The influence of Jhebbal Sag waxes full, and his champions show no signs of tiring. As such, the Sacred Hunt Event will continue until our next update.
We noticed it was more difficult than we intended to acquire the event rewards in the time that it was live, so we’re extending it for an indefinite period. Thank you to everyone who shared their valuable feedback, as it guides us in decisions that improve the game.
We look forward to sharing more information about our next update soon.
Can you believe it has been six years since the first Exile wandered across the desert and found the southern river? They may have promptly been eaten by a crocodile, but nonetheless it was a momentous day!
Exiles Aid: Support. Build. Donate.
In celebration of our 6th anniversary, we have teamed up with Tiltify to launch a fundraising campaign for Save the Children! Until 14 May, you can donate money to help children in need.
Donors will have a chance to win a range of prizes, including a savage, custom-made Conan Exiles statue. Get the full details of the charity campaign here.
Grab a pew and a tankard and let us regale you with a tale – no, not the whole tale, for it’s too long – but look below and let us bask in the glory of battles past.
As we’ve continued to welcome new Exiles into the community, Conan Exiles has grown and grown. Let us take a brief look back at all the new content that has arrived in the last year.
An Age in Conan Exiles, but a year ago for all of us, The Age of War launched, bringing Clan Hoards, Emblems, and a slew of combat and weapon improvements.
After you had journeyed across the Exiled Lands to amass your hoard, Chapter 2 saw the Stygian threat take note and send their might against your base in the fully revamped Purges. In addition, Chapter 2 added updates to loot, making it both more valuable and appropriate for the enemy type, its culture, and equipped gear.
In Chapter 3, the ability to build your own Tavern brought a much-needed refuge between battles, a place to trade tales and unwind. Meanwhile, the Siege of al-Merayah provided a new kind of challenge, and a clear target to strike back at the Stygian invasion.
Which brings us to the present. Chapter 4 has expanded purges with additional enemy types, as Stygia makes a final push to conquer the Exiled Lands. Heads are chopped off, impaled, and turned into red mist with the Fatalities system. And when Jhebbal Sag proclaims it, his Sacred Hunt Event begins anew, allowing you to challenge his champions and gain his favor.
It has been an incredible year, and we can’t wait to show you what’s next, as a new Age rises from the ashes of war...
Comic Con Stockholm 2024!
We just got back from Comic Con in Stockholm, where we had the honor of chatting with a whole army of Exiles.
The Anniversary Sale is now live, meaning you can get the Isle of Siptah Expansion at a 20% discount, or any of the culture DLC packs at 25% off. Thank you all for another year of adventure and battle!
We are currently still investigating Siptah crashes and a full solution is not included in this update. This remains at the top of our priorities for a future update.
Bugs and Tweaks
Adjusted right stick input required to change locked targets with a controller to reduce unintentional target changes
NPC-owned destructible bases now respawn more consistently
Fixed locations that cause instant death in locations such as the Sinkhole and the Sacred Hunt Dungeon on Siptah.
Characters once again continue sprinting while Sprint toggle is on.
Fixed an issue that caused characters to log in at the wrong location following a server restart
Thralls and Followers placed from before the Sacred Hunt began have had a change of heart and no longer attack friendly Werehyena followers
Inventory Management Changes
Custom Split window now works within your inventory while Sorting is enabled
Only one inventory item will get highlighted after switching tabs with Item Filtering on
Character inventory no longer becomes unresponsive when merging stacks with Sorting and Filtering applied
Merging multiple stacks of the same item still works after doing it more than once
Updated storage navigation on Gamepad:
Left analogue stick or d-pad is used move between all storage spaces.
Optionally, Right analogue stick may also be used to move instantly between storage types.
We overcome hunger, thirst, and the elements in Conan Exiles, but for millions of people across the real world, it is a struggle to contend with daily, and children are among the most vulnerable.
Together, we can combat hunger, but it takes a village - that’s why this year, as part of our sixth anniversary celebration, Funcom is teaming up with Save the Children and Tiltify to launch a charity drive to aid children around the globe! We’re calling upon all Exiles to help give these children a fighting chance.
