We’d like to invite you to another round of the Bounty Hunt event, in which you will have the opportunity to hunt down some Armored Warfare members of staff or VIPs and destroy them in battle for amazing prizes! This time, we’ll be focusing on some Battle Path content and prizes.
On Thursday, January 28, 2021, between 18:30 and 19:30 CET, log in to Armored Warfare and play Tier 4 PvP.
We, the staff-members and moderators, will be joining the battles in our ZSU-23-4 Shilka Battle Path reward vehicles and if you manage to destroy one of us, you will be awarded with 2.500 Battle Coins and a 14 day temporary version of the Shilka Tier 4 Premium AFV.
The following staff and VIP’s will take part in the event:
MaciekM4a4
M3pit
waidler
Eisenherz
Eskobar68
Silentstalker
Tenam
ThePsychocat
PanzerMarmelade
WODZU123098
deathman254
ONEMANCLAN
dayan78
Max_Insanity
Noobdown
They will also identify themselves at the beginning of each battle by a chat message.
The rules of the contest are very simple:
Team-Killing will not win you a prize, unless you count a ban and contest disqualification
You don’t need to make a note of who you destroyed (although it doesn’t hurt); we’ll keep track
You can win as many times as you want, they are no limits per player
The temporary Shilka will only be awarded for your first kill, any further kills will be awarded by Battle Coins only
Rewards will be distributed after the end of the event
From its humble beginnings to the creation of this apex predator, the Swiss military always had some of the most interesting and unique vehicles on the continent, largely thanks to the requirements dictated by its unique geographical layout. Now, you might be asking, what’s unique about what looks like your run-of-the-mill Leopard? But watch out, because that’s no ordinary Leopard! We’re happy to present the Panzer 87-140 Main Battle Tank!
First, as usual, a little history behind the Swiss armored forces. The defensively minded nation of Switzerland has been surrounded by Italy, Germany, Austria and France and thus many of its tank choices reflect this. The Swiss military is well respected and was interested in tanks from at least the early 1920s.
Not tied to any formal defensive treaty with other nations, Switzerland prides itself in its neutrality, although it did have strong links with Germany during the Second World War. However, this freedom from treaties allowed Switzerland a large amount of freedom in choosing tanks from other nations and designing their own vehicles.
The first tanks imported to Switzerland came from France in 1922, when they bought some Renault FT-17′s. In Swiss use, they were known as the Mosquitos. Keeping up with many European powers on the 1920’s and 30’s, Switzerland obtained some of the Carden-Loyd Mark VI light tanks in 1927-28 and Vickers-Carden-Loyd vehicles from the UK in 1934.
In 1940, Switzerland obtained a quantity of captured French vehicles (one source says that French forces drove them over the border rather than surrendering them to German forces and thus the Swiss seized them), including the Renault R-35. In Swiss service, this vehicle was known as the Leichter Panzer 35 and, in 1939, Switzerland acquired the Czechoslovak LTH, which was known in Swiss service as the Panzer 39. The first 12 of these vehicles were supposed to be Czech assembled, fitted with the Scania-Vabis engine but without guns, later vehicles were sold in parts and assembled in Switzerland.
Switzerland obtained a number of AMX-13 light tanks from France in 1953, they entered service as the Leichter Panzer 51, fitted with a 75mm gun, and some Centurion tanks from the UK (1955 and a later a second batch in 1957). The first batch of Centurion Mk.III tanks bought in 1955 did not arrive until 1956 and 1957 and were known as the Panzer 55.
The second batch of Centurion tanks, this time being the Mk.VII, was bought in 1957, were delivered between 1958 and 1960. To further their supplies of Centurion tanks, which were clearly well-liked in Swiss use, having beaten the American M47 Patton in Swiss trials in 1952, a third batch of Centurions was bought in 1960, this time from the South African surplus. These were Mk.V Centurions and some sources say these were known at least temporarily as the Panzer 60. Also in 1960, a number of Centurions was up-gunned to the British 105mm gun.
The late 1950s till the early 1960s were a key time for Swiss tank building, as they started to produce their own designs, including the KW.30, which appeared in 1958. Two prototypes were produced in slightly different variations and were to be fitted with a modified Swiss 90mm anti-tank gun.
The second prototype of the Panzer 58 appeared 1959, fitted with a variant of the British 20 pounder gun. Various changes were made to the design until it was standardized and entered service.
Work continued on improving their design in all aspects, turning the vehicle into the 38 ton Panzer 61, which in 1964 was fitted with the excellent 105mm 52 calibers (L/52) British gun (L7) in a modified version. Further improvements of the same design then led to the appearance of the infamous Panzer 68 MBT in 1968.
The Panzer 68 is often mentioned as being one of the worst MBTs ever in service. The problem of this tank was not its bad design but the fact that it was plagued by serious issues that (summed up) made it practically unusable in battle. In 1979, a committee was assembled to investigate the vehicle and found dozens of problems, notably:
Insufficient NBC protection
The fact that the vehicle has to stop before switching to reverse (limiting its ability to react on threats)
Radio station interfering with turret controls causing the turret to sometimes randomly turn when used at full power
Possibly the most serious issue discovered was the fact that turning on the heating could cause the main gun to fire. This report caused a scandal that led to the resignation of the Swiss minister of defense. In the end however, the tank stayed in Swiss service and most of its issues were hammered out during the major overhaul these tanks underwent after the affair.
One of the side-effects of this affair was a more negative outlook of future Swiss indigenous tank development. At the same time, it was clear to everyone that the Panzer 68 and the even older Centurions would eventually need replacement.
To that end, in 2003, a development of a new MBT was launched by Contraves in the mid-1970s. This was the NKPz (or Neuer Kampfpanzer). The project somewhat resembled the Merkava with its turret shifted to the back and its engine in the front. It was to be a superb machine with advanced weaponry, a hydraulic suspension and many other cutting edge features. All this, however, did not only require a lot of time; it came at a massive cost that the Swiss government was not willing to pay. In 1979, the NKPz program was cancelled.
Instead, the Swiss decided to once again shop abroad – or, more specifically, to license-produce an existing design. There really were just two options in the early 1980s – the Leopard 2 or the Abrams. Back then, Switzerland still had approximately 320 old Centurions in service and they all needed replacing, so a production run of 420 new MBTs was initially envisaged.
Both contenders participated in a series of trials in Switzerland between 1981 and 1982 with the Leopard 2 coming out ahead. The decision to adopt it was made on August 24, 1983 and in 1984, adequate funds were allocated to the program. The Leopard 2A4 model adopted was called Panzer 87 in Swiss service. The production first started in Germany (35 vehicles), but in 1987, it moved to Thun in Switzerland where further 345 more vehicles were built between 1987 and 1993.
The Swiss Panzer 87 featured a number of small differences when compared to its German counterpart. They include:
Prominent exhaust mufflers, making the vehicle quieter, based on the demands of the villages affected by military trainings
Somewhat different turret rear (slightly different shape, added camouflage net stowage box)
Different machineguns (Swiss 7.5mm MG 87 by Bern, effectively an improved German MG42 from the Second World War)
American radios
Grousers attached to the front of the turret
Extra position lights on the sides
Improved fire suppression system called Deugra
And a few more details. This way, the vehicles are mostly still in service, despite having been partially upgraded over the years (of the original 380, only 134 vehicles are still active). In 1999 for example, the Swiss opted to buy the then-new German DM53 APFSDS round as the first foreign customer (20 thousand were ordered).
But let us go back to the late 1980s and early 1990s for a while more, when the collapse of the Soviet Union was far from certain. In order to deal with the newest generation of the Soviet MBTs, one of the NATO-favored tank solutions was the development of a 140mm gun. These tank guns were true behemoths with incredibly high muzzle energy with Germany, France, Britain and the United States developing their own models.
Switzerland, not being a part of the NATO, did not have access to this research and decided to develop such a weapon on its own. RUAG (specifically the SW Swiss Ordnance Enterprise Corp division) took upon itself to complete the task and the first trials took place in the autumn of 1989.
It’s worth noting that this is not the same gun as Rheinmetall’s, nor does it come from the same research. The Swiss weapon was a bit shorter. It was automatically loaded with 32 shells located in the back of the turret. The ammunition was two-piece with the following rounds being available:
APFSDS-T round designated 14 cm Pz Kan Pfeil Pat Lsp with a depleted uranium penetrator
HEAT-MP round designated 14 cm Pz Kan HL Pat MZ Lsp with a strong fragmentation effect
The kinetic round can, according to reputable sources, penetrate approximately 1000mm of RHAe.
The prototype was also fitted with an extra set of armor that is said to bring the protection levels roughly to those of the German Leopard 2A5 variant. It consisted of a turret kit (230mm thick elements) with an additional armored plate mounted on the roof. The hull was unchanged but the weight still increased to some estimated 61 tons.
The armor bears resemblance to the WE (Werterhaltung, “Retained Value”) kit developed for the standard Panzer 87 by RUAG in the 2000s. The WE armor is rumored to have titanium inlays and thus offering very high protection levels. Currently, this armor too remains a prototype only as a part of the offered upgrade kit, featuring:
Outside cameras
New RCWS
Redesigned smoke grenade launchers
Improved FCS and commander optics (Carl Zeiss PERI R17A2 optics)
Despite some older news indicating otherwise, it seems that this upgrade was not ordered by the Swiss.
What happened in the 1990s and 2000s is a bit of a mystery. With the fall of the Soviet Union, there was no real reason to keep this expensive program running and it apparently became one of the victims of the 1990s budget cuts. However, in the early 2000s, news emerged about the testing of another RUAG 140mm gun in a Panzer 87. This project was not adopted either and the prototype (possibly the same vehicle from 1989) apparently still exists, but images of it are rather rare.
In Armored Warfare, the Panzer 87-140 will be a Tier 10 Premium Main Battle Tank.
But before we get into any details, the usual disclaimer:
The numbers below are very preliminary as the vehicle has not been properly tested. They are sure to change and should only be discussed as an indicator of how we’d like to set the vehicle up. With that being said:
The tank will occupy a position similar to the already existing Leopard 2AX. In other words, this vehicle will be an MBT long range fighter with a lot of firepower but only average armor and mobility (even though the latter will surpass the Leopard 2AX). Compared to the Leopard 2AX, the protection will be somewhat lower but the firepower will be higher.
The armor will be roughly the same as that of the Leopard 2AX – not excessively weak, but nothing to write home about. It’s worth noting that the hull will lack some of the extra plating of the turret and you’ll have to be very careful not to expose it too much. The vehicle will also be equipped with a soft-kill APS, but, unlike on the Leopard 2AX, a hard-kill APS will not be present. On the upside, the soft-kill APS will have the supercharged mode available.
On the upside, the firepower will be excellent. We’re looking at a 140mm gun capable of firing two types of ammunition, just like in real life:
APFSDS (with cca 905mm penetration)
HEAT-MP (capable of dealing damage even upon non-penetrations)
The gun will be very accurate (although not as accurate as that of the Leopard) and will offer solid damage per minute, depression and elevation values. Overall, this will be a comfortable tank to play with good fire control.
The mobility will be roughly the same as that of the Leopard 2AX. The engine will be a bit weaker, but the tank will also be somewhat lighter. As a result, the maximum speed will be 70 km/h and the MBT will accelerate from 0 to 32 km/h in roughly 4.9 seconds. And last but not least, the camouflage factor and viewrange will also match those of the Leopard 2AX. Aside from the abovementioned Supercharged Soft-Kill APS active ability, this tank will also feature one more called Override, which temporarily improves your vehicle's acceleration and maximum speed. This ability also makes you lose less speed during sharp turns.
In summation, the Panzer 87-140 will be an adequate premium counterpart to the Leopard 2AX and a capable sniper within the constraints of its class. Both its shell types will be extremely deadly and the punch they will deliver will leave your enemies reeling from the blows. On the other hand, with its mediocre protection levels, you’ll need to take cover as much as you’ll be able to. This won’t be a front-line fighter impervious to enemy shots, but rather a battlefield marksman taking out its prey at long distances.
