The winter is coming – wouldn’t it be great to spend it protected by the thick fur and vicious fangs of a wolf? We’re happy to present two Polish premium vehicles that share not only the name, but also the ferocity of this feared predator. The Wolf Pack is here!
The Polish Wolf Pack consists of the following vehicles:
T-72M2 Wilk Tier 6 Premium Main Battle Tank
WWO Wilk Tier 8 Premium Tank Destroyer
Both come without specific camouflage and can be visually modified with any base color or camo pattern in the game.
This offer will be available from December 8 to December 23 2017 and comes with bonuses and missions.
These bonuses and missions will be active from December 8 to December 12 2017:
50% Crew Experience income bonus for all battles
Win 3 battles in any mode to receive 3 Energy Drink Consumables
Win 7 battles in any mode to receive 3 Platinum Battlefield Glory 12-hour Boost tokens
These bonuses and missions will be active from December 12 to December 15 2017:
50% Credit income bonus for all battles
Win 3 battles in any mode to receive 3 Gold Crew Insignia tokens
Win 7 battles in any mode to receive 3 Platinum Global Reputation Insignia tokens
T-72M2 Wilk
The T-72M2 Wilk (Polish for “Wolf”) is one of the results of the Polish attempts from the late 1980s to upgrade its aging fleet of T-72M1 tanks in order to provide an effective counterpart to the western Leopard 2 and Abrams MBTs. The Polish development program resulted in several prototypes built between 1987 and 1990, featuring a more powerful engine, better Fire Control System and a Polish ERAWA explosive reactive armor kit. The Wilk program was concluded in 1990 but the lessons learned from it were used in the construction of the Polish PT-91 Main Battle Tank.
In Armored Warfare, the T-72M2 Wilk is a Tier 6 Main Battle Tank. It’s based on the T-72M1, which is an export version of the T-72A. That, along with improved mobility and the ERAWA ERA kit, puts it one tier above its predecessor. Performance-wise, it’s comparable to the T-72B Main Battle Tank with its experimental Polish DRAWA FCS and the improved autoloader increasing its performance.
It will be available in the following bundles:
Standard Bundle (available permanently) containing:
The WWO Wilk is the second Polish vehicle of Armored Warfare named after the ferocious pack animal. It is a fire support variant of the Rosomak, replacing the original IFV turret with the Cockerill CT-CV one, armed with a 105mm gun. A prototype of this vehicle was built and tested in 2012. After passing the tests, it was offered to the Polish Armed Forces but failed to catch its attention despite the excellent trial results.
In Armored Warfare, the WWO Wilk is a Tier 8 Tank Destroyer. A lower tier counterpart to the existing progression vehicle Wilk XC8, its mobility is comparable to other vehicles using the Rosomak platform, while its 105mm gun firepower allows it to compete with such vehicles as the American Stryker.
It will be available in the following bundles:
Standard Bundle (available permanently) containing:
The winter is coming – wouldn’t it be great to spend it protected by the thick fur and vicious fangs of a wolf? We’re happy to present two Polish premium vehicles that share not only the name, but also the ferocity of this feared predator. The Wolf Pack is here!
The Polish Wolf Pack consists of the following vehicles:
T-72M2 Wilk Tier 6 Premium Main Battle Tank
WWO Wilk Tier 8 Premium Tank Destroyer
Both come without specific camouflage and can be visually modified with any base color or camo pattern in the game.
This offer will be available from December 8 to December 23 2017 and comes with bonuses and missions.
These bonuses and missions will be active from December 8 to December 12 2017:
50% Crew Experience income bonus for all battles
Win 3 battles in any mode to receive 3 Energy Drink Consumables
Win 7 battles in any mode to receive 3 Platinum Battlefield Glory 12-hour Boost tokens
These bonuses and missions will be active from December 12 to December 15 2017:
50% Credit income bonus for all battles
Win 3 battles in any mode to receive 3 Gold Crew Insignia tokens
Win 7 battles in any mode to receive 3 Platinum Global Reputation Insignia tokens
T-72M2 Wilk
The T-72M2 Wilk (Polish for “Wolf”) is one of the results of the Polish attempts from the late 1980s to upgrade its aging fleet of T-72M1 tanks in order to provide an effective counterpart to the western Leopard 2 and Abrams MBTs. The Polish development program resulted in several prototypes built between 1987 and 1990, featuring a more powerful engine, better Fire Control System and a Polish ERAWA explosive reactive armor kit. The Wilk program was concluded in 1990 but the lessons learned from it were used in the construction of the Polish PT-91 Main Battle Tank.
In Armored Warfare, the T-72M2 Wilk is a Tier 6 Main Battle Tank. It’s based on the T-72M1, which is an export version of the T-72A. That, along with improved mobility and the ERAWA ERA kit, puts it one tier above its predecessor. Performance-wise, it’s comparable to the T-72B Main Battle Tank with its experimental Polish DRAWA FCS and the improved autoloader increasing its performance.
It will be available in the following bundles:
Standard Bundle (available permanently) containing:
The WWO Wilk is the second Polish vehicle of Armored Warfare named after the ferocious pack animal. It is a fire support variant of the Rosomak, replacing the original IFV turret with the Cockerill CT-CV one, armed with a 105mm gun. A prototype of this vehicle was built and tested in 2012. After passing the tests, it was offered to the Polish Armed Forces but failed to catch its attention despite the excellent trial results.
In Armored Warfare, the WWO Wilk is a Tier 8 Tank Destroyer. A lower tier counterpart to the existing progression vehicle Wilk XC8, its mobility is comparable to other vehicles using the Rosomak platform, while its 105mm gun firepower allows it to compete with such vehicles as the American Stryker.
It will be available in the following bundles:
Standard Bundle (available permanently) containing:
Welcome to the newest Q&A Session where developers are answering questions posed by players.
At this point, it's more difficult to obtain boosters from loot crates – are you satisfied with the current level of difficulty of obtaining boosters in general?
In short – yes. The content of the loot crates was improved already. We are, however, planning further improvements to the Loot system and we are quite certain that you'll like the changes we have in mind.
Some time ago, you mentioned that it might be possible in the future to move equipped retrofits from vehicle to vehicle. What's the current status of this system?
Yes, it's something we are planning, but it's too early to mention any deadlines.
I'd like to see the fourth retrofit slot unlocked on premium vehicles. It would also support their sales. What do you think?
No. Mass-enabling the fourth retrofit slot would break the balance of Armored Warfare premium vehicles, potentially making some vehicles really overpowered (some of them are doing really well statistically as it is). And to add the fourth slot while simultaneously nerfing the vehicle – that's not something we want to do. In any case, we have different plans for the fourth retrofit slot – plans that will ultimately increase the options our players have to configure each vehicle for their own playstyle.
We'd like to see the vehicle characteristics in the garage change based on what commander skills we select. Can you make that happen?
It's happening already. For example, if you look at the way Sabrina Washington improves vehicle camouflage and then check the statistics of the vehicle, you'll see that the camouflage characteristic does change based on whether you have Sabrina in command of your vehicle or not. However, conditional skills that only work under certain circumstances cannot be displayed as they don't change the vehicle characteristics constantly.
When firing at enemy tank's bottom, the shells often ricochet or bounce away because the bottom is too thick in the game. Don't you think that if a player is stupid enough to expose the thinnest armor (the vehicle belly) to the enemy, he or she should not only be punished by receiving damage, but also by losing one or more modules?
We know about the bottom armor problem and are fixing it for all vehicles. Many vehicles already have realistically thick bottom and are therefore easy to penetrate through it. But it's worth noting that in many cases, the bottom is not penetrated not due to its thickness, but due to sharp angles of shell impact.
Wouldn't it make sense to put the BMPT Prototype a Tier lower? That way, you would deal with the issue of having two practically identical vehicles on the same tier and would also introduce a logical sequence by having a prototype one tier lower than the production vehicle. And last but not least, I think that the BMPT Prototype is underpowered for Tier 8.
By itself, the "prototype being on the same tier as the production vehicle" situation is completely fine – in some cases, prototypes are even better than production vehicles (for example, the 2014 T-72B3 demonstrator had panoramic sights and other elements the production T-72B3 didn't). In this particular case, the BMPT Prototype is doing fine statistically. It's just a little bit worse than the production vehicle characteristics-wise, something that is compensated by its lower matchmaking value.
Are you planning to introduce the Insane PvE mode?
We are planning to add a difficulty level more challenging than the current "Hard" mode, but that's not going to be just an increase in opponent difficulty, but something bigger. We'll tell you more about it in the near future.
Starting from Update 0.22, the commander Skill Fields have empty slots in them. I don't like this – to unlock a commander rank and not receive anything for it (apart from getting closer to the "cool" skill) is bad. Perhaps it would make sense to remove the empty slots or replace them with boosts to existing commander skills?
If you don't like losing a skill point on an empty skill slot, then, by all means, don't do it and spend the point on a slot with a skill instead. Besides, it's not possible to "not receive anything" when promoting a commander – at the very least, the commander base skill "levels up" and becomes better with each promotion automatically.
The new autocannon only vehicles are performing well. Are we going to see the return of the AMX-10P and the Wiesel 1 with autocannon only?
Yes, we are considering returning the choice to such vehicles – either the players will get to choose an autocannon, or guided missiles.
Before the introduction of Update 0.22, you told us that the Leopard 2AX would get a special 25% bonus to gun stabilization (accuracy on the move). However, testing the update, it does not seem that it got it. Is its accuracy on the move going to be improved?
Leopard 2AX already has all the stabilization boosts it needs.
Are you happy with the adjusted XC8 Wilk PELE performance? We feel that it's still too powerful.
These shells are intended as an advantage specific to that particular vehicle. Their performance is compensated by other balance elements.
Are you planning to revise the HEP and HESH damage mechanics to not get 100% countered by any and all kinds of spaced and applique?
The fact these shells are countered by the abovementioned types of armor is based on how they work in real life. We are, however, considering giving them a HE (splash) effect in such cases.
Welcome to the newest Q&A Session where developers are answering questions posed by players.
At this point, it's more difficult to obtain boosters from loot crates – are you satisfied with the current level of difficulty of obtaining boosters in general?
In short – yes. The content of the loot crates was improved already. We are, however, planning further improvements to the Loot system and we are quite certain that you'll like the changes we have in mind.
Some time ago, you mentioned that it might be possible in the future to move equipped retrofits from vehicle to vehicle. What's the current status of this system?
Yes, it's something we are planning, but it's too early to mention any deadlines.
I'd like to see the fourth retrofit slot unlocked on premium vehicles. It would also support their sales. What do you think?
No. Mass-enabling the fourth retrofit slot would break the balance of Armored Warfare premium vehicles, potentially making some vehicles really overpowered (some of them are doing really well statistically as it is). And to add the fourth slot while simultaneously nerfing the vehicle – that's not something we want to do. In any case, we have different plans for the fourth retrofit slot – plans that will ultimately increase the options our players have to configure each vehicle for their own playstyle.
We'd like to see the vehicle characteristics in the garage change based on what commander skills we select. Can you make that happen?
It's happening already. For example, if you look at the way Sabrina Washington improves vehicle camouflage and then check the statistics of the vehicle, you'll see that the camouflage characteristic does change based on whether you have Sabrina in command of your vehicle or not. However, conditional skills that only work under certain circumstances cannot be displayed as they don't change the vehicle characteristics constantly.
When firing at enemy tank's bottom, the shells often ricochet or bounce away because the bottom is too thick in the game. Don't you think that if a player is stupid enough to expose the thinnest armor (the vehicle belly) to the enemy, he or she should not only be punished by receiving damage, but also by losing one or more modules?
We know about the bottom armor problem and are fixing it for all vehicles. Many vehicles already have realistically thick bottom and are therefore easy to penetrate through it. But it's worth noting that in many cases, the bottom is not penetrated not due to its thickness, but due to sharp angles of shell impact.
Wouldn't it make sense to put the BMPT Prototype a Tier lower? That way, you would deal with the issue of having two practically identical vehicles on the same tier and would also introduce a logical sequence by having a prototype one tier lower than the production vehicle. And last but not least, I think that the BMPT Prototype is underpowered for Tier 8.
By itself, the "prototype being on the same tier as the production vehicle" situation is completely fine – in some cases, prototypes are even better than production vehicles (for example, the 2014 T-72B3 demonstrator had panoramic sights and other elements the production T-72B3 didn't). In this particular case, the BMPT Prototype is doing fine statistically. It's just a little bit worse than the production vehicle characteristics-wise, something that is compensated by its lower matchmaking value.
Are you planning to introduce the Insane PvE mode?
We are planning to add a difficulty level more challenging than the current "Hard" mode, but that's not going to be just an increase in opponent difficulty, but something bigger. We'll tell you more about it in the near future.
Starting from Update 0.22, the commander Skill Fields have empty slots in them. I don't like this – to unlock a commander rank and not receive anything for it (apart from getting closer to the "cool" skill) is bad. Perhaps it would make sense to remove the empty slots or replace them with boosts to existing commander skills?
If you don't like losing a skill point on an empty skill slot, then, by all means, don't do it and spend the point on a slot with a skill instead. Besides, it's not possible to "not receive anything" when promoting a commander – at the very least, the commander base skill "levels up" and becomes better with each promotion automatically.
The new autocannon only vehicles are performing well. Are we going to see the return of the AMX-10P and the Wiesel 1 with autocannon only?
Yes, we are considering returning the choice to such vehicles – either the players will get to choose an autocannon, or guided missiles.
Before the introduction of Update 0.22, you told us that the Leopard 2AX would get a special 25% bonus to gun stabilization (accuracy on the move). However, testing the update, it does not seem that it got it. Is its accuracy on the move going to be improved?
Leopard 2AX already has all the stabilization boosts it needs.
Are you happy with the adjusted XC8 Wilk PELE performance? We feel that it's still too powerful.
These shells are intended as an advantage specific to that particular vehicle. Their performance is compensated by other balance elements.
Are you planning to revise the HEP and HESH damage mechanics to not get 100% countered by any and all kinds of spaced and applique?
The fact these shells are countered by the abovementioned types of armor is based on how they work in real life. We are, however, considering giving them a HE (splash) effect in such cases.
We’re happy to announce the results of the two recently concluded contests – the Drift King contest and the Steam-Powered Vehicle contest.
For the Drift King contest, you were asked to submit the best video of you drifting using the improved drift physics introduced in Update 0.22! Here are the winners:
First place: IILEGOLASII wins the PTZ-89 Tier 7 Premium Tank Destroyer and 7 days of Premium Time
We’re happy to announce the results of the two recently concluded contests – the Drift King contest and the Steam-Powered Vehicle contest.
For the Drift King contest, you were asked to submit the best video of you drifting using the improved drift physics introduced in Update 0.22! Here are the winners:
First place: IILEGOLASII wins the PTZ-89 Tier 7 Premium Tank Destroyer and 7 days of Premium Time
On the 8th of December 2017, starting from 8:00 CET (7th of December, 11 PM PST), the Open Beta servers will not be available for 4 hours due to the application of Update 0.22.4299
List of Update 0.22.4299 Changes
Assault Mode
We are introducing a third mode to complement the existing encounter and standard PvP battles called Assault. In this mode, one side has a base it has to defend, the other has to capture base within a certain time limit.
The battle ends successfully for the attackers if they capture the enemy base or kill all enemies
The battle ends successfully for the defenders if they kill all enemies or the battle time runs out
This mode will be initially available on the Pipelines and Cold Strike maps.
New Premium Vehicles
We are introducing the following new Premium vehicles:
On the 8th of December 2017, starting from 8:00 CET (7th of December, 11 PM PST), the Open Beta servers will not be available for 4 hours due to the application of Update 0.22.4299
List of Update 0.22.4299 Changes
Assault Mode
We are introducing a third mode to complement the existing encounter and standard PvP battles called Assault. In this mode, one side has a base it has to defend, the other has to capture base within a certain time limit.
The battle ends successfully for the attackers if they capture the enemy base or kill all enemies
The battle ends successfully for the defenders if they kill all enemies or the battle time runs out
This mode will be initially available on the Pipelines and Cold Strike maps.
New Premium Vehicles
We are introducing the following new Premium vehicles:
The holiday season is coming – the time for family, reunions and, of course, fun! To make this year’s holidays even more awesome, we’ve prepared a special Winter Calendar for you!
Log in every day from December 7 2017 to January 1 2018 to the dedicated web page to receive your daily present. Each present is, however, only available for two days – make sure to log in every day to obtain your gift!
Additionally, each day, you’ll receive a special offer only available that very day.
We hope that you will enjoy both and will see you on the battlefield!
The holiday season is coming – the time for family, reunions and, of course, fun! To make this year’s holidays even more awesome, we’ve prepared a special Winter Calendar for you!
Log in every day from December 7 2017 to January 1 2018 to the dedicated web page to receive your daily present. Each present is, however, only available for two days – make sure to log in every day to obtain your gift!
Additionally, each day, you’ll receive a special offer only available that very day.
We hope that you will enjoy both and will see you on the battlefield!