Conan Exiles - Andy B



Age of War Chapter 4 Hotfix (4.11.2024)

General
  • Potion of Midnight is now craftable at a new station located next to the Werehyena who teaches you the recipe. This station is the only station where it can be crafted.
  • Other Werehyena NPCs at the event camp have been properly disciplined and no longer offer the option to speak to you
  • Followers will now properly defend against the Werehyena Ambush
  • Bearer Thrall HP increased to original pre-Chapter 4 values (Dev note: This change is temporary, as we feel the current HP values of Bearer Thralls is too high. This will be revisited after a new feature in a future update)
  • Defensive Followers will now properly use weapons
  • Fixed an issue where a player can become invulnerable under specific circumstances
  • Tweaked certain Elephant attacks so that they no longer rotate in unintended ways
  • Siptah: Fixed an attack from a Devolved Goblin that did no damage
  • Fixed an issue where the attacks of the Wine Cellar boss Thag could not be avoided
  • Fixed an issue where Great-Axe attacks would go through Shields even when blocked
  • Fixed an issue which prevented equipping torches while mounted
  • Enemies will no longer fail to enter the Dazed state when attacked before they’ve had a chance to draw their weapon
  • Enemies also no longer appear to snap out of Dazed State when a Fatality is executed
  • Increased pathing speed during Fatality Executions (e.g. your character will move into position faster)
  • Thralls guarding a gate frame will no longer slide when the gate is opened
  • Resurrected Corpse inventory fixed and usable
  • *Also fixed an issue which allowed Resurrected Corpses to be given armor*
  • Ballista camera should no longer stutter when used on Dedicated Servers
  • Patrons arriving at Taverns should always face the proper direction

Inventory Management
  • Reintroduced the Split Stack window
  • Changed Quick-Split shortcut to Shift +Right Click by default
  • Right Click now defaults to “Use” as before
  • Inventories will now save the last selected sorting filter
  • The crafting queue can now be accessed with a controller
  • The cursor highlight will no longer jump to crafting recipes when assigning a thrall to a workstation
  • The X (Xbox) / Square (PlayStation) buttons will no longer close the UI
  • While using a controller, the left stick will now only move between options in the highlighted window, and the right stick will navigate between windows
  • Crafting Panels will now be visible when opening the window, rather than being blank until a recipe is selected
  • Fixed an issue where the cursor would disappear while in menus
  • Fixed an issue where Descriptions and Buttons would fail to update when the menu changed
  • Fixed multiple issues affecting moving and picking up items
  • Fixed an issue which caused items to lose functionality when split several times
  • Stats will now be shown when hovering over items in the hotbar radial menu
  • Fixed an issue where using the Potion of the Hunt caused the inventory windows to remain open in the final stage of the Midnight Grove
  • Fixed an issue where dropping an item would sometimes drop unmarked items as well
  • Minor adjustments of various UI windows

Battle Pass & Bazaar Item Fixes
  • Lost Dungeon Grate Hatch can now be open and closed more than once, as hatches are meant to be
  • Lost Dungeon Curved Crenelated Walls and Fences can now be places on Curved Walls and Doorways
  • Fixed level-of-detail (LOD) graphical issue on Poitain Jousting Knight Armor
  • Poitain Knight Caparison Emblem is no longer squished on the left side of the caparison
  • Poitain Caparison saddle and Winter Caparison saddle no longer have clipping issues
  • Building pieces should now use the appropriate sound cues instead of the sound cues of the material they were placed on
  • Dismantling Treasure Maps will no longer give plant fiber and will instead give back some of the materials used for crafting the Treasure Map
  • Yamatai Onsen Water Pump water flowing animation will now start when interacting with it
  • Arachnid Companion Supreme now has more health than the base Arachnid Companion
  • Fixed a missing background in Battle Pass parallax artwork
Conan Exiles - Jellyfoosh
Greetings Exiles,

With the fourth and final Chapter in the Age of War here, the Sacred Hunt has begun, and the rivers run red with the blood of beast and man alike.

The Sacred Hunt Event will take place from 2 – 15 April.

Fret not if you cannot join the hunt right away, as the opportunity to prove your worth to Jhebbal Sag will return soon, in Chapter 4. When that time comes, we will share the full dates.



Since this is fairly new to Conan Exiles, we will be listening closely to your feedback on all our channels. Please also make sure to respond to our regular player surveys, since we are very interested in hearing your detailed thoughts on new content such as this. Combined with our in-game telemetry, we believe this will serve as a great guide on how to steer future content like this.

Slay and survive, Exiles!
Conan Exiles - Andy B


Greetings Exiles,

Age of War - Chapter 4 is in the wild and the hunt is on! This chapter, we wanted to further explore the styles of the Zingarans and the mercenaries at their employ - so today, let’s take a look at some Zingaran themed rewards included in Age of War - Chapter 4’s Battle Pass!  

 


ZINGARAN MERCENARY

Zingarans are a refined, complex people, and we wanted to reflect the sophistication with which their nobility would adorn sellswords and soldiers. Zingara’s frequent contact with the pirates of the Barachan Isles would also influence their armor and clothing, adding a maritime appearance on top of the pomp.



A GOOD BOY ON GUARD

Along with their navy, the Zingarans were also renowned for their swordsmanship - specifically, in the art of fencing! You’ll be able to obtain a Zingaran Rapier as a one-hand sword variant, and even a special weapon emote later on!



The Zingaran Mercenary Guard Dog, inspired by the real-world Spanish Mastiff, is an excellent lad and also a pet you can earn from the Battle Pass! Just be excellent back.


BUILDING A PERIMETER

For the first time, we’re adding a set of matching building pieces across the Battle Pass! As you progress through Age of War Chapter 4, you’ll be able to earn the following parts of the Zingaran Mercenary Camp Wall set:

Zingaran Mercenary Camp Perimeter Wall - Foundation
Zingaran Mercenary Camp Perimeter Wall - Straight Wall Section
Zingaran Mercenary Camp Perimeter Wall - Outer Curved Wall Section
Zingaran Mercenary Camp Perimeter Wall - Inner Curved Wall Section
Zingaran Mercenary Camp Perimeter Wall - Gate Frame
Zingaran Mercenary Camp Perimeter Wall - Gate Door



Of course, this is in addition to a slew of other decorations, emblems, and placeables in the Age of War Chapter 4 Battle Pass!





Thanks for reading, Exiles! We’ll see you on the Sacred Hunt.


Conan Exiles - Andy B
Greetings Exiles!

Age of War - Chapter 4 is well underway, and we've been busy delving into your comments and thoughts from the update! We'd like to take a moment to share some info around the release, clarify some things, and give you a heads-up on what's immediately ahead:

Amended Patch Notes
There were some additional changes to stamina regen, crafting balance, and Official Server harvest rates introduced in Chapter 4 that were not included in the patch notes on release. We've updated the patch notes to reflect these changes. You can find the updated notes HERE.

An Upcoming Hotfix!
We are currently preparing a hotfix with the *aim* of releasing later next week. - the following hot issues are among those to be addressed:
  • Return of the the custom item split window
  • A better solution for items not being able to be moved consistently within or between inventory containers
  • Right click once again consumes items
  • Selecting Items on the radial wheel will provide item information
  • Using torches and bindings while mounted
  • Additional tweaks for Fatalities
  • Bearer Thrall HP changes reverted *(for now)*

As soon as we have more details on the contents and release date for the hotfix, we'll let you know. Thank you for your continued feedback!

Battle Pass
In Chapter 4, we revamped the way you earn XP and progress through your Battle Pass. Unfortunately, precise details of this revamp were not properly communicated to you, and we apologize for any confusion or panic caused in the opening days of the update.

Here's how Battle Pass XP now works, in a bit more detail:

  • Every week, three (3) Challenges are rotated in. Challenges each always grant 2500 XP upon completion.
  • Defeating NPC foes grants XP per kill, varying between types of enemies. Harmless creatures like prey animals grant minuscule amounts of XP, while tougher foes like World Bosses grant significantly more; up to 100 XP per kill.
  • Manually crafting items in benches grants some XP. You do not gain XP from crafting "basic" items from your inventory such as twine, toches, repair hammers, and the like. You also do not gain XP from automated crafting stations such as Furnaces. Crafting Epic items grants more XP than crafting normal items.
  • Harvesting resources provides a small amount of XP. The amount remains the same regardless of what you harvest.
  • The amount of XP required to progress a level in your Battle Pass has not changed (1000 XP)

We know these are significant changes to how Battle Pass progression works, so we're keeping a close eye on this.


Known Issues
We're currently aware of and investigating reports of the following:
  • Dying of “Falling through the world” in certain specific locations
  • Occasionally logging in with your character partially inside foundations
  • UI Text may be difficult to read on large displays
  • Occasional performance ‘hitch’ on consoles when navigating menus
  • Followers do not engage ambushers from the Sacred Hunt
  • Client crashes in specific areas on Isle of Siptah

We sincerely appreciate the feedback and constructive criticism you provided leading up to and after the launch of Age of War - Chapter 4. We're continually humbled by your passion and dedication and look forward to making things right for you.

Thanks for reading, Exiles. Stay tuned for more details as soon as they're available!
Conan Exiles - Jellyfoosh
Greetings Exiles,

This is a big one. Jhebbal Sag, Lord of Beast, has declared his Sacred Hunt. Will you rise to the challenge?


The Sacred Hunt

Prove yourself worthy of Jhebbal Sag’s attention by challenging his savage champions. Seek out a new hub area, acquire many new recipes, such as the Throne of Jhebbal Sag and the Werehyena Hunter Companion, and gain insight into the nature of gods.


Fatalities

Making a glorious return from Age of Conan, Fatalities are here! Slay your opponent in savage new finisher animations that grant a damage buff. Each weapon type comes with a unique animation. Bring your enemy to zero health for a chance to daze them, then let the chopping begin. Fatalities only work on human NPCs.


Expanded Purges

Hold off a range of new Purge attackers such as thieves, golems, the Stygian Champion and his guards, and the meteor-summoning sorcerer. A well-aimed shot from the new defensive ballista will make short of any foe, provided you can hit them!


Inventory and Follower Quality of Life

In Chapter 4, we’ve made major improvements to Follower UI and radial wheel, making it much easier to use on both keyboard and controller. The inventory screen has also received better item filtering, sorting, and more.


Battle Pass Progression

Progress through your Battle Pass by performing almost any action that gives XP, such as killing, harvesting materials, and crafting. The number of Challenges has been reduced, but they award more XP and involve more steps to create a more engaging quest.

Chapter 4 Battle Pass & Bazaar

The paid cosmetics in the Chapter 4 Battle Pass and Bazaar elevate the already wide variety of base game decorations, gear, building sets, and more to a new level.

Build a maze of dank, winding tunnels and raise grim castles with the expanded Lost Dungeon set. Ride for glory with the fabulous Poitain Heavy Plate Armor, Joust Caparison, Lance, Shield, Banner, and Barriers.


The time has come to embark on the Sacred Hunt! The night teems with both predator and prey. Go find out where you place.

We always appreciate your feedback, so do not hesitate to report any bug or feedback you may have.

This is the final Chapter in the Age of War. What Age do you think will come next? Let us know, and follow us on X (formerly Twitter), Facebook, and Instagram for all the latest news.

Slay and Survive, Exile!



Features
“The Sacred Hunt” Limited-Time Event
Underneath the blood-soaked wilds stirs a primal force, a calling of the hunt. Be you predator or prey, Exile? Rejoice, for both are sacred!

Fatalities
  • Chance for enemy humanoids to go into a “Dazed State” upon death strike
  • Once dazed, the player can perform a fatality if facing the front of the dazed enemy and attacking using a melee weapon
  • Performing a fatality adds a buff that stacks

    Follower Overhaul
  • Control over follower behavior has been removed from the follower radial and replaced with a new menu in the follower's inventory panel
  • Follower Command Radial has been reworked for ease of input, it now makes selections on release rather than requiring a second click/button tap
  • New "Flee" command will instruct your followers to run from combat and regroup with you
  • New "Wait/Defend Here" command will instruct your followers to stand in the indicated location until instructed otherwise. Aggressive and Defensive followers will fight to defend the location while Passive and Pacifist followers (such as mounts) will avoid combat while staying near the location.
  • "Attack" and "Return" commands have been reworked to be more reliable when the follower is already in combat
  • "Stop" command has been removed

    Destructible Camps in Siptah
  • Small camps that are destructible at X’Chotl and New Luxur in Siptah
  • Enemies do not respawn until base reset
  • Base reset occurs on timer if no one is nearby as well as after the boss is defeated and all players leave the vicinity

    New Purge Encounters
    • Thieves, Champions, Golems, Starcaller
      • These encounters are aimed at higher difficulty purges and offer the purge new ways to counter your defenses. Good luck!
    • Purges above difficulty 9 no longer have Prisoner waves
    New Buildable Siege Weapon - the Ballista!
    • Ballista is unlocked via the knowledge menu tab at level 30
    • Built on a Siege Weapon Base, which is built on top of a Siege Foundation. The Siege Weapon Base can then be upgraded into either the Trebuchet, or the Ballista
    • Interact with the front of the Ballista to open its inventory, and the back (where the cranks are) to operate it.
      • Hold down secondary/heavy attack to charge up the ballista
      • Fire with primary attack
    • Ballista ammunition is crafted inside the Ballista
    • Two different kinds of ammunition, each with 3 tiers: Bolts and Balls.
      • Bolts are excellent against living targets, and have a particular effectiveness against avatars
      • Balls deal good point-based siege damage
    • Ammunition can be selected in the Ballista's inventory, just like the Trebuchet

    The Bazaar
    The Bazaar is receiving new offerings in Chapter 4, including a Poitain Jousting item set, an expansion for the Lost Dungeon building set, and a soothing Yamatai onsen placeable set. Additionally, more favorites from across the previous Chapters and Age are returning in special bundles!

    Battle Pass
    Age of War Chapter 4 Battle Pass will let you build a complete Zingarian Mercenary camp, including perimeter walls & gate, soldier & captain tents and armor, and other, diverse placeables. In addition, Battle Pass experience progression has received a major update in addition to some changes to Challenges. Read below for more:

    Battle Pass Progression
    As part of this update, Battle Pass progression has undergone significant changes. Most notably, the primary method of progressing your Battle Pass has shifted from Challenges into actions you would perform through just playing normally.
    • In-game actions that award Battle Pass XP:
      • Killing Enemies
      • Crafting items (not from your inventory!)
      • Harvesting Resources
    • Changes to Challenges
      • Completed Challenges award significantly more Battle Pass XP than before, but will also have more difficult or involved requirements
      • Challenges now reset weekly instead of daily so you have more time to complete them
    Social
    Twitch Drops
    Watch your favorite content creators on Twitch to claim free rewards!

  • War Paint - Red Slashes: April 2nd - April 16th
  • Blood Crystal Chakram: April 30th - May 14th
  • Gilded Oil Lamp: May 28th - June 11th


    Quality of Life
    Inventory Management Overhaul
    We’ve been hard at work making the inventory and inventory management a better experience for all Exiles. Here are some of the changes:

  • 13 unique item filters which you can use to sort and organize your inventory by, based on associated item tags and identifiers

    Quick Stack and Quick Split
    • Quick Stack: Interacting with a container will now display a button to grab/offload all matching item types in the container and your inventory.
      • Pressing the button a second time will place all/grab all non-matching items as well
    • Quick Split: Right Click/Right-Bumper will now instantly split half of the selected stack of items into a new separate stack
      • Repeated uses will split the original stack further into the new stack
    • Updated Inventory action button layout
      • Buttons at the bottom of the inventory will now always be in the same location
      • Buttons will no longer be hidden in a sub-menu
    Dye Changes
    • The dye functionality has been moved to the dyer’s bench, with a new inventory slot where you place your armor and then press the “dye” button to open up the available options.
    • Added several new icons
    • Cleaned up the interface of several windows
    • Introduced more visual consistency between crafting and inventory windows
    • Added new default keybindings:
      • Select: A / No keyboard binding
      • Back: B
      • Use/Equip: X / F
      • Split: RB / Right click
      • Give: RT / R
      • Give all/take all/quick stack/restock: LT / Q
      • Info: A (long press) / no keyboard binding
      • Drop: Y / Space
      • Start crafting station: LT (long press)
      • Cycle sort: R3
    Combat
    • Added 'Auto face forward on attack' toggle under the Gameplay tab in Settings. Turning this option on automatically makes your character turn where your camera is facing while attacking.
      • This option is turned OFF by default.
    • Stamina now begins regenerating 1 second after consuming or exhausting your supply (from 0.1 seconds)

    Fixes and Tweaks
    Bugfixing
    • Fixed a crash in the Black Galleon on Single Player for lower-spec PCs
    • Fixed an issue causing hunting-chests to have unintended loot
    • Fixed an issue prevent hatch-frames from being placed next to wedge ceiling pieces
    • Fixed an issue which allowed characters to use tools on nodes that are intended to be picked up by hand
      • Exception: Sickles can still be used on bushes
    • Fixed an issue which would teleport players inside of the Wolf Cave outside
    • NPCs at Mek-Kamoses' spire will no longer stop spawning due to nearby landclaim
    • Siege foundations now follow overlapping rules better, and cannot be placed halfway into other building pieces
    • The White Tiger and nearby NPCs can now properly navigate their terrain
    • Fish Traps and Shellfish Traps have had their bait values adjusted to properly reflect their chances of catching specific fish with a given bait type
    • The cheer emote is now usable in the radial wheel after learning it
    • Characters will no longer hold dual axes incorrectly when in the relaxed combat pose.
    • Players may now target-lock limbs of Apes, Rocknose Kings, and the Kryllandian
    • The Scorpion Queen now has a 100% drop rate for a Scorpion egg sack
    • Tinkerer Journey step text has been updated to correctly identify the “Apprentice Armorsmith Knowledge” as the required knowledge to progress the journey
    • The last step of the Thrall Taker’s Journey will now properly complete when placing a thrall from the bench’s inventory
    • Fixed an issue where some epic weapons did not trigger the "Craft an Epic Weapon" Warsmith journey step
    • Finding a language dictionary will no longer notify the player that they have found a relic fragment
    • Repainted several transparent stones at the Mounds of the Dead
    • Adjusted collision detection for fish trophies so that they cannot be placed in unintended locations
    • It is now possible to dye all of the armor pieces from the Champion’s armor set
    • Craft and Craft-All no longer share a default key binding
    • Stormglass pieces no longer have rain pass through them
    • Thralls placed too close to one another no longer struggle to find their home-location after a fight
    • Several Avatars on Xbox have had their Potion of Invisibility revoked, and are now visible as intended
    • Items behind the Aesir wall can no longer be plundered from the outside
    • Dying in the Kurak dungeon no longer prevents the player’s corpse from being summoned
    • Followers now receive XP when killing an enemy with weapons that have the Execution effect
    • Isscar the Sellsword will now properly despawn (after 10 minutes) when freed from his cage in the Purge
      • He will also realize that he has been freed, and stop asking to be let out of a cage he is no longer trapped in
    • Hyborian Fighters in the Well of Skelos will no longer fight the Serpent mini-boss in the same area
    • Removed floating flooring at Muriela’s Hope
    • Conan can no longer be target-locked, as he is ~~too~~ exactly as powerful as he should be
    Items and Equipment
    • Adjusted placement of several items in the Construction Hammer menus
    • Updated build menu nomenclature:
    • 'War Torn' item descriptions and notations received a consistency pass
    • 'Beds' building category renamed to 'Bedroom'
    • 'Shelves' category renamed to 'Cabinets and Shelves'
    • Yamatai Floor Pillow is now a proper seat you can interact with! This also means they are now valid spots for tavern patrons and followers to sit.
    • Freebooter Feline now grants Sorcerous Pet Food knowledge
    • Zamorian Dais clips less with crafting stations, building, and decoration pieces
    • Vendhya Treasure Cag is easier to place
    • Relic Hunter Pick is no longer missing its colored border
    • Forlorn Crypt Spiral Staircases are easier to rotate on foundation pieces
    • Floor Pillows can no longer be stacked
    • Zamorian Canopy no longer clips with crafting stations, building, and decoration pieces and with itself
    • The King Below will once again drop the Diadem of Kings
    • The Sword of Crom now properly deals damage to all enemy types, even when held by Thralls.
      • Weapon stats have been adjusted as a result
    • Eldarium Cache and Bag of Essences now have updated icons
    • Camel Mount and Camel Saddles no longer mention horses in their long descriptions
    • Adjusted HP value of the Forlorn Crypt Iron Doorframe
    • The Training Dummy can now be spawned from the admin panel
    • Corrected a spelling error in Unholy Communion Armor #spelchekr
    • Updated the placement of several weapons in Weapon Display Racks
    • Spears with the Sweeping property can now be used while mounted
    • Re-positioned Thrall placement for the Improved Stove to prevent clipping
    • The Wine Cellar boss Thag now correctly drops Khari Steel
    • Nemedian Peasant and Decadence sets have had their crafting requirements updated to match other cloth-based sets
    • Characters can no longer enter a stance from a mysterious land and era after interacting with Smart Objects (i.e. chairs, emplacements). What depraved sorcery is this 'rootin and tootin'?
    • Purified Water no longer indicates that it has durability
    • Fixed a typo with the Potion of Invisibility
    • Rolling with a drawn bow will no longer result in the bowstring remaining stuck in the drawn state
    • Fixed an issue where several armor sets could not be delved
    • Heroic Treasures can once again be placed near coffers
    • Fixed missing audio on spears' heavy third attack


    AndyB Edit: The following changes went live with the Chapter 4 update, but were missing from the notes. We apologize for any confusion caused by this omission.


    Crafting Ingredient Rebalance

    Significantly reduced crafting costs and required crafting time to alleviate the burden of time-investment for many aspects of the game
    • Steel bars now cost 3 Iron bars to make, down from 5
    • Steel bars now take 10 seconds to craft, down from 15
    • Steelfire now costs 1 Tar, down from 2
    • Steelfire now takes 10 seconds to craft, down from 20
    • Bricks now cost 5 Stone, down from 10
    • Hardened Brick now takes 10 seconds to craft, down from 15
    • Shaped wood now cost 5 wood, down from 10
    • Stone Consolidant now costs 5 Plant fiber, down from 6
    • Hardened Brick costs for buildings have been reduced by roughly a third
    • Iron reinforcement costs for buildings have been reduced from 7 to 3
    • Dry wood now takes 15 seconds to craft, down from 40
    • Dragonpowder now costs 75 Steelfire to craft, down from 100
    • Layered Silk now costs 1 Alchemical base to craft, down from 2
    • Layered Silk now takes 5 seconds to craft, down from 8
    • Hardened Leather now costs 1 Alchemical base to craft, down from 2
    • Hardened Leather now takes 5 seconds to craft, down from 8
    • Alchemical base now costs 1 Ichor to craft, down from 2
    • Alchemical base now takes 10 seconds to craft, down from 20
    • Perfected Light Padding now costs 10 Layered Silk, down from 17
    • Perfected Medium Padding now costs 20 Hardened Leather, down from 28
    • Perfected Heavy Padding now costs 30 Hardened Leather, down from 42
    • Perfected Paddings now takes 10 seconds to craft, down from 30
    • Oil now requires 1 fish (down from 1,5,10) and will always result in 1 oil (down from 2)
    • Oil now requires 5 seeds (down from 15) and will result in 1 oil
    • It is now possible to get Oil from any of the high quality fish caught in an Improved Fish-Trap by putting them into the Fluid Press


    Official Servers - Server Settings Changes
    Stamina Regen 0.1 to 1.0
    • This was reported in the original patch notes, but not implemented.
    • It has since been updated and will take effect on the next server restart
    Harvest Rates
    • Due to the crafting ingredient rebalance, harvest rates on PVP and PVE-C servers have changed
    • PvP Gather Rate from 4.0 to 2.0
    • PvE-C Gather Rate from 2.0 to 1.0
Conan Exiles - Andy B
Greetings, Exiles!
Chapter 3 is reaching its conclusion soon, so today we wanted to go over some things the intrepid exile may want to keep stock of before Chapter 4 releases on April 2nd! That’s tomorrow! You’ll be facing Jhebbal Sag’s Chosen, clashing steel against new foes in Purges, spilling blood with Fatalities, and even progress your Battle Pass more naturally. Let’s dive in:


BE YOU HUNTER OR PREY?
The Sacred Hunt is a new limited-time event featuring the beast-god Jhebbal Sag and his champions. You can learn more about this event and the challenges you’ll face HERE!

One thing you’ll need to keep in mind is some of this new content is accessed from *after* the Siege of al-Merayah – if you haven’t stormed the fortress yet, we suggest completing that encounter before Chapter 4 releases so you can experience the new event as it unfolds.

Don’t worry – al-Merayah and its fortress are not going anywhere and will remain in place after Chapter 3 ends.



BLOODIER PURGES
The Stygian Legion, not to be outdone by exiled rabble, have bolstered their Purges with fearsome sorcery and shadowy subterfuge. Clans guarding high-value coffers now must contend with new threats such as exploding golems, raining meteors, and thieves sneaking about!

If you and your allies plan to take on the upper echelons of the Legion’s might, plan accordingly and augment your defenses, like with the new Ballista! If you’re filling your base out with guards, Chapter 4 also introduces revamp commands for all your Followers, making fighting alongside them easier than ever. Read more about the new features HERE!



PROGRESSION IN BATTLE
Age of War Chapter 4 is also changing the way you progress your Battle Pass – once the update goes live, you’ll receive Battle Pass XP any time you’re killing, crafting, and harvesting, while Challenges have been rebalanced to be fewer in number but greatly rewarding upon completion. It probably goes without saying, but try to finish up your Chapter 3 Battle Pass if you haven’t already!



Age of War Chapter 4 releases TOMORROW! We can’t wait to see you unleash your inner beast and paint the exiled lands red!
Conan Exiles - Jellyfoosh
New worlds are at your fingertips.

We are excited to launch our Publisher Sale, where you can discover the full Funcom games catalogue at up to 70% off!

Explore The Full Library

And for those of you who want to get further immersed, a wide range of DLC and expansions are also discounted, including for Conan Exiles, Metal: Hellsinger, Mutant Year Zero: Road to Eden, and more.

Make sure to also wishlist Dune: Awakening, our Open World Survival MMO set on Arrakis.

https://store.steampowered.com/app/1172710/Dune_Awakening/

From now until April 8th, explore the Publisher Sale and set your next destination.

Conan Exiles - Andy B
Greetings Exiles,

With only a few days to go before Age of War – Chapter 4 digs its claws into you, we want to give you a deep dive into everything we’re bringing to the game. Last week, we covered the new Sacred Hunt Event, and today, we have a feast of different features and improvements to show you.

Let's dig in.



Fatalities

If there is glory in gore, you will find it in Chapter 4. In this feature inspired by the Fatalities in Age of Conan, you will be able to finish off enemy human NPCs with spectacularly savage kill moves; one for each of the melee weapon types in the game.

When an attack would otherwise kill your foe, there is a chance that they will instead enter a dazed state. If you perform a starting attack (not mid-combo) on them during this brief period, you will perform a Fatality, and be awarded with a chunk of health and stamina, along with a temporary damage buff.

Three details are worth emphasizing. First, if you don’t perform the finisher, the enemy will fall dead at the end of their dazed state; second, while performing a Fatality, you are immune to damage; and third, Fatalities only work on enemy human NPCs, not beasts, monsters, or players. Go forth and slay, Exiles.



Expanded Purges

When we introduced the revamped Purges in Chapter 2, we fully intended to build upon those foundations later. In Chapter 4, we’re adding a new defensive ballista, and several new types of enemies.

Thieves: Have invisibility, can unlock your doors, and go straight for your treasure horde.

Golems: A sorcerer summons two kinds of golems. Axe-wielding golems will focus on killing defenders, while the jarhead golems will use their mauls to bring down your fortifications and explode a few seconds after death, dealing damage to everything around them.

Sorcerer: This powerful sorcerer will stand outside your base and perform a ritual to bring down meteors upon your base. You must leave the safety of your defenses and slay the sorcerer, before the meteors can do too much damage.

Stygian Champion: This hulking warrior is not to be taken lightly, and will be clearly visible by the formation of his retinue of guards.

Ballista: This new siege weapon is controlled manually by the player and fires powerful bolts that penetrate through enemies. Line up a good shot and annihilate your attackers. The ballista can also fire ammunition which is good at taking down player-built structures.



Inventory and Follower Quality of Life

Commanding followers is easier than ever in Chapter 4. Rather than setting follower behavior through a radial wheel, you can now do it through a single menu when you interact with your follower, and with more granularity than before. Importantly, these choices will not be wiped.



The radial wheel still exists but is only used for immediate orders, and is far quicker and easier to maneuver, both on keyboard and controller, which is important once swords start swinging. Hold down the command button, point in the direction of your order, and release. Commands have been narrowed down to a situational Go Here/Attack command, Defend Here, and Flee.



We’re excited about this change because it enables a style of play which some players may have avoided simply due to the limiting interface and responsiveness, which is now unlocked for them. Commands are snappy and the response feels immediate.

In a game like Conan Exiles, the importance of inventory management cannot be overstated. In this update, we’re adding several improvements such as a quick stack button (stacks unstacked items into any container). In addition, for the inventory and crafting screen, item filtering, sorting, visible information, and general readability has been improved, making for an overall much smoother experience.

Battle Pass Progression

One thing we noticed with Battle Pass Progression was that it could funnel you into a specific style of gameplay which perhaps wasn’t what you most enjoy doing in the game, so we wanted to fix that. Now, almost anything that awards XP (killing, gathering, crafting) will also give Battle Pass progression.

The number of Challenges has been reduced to three, but they are more involved and award a much larger chunk of Battle Pass progression, with the goal of feeling more like a proper quest with a satisfying reward than a chore.

For those who enjoy keeping track of their Battle Pass progression, we’ve added a small notification whenever you unlock a new level. If you want to play without seeing this, you can switch it off in the options.





Once again, we want to thank all of you for your feedback and support. Make sure to share your impressions and report any bugs as we do listen and it does help. For example, after hearing of the issues some of you had with the new attack directionality, we added a new setting in the options: “Auto Face Forward on Attack”, which will become available in Chapter 4.

We look forward to hearing of all your adventures in the next update, and hope that these additions and improvements make them all the more legendary.

Age of War – Chapter 4 arrives on April 2.

Slay and Survive, Exiles
Conan Exiles - Jellyfoosh
Greetings Exiles,

With a great snarling and snapping of teeth, Age of War – Chapter 4 approaches. When it arrives on April 2, keep your back to the wall, and scan the moonlit land for movement. In the Sacred Hunt, the roles of predator and prey are only revealed when blood has already soaked the earth.

In today’s feature blog, we will explore the Sacred Hunt Event, how to take part in it, the awards that await, and the terrifying beast that stirs at the heart of it all. Will you prove yourself a match for Jhebbal Sag’s Champions?


A New Camp

Once the update has arrived and night has fallen, the hunt begins. In the wilds at night, Werehyenas are ambushing lone travelers. Meet them with iron and steel. Should you survive, make sure to loot their bodies, as they may have a map on them with clues to your next destination. Alternatively, you may see a mysterious light in the sky. Follow it, and you will find the camp of Jhebbal Sag.

Here you will meet the Bloody Tongue of Jhebbal Sag, a priest of the Lord of Beasts, who will tell you more about her patron and his Sacred Hunt. When Stygia, in their arrogance and avarice, trampled across the wilds to invade the Exiled Lands, the wilds took note. Now, Jhebbal Sag has called for a Sacred Hunt, and woe betide anyone who gets in its way.

Beneath the ruins of al-Merayah, a cave has been discovered. There, you may discover more hints at what Stygia disturbed.


Speaking to the Bloody Tongue of Jhebbal Sag, you can choose to opt out of the Sacred Hunt, and should you wish to return to it, you can do that too, at any point. Opting out of the Sacred Hunt will prevent you from being ambushed at night, but as you will see, the hunt avails the survivor.

Werehyenas you slay will drop fangs which you can take to the camp vendor to purchase a wide range of new cosmetic recipes, including but not limited to the Throne of Jhebbal Sag, the Statue of Jhebbal the Skull Warhammer, various wall paints, and even a Werehyena Hunter Companion.


Challenge the Champions

Should you wish to gain the favor of Jhebbal Sag, you must hunt his champions. These formidable beasts, branded by Jhebbal Sag, are spread across the land, and must be summoned with special lures. The lures can be acquired from the camp vendor with fangs.

Armor has no place in these savage struggles of will. Shed it and adorn yourself in the ritual war paint of Jhebbal Sag. Weapons, on the other hand, are permitted.

Defeating a single Champion will not impress Jhebbal Sag. Your goal is to best them all, and with a prize collected from each, you will bike ready to face the final Champion. The journey to its lair will require travel not by land but by spirit. The Bloody Tongue of Jhebbal Sag will give you the details on how to walk this path.

Within the chamber of this mad beast, you may uncover a shred of understanding into the nature of gods. Whether you will make it out is doubtful.


And for those who have uncovered all the deepest secrets of the Sacred Hunt, an even greater beast can be summoned, with a special reward awaiting whoever defeats it.

Other Features in Chapter 4

Chapter 4 is a big update, and the new event is only a part of it. Inspired by Age of Conan, we are also introducing the Fatalities system, giving you the ability to finish off enemy human NPCs in brutal kill moves, with each weapon type getting its own unique animation.

You can also look forward to expanded purges with new enemies and defenses, improved Battle Pass Progression, and other major quality of live improvements to follower control and inventory management.

Keep an eye out for our next blog, where we will be diving deeper into each of these new features.

And before you go, make sure to stop by your Tavern once the Sacred Hunt has begun. Rumors tell of a wanderer who speaks in riddles and shares curious tales with those who are willing to listen...

Age of War – Chapter 4 arrives on April 2. A big thanks goes out to all of you for your support, and especially everyone who has played and given valuable feedback on our open Beta branch.
Hunt well, Exiles
Conan Exiles - Andy B


Known Issues
  • Using the Burning Siege Boulder Trebuchet Ammo at the new Luxur Camp on Isle of Siptah may cause a server crash
  • Items may vanish when moving them to the inventory
    * This is due to desync between client and server. Logging out/back in will resolve the missing issues and they will be back where they belong
  • Placing items into Thrall-pet inventories causes them to vanish
    * Resolved, but the fix didn’t make it into the public beta build

    Controller Functionality
  • If disconnected from the server, you will need to close/reopen your client to regain controller functionality
  • The controller will not function/navigate in the thrall equipment panel


New Additions
Seasonal Event: “The Sacred Hunt”
  • Players are ambushed at night by followers of Jhebbal Sag
  • Ambush enemies can drop a Map leading to the new event hub
  • A large beam of light can also be seen shooting into the sky signifying the camps position
  • The hub has a Vendor and Quest NPC to interact with, as well as a crafting table (Altar of Jhebbal Sag) to craft Grand Champion Lures
  • Purchase Champion Lures at the Vendor NPC using the Gnarled Fangs dropped from Ambush NPCs
  • Use Champion Lures at a small number of locations around the map (exact locations are hinted to by camp NPCs) to summon a champion to defeat
  • Champions (including the final boss) take minimal damage unless the player is naked and wearing the bodypaint purchased at the hub vendor
  • Use materials acquired from Champions found on the map to craft the Grand Champion Lure at the hub Altar of Jhebbal Sag after speaking to the Bloody Tongue of Jhebbal Sag NPC
  • Purchase and drink the Potion of the Hunt from Vendor to teleport to the Boss Arena
  • Use Grand Champion Boss Lure to summon the Werebear final boss

Fatalities
  • Chance for enemy humanoids to go into a “Dazed State” upon death strike
  • Once dazed, the player can perform a fatality if facing the front of the dazed enemy and attacking using a melee weapon
  • Performing a fatality adds a buff that stacks

Follower Overhaul
  • Control over follower behavior has been removed from the follower radial and replaced with a new menu in the follower's inventory panel
  • Follower Command Radial has been reworked for ease of input, it now makes selections on release rather than requiring a second click/button tap
  • New "Flee" command will instruct your followers to run from combat and regroup with you
  • New "Wait/Defend Here" command will instruct your followers to stand in the indicated location until instructed otherwise. Aggressive and Defensive followers will fight to defend the location while Passive and Pacifist followers (such as mounts) will avoid combat while staying near the location.
  • "Attack" and "Return" commands have been reworked to be more reliable when the follower is already in combat
  • "Stop" command has been removed

Destructible Camps in Siptah
  • Small camps that are destructible at X’Chotl and New Luxur in Siptah
  • Enemies do not respawn until base reset
  • Base reset occurs on timer if no one is nearby as well as after the boss is defeated and all players leave the vicinity