From February 1, 2021, the funds in PayAlly payment accounts won't be accessible via Lootdog.
Since November 25, 2020, Lootdog has been offering a new payment account from My.com B.V. Users who have funds on their PayAlly payment account can still, until January 31, 2021, accept the new User Agreement and transfer funds free of charge to the new payment account.
To transfer your funds:
Log in, accept the new User Agreement and confirm the transfer of your data to My.com B.V. on https://lootdog.io/go
Confirm the transfer of your funds from you PayAlly payment account to your My.com B.V. payment account. The transfer will be free-of-charge and instantaneous.
Please note:
This piece of news concerns only those users, who can currently access Lootdog. The Lootdog service is currently not available to the majority of western territories.
As you know already, in the near future, we’ll be introducing wheeled AI vehicles into the game to bring more much-needed diversity to our PvE gameplay. But that’s not the full scope of what we will be doing on that front – today, we’d like to tell you more about the rest.
Let’s start with one of the most challenging elements of PvE overall – the Lieutenant vehicles. These are some of the toughest opponents you may run across in this game mode, sporting improved characteristics and a large amount of hitpoints. We, of course, want the Lieutenant vehicles to be challenging with every encounter being a test of your abilities as tankers and strategists.
You probably guessed it from the intro – the Lieutenants are going to get some love. But not the way you are likely thinking. We won’t be just buffing their characteristics. That would be boring. Instead, we’ll be making major changes to the pool of vehicles that can appear as Lieutenants.
From the next update, Lieutenants will be spawning mostly as MBTs. We will be removing various fragile Lieutenants that don’t really provide any significant challenge and we will be replacing them with some really tough customers, including the dreaded Object 490. No worries though, everyone’s favorite T-15 Lieutenant is to stay and will be joined by the following new vehicles:
List of new Lieutenant Vehicles
Altay
BMPT Mod.2017
CATTB
M1A1 Storm
Object 187
Object 279
Object 490
Object 640
Seongun 915
Type 10
Type 74
The following vehicles are getting removed from the Lieutenant vehicle pool:
List of removed Lieutenant Vehicles
AMX-10P PAC-90
AMX-10 RCR
Begleitpanzer 57
Dragun 125
FV101 Scorpion
FV101 Scorpion 90
FV107 Scimitar
M113 ACAV
M8-105 Buford
M8-120 Thunderbolt II
PT-76
PT-85
RDF/LT
Stingray
Wiesel HOT
ZBD-86
But that’s still not all. As a new mechanic, the Lieutenant vehicles will also start deploying smoke. Not to worry though – they won’t be spamming this ability and will use it only on occasion. Over-use of this ability by the AI vehicles would lead to frustrating gameplay and we definitely don’t want to do that. But, if you see a Lieutenant deploy smoke as soon as you fire at him, don’t be surprised!
With that being said, we’ll also be introducing some changes to all the AI opponents you may encounter in combat. Perhaps the most visible change will be the addition of new vehicles. Aside from the already mentioned wheeled vehicles, we’ll be adding the following machines to the non-Lieutenant AI vehicle pool:
List of new AI Vehicles
AS21 Redback
BMPT Mod.2000
Harimau
Griffin 120mm
Griffin 50mm
IS-7
K1A1
K2 Black Panther
K21
Kampfpanzer 70
Leopard Revolution
TTB
Sabra Mk.2
M-95 Degman
M60-2000
T-55M1
T-72B3
Type 89
Type 90
VT-5
As you can see, some of those are high-Tier ones, which means that you shouldn't be encountering the enemies you despise (yes, we are talking about the T-15) that often because there will be a greater choice.
Full list of AI Vehicles
Al-Hussein
Altay
AMX-10P PAC90
AMX-10 RCR
AMX-13 DCA
AMX-30B2
AMX-30B2 Brenus
AMX-40
AMX-50
AS21 Redback
ASCOD LT-105
B1 Centauro
B1 Centauro 120
B1 Draco
Begleitpanzer 57
BM Oplot
BMD-1
BMD-1P
BMD-2
BMD-2M
BMD-4
BMP-1
BMP-1P
BMP-2
BMP-3
BMP-3M
Dragun 125
Ramka-99
BMPT Mod.2017
BMPT-72
BMPT Mod.2000
BVP Šakal
C1 Ariete
CATTB
Challenger 1
Challenger 2
Challenger 2 ATDU
Sphinx
Expeditionary Tank
Dragoon 300
EE-18 Sucuri II
ERC-90 F4 Sagaie
FV101 Scorpion
FV101 Scorpion 90
Scorpion Kastet
Chieftain
Chieftain 900
Chieftain Mk.2
Chieftain Mk.11
FV438 Swingfire
FV510 Warrior
Griffin 120mm
Griffin 50mm
IS-7
IT-1
CRAB
K1A1
K2 Black Panther
K21
K21 XC-8
Kampfpanzer 70
KTO Rosomak
KTO Rosomak M1M
LAV-150
LAV-150 90
LAV-300
LAV-600
Leclerc
Leclerc Protototype
Leclerc T40
Leopard 1
Leopard 1A5
Leopard 2
Leopard Evolution
Leopard Revolution
Leopard 2A5
Leopard 2A6
Leopard 2AX
Leopard 2AV
M-50 Super Sherman
M-51 Super Sherman
Sabra Mk.2
M-95 Degman
M1 Abrams
TTB
M1128 Stryker
M113 ACAV
Stryker ADATS
M1A1 Abrams
M1A1 Storm
M1A2 Abrams
M1A2C Abrams
Bradley FV
Bradley AAWS-H
M41
M48A3
M551 Sheridan
M60 Patton
M60-2000
M60A1 Patton
M60A2 Patton
M60A3 Patton
M8-105 Buford
M8-120 Thunderbolt II
Magach 5
Magach 6B
Magach 7A
Magach 7C
Marder 2
MBT-70
Merkava Mk.1
Merkava Mk.2B
Merkava Mk.2D
Merkava Mk.3D BAZ
Merkava Mk.4
Merkava Mk.4M
QN-506
Hunter AFV
Object 187
Object 279
Object 430
Object 490
Object 640
OF-40
OT-64 Cobra
OT-65A
PL-01
PLZ-05
PLZ-89
PT-76
PT-85
PTL-02 Assaulter
PTZ-89
SBS Pindad
RDF/LT
Rooikat 76
Sabre
VCAC Mephisto
Seongun-915
Sho't Kal Dalet
VBL INGWE
Sprut-SD
ST1
Stingray 1
Stingray 2
T-14 Armata
T-14 Armata 152
T-15
T-55
T-55 Enigma
T-55M1
T-62
T-64
T-64A
T-72A
T-72B
T-72B3
T-72 Ural
T-80
T-80B
T-80U
T-90
T-90A
T-90MS
T92 LT
Tiran 6
Type 10
Type 59
Type 62
Type 69
Type 74
Type 80-II
Type 85-IIM
Type 89
Type 90
Type 90-II
Type 96
Type 96A
Type 99
9910
Type 99A
Type 99A2
FV721 Fox
VBL TOW
VBR
OA-82 Jarmila-2
Vickers VFM5
VT-4
VT-5
Wiesel TOW
Wiesel HOT
Wilk
Wilk XC-8
WPB Anders
WZ-1224
ZBD-86
XM1
XM1A3 Abrams
XM800T
ZBL-08
Zhalo-S
Zubr PSP
And, last but not least, the AI behavior will be tweaked as well. We’ve changed the AI spotting mechanics and behavior so that you should take less fire from the AI vehicles that you cannot see yourself.
We hope that you’ll enjoy these changes and, as always:
On the 22nd of January 2021, starting from 12:00 CET (3 AM PST), the server will not be available for 2 hours due to the application of Update 0.34.7657
List of Update 0.34.7657 Changes
Fixed the issue that caused battles to crash with a draw
Fixed the issue that cause the Battle Path Shop issues
Warhammer skin for the M1A2 Tier 8 Main Battle Tank
MERDC camouflages
M1A1 Storm Tier 7 Premium Main Battle Tank
Sabra Mk.2 Tier 7 Premium Main Battle Tank
Merkava Mk.2D Tier 7 Premium Main Battle Tank
Magach 7A Tier 6 Premium Main Battle Tank
Sabre Tier 6 Premium Armored Fighting Vehicle
Challenger 1 Falcon Tier 8 Premium Main Battle Tank
Pile of Gold Loot Crate
Between January 21 and January 28, 2021, the following items will be available:
Warhammer Skin for M1A2
This skin for the M1A2 Tier 8 progression Main Battle Tank is based on the real American Abrams tanks, which were seen and photographed during the Iraq War. You can read more about it in our dedicated article.
This skin is available in a bundle along with the following items:
Iraq War ochre base paint (used by the U.S. Army)
U.S. Cavalry decal
U.S. Company decal
Thunderbolt decal (this historical decal appeared on a real early Abrams in honor of General Creighton Abrams’ personal Sherman tank during the Second World War)
Please note that the bundle includes the skin but not the M1A2 MBT itself. This tank needs to be obtained via progression directly in the game.
MERDC Camouflages
The MERDC camouflages are based on the patterns from the 1970s, when the U.S. Mobility Equipment Research & Design Command (MERDC) developed a system for camouflaging armored vehicles. You can read more about these patterns in our dedicated article.
There are seven patterns available:
Grey Desert
Red Desert
Snow Temperate, Open Terrain
Snow Temperate, Trees
Europe Summer
Europe Winter
Tropics
All seven are available in a discounted bundle. Each of these camouflages can be installed on any vehicle that has the camouflage customization feature available. These camouflages can be used in all three environments.
M1A1 Storm
In 1985, the Abrams was upgraded with, amongst other things, the 120mm M256 smoothbore cannon. Over 5000 M1A1 tanks were produced until 1992. This tank participated in Operation Desert Storm, which forged its legendary reputation.
In Armored Warfare, the M1A1 Storm is a Tier 7 Premium Main Battle Tank. The M1A1 Storm look was inspired by Operation Desert Storm, including a gorgeous camouflage net model. But, more importantly, this tank is equipped with a massive frontal dozer blade, adding extra armor and ramming damage to the long list of its advantages.
Magach 7A
The Magach 7A is an early M60 series American tank, upgraded by the Israelis to meet the requirements of the 1990s battlefield, especially to combat the threat of anti-tank guided missiles that had started to find their way into the hands of various terrorist groups in the late 1980s. The most distinctive upgrade is its box-shaped extra turret armor. While well-protected, the tank was quite lethargic when it came to its mobility due to the use of its old engine, a shortcoming that was only corrected in the final evolution step of the Magach series, the Magach 7C. You can read more about it in a dedicated article.
In Armored Warfare, the Magach 7A is a Tier 6 Premium Main Battle Tank. With its excellent gun accuracy and aiming time values, the Magach 7A is a good sniper for its class and is perfectly suitable for those players, who want to experience long-range combat but who also want to keep some level of protection and survivability instead of completely relying on mobility and camouflage. It’s a rather sluggish vehicle, but more than a match for anything that it encounters on the battlefield.
Sabra Mk.2
The Israeli Sabra Mk.2 was developed as an upgrade kit for the aging Turkish M60A1 and M60A3 series Patton tanks in the early 21st century. Its main features include a new 120mm IMI M253 smoothbore gun replacing the old M68, and a brand new set of additional NERA armor, significantly improving the tank’s protection. You can read more about it in our dedicated article.
In Armored Warfare, the Sabra Mk.2 is a Tier 7 Premium Main Battle Tank with powerful armament capable of defeating almost any vehicle it encounters on the battlefield. It’s not well-armored, but its ability to penetrate even extremely thick armor more than makes up for this handicap.
Merkava Mk.2D
The Merkava IID (also known as Mk.2D) is an advanced version of the standard Mk.2 Merkava, upgraded with a modular “Dor-Dalet” composite armor kit. It’s a tough and unyielding vehicle, featuring a number of battle-proven components such as its 105mm rifled cannon. The first version of the Merkava Mk.2 entered service in 1983 and the last vehicles were phased out in 2016 after thirty long years.
In Armored Warfare, the Merkava IID is a Tier 7 Premium Main Battle Tank. It is not equipped with an explosive reactive armor kit, but is, nevertheless, a very tough customer due to the introduction of the applique armor, allowing it to take a lot of damage. Additionally, the tank is equipped with a Ready Rack mechanism, significantly increasing the rate of fire for the first four shots.
Sabre
The Sabre is an interesting British recon vehicle, assembled together from older Scorpion hulls and Fox turrets after both parts were brought to zero hour state (completely overhauled) by a company called Alvis. The resulting vehicle from the early 1990s was called Sabre and, considering it was made of decades old components, it worked fairly well as a scouting vehicle, participating in the Iraq War as well as in several peacekeeping missions. You can read more about it in our dedicated article.
In Armored Warfare, the Tier 6 Sabre Premium Armored Fighting Vehicle is one of the deadliest vehicles on the battlefield thanks to its rather unique upward-aimed Swingfire missile launcher that allows it to fire over obstacles or while hidden, for example behind uneven terrain. While being quite difficult to master, this ability makes it a potent ambusher, especially in skilled hands.
Challenger 1 Falcon
The Falcon is an experimental turret developed in the early 2000s in Jordan as an upgrade to the Jordanian Al-Hussein (Challenger 1) Main Battle Tanks. It's a low profile turret, armed with an automatically loaded Swiss 120mm L/50 RUAG smoothbore gun, capable of firing standard NATO ammunition. The operator controls the turret from inside the vehicle's hull, significantly improving crew protection. A prototype was built and tested, but the design was never mass-produced.
In Armored Warfare, the Challenger 1 Falcon is a Tier 8 Premium Main Battle Tank. The best word to characterize this lumbering behemoth in the game is “tough” – its excellent hull armor shrugs off most shells while the damage its low profile turret takes when it is reduced by 90% thanks to the fact the crew is not located directly in it. Despite being generally very slow and sluggish, the Challenger 1 Falcon can take tremendous punishment and is ideal for the players who prefer the British Main Battle Tank play style.
Pile of Gold
This Loot Crate contains copious amounts of Gold for you to win, now available with 20% discount!
This Loot Crate includes:
250.000 Gold
100.000 Gold
50.000 Gold
10.000 Gold
5.000 Gold
1.000 Gold
500 Gold
100 Gold
We hope that you will enjoy the offer and, as always:
We’re happy to introduce the seventh part of the Guide series, available on our Youtube channel.
In this series, we’ll focus on all core aspects of Armored Warfare, explaining them one by one in order to make the game easier to understand and to get into.
We hope that the new players will find it useful and the veterans entertaining. Let us know what you think about it on Discord and, as always:
On the 21st of January 2021, starting from 8:00 CET (20th of January, 11 PM PST), the server will not be available for 5 hours due to the application of Update 0.34.7640
List of Update 0.34.7640 Changes
In this update, we’ve added four new Hades vehicles that are now available as Battalion Contract Mission rewards. You can read more about them in our dedicated article.
