We are happy to announce another upcoming addition to Armored Warfare – Update 0.23 " Caribbean Crisis", bringing the long-awaited addition of Armored Warfare lore to the game in the form of a new PvE mode called Special Operations!
The main features of Update 0.23 “Caribbean Crisis” include:
Special Operations
New PvP map Grassy Fields
Night Battles
AI in Low-Tier PvP
New Dossier UI
Epic Medals
Special Operations
It is 2042 and a new enemy has emerged from the shadows, threatening the very foundations of the world. Embark upon a quest to protect the world against ruthless enemies!
The Special Operations mode consists of series of challenging PvE missions following one after another.
The first Special Operation called “Caribbean Crisis” will consist of three new missions, available in Standard or Hardcore difficulty, suitable for organized platoons of players. The rewards will more than match the challenge with the mode periodically offering improved income over standard PvE as well as difficult to complete achievements that award players with special decals, camouflage patterns and much more. Read more in our dedicated article!
New PvP map Grassy Fields
The meadows and forests of eastern Croatia welcome you, commanders. Its open countryside is ideal for armored vehicle operations and offers numerous flanking opportunities as well as positions from which accurate fire can rain down upon your opponents. But don’t let the beauty and serenity of the environment distract you from your goal, commanders – destroy the enemy at all costs!
This map will be available in both Standard and Encounter mode.
Night Battles
We are introducing a new night fighting game mode to both PvP and PvE. Initially, the mode will be used on a single PvP map, Grassy Fields. Use your vehicle’s night vision devices and thermal optics to master the art of warfare in the darkness of moonless nights. Limited visibility will make spotting difficult, improving the importance of reconnaissance and battlefield awareness.
AI in Low-Tier PvP
To improve the low-Tier experience of Armored Warfare and to help new players learn the basics of PvP combat, we are introducing AI opponents to Tier 1 and Tier 2 battles, playing on each team’s side. The AI opponents will behave like actual players, trying to not only kill the enemy, but also to capture bases. Please note that players will still fight against other players at low Tiers since the AI opponents will only form one half of each team under most circumstances. Standard PvP restrictions will apply in these matches.
New Dossier User Interface
We’ve overhauled the Dossier to match the new User Interface visual design of Armored Warfare.
The new Dossier includes:
Player and Vehicle statistics (including detailed breakdown)
New Achievements window
Detailed match history
Epic Medals
Some battles are simply too epic to forget – you kill almost all enemies by yourselves, kill enemies by setting them on fire, or single-handedly turn the tide of battle. That’s where the brand-new Epic Medals come in.
Epic Medals are awarded for truly notable achievements such as:
Achieving 14 kills in a single match
Destroying a vehicle heavier than yours by ramming it
Spotting no fewer than 9 enemy vehicles
Obtaining more Reputation in one battle than 99.9% of all players playing the same Tier and Class
And much more – 20 medals are waiting for you to obtain them.
Each of them will be rewarded by a special Reputation and Credit multiplier for the match, dependent on the difficulty of obtaining the said medal, ranging from relatively small to truly epic (400%). Additionally, all medals are stored in your player profile for you to brag with!
This is not the full scope of “Caribbean Crisis” features – in one of its future updates, we’ll also introduce such features as:
Armor Inspector
Loot System Overhaul
Matchmaking Improvements
Ranking Battles
Update 0.23 – Preliminary Patchnotes
Gameplay Mechanisms
New PvE mode "Special Operations"
We are introducing a new PvE mode called "Special Operations", where players will have the opportunity to play multiple missions ("chapters") bound together by a common storyline into a continuous year-long campaign. For more information, please visit our dedicated article.
The mode will feature the following achievements with special rewards:
Complete all three chapters of the first Special Operation
Complete the entire Special Operation on "Hardcore" difficulty
Complete the entire Special Operation with a MBT
Complete the entire Special Operation with a LT
Complete the entire Special Operation with a TD
Complete the entire Special Operation with a AFV
Complete the entire Special Operation with a SPG
Complete the third chapter in under 10 minutes on "Hardcore" difficulty
Complete the third chapter on "Hardcore" difficulty without receiving a single hit while destroying at least 10 enemy vehicles
Complete the first chapter on "Hardcore" difficulty while completing the mission with only five or less seconds left
Complete the second chapter on "Hardcore" difficulty while dealing at least 10000 damage and without being spotted
Complete the second chapter on "Hardcore" difficulty without allowing the enemy to hit the ship even once
Complete the first chapter on "Hardcore" difficulty while the entire team destroys 43 vehicles or more
Complete the third chapter on "Hardcore" difficulty without anyone on the team dying, 5 times
Night Fighting Mode
We are introducing a new night fighting game mode to both PvP and PvE. Initially, the mode will be used on a single PvP map, Grassy Fields. Use your vehicle's night vision devices and thermal optics to master the art of warfare in the darkness of moonless nights. Limited visibility will make spotting difficult, improving the importance of reconnaissance and battlefield awareness.
This mode features the following changes compared to the standard rules:
Viewrange of all vehicles reduced to 40%
Camouflage factor of all vehicles increased by 30%
Firing instantly reduces camouflage to zero
First Victory of the Day Overhaul
We've overhauled the First Victory of the Day bonus. Starting from Update 0.23, the bonus will be awarded for each mode individually – receiving the First Victory of the Day bonus in PvE will allow you to receive it on the same vehicle again in PvP or Global Operations.
Game Economy Changes
Following the changes made in Update 0.22, we are introducing a few more adjustments to the game economy.
For one, we've significantly increased the amount of Reputation players receive for dealing damage and for support. Furthermore:
We fixed the formula calculating the rewards for damaging a higher Tier vehicle – this results in more fair rewards, addressing the cases where a player of lower Tier who did more damage than a player of higher Tier receives less rewards
The victory multiplier to Reputation income for the Encounter PvP mode was increased from 25% to 50%
Falarick ATGM (105mm and 120mm versions) prices were somewhat lowered
Commander Skill Changes
We rebalanced a number of Commander Skills in order to improve their effect and value. Specifically:
Skills that reduce the penalties for crew or module losses
Skills offering reduced damage from ramming
Skills offering faster ammunition swap
Conditional skills, triggered upon destroying enemy vehicle's module, upon using a consumable, upon dealing damage at over 300 meters and upon start of a fire
General Changes
We've overhauled the garage lighting system to make the models more visually appealing
Vehicles
We are adding a new Tier 8 Premium Chinese Main Battle Tank called Type 96B.
General Changes
We updated the turret traverse rate and the hull traverse rate for most vehicles in the game. This change will make the differences between classes more noticeable.
Further changes:
We renamed a number of ATGMs to better correspond to their real life counterparts
If a vehicle is on fire for any reason, its camouflage now drops to 0
We fixed a number of armor bugs on Soviet and Chinese tanks (for example the T-62) that caused incorrect ricochets upon hitting the mudguards or spare part boxes tied to the hull and their bottom
Fixed a bug that prevented players from obtaining the PLZ-05 artillery under certain circumstances
Fixed a rare bug that caused the reload time to work incorrectly with damaged ammo rack
Fixed the description of BTJ-II and BTJ-III tandem HEAT rounds on multiple Chinese tanks
B1 Centauro 105
Fixed the bug where this vehicle did not lose any camouflage while moving
B1 Centauro 120
DM53A1 APFSDS renamed to DM63
DM43A1 APFSDS renamed to DM53A1
BMP-1
Turret traverse rate increased
BMP-1P
Turret traverse rate increased
BMD-1
Turret traverse rate increased
BMD-1P
Turret traverse rate increased
BMP-2
Turret traverse rate increased
BMD-2
Turret traverse rate increased
Fixed the incorrect acceleration value
Peak accuracy improved to 0.14
Fixed the drown time for the Black Eagle variant, now it is 20 second
BMP-3
Turret traverse rate increased
Improved the "Kaktus" ERA parameters
BMP-3M
Turret traverse rate increased
Improved the "Kaktus" ERA parameters
BMPT
Turret traverse rate increased
BMPT Prototype
Turret traverse rate increased
BMPT-72
Turret traverse rate increased
BVP Šakal
Turret traverse rate increased
BWP-1M Puma
Turret traverse rate increased
C1 Ariete
Updated the roof armor: the protruding hatches on the roof are no longer considered weakspots (their thin armor was removed), their reduced damage was removed as well
Fixed the bugged ammo rack vulnerability
Challenger 1
Fixed the APFSDS shell icon
FV510 Warrior
The Warrior receives a new round, the 30mm L5A2 APSE (Armor Piercing Special Effect). This armor piercing round has a white phosphorus charge. Upon penetration, the white phosphorus charge explodes, dousing the crew and internal components in flames. In Armored Warfare, this round will have increased damage per shot (to 70) and a massive bonus to crew damage (500%) compared to standard rounds.
Penetration of the stock DM43 APFSDS round increased from 450 to 460, damage increased from 436 to 450 (shell price adjusted accordingly)
Reload time reduced from 9,85s to 9,5s
Updated the roof armor: the protruding hatches on the roof are no longer considered weakspots (their thin armor was removed), their reduced damage was removed as well
Leopard 2
Penetration of the stock APFSDS round increased from 530 to 630, round renamed from DM23 to DM33A1
Penetration of the upgraded APFSDS round increased from 630 to 700, round renamed from DM33A1 to DM43A1
Reload time reduced from 10,8s to 10,4s
Updated the roof armor: the protruding hatches on the roof are no longer considered weakspots (their thin armor was removed), their reduced damage was removed as well
Leopard 2A4 Evolution
Removed the DM43A1 APFSDS shell
The DM53A1 APFSDS shell (previously upgraded) became stock and its penetration increased to 700
Added the DM12A1 HEAT-MP shell as an upgrade
Added the DM11 HE shell
Slightly increased the lower front plate thickness
Reload time reduced from 10,8s to 10,4s
Updated the roof armor: the protruding hatches on the roof are no longer considered weakspots (their thin armor was removed), their reduced damage was removed as well
Leopard 2A5
DM12 HEAT-MP added as stock ammunition choice
Penetration of the stock APFSDS round increased from 630 to 700, round renamed from DM33A2 to DM43A1
Penetration of the upgraded APFSDS round increased from 700 to 800, round renamed from DM43A1 to DM53A1
Reload time reduced from 10,8s to 10,4s
Slightly reduced the lower front plate thickness
Added the DM11 HE shell
Fixed the bug where the DM12A1 upgraded HEAT-MP shell had a broken (too low) penetration bonus
Updated the roof armor: the protruding hatches on the roof are no longer considered weakspots (their thin armor was removed), their reduced damage was removed as well
Leopard 2A6
DM12A1 HEAT-MP added as stock ammunition choice
Penetration of the stock APFSDS round increased from 750 to 800, round renamed from DM43A1 to DM53A1
Penetration of the upgraded APFSDS round increased from 800 to 850, round renamed from DM53A1 to DM63A1
Reload time reduced from 10,9s to 10s
Updated the roof armor: the protruding hatches on the roof are no longer considered weakspots (their thin armor was removed), their reduced damage was removed as well
Fixed the incorrect garage armor UI values
Optimized the vehicle's armor to behave as intended
Leopard 2AX
Penetration of the stock APFSDS round increased from 800 to 875
Updated the roof armor: the protruding hatches on the roof are no longer considered weakspots (their thin armor was removed), their reduced damage was removed as well
M551 Sheridan
152mm shell damage increased to 700
Reload time decreased to 15s
M60A2 Starship
152mm shell damage increased to 700
Reload time decreased to 15s
Improved the gun accuracy
M8 Buford
Fixed the incorrect garage armor UI values
M8 Thunderbolt
Fixed the incorrect garage armor UI values
Kampfpanzer 70
152mm shell damage increased to 700
Reload time decreased to 13s
MBT-70
152mm shell damage increased to 700
Reload time decreased to 13s
Object 187
This vehicle now has an alternative turbine engine called GTD-1250
Fixed the incorrect weight of this vehicle (we rebalanced the acceleration, hull traverse rate and off-road capability to compensate)
Object 640 "Black Eagle"
This vehicle received an additional 25% bonus to Credit income
Fixed a bug that caused the Black Eagle side armor to be penetrated under excessively sharp angles
Increased the thickness of the weld between the lower frontal plate and upper frontal plate
Increased the basic camouflage factor to 5%
OF-40
Reload time reduced from 9,9s to 9,6s
PL-01
DM53A1 stock APFSDS renamed to DM63B1
Stingray 1
Fixed a bug that caused unintended non-penetrations against the side armor of this vehicle
Stingray 2
Fixed a bug that caused unintended non-penetrations against the side armor of this vehicle
Taifun II
Fixed a bug that caused this vehicle to lose less camouflage when moving than it should have
T-64A Model 1976
Improved gun stabilization (accuracy on the move)
T-64AV Hunter
Improved gun stabilization (accuracy on the move)
Type 62
Updated the incorrect armor values shown in the garage interface
Fixed the incorrect garage armor UI values
Type 79
Fixed the bug that caused the tool boxes on the hull to behave like armor
Type 96A
Improved the ERA parameters
WWO Wilk
Camouflage decreased to 27,8%
Wilk XC8
DM53 APFSDS renamed to DM63
Camouflage increased from 25% to 27,8%
WPB Anders
DM53 APFSDS renamed to DM63
DM43A1 APFSDS renamed to DM53
XM1
Maximum speed increased to 77 km/h
Player versus Player
Added a new map called Grassy Fields (the map is available in the Standard mode and the Encounter mode, then latter of which works in the night fighting mode)
Player versus Environment
Adjusted the AI behavior to mitigate the excessive ATGM accuracy
Hydra – reduced the smoke amount coming from the downed helicopter
Global Operations
Ghost Field – changed the capture point placement during the third phase
User Interface
We are introducing a new Dossier interface to the Armored Warfare garage.
Issues and Corrections
Fixed a bug that caused the crew consumables to not work if the Survivability retrofit was installed
Fixed a bug that once again caused the wheeled vehicles to tip over their sides when attempting to drive with destroyed wheels
Fixed a rare bug that caused tank models to disappear when watching a replay
We are happy to announce another upcoming addition to Armored Warfare – Update 0.23 " Caribbean Crisis", bringing the long-awaited addition of Armored Warfare lore to the game in the form of a new PvE mode called Special Operations!
The main features of Update 0.23 “Caribbean Crisis” include:
Special Operations
New PvP map Grassy Fields
Night Battles
AI in Low-Tier PvP
New Dossier UI
Epic Medals
Special Operations
It is 2042 and a new enemy has emerged from the shadows, threatening the very foundations of the world. Embark upon a quest to protect the world against ruthless enemies!
The Special Operations mode consists of series of challenging PvE missions following one after another.
The first Special Operation called “Caribbean Crisis” will consist of three new missions, available in Standard or Hardcore difficulty, suitable for organized platoons of players. The rewards will more than match the challenge with the mode periodically offering improved income over standard PvE as well as difficult to complete achievements that award players with special decals, camouflage patterns and much more. Read more in our dedicated article!
New PvP map Grassy Fields
The meadows and forests of eastern Croatia welcome you, commanders. Its open countryside is ideal for armored vehicle operations and offers numerous flanking opportunities as well as positions from which accurate fire can rain down upon your opponents. But don’t let the beauty and serenity of the environment distract you from your goal, commanders – destroy the enemy at all costs!
This map will be available in both Standard and Encounter mode.
Night Battles
We are introducing a new night fighting game mode to both PvP and PvE. Initially, the mode will be used on a single PvP map, Grassy Fields. Use your vehicle’s night vision devices and thermal optics to master the art of warfare in the darkness of moonless nights. Limited visibility will make spotting difficult, improving the importance of reconnaissance and battlefield awareness.
AI in Low-Tier PvP
To improve the low-Tier experience of Armored Warfare and to help new players learn the basics of PvP combat, we are introducing AI opponents to Tier 1 and Tier 2 battles, playing on each team’s side. The AI opponents will behave like actual players, trying to not only kill the enemy, but also to capture bases. Please note that players will still fight against other players at low Tiers since the AI opponents will only form one half of each team under most circumstances. Standard PvP restrictions will apply in these matches.
New Dossier User Interface
We’ve overhauled the Dossier to match the new User Interface visual design of Armored Warfare.
The new Dossier includes:
Player and Vehicle statistics (including detailed breakdown)
New Achievements window
Detailed match history
Epic Medals
Some battles are simply too epic to forget – you kill almost all enemies by yourselves, kill enemies by setting them on fire, or single-handedly turn the tide of battle. That’s where the brand-new Epic Medals come in.
Epic Medals are awarded for truly notable achievements such as:
Achieving 14 kills in a single match
Destroying a vehicle heavier than yours by ramming it
Spotting no fewer than 9 enemy vehicles
Obtaining more Reputation in one battle than 99.9% of all players playing the same Tier and Class
And much more – 20 medals are waiting for you to obtain them.
Each of them will be rewarded by a special Reputation and Credit multiplier for the match, dependent on the difficulty of obtaining the said medal, ranging from relatively small to truly epic (400%). Additionally, all medals are stored in your player profile for you to brag with!
This is not the full scope of “Caribbean Crisis” features – in one of its future updates, we’ll also introduce such features as:
Armor Inspector
Loot System Overhaul
Matchmaking Improvements
Ranking Battles
Update 0.23 – Preliminary Patchnotes
Gameplay Mechanisms
New PvE mode "Special Operations"
We are introducing a new PvE mode called "Special Operations", where players will have the opportunity to play multiple missions ("chapters") bound together by a common storyline into a continuous year-long campaign. For more information, please visit our dedicated article.
The mode will feature the following achievements with special rewards:
Complete all three chapters of the first Special Operation
Complete the entire Special Operation on "Hardcore" difficulty
Complete the entire Special Operation with a MBT
Complete the entire Special Operation with a LT
Complete the entire Special Operation with a TD
Complete the entire Special Operation with a AFV
Complete the entire Special Operation with a SPG
Complete the third chapter in under 10 minutes on "Hardcore" difficulty
Complete the third chapter on "Hardcore" difficulty without receiving a single hit while destroying at least 10 enemy vehicles
Complete the first chapter on "Hardcore" difficulty while completing the mission with only five or less seconds left
Complete the second chapter on "Hardcore" difficulty while dealing at least 10000 damage and without being spotted
Complete the second chapter on "Hardcore" difficulty without allowing the enemy to hit the ship even once
Complete the first chapter on "Hardcore" difficulty while the entire team destroys 43 vehicles or more
Complete the third chapter on "Hardcore" difficulty without anyone on the team dying, 5 times
Night Fighting Mode
We are introducing a new night fighting game mode to both PvP and PvE. Initially, the mode will be used on a single PvP map, Grassy Fields. Use your vehicle's night vision devices and thermal optics to master the art of warfare in the darkness of moonless nights. Limited visibility will make spotting difficult, improving the importance of reconnaissance and battlefield awareness.
This mode features the following changes compared to the standard rules:
Viewrange of all vehicles reduced to 40%
Camouflage factor of all vehicles increased by 30%
Firing instantly reduces camouflage to zero
First Victory of the Day Overhaul
We've overhauled the First Victory of the Day bonus. Starting from Update 0.23, the bonus will be awarded for each mode individually – receiving the First Victory of the Day bonus in PvE will allow you to receive it on the same vehicle again in PvP or Global Operations.
Game Economy Changes
Following the changes made in Update 0.22, we are introducing a few more adjustments to the game economy.
For one, we've significantly increased the amount of Reputation players receive for dealing damage and for support. Furthermore:
We fixed the formula calculating the rewards for damaging a higher Tier vehicle – this results in more fair rewards, addressing the cases where a player of lower Tier who did more damage than a player of higher Tier receives less rewards
The victory multiplier to Reputation income for the Encounter PvP mode was increased from 25% to 50%
Falarick ATGM (105mm and 120mm versions) prices were somewhat lowered
Commander Skill Changes
We rebalanced a number of Commander Skills in order to improve their effect and value. Specifically:
Skills that reduce the penalties for crew or module losses
Skills offering reduced damage from ramming
Skills offering faster ammunition swap
Conditional skills, triggered upon destroying enemy vehicle's module, upon using a consumable, upon dealing damage at over 300 meters and upon start of a fire
General Changes
We've overhauled the garage lighting system to make the models more visually appealing
Vehicles
We are adding a new Tier 8 Premium Chinese Main Battle Tank called Type 96B.
General Changes
We updated the turret traverse rate and the hull traverse rate for most vehicles in the game. This change will make the differences between classes more noticeable.
Further changes:
We renamed a number of ATGMs to better correspond to their real life counterparts
If a vehicle is on fire for any reason, its camouflage now drops to 0
We fixed a number of armor bugs on Soviet and Chinese tanks (for example the T-62) that caused incorrect ricochets upon hitting the mudguards or spare part boxes tied to the hull and their bottom
Fixed a bug that prevented players from obtaining the PLZ-05 artillery under certain circumstances
Fixed a rare bug that caused the reload time to work incorrectly with damaged ammo rack
Fixed the description of BTJ-II and BTJ-III tandem HEAT rounds on multiple Chinese tanks
B1 Centauro 105
Fixed the bug where this vehicle did not lose any camouflage while moving
B1 Centauro 120
DM53A1 APFSDS renamed to DM63
DM43A1 APFSDS renamed to DM53A1
BMP-1
Turret traverse rate increased
BMP-1P
Turret traverse rate increased
BMD-1
Turret traverse rate increased
BMD-1P
Turret traverse rate increased
BMP-2
Turret traverse rate increased
BMD-2
Turret traverse rate increased
Fixed the incorrect acceleration value
Peak accuracy improved to 0.14
Fixed the drown time for the Black Eagle variant, now it is 20 second
BMP-3
Turret traverse rate increased
Improved the "Kaktus" ERA parameters
BMP-3M
Turret traverse rate increased
Improved the "Kaktus" ERA parameters
BMPT
Turret traverse rate increased
BMPT Prototype
Turret traverse rate increased
BMPT-72
Turret traverse rate increased
BVP Šakal
Turret traverse rate increased
BWP-1M Puma
Turret traverse rate increased
C1 Ariete
Updated the roof armor: the protruding hatches on the roof are no longer considered weakspots (their thin armor was removed), their reduced damage was removed as well
Fixed the bugged ammo rack vulnerability
Challenger 1
Fixed the APFSDS shell icon
FV510 Warrior
The Warrior receives a new round, the 30mm L5A2 APSE (Armor Piercing Special Effect). This armor piercing round has a white phosphorus charge. Upon penetration, the white phosphorus charge explodes, dousing the crew and internal components in flames. In Armored Warfare, this round will have increased damage per shot (to 70) and a massive bonus to crew damage (500%) compared to standard rounds.
Penetration of the stock DM43 APFSDS round increased from 450 to 460, damage increased from 436 to 450 (shell price adjusted accordingly)
Reload time reduced from 9,85s to 9,5s
Updated the roof armor: the protruding hatches on the roof are no longer considered weakspots (their thin armor was removed), their reduced damage was removed as well
Leopard 2
Penetration of the stock APFSDS round increased from 530 to 630, round renamed from DM23 to DM33A1
Penetration of the upgraded APFSDS round increased from 630 to 700, round renamed from DM33A1 to DM43A1
Reload time reduced from 10,8s to 10,4s
Updated the roof armor: the protruding hatches on the roof are no longer considered weakspots (their thin armor was removed), their reduced damage was removed as well
Leopard 2A4 Evolution
Removed the DM43A1 APFSDS shell
The DM53A1 APFSDS shell (previously upgraded) became stock and its penetration increased to 700
Added the DM12A1 HEAT-MP shell as an upgrade
Added the DM11 HE shell
Slightly increased the lower front plate thickness
Reload time reduced from 10,8s to 10,4s
Updated the roof armor: the protruding hatches on the roof are no longer considered weakspots (their thin armor was removed), their reduced damage was removed as well
Leopard 2A5
DM12 HEAT-MP added as stock ammunition choice
Penetration of the stock APFSDS round increased from 630 to 700, round renamed from DM33A2 to DM43A1
Penetration of the upgraded APFSDS round increased from 700 to 800, round renamed from DM43A1 to DM53A1
Reload time reduced from 10,8s to 10,4s
Slightly reduced the lower front plate thickness
Added the DM11 HE shell
Fixed the bug where the DM12A1 upgraded HEAT-MP shell had a broken (too low) penetration bonus
Updated the roof armor: the protruding hatches on the roof are no longer considered weakspots (their thin armor was removed), their reduced damage was removed as well
Leopard 2A6
DM12A1 HEAT-MP added as stock ammunition choice
Penetration of the stock APFSDS round increased from 750 to 800, round renamed from DM43A1 to DM53A1
Penetration of the upgraded APFSDS round increased from 800 to 850, round renamed from DM53A1 to DM63A1
Reload time reduced from 10,9s to 10s
Updated the roof armor: the protruding hatches on the roof are no longer considered weakspots (their thin armor was removed), their reduced damage was removed as well
Fixed the incorrect garage armor UI values
Optimized the vehicle's armor to behave as intended
Leopard 2AX
Penetration of the stock APFSDS round increased from 800 to 875
Updated the roof armor: the protruding hatches on the roof are no longer considered weakspots (their thin armor was removed), their reduced damage was removed as well
M551 Sheridan
152mm shell damage increased to 700
Reload time decreased to 15s
M60A2 Starship
152mm shell damage increased to 700
Reload time decreased to 15s
Improved the gun accuracy
M8 Buford
Fixed the incorrect garage armor UI values
M8 Thunderbolt
Fixed the incorrect garage armor UI values
Kampfpanzer 70
152mm shell damage increased to 700
Reload time decreased to 13s
MBT-70
152mm shell damage increased to 700
Reload time decreased to 13s
Object 187
This vehicle now has an alternative turbine engine called GTD-1250
Fixed the incorrect weight of this vehicle (we rebalanced the acceleration, hull traverse rate and off-road capability to compensate)
Object 640 "Black Eagle"
This vehicle received an additional 25% bonus to Credit income
Fixed a bug that caused the Black Eagle side armor to be penetrated under excessively sharp angles
Increased the thickness of the weld between the lower frontal plate and upper frontal plate
Increased the basic camouflage factor to 5%
OF-40
Reload time reduced from 9,9s to 9,6s
PL-01
DM53A1 stock APFSDS renamed to DM63B1
Stingray 1
Fixed a bug that caused unintended non-penetrations against the side armor of this vehicle
Stingray 2
Fixed a bug that caused unintended non-penetrations against the side armor of this vehicle
Taifun II
Fixed a bug that caused this vehicle to lose less camouflage when moving than it should have
T-64A Model 1976
Improved gun stabilization (accuracy on the move)
T-64AV Hunter
Improved gun stabilization (accuracy on the move)
Type 62
Updated the incorrect armor values shown in the garage interface
Fixed the incorrect garage armor UI values
Type 79
Fixed the bug that caused the tool boxes on the hull to behave like armor
Type 96A
Improved the ERA parameters
WWO Wilk
Camouflage decreased to 27,8%
Wilk XC8
DM53 APFSDS renamed to DM63
Camouflage increased from 25% to 27,8%
WPB Anders
DM53 APFSDS renamed to DM63
DM43A1 APFSDS renamed to DM53
XM1
Maximum speed increased to 77 km/h
Player versus Player
Added a new map called Grassy Fields (the map is available in the Standard mode and the Encounter mode, then latter of which works in the night fighting mode)
Player versus Environment
Adjusted the AI behavior to mitigate the excessive ATGM accuracy
Hydra – reduced the smoke amount coming from the downed helicopter
Global Operations
Ghost Field – changed the capture point placement during the third phase
User Interface
We are introducing a new Dossier interface to the Armored Warfare garage.
Issues and Corrections
Fixed a bug that caused the crew consumables to not work if the Survivability retrofit was installed
Fixed a bug that once again caused the wheeled vehicles to tip over their sides when attempting to drive with destroyed wheels
Fixed a rare bug that caused tank models to disappear when watching a replay
We are proud to announce that the upcoming Update 0.23 “Caribbean Crisis” will bring a new game mode called Special Operations.
This mode is an important building block of the entire game, and more than a one-update affair. It will bring new gameplay elements and expand on the classic Player versus Environment experience, but it is more than that.
One of the prime reasons for the introduction of Special Operations to Armored Warfare is taking the entire lore aspect of the game into new heights and creating an immersive, episodic storytelling experience, which will unravel over the course of 2018.
Special Operations are series of missions (called chapters) bound together by a common storyline, which will be expanded over a long period of time with key updates. You’ll have the opportunity to shape the future of the story by being a part of it.
What can you expect from Special Operations (amongst other things):
Challenging, scaling missions
A new achievement structure
Lasers (and many other high-tech means of mayhem)
Shape the future. Make history!
Special Operations Storyline
The world is on the brink of ruin. Wealthy corporations control vast territories, replacing the state authority in all but name, their regulations having the power of laws and their security forces or hired mercenaries acting as private armies.
Our tale begins, as legends often do, with one man deciding that the world he lived was not good enough. A seasoned mercenary, bent on taking the fight to those who had done him wrong, sparking a revolution that would engulf the whole world in flames.
It is 2042 and you are not that man – you are a mercenary in the service of International Security Department, a multilateral body established in the wake of the corporate wars waged in the late 2030s. You were tasked with protecting a Clayburn Industries facility hidden deep in the Mojave Desert. That is how your story begins.
It’s time to repair your tanks, stock up on ammo and dive into the world of Armored Warfare!
Playing Special Operations
On the PvE mission selection screen, the Special Operations appear as separate choices that the players have to manually select (they do not replace the standard PvE missions).
Special Operations progression works as follows:
All players start with the first mission of the Special Operation
Completing the mission successfully unlocks the next mission of the series (the earlier one stops being available), the previous mission stops being available
Failing the mission will not unlock the next mission of the series
Completing all missions in the Special Operation will unlock the opportunity to re-run the series again
Please note that platoons are available the same way they are in standard PvE, but can enter a Special Operation chapter only if all members of the platoon have it unlocked.
Special Operations missions are more challenging than the usual PvE ones. There are two difficulty levels for these new PvE missions:
Standard
Hardcore
Standard Spec Ops missions are comparable in their difficulty to their normal counterparts, but Hardcore Spec Ops missions are very demanding, making coordinated team play highly advisable (practically a requirement). Please note:
Standard Special Operations missions are available from Tier 2 to Tier 8 vehicles
Hardcore Special Operations missions are available only to Tier 9 and Tier 10 vehicles
Naturally, this level of difficulty calls for an appropriate reward.
Special Operations Rewards
The basic Special Operations reward level (rewards per mission completed) is somewhat lower than the one of standard PvE, but is significantly increased by a special periodic bonus as well as achievement bonuses described below.
Special Operations missions do have additional bonus objectives that increase the rewards significantly, but generally speaking, the rewards for the Standard mode are on par with medium difficulty PvE missions while the Hardcore mode rewards are on par with hard difficulty PvE missions. Please also note that Special Operations do not use the standard First Victory of the Day mechanism (the bonus will simply not be used with these missions).
However, Special Operations have a bonus that can make them very profitable.
Completing each Special Operations mission once per three days grants you four times as many Credits and Reputation as it normally would
Additionally, completing the entire one series once per three days will grant you a free Platinum Loot Crate.
In other words, running the whole series once per three days is extremely profitable. This increased reward is indicated on each Special Operations mission’s icon. Additionally, special achievements will be available. A few examples:
First completion on Standard difficulty
First completion on Hardcore difficulty
Various battle achievements (for example, dealing a certain amount of damage)
Hardcore teamwork results of various difficulty levels
These achievements will come with their own rewards, ranging from Global Reputation to player titles or even special decals, avatars and camouflages (available to all tanks for free). Some of these achievements will require multiple playthroughs of the series. And last but not least, there are also two hidden achievements that will only appear in the list once received.
We hope that you’ll enjoy the Special Operations mode and will see you on the battlefield!
We are proud to announce that the upcoming Update 0.23 “Caribbean Crisis” will bring a new game mode called Special Operations.
This mode is an important building block of the entire game, and more than a one-update affair. It will bring new gameplay elements and expand on the classic Player versus Environment experience, but it is more than that.
One of the prime reasons for the introduction of Special Operations to Armored Warfare is taking the entire lore aspect of the game into new heights and creating an immersive, episodic storytelling experience, which will unravel over the course of 2018.
Special Operations are series of missions (called chapters) bound together by a common storyline, which will be expanded over a long period of time with key updates. You’ll have the opportunity to shape the future of the story by being a part of it.
What can you expect from Special Operations (amongst other things):
Challenging, scaling missions
A new achievement structure
Lasers (and many other high-tech means of mayhem)
Shape the future. Make history!
Special Operations Storyline
The world is on the brink of ruin. Wealthy corporations control vast territories, replacing the state authority in all but name, their regulations having the power of laws and their security forces or hired mercenaries acting as private armies.
Our tale begins, as legends often do, with one man deciding that the world he lived was not good enough. A seasoned mercenary, bent on taking the fight to those who had done him wrong, sparking a revolution that would engulf the whole world in flames.
It is 2042 and you are not that man – you are a mercenary in the service of International Security Department, a multilateral body established in the wake of the corporate wars waged in the late 2030s. You were tasked with protecting a Clayburn Industries facility hidden deep in the Mojave Desert. That is how your story begins.
It’s time to repair your tanks, stock up on ammo and dive into the world of Armored Warfare!
Playing Special Operations
On the PvE mission selection screen, the Special Operations appear as separate choices that the players have to manually select (they do not replace the standard PvE missions).
Special Operations progression works as follows:
All players start with the first mission of the Special Operation
Completing the mission successfully unlocks the next mission of the series (the earlier one stops being available), the previous mission stops being available
Failing the mission will not unlock the next mission of the series
Completing all missions in the Special Operation will unlock the opportunity to re-run the series again
Please note that platoons are available the same way they are in standard PvE, but can enter a Special Operation chapter only if all members of the platoon have it unlocked.
Special Operations missions are more challenging than the usual PvE ones. There are two difficulty levels for these new PvE missions:
Standard
Hardcore
Standard Spec Ops missions are comparable in their difficulty to their normal counterparts, but Hardcore Spec Ops missions are very demanding, making coordinated team play highly advisable (practically a requirement). Please note:
Standard Special Operations missions are available from Tier 2 to Tier 8 vehicles
Hardcore Special Operations missions are available only to Tier 9 and Tier 10 vehicles
Naturally, this level of difficulty calls for an appropriate reward.
Special Operations Rewards
The basic Special Operations reward level (rewards per mission completed) is somewhat lower than the one of standard PvE, but is significantly increased by a special periodic bonus as well as achievement bonuses described below.
Special Operations missions do have additional bonus objectives that increase the rewards significantly, but generally speaking, the rewards for the Standard mode are on par with medium difficulty PvE missions while the Hardcore mode rewards are on par with hard difficulty PvE missions. Please also note that Special Operations do not use the standard First Victory of the Day mechanism (the bonus will simply not be used with these missions).
However, Special Operations have a bonus that can make them very profitable.
Completing each Special Operations mission once per three days grants you four times as many Credits and Reputation as it normally would
Additionally, completing the entire one series once per three days will grant you a free Platinum Loot Crate.
In other words, running the whole series once per three days is extremely profitable. This increased reward is indicated on each Special Operations mission’s icon. Additionally, special achievements will be available. A few examples:
First completion on Standard difficulty
First completion on Hardcore difficulty
Various battle achievements (for example, dealing a certain amount of damage)
Hardcore teamwork results of various difficulty levels
These achievements will come with their own rewards, ranging from Global Reputation to player titles or even special decals, avatars and camouflages (available to all tanks for free). Some of these achievements will require multiple playthroughs of the series. And last but not least, there are also two hidden achievements that will only appear in the list once received.
We hope that you’ll enjoy the Special Operations mode and will see you on the battlefield!
The holidays are coming soon! To make the anticipation sweeter, we’ve prepared a few bonuses and missions for you to enjoy during this weekend and the next week!
From December 15 to December 22 2017, the following bonuses and missions will be available:
200% bonus to Reputation income
100% bonus to Crew Experience income
50% bonus to Global Reputation conversion
50% bonus to Gold to Credit conversion
Deal 50.000 damage in any mode to receive 1 Gold Loot Crate
Deal 200.000 damage in any mode to receive 1 Platinum Loot Crate
Deal 350.000 damage in any mode to receive 3 days of Premium Time
Deal 500.000 damage in any mode to receive 3 Platinum Loot Crates
Please note:
This event starts on December 15, 16:00 CET (7 AM PST)
This event ends on December 22, 16:00 CET (7 AM PST)
Prizes are delivered instantly upon objective completion
The holidays are coming soon! To make the anticipation sweeter, we’ve prepared a few bonuses and missions for you to enjoy during this weekend and the next week!
From December 15 to December 22 2017, the following bonuses and missions will be available:
200% bonus to Reputation income
100% bonus to Crew Experience income
50% bonus to Global Reputation conversion
50% bonus to Gold to Credit conversion
Deal 50.000 damage in any mode to receive 1 Gold Loot Crate
Deal 200.000 damage in any mode to receive 1 Platinum Loot Crate
Deal 350.000 damage in any mode to receive 3 days of Premium Time
Deal 500.000 damage in any mode to receive 3 Platinum Loot Crates
Please note:
This event starts on December 15, 16:00 CET (7 AM PST)
This event ends on December 22, 16:00 CET (7 AM PST)
Prizes are delivered instantly upon objective completion
In Armored Warfare, Type 96A is a Tier 7 Main Battle Tank, available in Zhang Feng’s vehicle pool. However, it’s not the newest version of the Type 96 vehicle series planned for Armored Warfare. For Update 0.23, we’ve prepared a premium variant called Type 96B.
Type 96B is, as its name suggests, an upgraded version of the Type 96A Main Battle Tank. It appeared for the first time in 2016 when it participated in the annual Tank Biathlon contest on the Alabino polygon in Russia. The event took place in July and August 2016 and China won the second place with the Type 96B and its crew only defeated by the Russian team.
Even though both vehicles look roughly similar in shape, the Type 96B has a number of upgrades over the older Type 96A variant.
First, according to Chinese sources, it has thicker turret armor. Its exact performance is not known and given the experimental nature of the vehicle, it likely won’t be for some time. The same goes for the hull front that now features a somewhat different ERA kit layout (the ERA is of the FY4 type). Some Chinese sources claim that the frontal turret protection levels increased from Type 96A’s 670mm of RHAe to 700-750mm RHAe, while the hull has a protection equivalent of up to 1100mm of RHAe versus HEAT rounds and 650mm RHAe versus kinetic rounds. How much of this is actually true is not known, but the Type 96B is generally considered to have the frontal protection equal to the newer Type 99 models.
The turret is also recognizable from the older Type 96A by the presence of such elements as:
New laser rangefinder above the gun
New gun optics
New weather sensor at the back of the turret
These changes are connected to the presence of a new, more advanced fire control system for the 125mm smoothbore gun, making it more accurate compared to its predecessor and decreasing its reaction time. It only takes roughly 6 seconds from the discovery of the target to the first shot. The vehicle is also rumored to use brand-new APFSDS shells, capable of penetrating more than 700mm of armor at 2km.
The engine part of the vehicle has also been overhauled. The original 730hp 12150ZLC V12 turbocharged diesel engine of the Type 96A was changed to the smaller but more powerful 150HB 8-cylinder diesel, rumored to produce anywhere between 1000hp and 1300hp (sources vary). The most common Chinese source number seems to be 1200 hp. In any case, the maximum speed of the vehicle was increased from 57 km/h to 70 km/h and the agility of the vehicle was increased as well.
To accommodate these changes, the engine deck and rear of the vehicle were overhauled – the Type 96B engine part is recognizable from the Type 96A one by being vertical and featuring two radiator grilles as well as two round engine exhausts.
The suspension was also updated – Type 96B is recognizable from Type 96A by a different layout of roadwheels, especially noticeable by the gap between the third and the fourth one.
Apart from the abovementioned changes, the vehicle also features a number of minor upgrades such as the design of the side skirts and the mud guards, new double-pin tracks, new headlights and so on.
Not much else is known about this new Type 96 variant, nor are there any announced plans for the Chinese military to convert its fleet of Type 96A tanks into Type 96Bs. According to some Chinese sources, the Chinese military isn’t really happy with the tank and the development of the Type 96 platform will continue.
The Tank Biathlon event is, however, an excellent method of testing such experimental vehicles in practice and it’s quite possible that the Type 96B or other future variants of the Type 96 will appear there in the future.
In Armored Warfare, the Type 96B will be a Tier 8 Premium Main Battle Tank, available in the Web Shop. Compared to the Type 96A, it will feature improved firepower thanks to more modern shells while the protection will be roughly on par with its predecessor. Speed and agility-wise, the Type 96B MBT will be superior to Type 96A and will be suitable for players, who like the end-game style of Chinese vehicles – agile and fast Main Battle Tank capable of dealing high amounts of damage.
We hope that you’ll like it and will see you on the battlefield!
In Armored Warfare, Type 96A is a Tier 7 Main Battle Tank, available in Zhang Feng’s vehicle pool. However, it’s not the newest version of the Type 96 vehicle series planned for Armored Warfare. For Update 0.23, we’ve prepared a premium variant called Type 96B.
Type 96B is, as its name suggests, an upgraded version of the Type 96A Main Battle Tank. It appeared for the first time in 2016 when it participated in the annual Tank Biathlon contest on the Alabino polygon in Russia. The event took place in July and August 2016 and China won the second place with the Type 96B and its crew only defeated by the Russian team.
Even though both vehicles look roughly similar in shape, the Type 96B has a number of upgrades over the older Type 96A variant.
First, according to Chinese sources, it has thicker turret armor. Its exact performance is not known and given the experimental nature of the vehicle, it likely won’t be for some time. The same goes for the hull front that now features a somewhat different ERA kit layout (the ERA is of the FY4 type). Some Chinese sources claim that the frontal turret protection levels increased from Type 96A’s 670mm of RHAe to 700-750mm RHAe, while the hull has a protection equivalent of up to 1100mm of RHAe versus HEAT rounds and 650mm RHAe versus kinetic rounds. How much of this is actually true is not known, but the Type 96B is generally considered to have the frontal protection equal to the newer Type 99 models.
The turret is also recognizable from the older Type 96A by the presence of such elements as:
New laser rangefinder above the gun
New gun optics
New weather sensor at the back of the turret
These changes are connected to the presence of a new, more advanced fire control system for the 125mm smoothbore gun, making it more accurate compared to its predecessor and decreasing its reaction time. It only takes roughly 6 seconds from the discovery of the target to the first shot. The vehicle is also rumored to use brand-new APFSDS shells, capable of penetrating more than 700mm of armor at 2km.
The engine part of the vehicle has also been overhauled. The original 730hp 12150ZLC V12 turbocharged diesel engine of the Type 96A was changed to the smaller but more powerful 150HB 8-cylinder diesel, rumored to produce anywhere between 1000hp and 1300hp (sources vary). The most common Chinese source number seems to be 1200 hp. In any case, the maximum speed of the vehicle was increased from 57 km/h to 70 km/h and the agility of the vehicle was increased as well.
To accommodate these changes, the engine deck and rear of the vehicle were overhauled – the Type 96B engine part is recognizable from the Type 96A one by being vertical and featuring two radiator grilles as well as two round engine exhausts.
The suspension was also updated – Type 96B is recognizable from Type 96A by a different layout of roadwheels, especially noticeable by the gap between the third and the fourth one.
Apart from the abovementioned changes, the vehicle also features a number of minor upgrades such as the design of the side skirts and the mud guards, new double-pin tracks, new headlights and so on.
Not much else is known about this new Type 96 variant, nor are there any announced plans for the Chinese military to convert its fleet of Type 96A tanks into Type 96Bs. According to some Chinese sources, the Chinese military isn’t really happy with the tank and the development of the Type 96 platform will continue.
The Tank Biathlon event is, however, an excellent method of testing such experimental vehicles in practice and it’s quite possible that the Type 96B or other future variants of the Type 96 will appear there in the future.
In Armored Warfare, the Type 96B will be a Tier 8 Premium Main Battle Tank, available in the Web Shop. Compared to the Type 96A, it will feature improved firepower thanks to more modern shells while the protection will be roughly on par with its predecessor. Speed and agility-wise, the Type 96B MBT will be superior to Type 96A and will be suitable for players, who like the end-game style of Chinese vehicles – agile and fast Main Battle Tank capable of dealing high amounts of damage.
We hope that you’ll like it and will see you on the battlefield!
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We’re looking forward to your creations. Happy holidays, commanders!
You agree that your creation/content may be published and used by My.com B.V. for promotional purposes
You agree not to submit any content protected by copyright or already published on the Internet
You identify yourself as the author of the creation/content you are submitting, by holding up a note with your in-game name (or propping it up next to the decoration). You must include verification that you created the decoration
We’re looking forward to your creations. Happy holidays, commanders!