In today’s article, we’d like to tell you more about the next Special Operation called “Famine”, which takes place on a heavily modified River Point map, changed to match the apocalyptic theme of the season.
The name of the mission comes from the main characters’ attempt to secure a food supply chain for their settlement but, as always, things won’t go as planned. The rest we’ll leave for you to discover, for now, let us focus on the map overhaul and the new mechanics available in this mission.
As you can see from the attached screenshots, we’ve modified the River Point map extensively and effectively turned it into a desert. Some of the major landmarks are still there, but we’ve put a lot of work into making the central area look like a post-apocalyptic raider settlement.
Other, smaller enemy bases litter the map, which brings us to the two main themes and mechanics of the Special Operation. The first is that you’ll be asked to operate a lot on your own. To complete the mission successfully, the best tactic will be to split the team into two groups, each going after its own objectives. That guarantees you’ll be able to complete everything on time – providing you don’t die in the process.
Secondly, the AI enemies will have a new vehicle at their disposal – car bombs. These do pretty much exactly what their name suggests; they drive to you and explode. Taking them out before they reach you will therefore be an absolute priority and you’ll have to pay a lot of attention to your surroundings. As is customary for the Special Operations mode, the mission will be accessible by completing the previous two missions.
We are, of course, hard at work on the final mission of the series as well as on not one, not three, but five new standard PvE missions that will appear in Update 0.36 (albeit not right away at launch). For now, we hope that you will enjoy this one mission and, as always:
This week, we’ve prepared another set of attractive items for you:
CATTB Tier 10 Premium Main Battle Tank
Panzer 87-140 Tier 10 Premium Main Battle Tank
Swiss Digital Camouflage
Leopard Revolution Tier 8 Premium Main Battle Tank
Marder 2 Tier 8 Premium Armored Fighting Vehicle
WWO Wilk Tier 8 Premium Tank Destroyer
ASCOD LT-105 Tier 8 Premium Light Tank
Pile of Gold Loot Crate
Between June 3 and June 10, 2021, the following items will be available:
CATTB
The CATTB Main Battle Tank was an experimental platform, developed as one of the early steps in the creation of a next generation Abrams Main Battle Tank, also referred to as the Block III Abrams, or M1A3. It was created in the 1980s as a response to the perceived threat of future Soviet super tanks and featured some truly advanced components, such as the XM291 dual caliber cannon that could switch between 120mm and 140mm calibers. With the collapse of the Soviet Union, the development of this tank became unnecessary and the program was canceled in the 1990s. You can read more about it in our dedicated article.
In Armored Warfare, the CATTB is a Tier 10 Premium Main Battle Tank and one of the most powerful and versatile MBTs around, devastating its opponents with its signature double-tap feature, allowing it to fire its cannon twice in short order. This allows it to drive around a corner, deal very high amounts of damage and then retreat back into cover, leaving the enemy reeling from the massive blow.
This vehicle is available via Loot Crates, which drop CATTB parts. Collect 100 CATTB parts from these Loot Crates to assemble the whole vehicle.
Panzer 87-140
The Panzer 87-140 is an experimental version of Panzer 87 (Swiss Leopard 2A4), fitted with a RUAG 140mm smoothbore cannon and an armor kit called WE. It was developed in the 1980s and early 1990s to counter the next generation of Soviet MBTs, but with the collapse of the Soviet Union, the project was shelved, only to resurface around 2005-2006 but never passing the experimental stage. You can read more about it in our dedicated article.
In Armored Warfare, the Panzer 87-140 is a Tier 10 Premium Main Battle Tank. Much like other Leopard series MBTs, it’s a long-range fighter with an extremely powerful gun and the ability to fire with pinpoint accuracy. Even though its armor leaves much to be desired, at long range, this MBT has few equals and can be considered one of the best snipers of its class.
The Panzer 87-140 Tier 10 Premium MBT is available in our Web Shop via Loot Crates. Collect 100 blueprint pieces from these crates to obtain the vehicle.
Swiss Digital Camouflage
This is a Swiss digital camouflage that will go very well with your Panzer 87-140 MBT, but also a standard Leopard 2, also used by the Swiss military.
The camouflage is available in a bundle, containing:
Swiss digital camouflage
14 days of Premium Time
2.000 Gold
This camouflage can be installed on any vehicle that has the camouflage customization feature available, and can be used in all three environments.
Leopard 2 Revolution
The Leopard 2 Revolution is a continuation of the older Evolution upgrade, intended to improve the performance of the older variants of the Leopard 2 Main Battle Tank in order to make it excel even on the battlefields of the 21st century. The improvements include a comprehensive armor upgrade, ROSY soft-kill APS and smoke grenade launchers as well as an entire suite of cutting edge electronics. You can read more about it in our dedicated article.
In Armored Warfare, the Leopard 2 Revolution is a Tier 8 Main Battle Tank. It is not only well-armored, it also features an extremely accurate 120mm gun with advanced ammunition, allowing it to destroy its opponents at very long ranges, rivaling those of Tank Destroyers. The German tanks in general perform best at longer ranges and the Revolution is no exception.
Marder 2
The Marder 2 was an experimental German IFV, developed in the late 1980s to replace the aging Marder IFV. It featured more armor, a new turret and a brand-new Rheinmetall dual-caliber autocannon that could fire both 35mm and 50mm rounds. Despite its qualities, the vehicle was never accepted in service due to its high cost and because it was no longer needed because of the fall of the Soviet Union. A single surviving prototype can be found today in the Koblenz military collection. You can read more about it in our dedicated article.
In Armored Warfare, the Marder 2 is a Tier 8 Armored Fighting Vehicle. With its 44 tons, it’s one of the heaviest and toughest AFVs around. Unlike many other AFVs of its Tier, it is not armed with guided missiles, relying instead on its extremely powerful 50mm autocannon. This vehicle can also deploy Mechanized Infantry.
WWO Wilk
The WWO Wilk is the second Polish vehicle of Armored Warfare named after the ferocious pack animal. It is a fire support variant of the Rosomak, replacing the original IFV turret with the Cockerill CT-CV one, armed with a 105mm gun. A prototype of this vehicle was built and tested in 2012. After passing the tests, it was offered to the Polish Armed Forces but failed to catch its attention despite the excellent trial results. You can learn more about its history in our dedicated article!
In Armored Warfare, the WWO Wilk is a Tier 8 Tank Destroyer. A lower tier counterpart to the existing progression vehicle Wilk XC8, its mobility is comparable to other vehicles using the Rosomak platform, while its 105mm gun firepower allows it to compete with such vehicles as the American Stryker.
ASCOD LT-105
If there was a word best describing the ASCOD platform, it would be the word “international”. It was developed by the Austrians and the Spanish, adopted by the British and available with a wide range of turrets. The joint project from 1988 eventually led to a number of vehicles using the ASCOD platform, the two best-known results of which are the Austrian Ulan IFV and the Spanish Pizarro IFV. The ASCOD LT-105 was a fire support variant of the platform, offered with pretty much any turret a customer would like, including those from B1 Centauro, M1128 MGS or even a South-African one by Denel. However, after two decades of not having to found any customers, the project was terminated and by 2015-2016, it was removed from all official offers. You can learn more about it in a dedicated article.
In Armored Warfare, the ASCOD LT-105 is a Tier 8 Premium Light Tank. It is fairly unique in one aspect. It is possible to select one of the two turrets: the manned Denel turret with the GT7 gun or the Low-Profile Turret by General Dynamics with the M68 gun, known from the M1128. The first turret has better kinetic shells but fires in a normal manner, while the latter has a clip-style autoloader, balanced by worse overall characteristics of the gun.
Pile of Gold
This Loot Crate contains copious amounts of Gold for you to win, now available with 20% discount!
This Loot Crate includes:
250.000 Gold
100.000 Gold
50.000 Gold
10.000 Gold
5.000 Gold
1.000 Gold
500 Gold
100 Gold
We hope that you will enjoy the offer and, as always:
The second vehicle prize of the Northern Wind Battle Path will be the CV90 Mk.IV Tier 8 Premium Armored Vehicle and today, we’d like to tell you more about this extraordinary piece of military equipment.
The CV90 platform has an interesting and long history, described in our previous articles (Part 1, Part 2). To sum things up, the original CV90 (the CV9040 variant, or rather Strf 90) entered service in 1991 and was gradually modernized from the A model to the C model over the next decade or so. With the vehicle gaining popularity and foreign customers, several upgraded platform variants emerged over the years:
The original Swedish service model was referred to as Mk.0
The Mk.I platform from 1994, used by Norway incorporated some of the Swedish upgrades, including upgraded protection and its engine tuned to 608hp
The Mk.II platform variant from 1998 with a more powerful 680hp engine, a better vehicle control system and an advanced suite of electronics
The Mk.III platform variant from 2006 with another engine and protection improvement as well as an electronics upgrade
The Mk.III version is the latest version currently in active service, but a brand-new variant called CV90 Mk.IV The Mk.IV variant was unveiled in 2018 and was developed for export, specifically for the Czech Republic contract to replace the aging BVP-2 IFVs, in which it is competing against the Lynx and ASCOD platforms. Compared to the earlier iterations, the Mk.IV variant features a more powerful 1000hp diesel engine by Scania, a new suspension and boasts two ton higher carrying capacity than its predecessor. Included is a next-generation electronics architecture that allows the vehicle to stream BMS data in real time.
The CV90 Mk.IV can carry multiple turrets with two being offered for the Czech contract – a standard manned turret and an unmanned MCT-30 turret by Konsberg. The Armored Warfare variant combines the manned turret with an advanced 50mm Bushmaster autocannon for maximum firepower. With the Czech contract still undecided and delays expected due to the COVID-19 outbreak, the Mk.IV currently remains a prototype only with 1 or 2 vehicles built and shown across various military expos.
In Armored Warfare, the CV90 Mk.IV will be a Tier 8 Premium Armored Fighting Vehicle. But before we tell you more about it, please note:
The numbers below are very preliminary as the vehicle has not been properly tested. They are sure to change and should only be discussed as an indicator of how we’d like to set the vehicle up.
With that being said:
The CV90 Mk.IV will be a classic heavy-duty Infantry Fighting Vehicle with decent mobility and survivability, but also excellent firepower. If you are familiar with the Marder 2 IFV, you’ll feel here right at home.
Protection-wise, the CV90 Mk.IV won’t offer all that much except for some basic frontal protection against autocannons. On the other hand, it will have a decent health pool of 2250 hitpoints (with the Kevlar Spall Liner module installed) as well as the option to unlock the Iron Fist hard-kill APS and Experimental Smoke Grenades via additional progression (by completing extra Battle Path missions and challenges).
Its mobility will also be fairly decent with the maximum speed being 70 km/h, the reverse maximum speed being 40 km/h. It will take 3.5 seconds to accelerate from 0 to 32 km/h thanks to its powerful engine (1000hp Scania DS16 diesel), although the CV90 Mk.IV won’t be exactly nimble due to its 36 tons of weight. Its mobility will allow it to perform some basic scouting, but it’s not what it will excel in.
The truly strong side of this vehicle will be its firepower. On one hand, we have the 50mm version of a Bushmaster autocannon, capable of sustained fire (that is, no clip reloading is needed, just like on the Marder). The gun will fire AP shots only (that’s right, no PELE) with 240mm of penetration and 65 points of damage per shot. The rate of fire will be some 250 rounds per minute, translating into some 14250 points of damage per minute. That is, of course, only a theoretical number – in reality, plenty of vehicles will be sufficiently armored from the front to withstand. HE shells will also be available.
And that’s where the ATGM launcher comes in. The CV90 Mk.IV manned turret carries a double Spike-LR missile launcher (1100mm of penetration, 2 seconds between launches followed by 20 seconds of reloading time). Additionally, you’ll be able to choose from one of two additional progression modules affecting this launcher, allowing you to:
Fire both missiles at once (with the launcher reload time being 17 percent longer)
Fire missiles one at a time, but 15 percent faster after one another (with the launcher reload time being 10 percent shorter)
The point is, you’ll have the choice between the hit-and-run tactics (by releasing both missiles at once and retreating for a longer reload period), or a more sustained damage model where you keep the target in your sights, cycling weapons in a smart way to maximize your damage output over time.
And, last but not least, the camouflage and viewrange values will also be fairly decent (31 percent, 450 meters) and, on top of that, the vehicle will be equipped with the Recon Package module, increasing your viewrange by 30 meters when standing still. The CV90 Mk.IV will naturally also be able to carry Mechanized Infantry.
All things considered, the CV90 Mk.IV will be fairly versatile. The ideal role for it will be second line fire support. Deploy your infantry, hide behind an obstacle, a bush, or even your team mates, and let loose. Combining both weapon systems will yield the best results, unless you are playing PvE against lower Tier vehicles of course. Still, can’t hurt to release a missile or two once in a while. The bottom line is, this vehicle will be fairly new-player-friendly and is designed to be enjoyed by the widest audience possible.
Before you lies the beginning of the Storyline Campaign. Are you ready? We hope you are, because we all have a long road ahead of us.
First things first – if you haven’t registered, please do so, otherwise you won’t be eligible for the event’s rewards.
Secondly, if you are wondering what the Storyline Campaign is, please visit our dedicated web page for a short FAQ as well as the state of the campaign. Now, let the story begin!
