Paladins® - HiRezJMos


Every weekend in October, you can enjoy special rewards when you play Paladins! And we’re kicking off the October of Champions with a bang -- this weekend enjoy FREE access to ALL champions until Sunday.

It will be all treat and no trick in the weekends leading up to Halloween (Oct. 21 and Oct. 28) with Double Gold and Double XP. Finally, clear your calendar for Nov. 4, when you’ll get Free Crystals all weekend!

WEEKEND OF OCT 14: All Champions Free Event

WEEKEND OF OCT 21: Double Gold

WEEKEND OF OCT 28: Double XP

WEEKEND OF NOV 4: Free Crystals


Make sure to take part in the October of Champions before it’s too late! We’ll see you in the Realm, Champion!
Paladins® - EvilMojoAlyssa


Every weekend in October, you can enjoy special rewards when you play Paladins! And we’re kicking off the October of Champions with a bang -- this weekend enjoy FREE access to ALL champions until Sunday.

It will be all treat and no trick in the weekends leading up to Halloween (Oct. 21 and Oct. 28) with Double Gold and Double XP. Finally, clear your calendar for Nov. 4, when you’ll get Free Crystals all weekend!

WEEKEND OF OCT 14: All Champions Free Event

WEEKEND OF OCT 21: Double Gold

WEEKEND OF OCT 28: Double XP

WEEKEND OF NOV 4: Free Crystals


Make sure to take part in the October of Champions before it’s too late! We’ll see you in the Realm, Champion!
Paladins® - HiRezJMos


Feast of the Serpent
Open Beta 35 Patch Notes | October 11th

Beta Expectations

New Champion: Mal'Damba, Wekono's Chosen

  • Weapon [LMB] - Spitting Cobra
    • Fires as glob of venom every .55s dealing 450 damage to a single target.
    • Bonus Damage: Reloading throws the cobra dealing up to 550 based on how much ammo is missing and stunning enemies for 1s.
  • Secondary Fire [RMB] - Mending Spirits
    • Summon a spirit to enchant an ally healing 280 Health every second for 5 seconds.
  • Ability [Q] - Gourd
    • Toss a gourd full of venom that heals allies for 200 Health every second and damages enemies for 100 Damage every second.
  • Ability [F] - Slither
    • Quickly slither forward, becoming untargetable for the duration.
  • Ultimate [E] - Dread Serpent
    • Fire a dark vessel that explodes when it lands, fearing all enemy Champions for 2s and causing them to take 20% additional damage from all sources for the duration.
  • Cards
    • Incorporeal
      • Gain 50/100/150/200 Health.
    • Feed the Spirits
      • Reduce all active cooldowns by 10/20/30/40% when getting an elimination.
    • Snake Pit
      • Gain 5/10/15/20% Reload Speed.
    • Sustenance
      • Receive 5/10/15/20% more healing when below 50% Health.
    • Eerie Presence
      • Reduce the cooldown of Mending Spirits by .5/1/1.5/2s if you miss.
    • Ritual Magic
      • Heal for 15/30/45/60 Health every second Mending Spirits is active on an ally.
    • Swift Spirits
      • Mending Spirits grants 7/14/21/28% Movement Speed to allies.
    • Possession
      • Gain 4/8/12/16% Damage Reduction every second Mending Spirits is active on an ally.
    • Many Gourds
      • Reduce the Cooldown of Gourd by .5/1/1.5/2s.
    • Venomous Gourd
      • Gourd generates 1/2/3/4 ammo.
    • Lighter Gourd
      • Gourd gains 10/20/30/40% projectile speed.
    • Pungent Gourd
      • Gain vision on enemies for .5/1/1.5/2s after hitting them with Gourd.
    • Liminal Passage
      • Increase the distance Slither travels by 10/20/30/40%.
    • Fleeting
      • Reduce the Cooldown of Slither by .5/1/1.5/2s.
    • Spirit’s Touch
      • Activating Slither heals you for 50/100/150/200
    • Otherworldly
      • Gain 10/20/30/40% Movement Speed for 2s after Slither ends.

GENERAL

  • Added a Tutorial for new players to learn the game.
  • Improved Custom match support
  • Players can now purchase cards for gold during the Loadout import process
  • Improved jitters near payload
  • Net code improvements (smoother movement corrections)
  • Fixed an issue where champions’ voices would react to getting healed when they were already at full health.
  • Players can now copy decks from the leaderboard
  • Fixed a bug where longer chat messages would get cut off
  • Addressed an issue where the overtime bar would get stuck on
  • Extend Payload round begin phase for attackers from 30s to 50s (Defenders can still leave their base at 10s).
    • Fixed a bug with round 2 of Payload where both teams lose 5 seconds from their preparation time due to the slow motion effect at the end of round 1.
  • Party members have a slightly different tint in-game
  • Sources of healing, such as Ying illusions, now have a + icon above them
  • Added crystal icons to the loading screen to signify that players are still loading.
  • Added an audio notification during overtime.
  • Added Cyrillic font to the game
  • Fixed a number of crash conditions.
  • Additional VFX performance updates for low end machines.
  • New emotes are now available.

UI

  • Locked champions now are desaturated and have a lock frame.
  • Champions that are not able to be selected now have a strikethrough presentation.
  • Updated champion mastery frame art.

EMOTES

  • Barik
    • Celebration
    • Kalinka Dance

  • Bomb King
    • Goal

  • Buck
    • Intimidate

  • Cassie
    • Cheer
    • Showboat

  • Drogoz
    • Rocketeer

  • Evie
    • Butterfly Dance
    • Carefree

  • Fernando
    • Salsa Dance

  • Grohk
    • Hype
    • Insult

  • Grover
    • Interpretive Dance
    • Tree Pose

  • Kinessa
    • Present Arms

  • Makoa
    • Fireworks

  • Mal'Damba
    • Magic Trick

  • Pip
    • Air Guitar
    • Moonwalk

  • Ruckus
    • Antagonize

  • Skye
    • Flirting

  • Viktor
    • Cossack Dance

  • Ying
    • Joyride

NEW SKINS AND COSMETICS

  • Common Quality Weapon Skins price reduced to 50 crystals and 4750 gold
  • Rare quality weapons skins price reduced to 125 Crystals
  • Epic quality weapon skins price reduced to 200 crystals
  • Epic quality voice packs reduced to 50 crystals
  • Skin sets have had their gold price added to their set price

  • Skye
    • Aqua Set
      • Aqua Body
      • Aqua Guise (Head)
      • Aqua Wrist Crossbow (Weapon)
    • Canary Set
      • Canary Body
      • Canary Guise (Head)
      • Canary Wrist Crossbow (Weapon)
    • Blush Set
      • Blush Body
      • Blush Guise (Head)
      • Blush Wrist Crossbow (Weapon)

  • Ying
    • Haunt renamed to Snapdragon’s Mirror
    • Lazuli Renamed to Mystic’s Mirror
    • Mystic Set
      • Mystic Body
      • Mystic’s Veil (Head)
      • Mystic Mirror (Weapon)
    • Seer Set
      • Seer Body
      • Seer’s Veil (Head)
      • Seer’s Mirror (Weapon)
    • Soothsayer Set
      • Soothsayer Body
      • Soothsayer’s Veil (Head)
      • Soothsayer’s Mirror (Weapon)

  • Mal’Damba
    • Hexer Set
      • Hexer Body
      • Hexer’s Mask (Head)
      • Hexer’s Spitting Cobra (Weapon)
    • Juju Set
      • Juju Body
      • Juju Mask (Head)
      • Juju Spitting Cobra (Weapon)
    • Cursed Set
      • Cursed Body
      • Cursed Mask (Head)
      • Cursed Spitting Cobra (Weapon)
MAPS

  • Fixed end of mission cinematics on the payload maps
  • Various minor collision improvements

CHAMPIONS - BALANCE/UPDATES/FIXES

  • General
    • Addressed an issue where small knockbacks applied by some champions could interrupt other abilities.

  • Barik
    • Turret
      • Fixed bug where turret projectiles were spawning on top of the turret’s head.

  • Bomb King
    • Addressed an issue where Sticky Bombs were sometimes not dealing damage when stuck to enemies.
    • Fixed a case where bomb king would continuously try to detonate a poppy bomb that doesn’t exist, instead of throwing a new one

  • Drogoz
    • Booster
      • Improved performance on high ping.

  • Evie
    • Ice Block
      • Fixed a typo in the tooltip description that listed a duration of 2s instead of the correct 3s.

  • Fernando
    • General
      • Reduced Health from 6000 to 5700.
    • Fireball
      • Reduced bonus damage for each additional target hit from 100% to 50%.

  • Kinessa
    • Fixed issue where Kinessa’s mine (and other projectiles) could be placed at the end of round 1 and persist to round 2

  • Makoa
    • Reduced characters sliding when getting hooked by Makoa.

  • Ruckus
    • Fixed an issue where Ruckus’s Emitter and Repulsor Field cards were in the wrong places in the loadouts screen.
    • Repulsor Field
      • No longer interrupts fire when activating.

  • Skye
    • Time Bomb
      • Better HUD indicator warning for skye ult
      • Damage now falls off the further you are away from the Time Bomb’s center.
      • “Time Bomb is an ability intended to create area control and spread out groups, but it was too effectively punishing players who were correctly reacting to the bomb and spreading out. The goal of these changes is to make sure Time Bomb is still a powerful tool for splitting up groups, but it’s not as good at picking up kills on players who are moving away from it.”

  • Viktor
    • Assault Rifle
      • Reduced the bonus damage of the first four shots from 50 to 40.
    • Frag Grenade
      • Knockback value reduced substantially
      • No longer indicated on the UI as a knockback.
    • Cards
      • Grenadier
        • Fixed an issue where the 5 second internal cooldown was not working.
Paladins® - EvilMojoAlyssa


Feast of the Serpent
Open Beta 35 Patch Notes | October 11th

Beta Expectations

New Champion: Mal'Damba, Wekono's Chosen

  • Weapon [LMB] - Spitting Cobra
    • Fires as glob of venom every .55s dealing 450 damage to a single target.
    • Bonus Damage: Reloading throws the cobra dealing up to 550 based on how much ammo is missing and stunning enemies for 1s.
  • Secondary Fire [RMB] - Mending Spirits
    • Summon a spirit to enchant an ally healing 280 Health every second for 5 seconds.
  • Ability [Q] - Gourd
    • Toss a gourd full of venom that heals allies for 200 Health every second and damages enemies for 100 Damage every second.
  • Ability [F] - Slither
    • Quickly slither forward, becoming untargetable for the duration.
  • Ultimate [E] - Dread Serpent
    • Fire a dark vessel that explodes when it lands, fearing all enemy Champions for 2s and causing them to take 20% additional damage from all sources for the duration.
  • Cards
    • Incorporeal
      • Gain 50/100/150/200 Health.
    • Feed the Spirits
      • Reduce all active cooldowns by 10/20/30/40% when getting an elimination.
    • Snake Pit
      • Gain 5/10/15/20% Reload Speed.
    • Sustenance
      • Receive 5/10/15/20% more healing when below 50% Health.
    • Eerie Presence
      • Reduce the cooldown of Mending Spirits by .5/1/1.5/2s if you miss.
    • Ritual Magic
      • Heal for 15/30/45/60 Health every second Mending Spirits is active on an ally.
    • Swift Spirits
      • Mending Spirits grants 7/14/21/28% Movement Speed to allies.
    • Possession
      • Gain 4/8/12/16% Damage Reduction every second Mending Spirits is active on an ally.
    • Many Gourds
      • Reduce the Cooldown of Gourd by .5/1/1.5/2s.
    • Venomous Gourd
      • Gourd generates 1/2/3/4 ammo.
    • Lighter Gourd
      • Gourd gains 10/20/30/40% projectile speed.
    • Pungent Gourd
      • Gain vision on enemies for .5/1/1.5/2s after hitting them with Gourd.
    • Liminal Passage
      • Increase the distance Slither travels by 10/20/30/40%.
    • Fleeting
      • Reduce the Cooldown of Slither by .5/1/1.5/2s.
    • Spirit’s Touch
      • Activating Slither heals you for 50/100/150/200
    • Otherworldly
      • Gain 10/20/30/40% Movement Speed for 2s after Slither ends.

GENERAL

  • Added a Tutorial for new players to learn the game.
  • Improved Custom match support
  • Players can now purchase cards for gold during the Loadout import process
  • Improved jitters near payload
  • Net code improvements (smoother movement corrections)
  • Fixed an issue where champions’ voices would react to getting healed when they were already at full health.
  • Players can now copy decks from the leaderboard
  • Fixed a bug where longer chat messages would get cut off
  • Addressed an issue where the overtime bar would get stuck on
  • Extend Payload round begin phase for attackers from 30s to 50s (Defenders can still leave their base at 10s).
    • Fixed a bug with round 2 of Payload where both teams lose 5 seconds from their preparation time due to the slow motion effect at the end of round 1.
  • Party members have a slightly different tint in-game
  • Sources of healing, such as Ying illusions, now have a + icon above them
  • Added crystal icons to the loading screen to signify that players are still loading.
  • Added an audio notification during overtime.
  • Added Cyrillic font to the game
  • Fixed a number of crash conditions.
  • Additional VFX performance updates for low end machines.
  • New emotes are now available.

UI

  • Locked champions now are desaturated and have a lock frame.
  • Champions that are not able to be selected now have a strikethrough presentation.
  • Updated champion mastery frame art.

EMOTES

  • Barik
    • Celebration
    • Kalinka Dance

  • Bomb King
    • Goal

  • Buck
    • Intimidate

  • Cassie
    • Cheer
    • Showboat

  • Drogoz
    • Rocketeer

  • Evie
    • Butterfly Dance
    • Carefree

  • Fernando
    • Salsa Dance

  • Grohk
    • Hype
    • Insult

  • Grover
    • Interpretive Dance
    • Tree Pose

  • Kinessa
    • Present Arms

  • Makoa
    • Fireworks

  • Mal'Damba
    • Magic Trick

  • Pip
    • Air Guitar
    • Moonwalk

  • Ruckus
    • Antagonize

  • Skye
    • Flirting

  • Viktor
    • Cossack Dance

  • Ying
    • Joyride

NEW SKINS AND COSMETICS

  • Common Quality Weapon Skins price reduced to 50 crystals and 4750 gold
  • Rare quality weapons skins price reduced to 125 Crystals
  • Epic quality weapon skins price reduced to 200 crystals
  • Epic quality voice packs reduced to 50 crystals
  • Skin sets have had their gold price added to their set price

  • Skye
    • Aqua Set
      • Aqua Body
      • Aqua Guise (Head)
      • Aqua Wrist Crossbow (Weapon)
    • Canary Set
      • Canary Body
      • Canary Guise (Head)
      • Canary Wrist Crossbow (Weapon)
    • Blush Set
      • Blush Body
      • Blush Guise (Head)
      • Blush Wrist Crossbow (Weapon)

  • Ying
    • Haunt renamed to Snapdragon’s Mirror
    • Lazuli Renamed to Mystic’s Mirror
    • Mystic Set
      • Mystic Body
      • Mystic’s Veil (Head)
      • Mystic Mirror (Weapon)
    • Seer Set
      • Seer Body
      • Seer’s Veil (Head)
      • Seer’s Mirror (Weapon)
    • Soothsayer Set
      • Soothsayer Body
      • Soothsayer’s Veil (Head)
      • Soothsayer’s Mirror (Weapon)

  • Mal’Damba
    • Hexer Set
      • Hexer Body
      • Hexer’s Mask (Head)
      • Hexer’s Spitting Cobra (Weapon)
    • Juju Set
      • Juju Body
      • Juju Mask (Head)
      • Juju Spitting Cobra (Weapon)
    • Cursed Set
      • Cursed Body
      • Cursed Mask (Head)
      • Cursed Spitting Cobra (Weapon)
MAPS

  • Fixed end of mission cinematics on the payload maps
  • Various minor collision improvements

CHAMPIONS - BALANCE/UPDATES/FIXES

  • General
    • Addressed an issue where small knockbacks applied by some champions could interrupt other abilities.

  • Barik
    • Turret
      • Fixed bug where turret projectiles were spawning on top of the turret’s head.

  • Bomb King
    • Addressed an issue where Sticky Bombs were sometimes not dealing damage when stuck to enemies.
    • Fixed a case where bomb king would continuously try to detonate a poppy bomb that doesn’t exist, instead of throwing a new one

  • Drogoz
    • Booster
      • Improved performance on high ping.

  • Evie
    • Ice Block
      • Fixed a typo in the tooltip description that listed a duration of 2s instead of the correct 3s.

  • Fernando
    • General
      • Reduced Health from 6000 to 5700.
    • Fireball
      • Reduced bonus damage for each additional target hit from 100% to 50%.

  • Kinessa
    • Fixed issue where Kinessa’s mine (and other projectiles) could be placed at the end of round 1 and persist to round 2

  • Makoa
    • Reduced characters sliding when getting hooked by Makoa.

  • Ruckus
    • Fixed an issue where Ruckus’s Emitter and Repulsor Field cards were in the wrong places in the loadouts screen.
    • Repulsor Field
      • No longer interrupts fire when activating.

  • Skye
    • Time Bomb
      • Better HUD indicator warning for skye ult
      • Damage now falls off the further you are away from the Time Bomb’s center.
      • “Time Bomb is an ability intended to create area control and spread out groups, but it was too effectively punishing players who were correctly reacting to the bomb and spreading out. The goal of these changes is to make sure Time Bomb is still a powerful tool for splitting up groups, but it’s not as good at picking up kills on players who are moving away from it.”

  • Viktor
    • Assault Rifle
      • Reduced the bonus damage of the first four shots from 50 to 40.
    • Frag Grenade
      • Knockback value reduced substantially
      • No longer indicated on the UI as a knockback.
    • Cards
      • Grenadier
        • Fixed an issue where the 5 second internal cooldown was not working.
Paladins® - HiRezAlyssa


During Dreamhack Summer, we announced a $150,000 Paladins HRX Invitational to be held at Hi-Rez Expo in January.

Starting this weekend, October 8th, teams will compete through one of two different paths for an opportunity to qualify for the Invitational. These paths will select 2 North American and 2 European teams to be invited to the Invitational. (NOTE: Oceania/New Zealand, Brazil/Latam and China will also have a qualifying path for the Invitational).

Fall Open Qualifiers - Ended October 2nd
  • Two (2) weeks of competition
  • Single Elimination Open Bracket Tournaments where teams earn points each week.
  • Top four (4) teams in each region advanced to the Fall Champion’s Circuit.

Fall Champions Circuit - October 8th - October 30th
  • Four (4) weeks of competition
  • Each team will play each other twice (2)
  • Best of Five (Bo5) matches
  • $12,000 in total prizing per region ($24,000 total)
  • Teams from each Region (EU & NA) with the best record will qualify for the $150,000 Paladins Invitational
  • The bottom three teams will compete in the Gauntlet

Fall Challenger’s Circuit - October 8th - October 30th
  • Four (4) weeks of competition
  • Single Elimination Open Bracket Tournaments where teams earn points each week
  • The top team will compete in the Gauntlet
  • Weekly Crystal Prizing
  • $5,000 in total prizing per region ($10,000 total)
To learn how to sign-up for the Fall Challenger’s Circuit, visit the Esports Forums!

After all the above competitions are complete, we will run a 1-week Gauntlet to determine the final qualified team for the Invitational in both North America and Europe.

Gauntlet - November 5th (Europe) - November 6th (North America)
  • Top Fall Challenger’s Circuit Team plays Fall Champions Circuit 4th Place team.
  • Winner plays Fall Champions Circuit 3rd Place team.
  • Winner plays Fall Champions Circuit 2nd Place team.
  • Winner qualifies as the 2nd seed in their region to attend HiRez Expo.
  • All Gauntlet Matches will be Best of Five (5).
All games will be broadcasted on Twitch.tv/Paladinsgame on the weekends.

We will have more details surrounding the Paladins $150,000 Invitational soon!
Paladins® - EvilMojoAlyssa


During Dreamhack Summer, we announced a $150,000 Paladins HRX Invitational to be held at Hi-Rez Expo in January.

Starting this weekend, October 8th, teams will compete through one of two different paths for an opportunity to qualify for the Invitational. These paths will select 2 North American and 2 European teams to be invited to the Invitational. (NOTE: Oceania/New Zealand, Brazil/Latam and China will also have a qualifying path for the Invitational).

Fall Open Qualifiers - Ended October 2nd
  • Two (2) weeks of competition
  • Single Elimination Open Bracket Tournaments where teams earn points each week.
  • Top four (4) teams in each region advanced to the Fall Champion’s Circuit.

Fall Champions Circuit - October 8th - October 30th
  • Four (4) weeks of competition
  • Each team will play each other twice (2)
  • Best of Five (Bo5) matches
  • $12,000 in total prizing per region ($24,000 total)
  • Teams from each Region (EU & NA) with the best record will qualify for the $150,000 Paladins Invitational
  • The bottom three teams will compete in the Gauntlet

Fall Challenger’s Circuit - October 8th - October 30th
  • Four (4) weeks of competition
  • Single Elimination Open Bracket Tournaments where teams earn points each week
  • The top team will compete in the Gauntlet
  • Weekly Crystal Prizing
  • $5,000 in total prizing per region ($10,000 total)
To learn how to sign-up for the Fall Challenger’s Circuit, visit the Esports Forums!

After all the above competitions are complete, we will run a 1-week Gauntlet to determine the final qualified team for the Invitational in both North America and Europe.

Gauntlet - November 5th (Europe) - November 6th (North America)
  • Top Fall Challenger’s Circuit Team plays Fall Champions Circuit 4th Place team.
  • Winner plays Fall Champions Circuit 3rd Place team.
  • Winner plays Fall Champions Circuit 2nd Place team.
  • Winner qualifies as the 2nd seed in their region to attend HiRez Expo.
  • All Gauntlet Matches will be Best of Five (5).
All games will be broadcasted on Twitch.tv/Paladinsgame on the weekends.

We will have more details surrounding the Paladins $150,000 Invitational soon!
Paladins® - HiRezAlyssa


Find out what (and who!) is coming to OB35 during the Patch Notes Show at 3PM EST! https://www.twitch.tv/paladinsgame
Paladins® - EvilMojoAlyssa


Find out what (and who!) is coming to OB35 during the Patch Notes Show at 3PM EST! https://www.twitch.tv/paladinsgame
Paladins® - HiRezAlyssa


Paladins is Coming to Console!
September 30th, 2016

Beta Expectations

Paladins: Champions of the Realm is coming to console — and you can sign up for the Closed Beta starting today!

From day 1 of development, Paladins was designed with console in mind. We’ve enlisted some big-name console gamers to make sure the control scheme feels just right. Name any big-time multiplayer shooter that you enjoy most on console and Paladins stands right there alongside them. Except Paladins will continue to be FREE on console, just like it is on PC and Mac!

Sign up for the Console Closed Beta here:

PlayStation 4:

https://www.paladins.com/ps4-beta-signup/

Xbox One:

https://www.paladins.com/xbox-beta-signup/
Paladins® - EvilMojoAlyssa


Paladins is Coming to Console!
September 30th, 2016

Beta Expectations

Paladins: Champions of the Realm is coming to console — and you can sign up for the Closed Beta starting today!

From day 1 of development, Paladins was designed with console in mind. We’ve enlisted some big-name console gamers to make sure the control scheme feels just right. Name any big-time multiplayer shooter that you enjoy most on console and Paladins stands right there alongside them. Except Paladins will continue to be FREE on console, just like it is on PC and Mac!

Sign up for the Console Closed Beta here:

PlayStation 4:

https://www.paladins.com/ps4-beta-signup/

Xbox One:

https://www.paladins.com/xbox-beta-signup/
...