From April 24th until May 14th, you can donate money directly to the Exiles Aid campaign, stay up to date on auctions of exclusive items - including a custom-made original Conan Exiles statue - and our 6th Launch Anniversary! All the proceeds will go directly to Save the Children.
Here’s how you can get involved:
Tiltify Campaign and Auction
We are teaming up with Tiltify to launch our fundraising campaign for Save the Children! Tiltify acts as a headquarters of sorts for the campaign, featuring live fundraising updates, direct links to streams, and auctions for some sweet swag. Your generosity could end up snagging you:
An original, custom-made Conan Exiles statue, created by artist @Mankej_
Custom gaming peripherals like keyboards, mice, and pads courtesy of Cherry XTRFY
An exclusive Conan Exiles-branded gaming chair from Noblechairs
Tiltify is a leading peer-to-peer fundraising platform for charitable campaigns, with deep roots in bringing content creators and their audiences together with the causes they support. Learn more here: https://causes.tiltify.com
Comic Con Stockholm - May 3 to May 5
We will be making an appearance at Comic Con Stockholm in Sweden, where the fabulous Conan statue by Mankej will be featured on the convention show floor! We will be hanging out with attendees all weekend, and we might even have special guests swing by!
Our fundraising campaign concludes on May 14th! We will be hosting a short livestream to tally up the final numbers and go over what amazing contributions you have made towards ensuring a bright future for vulnerable children around the world! Stay tuned for exact details on our Twitch and YouTube channels.
Thanks for reading to the end, Exiles. Let’s help some kids out.
Save the Children is an international non-partisan, 501(c)(3) non-profit organization founded over 100 years ago. Their mission is to aid children across the world with food, shelter, and safe education. https://www.savethechildren.org
On 15 April, the Sacred Hunt came to an end, but the champions of Jhebbal Sag will only slumber for so long…
Return to the hunt and earn unique rewards from 1 – 10 May
Any event items you have already collected will remain in your inventory and can be used when the event returns, which it will do at least once more in Chapter 4.
Potion of Midnight is now craftable at a new station located next to the Werehyena who teaches you the recipe. This station is the only station where it can be crafted.
Other Werehyena NPCs at the event camp have been properly disciplined and no longer offer the option to speak to you
Followers will now properly defend against the Werehyena Ambush
Bearer Thrall HP increased to original pre-Chapter 4 values (Dev note: This change is temporary, as we feel the current HP values of Bearer Thralls is too high. This will be revisited after a new feature in a future update)
Defensive Followers will now properly use weapons
Fixed an issue where a player can become invulnerable under specific circumstances
Tweaked certain Elephant attacks so that they no longer rotate in unintended ways
Siptah: Fixed an attack from a Devolved Goblin that did no damage
Fixed an issue where the attacks of the Wine Cellar boss Thag could not be avoided
Fixed an issue where Great-Axe attacks would go through Shields even when blocked
Fixed an issue which prevented equipping torches while mounted
Enemies will no longer fail to enter the Dazed state when attacked before they’ve had a chance to draw their weapon
Enemies also no longer appear to snap out of Dazed State when a Fatality is executed
Increased pathing speed during Fatality Executions (e.g. your character will move into position faster)
Thralls guarding a gate frame will no longer slide when the gate is opened
Resurrected Corpse inventory fixed and usable
*Also fixed an issue which allowed Resurrected Corpses to be given armor*
Ballista camera should no longer stutter when used on Dedicated Servers
Patrons arriving at Taverns should always face the proper direction
Inventory Management
Reintroduced the Split Stack window
Changed Quick-Split shortcut to Shift +Right Click by default
Right Click now defaults to “Use” as before
Inventories will now save the last selected sorting filter
The crafting queue can now be accessed with a controller
The cursor highlight will no longer jump to crafting recipes when assigning a thrall to a workstation
The X (Xbox) / Square (PlayStation) buttons will no longer close the UI
While using a controller, the left stick will now only move between options in the highlighted window, and the right stick will navigate between windows
Crafting Panels will now be visible when opening the window, rather than being blank until a recipe is selected
Fixed an issue where the cursor would disappear while in menus
Fixed an issue where Descriptions and Buttons would fail to update when the menu changed
Fixed multiple issues affecting moving and picking up items
Fixed an issue which caused items to lose functionality when split several times
Stats will now be shown when hovering over items in the hotbar radial menu
Fixed an issue where using the Potion of the Hunt caused the inventory windows to remain open in the final stage of the Midnight Grove
Fixed an issue where dropping an item would sometimes drop unmarked items as well
Minor adjustments of various UI windows
Battle Pass & Bazaar Item Fixes
Lost Dungeon Grate Hatch can now be open and closed more than once, as hatches are meant to be
Lost Dungeon Curved Crenelated Walls and Fences can now be places on Curved Walls and Doorways
Fixed level-of-detail (LOD) graphical issue on Poitain Jousting Knight Armor
Poitain Knight Caparison Emblem is no longer squished on the left side of the caparison
Poitain Caparison saddle and Winter Caparison saddle no longer have clipping issues
Building pieces should now use the appropriate sound cues instead of the sound cues of the material they were placed on
Dismantling Treasure Maps will no longer give plant fiber and will instead give back some of the materials used for crafting the Treasure Map
Yamatai Onsen Water Pump water flowing animation will now start when interacting with it
Arachnid Companion Supreme now has more health than the base Arachnid Companion
Fixed a missing background in Battle Pass parallax artwork
With the fourth and final Chapter in the Age of War here, the Sacred Hunt has begun, and the rivers run red with the blood of beast and man alike.
The Sacred Hunt Event will take place from 2 – 15 April.
Fret not if you cannot join the hunt right away, as the opportunity to prove your worth to Jhebbal Sag will return soon, in Chapter 4. When that time comes, we will share the full dates.
Since this is fairly new to Conan Exiles, we will be listening closely to your feedback on all our channels. Please also make sure to respond to our regular player surveys, since we are very interested in hearing your detailed thoughts on new content such as this. Combined with our in-game telemetry, we believe this will serve as a great guide on how to steer future content like this.
Age of War - Chapter 4 is in the wild and the hunt is on! This chapter, we wanted to further explore the styles of the Zingarans and the mercenaries at their employ - so today, let’s take a look at some Zingaran themed rewards included in Age of War - Chapter 4’s Battle Pass!
ZINGARAN MERCENARY
Zingarans are a refined, complex people, and we wanted to reflect the sophistication with which their nobility would adorn sellswords and soldiers. Zingara’s frequent contact with the pirates of the Barachan Isles would also influence their armor and clothing, adding a maritime appearance on top of the pomp.
A GOOD BOY ON GUARD
Along with their navy, the Zingarans were also renowned for their swordsmanship - specifically, in the art of fencing! You’ll be able to obtain a Zingaran Rapier as a one-hand sword variant, and even a special weapon emote later on!
The Zingaran Mercenary Guard Dog, inspired by the real-world Spanish Mastiff, is an excellent lad and also a pet you can earn from the Battle Pass! Just be excellent back.
BUILDING A PERIMETER
For the first time, we’re adding a set of matching building pieces across the Battle Pass! As you progress through Age of War Chapter 4, you’ll be able to earn the following parts of the Zingaran Mercenary Camp Wall set:
Age of War - Chapter 4 is well underway, and we've been busy delving into your comments and thoughts from the update! We'd like to take a moment to share some info around the release, clarify some things, and give you a heads-up on what's immediately ahead:
Amended Patch Notes
There were some additional changes to stamina regen, crafting balance, and Official Server harvest rates introduced in Chapter 4 that were not included in the patch notes on release. We've updated the patch notes to reflect these changes. You can find the updated notes HERE.
An Upcoming Hotfix!
We are currently preparing a hotfix with the *aim* of releasing later next week. - the following hot issues are among those to be addressed:
Return of the the custom item split window
A better solution for items not being able to be moved consistently within or between inventory containers
Right click once again consumes items
Selecting Items on the radial wheel will provide item information
Using torches and bindings while mounted
Additional tweaks for Fatalities
Bearer Thrall HP changes reverted *(for now)*
As soon as we have more details on the contents and release date for the hotfix, we'll let you know. Thank you for your continued feedback!
Battle Pass
In Chapter 4, we revamped the way you earn XP and progress through your Battle Pass. Unfortunately, precise details of this revamp were not properly communicated to you, and we apologize for any confusion or panic caused in the opening days of the update.
Here's how Battle Pass XP now works, in a bit more detail:
Every week, three (3) Challenges are rotated in. Challenges each always grant 2500 XP upon completion.
Defeating NPC foes grants XP per kill, varying between types of enemies. Harmless creatures like prey animals grant minuscule amounts of XP, while tougher foes like World Bosses grant significantly more; up to 100 XP per kill.
Manually crafting items in benches grants some XP. You do not gain XP from crafting "basic" items from your inventory such as twine, toches, repair hammers, and the like. You also do not gain XP from automated crafting stations such as Furnaces. Crafting Epic items grants more XP than crafting normal items.
Harvesting resources provides a small amount of XP. The amount remains the same regardless of what you harvest.
The amount of XP required to progress a level in your Battle Pass has not changed (1000 XP)
We know these are significant changes to how Battle Pass progression works, so we're keeping a close eye on this.
Known Issues
We're currently aware of and investigating reports of the following:
Dying of “Falling through the world” in certain specific locations
Occasionally logging in with your character partially inside foundations
UI Text may be difficult to read on large displays
Occasional performance ‘hitch’ on consoles when navigating menus
Followers do not engage ambushers from the Sacred Hunt
Client crashes in specific areas on Isle of Siptah
We sincerely appreciate the feedback and constructive criticism you provided leading up to and after the launch of Age of War - Chapter 4. We're continually humbled by your passion and dedication and look forward to making things right for you.
Thanks for reading, Exiles. Stay tuned for more details as soon as they're available!
This is a big one. Jhebbal Sag, Lord of Beast, has declared his Sacred Hunt. Will you rise to the challenge?
The Sacred Hunt
Prove yourself worthy of Jhebbal Sag’s attention by challenging his savage champions. Seek out a new hub area, acquire many new recipes, such as the Throne of Jhebbal Sag and the Werehyena Hunter Companion, and gain insight into the nature of gods.
Fatalities
Making a glorious return from Age of Conan, Fatalities are here! Slay your opponent in savage new finisher animations that grant a damage buff. Each weapon type comes with a unique animation. Bring your enemy to zero health for a chance to daze them, then let the chopping begin. Fatalities only work on human NPCs.
Expanded Purges
Hold off a range of new Purge attackers such as thieves, golems, the Stygian Champion and his guards, and the meteor-summoning sorcerer. A well-aimed shot from the new defensive ballista will make short of any foe, provided you can hit them!
Inventory and Follower Quality of Life
In Chapter 4, we’ve made major improvements to Follower UI and radial wheel, making it much easier to use on both keyboard and controller. The inventory screen has also received better item filtering, sorting, and more.
Battle Pass Progression
Progress through your Battle Pass by performing almost any action that gives XP, such as killing, harvesting materials, and crafting. The number of Challenges has been reduced, but they award more XP and involve more steps to create a more engaging quest.
Chapter 4 Battle Pass & Bazaar
The paid cosmetics in the Chapter 4 Battle Pass and Bazaar elevate the already wide variety of base game decorations, gear, building sets, and more to a new level.
Build a maze of dank, winding tunnels and raise grim castles with the expanded Lost Dungeon set. Ride for glory with the fabulous Poitain Heavy Plate Armor, Joust Caparison, Lance, Shield, Banner, and Barriers.
The time has come to embark on the Sacred Hunt! The night teems with both predator and prey. Go find out where you place.
We always appreciate your feedback, so do not hesitate to report any bug or feedback you may have.
This is the final Chapter in the Age of War. What Age do you think will come next? Let us know, and follow us on X (formerly Twitter), Facebook, and Instagram for all the latest news.
Slay and Survive, Exile!
Features
“The Sacred Hunt” Limited-Time Event
Underneath the blood-soaked wilds stirs a primal force, a calling of the hunt. Be you predator or prey, Exile? Rejoice, for both are sacred!
Fatalities
Chance for enemy humanoids to go into a “Dazed State” upon death strike
Once dazed, the player can perform a fatality if facing the front of the dazed enemy and attacking using a melee weapon
Performing a fatality adds a buff that stacks
Follower Overhaul
Control over follower behavior has been removed from the follower radial and replaced with a new menu in the follower's inventory panel
Follower Command Radial has been reworked for ease of input, it now makes selections on release rather than requiring a second click/button tap
New "Flee" command will instruct your followers to run from combat and regroup with you
New "Wait/Defend Here" command will instruct your followers to stand in the indicated location until instructed otherwise. Aggressive and Defensive followers will fight to defend the location while Passive and Pacifist followers (such as mounts) will avoid combat while staying near the location.
"Attack" and "Return" commands have been reworked to be more reliable when the follower is already in combat
"Stop" command has been removed
Destructible Camps in Siptah
Small camps that are destructible at X’Chotl and New Luxur in Siptah
Enemies do not respawn until base reset
Base reset occurs on timer if no one is nearby as well as after the boss is defeated and all players leave the vicinity
New Purge Encounters
Thieves, Champions, Golems, Starcaller
These encounters are aimed at higher difficulty purges and offer the purge new ways to counter your defenses. Good luck!
Purges above difficulty 9 no longer have Prisoner waves
New Buildable Siege Weapon - the Ballista!
Ballista is unlocked via the knowledge menu tab at level 30
Built on a Siege Weapon Base, which is built on top of a Siege Foundation. The Siege Weapon Base can then be upgraded into either the Trebuchet, or the Ballista
Interact with the front of the Ballista to open its inventory, and the back (where the cranks are) to operate it.
Hold down secondary/heavy attack to charge up the ballista
Fire with primary attack
Ballista ammunition is crafted inside the Ballista
Two different kinds of ammunition, each with 3 tiers: Bolts and Balls.
Bolts are excellent against living targets, and have a particular effectiveness against avatars
Balls deal good point-based siege damage
Ammunition can be selected in the Ballista's inventory, just like the Trebuchet
The Bazaar
The Bazaar is receiving new offerings in Chapter 4, including a Poitain Jousting item set, an expansion for the Lost Dungeon building set, and a soothing Yamatai onsen placeable set. Additionally, more favorites from across the previous Chapters and Age are returning in special bundles!
Battle Pass
Age of War Chapter 4 Battle Pass will let you build a complete Zingarian Mercenary camp, including perimeter walls & gate, soldier & captain tents and armor, and other, diverse placeables. In addition, Battle Pass experience progression has received a major update in addition to some changes to Challenges. Read below for more:
Battle Pass Progression
As part of this update, Battle Pass progression has undergone significant changes. Most notably, the primary method of progressing your Battle Pass has shifted from Challenges into actions you would perform through just playing normally.
In-game actions that award Battle Pass XP:
Killing Enemies
Crafting items (not from your inventory!)
Harvesting Resources
Changes to Challenges
Completed Challenges award significantly more Battle Pass XP than before, but will also have more difficult or involved requirements
Challenges now reset weekly instead of daily so you have more time to complete them
Social
Twitch Drops
Watch your favorite content creators on Twitch to claim free rewards!
War Paint - Red Slashes: April 2nd - April 16th
Blood Crystal Chakram: April 30th - May 14th
Gilded Oil Lamp: May 28th - June 11th
Quality of Life
Inventory Management Overhaul
We’ve been hard at work making the inventory and inventory management a better experience for all Exiles. Here are some of the changes:
13 unique item filters which you can use to sort and organize your inventory by, based on associated item tags and identifiers
Quick Stack and Quick Split
Quick Stack: Interacting with a container will now display a button to grab/offload all matching item types in the container and your inventory.
Pressing the button a second time will place all/grab all non-matching items as well
Quick Split: Right Click/Right-Bumper will now instantly split half of the selected stack of items into a new separate stack
Repeated uses will split the original stack further into the new stack
Updated Inventory action button layout
Buttons at the bottom of the inventory will now always be in the same location
Buttons will no longer be hidden in a sub-menu
Dye Changes
The dye functionality has been moved to the dyer’s bench, with a new inventory slot where you place your armor and then press the “dye” button to open up the available options.
Added several new icons
Cleaned up the interface of several windows
Introduced more visual consistency between crafting and inventory windows
Added new default keybindings:
Select: A / No keyboard binding
Back: B
Use/Equip: X / F
Split: RB / Right click
Give: RT / R
Give all/take all/quick stack/restock: LT / Q
Info: A (long press) / no keyboard binding
Drop: Y / Space
Start crafting station: LT (long press)
Cycle sort: R3
Combat
Added 'Auto face forward on attack' toggle under the Gameplay tab in Settings. Turning this option on automatically makes your character turn where your camera is facing while attacking.
This option is turned OFF by default.
Stamina now begins regenerating 1 second after consuming or exhausting your supply (from 0.1 seconds)
Fixes and Tweaks
Bugfixing
Fixed a crash in the Black Galleon on Single Player for lower-spec PCs
Fixed an issue causing hunting-chests to have unintended loot
Fixed an issue prevent hatch-frames from being placed next to wedge ceiling pieces
Fixed an issue which allowed characters to use tools on nodes that are intended to be picked up by hand
Exception: Sickles can still be used on bushes
Fixed an issue which would teleport players inside of the Wolf Cave outside
NPCs at Mek-Kamoses' spire will no longer stop spawning due to nearby landclaim
Siege foundations now follow overlapping rules better, and cannot be placed halfway into other building pieces
The White Tiger and nearby NPCs can now properly navigate their terrain
Fish Traps and Shellfish Traps have had their bait values adjusted to properly reflect their chances of catching specific fish with a given bait type
The cheer emote is now usable in the radial wheel after learning it
Characters will no longer hold dual axes incorrectly when in the relaxed combat pose.
Players may now target-lock limbs of Apes, Rocknose Kings, and the Kryllandian
The Scorpion Queen now has a 100% drop rate for a Scorpion egg sack
Tinkerer Journey step text has been updated to correctly identify the “Apprentice Armorsmith Knowledge” as the required knowledge to progress the journey
The last step of the Thrall Taker’s Journey will now properly complete when placing a thrall from the bench’s inventory
Fixed an issue where some epic weapons did not trigger the "Craft an Epic Weapon" Warsmith journey step
Finding a language dictionary will no longer notify the player that they have found a relic fragment
Repainted several transparent stones at the Mounds of the Dead
Adjusted collision detection for fish trophies so that they cannot be placed in unintended locations
It is now possible to dye all of the armor pieces from the Champion’s armor set
Craft and Craft-All no longer share a default key binding
Stormglass pieces no longer have rain pass through them
Thralls placed too close to one another no longer struggle to find their home-location after a fight
Several Avatars on Xbox have had their Potion of Invisibility revoked, and are now visible as intended
Items behind the Aesir wall can no longer be plundered from the outside
Dying in the Kurak dungeon no longer prevents the player’s corpse from being summoned
Followers now receive XP when killing an enemy with weapons that have the Execution effect
Isscar the Sellsword will now properly despawn (after 10 minutes) when freed from his cage in the Purge
He will also realize that he has been freed, and stop asking to be let out of a cage he is no longer trapped in
Hyborian Fighters in the Well of Skelos will no longer fight the Serpent mini-boss in the same area
Removed floating flooring at Muriela’s Hope
Conan can no longer be target-locked, as he is ~~too~~ exactly as powerful as he should be
Items and Equipment
Adjusted placement of several items in the Construction Hammer menus
Updated build menu nomenclature:
'War Torn' item descriptions and notations received a consistency pass
'Beds' building category renamed to 'Bedroom'
'Shelves' category renamed to 'Cabinets and Shelves'
Yamatai Floor Pillow is now a proper seat you can interact with! This also means they are now valid spots for tavern patrons and followers to sit.
Freebooter Feline now grants Sorcerous Pet Food knowledge
Zamorian Dais clips less with crafting stations, building, and decoration pieces
Vendhya Treasure Cag is easier to place
Relic Hunter Pick is no longer missing its colored border
Forlorn Crypt Spiral Staircases are easier to rotate on foundation pieces
Floor Pillows can no longer be stacked
Zamorian Canopy no longer clips with crafting stations, building, and decoration pieces and with itself
The King Below will once again drop the Diadem of Kings
The Sword of Crom now properly deals damage to all enemy types, even when held by Thralls.
Weapon stats have been adjusted as a result
Eldarium Cache and Bag of Essences now have updated icons
Camel Mount and Camel Saddles no longer mention horses in their long descriptions
Adjusted HP value of the Forlorn Crypt Iron Doorframe
The Training Dummy can now be spawned from the admin panel
Corrected a spelling error in Unholy Communion Armor #spelchekr
Updated the placement of several weapons in Weapon Display Racks
Spears with the Sweeping property can now be used while mounted
Re-positioned Thrall placement for the Improved Stove to prevent clipping
The Wine Cellar boss Thag now correctly drops Khari Steel
Nemedian Peasant and Decadence sets have had their crafting requirements updated to match other cloth-based sets
Characters can no longer enter a stance from a mysterious land and era after interacting with Smart Objects (i.e. chairs, emplacements). What depraved sorcery is this 'rootin and tootin'?
Purified Water no longer indicates that it has durability
Fixed a typo with the Potion of Invisibility
Rolling with a drawn bow will no longer result in the bowstring remaining stuck in the drawn state
Fixed an issue where several armor sets could not be delved
Heroic Treasures can once again be placed near coffers
Fixed missing audio on spears' heavy third attack
AndyB Edit: The following changes went live with the Chapter 4 update, but were missing from the notes. We apologize for any confusion caused by this omission.
Crafting Ingredient Rebalance
Significantly reduced crafting costs and required crafting time to alleviate the burden of time-investment for many aspects of the game
Steel bars now cost 3 Iron bars to make, down from 5
Steel bars now take 10 seconds to craft, down from 15
Steelfire now costs 1 Tar, down from 2
Steelfire now takes 10 seconds to craft, down from 20
Bricks now cost 5 Stone, down from 10
Hardened Brick now takes 10 seconds to craft, down from 15
Shaped wood now cost 5 wood, down from 10
Stone Consolidant now costs 5 Plant fiber, down from 6
Hardened Brick costs for buildings have been reduced by roughly a third
Iron reinforcement costs for buildings have been reduced from 7 to 3
Dry wood now takes 15 seconds to craft, down from 40
Dragonpowder now costs 75 Steelfire to craft, down from 100
Layered Silk now costs 1 Alchemical base to craft, down from 2
Layered Silk now takes 5 seconds to craft, down from 8
Hardened Leather now costs 1 Alchemical base to craft, down from 2
Hardened Leather now takes 5 seconds to craft, down from 8
Alchemical base now costs 1 Ichor to craft, down from 2
Alchemical base now takes 10 seconds to craft, down from 20
Perfected Light Padding now costs 10 Layered Silk, down from 17
Perfected Medium Padding now costs 20 Hardened Leather, down from 28
Perfected Heavy Padding now costs 30 Hardened Leather, down from 42
Perfected Paddings now takes 10 seconds to craft, down from 30
Oil now requires 1 fish (down from 1,5,10) and will always result in 1 oil (down from 2)
Oil now requires 5 seeds (down from 15) and will result in 1 oil
It is now possible to get Oil from any of the high quality fish caught in an Improved Fish-Trap by putting them into the Fluid Press
Official Servers - Server Settings Changes
Stamina Regen 0.1 to 1.0
This was reported in the original patch notes, but not implemented.
It has since been updated and will take effect on the next server restart
Harvest Rates
Due to the crafting ingredient rebalance, harvest rates on PVP and PVE-C servers have changed