Today, we’re celebrating the Republic Day (Festa della Repubblica) along with the whole of Italy. The Republic Day was established on June 2, 1946 as an anniversary of the great 1946 referendum, which was called to decide the future political system of the country. This referendum became one of the founding stones of the democratic nation that Italy is today.
To celebrate the occasion, we’ve prepared a gift for you, which includes:
Additionally, we’ve prepared a special bundle with two historical Italian camouflages and the OF-40 Barracuda skin. The camouflages are loosely based on real life Italian camouflages that were used during the Second World War, making them somewhat unhistorical, if visually appealing. One consists of red-brown and green stripes on yellow background while the other one features dark green and brown stripes separated by yellow lines.
As usual, these camouflages are available for all vehicles and environments.
The Barracuda is a special skin for the OF-40 Tier 4 progression Main Battle Tank. It features a massive camouflage net, inspired by the design of a real life system called Saab Barracuda. It won’t make your tank stealthier than any other camouflage, but it will definitely make it turn some heads.
Please note that this bundle does not contain the OF-40 Tier 4 MBT, only the skin itself. You have to own the OF-40 to use it.
We hope that you’ll enjoy them as well as the gift and, as always:
This month, we’re launching another series of special Loot Crates in MY.GAMES Market that offer you a chance to win some of the most coveted vehicles in the game.
These crates are:
Asian-themed (with Type 99A2-140)
Soviet-themed (with Object 640)
NATO-themed (with Altay)
The mechanics are very simple. Each crate allows you to win one of the listed items (or its value in Gold if you have it already). To learn more about what's in a chest simply click on it, this will launch a small pop up window to show you what’s inside. You will find everything from in-game currency packs to consumables and exclusive skins that can only be found in these chests!
Please note:
After opening the crate, you will immediately roll on one of the items that are inside this Loot Crate and will see what you receive before you have to actually pay anything. No more random chances – you immediately see what you get and what you don’t. You can then opt to purchase the item you rolled on for the Loot Crate’s price. Until you do so, you will be unable to buy any other Loot Crate of the same type.
You may only purchase 30 crates of each kind per day.
We hope that you will enjoy the offer and, as always:
For today’s offer, we’ve prepared a series of Battle-Hardened bundles for three Israeli Merkava progression MBTs. These discounted bundles contain Gold as well as the Battle-Hardened status, which will turn your Progression vehicle into a semi-Premium one by increasing its Credit income, Experience income, and by improving its matchmaking quality so that you meet lower Tier opponents in battle than usual, much like Premium vehicles do.
The discounted Battle-Hardened bundles are available for the following vehicles:
Merkava Mk.4M Tier 10 MBT (50% discount)
Merkava Mk.4 Tier 9 MBT (45% discount)
Merkava Mk.3D BAZ Tier 8 MBT (35% discount)
Please note that if you do not own the vehicle in question, you will receive the Battle Hardened status price in Gold instead.
We hope that you will enjoy the offer and, as always:
As we mentioned before, Update 0.36 is bringing a new Special Operation map, but we’re also hard at work fixing existing map issues, starting with the Ghost Field PvP map and the two PvE missions that use this map in their design – Albatross and Snake Bite.
When listening to your feedback, we sometimes see various opinions that we are never touching any old map or fixing any issues. This is not true, but the main problem is that the fixes that we do are not exactly visible at first glance. For example, fixing a collision model of one bus (out of a dozen that litter the city) might take a few hours of our time, but few players will notice. Nevertheless, these fixes are important and today, we’d like to tell you more about a big batch that’s coming in the next major update.
These fixes include (but are not limited to):
Fixed the collision model of a certain building type (for example, the bunker in the G6 area), which no longer makes player and AI vehicles stuck
Fixed the runway texture where a piece of it was missing
The Global Operations version of Ghost Field was missing the repair area circles on the lowest settings
Fixed an invisible wall in the I8 area
Fixed the D5 area spot where it was possible to get stuck between a cliff and a building
Fixed a certain tree type that was interfering with aiming in the first person mode
Fixed a number of objects flying in the air (antenna in the B5 area, various stones and bushes)
Fixed a number of bushes clipping through rocks
Fixed a number of spots where concrete edges looked strange or were missing
Grass no longer grows through tarmac
Fixed various puddle water reflections that looked strange
Fixed an issue where the rain dripped through the hangars
Fixed a number of environmental shadows (such as the rocks)
And several more even smaller details. While on their own these fixed might not be much, they make the game look more polished across the board and that’s as important to us as bringing you new content is.
Next time, we’ll tell you more about the upcoming major features but in this article, so until then: