Armored Warfare - Silentstalker
The M60T (or, using the Israeli export nomenclature, Sabra Mk.2) is basically a M60A3 Main Battle Tank, heavily upgraded for Turkish service by the Israelis. Mentioning Turkey and Israel in one sentence is usually done only when describing an international conflict, but there have been instances where both countries could get along remarkably well, such is the abovementioned upgrade program by the Israeli Military Industries company.



M60T

Of course, Israel has a long tradition of using upgraded American vehicles to this day that started soon after its birth in 1948. For decades, the legendary Super Shermans formed the backbone of Israeli armored power. They were gradually replaced by the Centurion and Patton tanks, the latter serving in the IDF under the name of “Magach.”

The history of the Magach tanks in Israeli service is long and will be covered in the future in a series of separate articles when the Israeli branch is introduced, but here’s what basically happened. During the Six Day War, Israel managed to achieve a stunning military victory over numerically superior opponents, completely decimating Syrian and Egyptian air forces and striking massive blows against enemy armored formations. This victory, however, had a downside. The Israeli forces were lulled into a complacency of sorts – after all, it had taken only six day to knock the Arabs out of the fight, what threat could they possibly pose. Another problem was the corruption – like any other army in the world, the Israeli one was not immune to this issue and when the war broke out once again, entire units found themselves without gas masks, blankets and other equipment, sold by corrupted officers for profit.

The Egyptians and Syrians did, however, learn from the 1967 war and re-armed their forces with advanced equipment of Soviet origin. Amongst the most important pieces were the BMP-1s armed with Malyutka missiles as well as hundreds of infantry-borne Malyutka launchers. Six years after their defeat, in 1973, the Arabs returned in what became known as the Doomsday War.

The pride of the IDF, elite Israeli tank units armed with Magach tanks, was decimated by volleys of Malyutka missiles. What was even worse, the Magach tank had a massive flaw – the hydraulic fluid of its turret drive was highly flammable and frontal penetrations, even if not fatal to the crew by themselves, often resulted in the men inside being sprayed by burning hydraulic fluid and perishing in the flames. This flaw was only rectified after the war by using a hydraulic fluid with higher burning point, but by then the damage was already done.

Even though the 1973 war was won by the Israelis, the victory was paid dearly and the need to upgrade the Israeli equipment became clear. Following the war and the 1982 Lebanese experience, the Magach was upgraded with numerous systems, including the Blazer Explosive Reactive Armor (the first such system used on the Patton).



Magach in Lebanon, 1982

But in the mid-1980s, the Patton, even with the upgrades, was considered obsolete due to its insufficient armor protection – kinetic penetrators of the era were often capable of defeating double the amount of armor the M60 series offered and the appearance of more advanced HEAT projectiles made even the later Blazer variants insufficient. It was therefore decided to provide the Magach tanks with even deeper upgrades, including brand new passive armor based on the Merkava armor design. This version became known as the Magach 7. The first Magach 7 tanks were introduced in the early 1990s, the later 7C variant in the mid-1990s. They are easily recognizable by the sharp-angled additional armor on top of the original M60 turret.

The Magach 7 armor worked splendidly. During one incident in 1997, Hezbollah terrorists fired twenty Malyutka missiles on one Magach – only two of them penetrated and the crew survived the ordeal. Another Magach was later destroyed by a massive IED, but no tank can survive an explosion of hundred kilos of explosives under it. The Magach 7 was therefore considered a major success, especially in the later iterations. Seeing this success and considering the fact that many U.S.-friendly countries in the world were armed by the M60 series, the Israelis smelled an opportunity – for their use, they had their own closely guarded Merkava tank, but why not offer a significant upgrade to the M60 series, based on the Magach 7, for export?



Magach 7A in Gaza, 2002

The result of this line of thought was the Sabra, an advanced M60 modification by Israeli Military Industries (IMI), based on the Magach 7 design. Now, the Israelis only had to find a customer – and luckily for them, by the early 2000s, Turkey needed just such an upgrade for its aging fleet of Pattons. But first, a few words about Turkey, its military and its special relationship with the Israelis. Modern day Turkey was born from the ashes of the Ottoman Empire, ushered into the world by its visionary leader, Mustafa Kemal, also known under the moniker of “Atatürk”, who wanted to turn Turkey into a strong, independent, western-style country.

Learning from the Great War experience, Turkey tried to stay out of major conflicts during most of the 20th century. Turkey stayed strictly neutral during the Second World War, only leaning towards the Allies when the Nazi defeat was certain and did not participate in other conflicts either, save for the Korean War (a small contingent of Turks fought under the United Nations banner).

Turkey joined NATO in 1952 (ironically along with Greece), firmly aligning itself with the West, but its position was always a special one, both regionally (it shared a border with the Soviet Union) and politically (being the only Muslim country in NATO). The latter played a role in its relationships with Israel but unlike other countries in the Middle East, Turkey never adopted the firmly anti-Israeli stance, instead opting for a careful, civilized dialogue with Israel. It wasn’t a friendship; it wasn’t even an easy relationship at times (Turkey for example condemned the Israeli territory gains from 1967), but throughout the 1980s and the 1990s, the Israeli-Turkish relationship suffered few setbacks and even prospered.

The same cannot be said of NATO. Turkish political position was seriously damaged by the 1974 Cyprus invasion and to this day, Turkey holds the dubious honor of being the only NATO country to wage war against a NATO ally. This event had a widespread impact that, unlikely as it seems, influenced the Turkish armored forces in a major way.



Sabra Mk.2

Since the 1950s, Turkey was armed with Patton series tanks, purchasing over 500 M47 tanks by 1954 and several thousand M48 tanks in the mid-1960s. In 1975, as a result of the Cyprus invasion, Turkey came shortly under an American arms export embargo, freezing the plans to purchase more modern American Main Battle Tanks. While the embargo itself was lifted in 1978, the deterioration of the Turkish relations with the United States made it almost impossible to acquire modern American weaponry.

Feeling the need to upgrade their tank formations, the Turks turned to the Germans instead, ordering several variants of the Leopard 1 Main Battle Tank, starting from 1982 – this is how Turkey ended with its strange motley of German and American Main Battle Tanks, but that is a story for another time. Instead, let’s shift to 1992 and the fall of the Soviet Union. Feeling no need to hold such massive forces in Europe anymore, the United States of America released a large number of surplus M60-series tanks on the market.

Turkey used the opportunity to, starting from 1993, purchase 274 M60A1 tanks and 658 M60A3 tanks. It was this assortment of tanks that Turkey entered the 21st millennium with.

Skipping another decade, by the early 2000s, Turkey found itself with a generally obsolete fleet of tanks. The Iraq war has shown the performance (and the limits) of older designs in full and the Turks found it prudent to start thinking about their upgrades. There were three main directions they focused on:
  • Purchasing new Main Battle Tanks
  • Upgrading the Leopard 1 fleet
  • Upgrading the M60 series fleet
The first approach ended with the purchase of 298 Leopard 2A4 tanks between 2006 and 2009. The second approach resulted in the Leopard 1T Volkan from the same time period. But it is the third one that interests us the most.

There were basically two contenders for the major Turkish M60 upgrade – Israeli Military Industries with their Sabra tank and General Dynamics with the 120S tank (effectively a combination of an old M60 hull and a M1A1 Abrams turret). Both tanks fulfilled the essential requirement of carrying a 120mm smoothbore NATO standard gun – unlike the earlier Magach tanks, the Sabra had its 105mm rifled M68 version replaced by an Israeli produced M253 cannon (licensed Rheinmetall smoothbore).



M60T in Syria

The Americans were in a better position politically, but Israel offered a better off-set program. The details of the offer are not entirely known – arms business involves a lot of backroom deals and when it comes to such deals, the Israelis are true masters, perhaps even the best in the world. Either way, a contract was signed between Turkey and IMI in 2002.

The Israelis first produced the Sabra Mk.1 – it was a true masterpiece of engineering, offering significant protection upgrade over the old M60A3 tank. It was, however, simply too expensive for the Turks – as a result, they settled for a cheaper, somewhat downgraded version of the Sabra called Sabra Mk.2 by the Israelis, accepted into service under the name M60T.

The M60T is easily recognized by its arrow-shaped turret. Thick slabs of armor cover the original turret form of the M60A3, significantly increasing protection against all kinds of threats – or at least it did back in 2002. The hull is covered by additional NERA armor as well – the exact level of protection is not known, but the armor is assumed to be effective against older Soviet era ATGMs and kinetic penetrators. Additional protection measures include:
  • Improved, insulated ammunition storage
  • Rear turret slat cage, effective against RPGs
  • Automatic fire detection and suppression system
  • IR and Laser warning system
  • Smoke grenade launchers
  • NBC protection
The Israelis have also offered a hard-kill APS system for the Sabra, but the Turks declined the offer. Other options included:
  • Commander’s panoramic sights
  • Extra roof protection
  • Advanced navigation system
Of course – all this extra gear is heavy. The tank weighs 56 to 59 tons, depending on configuration (compared to the original 52 tons of the M60A3). To compensate for that, the vehicle has a German 1000hp MTU MT-881 KA-501 diesel engine, paired with Renk 304S transmission, allowing it to go as fast as 55 km/h (or 30 km/h off-road) and to accelerate to 32 km/h under 8 seconds. Compared to the M60A3, the tank also has new shock absorbers for smoother ride, new final drives (improving their durability) and improved tracks.

The biggest improvement, however, is arguably its firepower. The M60T is armed with the 120mm M253 smoothbore gun, controlled by the Elbit Knight III fire control system. The gun is fully stabilized, can elevate to +20 degrees and depress to -9 degrees. The tank is equipped with gunner day/night optics with a thermal imager and a laser range finder. The turret is rotated electrically, eliminating the old Patton hydraulic system flaw. The gun can fire NATO standard 120mm ammunition.

Last but not least, the tank features a number of crew improvements such as enhanced displays. Further improvements such a battle management system were offered by the Israelis but ultimately rejected. Overall, for its time, it was still a very capable machine.

Between 2006 and 2010, Israel delivered 170 of these vehicles to Turkey for 687 million USD, but the deal got politically complicated – the relationships between Israel and Turkey deteriorated in 2010 following the Gaza convoy incident. As a result, Turkey cancelled the majority of military co-operation with IMI as well as other deals. The rift lasted until 2016, but even with the reconciliation agreement from June 2016, the relations would take time to mend. In other words, it’s unlikely that more M60Ts would be ordered or delivered, especially considering their combat performance.



During the Turkish incursion into Syria, several M60Ts were hit with Russian Kornet missiles. These hits penetrated the by now insufficient armor, destroying the vehicles. This remains the only combat use of the M60T to date (at least in an actual battle) and while the debate whether the losses were caused by vehicle obsolescence or by poor tactics is still going on, the losses certainly affect the M60T image.

Israeli Military Industries continue to offer the Sabra as a solution for countries with large fleets of M60 series tanks, even to countries who do not have these vehicles at all (recently, the Sabra was offered to the Czech Republic as its future MBT, replacing the aging T-72M4CZ), but the vehicle is generally considered as obsolete – in other words, for all its qualities at the time of its introduction, it’s unlikely that the Sabra will gain new customers in the future, remaining instead a Turkish oddity to be eventually replaced by the indigenous Turkish Altay Main Battle Tank.

In Armored Warfare, the M60T will be a premium Main Battle Tank – but fear not, more Israeli upgraded M60 progression vehicles will appear in the future as well.

We’ll see you on the battlefield!

 
Armored Warfare - Silentstalker
The M60T (or, using the Israeli export nomenclature, Sabra Mk.2) is basically a M60A3 Main Battle Tank, heavily upgraded for Turkish service by the Israelis. Mentioning Turkey and Israel in one sentence is usually done only when describing an international conflict, but there have been instances where both countries could get along remarkably well, such is the abovementioned upgrade program by the Israeli Military Industries company.



M60T

Of course, Israel has a long tradition of using upgraded American vehicles to this day that started soon after its birth in 1948. For decades, the legendary Super Shermans formed the backbone of Israeli armored power. They were gradually replaced by the Centurion and Patton tanks, the latter serving in the IDF under the name of “Magach.”

The history of the Magach tanks in Israeli service is long and will be covered in the future in a series of separate articles when the Israeli branch is introduced, but here’s what basically happened. During the Six Day War, Israel managed to achieve a stunning military victory over numerically superior opponents, completely decimating Syrian and Egyptian air forces and striking massive blows against enemy armored formations. This victory, however, had a downside. The Israeli forces were lulled into a complacency of sorts – after all, it had taken only six day to knock the Arabs out of the fight, what threat could they possibly pose. Another problem was the corruption – like any other army in the world, the Israeli one was not immune to this issue and when the war broke out once again, entire units found themselves without gas masks, blankets and other equipment, sold by corrupted officers for profit.

The Egyptians and Syrians did, however, learn from the 1967 war and re-armed their forces with advanced equipment of Soviet origin. Amongst the most important pieces were the BMP-1s armed with Malyutka missiles as well as hundreds of infantry-borne Malyutka launchers. Six years after their defeat, in 1973, the Arabs returned in what became known as the Doomsday War.

The pride of the IDF, elite Israeli tank units armed with Magach tanks, was decimated by volleys of Malyutka missiles. What was even worse, the Magach tank had a massive flaw – the hydraulic fluid of its turret drive was highly flammable and frontal penetrations, even if not fatal to the crew by themselves, often resulted in the men inside being sprayed by burning hydraulic fluid and perishing in the flames. This flaw was only rectified after the war by using a hydraulic fluid with higher burning point, but by then the damage was already done.

Even though the 1973 war was won by the Israelis, the victory was paid dearly and the need to upgrade the Israeli equipment became clear. Following the war and the 1982 Lebanese experience, the Magach was upgraded with numerous systems, including the Blazer Explosive Reactive Armor (the first such system used on the Patton).



Magach in Lebanon, 1982

But in the mid-1980s, the Patton, even with the upgrades, was considered obsolete due to its insufficient armor protection – kinetic penetrators of the era were often capable of defeating double the amount of armor the M60 series offered and the appearance of more advanced HEAT projectiles made even the later Blazer variants insufficient. It was therefore decided to provide the Magach tanks with even deeper upgrades, including brand new passive armor based on the Merkava armor design. This version became known as the Magach 7. The first Magach 7 tanks were introduced in the early 1990s, the later 7C variant in the mid-1990s. They are easily recognizable by the sharp-angled additional armor on top of the original M60 turret.

The Magach 7 armor worked splendidly. During one incident in 1997, Hezbollah terrorists fired twenty Malyutka missiles on one Magach – only two of them penetrated and the crew survived the ordeal. Another Magach was later destroyed by a massive IED, but no tank can survive an explosion of hundred kilos of explosives under it. The Magach 7 was therefore considered a major success, especially in the later iterations. Seeing this success and considering the fact that many U.S.-friendly countries in the world were armed by the M60 series, the Israelis smelled an opportunity – for their use, they had their own closely guarded Merkava tank, but why not offer a significant upgrade to the M60 series, based on the Magach 7, for export?



Magach 7A in Gaza, 2002

The result of this line of thought was the Sabra, an advanced M60 modification by Israeli Military Industries (IMI), based on the Magach 7 design. Now, the Israelis only had to find a customer – and luckily for them, by the early 2000s, Turkey needed just such an upgrade for its aging fleet of Pattons. But first, a few words about Turkey, its military and its special relationship with the Israelis. Modern day Turkey was born from the ashes of the Ottoman Empire, ushered into the world by its visionary leader, Mustafa Kemal, also known under the moniker of “Atatürk”, who wanted to turn Turkey into a strong, independent, western-style country.

Learning from the Great War experience, Turkey tried to stay out of major conflicts during most of the 20th century. Turkey stayed strictly neutral during the Second World War, only leaning towards the Allies when the Nazi defeat was certain and did not participate in other conflicts either, save for the Korean War (a small contingent of Turks fought under the United Nations banner).

Turkey joined NATO in 1952 (ironically along with Greece), firmly aligning itself with the West, but its position was always a special one, both regionally (it shared a border with the Soviet Union) and politically (being the only Muslim country in NATO). The latter played a role in its relationships with Israel but unlike other countries in the Middle East, Turkey never adopted the firmly anti-Israeli stance, instead opting for a careful, civilized dialogue with Israel. It wasn’t a friendship; it wasn’t even an easy relationship at times (Turkey for example condemned the Israeli territory gains from 1967), but throughout the 1980s and the 1990s, the Israeli-Turkish relationship suffered few setbacks and even prospered.

The same cannot be said of NATO. Turkish political position was seriously damaged by the 1974 Cyprus invasion and to this day, Turkey holds the dubious honor of being the only NATO country to wage war against a NATO ally. This event had a widespread impact that, unlikely as it seems, influenced the Turkish armored forces in a major way.



Sabra Mk.2

Since the 1950s, Turkey was armed with Patton series tanks, purchasing over 500 M47 tanks by 1954 and several thousand M48 tanks in the mid-1960s. In 1975, as a result of the Cyprus invasion, Turkey came shortly under an American arms export embargo, freezing the plans to purchase more modern American Main Battle Tanks. While the embargo itself was lifted in 1978, the deterioration of the Turkish relations with the United States made it almost impossible to acquire modern American weaponry.

Feeling the need to upgrade their tank formations, the Turks turned to the Germans instead, ordering several variants of the Leopard 1 Main Battle Tank, starting from 1982 – this is how Turkey ended with its strange motley of German and American Main Battle Tanks, but that is a story for another time. Instead, let’s shift to 1992 and the fall of the Soviet Union. Feeling no need to hold such massive forces in Europe anymore, the United States of America released a large number of surplus M60-series tanks on the market.

Turkey used the opportunity to, starting from 1993, purchase 274 M60A1 tanks and 658 M60A3 tanks. It was this assortment of tanks that Turkey entered the 21st millennium with.

Skipping another decade, by the early 2000s, Turkey found itself with a generally obsolete fleet of tanks. The Iraq war has shown the performance (and the limits) of older designs in full and the Turks found it prudent to start thinking about their upgrades. There were three main directions they focused on:
  • Purchasing new Main Battle Tanks
  • Upgrading the Leopard 1 fleet
  • Upgrading the M60 series fleet
The first approach ended with the purchase of 298 Leopard 2A4 tanks between 2006 and 2009. The second approach resulted in the Leopard 1T Volkan from the same time period. But it is the third one that interests us the most.

There were basically two contenders for the major Turkish M60 upgrade – Israeli Military Industries with their Sabra tank and General Dynamics with the 120S tank (effectively a combination of an old M60 hull and a M1A1 Abrams turret). Both tanks fulfilled the essential requirement of carrying a 120mm smoothbore NATO standard gun – unlike the earlier Magach tanks, the Sabra had its 105mm rifled M68 version replaced by an Israeli produced M253 cannon (licensed Rheinmetall smoothbore).



M60T in Syria

The Americans were in a better position politically, but Israel offered a better off-set program. The details of the offer are not entirely known – arms business involves a lot of backroom deals and when it comes to such deals, the Israelis are true masters, perhaps even the best in the world. Either way, a contract was signed between Turkey and IMI in 2002.

The Israelis first produced the Sabra Mk.1 – it was a true masterpiece of engineering, offering significant protection upgrade over the old M60A3 tank. It was, however, simply too expensive for the Turks – as a result, they settled for a cheaper, somewhat downgraded version of the Sabra called Sabra Mk.2 by the Israelis, accepted into service under the name M60T.

The M60T is easily recognized by its arrow-shaped turret. Thick slabs of armor cover the original turret form of the M60A3, significantly increasing protection against all kinds of threats – or at least it did back in 2002. The hull is covered by additional NERA armor as well – the exact level of protection is not known, but the armor is assumed to be effective against older Soviet era ATGMs and kinetic penetrators. Additional protection measures include:
  • Improved, insulated ammunition storage
  • Rear turret slat cage, effective against RPGs
  • Automatic fire detection and suppression system
  • IR and Laser warning system
  • Smoke grenade launchers
  • NBC protection
The Israelis have also offered a hard-kill APS system for the Sabra, but the Turks declined the offer. Other options included:
  • Commander’s panoramic sights
  • Extra roof protection
  • Advanced navigation system
Of course – all this extra gear is heavy. The tank weighs 56 to 59 tons, depending on configuration (compared to the original 52 tons of the M60A3). To compensate for that, the vehicle has a German 1000hp MTU MT-881 KA-501 diesel engine, paired with Renk 304S transmission, allowing it to go as fast as 55 km/h (or 30 km/h off-road) and to accelerate to 32 km/h under 8 seconds. Compared to the M60A3, the tank also has new shock absorbers for smoother ride, new final drives (improving their durability) and improved tracks.

The biggest improvement, however, is arguably its firepower. The M60T is armed with the 120mm M253 smoothbore gun, controlled by the Elbit Knight III fire control system. The gun is fully stabilized, can elevate to +20 degrees and depress to -9 degrees. The tank is equipped with gunner day/night optics with a thermal imager and a laser range finder. The turret is rotated electrically, eliminating the old Patton hydraulic system flaw. The gun can fire NATO standard 120mm ammunition.

Last but not least, the tank features a number of crew improvements such as enhanced displays. Further improvements such a battle management system were offered by the Israelis but ultimately rejected. Overall, for its time, it was still a very capable machine.

Between 2006 and 2010, Israel delivered 170 of these vehicles to Turkey for 687 million USD, but the deal got politically complicated – the relationships between Israel and Turkey deteriorated in 2010 following the Gaza convoy incident. As a result, Turkey cancelled the majority of military co-operation with IMI as well as other deals. The rift lasted until 2016, but even with the reconciliation agreement from June 2016, the relations would take time to mend. In other words, it’s unlikely that more M60Ts would be ordered or delivered, especially considering their combat performance.



During the Turkish incursion into Syria, several M60Ts were hit with Russian Kornet missiles. These hits penetrated the by now insufficient armor, destroying the vehicles. This remains the only combat use of the M60T to date (at least in an actual battle) and while the debate whether the losses were caused by vehicle obsolescence or by poor tactics is still going on, the losses certainly affect the M60T image.

Israeli Military Industries continue to offer the Sabra as a solution for countries with large fleets of M60 series tanks, even to countries who do not have these vehicles at all (recently, the Sabra was offered to the Czech Republic as its future MBT, replacing the aging T-72M4CZ), but the vehicle is generally considered as obsolete – in other words, for all its qualities at the time of its introduction, it’s unlikely that the Sabra will gain new customers in the future, remaining instead a Turkish oddity to be eventually replaced by the indigenous Turkish Altay Main Battle Tank.

In Armored Warfare, the M60T will be a premium Main Battle Tank – but fear not, more Israeli upgraded M60 progression vehicles will appear in the future as well.

We’ll see you on the battlefield!

 
Armored Warfare - Silentstalker
Commanders!

In addition to the standard Episode 4 goal, we’ve prepared a bonus objective for you and an opportunity to earn the Clayburn Industries 2039 decal!

Between November 22 and December 4 2017:
  • Play at least 20 Global Operations battles using Tier 5 or Tier 6 vehicles
and
  • Play at least 40 PvE Easy or Medium battles using Tier 2, Tier 3 or Tier 4 vehicles
to receive the decal.



While these requirements do correspond to Objective 2 and 3, they do not need to be played in that order. Additionally, the Bonus Objective is active regardless of your Episode 4 progress:
  • You can complete the Bonus Objective without completing Episode 4
  • Bonus Objective battles count also towards Episode 4 battles and vice versa
But that’s not all – the outcome of this Bonus Objective will determine the prize of Episode 5. Currently, a Tier 4 premium vehicle with unique skin is planned for the main prize.

However:
  • If more than 30% of Episode 4 winners complete the Bonus Objective, the prize will be upgraded to a Tier 5 premium vehicle
  • If more than 50% of Episode 4 winners complete the Bonus Objective, the prize will be upgraded to a Tier 7 premium vehicle and the Seahawks will receive 10 additional men
  • If more than 70% of Episode 4 winners complete the Bonus Objective, the prize will be upgraded to a Tier 7 premium vehicle and the Seahawks will receive 30 additional men as well as an improved morale, making Episode 5 easier. Finally, Joshua Seagrove will become the prize commander of Episode 5
Please note:
  • This event starts on November 22 2017, 12:00 CET (3 AM PST)
  • This event ends on December 4 2017, 16:00 CET (7 AM PST)
  • The decal will be awarded at the end of the event
  • Vehicles and/or Tiers may be combined
We’ll see you on the battlefield!

 
Armored Warfare - Silentstalker
Commanders!

In addition to the standard Episode 4 goal, we’ve prepared a bonus objective for you and an opportunity to earn the Clayburn Industries 2039 decal!

Between November 22 and December 4 2017:
  • Play at least 20 Global Operations battles using Tier 5 or Tier 6 vehicles
and
  • Play at least 40 PvE Easy or Medium battles using Tier 2, Tier 3 or Tier 4 vehicles
to receive the decal.



While these requirements do correspond to Objective 2 and 3, they do not need to be played in that order. Additionally, the Bonus Objective is active regardless of your Episode 4 progress:
  • You can complete the Bonus Objective without completing Episode 4
  • Bonus Objective battles count also towards Episode 4 battles and vice versa
But that’s not all – the outcome of this Bonus Objective will determine the prize of Episode 5. Currently, a Tier 4 premium vehicle with unique skin is planned for the main prize.

However:
  • If more than 30% of Episode 4 winners complete the Bonus Objective, the prize will be upgraded to a Tier 5 premium vehicle
  • If more than 50% of Episode 4 winners complete the Bonus Objective, the prize will be upgraded to a Tier 7 premium vehicle and the Seahawks will receive 10 additional men
  • If more than 70% of Episode 4 winners complete the Bonus Objective, the prize will be upgraded to a Tier 7 premium vehicle and the Seahawks will receive 30 additional men as well as an improved morale, making Episode 5 easier. Finally, Joshua Seagrove will become the prize commander of Episode 5
Please note:
  • This event starts on November 22 2017, 12:00 CET (3 AM PST)
  • This event ends on December 4 2017, 16:00 CET (7 AM PST)
  • The decal will be awarded at the end of the event
  • Vehicles and/or Tiers may be combined
We’ll see you on the battlefield!

 
Armored Warfare - Silentstalker
Commanders!

Update 0.22 brought an updated Commander system into Armored Warfare. In this article, we’ll take a look at how the system works in detail.

In Armored Warfare, apart from being available directly in the Garage for every vehicle in the Commander and Crew section of the main screen, your commanders can be managed using the new Barracks Garage window.



Here, all available commanders are laid out next to each other with the bars showing their progression through the ranks. There are 15 commander ranks in the game, ranging from Sergeant Third Class to Colonel – earlier, there were only 5 and the conversion described in a separate section of this Developer Diary.

Commander ranks are gained by collecting Commander Experience (furthermore referred to as Commander XP), which in turn can be gathered by playing vehicles equipped with the specific commanders. The more you play with a commander, the more experienced he or she becomes. The progression speed is roughly equal to vehicle progression and the amount of Commander XP obtained is equal to the Reputation obtained from battle, including bonuses such as Premium Time.

Each Rank (often referred to as “level”) comes with a skill point. Skill points can be invested on each commander’s detailed screen into additional bonuses called Skills. Let’s take a look at them a bit closer before we explain the details of the new progression system.

Skills

Skills are organized into Skill Fields of various shapes and sizes. Basic commanders like Viktor Kirsanov usually have just a simple square, while more advanced commanders, like Kathryn Grey, have more elaborate shapes woven into the Skill Field. The basic principle of skill point assignment is that players can only assign these to skills that are adjacent to those already unlocked. Additionally, this progression is only possible horizontally or vertically, not diagonally. In other words, if you have a skill unlocked, you can unlock another skill that’s to the left from the already unlocked one, to the right, below or above.



The starting point for each commander is called Basic Skill, while the rest of the Skill Field space is occupied by either skill slots or empty spaces. The goal is to configure your skills by making a path through the field the way you find best for your play style.

Basic Skill is the initial progression point each commander has. It does not have to be unlocked and becomes more powerful with each rank the commander achieves.

Skills are represented by rectangular icons on the Skill Field. They offer a wide variety of bonuses, some of them being unique to a specific commander. The skills define the style of each commander – Philipp Holzklau is, for example, a commander very suitable for Main Battle Tanks and his skills reflect this fact, focusing on repair speed, crew resilience and other bonuses useful to MBTs.

There are three quality tiers of skills:
  • Tier 1 with grey icons offers the smallest bonuses
  • Tier 2 with green icons offers medium bonuses
  • Tier 3 with golden icons offers the best bonuses
When choosing which skill to unlock, their quality often plays a major role – is it better to unlock two smaller skills you need, or focus on spending the skill points to get to the desired Tier 3 skill as fast as possible? The decision is yours, commander. Please note, however, that not all commanders have the skills of all tiers – some introductory commanders such as Philipp Holzklau only have Tier 1 and Tier 2 skills, but they have more of them.

Skills also come in two types – permanent and conditional. Conditional skills appear with a “folded corner” (a triangle) in lower right corner.
  • Permanent skills offer bonuses that are always active (such as a hitpoint bonus)
  • Conditional skills offer bonuses that are usually better, but only activate under certain circumstances (for example, a rate of fire bonus that is active only when the vehicle hitpoints drop under a certain threshold)
Choosing which skills are the most beneficial for you is a part of the commander configuration – some conditional skills, for example those that activate with damage taken, are extremely useful for players who prefer aggressive play style.

Please note that a commander can have more fields with identical skills in his Skill Field:
  • When more than one such skill is selected, these skills stack (they accumulate, not multiply each other)
  • The same skill can also appear with multiple Tiers in one Skill Field (for example, a commander having a Tier 1 and a Tier 3 skill that both increase vehicle camouflage), these also stack with each other
The last type of skill fields is empty fields – those often lie in the quickest path to the best (Tier 3) skills. As their name suggests, they can be unlocked but they do not offer any bonuses. It’s your choice whether to take the longer path leading over lesser skills, or take the quick path to the desired Tier 3 skill.

Commander Options

Apart from the Skill Field, other commander options are also available on the Commander Screen.



These include, from above:
  • Commander Portrait and Name
  • Commander Progress Bar and Rank (with the amount of XP gathered)
  • Assign button under the portrait (used to select the vehicles for this commander)
  • Advance button under the bar (used to convert Global Reputation to Commander XP)
  • List of active Skills
  • Reset button under the Skill Field (used to reset that commander’s progress either for free with an XP penalty, for Credits with lower penalty or for Gold with no penalty)
Please note that commander progress can be reset at any time – fixing a wrong Skill selection is just one click away.

System of Progression

As we mentioned already, the Commanders in Armored Warfare progress by accumulating Commander XP from battles. Commanders start with the first rank (Third Sergeant) and there are 15 ranks in total (all the way up to Colonel).

The rank promotion is not automatic – when a commander gathers enough XP, he has to be manually promoted in his Commander window. Until Rank 10 (Lieutenant), all commanders can progress independently –after gathering enough XP for the next rank (either by playing or converting Global Reputation to Commander XP), you simply can promote each commander rank by rank.

When they reach Rank 10, however, a new system called Chain of Command Progression comes into play. Contrary to the belief of some people, a chain of command is not the chain soldiers get beaten with to know who’s in command.

Very simply put – by the time you reach Rank 10, you should select your “main” commander you want to reach Rank 15 with. Just like in the army, not everyone can be a colonel – a chain of command of your Private Military Company has to be forged.



What this means is that while all your commanders can reach the rank of Lieutenant (Rank 10), you cannot progress through the following five ranks while leaving a certain rank empty.

In practice, what this means, in order to have one of your commanders as a Colonel (top Rank, Rank 15), you have to have:
  • One Lieutenant Colonel (Rank 14)
  • One Major (Rank 13)
  • One Captain (Rank 12)
  • One First Lieutenant (Rank 11).
In other words, to obtain one Rank 15 commander, what you need is to do this:
  • Train six commanders to Lieutenant (Rank 10), one stays as such
  • First commander needs to be trained to Rank 11 (First Lieutenant)
  • Second commander needs to be trained to Rank 12 (Captain)
  • Third commander needs to be trained to Rank 13 (Major)
  • Fourth commander needs to be trained to Rank 14 (Lieutenant Colonel)
  • Fifth commander can then be trained to Rank 15 (Colonel)
As long as this chain of command is kept, commanders can progress – you can of course assemble the abovementioned command structure in any order you want, as long as the ranks follow one another. You can for example:
  • Train all six commanders at once
  • Train two commanders to Lieutenant (Rank 10), promote one to First Lieutenant and then return to the third commander, who can not only be trained to Rank 10 freely, but can advance to Rank 12
And so on. The choice is, once again, yours.

Please note that achieving a Rank 15 commander is not a mandatory task – Rank 10 commanders are considered to be very powerful indeed. Rather than a must-have, it is a long-term goal that will give you an extra edge on the battlefield.

Update 0.21 commander conversion to the new system

The conversion of previously used commanders to the new system is not based on how much Commander XP you previously had, but on levels.

Players receive a commander of equal level than they had before with the levels being rounded up to the level above – if you had a Level 3 commander with any XP above Level 3, you will receive a Rank 4 (Level 4) commander. Now that the new commander level is established, players will receive enough Commander XP to fit the level in the new system, which is:
  • Level 1: 0
  • Level 2: 5 000
  • Level 3: 22 000
  • Level 4: 77 000
  • Level 5: 222 000
  • Level 6: 522 000
Old Level 5 commanders are treated a bit differently. If a player had a commander that achieved Level 5 and some experience accumulated (the commander was “maxed out”), he will receive a Rank 6 commander instead of Rank 5, as such:
  • If the commander had less than 522 000 XP accumulated in total, the commander receives 522,000 XP ("stock" Rank 6)
  • If the commander had more XP than 522,000 accumulated by the time Update 0.22 was introduced, he will receive that amount (up to 999,999 XP)
Basically, moderately experienced old Level 5 commanders with some battles accumulated will become stock Level 6 commanders, while very experienced commanders (that you played many battles with) will receive up to 999,999 XP based on what you earned. That is not enough to reach level 7, but enough to give you some head start. You cannot, however, receive a commander of higher rank than 6 using this system.

Also, please note that the User Interface XP counter was changed from overall gathered XP to current level XP.



As a practical example, on the image above, the commander looks like it has 477k XP, but that's from Rank 6 to Rank 7, which means that he in fact has 522k (Rank 6 value from the table above) + 477k (displayed value) = 999k XP in total.

Conclusion

This new system is easy to learn but difficult to master. Experiment with various skill builds, find the commanders that suit you the most and expect more commanders to be introduced in the future.

We’ll see you on the battlefield!

 
Armored Warfare - Silentstalker
Commanders!

Update 0.22 brought an updated Commander system into Armored Warfare. In this article, we’ll take a look at how the system works in detail.

In Armored Warfare, apart from being available directly in the Garage for every vehicle in the Commander and Crew section of the main screen, your commanders can be managed using the new Barracks Garage window.



Here, all available commanders are laid out next to each other with the bars showing their progression through the ranks. There are 15 commander ranks in the game, ranging from Sergeant Third Class to Colonel – earlier, there were only 5 and the conversion described in a separate section of this Developer Diary.

Commander ranks are gained by collecting Commander Experience (furthermore referred to as Commander XP), which in turn can be gathered by playing vehicles equipped with the specific commanders. The more you play with a commander, the more experienced he or she becomes. The progression speed is roughly equal to vehicle progression and the amount of Commander XP obtained is equal to the Reputation obtained from battle, including bonuses such as Premium Time.

Each Rank (often referred to as “level”) comes with a skill point. Skill points can be invested on each commander’s detailed screen into additional bonuses called Skills. Let’s take a look at them a bit closer before we explain the details of the new progression system.

Skills

Skills are organized into Skill Fields of various shapes and sizes. Basic commanders like Viktor Kirsanov usually have just a simple square, while more advanced commanders, like Kathryn Grey, have more elaborate shapes woven into the Skill Field. The basic principle of skill point assignment is that players can only assign these to skills that are adjacent to those already unlocked. Additionally, this progression is only possible horizontally or vertically, not diagonally. In other words, if you have a skill unlocked, you can unlock another skill that’s to the left from the already unlocked one, to the right, below or above.



The starting point for each commander is called Basic Skill, while the rest of the Skill Field space is occupied by either skill slots or empty spaces. The goal is to configure your skills by making a path through the field the way you find best for your play style.

Basic Skill is the initial progression point each commander has. It does not have to be unlocked and becomes more powerful with each rank the commander achieves.

Skills are represented by rectangular icons on the Skill Field. They offer a wide variety of bonuses, some of them being unique to a specific commander. The skills define the style of each commander – Philipp Holzklau is, for example, a commander very suitable for Main Battle Tanks and his skills reflect this fact, focusing on repair speed, crew resilience and other bonuses useful to MBTs.

There are three quality tiers of skills:
  • Tier 1 with grey icons offers the smallest bonuses
  • Tier 2 with green icons offers medium bonuses
  • Tier 3 with golden icons offers the best bonuses
When choosing which skill to unlock, their quality often plays a major role – is it better to unlock two smaller skills you need, or focus on spending the skill points to get to the desired Tier 3 skill as fast as possible? The decision is yours, commander. Please note, however, that not all commanders have the skills of all tiers – some introductory commanders such as Philipp Holzklau only have Tier 1 and Tier 2 skills, but they have more of them.

Skills also come in two types – permanent and conditional. Conditional skills appear with a “folded corner” (a triangle) in lower right corner.
  • Permanent skills offer bonuses that are always active (such as a hitpoint bonus)
  • Conditional skills offer bonuses that are usually better, but only activate under certain circumstances (for example, a rate of fire bonus that is active only when the vehicle hitpoints drop under a certain threshold)
Choosing which skills are the most beneficial for you is a part of the commander configuration – some conditional skills, for example those that activate with damage taken, are extremely useful for players who prefer aggressive play style.

Please note that a commander can have more fields with identical skills in his Skill Field:
  • When more than one such skill is selected, these skills stack (they accumulate, not multiply each other)
  • The same skill can also appear with multiple Tiers in one Skill Field (for example, a commander having a Tier 1 and a Tier 3 skill that both increase vehicle camouflage), these also stack with each other
The last type of skill fields is empty fields – those often lie in the quickest path to the best (Tier 3) skills. As their name suggests, they can be unlocked but they do not offer any bonuses. It’s your choice whether to take the longer path leading over lesser skills, or take the quick path to the desired Tier 3 skill.

Commander Options

Apart from the Skill Field, other commander options are also available on the Commander Screen.



These include, from above:
  • Commander Portrait and Name
  • Commander Progress Bar and Rank (with the amount of XP gathered)
  • Assign button under the portrait (used to select the vehicles for this commander)
  • Advance button under the bar (used to convert Global Reputation to Commander XP)
  • List of active Skills
  • Reset button under the Skill Field (used to reset that commander’s progress either for free with an XP penalty, for Credits with lower penalty or for Gold with no penalty)
Please note that commander progress can be reset at any time – fixing a wrong Skill selection is just one click away.

System of Progression

As we mentioned already, the Commanders in Armored Warfare progress by accumulating Commander XP from battles. Commanders start with the first rank (Third Sergeant) and there are 15 ranks in total (all the way up to Colonel).

The rank promotion is not automatic – when a commander gathers enough XP, he has to be manually promoted in his Commander window. Until Rank 10 (Lieutenant), all commanders can progress independently –after gathering enough XP for the next rank (either by playing or converting Global Reputation to Commander XP), you simply can promote each commander rank by rank.

When they reach Rank 10, however, a new system called Chain of Command Progression comes into play. Contrary to the belief of some people, a chain of command is not the chain soldiers get beaten with to know who’s in command.

Very simply put – by the time you reach Rank 10, you should select your “main” commander you want to reach Rank 15 with. Just like in the army, not everyone can be a colonel – a chain of command of your Private Military Company has to be forged.



What this means is that while all your commanders can reach the rank of Lieutenant (Rank 10), you cannot progress through the following five ranks while leaving a certain rank empty.

In practice, what this means, in order to have one of your commanders as a Colonel (top Rank, Rank 15), you have to have:
  • One Lieutenant Colonel (Rank 14)
  • One Major (Rank 13)
  • One Captain (Rank 12)
  • One First Lieutenant (Rank 11).
In other words, to obtain one Rank 15 commander, what you need is to do this:
  • Train six commanders to Lieutenant (Rank 10), one stays as such
  • First commander needs to be trained to Rank 11 (First Lieutenant)
  • Second commander needs to be trained to Rank 12 (Captain)
  • Third commander needs to be trained to Rank 13 (Major)
  • Fourth commander needs to be trained to Rank 14 (Lieutenant Colonel)
  • Fifth commander can then be trained to Rank 15 (Colonel)
As long as this chain of command is kept, commanders can progress – you can of course assemble the abovementioned command structure in any order you want, as long as the ranks follow one another. You can for example:
  • Train all six commanders at once
  • Train two commanders to Lieutenant (Rank 10), promote one to First Lieutenant and then return to the third commander, who can not only be trained to Rank 10 freely, but can advance to Rank 12
And so on. The choice is, once again, yours.

Please note that achieving a Rank 15 commander is not a mandatory task – Rank 10 commanders are considered to be very powerful indeed. Rather than a must-have, it is a long-term goal that will give you an extra edge on the battlefield.

Update 0.21 commander conversion to the new system

The conversion of previously used commanders to the new system is not based on how much Commander XP you previously had, but on levels.

Players receive a commander of equal level than they had before with the levels being rounded up to the level above – if you had a Level 3 commander with any XP above Level 3, you will receive a Rank 4 (Level 4) commander. Now that the new commander level is established, players will receive enough Commander XP to fit the level in the new system, which is:
  • Level 1: 0
  • Level 2: 5 000
  • Level 3: 22 000
  • Level 4: 77 000
  • Level 5: 222 000
  • Level 6: 522 000
Old Level 5 commanders are treated a bit differently. If a player had a commander that achieved Level 5 and some experience accumulated (the commander was “maxed out”), he will receive a Rank 6 commander instead of Rank 5, as such:
  • If the commander had less than 522 000 XP accumulated in total, the commander receives 522,000 XP ("stock" Rank 6)
  • If the commander had more XP than 522,000 accumulated by the time Update 0.22 was introduced, he will receive that amount (up to 999,999 XP)
Basically, moderately experienced old Level 5 commanders with some battles accumulated will become stock Level 6 commanders, while very experienced commanders (that you played many battles with) will receive up to 999,999 XP based on what you earned. That is not enough to reach level 7, but enough to give you some head start. You cannot, however, receive a commander of higher rank than 6 using this system.

Also, please note that the User Interface XP counter was changed from overall gathered XP to current level XP.



As a practical example, on the image above, the commander looks like it has 477k XP, but that's from Rank 6 to Rank 7, which means that he in fact has 522k (Rank 6 value from the table above) + 477k (displayed value) = 999k XP in total.

Conclusion

This new system is easy to learn but difficult to master. Experiment with various skill builds, find the commanders that suit you the most and expect more commanders to be introduced in the future.

We’ll see you on the battlefield!

 
Nov 21, 2017
Armored Warfare - Silentstalker
Winter is almost here, the roads are slippery and one has to be very careful not to lose grip and crash. But some... some like it that way. Welcome to the Drift King contest!



The purpose of this contest is to enter the Cold Strike or Roughneck PvP map and attempt to make a video of the most spectacular drift you are capable of - you can use the Video and Stream tool available in the launcher!

Submit the video to the dedicated forum thread until November 28, 2017 (16:00 CET).

Our Tip: four-wheeled AFVs such as the FOX drift the best!

Prizes

Top three submissions (selected by Community Managers) will be awarded with the following rewards:
  • First Place: PTZ-89 Tier 7 Premium Tank Destroyer and 7 days of Premium Time
  • Second Place: Kampfpanzer 70 Tier 6 Premium Main Battle Tank and 3 days of Premium Time
  • Third Place: ZBD-86 Tier 3 Premium Armored Fighting Vehicle and 1 day of Premium Time
Should a winner select a vehicle he or she already owns, he or she will receive its price in Gold instead.

Rules
  • Only submissions in the dedicated forum thread will be accepted
  • Player's name has to be visible on the video at some point
  • The replay video then has to be uploaded on a video portal such as YouTube or Vimeo
  • You agree that your creation/content may be published and used by My.com B.V. for promotional purposes
  • You agree not to submit any content protected by copyright or already published on the Internet
  • You identify yourself as the author of the creation/content you are submitting, presenting your player name somewhere in the video
  • You agree that your creation/content does not contain any material that violates the Armored Warfare and/or My.com Terms of Service
  • My.com holds the right to disqualify participant who breaks the rules
We hope that you will enjoy the contest and will see you on the battlefield!

 
Nov 21, 2017
Armored Warfare - Silentstalker
Winter is almost here, the roads are slippery and one has to be very careful not to lose grip and crash. But some... some like it that way. Welcome to the Drift King contest!



The purpose of this contest is to enter the Cold Strike or Roughneck PvP map and attempt to make a video of the most spectacular drift you are capable of - you can use the Video and Stream tool available in the launcher!

Submit the video to the dedicated forum thread until November 28, 2017 (16:00 CET).

Our Tip: four-wheeled AFVs such as the FOX drift the best!

Prizes

Top three submissions (selected by Community Managers) will be awarded with the following rewards:
  • First Place: PTZ-89 Tier 7 Premium Tank Destroyer and 7 days of Premium Time
  • Second Place: Kampfpanzer 70 Tier 6 Premium Main Battle Tank and 3 days of Premium Time
  • Third Place: ZBD-86 Tier 3 Premium Armored Fighting Vehicle and 1 day of Premium Time
Should a winner select a vehicle he or she already owns, he or she will receive its price in Gold instead.

Rules
  • Only submissions in the dedicated forum thread will be accepted
  • Player's name has to be visible on the video at some point
  • The replay video then has to be uploaded on a video portal such as YouTube or Vimeo
  • You agree that your creation/content may be published and used by My.com B.V. for promotional purposes
  • You agree not to submit any content protected by copyright or already published on the Internet
  • You identify yourself as the author of the creation/content you are submitting, presenting your player name somewhere in the video
  • You agree that your creation/content does not contain any material that violates the Armored Warfare and/or My.com Terms of Service
  • My.com holds the right to disqualify participant who breaks the rules
We hope that you will enjoy the contest and will see you on the battlefield!

 
Armored Warfare - Silentstalker
The history of post-war Germany – at least its western part – is a tale of economic success, built upon decades of hard work without large words or grand gestures with the Germans focusing on economic success, wary of its past but looking ahead to its prosperous future.

German arms industry reflected this approach (it still does in the fact), producing a number of military vehicles that weren’t ostentatious, didn’t loudly boast with reputation of being the best in the world – they simply were the best, or at least pretty damn good. Perhaps the best known of these machines was the Leopard 2 Main Battle Tank, its reputation and name often overshadowing other quality German military products. And one of those products was the Marder IFV.



Marder 2

But, to understand the ideas behind the Marder, we have to go back to the dark days of the Second World War. Quite early in the war, the Wehrmacht came to realize that extra firepower for infantry APCs often really came in handy. That’s where various up-gunned variants of the ubiquitous German halftracks started to appear, armed with both cannons (20mm, 37mm) and fire support howitzers such as the short 75mm L/24. There even was a long 75mm pseudo-tank destroyer variant that carried the famous German PaK 40. Generally speaking, these upgraded APCs were quite successful (although, in general, halftracks as such left a lot to be desired for) and were used until the end of the war. The idea was, of course, a disaster for Germany and in the aftermath, the Germans had to deal with their past as well as their future.

There is a historical tendency to draw a thick line between 1945 and 1946, history-wise. The old world was gone and the new one began – Germany was separated into two countries for more than four decades and the consequences of the split can be felt even now, almost three decades after the re-unification. But in reality, there was no thick red line for people who lived in those times and for all the German losses, the war experience was not forgotten.

When the Cold War began in earnest, the first soldiers and officers of the newly established West-German Bundeswehr were Second World War veterans with plenty of experience. The initial equipment of the Bundeswehr had to be provided by their American allies, but the West Germans didn’t forget the infantry fire support lessons and sought to supplement their infantry formations with more firepower in the form of an indigenous IFV, arguing that the American battle taxi doctrine was wrong. They were right, of course, but it seems that this lesson was destined to be paid in blood – German blood in the Second World War and American blood a decade later, in Vietnam.

The result of the German thinking was the HS.30. While technically still an APC, it was armed with a 20mm Hispano-Suiza autocannon, packing a lot of punch for its time, more than the other APC the Germans used – the American M39 (which was, oddly enough, treated as an IFV in the eyes of the Germans). It was unfortunately also a disaster – it had an unreliable and weak engine, poor transmission and poor suspension. Today, it’s best known for the corruption scandal and investigation its poor performance caused – of the ten thousand initially ordered vehicles, only around two thousand were delivered before it was replaced by the next German IFV, the Marder.



HS.30

That is not to say that the Germans didn’t use standard APCs – since 1969, the Bundeswehr was armed with the American M113s, which finally replaced the wild assortment of obsolete wartime vehicles, such as the Universal Carriers, in German service. IFVs have always been, by definition, more expensive than APCs and there never really was enough money to replace all the APC (which is one of the reasons why Germany is using upgraded M113s to this day). But the course was set for the development of the Marder (“Marten” in English).

The Marder IFV was developed in the 1960s to succeed the by then discredited HS.30. Unlike the HS.30, the Marder was a true IFV with its role reflecting its armament. It was larger, powerful and successful. There were several Marder sub-variants developed during its service and their description goes beyond the scope of this article (it will be described in a separate on in the future) – but the truly interesting part was that it was accepted in service by 1971, a full decade before the American Bradley. It was armed with a 20mm Rheinmetall gun, had nice, sloped armor, solid protection levels and good mobility thanks to its powerful MTU engine. Its upgraded variant still remains in service, but the interesting part is that despite its undeniable qualities, it was never truly widely exported due to the very strict German arms export restrictions (much like the Swiss, the German companies were basically only allowed to sell arms to people who didn’t want them). The exports came only by the time Germany was considering to replace the Marder.



Marder 1A3

Let us skip a decade and move to 1982 – the Cold War was still a daily fact of life and Marder has just reached one half of its intended lifespan. In other words, it was high time for the Germans to start looking for a replacement, or so they thought at least. From 1982 to 1984, a military-wide discussion was held regarding the properties any future IFV was to have. Based on this discussion, the German military procurement agency formulated the following requirements:
  • The IFV was to have at least the same battlefield mobility as the Leopard 2 MBT
  • Seats for 7 mechanized infantry troops (Panzergrenadiere)
  • Frontal protection against Soviet 30mm armor-piercing rounds (to counter the Soviet BMP-2)
  • Fully stabilized automatic cannon of 30mm to 50mm caliber
Between 1984 and 1988, a number of proposals were submitted and in 1988, the Krauss-Maffei company was selected as the general contractor for the hull, powerplant and suspension, while Rheinmetall was tasked with the development of new automatic cannon, turret and fire control system. The ammunition feed was to be provided by Oerlikon Contraves and Heckler Koch. This new IFV project became known as the Marder 2. The initial goal was to produce 1000 of these new IFVs between 1997 and 2001. The first prototype was finished by 1991 and shown to Bundeswehr on September 17 of the same year.

Compared to the earlier Marder 1, it was massive, weighing 44.2 tons (over 16 tons more). This increase was not just due to its size – the vehicle was also larger than its predecessor and could carry 7 armed troopers as required – but because of the increased protection levels. The basic hull of the Marder 2 was made of steel and protected the front of the vehicle from any known 30mm shells, while the sides and the rear were protected from 7.62mm AP bullets and 155mm shell fragments. With a planned additional armor, the vehicle could resist 14.5mm AP bullets from any angle.



Marder 2

Rheinmetall developed a new turret for the vehicle, designated TS 503. It was a two-man turret with the gunner and the commander sitting next to one another (the gunner was sitting on the right side of the gun) while the driver was left in the hull. The turret was armed with new Rheinmetall Rh 503 dual caliber automatic cannon – the weapon could use two types of barrels – one was 35mm and one was 50mm. The barrels and feeds that could be easily changed – it took mere minutes to switch to another caliber. At first glance, the 50mm shells were obviously more powerful, but with the 35mm caliber, the vehicle could carry more ammunition. The gun was fully stabilized and its rate of fire could be set between 150 and 400 rounds per minute (the amount of rounds carried was 277). The maximum range was 2000 meters, the maximum elevation was +45 degrees and the maximum depression was -10 degrees.

The gun could fire the following types of ammunition:
  • 35mm APFSDS-T
  • 35mm HE-EFT (High Explosive Electronic Time Fuse – advanced programmable HE ammunition)
  • 50mm APFSDS-T
  • 50mm HE-EFT-T (a 50mm version of the advanced 35mm HE ammo, but with a tracer added)
The gunner had advanced optics at his disposal: the PERI-ZTWL 128/45 sights that featured:
  • Laser rangefinder
  • Day/Night sights
  • Thermal imager
The commander had an independent PERI-RT 60 periscope at his disposal and could also utilize the gunner’s thermal imager via a video feed.

The vehicle was powered by a MTU 881 Ka-500 turbocharged V8 18.3 liter diesel engine (the same that was later used in the Panzerhaubitze 2000) producing excellent 1000hp, giving the vehicle very good mobility and solid power-to-weight ratio of 22.62 hp/t. The engine was paired with Renk HSWL-284-C transmission, allowing the Marder 2 to go as fast as 62 km/h.

Overall, it was an excellent vehicle featuring cutting edge technology, but it had two big problems:
  • It was quite expensive
  • It came in 1991
By the time it was introduced, the Cold War was over and there was little need for a new super-modern IFV. The threat of the Soviet Union was over, German unification was back on the table and everyone realized that this process would not come cheap. On both NATO and Russian side, the 1990s were the time when many promising projects were buried – and such was the fate of the Marder 2.

Two prototypes were built – VT 001 and VT 002. After the project was rejected, VT 001 went to the military vehicle collection in Koblenz, where it remains to this day. VT 002 was sold to a scrapyard and was scrapped in 2009. The Germans kept the older Marder 1 IFV in service, upgrading it further until the decision to replace it with the Puma IFV, a process that started in 2010 and continues to this day with the last production vehicles planned to arrive in 2020s.



In Armored Warfare, the Marder 2 will be a Tier 8 Premium AFV. The vehicle will be armed with the 50mm version of the Rh 503, capable of firing advanced rounds with PELE mechanics (successfully tested on the Rosomak). The vehicle will have no ATGMs. The vehicle will also have additional armor, increasing the protection compared to the basic hull model. As AFVs go, the Marder 2 will be one of the heavier ones with lots of hitpoints to soak up damage.

We do hope you will like it and will see you on the battlefield!




 
Armored Warfare - Silentstalker
The history of post-war Germany – at least its western part – is a tale of economic success, built upon decades of hard work without large words or grand gestures with the Germans focusing on economic success, wary of its past but looking ahead to its prosperous future.

German arms industry reflected this approach (it still does in the fact), producing a number of military vehicles that weren’t ostentatious, didn’t loudly boast with reputation of being the best in the world – they simply were the best, or at least pretty damn good. Perhaps the best known of these machines was the Leopard 2 Main Battle Tank, its reputation and name often overshadowing other quality German military products. And one of those products was the Marder IFV.



Marder 2

But, to understand the ideas behind the Marder, we have to go back to the dark days of the Second World War. Quite early in the war, the Wehrmacht came to realize that extra firepower for infantry APCs often really came in handy. That’s where various up-gunned variants of the ubiquitous German halftracks started to appear, armed with both cannons (20mm, 37mm) and fire support howitzers such as the short 75mm L/24. There even was a long 75mm pseudo-tank destroyer variant that carried the famous German PaK 40. Generally speaking, these upgraded APCs were quite successful (although, in general, halftracks as such left a lot to be desired for) and were used until the end of the war. The idea was, of course, a disaster for Germany and in the aftermath, the Germans had to deal with their past as well as their future.

There is a historical tendency to draw a thick line between 1945 and 1946, history-wise. The old world was gone and the new one began – Germany was separated into two countries for more than four decades and the consequences of the split can be felt even now, almost three decades after the re-unification. But in reality, there was no thick red line for people who lived in those times and for all the German losses, the war experience was not forgotten.

When the Cold War began in earnest, the first soldiers and officers of the newly established West-German Bundeswehr were Second World War veterans with plenty of experience. The initial equipment of the Bundeswehr had to be provided by their American allies, but the West Germans didn’t forget the infantry fire support lessons and sought to supplement their infantry formations with more firepower in the form of an indigenous IFV, arguing that the American battle taxi doctrine was wrong. They were right, of course, but it seems that this lesson was destined to be paid in blood – German blood in the Second World War and American blood a decade later, in Vietnam.

The result of the German thinking was the HS.30. While technically still an APC, it was armed with a 20mm Hispano-Suiza autocannon, packing a lot of punch for its time, more than the other APC the Germans used – the American M39 (which was, oddly enough, treated as an IFV in the eyes of the Germans). It was unfortunately also a disaster – it had an unreliable and weak engine, poor transmission and poor suspension. Today, it’s best known for the corruption scandal and investigation its poor performance caused – of the ten thousand initially ordered vehicles, only around two thousand were delivered before it was replaced by the next German IFV, the Marder.



HS.30

That is not to say that the Germans didn’t use standard APCs – since 1969, the Bundeswehr was armed with the American M113s, which finally replaced the wild assortment of obsolete wartime vehicles, such as the Universal Carriers, in German service. IFVs have always been, by definition, more expensive than APCs and there never really was enough money to replace all the APC (which is one of the reasons why Germany is using upgraded M113s to this day). But the course was set for the development of the Marder (“Marten” in English).

The Marder IFV was developed in the 1960s to succeed the by then discredited HS.30. Unlike the HS.30, the Marder was a true IFV with its role reflecting its armament. It was larger, powerful and successful. There were several Marder sub-variants developed during its service and their description goes beyond the scope of this article (it will be described in a separate on in the future) – but the truly interesting part was that it was accepted in service by 1971, a full decade before the American Bradley. It was armed with a 20mm Rheinmetall gun, had nice, sloped armor, solid protection levels and good mobility thanks to its powerful MTU engine. Its upgraded variant still remains in service, but the interesting part is that despite its undeniable qualities, it was never truly widely exported due to the very strict German arms export restrictions (much like the Swiss, the German companies were basically only allowed to sell arms to people who didn’t want them). The exports came only by the time Germany was considering to replace the Marder.



Marder 1A3

Let us skip a decade and move to 1982 – the Cold War was still a daily fact of life and Marder has just reached one half of its intended lifespan. In other words, it was high time for the Germans to start looking for a replacement, or so they thought at least. From 1982 to 1984, a military-wide discussion was held regarding the properties any future IFV was to have. Based on this discussion, the German military procurement agency formulated the following requirements:
  • The IFV was to have at least the same battlefield mobility as the Leopard 2 MBT
  • Seats for 7 mechanized infantry troops (Panzergrenadiere)
  • Frontal protection against Soviet 30mm armor-piercing rounds (to counter the Soviet BMP-2)
  • Fully stabilized automatic cannon of 30mm to 50mm caliber
Between 1984 and 1988, a number of proposals were submitted and in 1988, the Krauss-Maffei company was selected as the general contractor for the hull, powerplant and suspension, while Rheinmetall was tasked with the development of new automatic cannon, turret and fire control system. The ammunition feed was to be provided by Oerlikon Contraves and Heckler Koch. This new IFV project became known as the Marder 2. The initial goal was to produce 1000 of these new IFVs between 1997 and 2001. The first prototype was finished by 1991 and shown to Bundeswehr on September 17 of the same year.

Compared to the earlier Marder 1, it was massive, weighing 44.2 tons (over 16 tons more). This increase was not just due to its size – the vehicle was also larger than its predecessor and could carry 7 armed troopers as required – but because of the increased protection levels. The basic hull of the Marder 2 was made of steel and protected the front of the vehicle from any known 30mm shells, while the sides and the rear were protected from 7.62mm AP bullets and 155mm shell fragments. With a planned additional armor, the vehicle could resist 14.5mm AP bullets from any angle.



Marder 2

Rheinmetall developed a new turret for the vehicle, designated TS 503. It was a two-man turret with the gunner and the commander sitting next to one another (the gunner was sitting on the right side of the gun) while the driver was left in the hull. The turret was armed with new Rheinmetall Rh 503 dual caliber automatic cannon – the weapon could use two types of barrels – one was 35mm and one was 50mm. The barrels and feeds that could be easily changed – it took mere minutes to switch to another caliber. At first glance, the 50mm shells were obviously more powerful, but with the 35mm caliber, the vehicle could carry more ammunition. The gun was fully stabilized and its rate of fire could be set between 150 and 400 rounds per minute (the amount of rounds carried was 277). The maximum range was 2000 meters, the maximum elevation was +45 degrees and the maximum depression was -10 degrees.

The gun could fire the following types of ammunition:
  • 35mm APFSDS-T
  • 35mm HE-EFT (High Explosive Electronic Time Fuse – advanced programmable HE ammunition)
  • 50mm APFSDS-T
  • 50mm HE-EFT-T (a 50mm version of the advanced 35mm HE ammo, but with a tracer added)
The gunner had advanced optics at his disposal: the PERI-ZTWL 128/45 sights that featured:
  • Laser rangefinder
  • Day/Night sights
  • Thermal imager
The commander had an independent PERI-RT 60 periscope at his disposal and could also utilize the gunner’s thermal imager via a video feed.

The vehicle was powered by a MTU 881 Ka-500 turbocharged V8 18.3 liter diesel engine (the same that was later used in the Panzerhaubitze 2000) producing excellent 1000hp, giving the vehicle very good mobility and solid power-to-weight ratio of 22.62 hp/t. The engine was paired with Renk HSWL-284-C transmission, allowing the Marder 2 to go as fast as 62 km/h.

Overall, it was an excellent vehicle featuring cutting edge technology, but it had two big problems:
  • It was quite expensive
  • It came in 1991
By the time it was introduced, the Cold War was over and there was little need for a new super-modern IFV. The threat of the Soviet Union was over, German unification was back on the table and everyone realized that this process would not come cheap. On both NATO and Russian side, the 1990s were the time when many promising projects were buried – and such was the fate of the Marder 2.

Two prototypes were built – VT 001 and VT 002. After the project was rejected, VT 001 went to the military vehicle collection in Koblenz, where it remains to this day. VT 002 was sold to a scrapyard and was scrapped in 2009. The Germans kept the older Marder 1 IFV in service, upgrading it further until the decision to replace it with the Puma IFV, a process that started in 2010 and continues to this day with the last production vehicles planned to arrive in 2020s.



In Armored Warfare, the Marder 2 will be a Tier 8 Premium AFV. The vehicle will be armed with the 50mm version of the Rh 503, capable of firing advanced rounds with PELE mechanics (successfully tested on the Rosomak). The vehicle will have no ATGMs. The vehicle will also have additional armor, increasing the protection compared to the basic hull model. As AFVs go, the Marder 2 will be one of the heavier ones with lots of hitpoints to soak up damage.

We do hope you will like it and will see you on the battlefield!




 
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