In the American Dream season, currently available in Armored Warfare, we have introduced four new progression vehicles, including the M48 GAU-8, armed with a 30mm rotary cannon. However, that’s not all that’s coming this year – two more vehicles are planned for Update 0.30, one of them being a predecessor to the abovementioned Avenger-carrying Patton. Today, we’re going to take a look at this machine. Its name is T249 Vigilante.
We’ve touched upon the history of the Vigilante in our previous DIVAD article as one of the attempts to provide the U.S. Army with a mobile anti-aircraft platform. For the full history of the American triple-A platforms until the 1970s, we recommend checking the previous article out, but here’s the short version.
By the 1950s, the Americans were struggling to provide their armored forces with adequate anti-aircraft capabilities. There was, of course, the famous M42 Duster with its twin Bofors 40mm cannons, but those were manual sights only (without any radar guidance). A Duster variant with radar was considered but ultimately never adopted (mostly due to the fact it was quite expensive).
Additionally, the American projects of tracked AA platforms with guns had an additional enemy that was far more powerful than any Soviet airplane – the U.S. Military. During this era, anti-aircraft (or even aircraft) guns in general were regarded as obsolete and it was believed that guided missiles would be the next big thing. The Vietnam War would prove that notion wrong, but that is a story for another time.
It was during this time that the Vigilante was introduced with the work on the weapon system beginning in 1956. It’s worth noting that the Vigilante program didn’t consist of one vehicle but rather two platforms:
Vigilante A (towed version of the weapon system)
Vigilante B (self-propelled version of the system)
We will focus, naturally, on the Vigilante B version. It was a project undertaken by the Sperry Corporation with three prototypes made at some point in the late 1950s.
The chassis was a heavily modified M113 APC, on which a massive radar-controlled turret, armed with a six-barrel T250 37mm rotary cannon. The vehicle had a crew of three. The crew was protected by generally thin aluminum armor, similar to that of the M113 APC. What this meant was protection against small arms (but little else).
Mobility was generally comparable to the original M113 APC – its Chrysler 75M 215hp V8 gasoline engine provided enough power to move the 9.2 ton vehicle around. The suspension was also taken from the M113 but the vehicle was made longer and had a special feature where it could be locked to become rigid in order to better withstand recoil.
And some recoil it was – the 37mm T250 Gatling gun was capable of firing up to 3000 high-explosive rounds per minute from a 192-round drum (emptying it in under 4 seconds), although a reduced rate of fire (120 rounds per minute) was available as well, should the Vigilante engage ground soft targets. Against armored targets, the gun wasn’t very effective due to the fact that the only 37x219mm T68 shells (made by modifying 40mm Bofors ammo) available for it were high-explosive. The muzzle velocity of these shells was around 914 m/s (3000 feet per second). The gun fired in short bursts of 1 to 48 rounds.
The gun was controlled by the T51 Fire Control System, which included the XM17 group, featuring pulse-Doppler radar. By some accounts, it was fairly effective. The three prototype vehicles were tested until 1960 but with the focus shifting towards missiles and a lot of hopes being put into the Mauler program that ran in parallel with the Vigilante, cancelation was but a matter of time. The development ran until 1962 or so, at which point it was mothballed, only to re-surface in the form of the Sperry DIVAD proposal in the late 1970s. One of the three prototypes survived and is currently displayed in the Fort Sill museum in Oklahoma.
In Armored Warfare, the T249 Vigilante will be a Tier 9 progression Armored Fighting Vehicle. Much like the other new American Dream vehicles, the Vigilante will be possible to unlock from an existing vehicle of another dealer – in this case, the Ramka-99 Tier 8 Tank Destroyer.
But before we continue, please note:
The numbers below are very preliminary as the vehicle has not been properly tested. They are sure to change and should only be discussed as an indicator of how we’d like to set the vehicle up.
With that being said:
In some ways, the Vigilante will be similar to the M48 GAU-8, featuring only mediocre mobility for its class (68 km/h maximum speed, acceleration to 32 km/h in approximately 5 seconds) and very little protection – its aluminum hull will not be able to stop practically any shells.
But, of course, all that will be compensated by its weapon system – the T250 37mm rotary cannon. Being the largest Gatling gun ever built, this weapon will have the firepower to match its size with its rate of fire being 3000 rounds per minute. There will, however, be some significant differences compared to the GAU-8 Avenger of the Tier 10 TD.
For one, the gun will fire only HE shells with high damage but limited penetration. These shells will be capable of tearing light targets apart easily, but will not perform well against frontal MBT armor, making proper target selection a must. Additionally, the gun will have a limited magazine (192 rounds) and will fire in fixed 1-second bursts (48 rounds per burst). In other words, four bursts will be available before the gun will have to be reloaded for a quite significant time.
Apart from its firepower, the Vigilante will have another important tool in its arsenal. It will have the Active Radar active ability, allowing it to improve its spotting range at the cost of its own camouflage. Running active radar on the battlefield makes any vehicle quite conspicuous, after all.
