernando
Emote: Liquid Courage
Jenos
Resplendent (Facebook)
Champion Skin + Weapon
Maeve
Emote: Calling Card
Skye
Pilot Suit (Uncommon)
Champion Skin + Weapon
Talus
Oni (Epic)
Champion Skin + Weapon + Voice Pack
Terminus
Thrall (Common)
Champion Skin
Weapon
Monolith (Uncommon)
Champion Skin
Weapon
Chests
Feudal Chest
Maps
Test Queue rotation: Bash (Siege)
Balance
General
Diminishing returns
“With this release we are overhauling an existing behind the scenes system in Paladins. Up until now there were many different ways that these attributes were treated. Now there will be a single unified system of Diminishing Returns that functions uniformly for all attributes. Our goal is to make this system slightly more accessible while also improving build diversity and clarity.”
The functionality of Diminishing Returns has been normalized across the following attributes:
Movement Speed, Slow, Damage Reduction, Damage Amp, Damage increase, Healing Reduction, Healing increase, Crowd Control Reduction, Knockback Reduction, Cooldown Reduction, and Lifesteal.
Movement Speed now has a maximum increase of 150%.
All other attributes now have a maximum increase of 95%.
Diminishing Returns will never kick in until a player receives at least a 30% change in an attribute.
Players will always receive the full value of their single highest bonus in an attribute, and all other bonuses will diminish on top of that value.
E.G. a player has 4 movement speed bonuses: 30%, 20%, 20%, and 10%. The player is guaranteed to get the full value from the 30% bonus, the other will diminish on top of that 30%. Their total movement speed will be 55.00%.
Attributes that oppose each other will stack their diminished values additively against each other.