General Changes
Vehicles with multiple weapon systems (for example the BMPT series with autocannons and ATGM launchers) now, instead of a unified icon for both of them, now have a separate icon for each of these systems in the Upgrade window, allowing you to see (upon mouseover) the properties of each system separately for your convenience
The ammo swap speed bonus skill for crews now works correctly
You can now disable the confirmation windows for Credit and XP purchases and unlocks in the Settings window
Added a new vehicle filter option – Progression Vehicles
All the vehicles with a transmission that allows them to go in reverse really fast have received a description trait that indicates this ability
The following vehicles can now carry more ammunition than before: KTO Rosomak, Rosomak M1M, Marder 2, BMP-3, BMP-3M, BMD-2M, BMD-4, FV510 Warrior, ZBL-08, OT-64A Cobra, BVP M-80A and LAV-150
AMX-10 RCR: This vehicle now has the ability to go very fast in reverse
K1A1, K2 Black Panther: Fixed the Designate Target active ability tooltip so that it displays correct information about the ability’s duration (5 seconds instead of 10 seconds)
Khrizantema-S: Switched the positions of the track and engine icons in this vehicle’s upgrade window
M1A2 series: Fixed the appearance of Battalion decals
M1A2: Updated the improved engine UI values to reflect their real state (the performance itself was not improved)
Merkava Mk.1 and Merkava Mk.2B now feature the same shell accuracy as Merkava Mk.2D
Object 195: Fixed the incorrect ammo rack module placement (firing at the turret from behind too often resulted in an ammo explosion)
Object 195: The smoke grenade launcher now has the same properties as those on the Armata 152 MBT (8 charges, 25 second reload time)
Object 195, T-90: Firing the gun now makes the vehicle recoil in a more realistic fashion
PL-01: Fixed an issue where the turret would sometimes take full damage when penetrated from the side
Swingfire: Fixed the missile flight trajectory
Type 99A, Type 99A2, Type 99A2-140: Updated the armor values of these vehicles after the hull visual model overhaul so that they’d correspond to the pre-overhaul state protection-wise, fixed the collision model of these vehicles
Fixed an issue where it was possible, under some very specific circumstances, to purchase multiple Battle Coin Shop items from one slot without having to pay for a manual stock refresh
Fixed an issue where a Battle Path mission requiring eliminations would not work correctly in the Global Operations mode (some eliminations did not count properly)
Several New Year decals no longer have non-transparent background
Fixed the alphabetical sorting of visual customization items
Fixed an issue where the fourth and the fifth mission of the M8 Thunderbolt II Battalion Contract were identical
Added a “Don’t show this window anymore” ticker to the Battle Coin Shop manual reroll confirmation window
Fixed an UI issue where the names of Battalions would in some rare cases get translated in battle
Fixed an issue where the objective capture timer and indicator would not appear correctly if an objective appeared at a location where a player vehicle was already standing
Fixed an issue where, upon receiving one of the Battle Path Chain Mission rewards, it was impossible to open the Chain Mission tab
The Al Dabbah map now has a monolith object on it as an Easter egg
In the near future, we’ll be making several major changes to the AI vehicles and today, in the first part of two articles focused on PvE, we’d like to tell you more about the first one – the addition of wheeled AI vehicles.
Adding these vehicles hasn’t been easy as the engine originally didn’t support their pathfinding. Simply put, they could go forward but not steer properly and were getting stuck all the time. For some time, we considered implementing these vehicles by using various workarounds. For example, one idea was to create “invisible fake tracks” and allow the vehicles to behave kind of like tracked vehicles would have, including turning on the spot and so on.
Naturally, that’s not an ideal state of things and could lead to some strange situations. That is why we took our time and did it right. Wheeled AI vehicles will therefore behave the way they are supposed to.
The obvious question at this point is, how will this affect your gameplay experience? After all, there won’t be more AI vehicles per map, they will just be different.
Right off the bat, we are not interested in making you suffer through more ATGMs. The added wheeled vehicles are mostly armed with guns and we’ll be making sure that the ATGM situation doesn’t become worse, for example by not introducing the most notorious wheeled ATGM launchers (such as the Shadow or Kornet-EM) to the AI pool.
Here’s the preliminary list of the wheeled vehicles we’ll be adding as AI opponents:
AMX-10 RCR
B1 Centauro
B1 Centauro 120
B1 Draco
CRAB
Dragoon 300
EE-18 Sucuri II
ERC-90 F4 Sagaie
FV721 Fox
LAV-150
LAV-150 90
LAV-300
LAV-600
M1128 Stryker
OA-82 Jarmila II
OT-64 Cobra
OT-65A
PTL-02 Assaulter
Rooikat 76
Rosomak
Rosomak M1M
Sphinx
ST1
Stryker ADATS
VCAC Mephisto
VBL TOW
VBL INGWE
VBR
Wilk
Wilk XC-8
ZBL-08
Zhalo-S
Zubr PSP
Are there any more wheeled vehicles that you’d like to see as AI opponents? Let us know on Discord!
But that’s not all. More changes are coming and we’ll tell you more about them in the next part. Until then: