Amongst the multitude of new trends and requirements swaying modern militaries and taking a firm hold is the one of electrifying things: almost no experimental technology these days can do without sticking a computer in it.
It seems logical – we are, after all, living in a digital age. Of course, solid state electronics are not always better, as the Americans found out in 1976, when they had the opportunity to dismantle the then cutting edge MiG-25 fighter jet, learning that many of its electronic parts were vacuum-tube-based, giving the fighter exceptional resistance to EM blasts caused by nuclear explosions.
Viktor Belenko's MiG-25P in Japan
Still, as the world becomes more connected and reaction times get faster, the computerization of military systems is all but unavoidable and the need for electricity grows ever higher. Subsequently, planning for a future war must take such requirements into account.
This isn’t a new issue by any means and increasing power consumption hounded both the soldiers and the logistics experts involved in the recent wars. For example, insufficient power capacity plagued the Bradley IFV during the Iraq war as well as in the other IED-ridden theaters of operation where consumption-heavy electronics such as jammers had to be deployed to keep the operators and the troops inside safe. The crew often had to switch off other components to make the jammer operational, which was less than ideal. In other words, it makes a lot of sense to significantly improve the power generation capacity of the next generation of fighting vehicles and, even now, we are also already seeing an increase in average APU capacity for most offered upgrades.
However, that is not all there is to the story, because the abovementioned electrification trend has another aspect – electric mobility (replacing standard combustion engine with a hybrid or an electric one). At first glance, this idea might seem ridiculous – how would one adapt a relatively new technology that’s being used in electric cars into a tank and why? Let’s take a look.
First of all, the electric car technology is not new. It’s very old – in fact, almost exactly as old as the combustion engine car. It made sense in a way – compared to a combustion engine, an electric motor is very simple in its basic design. We are talking, however, about the late 19th century – as you can imagine, the use of such cars was extremely limited and more of a curiosity than anything else. Electricity, however, made its way into mass transportation, mostly by the means of various combined drives such as the petro-electric and diesel-electric ones.
A diesel-electric system is quite simple. A diesel engine powers an electric generator, which in turn powers the electric motors that move the vehicle. Its main advantage is that it theoretically does not need a gearbox and a clutch, as electric motor revolutions per minute can be controlled by simply adjusting the power to them. The downside is the weight and size of this system, effectively restricting it to large platforms only such as marine ships and locomotives where it is used to this day.
Holt Gas Electric Tank, 1917, USA
Naturally, the military, always aware of (or funding) new technologies, couldn’t stay away and the first attempts to use a petrol-electric or diesel-electric system appeared as early as in the First World War. Diesel-electric submarines became the gold standard of the branch until the appearance of nuclear propulsion due to the fact that while the diesel engine needed air to operate, the electric one did not and the submarine could therefore operate under water for a very limited time on batteries only.
On the ground, things were a lot more complicated. Some very early tanks during the WW1 period and even after the war were tested with this drive, but all of them generally suffered from serious reliability issues and the system was not deemed practical when compared to a more conventional engine, even though the potential ability to simply reversing the electric motor polarity in order to make one or both tracks move backwards would make for an excellent trait in a tracked vehicle, allowing it not only to turn on the spot (neutral steering), but also to retreat very fast.
The “golden age” of diesel-electric tanks (if it can be called that way) came during the Second World War with Ferdinand Porsche, who designed several vehicles with such a drive, including the mass-produced giant Ferdinand/Elefant tank destroyer and, of course, the mythical Maus super-tank. Long story short, it didn’t go well. The Elefant was notoriously unreliable, maintenance-heavy, fuel-hungry and – while becoming, much like the Tiger, one of the iconic and dreaded German vehicles of the Second World War – represented a developmental dead end. How such a platform became (relatively) mass-produced was more a matter of politics and Hitler’s admiration of Porsche than of common sense. The victors tested the Elefant platform and found it lacking – it never really went anywhere.
Ferdinand in Kubinka
For the remainder of the 20th century, electric mobility became practically restricted to small cities due to the high price and limited range of such vehicles. However, since the 2000s, a lot of money has been funneled into electric mobility research, partially out of its urban practicality, but mostly out of environmental concerns, be they rational or not. From pretty much any wide population point of view, full-scale implementation of electric mobility is an impractical thing that few want, and is pushed, especially in China and Europe, for other reasons.
But what about the military? Could they be interested in having electric armored vehicles?
The answer to this question is not simple and can be roughly summed up as “perhaps”. Private companies such as BAE are already working on or testing hybrid solutions for both the existing and future vehicles, but when the layers of corporate talk and buzzwords are peeled off, what remains is of little substance or improvement compared to the current generation of fossil fuel engines on its own. One has to look at the big picture to notice significant differences.
As far as individual vehicles are concerned, military electric motors, just like their civilian counterparts, offer:
Better response
Instant surge of power
Potential ability to retreat very fast
Improved acoustics
At the expense of potential range, costs, reliability and maintenance issues. As far as the advantages are concerned, have you ever attended a car event where a Tesla would out-accelerate pretty much every sports car? Same thing. Electric motors provide incredible amounts of instant power, which would, in tracked vehicles, translate into a major increase in agility and acceleration. Military technology in general is an extreme one, where, even now, peaks are required during combat at the expense of life-span. After all, what good is an engine that can last thousands of kilometers when the tank gets knocked out after a few minutes in combat? Agility and power are always good to have in battle – the more, the better.
Hybrid drive combat vehicle by BAE
The other advantages, however, are not as major as it might seem. The ability to drive very fast in reverse is not very practical due to the fact the driver often doesn’t really see to the back of the vehicle. Cameras are well and good, but you can’t seriously expect to drive a 50 ton tank like that for any significant period of time – such an action would be extremely dangerous to the crew, the vehicle and, most importantly, to its surroundings.
As for the improved acoustics part, it simply means that a vehicle running on electricity is quiet. This is actually a considerable advantage for various lighter wheeled vehicles tasked with scouting duties and the U.S. Army has already experimented with such a hybrid drive. On the other hand, heavier tracked vehicles such as tanks or IFVs practically negate this advantage due to the other sounds that they produce (the clanking of tracks is a VERY distinctive sound that can be heard at long distances) as well as the dust they kick up and their heat signatures. There are various means of reducing those as well (such as heat-masking camouflages or sound mufflers) but it doesn’t change the fact that such vehicles are inherently not stealthy.
Then there are the disadvantages.
The first and the most obvious one is, of course, the potentially limited range, although this is not as big a problem as one might think – at least not for IFVs and tanks. We are talking about 30 to 50 ton vehicles after all. Adding a few tons of batteries is a problem for a normal car, but for a tank? Not all that much. Here’s, however, where things go sideways.
Modern lithium-ion battery capacity lies somewhere in the region of 250-300 Wh/kg. Now, let’s take a modern 30 ton fighting vehicle as an example. Let’s say it has an engine with a consumption of 300 kW. Let’s also assume we want the same range as the Bradley IFV has – approximately 400km – and that the average speed of such a vehicle is 50 km/h. In other words, it needs 8 hours to reach it, which means supplying it with 300 kW for 8 hours – ergo, 2400 kWh.
BAE "Thor" hybrid drive demonstrator
Using the 300 Wh/kg value, such battery would have to weigh whopping 8 tons. That’s a lot and it will get only bigger with the power consumption of 1500hp tank class engines. Those of you who follow general AFV news know of the trend to develop new light armor with the same protection levels as the old one rather than adding more and more composite plates to MBTs. Adding a giant heavy battery to a tank that is already deemed to be too heavy doesn’t really help in this regard.
In comparison, the Bradley (with its old Cummins engine) carries around 700 liters of diesel fuel, which translates to roughly 600kg.
And, of course, there’s the matter of where would you even put such a battery. You can’t just replace the vehicle’s fuel tanks, they are much smaller. Combat vehicles are generally size-restricted in order to comply with the available means of transportation. One does not simply make them bigger. As a result, there would most likely be less space inside than there currently is. There are further negative implications of having battery-powered vehicles, but this suffices as an example.
Which brings us to the second problem – how does one charge such massive batteries. Aside from being slow to charge (an average 22kW car charger would take several days to charge the abovementioned 8-ton battery with the top of the line military chargers reaching the power of 350 kW), there is obviously the matter of producing enough power to charge anything (aside from powering the military base itself, of course).
Electric infrastructure is notoriously vulnerable or – in such places as Afghanistan – lacking altogether, so all the required power would have to be generated by the military and pretty much the only viable way to do so in large quantities would be to use diesel generators. That in turn means that the often cited advantage of electric vehicles in the military – that no fuel would have to be hauled around – is mostly illusory. That is not to say that fuel costs aren’t a problem. In Afghanistan, around 50 percent of the entire military transportation capacity was taken by fuel transports and given the dangers of attacks and the required transport protection, the cost of a single liter of military JP-8 fuel rose to 85 USD.
So would it really save some fuel transportation?
The fuel economy of a Bradley is approximately 1.7 miles per gallon, which translates roughly into 140 liters of fuel per 100km. For 400km, the vehicle would therefore consume on average some 560 liters of fuel. The U.S. Army currently uses a wide range of diesel generators, including a 200kW one by GMG – let’s assume that the abovementioned hypothetical IFV, requiring 2400 kWh to move the same distance, would be getting charged with a 200 kW charger, which translates into 12 hours of charging (ignoring all system losses for the sake of the example).
M2A3 Bradley
The full load 200kW generator consumption is roughly 50 liters of fuel per hour. Charging the vehicle in this configuration would therefore require 600 liters of fuel, which is more than a Bradley would consume on its own. In reality, if an infrastructure with large generators was built, it would obviously be less, but fuel costs would still be an issue.
There are other considerations as well. You can pour some fuel into a can, but electrical energy cannot be easily transported. At these power levels, maintenance and repairs of such systems are no joke and cannot be handled in the field – they also require specialists and equipment to do so.
Batteries also require some elements such as lithium and cobalt, which are not only finite, but also difficult to produce. Cobalt is especially problematic with most of it being mined in a rather turbulent area of the world (Democratic Republic of the Congo), which isn’t exactly good for the strategic needs of western militaries.
Furthermore, the development and procurement costs of such a technology would also be extremely high and even though the advanced militaries across the world are used to the taxpayer footing pretty much any bill, it would be incredibly tough for any politician to sell such a program to his or her constituents.
And yet, it seems that this is already happening. The American Department of Defense promised to use renewable sources for 25 percent of the energy it yearly consumes. This is quite a promise, considering that its energy bill costs about 20 billion USD each year and the electricity consumption alone equals that of one half of a smaller European country.
Akrep II, the first Turkish electric AFV
On the operational side of things, the U.S. military is talking about its electric future already with some of its representatives predicting that by the 2030s, some brigade combat teams will already be fully electric thanks to the adoption of a new generation of fighting vehicles, including the NGCV. This shift is mostly justified by the need to reduce the fuel consumption of the military with a single brigade combat team (roughly 4 thousand men strong) consuming as much as 7500 liters of fuel per operational day. While a large-scale deployment of such vehicles is unlikely for the near future, it seems that the future of the U.S. Army might be electric indeed. Whether the other countries will follow suit remains to be seen.
In Armored Warfare, you had the opportunity to drive an electric vehicle already. An experimental, hypothetical version of the Turkish Altay MBT was available as the main prize for the last Battle Path campaign, featuring – amongst other things – the unique sound of an electric drive. But those of you, who didn’t have or take the opportunity to receive it, worry not.
In the near future, another electric – or, specifically, hybrid – vehicle will appear in Armored Warfare. Stay tuned for more information to be revealed soon and as always:
Another round of weekly discounts is here. This week, we’ve prepared two items for you that are available between August 22 and August 29, 2019:
Centauro 120 Wolf Tier 9 Premium Tank Destroyer (available directly with a discount)
Wolf skins (available separately)
The Centauro 120 is an advanced version of the Italian Centauro wheeled Tank Destroyer, designed with the goal of further improving its firepower by arming it with the OTO-Melara low-recoil 120mm smoothbore gun in a HITFACT turret. However, only a few were ever built and most of them for export. You can read more about it in our dedicated article.
In Armored Warfare, the Centauro 120 Wolf is a Tier 9 Premium Tank Destroyer with a special wolf-styled camouflage. Its main feature is a very high damage per shot value as well as sustained damage over time. Its 120mm gun is devastating even against heavily armored opponents, such as the main battle tanks, and it is capable of firing the most advanced NATO rounds. The Centauro 120 is also very mobile thanks to its low weight and powerful engines. This feature allows it to avoid danger, making it a deadly hit-and-run fighter. Mobility is the key to the Centauro, as firing off a few well-placed shots and relocating will leave opponents confused, reeling from the blows and searching for an enemy that is no longer there.
This vehicle is available directly on MyLoot with 30% discount or as a part of a major bundle with 45% discount, featuring:
The Wolf skins are also available separately. Please note that, unlike the Centauro 120 Wolf, the Wolf skin bundles do not contain the vehicles needed to use the skins, only the skins themselves.
Please note:
This offer starts on August 22 at 16:00 CEST (7 AM PDT, 17:00 MSK)
This offer ends on August 29 at 16:00 CEST (7 AM PDT, 17:00 MSK)
If you already owned a bundle vehicle, you will instead receive its Compensation Value in Gold instead
On August 26, we are celebrating a holiday belonging to man’s best friend. Dogs are kind, loyal and cute (well, most of them anyway) but, most importantly, also protective of their masters even to the point of giving up their lives for them. You can therefore celebrate the International Dog Day by not only enjoying bonuses and a gift that we have prepared for you, but also petting your beloved pooch and throwing him a tasty snack!
Between August 22 and August 29, 2019, the following bonus will be available:
400% Experience income periodic bonus (x5) for the Special Operations mode
Additionally, for the duration of this event, you can also pick up a gift on MyLoot in the Chest section of the web page. This gift contains:
3 Gold Loot Crates
1 Dog decal
Please note:
This event starts on August 22, 16:00 CEST (7 AM PDT, 17:00 MSK)
This event ends on August 29 16:00 CEST (7 AM PDT, 17:00 MSK)
Armored Warfare has its fans all around the world, including South Korea. Today, we’d like to introduce you to one of them – Hanaiel is a streamer who owns his own portal.
His channel streams are mostly not commented, but if you are interested in Korean content, reach out to him in the game or on Discord and let him know you like his work.
Apart from streaming, Hanaiel also runs an Armored Warfare page where you can find news, discussions and other content in Korean. It's available here.
We hope that those of you who speak Korean will enjoy Hanaiel's content and, as always:
Update 0.30 features a major update to the vehicle pool of Oscar Faraday, consisting of a number of experimental American designs. You already know of some of them – the Griffin Light Tank, an experimental Abrams or the M113 Hellfire. But, in the immortal words of Bachman Turner Overdrive – you ain’t seen nothing yet, because, today, we are ready to unveil one of the crown jewels of this branch – the General Electric DIVAD proposal, otherwise known as an M48 tank armed with the GAU-8 Avenger.
That’s right, let that sink in – a tank, armed with a giant 30mm rotary gun, spewing depleted uranium shells at 4000 rounds per minute. This is not fiction, mind you; this is what General Electric really proposed for the DIVAD program to keep up with American armored formation and shoot down anything that flies.
Much of its history was already covered in the earlier DIVAD article and the project never really moved anywhere beyond this proposal stage, so let’s take a quick look at the Avenger cannon and then talk about how it’s going to work in Armored Warfare.
Seven barrels, 30mm caliber and three hundred kilograms of pure destructive power – that’s what one of the most famous weapons in the world, the General Electric GAU-8 Avenger, is about. Developed in the 1970s, it quickly became known as the “gun a plane was built around” – we are referring to the A-10 Thunderbolt II of course, another legendary piece of American equipment. As we mentioned above, apart from 30mm HE-I shells, the gun can fire PGU-14B AP-I shells that have the muzzle velocity of around 1000 m/s. What this means is that they can cover the gun’s maximum effective range in around a second.
Contrary to popular belief, these shells – despite their ultra-hard core – do not, by themselves, boast extreme penetration values. These are “only” 30mm shells after all, so we are talking about 60mm to 80mm of nominal penetration. This is, however, compensated by the Avenger’s extreme rate of fire, so typical for modern aircraft guns that need it due to the very short windows of opportunity that open during high-speed combat. The Avenger can fire around 60 of these shells in under a second, producing its distinctive growling sound in the process. This volume of fire can literally tear a tank apart – and it did, during the Desert Storm operation where the Thunderbolts truly earned their fearsome reputation.
So, by now, you are surely asking – how will this work in Armored Warfare? Surely we cannot give an in-game vehicle a rate of fire that’s five times higher than that of the Terminator series?
Well, we totally can, because that’s exactly what the vehicle’s going to have – four thousand rounds per minute. Of course, some conditions will apply, so let’s start from the beginning.
In Armored Warfare, the M48 GAU-8 will be a Tier 10 Tank Destroyer, unlocked from the TTB Tier 9 MBT. As it will consist of an M48 steel hull and turret, neither its mobility nor its armor will be anything to write home about – the armor will protect frontally basically only against autocannons and the vehicle will be fairly sluggish, well below most high-Tier MBTs.
But that’s not you want to hear about, right? You want to hear about the gun. Alright, let’s talk about the gun then.
In Update 0.30, we are introducing a new class of guns with different mechanics – rotary cannons. As their name suggests, these will have multiple rotating barrels, allowing for the highest rates of fire in the game. In order to compensate for this power, the guns will use a new mechanism called Overheat.
Overheat is pretty much what most people imagine under the term. The longer the gun fires, the more it heats up – until it overheats. In the game, a progress bar will show the level of heat for the rotary gun – the longer you fire, the more the bar fills. When it is full, the gun will overheat and you will have to wait for a certain period of time until it cools down. The gun cools down on its own when not firing, so taking breaks in sustained fire will be a must.
The second major difference is that the autocannon will need a split second to start spinning before it actually fires (commonly referred to as “spool time”). It’s worth noting that the guns will not be able to fire off single shots – there will be a minimum burst size at least.
The final difference compared to standard autocannons will be the way the gun treats penetrations and damage. Few surfaces can withstand such a hailstorm of shells and even the thickest armors lose their integrity under this kind of fire. Rotary cannon AP shells will therefore deal damage even if their hits do not result in penetrations. This damage will, of course, be noticeably reduced – the thicker the armor (and therefore the bigger the difference between the gun’s penetration and the target’s armor thickness), the lower damage will it receive. From a certain threshold, the target will receive no damage so it will not be possible to just sit back and melt enemy Challengers and Armatas by firing at their turret.
Now is the time to take a look at the specifics of the GAU-8 Avenger gun on this vehicle.
However, before we do that, please do keep in mind that this is just an initial idea that shows how we’d like to set the vehicle up in the game. These numbers are therefore all but certain to change after a number of thorough rounds of testing.
With that being said:
The Avenger will have two modes of fire – high RPM and low RPM. Both modes will fire one type of shells – the PGU-14/B armor-piercing shells with depleted uranium cores:
Damage: 25 per shot
Penetration: 170mm
Special traits:
Depleted Uranium – a chance to set the enemy target on fire
Rotary Cannon – these shells deal damage even if they do not penetrate
In both modes, the gun will take roughly half a second to start firing due to the need to start spinning its barrels.
The high RPM mode will operate at 4200 rounds per minute, but will only be capable of a short burst of roughly 130 shells before the gun overheats. If that happens, it will take a short while to cool the gun back down to normal. This mode is intended for short windows of opportunity where it is absolutely critical to unleash all hell as quickly as possible.
The low RPM mode will operate at 2100 rounds per minute and will allow you to fire in longer bursts (up to 8 seconds). During this cycle, you will be able to deal around 7000 points of damage, bringing your average damage-per-minute value to whopping 52000. That number is, of course, only theoretical – the gun will overheat, bringing the realistic damage per minute output to perhaps around 20000, which is, still, a number to be reckoned with.
As one might expect from such a system, it will not be very accurate on the move, although its static accuracy will be fairly decent. Of course, the longer you hold the firing button, the more will your accuracy decay. On the other hand, being an anti-aircraft system, the M48 GAU-8 will feature very fast turret rotation, allowing you to engage different targets quickly without losing accuracy from traversing your turret.
In summation, what we have here is a rather fragile vehicle with no protection against enemy ATGMs or cannons, but capable of dealing insanely high amounts of damage over short periods of time. Like the other Oscar Faraday vehicles, it will require a lot of thinking and strategic use to become successful – its shells have relatively low penetration, making them murderous only when targeting lighter vehicles or the rear areas of enemy MBTs. When facing against MBT frontal armor, however, they do lose their power rather quickly.
In other words, getting behind a target will result in nearly a certain kill, but dealing with enemy MBTs will need some planning and careful steps. Flanking will not be easy due to this vehicle being rather conspicuous and slow, but if you achieve it, you will be able to take multiple enemies apart with your bursts without overheating.
We hope that you will enjoy this vehicle and will see you on the battlefield!
In our previous article, we have unveiled our plans for Update 0.30 Battalion improvements, one of them being the improved Battalion Recruitment and Search feature. Today, we’d like to tell you more about it.
As we stated in our previous article, it consists actually of two features that complement each other:
A tool for Battalions to find new members (Recruitment)
A tool for solo players to look for suitable Battalions (Battalion Search)
The Recruitment part will mostly be useful to Battalion leaders – they will newly be able to issue an invitation for new recruits using their Battalion UI with the following options:
Modifiable recruitment text where additional conditions can be set (for example “Looking for American players, 30+ age restriction”)
Battalion time zone (for example, 18:00 to 22:00 CEST)
Battalion vehicle Tiers (for example, 7 to 9)
Preferred Battalion activities (fighting other players, completing missions)
Additionally, the invitation can be open (anyone fitting the restrictions can accept and join automatically as long as it is open) or limited (Battalion leader must manually approve each applicant).
It’s worth noting that upon applying to a Battalion with limited application, the approving Battalion leader or officer will always see the applicant’s dossier, even if it is set to “private” – there will be no cheating in this application process! A Battalion leader or officer can also close the invitation at any time.
Additionally, if a Battalion is inactive (its members have stopped playing), its open invitation will close automatically.
The Battalion Search feature is the Recruitment’s mirror counterpart on the solo player side. Using this new feature, players without Battalions will be able to see a list of Battalions with open invitations and sort them by their:
Activity (default setting – the amount of active players during the last 30 days)
Name
Size
Ranked Battle standing
Only the Battalions that have active invitations will appear on the list. If the invitation is open, the player can join right there and then. If the invitation is limited, an approval of the Battalion leader (or an officer) is required.
Limited invitation applications can also be withdrawn (however, upon doing so, another application to the same Battalion can be submitted only after 24 hours have passed). Limited applications can also be submitted to multiple Battalions – however, as soon as one is accepted by a Battalion leader or officer, all the other ones get withdrawn automatically.
We hope that these features will help you find new friends and teammates in Armored Warfare because, as we all know, friendship is magic! Next time, we’ll tell you more about the special reward vehicle that will arrive in Update 0.30. But until then:
You already know about some of the features that are coming in Update 0.30 – new vehicles or the planned updates to PvE AI pool. These are, however, just the taste of what’s coming as we haven’t begun to unveil the most exciting content yet, be it vehicles or new mechanics. We’d like to change that today by telling you more about one of the cornerstones of the upcoming season – the improvements that we are making to Battalions.
Let’s talk about the biggest thing first and get it off our shoulders. One of the criticisms we’ve kept receiving a lot was that the Battalion Ranked Battles and the Battalion Contract Mission system had no good incentives. There are the Hades Premium vehicles, the camouflages and other perks but nothing truly unique.
We are going to change that in Update 0.30. A new prize – an exclusive Tier 10 Premium AFV – – awaits you as a Battalion Contract Missions reward. It will be difficult to obtain and even more difficult to master, but absolutely deadly in the hands of skilled players. We’re going to unveil it in a separate article but for now, let us say that it will definitely find its spot in high-Tier PvP.
With that being said, we’re fully aware of the fact that smaller Battalions as well as solo players will have tougher time getting their hands on it. We aren’t of course interested in restricting the vehicle to top Battalions only – that is why we are not going to make it a reward for the top Ranked Battles slots, for example. Any Battalion will have a shot at obtaining this coveted reward.
At the same time, however, we do want to reward cooperation. Larger Battalions will therefore, much like in other Battalion Contracts, obtain this reward vehicle faster. Having friends to lend you a hand pays off, which is why the second improvement that we are working on will help you find new ones!
We are preparing a Recruitment and Search system that will help you find the Battalion of your dreams. It will actually consist of two parts:
Recruitment (a tool for Battalion leaders to issue an invitation of new members)
Search (a counterpart for the Recruitment tool for players without Battalions to look for those that are accepting players and fit their desired profile)
Very simply put, an open Battalion issues an invitation for new members and solo players can then search for or browse these to find the Battalion that suits them the most. After all, as an example, for a dedicated PvE player to apply to a dedicated PvP Battalion would make neither side happy. This feature will also be described in a dedicated article.
And this, finally, brings us to the last feature of our major improvements trio. Once you are a part of Battalion, you will work together with the other members on obtaining the coveted top prize we’ve mentioned above. But what if you need some help? What if some members are progressing faster by contributing more or you can’t always be there for each Battalion Contract?
No worries, we’ve got you covered there. That’s where the new mechanism that will allow items to be traded between Battalion members comes in.
The feature does pretty much exactly what it says above. Battalion members (and ONLY Battalion members within the same Battalion) will have the opportunity to trade specific items – most notably the blueprints needed to assemble the abovementioned reward vehicle – between each other using a new UI element directly in the game.
This trade mechanism, however, will face some restrictions. Most notably, it will not be possible to trade items outside of your Battalion and if you leave a Battalion with tradable items, they will immediately become bound to your account. After all, our goal here is not to create a marketplace or a full-fledged player economy, but to allow players within a Battalion to effectively help each other in their endeavors.
We do hope that you will enjoy these changes as things are about to get very exciting in Armored Warfare.
Stay tuned for more information and we’ll see you on the battlefield!
Nothing says “summer” like a barbeque with your friends and family and now’s the right time to fire up that grill and win some pretty hot Armored Warfare prizes in the process in our Grilling Time contest.
The contest is really simple. Make a photo of your own barbeque along with a paper with your in-game name on it so that we know it’s you and post your photo in our dedicated Discord channel until August 26, 20:00 CEST.
It can be any barbeque, really – sausages, burgers or kebabs – we won’t judge your taste, but how tasty does your food look. The submitters of three tastiest looking barbeques will receive equally tasty prizes:
First place: Centauro 120 Wolf Tier 9 Premium TD
Second place: BMPT Prototype Reaper Tier 8 Premium TD
Third place: T-80U Shark Tier 7 Premium MBT
Your photo does not need to contain you, only your food and a piece of paper with your in-game nickname on it. Please make sure to include your nickname, though – if you don’t, we’ll swiftly remove your kebab from the premises!
Please pay attention to the following rules:
This contest ends on August 26, 2019, at 20:00 CEST (21:00 MSK, 11 AM PDT)
Only one submission per user is allowed
The winners will be decided by the Armored Warfare Community Manager team
The submission must not be in breach of Armored Warfare Terms of Service and of Discord rules – offensive and otherwise unacceptable submissions will be disqualified
My.com members of staff reserve the right to refuse any submission at their discretion
We hope that you will enjoy the contest and will see you on the battlefield!
They’re smart, they’re gentle, and, under pressure, they often produce most amazing things out of nothing. We are, of course, talking about orangutans. We celebrate the Orangutan Day in order to bring awareness to the diminishing populations of orangutans all around the world. Celebrate with us by receiving and installing a cool orangutan decal we’ve prepared for you!
Between August 15 and August 22, 2019, the following bonuses will be available:
300% Experience income bonus (x4) for the first victory of the day for the PvP mode
30% bonus to Credit income for every battle
Additionally, for the duration of this event, you can also pick up a gift on MyLoot in the Chest section of the web page. This gift contains:
1 day of Premium Time
1 Orangutan Day decal
1 Heart of Gaming decal
Please note:
This event starts on August 15, 16:00 CEST (7 AM PDT, 17:00 MSK)
This event ends on August 22, 16:00 CEST (7 AM PDT, 17:00 MSK)
Another round of weekly discounts is here. This week, we’ve prepared two cool Chinese vehicles for you:
Type 96B with Red Dragon skin
Type 59-IIA Legend
The following bundles are available between August 15 and August 22, 2019:
Type 96B Red Dragon
The Type 96B MBT, as its name suggests, is an evolution of the Type 96A, featuring such elements as an upgraded fire control system and a much more powerful engine, resulting in considerably better mobility and speed. Unlike the Type 96A, however, the Type 96B is a prototype, designed for the Chinese military team to use during the annual Tank Biathlon event in Russia. In 2017, the Chinese team won the second place, being defeated only by Russia. You can learn more about its history in our dedicated article!
In Armored Warfare, the Type 96B is a Tier 8 Premium Main Battle Tank. Gameplay-wise, it’s very agile and fast for its class and uses advanced ammunition, making it highly suitable for players who prefer mobility over armor protection, even though it can take a lot of punishment as well.
This vehicle is available alone with a discount with its gorgeous Red Dragon skin available separately. Additionally, the following bundles are available:
Improved Bundle with 33% discount, containing:
Type 96B Tier 8 Premium Main Battle Tank
Red Dragon skin for Type 96B
30 Gold Loot Crates
25 Gold Crew Insignia tokens
25 Gold Commander Insignia tokens
25 Gold Reputation Insignia tokens
25 Gold Credits Insignia tokens
25 Gold Experience Insignia tokens
2.500 Gold
Prime Bundle with 50% discount, containing:
Type 96B Tier 8 Premium Main Battle Tank
Red Dragon skin for Type 96B
30 Platinum Loot Crates
50 Platinum Crew Insignia tokens
50 Platinum Commander Insignia tokens
50 Platinum Reputation Insignia tokens
50 Platinum Credits Insignia tokens
50 Platinum Experience Insignia tokens
5.500 Gold
Type 59-IIA Legend
The Type 59-IIA is one of the evolutions of the Type 59 Main Battle Tank, which in turn is a Chinese T-55 copy from the 1950s. The Type 59 was produced in very large quantities but eventually became obsolete, leading to a number of attempts to upgrade its performance. This variant features a 105mm rifled gun as well as a suite of modern western electronics.
In Armored Warfare, the Type 59-IIA Legend is a Tier 4 Premium Main Battle Tank. It’s a well-rounded machine and is very suitable for players who enjoy the low-Tier Chinese MBT gameplay. It offers a mix of good protection, firepower and mobility and comes with a unique camouflage.
Aside from the standalone offer, it is available in the following bundles:
Improved Bundle with 30% discount, containing:
Type 59-IIA Legend Tier 4 Premium Main Battle Tank
5 Gold Loot Crates
5 Gold Battlefield Glory 12-hour Boost tokens
15 Gold Crew Insignia tokens
15 Gold Commander Insignia tokens
15 Gold Reputation Insignia tokens
15 Gold Credits Insignia tokens
15 Gold Experience Insignia tokens
Prime Bundle with 47% discount, containing:
Type 59-IIA Legend Tier 4 Premium Main Battle Tank
7 Platinum Loot Crates
7 Platinum Battlefield Glory 12-hour Boost tokens
20 Platinum Crew Insignia tokens
20 Platinum Commander Insignia tokens
20 Platinum Reputation Insignia tokens
20 Platinum Credits Insignia tokens
20 Platinum Experience Insignia tokens
Both vehicles are also available in the Heart of Gaming Bundle with 55% discount, containing:
Type 96B Tier 8 Premium Main Battle Tank
Red Dragon skin for Type 96B
Type 59-IIA Legend Tier 4 Premium Main Battle Tank
50 Platinum Loot Crates
10.000 Gold
3 Heart of Gaming decals (FREE BONUS)
Heart of Gaming player avatar (FREE BONUS)
Please note:
This offer starts on August 15 at 16:00 CEST (7 AM PDT, 17:00 MSK)
This offer ends on August 22 at 16:00 CEST (7 AM PDT, 17:00 MSK)
If you already owned a bundle vehicle, you will instead receive its Compensation Value in Gold instead