Paladins® - HiRezJMos


Feast of the Serpent
Open Beta 35 Patch Notes | October 11th

Beta Expectations

New Champion: Mal'Damba, Wekono's Chosen

  • Weapon [LMB] - Spitting Cobra
    • Fires as glob of venom every .55s dealing 450 damage to a single target.
    • Bonus Damage: Reloading throws the cobra dealing up to 550 based on how much ammo is missing and stunning enemies for 1s.
  • Secondary Fire [RMB] - Mending Spirits
    • Summon a spirit to enchant an ally healing 280 Health every second for 5 seconds.
  • Ability [Q] - Gourd
    • Toss a gourd full of venom that heals allies for 200 Health every second and damages enemies for 100 Damage every second.
  • Ability [F] - Slither
    • Quickly slither forward, becoming untargetable for the duration.
  • Ultimate [E] - Dread Serpent
    • Fire a dark vessel that explodes when it lands, fearing all enemy Champions for 2s and causing them to take 20% additional damage from all sources for the duration.
  • Cards
    • Incorporeal
      • Gain 50/100/150/200 Health.
    • Feed the Spirits
      • Reduce all active cooldowns by 10/20/30/40% when getting an elimination.
    • Snake Pit
      • Gain 5/10/15/20% Reload Speed.
    • Sustenance
      • Receive 5/10/15/20% more healing when below 50% Health.
    • Eerie Presence
      • Reduce the cooldown of Mending Spirits by .5/1/1.5/2s if you miss.
    • Ritual Magic
      • Heal for 15/30/45/60 Health every second Mending Spirits is active on an ally.
    • Swift Spirits
      • Mending Spirits grants 7/14/21/28% Movement Speed to allies.
    • Possession
      • Gain 4/8/12/16% Damage Reduction every second Mending Spirits is active on an ally.
    • Many Gourds
      • Reduce the Cooldown of Gourd by .5/1/1.5/2s.
    • Venomous Gourd
      • Gourd generates 1/2/3/4 ammo.
    • Lighter Gourd
      • Gourd gains 10/20/30/40% projectile speed.
    • Pungent Gourd
      • Gain vision on enemies for .5/1/1.5/2s after hitting them with Gourd.
    • Liminal Passage
      • Increase the distance Slither travels by 10/20/30/40%.
    • Fleeting
      • Reduce the Cooldown of Slither by .5/1/1.5/2s.
    • Spirit’s Touch
      • Activating Slither heals you for 50/100/150/200
    • Otherworldly
      • Gain 10/20/30/40% Movement Speed for 2s after Slither ends.

GENERAL

  • Added a Tutorial for new players to learn the game.
  • Improved Custom match support
  • Players can now purchase cards for gold during the Loadout import process
  • Improved jitters near payload
  • Net code improvements (smoother movement corrections)
  • Fixed an issue where champions’ voices would react to getting healed when they were already at full health.
  • Players can now copy decks from the leaderboard
  • Fixed a bug where longer chat messages would get cut off
  • Addressed an issue where the overtime bar would get stuck on
  • Extend Payload round begin phase for attackers from 30s to 50s (Defenders can still leave their base at 10s).
    • Fixed a bug with round 2 of Payload where both teams lose 5 seconds from their preparation time due to the slow motion effect at the end of round 1.
  • Party members have a slightly different tint in-game
  • Sources of healing, such as Ying illusions, now have a + icon above them
  • Added crystal icons to the loading screen to signify that players are still loading.
  • Added an audio notification during overtime.
  • Added Cyrillic font to the game
  • Fixed a number of crash conditions.
  • Additional VFX performance updates for low end machines.
  • New emotes are now available.

UI

  • Locked champions now are desaturated and have a lock frame.
  • Champions that are not able to be selected now have a strikethrough presentation.
  • Updated champion mastery frame art.

EMOTES

  • Barik
    • Celebration
    • Kalinka Dance

  • Bomb King
    • Goal

  • Buck
    • Intimidate

  • Cassie
    • Cheer
    • Showboat

  • Drogoz
    • Rocketeer

  • Evie
    • Butterfly Dance
    • Carefree

  • Fernando
    • Salsa Dance

  • Grohk
    • Hype
    • Insult

  • Grover
    • Interpretive Dance
    • Tree Pose

  • Kinessa
    • Present Arms

  • Makoa
    • Fireworks

  • Mal'Damba
    • Magic Trick

  • Pip
    • Air Guitar
    • Moonwalk

  • Ruckus
    • Antagonize

  • Skye
    • Flirting

  • Viktor
    • Cossack Dance

  • Ying
    • Joyride

NEW SKINS AND COSMETICS

  • Common Quality Weapon Skins price reduced to 50 crystals and 4750 gold
  • Rare quality weapons skins price reduced to 125 Crystals
  • Epic quality weapon skins price reduced to 200 crystals
  • Epic quality voice packs reduced to 50 crystals
  • Skin sets have had their gold price added to their set price

  • Skye
    • Aqua Set
      • Aqua Body
      • Aqua Guise (Head)
      • Aqua Wrist Crossbow (Weapon)
    • Canary Set
      • Canary Body
      • Canary Guise (Head)
      • Canary Wrist Crossbow (Weapon)
    • Blush Set
      • Blush Body
      • Blush Guise (Head)
      • Blush Wrist Crossbow (Weapon)

  • Ying
    • Haunt renamed to Snapdragon’s Mirror
    • Lazuli Renamed to Mystic’s Mirror
    • Mystic Set
      • Mystic Body
      • Mystic’s Veil (Head)
      • Mystic Mirror (Weapon)
    • Seer Set
      • Seer Body
      • Seer’s Veil (Head)
      • Seer’s Mirror (Weapon)
    • Soothsayer Set
      • Soothsayer Body
      • Soothsayer’s Veil (Head)
      • Soothsayer’s Mirror (Weapon)

  • Mal’Damba
    • Hexer Set
      • Hexer Body
      • Hexer’s Mask (Head)
      • Hexer’s Spitting Cobra (Weapon)
    • Juju Set
      • Juju Body
      • Juju Mask (Head)
      • Juju Spitting Cobra (Weapon)
    • Cursed Set
      • Cursed Body
      • Cursed Mask (Head)
      • Cursed Spitting Cobra (Weapon)
MAPS

  • Fixed end of mission cinematics on the payload maps
  • Various minor collision improvements

CHAMPIONS - BALANCE/UPDATES/FIXES

  • General
    • Addressed an issue where small knockbacks applied by some champions could interrupt other abilities.

  • Barik
    • Turret
      • Fixed bug where turret projectiles were spawning on top of the turret’s head.

  • Bomb King
    • Addressed an issue where Sticky Bombs were sometimes not dealing damage when stuck to enemies.
    • Fixed a case where bomb king would continuously try to detonate a poppy bomb that doesn’t exist, instead of throwing a new one

  • Drogoz
    • Booster
      • Improved performance on high ping.

  • Evie
    • Ice Block
      • Fixed a typo in the tooltip description that listed a duration of 2s instead of the correct 3s.

  • Fernando
    • General
      • Reduced Health from 6000 to 5700.
    • Fireball
      • Reduced bonus damage for each additional target hit from 100% to 50%.

  • Kinessa
    • Fixed issue where Kinessa’s mine (and other projectiles) could be placed at the end of round 1 and persist to round 2

  • Makoa
    • Reduced characters sliding when getting hooked by Makoa.

  • Ruckus
    • Fixed an issue where Ruckus’s Emitter and Repulsor Field cards were in the wrong places in the loadouts screen.
    • Repulsor Field
      • No longer interrupts fire when activating.

  • Skye
    • Time Bomb
      • Better HUD indicator warning for skye ult
      • Damage now falls off the further you are away from the Time Bomb’s center.
      • “Time Bomb is an ability intended to create area control and spread out groups, but it was too effectively punishing players who were correctly reacting to the bomb and spreading out. The goal of these changes is to make sure Time Bomb is still a powerful tool for splitting up groups, but it’s not as good at picking up kills on players who are moving away from it.”

  • Viktor
    • Assault Rifle
      • Reduced the bonus damage of the first four shots from 50 to 40.
    • Frag Grenade
      • Knockback value reduced substantially
      • No longer indicated on the UI as a knockback.
    • Cards
      • Grenadier
        • Fixed an issue where the 5 second internal cooldown was not working.
Paladins® - EvilMojoAlyssa


Feast of the Serpent
Open Beta 35 Patch Notes | October 11th

Beta Expectations

New Champion: Mal'Damba, Wekono's Chosen

  • Weapon [LMB] - Spitting Cobra
    • Fires as glob of venom every .55s dealing 450 damage to a single target.
    • Bonus Damage: Reloading throws the cobra dealing up to 550 based on how much ammo is missing and stunning enemies for 1s.
  • Secondary Fire [RMB] - Mending Spirits
    • Summon a spirit to enchant an ally healing 280 Health every second for 5 seconds.
  • Ability [Q] - Gourd
    • Toss a gourd full of venom that heals allies for 200 Health every second and damages enemies for 100 Damage every second.
  • Ability [F] - Slither
    • Quickly slither forward, becoming untargetable for the duration.
  • Ultimate [E] - Dread Serpent
    • Fire a dark vessel that explodes when it lands, fearing all enemy Champions for 2s and causing them to take 20% additional damage from all sources for the duration.
  • Cards
    • Incorporeal
      • Gain 50/100/150/200 Health.
    • Feed the Spirits
      • Reduce all active cooldowns by 10/20/30/40% when getting an elimination.
    • Snake Pit
      • Gain 5/10/15/20% Reload Speed.
    • Sustenance
      • Receive 5/10/15/20% more healing when below 50% Health.
    • Eerie Presence
      • Reduce the cooldown of Mending Spirits by .5/1/1.5/2s if you miss.
    • Ritual Magic
      • Heal for 15/30/45/60 Health every second Mending Spirits is active on an ally.
    • Swift Spirits
      • Mending Spirits grants 7/14/21/28% Movement Speed to allies.
    • Possession
      • Gain 4/8/12/16% Damage Reduction every second Mending Spirits is active on an ally.
    • Many Gourds
      • Reduce the Cooldown of Gourd by .5/1/1.5/2s.
    • Venomous Gourd
      • Gourd generates 1/2/3/4 ammo.
    • Lighter Gourd
      • Gourd gains 10/20/30/40% projectile speed.
    • Pungent Gourd
      • Gain vision on enemies for .5/1/1.5/2s after hitting them with Gourd.
    • Liminal Passage
      • Increase the distance Slither travels by 10/20/30/40%.
    • Fleeting
      • Reduce the Cooldown of Slither by .5/1/1.5/2s.
    • Spirit’s Touch
      • Activating Slither heals you for 50/100/150/200
    • Otherworldly
      • Gain 10/20/30/40% Movement Speed for 2s after Slither ends.

GENERAL

  • Added a Tutorial for new players to learn the game.
  • Improved Custom match support
  • Players can now purchase cards for gold during the Loadout import process
  • Improved jitters near payload
  • Net code improvements (smoother movement corrections)
  • Fixed an issue where champions’ voices would react to getting healed when they were already at full health.
  • Players can now copy decks from the leaderboard
  • Fixed a bug where longer chat messages would get cut off
  • Addressed an issue where the overtime bar would get stuck on
  • Extend Payload round begin phase for attackers from 30s to 50s (Defenders can still leave their base at 10s).
    • Fixed a bug with round 2 of Payload where both teams lose 5 seconds from their preparation time due to the slow motion effect at the end of round 1.
  • Party members have a slightly different tint in-game
  • Sources of healing, such as Ying illusions, now have a + icon above them
  • Added crystal icons to the loading screen to signify that players are still loading.
  • Added an audio notification during overtime.
  • Added Cyrillic font to the game
  • Fixed a number of crash conditions.
  • Additional VFX performance updates for low end machines.
  • New emotes are now available.

UI

  • Locked champions now are desaturated and have a lock frame.
  • Champions that are not able to be selected now have a strikethrough presentation.
  • Updated champion mastery frame art.

EMOTES

  • Barik
    • Celebration
    • Kalinka Dance

  • Bomb King
    • Goal

  • Buck
    • Intimidate

  • Cassie
    • Cheer
    • Showboat

  • Drogoz
    • Rocketeer

  • Evie
    • Butterfly Dance
    • Carefree

  • Fernando
    • Salsa Dance

  • Grohk
    • Hype
    • Insult

  • Grover
    • Interpretive Dance
    • Tree Pose

  • Kinessa
    • Present Arms

  • Makoa
    • Fireworks

  • Mal'Damba
    • Magic Trick

  • Pip
    • Air Guitar
    • Moonwalk

  • Ruckus
    • Antagonize

  • Skye
    • Flirting

  • Viktor
    • Cossack Dance

  • Ying
    • Joyride

NEW SKINS AND COSMETICS

  • Common Quality Weapon Skins price reduced to 50 crystals and 4750 gold
  • Rare quality weapons skins price reduced to 125 Crystals
  • Epic quality weapon skins price reduced to 200 crystals
  • Epic quality voice packs reduced to 50 crystals
  • Skin sets have had their gold price added to their set price

  • Skye
    • Aqua Set
      • Aqua Body
      • Aqua Guise (Head)
      • Aqua Wrist Crossbow (Weapon)
    • Canary Set
      • Canary Body
      • Canary Guise (Head)
      • Canary Wrist Crossbow (Weapon)
    • Blush Set
      • Blush Body
      • Blush Guise (Head)
      • Blush Wrist Crossbow (Weapon)

  • Ying
    • Haunt renamed to Snapdragon’s Mirror
    • Lazuli Renamed to Mystic’s Mirror
    • Mystic Set
      • Mystic Body
      • Mystic’s Veil (Head)
      • Mystic Mirror (Weapon)
    • Seer Set
      • Seer Body
      • Seer’s Veil (Head)
      • Seer’s Mirror (Weapon)
    • Soothsayer Set
      • Soothsayer Body
      • Soothsayer’s Veil (Head)
      • Soothsayer’s Mirror (Weapon)

  • Mal’Damba
    • Hexer Set
      • Hexer Body
      • Hexer’s Mask (Head)
      • Hexer’s Spitting Cobra (Weapon)
    • Juju Set
      • Juju Body
      • Juju Mask (Head)
      • Juju Spitting Cobra (Weapon)
    • Cursed Set
      • Cursed Body
      • Cursed Mask (Head)
      • Cursed Spitting Cobra (Weapon)
MAPS

  • Fixed end of mission cinematics on the payload maps
  • Various minor collision improvements

CHAMPIONS - BALANCE/UPDATES/FIXES

  • General
    • Addressed an issue where small knockbacks applied by some champions could interrupt other abilities.

  • Barik
    • Turret
      • Fixed bug where turret projectiles were spawning on top of the turret’s head.

  • Bomb King
    • Addressed an issue where Sticky Bombs were sometimes not dealing damage when stuck to enemies.
    • Fixed a case where bomb king would continuously try to detonate a poppy bomb that doesn’t exist, instead of throwing a new one

  • Drogoz
    • Booster
      • Improved performance on high ping.

  • Evie
    • Ice Block
      • Fixed a typo in the tooltip description that listed a duration of 2s instead of the correct 3s.

  • Fernando
    • General
      • Reduced Health from 6000 to 5700.
    • Fireball
      • Reduced bonus damage for each additional target hit from 100% to 50%.

  • Kinessa
    • Fixed issue where Kinessa’s mine (and other projectiles) could be placed at the end of round 1 and persist to round 2

  • Makoa
    • Reduced characters sliding when getting hooked by Makoa.

  • Ruckus
    • Fixed an issue where Ruckus’s Emitter and Repulsor Field cards were in the wrong places in the loadouts screen.
    • Repulsor Field
      • No longer interrupts fire when activating.

  • Skye
    • Time Bomb
      • Better HUD indicator warning for skye ult
      • Damage now falls off the further you are away from the Time Bomb’s center.
      • “Time Bomb is an ability intended to create area control and spread out groups, but it was too effectively punishing players who were correctly reacting to the bomb and spreading out. The goal of these changes is to make sure Time Bomb is still a powerful tool for splitting up groups, but it’s not as good at picking up kills on players who are moving away from it.”

  • Viktor
    • Assault Rifle
      • Reduced the bonus damage of the first four shots from 50 to 40.
    • Frag Grenade
      • Knockback value reduced substantially
      • No longer indicated on the UI as a knockback.
    • Cards
      • Grenadier
        • Fixed an issue where the 5 second internal cooldown was not working.
Paladins® - HiRezAlyssa


During Dreamhack Summer, we announced a $150,000 Paladins HRX Invitational to be held at Hi-Rez Expo in January.

Starting this weekend, October 8th, teams will compete through one of two different paths for an opportunity to qualify for the Invitational. These paths will select 2 North American and 2 European teams to be invited to the Invitational. (NOTE: Oceania/New Zealand, Brazil/Latam and China will also have a qualifying path for the Invitational).

Fall Open Qualifiers - Ended October 2nd
  • Two (2) weeks of competition
  • Single Elimination Open Bracket Tournaments where teams earn points each week.
  • Top four (4) teams in each region advanced to the Fall Champion’s Circuit.

Fall Champions Circuit - October 8th - October 30th
  • Four (4) weeks of competition
  • Each team will play each other twice (2)
  • Best of Five (Bo5) matches
  • $12,000 in total prizing per region ($24,000 total)
  • Teams from each Region (EU & NA) with the best record will qualify for the $150,000 Paladins Invitational
  • The bottom three teams will compete in the Gauntlet

Fall Challenger’s Circuit - October 8th - October 30th
  • Four (4) weeks of competition
  • Single Elimination Open Bracket Tournaments where teams earn points each week
  • The top team will compete in the Gauntlet
  • Weekly Crystal Prizing
  • $5,000 in total prizing per region ($10,000 total)
To learn how to sign-up for the Fall Challenger’s Circuit, visit the Esports Forums!

After all the above competitions are complete, we will run a 1-week Gauntlet to determine the final qualified team for the Invitational in both North America and Europe.

Gauntlet - November 5th (Europe) - November 6th (North America)
  • Top Fall Challenger’s Circuit Team plays Fall Champions Circuit 4th Place team.
  • Winner plays Fall Champions Circuit 3rd Place team.
  • Winner plays Fall Champions Circuit 2nd Place team.
  • Winner qualifies as the 2nd seed in their region to attend HiRez Expo.
  • All Gauntlet Matches will be Best of Five (5).
All games will be broadcasted on Twitch.tv/Paladinsgame on the weekends.

We will have more details surrounding the Paladins $150,000 Invitational soon!
Paladins® - EvilMojoAlyssa


During Dreamhack Summer, we announced a $150,000 Paladins HRX Invitational to be held at Hi-Rez Expo in January.

Starting this weekend, October 8th, teams will compete through one of two different paths for an opportunity to qualify for the Invitational. These paths will select 2 North American and 2 European teams to be invited to the Invitational. (NOTE: Oceania/New Zealand, Brazil/Latam and China will also have a qualifying path for the Invitational).

Fall Open Qualifiers - Ended October 2nd
  • Two (2) weeks of competition
  • Single Elimination Open Bracket Tournaments where teams earn points each week.
  • Top four (4) teams in each region advanced to the Fall Champion’s Circuit.

Fall Champions Circuit - October 8th - October 30th
  • Four (4) weeks of competition
  • Each team will play each other twice (2)
  • Best of Five (Bo5) matches
  • $12,000 in total prizing per region ($24,000 total)
  • Teams from each Region (EU & NA) with the best record will qualify for the $150,000 Paladins Invitational
  • The bottom three teams will compete in the Gauntlet

Fall Challenger’s Circuit - October 8th - October 30th
  • Four (4) weeks of competition
  • Single Elimination Open Bracket Tournaments where teams earn points each week
  • The top team will compete in the Gauntlet
  • Weekly Crystal Prizing
  • $5,000 in total prizing per region ($10,000 total)
To learn how to sign-up for the Fall Challenger’s Circuit, visit the Esports Forums!

After all the above competitions are complete, we will run a 1-week Gauntlet to determine the final qualified team for the Invitational in both North America and Europe.

Gauntlet - November 5th (Europe) - November 6th (North America)
  • Top Fall Challenger’s Circuit Team plays Fall Champions Circuit 4th Place team.
  • Winner plays Fall Champions Circuit 3rd Place team.
  • Winner plays Fall Champions Circuit 2nd Place team.
  • Winner qualifies as the 2nd seed in their region to attend HiRez Expo.
  • All Gauntlet Matches will be Best of Five (5).
All games will be broadcasted on Twitch.tv/Paladinsgame on the weekends.

We will have more details surrounding the Paladins $150,000 Invitational soon!
Paladins® - HiRezAlyssa


Find out what (and who!) is coming to OB35 during the Patch Notes Show at 3PM EST! https://www.twitch.tv/paladinsgame
Paladins® - EvilMojoAlyssa


Find out what (and who!) is coming to OB35 during the Patch Notes Show at 3PM EST! https://www.twitch.tv/paladinsgame
Paladins®

Comparisons between Paladins and Overwatch aren't unfounded. Paladins is a team-based shooter with unique heroes; Overwatch is a team-based shooter with unique heroes. Paladins asks players to complete objective-based missions; Overwatch asks players to complete objective-based missions. You get the idea. But regardless of those similarities and that s not even considering the parallels between each game s heroes Paladins and Overwatch are not the same game. There are a few systems in each that really set them apart. To start with, Paladins has horses, and every character gets to ride them. Even the dragon.

Paladins has 17 heroes, each with their own distinct abilities. Ruckus is a little goblin guy that operates a mech suit. Fernando is a knight that acts as a tank. Kinessa is a sniper who can throw down damage dealing mines so on, and so forth. Though each character does have their own separate thing going on, it s not particularly easy to divide Paladins characters into clearly defined roles. (The game does try, though, but they re still fairly vague damage, front line, support, flanker.)

Paladins deck-building system is where it differentiates itself most notably, allowing you to craft a character to do what you need it to do in each particular game. That doesn t mean you don t have to pay attention to your team's lineup while drafting heroes, though. Nor can every character do everything. Some characters are better for flanking, while others are clearly support, as developer Hi-Rez has outlined. Paladins deck-building feature, though, allows for a bit more variation when it comes to each player s particular role as each character.

Deck-building

Those familiar with Overwatch will be able to jump right in just shoot things and move the payload but it is important to consider how your card lineup can change your role. But if you don t feel like dealing with that as soon as you jump in, you won t have to Paladins has a premade starting deck for us lazy folk.

If you re interested in really taking advantage of the stuff that separates Paladins from other games like it, however, you ll want to pay attention to your cards. In fact, you re likely at a disadvantage if you aren t messing around with your deck. You can get new cards by crafting them with gold and crystals or by opening in-game chests. The cards you do have and the ones you don t are displayed in the Champions tab. Clicking each character will pull up another menu, and under loadouts you ll find your decks. If it s your first time there, you ll see your basic deck along with five other slots.

Decks are made up of five cards worth a total cost of 12 points. More expensive cards are stronger and likely more important to your build. Everything the cards add is passive, meaning that the given buffs apply automatically. You don t have to push any buttons in-game.

Building specific decks differs from character to character, as each has their own custom cards aligned to their abilities. Your choice of deck will likely change depending on your team s lineup so build a few for different situations! For instance, say you re playing as the healer Ying. She ll never be a major damage dealer, but you can use cards to buff the damage she can do. So while your main job will always be healing your team, you can step up as Ying to do extra damage if you need to.

With Skye, who is considered a flanker in Paladins, your decks should change depending on your play style. Do you like a speedy character, who can dash in and out of fights? Want to be someone who isn t spending all their time flanking, but instead rushing into the front line if you need to? You ll want to choose cards that prioritize speed. Prefer to stay in the shadows, always hidden from view? Balance your cards to optimize Skye s stealth modes specifically cards that enhance Hidden or Smoke Screen.

Fernando a front line tank can be used in bunch of different strategies depending on how your team is made up and how you want to play.

Certain cards can really beef up your already hefty shield, but that leaves Fernando weaker still, it s a good option if you ve got a lot of damage on your team. Other builds play up Fernando s damage dealing abilities and speed, you can chase down squishy enemies. With that, you won t be able to soak up as much damage before dying than if you went pure tank. You will be able to get back to the fight fast, though!

Read all the cards. Play around with options. See what works for you in different situations. Have a few different builds available, all of which play to your strengths. As I said, you can just pick these at random, but you ll be at a disadvantage from the start. You can be good at Paladins with a bad deck build, but you can be great with one.

Burn cards

Burn cards are purchasable in each match by using credits earned while playing. Since you can t change heroes in Paladins to counter the other team, like you would in Overwatch, you ll use burn cards to buff your character in a reactive way. All burn cards are the same for each character on both teams, and they re separated into four types: attack, defense, healing, and utility.

Say you ve got no healer, or even worse a healer who is doing nothing. There s a burn card called Kill to Heal that gives you health when you get a kill. Maybe you re Skye and you ve prioritized speed with your deck, and doing a really good job rushing in and out of fights. Get faster by choosing Nimble, a burn card that boosts movement speed. Or maybe there s a super annoying Skye on the other team someone with a perfect stealth deck. That s when you ll want to use a defense burn card called Illuminate, where the range at which you see stealth targets is increased.

You can continue buying burn cards throughout the match, and their effects last for the duration of a round. Only one card from each group is buyable, though, so choose wisely. However, you can stack one card, upgrading its particular effect a bit each time. Each can be upgraded three times, then you ll have to move on to another type, if that s what you choose to do.

Go forth

From here, you ll want to do the things you ve learned in other, similar team-based games. (Ahem.) Actually play supports. Tanks, too. You don t always have to be the damage dealer! Listen to the game when characters with scary ultimates are around, they ll announce it. Skye, in particular, has got powerful bomb with a pretty big area of impact. She ll let you know that it s coming, though: Time s ticking! So when you hear stuff like that, get out of the area. And while maybe you re avoiding the area where Skye dropped her bomb, go annoy the others instead.

Shoot everything. See things on the ground? (Kinessa drops mines that deal damage and slow enemies). Shoot those! There s unlimited ammo, so you ve really got nothing to lose.

Paladins® - HiRezAlyssa


Paladins is Coming to Console!
September 30th, 2016

Beta Expectations

Paladins: Champions of the Realm is coming to console — and you can sign up for the Closed Beta starting today!

From day 1 of development, Paladins was designed with console in mind. We’ve enlisted some big-name console gamers to make sure the control scheme feels just right. Name any big-time multiplayer shooter that you enjoy most on console and Paladins stands right there alongside them. Except Paladins will continue to be FREE on console, just like it is on PC and Mac!

Sign up for the Console Closed Beta here:

PlayStation 4:

https://www.paladins.com/ps4-beta-signup/

Xbox One:

https://www.paladins.com/xbox-beta-signup/
Paladins® - EvilMojoAlyssa


Paladins is Coming to Console!
September 30th, 2016

Beta Expectations

Paladins: Champions of the Realm is coming to console — and you can sign up for the Closed Beta starting today!

From day 1 of development, Paladins was designed with console in mind. We’ve enlisted some big-name console gamers to make sure the control scheme feels just right. Name any big-time multiplayer shooter that you enjoy most on console and Paladins stands right there alongside them. Except Paladins will continue to be FREE on console, just like it is on PC and Mac!

Sign up for the Console Closed Beta here:

PlayStation 4:

https://www.paladins.com/ps4-beta-signup/

Xbox One:

https://www.paladins.com/xbox-beta-signup/
Paladins® - HiRezAlyssa


Troublemaker
Open Beta 34 Patch | September 28th


Beta Expectations

New Champion: Ying, The Illusionist

  • Weapon [LMB] - Illusory Mirror
    • Fires a continuous beam for a short period that deals 5 hits of 120 damage over 0.5s every 0.7s.
  • Secondary Fire [RMB] - Shatter
    • Shatter all active Illusions, causing them to chase down enemies and explode for 500 damage.
  • Ability [Q] - Illusion
    • Create an illusion that heals a nearby ally for 400 Health every second.
  • Ability [F] - Dimensional Link
    • For 4s, swap locations with the furthest illusions. If no illusions are active, it will take Ying to the location of the last active illusion. Holding down Dimensional Link allows Ying to select a specific illusion to swap locations with.
  • Ultimate [E] - Illusory Rift
    • Spawn a prism on every ally that heals 200 Health over 0.5s every 1s.
  • Cards
    • Disappear
      • Gain 7/14/21/28% Movement Speed when out of combat.
    • Tangible
      • Increase Health by 50/100/150/200.
    • Encouragement
      • Eliminations reduce all active cooldowns by 1/2/3/4s.
    • Ephemeral
      • Gain 5/10/15/20% Reload Speed.
    • Reform
      • Activating Shatter heals your illusions for 25/50/75/100% of their Maximum Health.
    • Pursuit
      • Illusions move 8/16/24/32% faster during Shatter.
    • Brittle
      • Reduce the cooldown of Shatter by .5/1/1.5/2s.
    • Harmony
      • Heal for 10/20/30/40% of the damage dealt by Shatter.
    • Carry On
      • Illusions last 3/6/9/12s longer.
    • Mesmerism
      • Increase range at which you can deploy illusions by 10/20/30/40%.
    • Squadron
      • Increase the health of illusions by 100/200/300/400.
    • Spring Bloom
      • When illusions die to an enemy reduce the cooldown of Illusion by .5/1/1.5/2s.
    • Spring Forward
      • Increase the duration of dimensional Link by .6/1.2/1.8/2.4s
    • Efficiency
      • Reduce Cooldown of dimensional Link by 1/2/3/4s.
    • Shuffle
      • Gain 8/16/24/32% Movement Speed during Dimensional Link
    • Rewind
      • Swapping to the spot of a dead illusion spawns an illusion with 25/50/75/100% health.

New Game Mode: Payload
  • New Game Mode: Payload
    • Payload is an Attack / Defend style game mode with two rounds. The team on Attack will attempt to push a Payload cart from their base to the enemy base within the time limit. When round one is complete, both teams swap sides (I.E. a team on Defense will play on Attack for the next round) and the match is played again. The team that got the Payload cart furthest will win the match. If both teams push the Payload cart all the way, then the team that pushed it to the end point in less time will win the match. In Round 2, the Payload cart location will be displayed on the HUD and a marker will be placed in the world to show how far the cart must be pushed to win.
    • In this patch, Payload will be playable on these three maps:
      • Outpost
      • Hidden Temple
      • Frostbite Caverns

General

  • Standard Champion and Cosmetic Voice Packs can now be unlocked.
  • Updated the in-match Item Store screen.
  • Updated the layout of the Champion screen in the main menu.
  • Introduced Champion Sets
    • Players can now view, unlock, and equip Sets in the Champion screen.
    • Sets are groups of items for a Champion that are themed to match.
  • Improved the in-match Loadout screen.
  • Addressed several issues with Killcam.
  • Improved performance of several visual effects.
  • The time it takes for overtime to expire now diminishes the longer overtime lasts, down to a minimum of 1s.
  • Players can choose their preferred Region which will apply for all game modes, including casual queues.
  • Fixed an issue where matchmaking could assign players to servers outside their selected region in the Competitive queue .
  • Added stricter rules around how matchmaking groups players together.
  • Practice Queue now includes all Siege maps.
  • Added more music to the lobby and in-match.
  • Made improvements to jittery movements when colliding with a payload standing still. Further improvements to the experience is planned for future releases.
  • Payload collision size now more closely matches the visuals.
  • The frequency of "false fires" has been greatly reduced after using abilities and reloads.
  • Added an overall leaderboard for MMR in Competitive play

NEW SKINS AND COSMETICS
  • Barik
    • Foreman
      • Foreman (Body)
      • Foreman Eyeshields (Head)
      • Foreman Blunderbuss (Weapon)
    • Artisan
      • Artisan (Body)
      • Artisan Eyeshields (Head)
      • Artisan Blunderbuss (Weapon)
    • Tinkerer
      • Tinkerer (Body)
      • Tinkerer Eyeshields (Head)
      • Tinkerer Blunderbuss (Weapon)

  • Drogoz
    • Pride
      • Pride (Body)
      • Pride Shackles (Head)
      • Pride Rocket Launcher (Weapon)
    • Wrath
      • Wrath (Body)
      • Wrath Shackles (Head)
      • Wrath Rocket Launcher (Weapon)
    • Lust
      • Lust (Body)
      • Lust Shackles (Head)
      • Lust Rocket Launcher (Weapon)
    • Increased rarity of Tyrant body skin from Common to Rare.
    • Contusion weapon skin renamed to Tyrant.
    • Increased rarity of Tyrant weapon skin from Common to Rare.
    • Increased rarity of Hemorrhage weapon skin from Common to Rare.

  • Evie
    • Troublemaker’s Getup
      • Troublemaker (Body)
      • Troublemaker Hairdo (Head)
      • Troublemaker’s Stratoblaster (Weapon)
      • Troublemaker (Voice Pack)
    • Conjuration
      • Conjuration (Body)
      • Conjuration Pigtails (Head)
      • Conjuration Ice Staff (Weapon)
    • Divination
      • Divination (Body)
      • Divination Pigtails (Head)
      • Divination Ice Staff (Weapon)
    • Evocation
      • Evocation (Body)
      • Evocation Pigtails (Head)
      • Evocation Ice Staff (Weapon)

  • Fernando
    • The Tempered Body and Head is now Rare.
      • Honorable (Body)
      • Honorable Helm (Head)
      • Honorable Flame Lance (Weapon)
    • Daring
      • Daring (Body)
      • Daring Helm (Head)
      • Daring Flame Lance (Weapon)
    • Gallant
      • Gallant (Body)
      • Gallant Helm (Head)
      • Gallant Flame Lance (Weapon)

  • Grohk
    • Lichen
      • Lichen (Body)
      • Lichen Headdress (Head)
      • Lichen Lightning Staff (Weapon)
    • Toadstool
      • Toadstool (Body)
      • Toadstool Headdress (Head)
      • Toadstool Lightning Staff (Weapon)
    • Deathcap
      • Deathcap (Body)
      • Deathcap Headdress (Head)
      • Deathcap Lightning Staff (Weapon)
    • Beast
      • The Beast body skin is now Rare.

  • Kinessa
    • The Fortress set has been renamed to Hunter.
      • Hunter (Body)
      • Hunter’s Bandage (Head)
      • Hunter’s Sniper Rifle (Weapon)
    • Sharpshooter
      • Sharpshooter (Body)
      • Sharpshooter’s Bandage (Head)
      • Sharpshooter’s Sniper Rifle (Weapon)
    • Tracker
      • Tracker (Body)
      • Tracker’s Bandage (Head)
      • Trackers Sniper Rifle (Weapon)
MAPS
  • Gave each map an individual name so players know where they’re going when they pick their champions.
  • Improved the spawn rooms:
    • Frog Isle, Serpent Beach, and Jaguar Falls have improved art.
    • Frozen Guard spawn room no longer has a lower floor.
  • Gauntlet and Waterfall maps have been removed from the rotation.
  • Fish Market has some more rock walls by the water’s edge to clarify the path and keep players from accidentally taking a dive.

CHAMPIONS - BALANCE/UPDATES/FIXES
  • General
    • Added small knockback to all explosions in order to improve readability.
  • Burn Cards
    • Addressed an issue where Haven and Blast shields were mitigating damage against some abilities they were not intended to.

  • Androxus
    • Drift
      • Addressed an Issue where Androxus would continue to float after being hit by a stun.
    • Revolver
      • Reduced damage from 650 to 620 per hit.

  • Barik
    • Improved shotgun hit registration.
    • Turret
      • Addressed an issue where sometimes turrets would not disappear when destroyed.

  • Buck
    • Improved shotgun hit registration.
    • Fixed an issue where viewing a Buck through a killcam or spectator could play reload animations incorrectly.
    • Heroic Leap
      • Now blocked by Reversal
      • Updated description to correctly say that Heroic Leap slows enemies by 50% for 1s.

  • Bomb King
    • King Bomb
      • Reworked.
      • Damage reduced to 2500.
      • Now stuns targets for 2s.
      • Now passes through shields.
      • No longer deals increased damage to shields.
      • No longer knocks back.

  • Evie
    • Blink
      • Now disabled during cripple.
      • No longer usable during Ice Block.
    • Ice Block
      • Fixed a bug where Ice Block would not protect against Drogoz Ult.
    • Ice Storm
      • Fixed a bug where the VFX for Ice Storm’s slow were playing at the victim’s feet.
    • Cards
      • Over the Moon
        • Cooldown reduction reduced from 1/2/3/4s to .5/1/1.5/2s.
      • Swift Witch
          Flight speed increase reduced from 10/20/30/40% to 5/10/15/20%.
      • Teleport
        • Range increase reduced from 40/80/120/160% to 25/50/75/100%.

  • Fernando
    • Shield
      • Fixed a bug where Shield’s Health Bar would not be hidden while in grass.
    • Flame Lance
      • Damage reduced from 40 to 30
      • Now applies a Damage over time Effect for 200 damage over 2s.

  • Grohk
    • Healing Totem
      • Reduced healing per second from 400 to 340.

  • Grover
    • General
      • Increased Health from 2750 to 2900.
      • Reduced the size of Grover by 8%.
    • Whirlwind
      • Now plays an associated voice line when activated.
    • Cards
      • Verdant Expanse
        • Fixed an issue where the range increase would not apply to Blossom’s passive healing.

  • Kinessa
    • Addressed an issue where tracers would not appear when looking below a certain angle.
    • Sniper Rifle
      • Reduced reload time from 2.2 to 2s.

  • Makoa
    • General
      • Increased Health from 4400 to 4800.
    • Dredge Anchor
      • Addressed an issue where Makoa could get stuck casting Dredge Anchor.

  • Pip
    • Addressed an issue where Evil Mojo would sometimes not register when hitting a player directly.

  • Ruckus
    • General
      • Increased Health from 4000 to 4400.
    • Hexa Fire
      • Addressed an issue where Hexa Fire guns would start shooting immediately if the button was held down.
    • Repulsor Field
      • Reduced Cooldown from 12 to 10s.

  • Skye
    • Addressed an issue where tracers would not appear when looking below a certain angle.
    • Toxic Time Bomb
      • Renamed to Time Bomb.
      • Now deals 3000 damage instantly.
      • Destroys all Shields.

  • Viktor
    • General
      • Increased Health from 2000 to 2200.
...