Armored Warfare - Silentstalker
Commanders!

We’d like to invite you to a special community-driven event organized by Drackenfells and ThePsychoCat. In this event, you’ll be joining a Custom Match in the BMD-4 Tier 6 Armored Fighting Vehicle. The organizers will be driving around in their Wiesels and you’ll be firing at them using 100mm HE ammunition from a pre-determined position. The player with the most damage dealt wins!



The event will take place on November 26 at 20:00 CET (14:00 EST).

To register to this event, please use this link: https://forms.gle/eT83fFbEjyQsbDhQ6

The following prizes are available:
  • First place: Wiesel HOT Wolf Tier 7 Premium TD, Wars of the Past Battle Path access
  • Second place: BMD-4 Joker Tier 6 Premium AFV, Wars of the Past Battle Path access
  • Third place: Wars of the Past Battle Path access
Please note that you need to own the BMD-4 to participate. We hope that you will enjoy the event and, as always:

See you on the battlefield!
Armored Warfare - Silentstalker
Commanders!

As you already know, the T-72M4CZ will make an appearance in the game as a vehicle in the next Battle Path. But to make the tank (as well as other Czech vehicles in the game) appear just right, it also needs one more thing – the Czech Army camouflage.



The roots of this specific pattern go likely back to the 1980s and the Czechoslovak People’s Army camouflage manuals, which used four different camouflage patterns for the army vehicles – one for spring, one for summer, one for autumn and one for winter. The combination of light green, dark green and black colors was assigned to summer, but the tones weren’t clearly defined back then. In fact, the approach to camouflage before 1989 was rather random. Many unique patterns existed (one popular way was to just paint black lines on the vehicle) and the colors were left to the discretion of the unit (or even individual crews).



In the mid-1990s (possibly in 1995, as that’s when a new infantry pattern with similar colors entered service), the camouflage became somewhat standardized by the means of the ČOS (“Czech Defense Standard”) documents, which defined and recommended (but not imposed) certain camouflage types. The most popular pattern of these became a combination of black, dark green and light green spots that we are introducing. Unlike its predecessor, this camouflage (intended for summer environments) does have clearly defined shade colors, including various acceptable deviations. The colors were “tuned” specifically to blend into the Czech woodland environment. It is, however, not the only camouflage used by the Czech Army and other (albeit rare) patterns exist as well.



As we pointed out, the camouflage is best known from the T-72M4CZ MBT (which, aside from an early prototype, was factory-painted that way) as well as from the Pandur IFVs, but most modern armored vehicles of the Czech army are expected to be painted that way. During the recent IFV trials, some vehicles such as the ASCOD or the Lynx even appeared in this camouflage as a part of their promotion.



The camouflage will be available along with some other Czech-themed assets. We’ve created a new base paint modeled after the khaki color used by various Warsaw Pact countries and will be adding the Czech military crest as well so that your vehicles will look the part.



We hope that you’ll enjoy it and, as always:

See you on the battlefield!
Armored Warfare - Silentstalker
Commanders!

Today, we’d like to tell you about the third prize of the upcoming Wars of the Past Battle Path – the Czech T-72M4CZ Main Battle Tank.



The T-72M4CZ had long been one of the best (and most expensive) T-72 upgrades in the world and was only surpassed by the most recent T-72 upgrades. Its history is rather prosaic and unfortunate since the tank never reached its true potential and, unlike the Polish PT-91, hasn’t been a commercial success. But it is a good example of what happened with the former Warsaw Pact militaries after the fall of the Soviet Union.

In the 1980s, the army of former Czechoslovakia was a powerhouse. It boasted, amongst other equipment, nearly 800 locally produced T-72 series tanks, hundreds of self-propelled guns of various types, over 2000 BMP-1s and 250 BMP-2s. For a country of 15 million people, this was utterly disproportionate – even in the 1980s, the army of this size was kept alive mostly due to politics and did cost most young men a year or two of their lives as well as a sizeable portion of the country’s GDP.



For the military, things started to decline immediately after 1989 and the fall of the communist regime. The situation was the same as everywhere else – massive budget cuts, layoffs and unit reductions represented the first step of the decade-long army transformation from a Soviet style juggernaut to a small but professional armed force. The 1993 split into the Czech Republic and Slovakia also played a key role in the process. According to the agreement between the two countries, the army was split using a 2:1 ratio. As such, the Czech Republic was left with 957 tanks, 954 BMP-series vehicles and 207 APCs. It had to get rid of 846 tanks, 332 of which were allowed to be exported. It’s worth noting that these numbers affected all types. By January 1, 1993, the Czech Army therefore had 543 T-72 tanks and 414 obsolete T-54/55 series tanks.



Another important moment was the Desert Storm experience. Czechoslovakia participated in the conflict on the NATO side (dispatching a chemical defense unit) and the troops experienced first-hand the superiority of western tanks over the obsolete Iraqi MBTs, which were partially of the same type Czechoslovakia was using. Some were even made in Czechoslovakia. This was the primary impulse for a T-72 modernization program for the Czech military that was launched soon afterwards.

The program’s goals were as follows:
  • Improving the hit chance under all circumstances (especially in the night, in fog and against moving targets)
  • Improving ammunition performance
  • Improving survivability
  • Improving mobility
  • Improving reliability and the ease of maintenance
The company responsible for the upgrade was VOP 025 Nový Jičín (a state company previously responsible for military hardware repairs and maintenance). The first demonstrators with a FCS and optics by SAGEM as well as the DYNA ERA were presented during the 1994 IDET expo.

The choice wasn’t random – there was a lot of cooperation going on between the emerging Czech companies (including the military industry), France, Italy and Britain. The reasons for that were as political as they were practical. By the late 1980s, the Soviet Union and its allies were hopelessly behind in cutting edge technologies and the gap was growing and despite producing and exporting tens of thousands of armored vehicles in several decades, older Soviet tank models just weren’t a competitive export article. The world was flooded with them during the “fire sale” years and innovation was sorely needed.



The modernization program (under the code name VETRA) began in 1995 and the first actual prototype of a major T-72 upgrade was built a year after. It was called T-72M3CZ and featured most of the elements that would later make it to the production version, minus the power pack – the vehicle still used a Soviet era V-46TC engine producing some 840hp. A second prototype – this time under the designation T-72M4CZ – was ready in April 1997.

Most of the existing T-72M4CZ tanks are T-72M (turret) and T-72M1 (hull) hybrids, although at least one tank of this type was rebuilt completely from a T-72M1. Why was this particular configuration selected? Hard to say, the T-72M1 turret surely provides better protection. The most likely reason was the actual state of the vehicles used to convert to the T-72M4CZ standard. They were probably chosen by their actual state.

But this is no ordinary T-72 upgrade. Both the hull and the turret have been completely stripped, refurbished and modified with over 90 percent of all components being either brand new or receiving significant updates. Not much is left of the original tanks.

The tank weighs 48 tons, is 9.8m long (with its cannon pointing forward), 3.79m wide and 2.7m tall. It has a crew of three, positioned the same way the other T-72 models do.

The armor corresponds to the standard values of the abovementioned models, but is enhanced by the presence of the DYNA-72 ERA modules. These increase the protection against HEAT rounds by roughly 220 percent for the frontal hull and 300 percent for the frontal turret (within the 20-35 degree angle area from the axis of the vehicle). The roof protection against HEAT ammunition is increased by 360 percent. The sides of the vehicle are covered with plates of rubber designed to also increase the protection against HEAT rounds as well as additional ERA elements. The ERA kit consists of 124 elements, it’s filled with 95 kilograms of explosives and protects against tandem HEAT warheads.



Additional protection systems include:
  • SCC-1 OBRA laser warning system (connected to the smoke launchers as a soft-kill APS)
  • VZ902 smoke grenade system with DGO-1 smoke grenades
  • REDA anti-radar liner (absorbs microwaves, making the tank harder to detect by ground radars)
  • U 2500 camouflage system
  • Deugra Fire Suppression System
The firepower generally remains the same as on the T-72M1. The tank is armed with 125mm 2A46 smoothbore cannon with a new fume extractor and thermal sleeve. The gun is fully stabilized (2E28M stabilizer) and fed by an automatic loading mechanism. The tank carries 37 rounds of ammunition.

As a performance upgrade, the tank uses Czech ammunition developed by Synthesia Přerov. The 125/EPpSv-97 APFSDS-T round uses a tungsten penetrator and can penetrate 500mm of RHAe (at 2km and 60 degrees). According to the official military data, the shell is 60 percent more effective than the Soviet 3VBM15 round.



What’s new is the FCS. The tank uses the Italian TURMS-T Fire Control System (TURMS stands for “Tank Universal Reconfigurable Modular System) by Officine Galileo (now a part of the Leonardo group). The system contains a number of cutting edge elements (for its time):
  • Laser rangefinder
  • IR gun optics
  • Panoramic commander optics with a thermal imager
Overall, this system represents a massive upgrade over the original FCS, improving the performance (compared to the T-72M1) as such:
  • Effective engagement range improved by 100-120 percent
  • Probability of a hit with the first shot by 10 percent (when stationary)
  • Probability of a hit with the first shot by 80 to 200 percent (when moving)
However, according to some unofficial sources, these numbers are understated, which would make sense considering the performance is actually classified. The author of this article can, however, personally attest to the tank’s performance.

The original Soviet V-46 engine was replaced by an Israeli powerpack by Nimda. The powerpack consists of the Perkins CV-12-1000 TCA Condor V12 twin-turbo water-cooled 26.1 liter diesel engine producing 1000hp at 2300 RPM. It is paired with the Allison XTG 411-6-N automatic transmission. The maximum speed is 61 km/h on roads, 42-44 km/h off-road and 14 km/h in reverse. It takes roughly 8 to 8.5 seconds to accelerate from 0 to 32 km/h. In other words, the tank is very mobile compared to a standard T-72M1. The suspension was reinforced to compensate for the extra weight but otherwise it remains the same.



The tank carries 1145 liters of fuel internally. The engine consumes roughly 350 liters of fuel per 100km on roads and up to 800 liters per 100km in rough terrain.

And finally, there are the electronics upgrades, which really are the core of the machine. Everything has been digitized, from intercoms to the damage control systems. The tank also features a battlefield management system called BVIS, which features not only the standard GPS functions, but also some additional features, most of which are classified.

The tank can be fitted with the KMT-72M4 mine-clearing device (modified Soviet KMT-6) as well as the NBT-90 dozer blade.

During the upgrade process, the biggest problem turned out to be the integration of the TURMS-T FCS, which took 3 years from 1997 to 2000 and was only solved thanks to the help of a Slovakian company called ZTS Dubnica nad Váhom. In 2000, the prototype was handed over to the military for a series of trials, which it passed with flying colors. It officially entered service in the March of 2001.

Unfortunately, bad timing once again played a role in this tank’s fate. The development, which had started all the way back in 1994, was not only long, but also very costly. At the same time, the country was going through a major economic transformation and the military (which had a bad reputation from the pre-1989 times) wasn’t a priority.

The original plan was to upgrade 350 tanks this way. However, in the April of 2001, the government reduced this number to 140 pieces. This was still more than the country to afford, which led to the signing of a 30-vehicle trial series contract in 2001. This initial series was intended to arm one tank battalion. As a result, 27 tanks were built between 2003 and 2005 and delivered to the 73rd Tank Battalion with 3 command tanks (T-72M4CZ-W) delivered in 2005-2006.



And... that was it. No other order came due to various political shifts, leaving the Army of the Czech Republic pretty much hanging. What was worse, this low production number meant that the cost per unit was extremely high, which would then be used as yet another argument against purchasing more of these tanks. At the same time, the main MBT of the Czech Army (T-72M/M1) would gradually be phased out and today there are perhaps two dozen left in service alongside their modernized cousins with roughly 60 more mothballed and occasionally sold off to other countries. The T-72M4CZ has never been exported (despite some offers) and has never fired a shot in anger. It did participate in numerous NATO exercises.

Today, the T-72M4CZ is not exactly obsolete, but it’s slowly getting there with parts for its various components – especially the engine – becoming more and more expensive and hard to come by.

Interestingly enough, according to some Russian sources, the tank is superior to an early model T-72B3 (2009-2011) due to the quality of its FCS and electronics as well as the other upgrades.

In 2019, there were talks about upgrading the existing tanks with a new FCS and some other partial improvements, but the COVID-19 pandemic did put an end to these plans (even though they are officially still on the table, only “delayed”). With the Czech tracked IFV cancelled for the same reasons, it does not bode well for the future of Czech mechanized forces. One can only hope that future governments will finally see reason and invest into the development of armor as in today’s unstable world, even smaller countries need standing armies, perhaps more than ever.



In Armored Warfare, the T-72M4CZ will be a Tier 7 Premium Main Battle Tank as well as a prize of the Wars of the Past Battle Path campaign, obtainable for reaching Level 30 (whereas the Kinzhal will be available for reaching the maximum level and the Derivatsiya by obtaining its blueprints in the Battle Path Shop and by completing missions).

But before we tell you more about it, here’s the usual disclaimer:

The numbers below are very preliminary as the vehicle has not been properly tested. They are sure to change and should only be discussed as an indicator of how we’d like to set the vehicle up.



With that being said:

The T-72M4CZ will combine the gameplay style you already know from other T-72 series vehicles with several new elements and updates. Performance-wise, it’ll lie somewhere between the T-72M2 Wilk and the T-72B3. All your favorite T-72 elements will be here:
  • Explosive Reactive Armor
  • 125mm smoothbore cannon with Tier-appropriate shells (including APFSDS, HEAT and HE)
  • Low profile with sloped armor and a “pan-shaped” turret
  • Powerful diesel engine with solid maximum speed and acceleration
On the other hand, there will be some significant upgrades in the form of additional progression modules that will be possible to unlock using the Battle Path workshop mechanism.



When it comes to protection, you’ll have the chance to unlock a module providing you with extra module protection and repair speed. The mobility section will offer two additional upgrade modules:
  • Module doubling the track hitpoints
  • Module providing you with a bonus to acceleration as well as hull and turret traverse rates
And, finally, there will be the main ability of the tank, which belongs to the firepower section. The Battlefield Management System (BVIS) module will provide you with 2 percent rate of fire bonus for each teammate near your position.



We hope that you’ll enjoy this MBT as well as the entire Battle Path and, as always:

See you on the battlefield!
Armored Warfare - Silentstalker
Commanders!

This week, we’ve prepared another set of attractive items for you:
  • Kornet-D1 Tier 10 Premium Tank Destroyer
  • Armata 152 Tier 10 Premium Main Battle Tank
  • Elite Commanders
  • BMPT Mod.2000 Tier 8 Premium Tank Destroyer
  • Commander Loot Crate
Between November 18 and November 25, 2021, the following items will be available:


Kornet-D1


The Kornet-D1 Tank Destroyer was one of the proposed variants for the BMD-4M chassis. As a dedicated tank hunter, it was supposed to be armed with two Kornet ATGM quad launchers, providing the Russian Airborne forces with long-range tank-killing capabilities. The project was launched in 2013 but the vehicle never reached the prototype stage with the program likely being canceled in 2018. You can read more about it in our dedicated article.



In Armored Warfare, the Kornet-D1 is a Tier 10 Premium Tank Destroyer and a tracked counterpart to the wheeled Kornet-EM progression vehicle. It is only lightly armed but also very stealthy and its lack of vision range is compensated by the ability to deploy a Sniper. Additionally, when configured properly, the vehicle is capable of launching two missiles at once, making it incredibly deadly against any target, especially at long ranges.

This vehicle is available via Loot Crates, which drop Kornet-D1 parts. Collect 100 Kornet-D1 parts from these Loot Crates to assemble the whole vehicle.






Armata 152


The Armata 152 is a version of the T-14 Armata, armed with larger cannon. One of the upgrades considered for the T-14 Armata was the increase of its caliber to 152mm in order to absolutely, positively destroy anything with the first shot. The 2A83 smoothbore is a behemoth of a gun, designed in the last days of the Soviet empire for the next generation of super-tanks. It’s massive, heavy and quite costly to produce, but, most importantly, it was never truly needed to deal with the western MBTs since the standard 125mm guns were (and still are) up to the task. That is why it never found its way on any Soviet MBT with even the standard T-14 Armata being armed with an improved 125mm cannon. You can, however, experience its awesome firepower in Armored Warfare! Learn more about it in a dedicated article.



In Armored Warfare, the T-14 Armata 152 is a Tier 10 Premium Main Battle Tank. While not firing as fast as its 125mm counterpart, the 152mm rounds do enormous damage, often eliminating weaker opponents with a single shot. And then there’s the platform itself – the Armata, the most modern Main Battle Tank in the world. Earn it and use it to dominate!

The Armata 152 Tier 10 Premium MBT is available in our Web Shop via Loot Crates. Collect 100 blueprint pieces from these crates to obtain the vehicle.






Elite Commanders


Some of the most popular and requested commanders are making a comeback in bundles together with Insignia and Boost tokens chosen specifically to allow for their faster training.



The commanders available are:
  • Alexander Cortez
  • Alisa Korhonen
  • Erin O’Connell
  • Austin Harper
  • Ophelia Kitescu
Please note that these bundles come with special Platinum Armored Warfare boost tokens, the best progress boosters available in the game. You can read more about them in our dedicated article.

As for the commanders themselves, this guide will provide you with useful tips on how to configure their skills.






BMPT Mod.2000


The BMPT Mod.2000 is, as its name suggests, one of the earliest models of the famous Russian BMPT series, also known under the name “Terminator.” The word BMPT stands for “tank support combat vehicle,” which is exactly what the machine was designed for – to accompany tanks to battle and support them (predominantly in urban environments) against enemy infantry. It consists of a MBT-class hull (a modified T-90 one) and an unmanned turret, armed with a single 30mm automatic cannon and a single four-tube launcher for Kornet-E ATGMs. This particular model was shown to general public in 2000, but didn’t get much attention. It was overhauled almost immediately to the iconic twin-autocannon configuration that’s being used to this day.



In Armored Warfare, the BMPT Mod.2000 is a Tier 8 Premium Tank Destroyer. It’s a heavy duty vehicle with its hull offering excellent protection for its class. The turret, albeit lightly armored, only takes reduced damage. Even though this vehicle only features a single 30mm autocannon (unlike all the other BMPT series vehicles in the game), this is compensated by the presence of powerful ATGMs that make the BMPT Mod.2000 an extremely potent tank killer.

This vehicle is now available on MY.GAMES Market directly in three different variants:
  • BMPT Mod.2000 without any camouflage
  • BMPT Mod.2000 Reaper with a scary black grim-reaper-themed camouflage
  • BMPT Mod.2000 Sapphire with its hull covered in blue flames
Please note that the latter two camouflages are permanent and cannot be removed from the vehicle if you purchase them.






Commander Loot Crate


This week, we’ve prepared another special offer for you in the form of a brand new Commander Loot Crate, featuring, amongst other things, some of the rarest commanders in the game!



This Loot Crate gives you the opportunity to obtain the following items:
  • Commander Ofelia Kitescu
  • Commander Austin Harper
  • Commander Alexander Cortez
  • Commander Alisa Korhonen
  • Commander Erin O’Connell
  • Commander Jorge Alvarez
  • Commander Joshua Seagrove
  • Commander Fyodor Sokolov
  • Platinum Commander XP Insignia tokens
  • Gold Commander XP Insignia tokens
The mechanics are very simple. Each crate allows you to win one of the listed items (or its value in Gold if you have it already, in this case 1.000 Gold per commander).

To learn more about what's in a chest simply click on it, this will launch a small pop up window to show you what’s inside!

Please note:

After opening the crate, you will immediately roll on one of the items that are inside this Loot Crate and will see what you receive before you have to actually pay anything. No more random chances – you immediately see what you get and what you don’t. You can then opt to purchase the item you rolled on for the Loot Crate’s price. Until you do so, you will be unable to buy any other Loot Crate of the same type.





We hope that you will enjoy the offer and, as always:

See you on the battlefield!
Armored Warfare - Silentstalker
Commanders!

In our previous article, we discussed how we would update the autocannons in Update 0.38 by giving them an updated version of the Gatling overheat mechanics and we were pleased to find out that, for the most part, this change was accepted fairly well – with some caveats, of course. Mainly, you expressed a lot of concern about the rest of the autocannon parameters.



In today’s article, we’d like to address some of those. If you aren’t sure what we are talking about, please visit the earlier article first.

With that in mind, let’s get right to the core of the matter. One of the big problems plaguing autocannons is the fact that they tend to be ineffective against MBTs in general. The MBTs simply have too thick armor (including side plates) and too many hitpoints for the autocannons to even make a dent. This is why we’ll be changing their overall performance. Much like the overheat mechanism, these changes will affect all Tiers.

Our goal is to make autocannons a close range tool. At longer distances, autocannons will stay relatively ineffective, but the closer you get, the more punch will they pack – especially the ones with 40mm guns or bigger. As such, the best defense against autocannon vehicles will be to keep them as far away from your vehicle as possible. You let them get close and you’re in a world of hurt.

This is why we’ll be changing the armor-piercing ammo penetration values of most autocannons. The rules are simple and obvious – the higher the caliber and Tier, the higher the penetration. A few examples:
  • Marder 2 AP ammo penetration increased from 240mm to 440mm
  • Begleitpanzer 57 basic AP ammo penetration increased from 350mm to 460mm
  • Sphinx basic AP ammo penetration increased from 230mm to 400mm
  • T-15 AP ammo penetration increased from 205mm to 320mm
On the downside, we’ve increased the penetration drop for all autocannon AP shells. At 500 meters, they will lose not 25 percent of their penetration value, but 50 percent.

As a result:
  • At 100m to 200m distances, autocannons will become more effective
  • At 300m distances, they will behave roughly the way it is now
  • At longer distances, they will lose their effectiveness
Please note that these changes affect AP (APDS/APFSDS) shell types only. Various other types (HE) or more exotic sub-types (PELE) will not be affected and will stay as they are now.

We hope that you’ll like both sets of changes and, as always:

See you on the battlefield!
Nov 17, 2021
Armored Warfare - Silentstalker
On the 18th of November 2021, starting from 8:00 CET, the server will not be available for two hours due to a planned server maintenance.



Please note that the maintenance can be extended beyond the abovementioned timeframe. We apologize for the inconvenience.
Armored Warfare - Silentstalker
Commanders!

Update 0.38 is bringing with it a new season called Exodus. This season’s Special Operations will continue the story of Ivo Rinaldi and Igor Kopylov as they search for a new home due to a volcano explosion near their base in Košice (Slovakia). Of course, things won’t be that easy, but that’s something you’ll have to discover for yourselves.



For this mission, we have modified the Narrows map. The explosion will occur directly in the mission, which is why the terrain and the mood will change significantly during the course of the mission.



Rivers of lava and other hazards will appear, making the ground treacherous to navigate. The rules are simple – don’t fall into lava!



But visuals won’t be the only spectacular thing about the mission. Other popular elements such as an escort objective (for the first time, you’ll be escorting allied infantry) and fighting enemy snipers will naturally appear as well.

This mission will be one of the features initially available in Update 0.38, which will be likely available in early December along with other things such as the autocannon overhaul.

We hope that you’ll enjoy the mission as much as we enjoyed creating it and, as always:

See you on the battlefield!
Armored Warfare - Silentstalker
Learn more about the results of first episode of the Storyline Campaign:

https://aw.my.games/en/news/general/storyline-campaign-episode-1-results-0
Nov 16, 2021
Armored Warfare - Silentstalker
Commanders!

Starting on November 15 (16:00), you’ll be able to earn a major bonus to your next Gold purchase (even a truly massive one, like 80 percent) by participating in the Scavenger Run event.



In other words, in case you win such a bonus and buy 1.000 Gold, you’ll receive 1.800 Gold instead. And that can make one hell of a difference (please note, however, that the maximum amount of bonus Gold obtainable this way is 10.000 Gold).



Scavenger Run is, in its core, a very simple event. There are many ruined and abandoned objects across the world of Armored Warfare and your friendly neighborhood arms dealer ran across one of them.



You are now being hired to scout it out. On a small map, you choose one of three bases and then scout its three warehouses by clicking on them. Depending on your finds (determined randomly), you will receive a sizeable bonus to your next Gold purchase.



This event will be active for several days (the counter in Garage will always tell you how much time is left), so if you’re planning to stock on Gold for the next Battle Path or simply want to boost your progress right now, it’s the perfect opportunity to do so.

We hope that you’ll enjoy this new mechanic and, as always:

See you on the battlefield!
Armored Warfare - Silentstalker
Commanders!

As you already know, we have another very special event called Whispers of Frost coming in December. The main prize of the event will be the Russian Service Pattern skin for BMPT Mod.2017, but there will of course be other prizes as well. Today, we’d like to tell you more about one of them – the Uralvagonzavod (Early) camouflage.



Uralvagonzavod has a history of fancy paintjobs for its presentation vehicles. These “camouflages” are typically not intended for battlefield use – instead, they are supposed to catch the eye of a potential customer.



You are, of course, already familiar with the UVZ desert pattern we have already in the game. This is another variant of the UVZ promo pattern, as seen during the 2014-2016 Army expos in Moscow on a BMPT-72 prototype. It consists of a light grey surface with dark grey and light yellow sharp-edged spots.



In real life, this camouflage would sort of work as a silhouette breaker, possibly in urban combat. It was discovered long ago that breaking the silhouette by painting lines or other shapes on a tank makes it harder to spot it immediately. In a battle, every split second can mean the difference between life and death.



But that’s not all. There are other prizes waiting for you in the Whispers of Frost event, such as:
  • Real life unit decals (such as the ice bear used by the Russian 61st Marine Brigade)
  • Russian KhV-16 base paint
  • Player title
  • Gold
  • Loot Crates
And much more. We hope that you’ll enjoy it and, as always:

See you on the battlefield!
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