Every weekend in October, you can enjoy special rewards when you play Paladins! And we’re kicking off the October of Champions with a bang -- this weekend enjoy FREE access to ALL champions until Sunday.
It will be all treat and no trick in the weekends leading up to Halloween (Oct. 21 and Oct. 28) with Double Gold and Double XP. Finally, clear your calendar for Nov. 4, when you’ll get Free Crystals all weekend!
WEEKEND OF OCT 14: All Champions Free Event
WEEKEND OF OCT 21: Double Gold
WEEKEND OF OCT 28: Double XP
WEEKEND OF NOV 4: Free Crystals
Make sure to take part in the October of Champions before it’s too late! We’ll see you in the Realm, Champion!
Every weekend in October, you can enjoy special rewards when you play Paladins! And we’re kicking off the October of Champions with a bang -- this weekend enjoy FREE access to ALL champions until Sunday.
It will be all treat and no trick in the weekends leading up to Halloween (Oct. 21 and Oct. 28) with Double Gold and Double XP. Finally, clear your calendar for Nov. 4, when you’ll get Free Crystals all weekend!
WEEKEND OF OCT 14: All Champions Free Event
WEEKEND OF OCT 21: Double Gold
WEEKEND OF OCT 28: Double XP
WEEKEND OF NOV 4: Free Crystals
Make sure to take part in the October of Champions before it’s too late! We’ll see you in the Realm, Champion!
Feast of the Serpent Open Beta 35 Patch Notes | October 11th Beta Expectations
New Champion: Mal'Damba, Wekono's Chosen
Weapon [LMB] - Spitting Cobra
Fires as glob of venom every .55s dealing 450 damage to a single target.
Bonus Damage: Reloading throws the cobra dealing up to 550 based on how much ammo is missing and stunning enemies for 1s.
Secondary Fire [RMB] - Mending Spirits
Summon a spirit to enchant an ally healing 280 Health every second for 5 seconds.
Ability [Q] - Gourd
Toss a gourd full of venom that heals allies for 200 Health every second and damages enemies for 100 Damage every second.
Ability [F] - Slither
Quickly slither forward, becoming untargetable for the duration.
Ultimate [E] - Dread Serpent
Fire a dark vessel that explodes when it lands, fearing all enemy Champions for 2s and causing them to take 20% additional damage from all sources for the duration.
Cards
Incorporeal
Gain 50/100/150/200 Health.
Feed the Spirits
Reduce all active cooldowns by 10/20/30/40% when getting an elimination.
Snake Pit
Gain 5/10/15/20% Reload Speed.
Sustenance
Receive 5/10/15/20% more healing when below 50% Health.
Eerie Presence
Reduce the cooldown of Mending Spirits by .5/1/1.5/2s if you miss.
Ritual Magic
Heal for 15/30/45/60 Health every second Mending Spirits is active on an ally.
Swift Spirits
Mending Spirits grants 7/14/21/28% Movement Speed to allies.
Possession
Gain 4/8/12/16% Damage Reduction every second Mending Spirits is active on an ally.
Many Gourds
Reduce the Cooldown of Gourd by .5/1/1.5/2s.
Venomous Gourd
Gourd generates 1/2/3/4 ammo.
Lighter Gourd
Gourd gains 10/20/30/40% projectile speed.
Pungent Gourd
Gain vision on enemies for .5/1/1.5/2s after hitting them with Gourd.
Liminal Passage
Increase the distance Slither travels by 10/20/30/40%.
Fleeting
Reduce the Cooldown of Slither by .5/1/1.5/2s.
Spirit’s Touch
Activating Slither heals you for 50/100/150/200
Otherworldly
Gain 10/20/30/40% Movement Speed for 2s after Slither ends.
GENERAL
Added a Tutorial for new players to learn the game.
Improved Custom match support
Players can now purchase cards for gold during the Loadout import process
Improved jitters near payload
Net code improvements (smoother movement corrections)
Fixed an issue where champions’ voices would react to getting healed when they were already at full health.
Players can now copy decks from the leaderboard
Fixed a bug where longer chat messages would get cut off
Addressed an issue where the overtime bar would get stuck on
Extend Payload round begin phase for attackers from 30s to 50s (Defenders can still leave their base at 10s).
Fixed a bug with round 2 of Payload where both teams lose 5 seconds from their preparation time due to the slow motion effect at the end of round 1.
Party members have a slightly different tint in-game
Sources of healing, such as Ying illusions, now have a + icon above them
Added crystal icons to the loading screen to signify that players are still loading.
Added an audio notification during overtime.
Added Cyrillic font to the game
Fixed a number of crash conditions.
Additional VFX performance updates for low end machines.
New emotes are now available.
UI
Locked champions now are desaturated and have a lock frame.
Champions that are not able to be selected now have a strikethrough presentation.
Updated champion mastery frame art.
EMOTES
Barik
Celebration
Kalinka Dance
Bomb King
Goal
Buck
Intimidate
Cassie
Cheer
Showboat
Drogoz
Rocketeer
Evie
Butterfly Dance
Carefree
Fernando
Salsa Dance
Grohk
Hype
Insult
Grover
Interpretive Dance
Tree Pose
Kinessa
Present Arms
Makoa
Fireworks
Mal'Damba
Magic Trick
Pip
Air Guitar
Moonwalk
Ruckus
Antagonize
Skye
Flirting
Viktor
Cossack Dance
Ying
Joyride
NEW SKINS AND COSMETICS
Common Quality Weapon Skins price reduced to 50 crystals and 4750 gold
Rare quality weapons skins price reduced to 125 Crystals
Epic quality weapon skins price reduced to 200 crystals
Epic quality voice packs reduced to 50 crystals
Skin sets have had their gold price added to their set price
Skye
Aqua Set
Aqua Body
Aqua Guise (Head)
Aqua Wrist Crossbow (Weapon)
Canary Set
Canary Body
Canary Guise (Head)
Canary Wrist Crossbow (Weapon)
Blush Set
Blush Body
Blush Guise (Head)
Blush Wrist Crossbow (Weapon)
Ying
Haunt renamed to Snapdragon’s Mirror
Lazuli Renamed to Mystic’s Mirror
Mystic Set
Mystic Body
Mystic’s Veil (Head)
Mystic Mirror (Weapon)
Seer Set
Seer Body
Seer’s Veil (Head)
Seer’s Mirror (Weapon)
Soothsayer Set
Soothsayer Body
Soothsayer’s Veil (Head)
Soothsayer’s Mirror (Weapon)
Mal’Damba
Hexer Set
Hexer Body
Hexer’s Mask (Head)
Hexer’s Spitting Cobra (Weapon)
Juju Set
Juju Body
Juju Mask (Head)
Juju Spitting Cobra (Weapon)
Cursed Set
Cursed Body
Cursed Mask (Head)
Cursed Spitting Cobra (Weapon)
MAPS
Fixed end of mission cinematics on the payload maps
Various minor collision improvements
CHAMPIONS - BALANCE/UPDATES/FIXES
General
Addressed an issue where small knockbacks applied by some champions could interrupt other abilities.
Barik
Turret
Fixed bug where turret projectiles were spawning on top of the turret’s head.
Bomb King
Addressed an issue where Sticky Bombs were sometimes not dealing damage when stuck to enemies.
Fixed a case where bomb king would continuously try to detonate a poppy bomb that doesn’t exist, instead of throwing a new one
Drogoz
Booster
Improved performance on high ping.
Evie
Ice Block
Fixed a typo in the tooltip description that listed a duration of 2s instead of the correct 3s.
Fernando
General
Reduced Health from 6000 to 5700.
Fireball
Reduced bonus damage for each additional target hit from 100% to 50%.
Kinessa
Fixed issue where Kinessa’s mine (and other projectiles) could be placed at the end of round 1 and persist to round 2
Makoa
Reduced characters sliding when getting hooked by Makoa.
Ruckus
Fixed an issue where Ruckus’s Emitter and Repulsor Field cards were in the wrong places in the loadouts screen.
Repulsor Field
No longer interrupts fire when activating.
Skye
Time Bomb
Better HUD indicator warning for skye ult
Damage now falls off the further you are away from the Time Bomb’s center.
“Time Bomb is an ability intended to create area control and spread out groups, but it was too effectively punishing players who were correctly reacting to the bomb and spreading out. The goal of these changes is to make sure Time Bomb is still a powerful tool for splitting up groups, but it’s not as good at picking up kills on players who are moving away from it.”
Viktor
Assault Rifle
Reduced the bonus damage of the first four shots from 50 to 40.
Frag Grenade
Knockback value reduced substantially
No longer indicated on the UI as a knockback.
Cards
Grenadier
Fixed an issue where the 5 second internal cooldown was not working.
Feast of the Serpent Open Beta 35 Patch Notes | October 11th Beta Expectations
New Champion: Mal'Damba, Wekono's Chosen
Weapon [LMB] - Spitting Cobra
Fires as glob of venom every .55s dealing 450 damage to a single target.
Bonus Damage: Reloading throws the cobra dealing up to 550 based on how much ammo is missing and stunning enemies for 1s.
Secondary Fire [RMB] - Mending Spirits
Summon a spirit to enchant an ally healing 280 Health every second for 5 seconds.
Ability [Q] - Gourd
Toss a gourd full of venom that heals allies for 200 Health every second and damages enemies for 100 Damage every second.
Ability [F] - Slither
Quickly slither forward, becoming untargetable for the duration.
Ultimate [E] - Dread Serpent
Fire a dark vessel that explodes when it lands, fearing all enemy Champions for 2s and causing them to take 20% additional damage from all sources for the duration.
Cards
Incorporeal
Gain 50/100/150/200 Health.
Feed the Spirits
Reduce all active cooldowns by 10/20/30/40% when getting an elimination.
Snake Pit
Gain 5/10/15/20% Reload Speed.
Sustenance
Receive 5/10/15/20% more healing when below 50% Health.
Eerie Presence
Reduce the cooldown of Mending Spirits by .5/1/1.5/2s if you miss.
Ritual Magic
Heal for 15/30/45/60 Health every second Mending Spirits is active on an ally.
Swift Spirits
Mending Spirits grants 7/14/21/28% Movement Speed to allies.
Possession
Gain 4/8/12/16% Damage Reduction every second Mending Spirits is active on an ally.
Many Gourds
Reduce the Cooldown of Gourd by .5/1/1.5/2s.
Venomous Gourd
Gourd generates 1/2/3/4 ammo.
Lighter Gourd
Gourd gains 10/20/30/40% projectile speed.
Pungent Gourd
Gain vision on enemies for .5/1/1.5/2s after hitting them with Gourd.
Liminal Passage
Increase the distance Slither travels by 10/20/30/40%.
Fleeting
Reduce the Cooldown of Slither by .5/1/1.5/2s.
Spirit’s Touch
Activating Slither heals you for 50/100/150/200
Otherworldly
Gain 10/20/30/40% Movement Speed for 2s after Slither ends.
GENERAL
Added a Tutorial for new players to learn the game.
Improved Custom match support
Players can now purchase cards for gold during the Loadout import process
Improved jitters near payload
Net code improvements (smoother movement corrections)
Fixed an issue where champions’ voices would react to getting healed when they were already at full health.
Players can now copy decks from the leaderboard
Fixed a bug where longer chat messages would get cut off
Addressed an issue where the overtime bar would get stuck on
Extend Payload round begin phase for attackers from 30s to 50s (Defenders can still leave their base at 10s).
Fixed a bug with round 2 of Payload where both teams lose 5 seconds from their preparation time due to the slow motion effect at the end of round 1.
Party members have a slightly different tint in-game
Sources of healing, such as Ying illusions, now have a + icon above them
Added crystal icons to the loading screen to signify that players are still loading.
Added an audio notification during overtime.
Added Cyrillic font to the game
Fixed a number of crash conditions.
Additional VFX performance updates for low end machines.
New emotes are now available.
UI
Locked champions now are desaturated and have a lock frame.
Champions that are not able to be selected now have a strikethrough presentation.
Updated champion mastery frame art.
EMOTES
Barik
Celebration
Kalinka Dance
Bomb King
Goal
Buck
Intimidate
Cassie
Cheer
Showboat
Drogoz
Rocketeer
Evie
Butterfly Dance
Carefree
Fernando
Salsa Dance
Grohk
Hype
Insult
Grover
Interpretive Dance
Tree Pose
Kinessa
Present Arms
Makoa
Fireworks
Mal'Damba
Magic Trick
Pip
Air Guitar
Moonwalk
Ruckus
Antagonize
Skye
Flirting
Viktor
Cossack Dance
Ying
Joyride
NEW SKINS AND COSMETICS
Common Quality Weapon Skins price reduced to 50 crystals and 4750 gold
Rare quality weapons skins price reduced to 125 Crystals
Epic quality weapon skins price reduced to 200 crystals
Epic quality voice packs reduced to 50 crystals
Skin sets have had their gold price added to their set price
Skye
Aqua Set
Aqua Body
Aqua Guise (Head)
Aqua Wrist Crossbow (Weapon)
Canary Set
Canary Body
Canary Guise (Head)
Canary Wrist Crossbow (Weapon)
Blush Set
Blush Body
Blush Guise (Head)
Blush Wrist Crossbow (Weapon)
Ying
Haunt renamed to Snapdragon’s Mirror
Lazuli Renamed to Mystic’s Mirror
Mystic Set
Mystic Body
Mystic’s Veil (Head)
Mystic Mirror (Weapon)
Seer Set
Seer Body
Seer’s Veil (Head)
Seer’s Mirror (Weapon)
Soothsayer Set
Soothsayer Body
Soothsayer’s Veil (Head)
Soothsayer’s Mirror (Weapon)
Mal’Damba
Hexer Set
Hexer Body
Hexer’s Mask (Head)
Hexer’s Spitting Cobra (Weapon)
Juju Set
Juju Body
Juju Mask (Head)
Juju Spitting Cobra (Weapon)
Cursed Set
Cursed Body
Cursed Mask (Head)
Cursed Spitting Cobra (Weapon)
MAPS
Fixed end of mission cinematics on the payload maps
Various minor collision improvements
CHAMPIONS - BALANCE/UPDATES/FIXES
General
Addressed an issue where small knockbacks applied by some champions could interrupt other abilities.
Barik
Turret
Fixed bug where turret projectiles were spawning on top of the turret’s head.
Bomb King
Addressed an issue where Sticky Bombs were sometimes not dealing damage when stuck to enemies.
Fixed a case where bomb king would continuously try to detonate a poppy bomb that doesn’t exist, instead of throwing a new one
Drogoz
Booster
Improved performance on high ping.
Evie
Ice Block
Fixed a typo in the tooltip description that listed a duration of 2s instead of the correct 3s.
Fernando
General
Reduced Health from 6000 to 5700.
Fireball
Reduced bonus damage for each additional target hit from 100% to 50%.
Kinessa
Fixed issue where Kinessa’s mine (and other projectiles) could be placed at the end of round 1 and persist to round 2
Makoa
Reduced characters sliding when getting hooked by Makoa.
Ruckus
Fixed an issue where Ruckus’s Emitter and Repulsor Field cards were in the wrong places in the loadouts screen.
Repulsor Field
No longer interrupts fire when activating.
Skye
Time Bomb
Better HUD indicator warning for skye ult
Damage now falls off the further you are away from the Time Bomb’s center.
“Time Bomb is an ability intended to create area control and spread out groups, but it was too effectively punishing players who were correctly reacting to the bomb and spreading out. The goal of these changes is to make sure Time Bomb is still a powerful tool for splitting up groups, but it’s not as good at picking up kills on players who are moving away from it.”
Viktor
Assault Rifle
Reduced the bonus damage of the first four shots from 50 to 40.
Frag Grenade
Knockback value reduced substantially
No longer indicated on the UI as a knockback.
Cards
Grenadier
Fixed an issue where the 5 second internal cooldown was not working.
During Dreamhack Summer, we announced a $150,000 Paladins HRX Invitational to be held at Hi-Rez Expo in January.
Starting this weekend, October 8th, teams will compete through one of two different paths for an opportunity to qualify for the Invitational. These paths will select 2 North American and 2 European teams to be invited to the Invitational. (NOTE: Oceania/New Zealand, Brazil/Latam and China will also have a qualifying path for the Invitational).
Fall Open Qualifiers - Ended October 2nd
Two (2) weeks of competition
Single Elimination Open Bracket Tournaments where teams earn points each week.
Top four (4) teams in each region advanced to the Fall Champion’s Circuit.
Fall Champions Circuit - October 8th - October 30th
Four (4) weeks of competition
Each team will play each other twice (2)
Best of Five (Bo5) matches
$12,000 in total prizing per region ($24,000 total)
Teams from each Region (EU & NA) with the best record will qualify for the $150,000 Paladins Invitational
The bottom three teams will compete in the Gauntlet
Fall Challenger’s Circuit - October 8th - October 30th
Four (4) weeks of competition
Single Elimination Open Bracket Tournaments where teams earn points each week
The top team will compete in the Gauntlet
Weekly Crystal Prizing
$5,000 in total prizing per region ($10,000 total)
To learn how to sign-up for the Fall Challenger’s Circuit, visit the Esports Forums!
After all the above competitions are complete, we will run a 1-week Gauntlet to determine the final qualified team for the Invitational in both North America and Europe.
Gauntlet - November 5th (Europe) - November 6th (North America)
Top Fall Challenger’s Circuit Team plays Fall Champions Circuit 4th Place team.
Winner plays Fall Champions Circuit 3rd Place team.
Winner plays Fall Champions Circuit 2nd Place team.
Winner qualifies as the 2nd seed in their region to attend HiRez Expo.
During Dreamhack Summer, we announced a $150,000 Paladins HRX Invitational to be held at Hi-Rez Expo in January.
Starting this weekend, October 8th, teams will compete through one of two different paths for an opportunity to qualify for the Invitational. These paths will select 2 North American and 2 European teams to be invited to the Invitational. (NOTE: Oceania/New Zealand, Brazil/Latam and China will also have a qualifying path for the Invitational).
Fall Open Qualifiers - Ended October 2nd
Two (2) weeks of competition
Single Elimination Open Bracket Tournaments where teams earn points each week.
Top four (4) teams in each region advanced to the Fall Champion’s Circuit.
Fall Champions Circuit - October 8th - October 30th
Four (4) weeks of competition
Each team will play each other twice (2)
Best of Five (Bo5) matches
$12,000 in total prizing per region ($24,000 total)
Teams from each Region (EU & NA) with the best record will qualify for the $150,000 Paladins Invitational
The bottom three teams will compete in the Gauntlet
Fall Challenger’s Circuit - October 8th - October 30th
Four (4) weeks of competition
Single Elimination Open Bracket Tournaments where teams earn points each week
The top team will compete in the Gauntlet
Weekly Crystal Prizing
$5,000 in total prizing per region ($10,000 total)
To learn how to sign-up for the Fall Challenger’s Circuit, visit the Esports Forums!
After all the above competitions are complete, we will run a 1-week Gauntlet to determine the final qualified team for the Invitational in both North America and Europe.
Gauntlet - November 5th (Europe) - November 6th (North America)
Top Fall Challenger’s Circuit Team plays Fall Champions Circuit 4th Place team.
Winner plays Fall Champions Circuit 3rd Place team.
Winner plays Fall Champions Circuit 2nd Place team.
Winner qualifies as the 2nd seed in their region to attend HiRez Expo.
Paladins is Coming to Console! September 30th, 2016 Beta Expectations
Paladins: Champions of the Realm is coming to console — and you can sign up for the Closed Beta starting today!
From day 1 of development, Paladins was designed with console in mind. We’ve enlisted some big-name console gamers to make sure the control scheme feels just right. Name any big-time multiplayer shooter that you enjoy most on console and Paladins stands right there alongside them. Except Paladins will continue to be FREE on console, just like it is on PC and Mac!
Paladins is Coming to Console! September 30th, 2016 Beta Expectations
Paladins: Champions of the Realm is coming to console — and you can sign up for the Closed Beta starting today!
From day 1 of development, Paladins was designed with console in mind. We’ve enlisted some big-name console gamers to make sure the control scheme feels just right. Name any big-time multiplayer shooter that you enjoy most on console and Paladins stands right there alongside them. Except Paladins will continue to be FREE on console, just like it is on PC and Mac!