This ability will be especially useful to organized teams of players where one Vigilante will be able to unveil enemy vehicles for its team mates to destroy. Combined with its solid base view range, the Vigilante will have the potential to become one of the most potent spotters in the game.
The T249 Vigilante will not be a front-line vehicle, but rather a tactical tool of war for skilled players. When used as an MBT, it will die quickly, but staying hidden and choosing your battles carefully while keeping an eye out for enemy movements will yield some excellent results.
On the 2nd of October 2019, starting from 8:00 CEST (1st of October, 11 PM PDT), the server will not be available for 4 hours due to the application of Update 0.30.5744.
List of Update 0.30.5744 Changes
Enhanced AI Vehicle Pool
To make your battles with enemy AI opponents more diverse, we’ve improved the vehicle pool the PvE AI opponents can use. It now includes the following machines:
In this update, we are introducing the Global Directory feature, otherwise known as Tank Encyclopedia. It contains the full list of Armored Warfare vehicles and can be accessed from the Vehicles tab by clicking the Global Vehicle Directory in the lower left corner.
The directory can be sorted using the filters on the right side of the screen. Basic statistics for each vehicle are available upon mouseover. More options (including detailed characteristics, history and module configuration) can be selected by right-clicking each vehicle.
General Changes
The Arabian Nights Special Operation is now available as a part of the War Games mode rotation
American Dream, Special Operation 1: AI-controlled AGDS vehicles are now moving a bit slower, allowing them to better navigate various obstacles
Fixed an issue where a destroyed vehicle would appear alive in battle under certain circumstances
Improved the description of active abilities in the Garage
Fixed an issue where the “LT in America” achievement was incorrectly handed out for completing standard PvE missions
Changed the appearance of the Snake Skin and Anaconda camouflages
One of the most common questions posed to our Community Managers is that of what becomes of leftover Age of Rage Battle Coins.
As was stated in the initial Age of Rage Battle Path FAQ, Battle Coins will not carry over to the next Battle Path campaign. This rule has two exceptions that will remain available for the next Battle Path:
The 15.000 Battle Coin bundles that drop from the Elite Loot Crates, available as Level 51-60 rewards
Battle Coin Boost tokens
All other Battle Path progress elements will get a reset at the end of this Battle Path. Therefore:
Please make sure you spend your remaining Battle Coins before the end of the Age of Rage Battle Path (September 30, 2019)!
The exact remaining time is shown on the main Age of Rage Battle Path screen in your Garage.
We hope that you enjoyed this Battle Path campaign and, as always:
The American Dream season is now available and it’s time to celebrate the occasion with another round of awesome gifts, bonuses and offers, so let’s dive right into the thick of it!
Between September 26 and October 1, 2019, the following bonus will be available:
50% extra Battle Coin income from all battles
Please note that this is the final Battle Coin bonus for this Battle Path.
You can also pick up a gift on MyLoot until October 3. The gift contains the following items:
5 Gold Loot Crates
1 Type 99A2-140 Loot Crate with blueprints
And last but not least, we are offering several interesting items with major discounts:
A bundle of four Sentinel skins
Type 99A2-140 Tier 10 Premium MBT in blueprint Loot Crates in our Web Shop
The Sentinel skins are available for the following vehicles: XM1A3, Stingray 2, M1128 Stryker and M2A3 Bradley. They are inspired by the imagery of U.S. Air Force stealth fighter jets – a perfect fit for the Area 51 battlefield that is coming in the American Dream Special Operation.
Type 99A2-140
The Type 99A2-140 is an experimental version of the most advanced Chinese Main Battle Tank in existence – the Type 99A. Unlike its production counterpart, however, it is not armed with a 125mm smoothbore, but massive 140mm smoothbore cannon. This is a theoretical upgrade to the vehicle – while the People’s Republic of China was considering upgrading the firepower of its Main Battle Tanks to face latest western and Russian MBT models, a 140mm gun was never installed on this chassis and was only mentioned in passing by certain Chinese sources. Now, however, your enemies will have the opportunity to experience what such a vehicle with you in command would be like to face in battle!
In Armored Warfare, the Type 99A2-140 is a rather unique Tier 10 Premium Main Battle Tank. It is essentially a version of the progression Type 99A2 Tier 10 MBT with one difference – the 140mm gun, trading its rate of fire for penetration and single shell damage. It is very fast and mobile (with its maximum speed being well over 90 km/h), protected by ERA and APS both and capable of using an acceleration-boosting active ability that pushes its engine far beyond the limits of common Main Battle Tanks. If used right, the vehicle is extremely deadly and one of the best Tier 10 MBTs on the battlefields of Armored Warfare.
Collect 100 blueprints from these Loot Crates to obtain the vehicle!
Abrams AGDS
The Abrams AGDS (Armored Ground Defense System) was a vehicle concept and proposal, drafted in July 1996 by Dr. Asher H. Sharoni (a former colonel in the Israeli Defense Forces) and Lawrence D. Bacon from a Californian company called Western Design Howden. It was supposed to be an air-defense vehicle, protecting the Abrams formations against flying threats, although its weaponry can be deployed against ground targets as well. The United States were, at the time, sorely lacking a vehicle comparable to the Russian Shilka and one of the ideas was to use the Abrams chassis paired with a new turret to produce an armored AA gun that would be able to keep up with the American tank units. This plan was never realized and the vehicle stayed only on paper but you can play the Abrams AGDS in Armored Warfare and experience what it would have been like, had it ever been deployed.
In Armored Warfare, the Abrams AGDS is a very unique Tier 9 Premium Tank Destroyer. What makes it so special are its two large guided missile launchers capable of firing an incredibly devastating volley within seconds. The AGDS can devastate practically every opponent on the battlefield with a single salvo, making it one of the best and most effective mid-to-long range vehicles in the game. At close ranges, it can rely on excellent frontal turret protection and its two 35mm autocannons to keep enemies at bay until the missile launcher reloads to unleash another deadly swarm of missiles. The Abrams AGDS is one of the most feared vehicles in Armored Warfare!
We hope that you will enjoy the bonus, gifts and offers and, as always:
On the 27th of September 2019, starting from 8:00 CEST (26th of September, 11 PM PDT), the server will not be available for 3 hours due to the application of Update 0.30.5734.
List of Update 0.30.5734 Changes
T-14 Armata Overhaul
Based on their performance in battles, we have decided to improve the characteristics of the T-14 Armata MBT and its Hades counterpart as such:
Their 125mm HE shells now ignore various cage armor types and thin spaced armor layers the same way as Leclerc’s advanced HE shells do
The Stabilizer module was replaced by Improved FCS (reducing aim time)
Furthermore, the Sprinter ATGM was replaced by a better one called Sokol-B. The Sokol-B ATGM comes with a HEAT-MP warhead (dealing more damage) and the self-homing ability. It comes, however, with another fairly special mechanic:
Up until 375 meters, it acts as a normal ATGM
At 375 meters, the missile starts to climb, switching to a Javelin-like high trajectory
From 375 onwards, it acts as a top-down attack ATGM (much like the Javelin), targeting and penetrating the roof armor of most MBTs
General Changes
Fixed a number of issues that caused the client to crash and stabilized the game by a great deal
Fixed a number of issues that caused lags, slow UI performance in the Garage and vehicles stuck in battles
Fixed the performance of Wilk XC-8’s PELE round against internal modules and crew members by correcting its bugged module damage bonus from 0% to the intended 50% and by increasing the effect cone from 30 degrees to 60 degrees
Also fixed the Wilk XC-8’s anti-crew and anti-module damage bonus of HE, HEAT and HEAT-MP shell types by correcting the values from 0% to the intended 50%, 25% and 35% respectively
Improved the way Commander area effect skills work so that when your vehicle is within the effect radius of multiple commander area effect skills from different players and you also have a commander with such a skill in your vehicle, you will receive a bonus from your own commander’s area effect skill in addition to the strongest effect of the same skill from a different commander
In connection with the end of the Age of Rage Battle Path, we have removed the Battle Coins drop from the War Games Loot Crate (the existing War Games Loot Crate Battle Coin bundles in your inventory do not carry over to the next Battle Path, but can now be sold for 10.000 Credits each)
M48 GAU-8: fixed an issue where the visual rate of fire and the actual one of this vehicle’s rotary cannon did not match
M48 GAU-8: fixed an issue where the firing sound was the same regardless of the rate of fire mode selected
American Dream, Special Operation 1: Fixed an issue where the secondary objective to protect your forward base would appear too soon
American Dream, Special Operation 1: Fixed an issue where some AI opponents between the Crossroads and the Airfield parts of the map would not spawn correctly
American Dream, Special Operation 1: Fixed an issue where the final cutscene would sometimes play with wrong voiceover
Fixed an issue where some skin tooltips would not correctly display the module setup that came with them
Fixed a small issue with the autocannon firing sound (emptying a clip would end with a dry click)
As promised, players who did not manage to complete the fourth stage of the Moscow Contest achievement (complete the Moscow Contract four times) with 50 or fewer points missing (Moscow Contract status of 250 points or higher) will receive the achievement along with one Moscow Loot Crate
We are happy to announce that the U.S.-themed American Dream season is now available!
From new vehicles to exciting Special Operations, Update 0.30 has it all. Here’s what’s new:
New Vehicles
Oscar Faraday received a new set of high-Tier progression vehicles, each of them fairly different and with its own unique abilities and play style. These vehicles can be unlocked from other dealers’ trees.
The Update 0.30 launch includes the following machines:
Griffin 50mm Tier 8 AFV – unlocked from the Leclerc Prototype, this Griffin is the heavy IFV version of the program. Gameplay-wise, it features a tremendously powerful and accurate automatic cannon, allowing it to snipe at longer distances (learn more)
M113 Hellfire Tier 9 TD – unlocked from the Griffin 50mm, this fragile but potent vehicle sports multiple Hellfire ATGM launchers, allowing it to devastate its targets at long distances (learn more)
TTB Tier 9 MBT – unlocked from the M1A2 Abrams, this vehicle represents the future of the Abrams MBT, at least the way the American developers saw it in the 1980s. With its unmanned turret and a plethora of upgrades (including a hydraulic suspension), you now get to see the “what if the Cold War never ended” Abrams future in action (learn more)
M48 GAU-8 Tier 10 TD – unlocked from the TTB, this vehicle utilizes a brand new mechanic that is coming to Armored Warfare – a rotary cannon. Spin those barrels and let the enemies experience several dozen rounds per second (learn more)
Two more progression vehicles will be arriving at a later date during this season:
T249 Vigilante featuring a massive 37mm rotary cannon, unlocked from the Tier 8 BMPT Terminator
M8 with LOSAT missiles, featuring new mechanics for hypersonic kinetic ATGMs
Additional vehicle-related content includes new retrofits, camouflages, achievements and a new commander that you are already familiar with – Douglas O’Reilly of the Evocati PMC!
What you might not be familiar with, however, is his commander skillset that includes a new mechanic – the ability to boost the performance of his team mates within a certain radius. You can read more about him and his skills in a dedicated article.
Additional Progression for Existing Vehicles
We added optional Active Abilities as additional progression elements to the following Tier 10 vehicles:
T-14 Armata
Merkava Mk.4M
Leopard 2AX
Type 99A2
The T-14 Armata also received a Mastery skin using mechanics similar to the Leclerc T4. Please visit each vehicle to find out more about their upgrade conditions. It’s worth noting that the new Tier 10 vehicles introduced in this update also have access to additional progression elements.
And last but not least, all Tier 9 and Tier 10 Light Tanks received a new module called Improved Gearbox. For more info, please visit the patchnotes below.
American Dream Special Operations
Europe is nearly lost to the mysterious new organization that calls itself Enigma. With its seemingly endless resources, Enigma made itself known during the ill-fated Moscow summit, attacking and defeating the ISD within weeks using previously unseen technologies. Various terrorist groups, lured by the promise of funding, united under its banner, dealing a crippling blow to corporations and forces of order alike.
What little resistance survived the onslaught was forced to hide or flee across the ocean to the lawless territories that used to be a part of the now nearly defunct United States of America only to discover that evil has taken root even in the land of the free. As Ryan Miller, a former sheriff turned resistance fighter from Arizona, it is up to you to find out more about the mysterious enemy!
Four new Special Operations missions await you, taking place between Enigma’s assault on Salzburg and the Pleternica operation of the Moscow Calling season. Two missions are currently available with two more coming during the season.
Fresh Contract Mission Campaign
A new Contract Mission campaign awaits you in Update 0.30. Based on your positive feedback, the campaign will feature similar mechanics to the Moscow Calling one, allowing you to obtain the main prize without having to collect Loot Crates or blueprint pieces. One major change we made was widely requested by you – we removed the missions that require you to ram your targets.
The new campaign prize is a Tier 9 Premium Tank Destroyer called Stryker ADATS – a Stryker chassis with a turret featuring not only very fast ATGMs, but also unguided rockets. You can read more about it in our dedicated article.
Consumable Redesign
We are introducing serious changes to the way the consumables work, including the following changes:
Added a new respawn system to PvE that no longer requires you to spend your PvE hitpoint restoration consumables on reviving yourselves
Added a free ammunition reload feature to PvE
Removed the least useful consumables with proper compensation to their owners
For more details, please visit the detailed patchnotes below.
Other Mechanic Changes
Apart from the abovementioned new features, we are also introducing a series of overhauls and new features, including:
Improved smoke generator mechanics
Wilk XC-8 PELE overhau
Improved thermobaric ATGM performance
Improved death screen
And more. Please see the patchnotes below for more details.
Further Season Plans
These are, of course, not the only things coming during the American Dream season.
This season will feature a steady monthly flow of content with some features we are really excited about still in works and coming after the season’s launch. Here’s what you can look forward to:
Early October: Tank encyclopedia window in your Garage, enhanced AI vehicle pool (learn more)
Mid-October: Third American Dream Special Operation, T249 and LOSAT progression vehicles
Late October: Fourth American Dream Special Operation, new Battalion features, including a new reward vehicle, the Shadow
Early November: A major, yet unannounced feature that we are sure you’ll love
December: New Battle Path launch
The autumn and winter of 2019 will definitely be really exciting!
List of American Dream changes
Gameplay Mechanisms
New Special Operation
Two epic Special Operation missions await you, taking place in the United States of America. These will, of course, come with new achievements:
Patriot (several stages)
No-fly Zone
Hello and Goodbye
Tac Team Mission
To Protect and to Serve
More achievements will be added along with the two remaining American Dream Special Operation missions. This season also comes with a new, Arizona-themed Garage.
Contract Mission Campaign
A new Contract Mission campaign awaits you in Update 0.30. Based on your positive feedback, the campaign will feature similar mechanics to the Moscow Calling one, allowing you to obtain the main prize without having to collect Loot Crates or blueprint pieces. The only major difference will be that, for the American Dream Contract Campaign, we are removing the missions that require ramming.
The new prize will be a Tier 9 Premium Tank Destroyer called Stryker ADATS – a Stryker chassis with a turret featuring not only very fast ATGMs, but also unguided rockets.
It's worth noting that if you obtained the ZUBR PSP prize vehicle during the earlier Moscow Calling contract but have not completed its upgrade objectives, the American Dream contracts will also count towards those.
Consumables Redesign
We've decided to significantly simplify and adjust the consumables system in order to make it more interesting and easier to use. Each consumable will have only two types – basic, which will be free to use and available for everyone, and improved, which will be available for Credits.
We will also be removing some of the least used consumables (the cheapest ones called Repair Kit and First Aid Kit). The free consumables will always be available for every vehicle, will become installed by default and will also be automatically refilled after their use in battle (the automatic refill ticker was therefore removed). The removed consumables will be compensated in full.
The respawn feature in PvE will no longer be consumable-dependent and will be available to every player for a small Credit fee. All PvE modes will allow for two revivals upon your vehicle's destruction.
PvE will also offer one free ammunition refill by every player – simply press Q (the same way a Wildcard would be activated in Global Operations) and the feature is activated.
Previous PvE only consumables (Field Repair Kits) will now heal the vehicle. They will no longer repair its modules and heal its crew members – for that, the standard overhauled consumables will be present.
Internal Damage during Collisions Overhaul
We've significantly overhauled the way damage to crew members and internal vehicle modules works when the vehicle is ramming, being rammed or falls from some height. Earlier, the system worked using the "all or nothing" principle where these components, upon receiving damage, made a saving throw and either were either completely destroyed (ignoring Commander's skills or other internal module durability boosters) or were left untouched.
This caused some strange cases such as getting your VBL destroyed after only a small fall because both its crewmembers died.
From this update, internal modules only start getting damaged if you receive a ramming or fall hit worth 25% of your hitpoints and the damage to them is affected by various additional considerations such as Commander skills, module hitpoint bonuses and other such modifiers. In other words, receiving a ramming or fall hit worth 30% of your hitpoints will only lead to minor module damage while getting hit for 90% of your hitpoints will result in massive internal damage.
General Changes
Significantly overhauled the smoke generator deployment
Daily PvP Contract Missions now require at least ten players per team in battle and won't work with fewer (AI vehicles in low-Tier PvP do not count as players)
Improved the performance of all thermobaric ATGMs – their bonus damage was improved to 66% with a major bonus to the radius of module damage (which now corresponds to the standard damage radius)
HEAT shells now cause a 2m wide blast wave (4m for HEAT-MP), which affects the game environmental objects such as walls and fences
Doubled the blast wave radius of HE and thermobaric shells and warheads
Tier 3 retrofit from Leclerc can now be unlocked in PvE
The Battalion Contract Mission that required you to kill 1000 enemy vehicles now only requires you to kill 200 with each player vehicle kill counting as five kills for its purposes
Fixed the shell impact visuals
Fixed a number of issues that caused the game to crash
Vehicles
New Progression Vehicles
New progression vehicles were added to Oscar Faraday's vehicle pool:
Griffin 50mm Tier 8 AFV – unlocked from the Leclerc Prototype, this Griffin will be the heavy IFV version of the program. Gameplay-wise, it will feature a tremendously powerful and accurate automatic cannon, allowing it to snipe at longer distances
M113 Hellfire Tier 9 TD – unlocked from the Griffin 50mm, this fragile but potent vehicle will feature multiple Hellfire ATGM launchers, allowing it to devastate its targets at long distances
TTB Tier 9 MBT – unlocked from the M1A2 Abrams, this vehicle represents the future of the Abrams MBT, at least the way the American developers saw it in the 1980s. With its unmanned turret and a plethora of upgrades (including a hydraulic suspension), you will have to see the "what if the Cold War never ended" Abrams future in action
M48 GAU-8 Tier 10 TD – unlocked from the TTB, this vehicle will feature a brand new mechanic that is coming to Armored Warfare – a rotary cannon. Spin those barrels and let the enemies experience several dozen rounds per second
Additional Progression
We added optional Active Abilities as additional progression elements to the following Tier 10 vehicles:
T-14 Armata
Merkava Mk.4M
Leopard 2AX
Type 99A2
The T-14 Armata also received a Mastery skin using mechanics similar to the Leclerc T4. Please visit each vehicle to find out more about their upgrade conditions. It's worth noting that the new Tier 10 vehicles introduced in this update also have access to additional progression elements.
And last but not least, all Tier 9 and Tier 10 Light Tanks received a new module called Improved Gearbox, adding 15 km/h to their maximum speed. It can be obtained for all Light Tanks by unlocking it on any single vehicle that has it available or getting it directly by obtaining the VT-5 or M8 Hades Premium vehicles that will have it unlocked by default.
Wilk XC-8 PELE Redesign
One of the most common pieces of feedback brought up recently by you is the performance of Wilk's PELE shells, especially in the Global Operations mode. We've decided to overhaul this shell a bit in order to bring its performance closer to what we envisage. It is not our intention to "nerf it to the ground" (without it, the Wilk would be quite mediocre), but to adjust its interaction with enemy armor to make the shell less toxic. With that being said:
It will still deal increased damage to internal vehicle modules thanks to its fragmentation ability (a cone of 30 degrees instead of the usual 5 degrees for APFSDS)
It will still deal damage upon non-penetration but the armor at the impact point is taken more into account
It can now ricochet
In summation, the round will require better aim to deal its full damage.
General Changes
Somewhat increased the initial acceleration of all vehicles
Reduced the Light Tank tendency to drift
All MBTs now lose twice as much camouflage when moving. Additionally, MBTs with gas turbine engines lose camouflage faster and take longer to recover it
A number of shells had different properties on different tanks, even though they were fired from identical guns. We rebalanced them to perform the same – specific changes are listed for each vehicle separately
Rebalanced the Soviet 30mm 3UBR10 shell (used mostly be Soviet autocannons) – penetration improved from 168mm to 185mm
Rebalanced the Soviet 30mm 3UBR11 shell (used mostly be Soviet autocannons) – penetration improved from 186mm to 205mm
Rebalanced the Refleks ATGM and unified its parameters for all vehicles
Fixed an issue where vehicles that have the ability to fire two missiles at once (Kornet-EM etc.) could not do so
Fixed an issue where the visuals of some models decreased in the recent season compared to their introduction (for example, Magach 5)
Reduced the damage taken from having your engine on fire for the following vehicles – ASCOD LT, T-72B3, BVP-M2 Šakal and Sprut-SD
Improved the visual effect of APS
ASCOD LT and T92 Light Tank now start with Level 1 crews instead of Level 5 upon purchase
Improved the visual quality of the M8 series
Added a new infra-red searchlight model for the M60 Patton series
Added a new smoke generator visual effect for those vehicles that use it
A number of vehicles had incorrect (excessively high) chance for their engines to start burning when hit, which we corrected
The visual effect where a turret gets ripped off by an ammunition explosion is now no longer limited to actual ammo rack detonation, but can also occur if the killing alone deals a lot of damage. The higher the damage, the higher the chance of this event occurring
Fixed the appearance of the Techno camouflage
Fixed an issue where it was possible to see the ATGM launchers in sniper mode for the entire BMPT series
Fixed a number of smaller visual vehicle issues (smaller texture adjustments etc.)
Fixed a number of smaller issues with Armor Inspector models
AFT-10
This vehicle now has an animated active ability
AMX 10 RCR
This vehicle no longer has a hard-kill APS, only a soft-kill one
B1 Draco
Fixed an issue where this vehicle's unmanned turret took full damaged
Added 25mm thick add-on armor plate to the turret
Improved the visual quality of this vehicle's model
Fixed an issue where this vehicle missed its gunfire effects on every second shot
BM Oplot
3VBK25 HEAT shell flight velocity increased from 905 m/s to 915 m/s
BMD-1
PG-15VS HEAT shell flight velocity increased from 1000 m/s to 1050 m/s
BMD-1P
PG-15VS HEAT shell flight velocity increased from 1000 m/s to 1050 m/s
BMP-3M Dragun
3VBK25 HEAT shell flight velocity increased from 905 m/s to 915 m/s
3VOF22 HE shell flight velocity increased from 500 m/s to 850 m/s
3UBK14 Refleks ATGM flight velocity reduced from 350 m/s to 300 m/s
BMPT Terminator Prototype
Fixed the incorrect autocannon recoil animation
BMPT Terminator (Ramka-99)
9M120F thermobaric missile blast radius was increased from 3m to 6m
BMPT-72
This vehicle's ATGM launchers can now depress and elevate
BMPT Mod. 2017
The armor value of soft ERA bags increased from 1mm to 30mm
3UBR11 autocannon AP shell replaced by 3UBR10
BVP Šakal
The vehicle can now elevate its ATGM launcher to +23 degrees and depress it to -7 degrees
Expeditionary Tank
M774 shell received 25% bonus to causing fires due to its depleted uranium core
M774 shell flight velocity increased from 1502 m/s to 1509 m/s
FV510 Warrior
Improved the visual quality of this vehicle's model
K21 XC-8
This vehicle can now deploy a 360 degree smoke screen
DM12A2 HEAT shell flight velocity reduced from 1635 m/s to 1180 m/s
Improved the visual quality of this vehicle's model
LAV-600
M774 shell flight velocity increased from 1494 m/s to 1509 m/s
Leclerc Prototype
The radius of its smoke grenades was increased to be twice as big and now corresponds to the one of the Leclerc T4
Engine grilles are now a part of the vehicle's collision model
Leclerc
Fixed the twitching of a part of the model with the AZUR armor kit installed
Leclerc T4
The collision model of the turret now corresponds to the visual one
Fixed the collision model of the side ERA screens
Leclerc T40
Fixed minor issues with the collision model of this vehicle
Leopard 2A5
Improved the visual quality of this vehicle's model
Fixed an issue where the installed APS would not appear in the Armor Inspector window
Leopard 2 Revolution Wallbreaker
Fixed the appearance of decals on this vehicle
M-95 Degman
3VBK25 HEAT shell flight velocity reduced from 1140 m/s to 915 m/s
3VBK25 HEAT shell maximum damage bonus reduced from 35% to 30%
M2A3 Bradley
Fixed an issue where this vehicle's turret wouldn't fly off even after an ammo rack explosion
M8 Buford
Fixed an issue where it was impossible to damage this tank by APFSDS or HEAT shells when firing at its turret hatches
M8 Thunderbolt
Fixed an issue where the first slot decal would not appear on the vehicle
Merkava (All Vehicles)
Internal fuel tanks no longer catch fire when damaged
MTLB S-8
Increased this vehicles time to drown when under water from 10s to 20s
Object 640
Fixed an issue where this tank was missing the ammo rack blow-out panels mechanism, allowing it to take reduced damage from ammunition explosions
3VBK27 HEAT shell flight velocity increased from 750 m/s to 905 m/s
OT-65A Vydra
Fixed an issue where this vehicle's gunner and commander optics did not appear in the Armor Inspector feature and could not be damaged in battle
Fixed this vehicle's exhaust effect
Fixed an issue where the engine fire effect was missing
PL-01
Updated the vehicle's visual model
Rooikat 76
This vehicle received a new, more powerful hybrid power pack, allowing it (apart from accelerating better and improving its maximum speed) to drive very fast in reverse and to turn on the spot thanks to the drive's electric engines installed in its wheel hubs.
Sprut-SD
3VBK25 HEAT shell flight velocity increased from 910 m/s to 915 m/s
Stingray 2
M883 shell flight velocity increased from 1455 m/s to 1494 m/s
T-15 Armata
9M133F thermobaric missile blast radius was increased from 3m to 6m
T-64 Mod.76
3VBM9 shell flight velocity reduced from 1785 m/s to 1750 m/s
T-72B3
3VBK25 HEAT shell flight velocity increased from 905 m/s to 915 m/s
3VBK25 HEAT shell maximum damage bonus increased from 25% to 30%
T-90A
3VBK25 HEAT shell flight velocity increased from 905 m/s to 915 m/s
Type 99
Fixed an issue where the Type 99 MBT had a visible gap between its hull and its turret
Type 99A2-140
Fixed an issue where this vehicle's hull traverse did not appear correctly in its Garage UI
Wilk XC-8
Overhauled the PELE shell of this vehicle (see above for details)
DM12A2 HEAT shell flight velocity reduced from 1635 m/s to 1180 m/s
DM12A2 HEAT shell damage increased from 565 to 575
Global Operations
Used consumables no longer refill upon respawn (please note that repair points will still replenish them)
Player versus Environment
Improved the AI vehicle spawn pool with multiple new machines
Black Sea Incursion, Special Operation 2: your allies are now driving tanks with better protection on Extreme difficulty
Moscow Calling, Special Operation 3: the times for the destruction of each truck have been corrected
Operation Hydra: fixed the issue that made it possible to fall through a bridge
Alabino Proving Grounds
Vehicle targets now have the correct amount of hitpoints as a player vehicles would instead of the reduced amount that appears on AI opponents in PvE
The map now features more vehicle targets of the MBT class
Vehicles targets now share Tier with the vehicle driven by you
User Interface
We overhauled the way the death screen that appears upon your vehicle's destruction looks
You can now invite your last PvE match's players to form a platoon at the end of the match through the results screen
Vehicle status panel now features up to three active Commander abilities
Updated the bundle acquisition window appearance
For Global Operations match results, in the Team performance tab, the targets spotted column was replaced by a support damage one
Fixed the Elite Loot Crate and Special Operation (War Games) Loot Crate description in order to correctly display which Battle Coin drops carry over to the next Battle Path and which do not
Changed the battle UI lower left screen corner icon for the following vehicles – AMX-10RCR, 2S3 Akatsiya, Centauro 155 and BMD-1
Fixed an issue where not all upgrade modules would have their Experience value displayed
Changed the penetration and damage icons in the Garage UI
Issues and Corrections
Fixed an issue where an incorrect modifier is applied to inactive vehicles' results in the detailed battle results window
Fixed an issue where progression vehicles with skins installed had incorrect elements present on their icons and in their descriptions
Fixed an issue where the Support Fire medal was awarded even after losses
Fixed an issue where the Contract Mission that requires you to win several battles in a row had incorrect modes listed for its completion
Fixed an issue where some installed modules appeared as uninstalled in the Garage UI
In our previous article, we’ve talked about the history of the Griffin program and mentioned that one or more vehicles from it would appear in the game. And, surely enough, you already had the chance to test the first of these during the Update 0.30 PTS – the Griffin 50mm. This is an IFV variant of the Griffin, armed – as its name suggests – with a powerful 50mm cannon. Let us take a closer look at it.
In Armored Warfare, the Griffin 50mm will be a Tier 8 progression Armored Fighting Vehicle and a heavy one at that. Weighing 40 tons, it will be powered by an 800hp engine, giving it the maximum speed of 70 km/h and the agility equal to another heavy Tier 8 AFV, Marder 2.
Actually, there’s a lot the Griffin and Marder 2 AFVs have in common – you can imagine the Griffin as a progression counterpart to the Premium Marder 2 (and vice versa). Perhaps the most notable thing that connects them is the lack of ATGM armament.
Instead, the Griffin is armed with the abovementioned XM913 50mm autocannon that is capable of delivering tremendous punch thanks to its potent APFSDS ammunition. But that is just the beginning of its abilities because using a new, unique mechanism. Instead of a steady rate of fire the Marder has, this gun fires in extremely accurate rapid three round bursts. Each of the shells in the burst has higher penetration than the last one – this simulates the effect of compromised armor integrity when three APFSDS rounds hit exactly the same spot.
In other words, the vehicle operates as an “autocannon sniper” and foregoes the traditional rate of fire in favor of accuracy, which can be further enhanced by module unlocks. When stationary, all three shells are practically guaranteed to hit the same spot but the Griffin can decimate its targets even when moving, such is the precision of its Bushmaster gun. And last but not least, the gun also has excellent depression and elevation values (-15/+55), making it very easy to bring all that firepower to bear.
A proper sniper needs another thing to be effective – camouflage, and the Griffin has plenty to offer in this regard. Not only is its base camouflage value above average for its Tier and class, the Griffin features an active camouflage system, providing it constantly with the same bonus as if it was hidden behind a bush. Additionally, this bonus stacks with other foliage bonuses and makes the vehicle incredibly stealthy.
Being an AFV, the Griffin can, of course, also spot enemy targets and designate them for other players. The spotting ability is enhanced by a Thermal Imager (reducing the effectiveness of enemy attempts to hide behind bushes), but it is the designation ability where the Griffin truly shines. Unlike other AFVs, the Griffin can use its advanced electronics systems to designate every target within a certain range (150 meters) as long as it is stationary or moving very slowly. This ability can, however, be triggered only once per five minutes and lasts 25 seconds. It is therefore best used strategically.
Finally, there’s the matter of protection. Most Armored Fighting Vehicles in Armored Warfare do not feature thick armor and the Griffin is no exception, even if its frontal plating is thicker than that of most AFVs. Instead, it has to rely on stealth and mobility, even though it has at least enough hitpoints to withstand an impact or two as well as a hard-kill Iron Fist APS available.
In summation, what you have here is a very mobile autocannon sniper with the ability to penetrate unusually thick armor thanks to its special mechanics. It can creep up quite close to the enemy, courtesy of its camouflage systems, and designate them for its allies to light up, even though such tactics are inherently risky. It can also stay behind the front line as a designated marksman, peppering anything that’s not the thickest MBT frontal armor with precise bursts.
But that is still not all. During the American Dream season, the Griffin will receive another special ability that we are planning to unveil after the launch of the update.
We hope that you will enjoy this unusual vehicle and will see you on the battlefield!
On the 24th of September 2019, starting from 8:00 CEST (23rd of September, 11 PM PDT), the server will not be available for 5 hours due to the application of Update 0.30.
Please note that the content of this major update will be disclosed in a separate post.
The Oktoberfest celebrations are in full swing and, to make them even more entertaining, we’ve prepared a contest for you!
This time, it's more of a freestyle competition – simply create something connected to Oktoberfest in any way. What should it be? Well, that's something we'll leave up to you. Bake a pretzel. Build something from beer bottles. Take a photo of yourself in lederhosen or dirndl. Draw an Oktoberfest tank. Anything goes, as long as it’s connected to the event.
When you’re ready, please submit your creation (or a photo of it) to our dedicated Discord channel until October 4, 16:00 CEST. We’ll judge your creations based on their originality or effort. The submitters of four best creations will receive the following prizes:
First place: Marder 2 Tier 8 Premium AFV, German PSO camouflage
Second place: Kampfpanzer 70 Tier 6 Premium MBT, German PSO camouflage
Third place: Leopard 2AV Tier 6 Premium MBT, German PSO camouflage
Fourth place: German PSO camouflage
When submitting a photo, please make sure that it contains a paper with your in-game nickname. Any non-photo submission must contain your in-game name as well.
Please pay attention to the following rules:
This contest ends on October 4, 2019, at 16:00 CEST (7 AM PDT)
Only one submission per user is allowed
The submissions must not use any copyrighted parts or assets and must be 100 percent created by the submitting user (yes, we will check)
The winners will be decided by the Armored Warfare Community Manager team
The submission must not be in breach of Armored Warfare Terms of Service and of Discord rules – offensive and otherwise unacceptable submissions will be disqualified
Meta Games members of staff reserve the right to refuse any submission at their discretion
If a winner already owns one or more of this contest’s prizes, he or she will receive their prize in Gold instead
Winners may, instead of receiving a Premium vehicle or camouflage prize, choose to receive their price in Gold instead (choosing a different Premium vehicle or camouflage directly is, however, not an option)
We hope that you will enjoy the contest and will see you on the battlefield!