The history of post-war Germany – at least its western part – is a tale of economic success, built upon decades of hard work without large words or grand gestures with the Germans focusing on economic success, wary of its past but looking ahead to its prosperous future.
German arms industry reflected this approach (it still does in the fact), producing a number of military vehicles that weren’t ostentatious, didn’t loudly boast with reputation of being the best in the world – they simply were the best, or at least pretty damn good. Perhaps the best known of these machines was the Leopard 2 Main Battle Tank, its reputation and name often overshadowing other quality German military products. And one of those products was the Marder IFV.
Marder 2
But, to understand the ideas behind the Marder, we have to go back to the dark days of the Second World War. Quite early in the war, the Wehrmacht came to realize that extra firepower for infantry APCs often really came in handy. That’s where various up-gunned variants of the ubiquitous German halftracks started to appear, armed with both cannons (20mm, 37mm) and fire support howitzers such as the short 75mm L/24. There even was a long 75mm pseudo-tank destroyer variant that carried the famous German PaK 40. Generally speaking, these upgraded APCs were quite successful (although, in general, halftracks as such left a lot to be desired for) and were used until the end of the war. The idea was, of course, a disaster for Germany and in the aftermath, the Germans had to deal with their past as well as their future.
There is a historical tendency to draw a thick line between 1945 and 1946, history-wise. The old world was gone and the new one began – Germany was separated into two countries for more than four decades and the consequences of the split can be felt even now, almost three decades after the re-unification. But in reality, there was no thick red line for people who lived in those times and for all the German losses, the war experience was not forgotten.
When the Cold War began in earnest, the first soldiers and officers of the newly established West-German Bundeswehr were Second World War veterans with plenty of experience. The initial equipment of the Bundeswehr had to be provided by their American allies, but the West Germans didn’t forget the infantry fire support lessons and sought to supplement their infantry formations with more firepower in the form of an indigenous IFV, arguing that the American battle taxi doctrine was wrong. They were right, of course, but it seems that this lesson was destined to be paid in blood – German blood in the Second World War and American blood a decade later, in Vietnam.
The result of the German thinking was the HS.30. While technically still an APC, it was armed with a 20mm Hispano-Suiza autocannon, packing a lot of punch for its time, more than the other APC the Germans used – the American M39 (which was, oddly enough, treated as an IFV in the eyes of the Germans). It was unfortunately also a disaster – it had an unreliable and weak engine, poor transmission and poor suspension. Today, it’s best known for the corruption scandal and investigation its poor performance caused – of the ten thousand initially ordered vehicles, only around two thousand were delivered before it was replaced by the next German IFV, the Marder.
HS.30
That is not to say that the Germans didn’t use standard APCs – since 1969, the Bundeswehr was armed with the American M113s, which finally replaced the wild assortment of obsolete wartime vehicles, such as the Universal Carriers, in German service. IFVs have always been, by definition, more expensive than APCs and there never really was enough money to replace all the APC (which is one of the reasons why Germany is using upgraded M113s to this day). But the course was set for the development of the Marder (“Marten” in English).
The Marder IFV was developed in the 1960s to succeed the by then discredited HS.30. Unlike the HS.30, the Marder was a true IFV with its role reflecting its armament. It was larger, powerful and successful. There were several Marder sub-variants developed during its service and their description goes beyond the scope of this article (it will be described in a separate on in the future) – but the truly interesting part was that it was accepted in service by 1971, a full decade before the American Bradley. It was armed with a 20mm Rheinmetall gun, had nice, sloped armor, solid protection levels and good mobility thanks to its powerful MTU engine. Its upgraded variant still remains in service, but the interesting part is that despite its undeniable qualities, it was never truly widely exported due to the very strict German arms export restrictions (much like the Swiss, the German companies were basically only allowed to sell arms to people who didn’t want them). The exports came only by the time Germany was considering to replace the Marder.
Marder 1A3
Let us skip a decade and move to 1982 – the Cold War was still a daily fact of life and Marder has just reached one half of its intended lifespan. In other words, it was high time for the Germans to start looking for a replacement, or so they thought at least. From 1982 to 1984, a military-wide discussion was held regarding the properties any future IFV was to have. Based on this discussion, the German military procurement agency formulated the following requirements:
The IFV was to have at least the same battlefield mobility as the Leopard 2 MBT
Seats for 7 mechanized infantry troops (Panzergrenadiere)
Frontal protection against Soviet 30mm armor-piercing rounds (to counter the Soviet BMP-2)
Fully stabilized automatic cannon of 30mm to 50mm caliber
Between 1984 and 1988, a number of proposals were submitted and in 1988, the Krauss-Maffei company was selected as the general contractor for the hull, powerplant and suspension, while Rheinmetall was tasked with the development of new automatic cannon, turret and fire control system. The ammunition feed was to be provided by Oerlikon Contraves and Heckler Koch. This new IFV project became known as the Marder 2. The initial goal was to produce 1000 of these new IFVs between 1997 and 2001. The first prototype was finished by 1991 and shown to Bundeswehr on September 17 of the same year.
Compared to the earlier Marder 1, it was massive, weighing 44.2 tons (over 16 tons more). This increase was not just due to its size – the vehicle was also larger than its predecessor and could carry 7 armed troopers as required – but because of the increased protection levels. The basic hull of the Marder 2 was made of steel and protected the front of the vehicle from any known 30mm shells, while the sides and the rear were protected from 7.62mm AP bullets and 155mm shell fragments. With a planned additional armor, the vehicle could resist 14.5mm AP bullets from any angle.
Marder 2
Rheinmetall developed a new turret for the vehicle, designated TS 503. It was a two-man turret with the gunner and the commander sitting next to one another (the gunner was sitting on the right side of the gun) while the driver was left in the hull. The turret was armed with new Rheinmetall Rh 503 dual caliber automatic cannon – the weapon could use two types of barrels – one was 35mm and one was 50mm. The barrels and feeds that could be easily changed – it took mere minutes to switch to another caliber. At first glance, the 50mm shells were obviously more powerful, but with the 35mm caliber, the vehicle could carry more ammunition. The gun was fully stabilized and its rate of fire could be set between 150 and 400 rounds per minute (the amount of rounds carried was 277). The maximum range was 2000 meters, the maximum elevation was +45 degrees and the maximum depression was -10 degrees.
The gun could fire the following types of ammunition:
35mm APFSDS-T
35mm HE-EFT (High Explosive Electronic Time Fuse – advanced programmable HE ammunition)
50mm APFSDS-T
50mm HE-EFT-T (a 50mm version of the advanced 35mm HE ammo, but with a tracer added)
The gunner had advanced optics at his disposal: the PERI-ZTWL 128/45 sights that featured:
Laser rangefinder
Day/Night sights
Thermal imager
The commander had an independent PERI-RT 60 periscope at his disposal and could also utilize the gunner’s thermal imager via a video feed.
The vehicle was powered by a MTU 881 Ka-500 turbocharged V8 18.3 liter diesel engine (the same that was later used in the Panzerhaubitze 2000) producing excellent 1000hp, giving the vehicle very good mobility and solid power-to-weight ratio of 22.62 hp/t. The engine was paired with Renk HSWL-284-C transmission, allowing the Marder 2 to go as fast as 62 km/h.
Overall, it was an excellent vehicle featuring cutting edge technology, but it had two big problems:
It was quite expensive
It came in 1991
By the time it was introduced, the Cold War was over and there was little need for a new super-modern IFV. The threat of the Soviet Union was over, German unification was back on the table and everyone realized that this process would not come cheap. On both NATO and Russian side, the 1990s were the time when many promising projects were buried – and such was the fate of the Marder 2.
Two prototypes were built – VT 001 and VT 002. After the project was rejected, VT 001 went to the military vehicle collection in Koblenz, where it remains to this day. VT 002 was sold to a scrapyard and was scrapped in 2009. The Germans kept the older Marder 1 IFV in service, upgrading it further until the decision to replace it with the Puma IFV, a process that started in 2010 and continues to this day with the last production vehicles planned to arrive in 2020s.
In Armored Warfare, the Marder 2 will be a Tier 8 Premium AFV. The vehicle will be armed with the 50mm version of the Rh 503, capable of firing advanced rounds with PELE mechanics (successfully tested on the Rosomak). The vehicle will have no ATGMs. The vehicle will also have additional armor, increasing the protection compared to the basic hull model. As AFVs go, the Marder 2 will be one of the heavier ones with lots of hitpoints to soak up damage.
We do hope you will like it and will see you on the battlefield!
The history of post-war Germany – at least its western part – is a tale of economic success, built upon decades of hard work without large words or grand gestures with the Germans focusing on economic success, wary of its past but looking ahead to its prosperous future.
German arms industry reflected this approach (it still does in the fact), producing a number of military vehicles that weren’t ostentatious, didn’t loudly boast with reputation of being the best in the world – they simply were the best, or at least pretty damn good. Perhaps the best known of these machines was the Leopard 2 Main Battle Tank, its reputation and name often overshadowing other quality German military products. And one of those products was the Marder IFV.
Marder 2
But, to understand the ideas behind the Marder, we have to go back to the dark days of the Second World War. Quite early in the war, the Wehrmacht came to realize that extra firepower for infantry APCs often really came in handy. That’s where various up-gunned variants of the ubiquitous German halftracks started to appear, armed with both cannons (20mm, 37mm) and fire support howitzers such as the short 75mm L/24. There even was a long 75mm pseudo-tank destroyer variant that carried the famous German PaK 40. Generally speaking, these upgraded APCs were quite successful (although, in general, halftracks as such left a lot to be desired for) and were used until the end of the war. The idea was, of course, a disaster for Germany and in the aftermath, the Germans had to deal with their past as well as their future.
There is a historical tendency to draw a thick line between 1945 and 1946, history-wise. The old world was gone and the new one began – Germany was separated into two countries for more than four decades and the consequences of the split can be felt even now, almost three decades after the re-unification. But in reality, there was no thick red line for people who lived in those times and for all the German losses, the war experience was not forgotten.
When the Cold War began in earnest, the first soldiers and officers of the newly established West-German Bundeswehr were Second World War veterans with plenty of experience. The initial equipment of the Bundeswehr had to be provided by their American allies, but the West Germans didn’t forget the infantry fire support lessons and sought to supplement their infantry formations with more firepower in the form of an indigenous IFV, arguing that the American battle taxi doctrine was wrong. They were right, of course, but it seems that this lesson was destined to be paid in blood – German blood in the Second World War and American blood a decade later, in Vietnam.
The result of the German thinking was the HS.30. While technically still an APC, it was armed with a 20mm Hispano-Suiza autocannon, packing a lot of punch for its time, more than the other APC the Germans used – the American M39 (which was, oddly enough, treated as an IFV in the eyes of the Germans). It was unfortunately also a disaster – it had an unreliable and weak engine, poor transmission and poor suspension. Today, it’s best known for the corruption scandal and investigation its poor performance caused – of the ten thousand initially ordered vehicles, only around two thousand were delivered before it was replaced by the next German IFV, the Marder.
HS.30
That is not to say that the Germans didn’t use standard APCs – since 1969, the Bundeswehr was armed with the American M113s, which finally replaced the wild assortment of obsolete wartime vehicles, such as the Universal Carriers, in German service. IFVs have always been, by definition, more expensive than APCs and there never really was enough money to replace all the APC (which is one of the reasons why Germany is using upgraded M113s to this day). But the course was set for the development of the Marder (“Marten” in English).
The Marder IFV was developed in the 1960s to succeed the by then discredited HS.30. Unlike the HS.30, the Marder was a true IFV with its role reflecting its armament. It was larger, powerful and successful. There were several Marder sub-variants developed during its service and their description goes beyond the scope of this article (it will be described in a separate on in the future) – but the truly interesting part was that it was accepted in service by 1971, a full decade before the American Bradley. It was armed with a 20mm Rheinmetall gun, had nice, sloped armor, solid protection levels and good mobility thanks to its powerful MTU engine. Its upgraded variant still remains in service, but the interesting part is that despite its undeniable qualities, it was never truly widely exported due to the very strict German arms export restrictions (much like the Swiss, the German companies were basically only allowed to sell arms to people who didn’t want them). The exports came only by the time Germany was considering to replace the Marder.
Marder 1A3
Let us skip a decade and move to 1982 – the Cold War was still a daily fact of life and Marder has just reached one half of its intended lifespan. In other words, it was high time for the Germans to start looking for a replacement, or so they thought at least. From 1982 to 1984, a military-wide discussion was held regarding the properties any future IFV was to have. Based on this discussion, the German military procurement agency formulated the following requirements:
The IFV was to have at least the same battlefield mobility as the Leopard 2 MBT
Seats for 7 mechanized infantry troops (Panzergrenadiere)
Frontal protection against Soviet 30mm armor-piercing rounds (to counter the Soviet BMP-2)
Fully stabilized automatic cannon of 30mm to 50mm caliber
Between 1984 and 1988, a number of proposals were submitted and in 1988, the Krauss-Maffei company was selected as the general contractor for the hull, powerplant and suspension, while Rheinmetall was tasked with the development of new automatic cannon, turret and fire control system. The ammunition feed was to be provided by Oerlikon Contraves and Heckler Koch. This new IFV project became known as the Marder 2. The initial goal was to produce 1000 of these new IFVs between 1997 and 2001. The first prototype was finished by 1991 and shown to Bundeswehr on September 17 of the same year.
Compared to the earlier Marder 1, it was massive, weighing 44.2 tons (over 16 tons more). This increase was not just due to its size – the vehicle was also larger than its predecessor and could carry 7 armed troopers as required – but because of the increased protection levels. The basic hull of the Marder 2 was made of steel and protected the front of the vehicle from any known 30mm shells, while the sides and the rear were protected from 7.62mm AP bullets and 155mm shell fragments. With a planned additional armor, the vehicle could resist 14.5mm AP bullets from any angle.
Marder 2
Rheinmetall developed a new turret for the vehicle, designated TS 503. It was a two-man turret with the gunner and the commander sitting next to one another (the gunner was sitting on the right side of the gun) while the driver was left in the hull. The turret was armed with new Rheinmetall Rh 503 dual caliber automatic cannon – the weapon could use two types of barrels – one was 35mm and one was 50mm. The barrels and feeds that could be easily changed – it took mere minutes to switch to another caliber. At first glance, the 50mm shells were obviously more powerful, but with the 35mm caliber, the vehicle could carry more ammunition. The gun was fully stabilized and its rate of fire could be set between 150 and 400 rounds per minute (the amount of rounds carried was 277). The maximum range was 2000 meters, the maximum elevation was +45 degrees and the maximum depression was -10 degrees.
The gun could fire the following types of ammunition:
35mm APFSDS-T
35mm HE-EFT (High Explosive Electronic Time Fuse – advanced programmable HE ammunition)
50mm APFSDS-T
50mm HE-EFT-T (a 50mm version of the advanced 35mm HE ammo, but with a tracer added)
The gunner had advanced optics at his disposal: the PERI-ZTWL 128/45 sights that featured:
Laser rangefinder
Day/Night sights
Thermal imager
The commander had an independent PERI-RT 60 periscope at his disposal and could also utilize the gunner’s thermal imager via a video feed.
The vehicle was powered by a MTU 881 Ka-500 turbocharged V8 18.3 liter diesel engine (the same that was later used in the Panzerhaubitze 2000) producing excellent 1000hp, giving the vehicle very good mobility and solid power-to-weight ratio of 22.62 hp/t. The engine was paired with Renk HSWL-284-C transmission, allowing the Marder 2 to go as fast as 62 km/h.
Overall, it was an excellent vehicle featuring cutting edge technology, but it had two big problems:
It was quite expensive
It came in 1991
By the time it was introduced, the Cold War was over and there was little need for a new super-modern IFV. The threat of the Soviet Union was over, German unification was back on the table and everyone realized that this process would not come cheap. On both NATO and Russian side, the 1990s were the time when many promising projects were buried – and such was the fate of the Marder 2.
Two prototypes were built – VT 001 and VT 002. After the project was rejected, VT 001 went to the military vehicle collection in Koblenz, where it remains to this day. VT 002 was sold to a scrapyard and was scrapped in 2009. The Germans kept the older Marder 1 IFV in service, upgrading it further until the decision to replace it with the Puma IFV, a process that started in 2010 and continues to this day with the last production vehicles planned to arrive in 2020s.
In Armored Warfare, the Marder 2 will be a Tier 8 Premium AFV. The vehicle will be armed with the 50mm version of the Rh 503, capable of firing advanced rounds with PELE mechanics (successfully tested on the Rosomak). The vehicle will have no ATGMs. The vehicle will also have additional armor, increasing the protection compared to the basic hull model. As AFVs go, the Marder 2 will be one of the heavier ones with lots of hitpoints to soak up damage.
We do hope you will like it and will see you on the battlefield!
Welcome to the Bounty Hunt contest, where you’ll be rewarded for making our lives miserable…in a fun way! Have you ever seen a My.com employee in-game, and thought “boy, it would be really fun to blow them up!” Maybe you’ve even destroyed some of us before, but you felt like it wasn’t quite as rewarding as it could have been?
Don’t worry because you’ll have another chance! Between November 20 and November 24 2017, My.com employees, moderators and peacekeepers will be playing random PvP/Global Operations matches every day during certain hours (see the schedule below). We’ll announce that we’re in-game, and the players (on the other team!) who manage to take us down will be rewarded with 10 Gold Loot Crates per kill!
Competition Schedule
Look for us in-game during the following times:
European Server:
November 20 – 18:00 to 19:00 CET
November 21 – 18:00 to 19:00 CET
November 22 – 18:00 to 19:00 CET
November 23 – 18:00 to 19:00 CET
November 24 – 18:00 to 19:00 CET
North-American Server:
November 20 – 7:30 PM to 8:30 PM PST (10:30-11:30pm EST)
November 21 – 7:30 PM to 8:30 PM PST (10:30-11:30pm EST)
November 22 – 7:30 PM to 8:30 PM PST (10:30-11:30pm EST)
November 23 – 7:30 PM to 8:30 PM PST (10:30-11:30pm EST)
November 24 – 7:30 PM to 8:30 PM PST (10:30-11:30pm EST)
During each day, we’ll be focusing on a specific tier, so it’ll be easier to find us. That schedule is as follows:
Monday – Tier 3 PvP
Tuesday – Tier 4 PvP
Wednesday – Tier 6 Global Operations
Thursday – Tier 7 PvP
Friday – Tier 8 Global Operations
So, who do you have to find? Only players in the MyCom Battalions on the EU and NA Server. Those of us participating in the event will announce the following in-game:
“I’m a marked mercenary and have a bounty on my head! Destroy me and you’ll win 10 gold crates!”
We’ll also be doing a server wide announcement at the beginning of each session announcing that we’re on the server!
Rules
The rules of the contest are very simple:
Team-Killing will not win you a prize, unless you count a ban and contest disqualification
You don’t need to make a note of who you destroyed (although it doesn’t hurt); we’ll keep track
Welcome to the Bounty Hunt contest, where you’ll be rewarded for making our lives miserable…in a fun way! Have you ever seen a My.com employee in-game, and thought “boy, it would be really fun to blow them up!” Maybe you’ve even destroyed some of us before, but you felt like it wasn’t quite as rewarding as it could have been?
Don’t worry because you’ll have another chance! Between November 20 and November 24 2017, My.com employees, moderators and peacekeepers will be playing random PvP/Global Operations matches every day during certain hours (see the schedule below). We’ll announce that we’re in-game, and the players (on the other team!) who manage to take us down will be rewarded with 10 Gold Loot Crates per kill!
Competition Schedule
Look for us in-game during the following times:
European Server:
November 20 – 18:00 to 19:00 CET
November 21 – 18:00 to 19:00 CET
November 22 – 18:00 to 19:00 CET
November 23 – 18:00 to 19:00 CET
November 24 – 18:00 to 19:00 CET
North-American Server:
November 20 – 7:30 PM to 8:30 PM PST (10:30-11:30pm EST)
November 21 – 7:30 PM to 8:30 PM PST (10:30-11:30pm EST)
November 22 – 7:30 PM to 8:30 PM PST (10:30-11:30pm EST)
November 23 – 7:30 PM to 8:30 PM PST (10:30-11:30pm EST)
November 24 – 7:30 PM to 8:30 PM PST (10:30-11:30pm EST)
During each day, we’ll be focusing on a specific tier, so it’ll be easier to find us. That schedule is as follows:
Monday – Tier 3 PvP
Tuesday – Tier 4 PvP
Wednesday – Tier 6 Global Operations
Thursday – Tier 7 PvP
Friday – Tier 8 Global Operations
So, who do you have to find? Only players in the MyCom Battalions on the EU and NA Server. Those of us participating in the event will announce the following in-game:
“I’m a marked mercenary and have a bounty on my head! Destroy me and you’ll win 10 gold crates!”
We’ll also be doing a server wide announcement at the beginning of each session announcing that we’re on the server!
Rules
The rules of the contest are very simple:
Team-Killing will not win you a prize, unless you count a ban and contest disqualification
You don’t need to make a note of who you destroyed (although it doesn’t hurt); we’ll keep track
We are happy to introduce the Armored Warfare Discord server! Join the community of thousands of players, discuss the game or just stay a while and listen – the server is open to all!
Our Community Discord is moderated as per the Terms & Conditions listed when you created your account. When you created your account, you agreed to these terms so it is important that you understand and abide by the rules described in the Code of Conduct. Violations of the Code of Conduct can result in you being Kicked or Banned from the My.com Community Discord Server. We ask that you respect everyone in the server including Guests, Moderators, and Staff.
Unacceptable Content
The following is a list of content which is considered to be inappropriate and therefore not tolerated in this server:
A user may not post any content that is meant to harass, threaten, embarrass, name and shame, spam or do anything else to another player that is unwanted, such as repeatedly sending unwanted messages or making personal attacks or statements about race, sexual orientation, religion, heritage, etc.
A user may not post, transmit, promote, or distribute Content that is illegal.
A user may not organize, effectuate or participate in any activity, group, guild that is harmful, abusive, hateful, racially, ethnically, religiously or otherwise offensive, obscene, threatening, bullying, vulgar, sexually explicit, defamatory, infringing, invasive of personal privacy or publicity rights, encourages conduct that would violate a law or in a reasonable person's view, objectionable and/or inappropriate.
Hate speech and the use of vulgar/explicit language is not tolerated.
A user may not use abusive, offensive, or defamatory screen names and/or personas.
A user may not engage in disruptive behavior in this server. Disruptive behavior includes but is not limited to commercial postings, solicitations and advertisements.
A user may not disrupt the flow of discussions with vulgar language, abusiveness, hitting the return key repeatedly or inputting large images so the screen becomes unreadable, use of excessive shouting [all caps] in an attempt to disturb other users, "spamming" or flooding [posting repetitive text]. Please note that using asterisks, characters, or alternative spelling to bypass the word filter is considered to be the same as posting the actual profanity.
A user may not impersonate another person (including celebrities), indicate falsely that you are an My.com employee or a representative of My.com or Mail.ru.
A user may not attempt to get a password, account information, or other private information from anyone else.
A user may not upload any software or Content that you do not own or have permission to freely distribute.
A user may not post, promote, encourage or take part in any activity involving hacking, cracking, phishing, taking advantage of exploits or cheats and/or distribution of counterfeit software and/or virtual currency/items.
A user may not upload files that contain a virus, worm, spyware, time bombs, corrupted data or other computer programs that may damage, interfere with, jeopardize or disrupt the Armored Warfare Services or other forum user's PCs/electronic devices.
A user may not post messages for any purpose other than personal communication, including advertising or promotional messaging, chain letters, pyramid schemes, or other commercial activities.
A user may not improperly use in-game support or complaint buttons or make false reports to My.com staff.
A user may not use or distribute unauthorized "auto" software programs, "macro" software programs or other "cheat utility" software program or applications.
A user may not use any game hacking/altering/cheating software or tools.
A user may not modify or attempt to modify any file or any other part of My.com Games that we do not specifically authorize you to modify.
A user may not post or communicate any person's real-world personal information.
A user may not attempt to interfere with, hack into or decipher any transmissions to or from the My.com Community Discord.
A user may not use or communicate exploits and/or cheats.
A user may not interfere with the ability of others to enjoy playing My.com Games.
A user may not sell, buy, trade or otherwise transfer your Account or any personal access to My.com Games.
A user may not conduct any activities that violate the laws of any jurisdiction including but not limited to copyright infringement, trademark infringement, defamation, invasion of privacy, identity theft, hacking, stalking, fraud and the distribution of counterfeit software.
A user may not post or transmit unsolicited advertising, promotional materials or other forms of solicitation in-game or in this server.
A user may not repost a deleted message or make a post discussing their removed message, kick, or ban. To discuss this they can submit a customer support request.
A user may not abuse or exploit bugs, undocumented features, design errors or problems in Armored Warfare.
A user must obey all federal, state, and local laws, regulations and rules that apply to your online activities
On Topic Discussion
The My.com staff and Moderators reserve the right to Delete Messages, or Kick/Ban users if they:
Are not posted in the correct channel.
Are not relevant to the topic being discussed.
Are not related to the channel topic.
Are duplicates of existing post/topic.
Spam
Spamming is not tolerated in this server. Spamming includes posting the same message multiple times in a channel, repeatedly posting on the same topic in different channels, posting the same message in multiple channels, or posting repeatedly without actually contributing to a topic.
Multiple Accounts
A forum user may not create and/or use multiple accounts. If a second account is used to get around a disciplinary actions taken against their account that account will be permanently banned. If you have an inquiry about a suspension or ban, you can contact a member of the forum staff via private message for assistance, however, please note that staff will not give your account information about an account that does not belong to you.
Moderators and Staff
Moderators are volunteers who are donating their valuable personal time helping out on the server and fellow members of the community. They are fans of Armored Warfare just like you and are on Discord to have a good time. It's important to note that they have the ability to delete messages, and kick/ban users if they deem it necessary. Moderators are recruited - this means that there is no way to 'apply' to become a moderator. If you have any questions and/or concerns about a moderator please contact a Moderator or My.com Staff member.
Use your own judgment having all above mentioned in mind and be aware that in some cases moderation may step in and act.
You and only you are responsible for your actions and posted content on the My.com Community Discord. There is never a reason for violating the My.com Community Discord Code of Conduct. In short, treat people the way you'd like to be treated. Keep this server rated E for everyone and have a good time!
We are happy to introduce the Armored Warfare Discord server! Join the community of thousands of players, discuss the game or just stay a while and listen – the server is open to all!
Our Community Discord is moderated as per the Terms & Conditions listed when you created your account. When you created your account, you agreed to these terms so it is important that you understand and abide by the rules described in the Code of Conduct. Violations of the Code of Conduct can result in you being Kicked or Banned from the My.com Community Discord Server. We ask that you respect everyone in the server including Guests, Moderators, and Staff.
Unacceptable Content
The following is a list of content which is considered to be inappropriate and therefore not tolerated in this server:
A user may not post any content that is meant to harass, threaten, embarrass, name and shame, spam or do anything else to another player that is unwanted, such as repeatedly sending unwanted messages or making personal attacks or statements about race, sexual orientation, religion, heritage, etc.
A user may not post, transmit, promote, or distribute Content that is illegal.
A user may not organize, effectuate or participate in any activity, group, guild that is harmful, abusive, hateful, racially, ethnically, religiously or otherwise offensive, obscene, threatening, bullying, vulgar, sexually explicit, defamatory, infringing, invasive of personal privacy or publicity rights, encourages conduct that would violate a law or in a reasonable person's view, objectionable and/or inappropriate.
Hate speech and the use of vulgar/explicit language is not tolerated.
A user may not use abusive, offensive, or defamatory screen names and/or personas.
A user may not engage in disruptive behavior in this server. Disruptive behavior includes but is not limited to commercial postings, solicitations and advertisements.
A user may not disrupt the flow of discussions with vulgar language, abusiveness, hitting the return key repeatedly or inputting large images so the screen becomes unreadable, use of excessive shouting [all caps] in an attempt to disturb other users, "spamming" or flooding [posting repetitive text]. Please note that using asterisks, characters, or alternative spelling to bypass the word filter is considered to be the same as posting the actual profanity.
A user may not impersonate another person (including celebrities), indicate falsely that you are an My.com employee or a representative of My.com or Mail.ru.
A user may not attempt to get a password, account information, or other private information from anyone else.
A user may not upload any software or Content that you do not own or have permission to freely distribute.
A user may not post, promote, encourage or take part in any activity involving hacking, cracking, phishing, taking advantage of exploits or cheats and/or distribution of counterfeit software and/or virtual currency/items.
A user may not upload files that contain a virus, worm, spyware, time bombs, corrupted data or other computer programs that may damage, interfere with, jeopardize or disrupt the Armored Warfare Services or other forum user's PCs/electronic devices.
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A user may not improperly use in-game support or complaint buttons or make false reports to My.com staff.
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A user may not use any game hacking/altering/cheating software or tools.
A user may not modify or attempt to modify any file or any other part of My.com Games that we do not specifically authorize you to modify.
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A user may not attempt to interfere with, hack into or decipher any transmissions to or from the My.com Community Discord.
A user may not use or communicate exploits and/or cheats.
A user may not interfere with the ability of others to enjoy playing My.com Games.
A user may not sell, buy, trade or otherwise transfer your Account or any personal access to My.com Games.
A user may not conduct any activities that violate the laws of any jurisdiction including but not limited to copyright infringement, trademark infringement, defamation, invasion of privacy, identity theft, hacking, stalking, fraud and the distribution of counterfeit software.
A user may not post or transmit unsolicited advertising, promotional materials or other forms of solicitation in-game or in this server.
A user may not repost a deleted message or make a post discussing their removed message, kick, or ban. To discuss this they can submit a customer support request.
A user may not abuse or exploit bugs, undocumented features, design errors or problems in Armored Warfare.
A user must obey all federal, state, and local laws, regulations and rules that apply to your online activities
On Topic Discussion
The My.com staff and Moderators reserve the right to Delete Messages, or Kick/Ban users if they:
Are not posted in the correct channel.
Are not relevant to the topic being discussed.
Are not related to the channel topic.
Are duplicates of existing post/topic.
Spam
Spamming is not tolerated in this server. Spamming includes posting the same message multiple times in a channel, repeatedly posting on the same topic in different channels, posting the same message in multiple channels, or posting repeatedly without actually contributing to a topic.
Multiple Accounts
A forum user may not create and/or use multiple accounts. If a second account is used to get around a disciplinary actions taken against their account that account will be permanently banned. If you have an inquiry about a suspension or ban, you can contact a member of the forum staff via private message for assistance, however, please note that staff will not give your account information about an account that does not belong to you.
Moderators and Staff
Moderators are volunteers who are donating their valuable personal time helping out on the server and fellow members of the community. They are fans of Armored Warfare just like you and are on Discord to have a good time. It's important to note that they have the ability to delete messages, and kick/ban users if they deem it necessary. Moderators are recruited - this means that there is no way to 'apply' to become a moderator. If you have any questions and/or concerns about a moderator please contact a Moderator or My.com Staff member.
Use your own judgment having all above mentioned in mind and be aware that in some cases moderation may step in and act.
You and only you are responsible for your actions and posted content on the My.com Community Discord. There is never a reason for violating the My.com Community Discord Code of Conduct. In short, treat people the way you'd like to be treated. Keep this server rated E for everyone and have a good time!
We are happy to announce that Armored Warfare has joined the ranks of many excellent titles that are now available on Steam! The launch of Armored Warfare on the Steam platform and the introduction of Update 0.22 are major stepping stones for the Armored Warfare community and the team both.
It’s an important step towards making the game more accessible to players in general and hopefully, thanks to the influx of users from the new platform, providing an even better experience! It’s time to enjoy Armored Warfare’s modern combat and everything it has to offer!
We’ve also prepared a small gift for all our new Steam users – a free Type 59-IIA Legend Tier 3 Premium Main Battle Tank and 3 days of Premium Time!
Got any questions about the Steam release? Please check the Frequently Asked Questions part of this article.
The Steam Launch Bundles
New bundles with up to 45% discount are available for a limited time only in the Armored Warfare store, featuring the following three vehicles:
Object 155 Tier 3 Premium Main Battle Tank
T-72AV Tier 5 Premium Main Battle Tank
BMPT Terminator Tier 8 Tank Destroyer
Steam users are able to purchase select bundles as Steam DLCs, as well as all the other items via the regular store. To learn more about the Steam offers, visit our dedicated article.
Frequently Asked Questions
How do I access Armored Warfare on Steam?
By using your Steam login and accessing the Armored Warfare Steam Page
Can I play Armored Warfare while not using Steam?
Yes, Armored Warfare is also available via the My.com launcher. Please follow the installation instructions on the Armored Warfare website.
Can my Steam account be merged with my existing My.com Armored Warfare account?
That option is currently not available. Steam is only available for new users.
Can Steam and non-Steam Armored Warfare players play together?
Yes, users play on the same servers, regardless of platfrom they registered through
Can Steam users log in to Armored Warfare website and forums?
Yes, by using Steam login form.
Can I use Steam Wallet to purchase Armored Warfare goods?
Yes, but only those DLCs available on Steam
What happens if I forget the password I use to access Armored Warfare on Steam?
Please follow Steam’s own password recovery procedures.
What happens when I use the same e-mail when accessing both Steam and Armored Warfare using the My.com launcher?
The Steam account and the My.com account are both treated separately – this situation will therefore cause no issues.
Does Steam monitor the entire game population or only the part that logs via Steam?
Only the part that logs via Steam. Thus it will not be indicative of the game’s overall health.
We are happy to announce that Armored Warfare has joined the ranks of many excellent titles that are now available on Steam! The launch of Armored Warfare on the Steam platform and the introduction of Update 0.22 are major stepping stones for the Armored Warfare community and the team both.
It’s an important step towards making the game more accessible to players in general and hopefully, thanks to the influx of users from the new platform, providing an even better experience! It’s time to enjoy Armored Warfare’s modern combat and everything it has to offer!
We’ve also prepared a small gift for all our new Steam users – a free Type 59-IIA Legend Tier 3 Premium Main Battle Tank and 3 days of Premium Time!
Got any questions about the Steam release? Please check the Frequently Asked Questions part of this article.
The Steam Launch Bundles
New bundles with up to 45% discount are available for a limited time only in the Armored Warfare store, featuring the following three vehicles:
Object 155 Tier 3 Premium Main Battle Tank
T-72AV Tier 5 Premium Main Battle Tank
BMPT Terminator Tier 8 Tank Destroyer
Steam users are able to purchase select bundles as Steam DLCs, as well as all the other items via the regular store. To learn more about the Steam offers, visit our dedicated article.
Frequently Asked Questions
How do I access Armored Warfare on Steam?
By using your Steam login and accessing the Armored Warfare Steam Page
Can I play Armored Warfare while not using Steam?
Yes, Armored Warfare is also available via the My.com launcher. Please follow the installation instructions on the Armored Warfare website.
Can my Steam account be merged with my existing My.com Armored Warfare account?
That option is currently not available. Steam is only available for new users.
Can Steam and non-Steam Armored Warfare players play together?
Yes, users play on the same servers, regardless of platfrom they registered through
Can Steam users log in to Armored Warfare website and forums?
Yes, by using Steam login form.
Can I use Steam Wallet to purchase Armored Warfare goods?
Yes, but only those DLCs available on Steam
What happens if I forget the password I use to access Armored Warfare on Steam?
Please follow Steam’s own password recovery procedures.
What happens when I use the same e-mail when accessing both Steam and Armored Warfare using the My.com launcher?
The Steam account and the My.com account are both treated separately – this situation will therefore cause no issues.
Does Steam monitor the entire game population or only the part that logs via Steam?
Only the part that logs via Steam. Thus it will not be indicative of the game’s overall health.
We are happy to announce another addition to Armored Warfare – Update 0.22 "Art of War"
Update 0.22 is bringing a large number of improvements, issue corrections and features:
Commander System Overhaul Improved Vehicle Graphics[ New Vehicles Chinese-themed Maps – PvP and PvE Global Operations Map Waterway Vehicle Mechanics Changes
Prepare to master the Art of War!
Commander System Overhaul
The Commander System overhaul, introduced in Update 0.22, replaces the simple commander progression with a complex, sophisticated system, allowing the players to customize their commanders to best suit their gameplay style.
Fifteen levels, many perks and a large number of choices await you!
In Update 0.22, we are significantly increasing the visual quality of Armored Warfare by introducing a new render as well as high quality textures to a number of vehicles.
Update 0.21 Version
Update 0.22 Version
New Vehicles
In this update, we are introducing a large portion of new vehicles – both progression and premium. The majority of the vehicles are Chinese – we are completing the Zhang Feng Main Battle Tank with two new MBTs – the Tier 9 Type 99A1 and the Tier 10 Type 99A2. We are also introducing two new low-tier Czechoslovak AFVs for the Czechoslovak and Polish branch, introduced in Update 0.21.
Type 99A1 – Tier 9 Main Battle Tank
This is an advanced version of the Type 99, the first Chinese third generation Main Battle Tank, designed to bring the Chinese armored forces to the 21st century. Armed with a powerful 125mm smoothbore gun, its composite armor hull and turret are chock-full of advanced technologies, including the JD-3 laser dazzler. Around a thousand of these vehicles were built since 2001 and are currently only used in Chinese service.
This is a Type 99A, equipped with experimental technologies. Chief amongst them is the longer variant of the 125mm ZPT-98 cannon (L/55 instead of L/44). Both Type 99s will be very agile and well-protected, but not extremely fast with the 125mm cannon putting it between the T-90MS and the T-14 Armata.
The Chinese Type 96 Main Battle Tank was developed in the 1990s as a replacement for the aging Type 59-based designs following the Gulf War shock. The design was based on the Type 85 series of export vehicles but the Type 96 was intended for domestic service. Around 2000 were built between 1997 and 2005 and still remain in service.
This is an upgraded variant of the Type 96 MBT. The idea behind the upgrade was to bring the original Type 96 to the Type 99 level of combat value. The upgrades include improved turret armor and better electronics. Around 1100 Type 96 tanks were upgraded to the Type 96A level and are currently in Chinese service.
This eight-wheeled Armored Fighting Vehicle is one of the most modern wheeled IFVs of the People’s Liberation Army. Accepted in service in 2009, it provides the crew with solid protection but its true forte is its excellent mobility. Armed with a 30mm autocannon and HJ-73 guided missiles, it poses a serious threat to the majority of enemy vehicles on the battlefield.
The PLZ-89 is a Chinese 122mm tracked self-propelled howitzer, first unveiled to public in 1999. Its weapon (a variant of the Soviet 122mm D-30 howitzer) makes it comparable to the popular 2S1 Gvozdika and indeed, it was developed to fit the same role – mobile indirect fire support of infantry and mechanized formations, but the Chinese vehicle use more advanced electronics and equipment. Please note that this vehicle will be restricted to PvE missions.
The PLZ-05 is the most modern Chinese tracked artillery system. Entering service in 2008, it was inspired by the American M109A6 Paladin. What makes it stand out is the fact that players can choose from two different weapons – a rapid-fire 155mm L/52 cannon with a clip or an accurate but slow-firing L/54 cannon. Please note that this vehicle will be restricted to PvE missions.
This is the Czechoslovak OT-64 APC, modified with an unmanned Cobra turret, developed in Slovakia by ZŤS Špeciál Trenčín. The low-profile one-man COBRA turret was developed in the late 1990s and early 2000s. It was first shown to the public in 2001. It was designed to improve the firepower of several vehicles, including the OT-64, BMP-1, BTR-70 and the Pandur II. The weapon system could engage both ground and low-flying targets.
OA-82 Jarmila II – Tier 4 Armored Fighting Vehicle
The Jarmila II armored car was developed in the late 1950s for the Czechoslovak army as a replacement for the Soviet World War 2-era BA-64s. One of the proposed variants was a heavy armored car, armed with two powerful vz.59 82mm recoilless guns. The vehicle was successfully tested but was never accepted in service due to missing production capacities, leading to the purchase of the Hungarian OT-65.
Lacking any advanced main battle tanks in the 1980s as well as proper funding, China resorted to more creative means to destroy enemy MBTs, including gun-equipped tank destroyers. The PTZ-89, or Type 89, is one such vehicle. It was developed in the 1980s, but was only ever produced in small numbers. It was armed with an indigenous 120mm smoothbore gun with loading assistant. Its firepower was judged to be inferior to the Soviet 125mm smoothbore and the caliber was discontinued in the 1990s along with the production of this vehicle.
The ZBD-86 (also known as WZ-501 or Type 86 IFV) is a Chinese unlicensed copy of the Soviet BMP-1, acquired from Egypt in the 1980s. The vehicle is practically identical to its Soviet counterpart with even its engine being a copy of the original UTD-20, but the Malyutka ATGM launcher was replaced with the HJ-73 Red Arrow missile launcher. By the time it entered service in 1992, it was already obsolete.
In Update 0.22, we are introducing the brand new Seven Steps map that will take us to South China. The rural area of the Baise region became a battlefield between mercenaries hired to protect civilians and ruthless corporate forces. Local triads have hidden a cache of valuable intelligence along with their ill-gotten fortune somewhere in a local village. Although they were soundly defeated, their secret remains buried in the general area. Commander, take the area and destroy your opponents to begin the search for what might set your forces up for life!
Set in the same region, the enemies are trying to invade a local temple. Stop them at all costs in the Operation Tiger’s Claw mission!
Global Operations Waterway Map
It’s time to return to Panama, commanders – the new Global Operations version of the Waterway map awaits.
This Global Operations map introduces three phases along with three different Wildcards:
Recon UAV
Air Strike
AC-130 Gunship Strike
The new element is the randomization of the first two phases – you’ll never know which set of goals you start with until the battle starts!
Vehicle Mechanics Changes
We are introducing a number of changes to the Armored Warfare vehicle mechanics. Two of the most important ones are:
We are happy to announce another addition to Armored Warfare – Update 0.22 "Art of War"
Update 0.22 is bringing a large number of improvements, issue corrections and features:
Commander System Overhaul Improved Vehicle Graphics[ New Vehicles Chinese-themed Maps – PvP and PvE Global Operations Map Waterway Vehicle Mechanics Changes
Prepare to master the Art of War!
Commander System Overhaul
The Commander System overhaul, introduced in Update 0.22, replaces the simple commander progression with a complex, sophisticated system, allowing the players to customize their commanders to best suit their gameplay style.
Fifteen levels, many perks and a large number of choices await you!
In Update 0.22, we are significantly increasing the visual quality of Armored Warfare by introducing a new render as well as high quality textures to a number of vehicles.
Update 0.21 Version
Update 0.22 Version
New Vehicles
In this update, we are introducing a large portion of new vehicles – both progression and premium. The majority of the vehicles are Chinese – we are completing the Zhang Feng Main Battle Tank with two new MBTs – the Tier 9 Type 99A1 and the Tier 10 Type 99A2. We are also introducing two new low-tier Czechoslovak AFVs for the Czechoslovak and Polish branch, introduced in Update 0.21.
Type 99A1 – Tier 9 Main Battle Tank
This is an advanced version of the Type 99, the first Chinese third generation Main Battle Tank, designed to bring the Chinese armored forces to the 21st century. Armed with a powerful 125mm smoothbore gun, its composite armor hull and turret are chock-full of advanced technologies, including the JD-3 laser dazzler. Around a thousand of these vehicles were built since 2001 and are currently only used in Chinese service.
This is a Type 99A, equipped with experimental technologies. Chief amongst them is the longer variant of the 125mm ZPT-98 cannon (L/55 instead of L/44). Both Type 99s will be very agile and well-protected, but not extremely fast with the 125mm cannon putting it between the T-90MS and the T-14 Armata.
The Chinese Type 96 Main Battle Tank was developed in the 1990s as a replacement for the aging Type 59-based designs following the Gulf War shock. The design was based on the Type 85 series of export vehicles but the Type 96 was intended for domestic service. Around 2000 were built between 1997 and 2005 and still remain in service.
This is an upgraded variant of the Type 96 MBT. The idea behind the upgrade was to bring the original Type 96 to the Type 99 level of combat value. The upgrades include improved turret armor and better electronics. Around 1100 Type 96 tanks were upgraded to the Type 96A level and are currently in Chinese service.
This eight-wheeled Armored Fighting Vehicle is one of the most modern wheeled IFVs of the People’s Liberation Army. Accepted in service in 2009, it provides the crew with solid protection but its true forte is its excellent mobility. Armed with a 30mm autocannon and HJ-73 guided missiles, it poses a serious threat to the majority of enemy vehicles on the battlefield.
The PLZ-89 is a Chinese 122mm tracked self-propelled howitzer, first unveiled to public in 1999. Its weapon (a variant of the Soviet 122mm D-30 howitzer) makes it comparable to the popular 2S1 Gvozdika and indeed, it was developed to fit the same role – mobile indirect fire support of infantry and mechanized formations, but the Chinese vehicle use more advanced electronics and equipment. Please note that this vehicle will be restricted to PvE missions.
The PLZ-05 is the most modern Chinese tracked artillery system. Entering service in 2008, it was inspired by the American M109A6 Paladin. What makes it stand out is the fact that players can choose from two different weapons – a rapid-fire 155mm L/52 cannon with a clip or an accurate but slow-firing L/54 cannon. Please note that this vehicle will be restricted to PvE missions.
This is the Czechoslovak OT-64 APC, modified with an unmanned Cobra turret, developed in Slovakia by ZŤS Špeciál Trenčín. The low-profile one-man COBRA turret was developed in the late 1990s and early 2000s. It was first shown to the public in 2001. It was designed to improve the firepower of several vehicles, including the OT-64, BMP-1, BTR-70 and the Pandur II. The weapon system could engage both ground and low-flying targets.
OA-82 Jarmila II – Tier 4 Armored Fighting Vehicle
The Jarmila II armored car was developed in the late 1950s for the Czechoslovak army as a replacement for the Soviet World War 2-era BA-64s. One of the proposed variants was a heavy armored car, armed with two powerful vz.59 82mm recoilless guns. The vehicle was successfully tested but was never accepted in service due to missing production capacities, leading to the purchase of the Hungarian OT-65.
Lacking any advanced main battle tanks in the 1980s as well as proper funding, China resorted to more creative means to destroy enemy MBTs, including gun-equipped tank destroyers. The PTZ-89, or Type 89, is one such vehicle. It was developed in the 1980s, but was only ever produced in small numbers. It was armed with an indigenous 120mm smoothbore gun with loading assistant. Its firepower was judged to be inferior to the Soviet 125mm smoothbore and the caliber was discontinued in the 1990s along with the production of this vehicle.
The ZBD-86 (also known as WZ-501 or Type 86 IFV) is a Chinese unlicensed copy of the Soviet BMP-1, acquired from Egypt in the 1980s. The vehicle is practically identical to its Soviet counterpart with even its engine being a copy of the original UTD-20, but the Malyutka ATGM launcher was replaced with the HJ-73 Red Arrow missile launcher. By the time it entered service in 1992, it was already obsolete.
In Update 0.22, we are introducing the brand new Seven Steps map that will take us to South China. The rural area of the Baise region became a battlefield between mercenaries hired to protect civilians and ruthless corporate forces. Local triads have hidden a cache of valuable intelligence along with their ill-gotten fortune somewhere in a local village. Although they were soundly defeated, their secret remains buried in the general area. Commander, take the area and destroy your opponents to begin the search for what might set your forces up for life!
Set in the same region, the enemies are trying to invade a local temple. Stop them at all costs in the Operation Tiger’s Claw mission!
Global Operations Waterway Map
It’s time to return to Panama, commanders – the new Global Operations version of the Waterway map awaits.
This Global Operations map introduces three phases along with three different Wildcards:
Recon UAV
Air Strike
AC-130 Gunship Strike
The new element is the randomization of the first two phases – you’ll never know which set of goals you start with until the battle starts!
Vehicle Mechanics Changes
We are introducing a number of changes to the Armored Warfare vehicle mechanics. Two of the most important ones are: