Back in May, tens of thousands of players voted for which Champion they wanted to receive a new Community-voted skin, and the final results are in!
Demonic Seris will emerge from the Abyss in a special fall event! We hope you enjoy this concept art, and we’ll reveal more details later this year! Until then, a big thank you to all who participated in our first community-voted skin contest, and we’ll see you in the Realm!
Back in May, tens of thousands of players voted for which Champion they wanted to receive a new Community-voted skin, and the final results are in!
Demonic Seris will emerge from the Abyss in a special fall event! We hope you enjoy this concept art, and we’ll reveal more details later this year! Until then, a big thank you to all who participated in our first community-voted skin contest, and we’ll see you in the Realm!
Ice and Gunfire Open Beta 54 Patch Notes | July 12th Beta Expectations
New Champion: Lian, Scion of House Aico
Role: Damage
Health: 2000
Abilities
[LMB] Heirloom Rifle
A rifle that has been passed down through your noble house through the ages. Deals 400 damage every 0.45s at medium range.
[RMB] Valor
Fire a charged shot dealing 400 damage to all enemies in front of you. Acts as a weapon attack.
[Q] Presence
Charge your rifle for 0.5s then fire a long range shot that pierces enemies and deals 800 damage. Acts as a weapon attack.
[F] Grace
Quickly dodge in the direction you are moving and fire a rifle a shot dealing 400 damage to the enemy nearest to where you are aiming. Acts as a weapon attack.
[E] Enlightenment
Channel the power of your noble blood to gain damage and CC immunity for 1s then fire a powerful blast that passes through enemies and deals 1600 damage. Killing an enemy with Enlightenment will refund 50% of your ultimate charge.
Legendaries
Eminence [Default]
[Presence] Presence deals up to 50% more damage past 100 feet., and its Cooldown is reduced by 4s.
Alacrity
[Grace] Grace now hits all enemies in front you instead of only one, and its Cooldown is reduced by 1s.
Precision
[Rifle] Deal 10% more damage with your rifle, and Grace generates 8 ammo.
Cards
Noble Crest
[Armor] Gain 50/100/150/200 Health.
Inheritance
[Armor] Eliminations reduce all cooldowns by 10/20/30/40%.
Highborn
[Armor] Gain 5/10/15/20% Movement Speed.
Superiority
[Armor] You cannot be slowed below 50/60/70/80%.
Eagle's Emerald
[Valor] Headshots reduce the Cooldown of Valor by 1/2/3/4s.
Revitalizing Gem
[Valor] Heal for 30/60/90/120 for every enemy hit with Valor.
Swift Jade
[Valor] Reduce the Cooldown of Grace by .5/1/1.5/2s for every enemy hit with Valor.
Shining Topaz
[Valor] Valor reveals enemies for 1/2/3/4s.
Signet Ring
[Presence] Gain 10/20/30/40% movement speed for 3s when using Presence.
Royal Seal
[Presence] Presence reduces healing by 50% for 1/2/3/4s.
Heraldry
[Presence] Hitting an enemy with Presence reduces its cooldown by 1.5/3/4.5/6s.
Present Arms
[Presence] Heal for 75/150/225/300 health after using Presence.
Heir to the Throne
[Grace] Move 10/20/30/40% faster during Grace.
Bloodline
[Grace] Heal for 50/100/150/200 Health after using Grace.
Divine Right
[Grace] Gain 10/20/30/40% movement Speed for 2s after using Grace.
Manifest Destiny
[Grace] Increase the dash distance of Grace by 8/16/24/32%.
GENERAL
Match Lobby improvements
Added ability to purchase and equip Collections
Added preview of map selection
Added new Acquisition notifications to Activity Center like Realm Pack and awarded Chests.
Added Filter by Champion in the Store.
Added new setting Toggle Zoom in Options > Gameplay for Iron Sights (Viktor) & Scope (Kinessa) to be toggled instead of held.
GENERAL BUG FIXES Fixed Draft Mode match lobby where other players selecting Champions would close your Champion view after locking in. Fixed 7-Day Booster acquisition showing incorrect count. Fixed Mastery skins not equipping after unlocking from the Champion Overview. Fixed Champions initially appearing locked after purchasing (Visual only).
GAME MODES General
Players will now be able to earn match rewards from Training matches past account level 13
Onslaught
Teams will now gain additional respawn time based on how far ahead in tickets they are
CUSTOMIZATIONS
Champions
Lian
Viridian (Common)
Champion skin
Weapon
Peridot (Common)
Champion skin
Weapon
Dusk (Uncommon)
Champion skin
Weapon
MISC
Voice Pack: Lian
Emote: Condemn
MVP: Nobility
Tyra
Dire Wolf (Epic)
Champion skin + Voice Pack
Weapon
.
Inara
Ice Walker (Epic)
Champion skin + Voice Pack
Weapon
Announcer Packs
Drybear
Price increase from 1 Gold to 200 Crystals
ECONOMY AND PROGRESSION
“At present, cards are too difficult to unlock. It’s always been our goal to offer meaningful character progression as you play Paladins, but as we have been listening to feedback and monitoring our data, it is clear that the time necessary to acquire cards is too long.
This Patch we will be addressing this issue from a few different angles. Players will be earning chests at an accelerated rate along with lower crafting costs (without a reduction in duplicate values), New avenues to earn essence, and a 60% increase in weekly quest gold rewards. Having a healthy economy is a balancing act and gold costs of cosmetic items and Champions will be increasing.”
Radiant Chest Cosmetic Drop Rates
Increased the Drop Rates of Cosmetics in Radiant Chests by 33%
The experience required per player level between levels 1 and 50 has been Reduced.
Previously experience requirements would cap out 1 million experience per level at level 30, now that cap is met at level 50.
As a result, almost all players will see their level increase and levels between 1 and 50 will require on average 35% less experience.
Card Crafting
Essence Cost Reduction
Legendary: 12,000 to 10,000
Epics: 5,000 to 4,000
Uncommon: 1,250 to 1,000
Common: 500 to 350
Daily login bonus:
Give 250 essence at Day 4 (instead of 350g)
Give 500 essence at Day 5 (instead of 500g)
Give 1,000 essence at Day 6 (instead of 15 crystals)
Weekly Quest Reward Increases and Addition of Essence
Cry Havok!
Now rewards 1250 Gold and requires 5 games played as a Damage champion.
Hold the Front
Now rewards 1250 Gold and requires 5 games played as a Frontline champion.
Blindsider
Now rewards 1250 Gold and requires 5 games played as a Flank champion.
Never say Die
Now rewards 1250 Gold and requires 5 games played as a Support champion.
Adventure Awaits
Now rewards 1000 Essence and requires 10 games played.
Champion
Now rewards 1000 Essence and requires winning 6 games.
Together, Indomitable
Now rewards 1000 Essence and requires winning 4 games in a party.
Champion Price Changes
7,500 Gold Champs are now 12,500 Gold
5,000 Gold Champs are now 7,500 Gold
4,000 Gold Champs are now 5,000 Gold
Common/Uncommon Cosmetic Price Changes
Common Champion Skin Price
Gold Price Increased from 9500 to 14250
Crystal Price Decreased from 75 to 50
Common Weapon Price
Gold Price Increased from 4,750 to 7,125
Crystal Price Decreased from 50 to 25
Common Voice Pack Price
Gold Price Increased from 4,750 to 7,125
Crystal Price Decreased from 50 to 25
Uncommon Champion Skin Price
Gold Price Increased from 15,000 to 22,500
Crystal Price Decreased from 100 to 75
Uncommon Weapon Price
Gold Price Increased from 9,500 to 14,250
Crystal Price Decreased from 75 to 50
CHESTS
Winter is coming… in July! Festive Chest is back for a limited time with additional new Character and Weapon Skins!
Tyra
Dire Wolf (Epic)
Champion skin + Voice Pack
Weapon
Inara
Ice Walker (Epic)
Champion skin + Voice Pack
Weapon
+ All past Festive content
NOTE: Evie Merrymaker Champion Set will include: Accessory, Body, and Voice Pack.
MAPS
Test Queue rotation
Tilted (Onslaught)
Bug fixes:
Fixed an issue on Frozen Guard where players could see clip and see through certain collisions.
CHAMPIONS
“This patch, we have focused efforts around our Legendary Cards. We have a healthy variety of choices, but we believe some legendary cards are too strong when compared to the other available options. Additionally, many players have expressed that our hyper-movement based Legendaries are frustrating and not fun to play against. We highly value the experience of our players playing our characters AND playing against our characters. We believe strong and rewarding legendary options are important, and that we can introduce these cards without creating the frustration associated with the hypermobility Legendaries.
We are also taking this opportunity to make changes and improvement to some of our least used Legendary cards. Some will receive buffs, others will be entirely reworked. The legendary system is at it best when all 3 choices are genuine options, and some characters are in a good place! These changes are an attempt to move more characters in that direction, and we’ll be keeping a close eye on legendary usage throughout future patches.”
Androxus
General
Fixed reload on Steam Demon Kompressor Weapon where the camera would zoom in.
Fixed Steam Demon Ult impact fx sometimes appearing incorrect in dark areas.
Dark Stalker
Reworked
Deal 30% more damage to enemies below 40% health.
Revolver
Fixed a bug that allowed Androxus to headshot for 901 damage at some ranges.
Ash
Burst Cannon
Your projectiles will now automatically detonate further from enemies. “After the range increase in OB53 Ash’s weapon was feeling less like a Flakk cannon. Now your Flak Projectiles will burst in the air when close to enemies, bringing the weapon more in line with its intended direction feel.
Fortress Breaker
Increased the size of Siege Shield by 50%.
Barik
Tinkerin
Reworked
Modify your Blunderbuss to fire a single slug that deals 650 damage.
Buck
Bounce House
Reworked
Heroic Leap now deals 450 damage and knocks up enemies within 35 feet of where you land.
Heroic Leap
No longer deals damage.
Ensnare
Increased damage bonus from 40% to 60%.
Cards
Exhilarate
Increased hit radius from 25 to 35.
Bomb King
Accelerant
Rework
Grumpy bomb explodes 50% faster.
Demolition
Now applies the effects of Grumpy Bomb through shields as well as destroying them.
Cassie
Impulse
Also reduces the cooldown of Blast Shot by 2s.
Big Game
Reworked
After hitting an enemy with disengage, subsequent shots will deal an additional 5% of their Maximum health in damage for 6s.
Drogoz
W.Y.R.M. Jets
Reduced Flight Speed from 65% to 40%.
Evie .
Over the Moon Re-Work
Deal 20% more damage for 3s after Soar ends.
Reprieve
Reduce the healing from 600 health per second to 300 health per second.
Teleport
Reduced value from 25/50/75/100% to 10/20/30/40%
Fernando
Fireball
Projectile Speed increased from 140 to 180.
Reduced cooldown from 9s to 6s.
Cards
Hot Pursuit
Duration reduced from 3s to 2s.
Grover
Vine
Fixed Grover moving slower than walking speed if using Vine with a controller.
Ferocity
Increased Damage Scaling modifier from 30% to 60%.
Blossom
No longer heals deployables.
Inara
Treacherous Ground
Now also increases the radius of Warder’s Field by 50%.
Tremors
Reworked
Reduce the cooldown of Impasse by 80% as long as it is not destroyed.
Lex
Magnums
Fixed a bug that caused enemy silhouettes to not properly change color when Lex’s damage falloff starts.
In Pursuit
Description updated to list damage and mention that In Pursuit acts as a weapon attack.
Discovery
Reworked
Deal 20% more damage to your Retribution target and reduce the cooldown of Retribution by 15s.
Maeve
Cat Burglar
Reworked
Deal 30% more damage with your first shots after prowl.
Makoa
Leviathan
Grants CC immunity during Ancient Rage.
Mal’Damba
Spirit’s Chosen
Now applies whether or not you already have Mending Spirits on your target.
Wekonos Wrath
Reworked
Snake Toss deals an additional 500 damage.
Snake Toss
Now always deals 200 damage
Pip
Acrobatics
Reworked
Weightless removes crowd control and makes you immune to its effects.
Ruckus
General
Fixed weapon tracers not appearing correctly in killcams
Overdrive
Deal up to 30% more damage based on your missing health.
Fuel Reserves
Reworked
Increases the Distance of Advance by 7/14/21/28%
Seris
Soul Orb
Remote Proximity Distance increased from 2.5 to 3.
Sha Lin
Planted
Description updated to mention that Planted acts as a weapon attack.
Desert Shadow
Also grants 30% damage to shots that break stealth.
Shifting Sands
Reworked
Reset the Cooldown of Planted when you kill an enemy.
Torvald
Direct Current
Reworked
Runic Blast now deals 500 damage.
Tyra
Fire Bomb
Can deal damage to Deployables.
Hunting Party
Increased value from 15% to 25%.
Zhin
Counter
Fixed being able to counter Drogoz’s Combustible damage over time.
Ice and Gunfire Open Beta 54 Patch Notes | July 12th Beta Expectations
New Champion: Lian, Scion of House Aico
Role: Damage
Health: 2000
Abilities
[LMB] Heirloom Rifle
A rifle that has been passed down through your noble house through the ages. Deals 400 damage every 0.45s at medium range.
[RMB] Valor
Fire a charged shot dealing 400 damage to all enemies in front of you. Acts as a weapon attack.
[Q] Presence
Charge your rifle for 0.5s then fire a long range shot that pierces enemies and deals 800 damage. Acts as a weapon attack.
[F] Grace
Quickly dodge in the direction you are moving and fire a rifle a shot dealing 400 damage to the enemy nearest to where you are aiming. Acts as a weapon attack.
[E] Enlightenment
Channel the power of your noble blood to gain damage and CC immunity for 1s then fire a powerful blast that passes through enemies and deals 1600 damage. Killing an enemy with Enlightenment will refund 50% of your ultimate charge.
Legendaries
Eminence [Default]
[Presence] Presence deals up to 50% more damage past 100 feet., and its Cooldown is reduced by 4s.
Alacrity
[Grace] Grace now hits all enemies in front you instead of only one, and its Cooldown is reduced by 1s.
Precision
[Rifle] Deal 10% more damage with your rifle, and Grace generates 8 ammo.
Cards
Noble Crest
[Armor] Gain 50/100/150/200 Health.
Inheritance
[Armor] Eliminations reduce all cooldowns by 10/20/30/40%.
Highborn
[Armor] Gain 5/10/15/20% Movement Speed.
Superiority
[Armor] You cannot be slowed below 50/60/70/80%.
Eagle's Emerald
[Valor] Headshots reduce the Cooldown of Valor by 1/2/3/4s.
Revitalizing Gem
[Valor] Heal for 30/60/90/120 for every enemy hit with Valor.
Swift Jade
[Valor] Reduce the Cooldown of Grace by .5/1/1.5/2s for every enemy hit with Valor.
Shining Topaz
[Valor] Valor reveals enemies for 1/2/3/4s.
Signet Ring
[Presence] Gain 10/20/30/40% movement speed for 3s when using Presence.
Royal Seal
[Presence] Presence reduces healing by 50% for 1/2/3/4s.
Heraldry
[Presence] Hitting an enemy with Presence reduces its cooldown by 1.5/3/4.5/6s.
Present Arms
[Presence] Heal for 75/150/225/300 health after using Presence.
Heir to the Throne
[Grace] Move 10/20/30/40% faster during Grace.
Bloodline
[Grace] Heal for 50/100/150/200 Health after using Grace.
Divine Right
[Grace] Gain 10/20/30/40% movement Speed for 2s after using Grace.
Manifest Destiny
[Grace] Increase the dash distance of Grace by 8/16/24/32%.
GENERAL
Match Lobby improvements
Added ability to purchase and equip Collections
Added preview of map selection
Added new Acquisition notifications to Activity Center like Realm Pack and awarded Chests.
Added Filter by Champion in the Store.
Added new setting Toggle Zoom in Options > Gameplay for Iron Sights (Viktor) & Scope (Kinessa) to be toggled instead of held.
GENERAL BUG FIXES Fixed Draft Mode match lobby where other players selecting Champions would close your Champion view after locking in. Fixed 7-Day Booster acquisition showing incorrect count. Fixed Mastery skins not equipping after unlocking from the Champion Overview. Fixed Champions initially appearing locked after purchasing (Visual only).
GAME MODES General
Players will now be able to earn match rewards from Training matches past account level 13
Onslaught
Teams will now gain additional respawn time based on how far ahead in tickets they are
CUSTOMIZATIONS
Champions
Lian
Viridian (Common)
Champion skin
Weapon
Peridot (Common)
Champion skin
Weapon
Dusk (Uncommon)
Champion skin
Weapon
MISC
Voice Pack: Lian
Emote: Condemn
MVP: Nobility
Tyra
Dire Wolf (Epic)
Champion skin + Voice Pack
Weapon
.
Inara
Ice Walker (Epic)
Champion skin + Voice Pack
Weapon
Announcer Packs
Drybear
Price increase from 1 Gold to 200 Crystals
ECONOMY AND PROGRESSION
“At present, cards are too difficult to unlock. It’s always been our goal to offer meaningful character progression as you play Paladins, but as we have been listening to feedback and monitoring our data, it is clear that the time necessary to acquire cards is too long.
This Patch we will be addressing this issue from a few different angles. Players will be earning chests at an accelerated rate along with lower crafting costs (without a reduction in duplicate values), New avenues to earn essence, and a 60% increase in weekly quest gold rewards. Having a healthy economy is a balancing act and gold costs of cosmetic items and Champions will be increasing.”
Radiant Chest Cosmetic Drop Rates
Increased the Drop Rates of Cosmetics in Radiant Chests by 33%
The experience required per player level between levels 1 and 50 has been Reduced.
Previously experience requirements would cap out 1 million experience per level at level 30, now that cap is met at level 50.
As a result, almost all players will see their level increase and levels between 1 and 50 will require on average 35% less experience.
Card Crafting
Essence Cost Reduction
Legendary: 12,000 to 10,000
Epics: 5,000 to 4,000
Uncommon: 1,250 to 1,000
Common: 500 to 350
Daily login bonus:
Give 250 essence at Day 4 (instead of 350g)
Give 500 essence at Day 5 (instead of 500g)
Give 1,000 essence at Day 6 (instead of 15 crystals)
Weekly Quest Reward Increases and Addition of Essence
Cry Havok!
Now rewards 1250 Gold and requires 5 games played as a Damage champion.
Hold the Front
Now rewards 1250 Gold and requires 5 games played as a Frontline champion.
Blindsider
Now rewards 1250 Gold and requires 5 games played as a Flank champion.
Never say Die
Now rewards 1250 Gold and requires 5 games played as a Support champion.
Adventure Awaits
Now rewards 1000 Essence and requires 10 games played.
Champion
Now rewards 1000 Essence and requires winning 6 games.
Together, Indomitable
Now rewards 1000 Essence and requires winning 4 games in a party.
Champion Price Changes
7,500 Gold Champs are now 12,500 Gold
5,000 Gold Champs are now 7,500 Gold
4,000 Gold Champs are now 5,000 Gold
Common/Uncommon Cosmetic Price Changes
Common Champion Skin Price
Gold Price Increased from 9500 to 14250
Crystal Price Decreased from 75 to 50
Common Weapon Price
Gold Price Increased from 4,750 to 7,125
Crystal Price Decreased from 50 to 25
Common Voice Pack Price
Gold Price Increased from 4,750 to 7,125
Crystal Price Decreased from 50 to 25
Uncommon Champion Skin Price
Gold Price Increased from 15,000 to 22,500
Crystal Price Decreased from 100 to 75
Uncommon Weapon Price
Gold Price Increased from 9,500 to 14,250
Crystal Price Decreased from 75 to 50
CHESTS
Winter is coming… in July! Festive Chest is back for a limited time with additional new Character and Weapon Skins!
Tyra
Dire Wolf (Epic)
Champion skin + Voice Pack
Weapon
Inara
Ice Walker (Epic)
Champion skin + Voice Pack
Weapon
+ All past Festive content
NOTE: Evie Merrymaker Champion Set will include: Accessory, Body, and Voice Pack.
MAPS
Test Queue rotation
Tilted (Onslaught)
Bug fixes:
Fixed an issue on Frozen Guard where players could see clip and see through certain collisions.
CHAMPIONS
“This patch, we have focused efforts around our Legendary Cards. We have a healthy variety of choices, but we believe some legendary cards are too strong when compared to the other available options. Additionally, many players have expressed that our hyper-movement based Legendaries are frustrating and not fun to play against. We highly value the experience of our players playing our characters AND playing against our characters. We believe strong and rewarding legendary options are important, and that we can introduce these cards without creating the frustration associated with the hypermobility Legendaries.
We are also taking this opportunity to make changes and improvement to some of our least used Legendary cards. Some will receive buffs, others will be entirely reworked. The legendary system is at it best when all 3 choices are genuine options, and some characters are in a good place! These changes are an attempt to move more characters in that direction, and we’ll be keeping a close eye on legendary usage throughout future patches.”
Androxus
General
Fixed reload on Steam Demon Kompressor Weapon where the camera would zoom in.
Fixed Steam Demon Ult impact fx sometimes appearing incorrect in dark areas.
Dark Stalker
Reworked
Deal 30% more damage to enemies below 40% health.
Revolver
Fixed a bug that allowed Androxus to headshot for 901 damage at some ranges.
Ash
Burst Cannon
Your projectiles will now automatically detonate further from enemies. “After the range increase in OB53 Ash’s weapon was feeling less like a Flakk cannon. Now your Flak Projectiles will burst in the air when close to enemies, bringing the weapon more in line with its intended direction feel.
Fortress Breaker
Increased the size of Siege Shield by 50%.
Barik
Tinkerin
Reworked
Modify your Blunderbuss to fire a single slug that deals 650 damage.
Buck
Bounce House
Reworked
Heroic Leap now deals 450 damage and knocks up enemies within 35 feet of where you land.
Heroic Leap
No longer deals damage.
Ensnare
Increased damage bonus from 40% to 60%.
Cards
Exhilarate
Increased hit radius from 25 to 35.
Bomb King
Accelerant
Rework
Grumpy bomb explodes 50% faster.
Demolition
Now applies the effects of Grumpy Bomb through shields as well as destroying them.
Cassie
Impulse
Also reduces the cooldown of Blast Shot by 2s.
Big Game
Reworked
After hitting an enemy with disengage, subsequent shots will deal an additional 5% of their Maximum health in damage for 6s.
Drogoz
W.Y.R.M. Jets
Reduced Flight Speed from 65% to 40%.
Evie .
Over the Moon Re-Work
Deal 20% more damage for 3s after Soar ends.
Reprieve
Reduce the healing from 600 health per second to 300 health per second.
Teleport
Reduced value from 25/50/75/100% to 10/20/30/40%
Fernando
Fireball
Projectile Speed increased from 140 to 180.
Reduced cooldown from 9s to 6s.
Cards
Hot Pursuit
Duration reduced from 3s to 2s.
Grover
Vine
Fixed Grover moving slower than walking speed if using Vine with a controller.
Ferocity
Increased Damage Scaling modifier from 30% to 60%.
Blossom
No longer heals deployables.
Inara
Treacherous Ground
Now also increases the radius of Warder’s Field by 50%.
Tremors
Reworked
Reduce the cooldown of Impasse by 80% as long as it is not destroyed.
Lex
Magnums
Fixed a bug that caused enemy silhouettes to not properly change color when Lex’s damage falloff starts.
In Pursuit
Description updated to list damage and mention that In Pursuit acts as a weapon attack.
Discovery
Reworked
Deal 20% more damage to your Retribution target and reduce the cooldown of Retribution by 15s.
Maeve
Cat Burglar
Reworked
Deal 30% more damage with your first shots after prowl.
Makoa
Leviathan
Grants CC immunity during Ancient Rage.
Mal’Damba
Spirit’s Chosen
Now applies whether or not you already have Mending Spirits on your target.
Wekonos Wrath
Reworked
Snake Toss deals an additional 500 damage.
Snake Toss
Now always deals 200 damage
Pip
Acrobatics
Reworked
Weightless removes crowd control and makes you immune to its effects.
Ruckus
General
Fixed weapon tracers not appearing correctly in killcams
Overdrive
Deal up to 30% more damage based on your missing health.
Fuel Reserves
Reworked
Increases the Distance of Advance by 7/14/21/28%
Seris
Soul Orb
Remote Proximity Distance increased from 2.5 to 3.
Sha Lin
Planted
Description updated to mention that Planted acts as a weapon attack.
Desert Shadow
Also grants 30% damage to shots that break stealth.
Shifting Sands
Reworked
Reset the Cooldown of Planted when you kill an enemy.
Torvald
Direct Current
Reworked
Runic Blast now deals 500 damage.
Tyra
Fire Bomb
Can deal damage to Deployables.
Hunting Party
Increased value from 15% to 25%.
Zhin
Counter
Fixed being able to counter Drogoz’s Combustible damage over time.