New Purge Encounters
  • Thieves, Champions, Golems, Starcaller
  • These encounters are aimed at higher difficulty purges and offer the purge new ways to counter your defenses. Good luck!
  • Purges above difficulty 9 no longer have Prisoner waves

New Buildable Siege Weapon - the Ballista!
  • Ballista is unlocked via the knowledge menu tab at level 30
  • Built on a Siege Weapon Base, which is built on top of a Siege Foundation. The Siege Weapon Base can then be upgraded into either the Trebuchet, or the Ballista
  • Interact with the front of the Ballista to open its inventory, and the back (where the cranks are) to operate it.
  • Hold down secondary/heavy attack to charge up the ballista
  • Fire with primary attack
  • Ballista ammunition is crafted inside the Ballista
  • Two different kinds of ammunition, each with 3 tiers: Bolts and Balls.
  • Bolts are excellent against living targets, and have a particular effectiveness against avatars
  • Balls deal good point-based siege damage
  • Ammunition can be selected in the Ballista's inventory, just like the Trebuchet



Quality of Life Improvements
Inventory Management Overhaul
  • Welcome to an all new Inventory Experience! We’ve been hard at work making the inventory and inventory management a better experience for all Exiles. Here are some of the changes you’ll find in the public beta:
  • Updated sorting and item filters
  • There are now 13 unique item filters which you can use to sort and filter your inventory based on associated item tags/identifiers
  • Added Quick Stack and Quick Split functionality
  • Quick Stack: Interacting with a container will now display a button to grab/offload all matching item types in the container and your inventory.
  • Pressing the button a second time will place all/grab all non-matching items as well
  • Quick Split: Right Click/Right-Bumper will now halve the selected stack of items
  • Several clicks will split the stack into the same stack
  • Better present the available inventory actions
  • Buttons at the bottom of the inventory will now always be in the same location
  • Buttons will no longer be hidden in a sub-menu
  • Dye Changes
  • The dye functionality has been moved to the dyer’s bench, with a new inventory slot where you place your armor and then press the “dye” button to open up the available options.
  • Added several new icons
  • Cleaned up the interface of several windows
  • Introduced more visual consistency between crafting and inventory windows
  • Added new default keybindings
  • Select: A / No keyboard binding
  • Back: B
  • Use/Equip: X / F
  • Split: RB / Right click
  • Give: RT / R
  • Give all/take all/quick stack/restock: LT / Q
  • Info: A (long press) / no keyboard binding
  • Drop: Y / Space
  • Start crafting station: LT (long press)
  • Cycle sort: R3


Bugfixes
General Fixes and Tweaks
  • Fixed a crash in the Black Galleon on Single Player for lower-spec PCs
  • Fixed an issue causing hunting-chests to have unintended loot
  • Fixed an issue prevent hatch-frames from being placed next to wedge ceiling pieces
  • Fixed an issue which allowed characters to use tools on nodes that are intended to be picked up by hand
  • Exception: Sickles can still be used on bushes
  • Fixed an issue which would teleport players inside of the Wolf Cave outside
  • NPCs at Mek-Kamoses spire will no longer stop spawning due to nearby landclaim
  • Siege foundations now follow overlapping rules better, and cannot be placed halfway into other building pieces
  • The White Tiger and nearby NPCs can now properly navigate their terrain
  • Fish Traps and Shellfish Traps have had their bait values adjusted to properly reflect their chances of catching specific fish with a given bait type
  • The cheer emote is now usable in the radial wheel after learning it
  • Characters will no longer hold dual axes incorrectly when in the relaxed combat pose.
  • Players may now target-lock limbs of Apes, Rocknose Kings, and the Kryllandian
  • The Scorpion Queen now has a 100% drop rate for a Scorpion egg sack
  • Tinkerer Journey step text has been updated to correctly identify the “Apprentice Armorsmith Knowledge” as the required knowledge to progress the journey
  • The last step of the Thrall Taker’s Journey will now properly complete when placing a thrall from the bench’s inventory
  • Fixed an issue where some epic weapons did not trigger the "Craft an Epic Weapon" Warsmith journey step
  • Finding a language dictionary will no longer notify the player that they have found a relic fragment
  • Repainted several transparent stones at the Mounds of the Dead
  • Adjusted collision detection for fish trophies so that they cannot be placed in unintended locations
  • It is now possible to dye all of the armor pieces from the Champion’s armor set
  • Craft and Craft-All no longer share a default key binding
  • Stormglass pieces no longer have rain pass through them
  • Thralls placed too close to one another no longer struggle to find their home-location after a fight
  • Several Avatars on Xbox have had their Potion of Invisibility revoked, and are now visible as intended
  • Items behind the Aesir wall can no longer be plundered from the outside
  • Dying in the Kurak dungeon no longer prevents the player’s corpse from being summoned
  • Followers now receive XP when killing an enemy with weapons that have the Execution effect
  • Isscar the Sellsword will now properly despawn (after 10 minutes) when freed from his cage in the Purge
  • He will also realize that he has been freed, and stop asking to be let out of the cage he is no longer trapped in
  • Hyborian Fighters in the Well of Skelos will no longer fight the Serpent mini-boss in the same area
  • Removed floating flooring at Muriela’s Hope
  • Conan can no longer be target-locked, as he is ~~too~~ exactly as powerful as he should be

Items and Equipment Fixes
  • The King Below will once again drop the Diadem of Kings
  • The Sword of Crom now properly deals damage to all enemy types, even when held by Thralls
  • Eldarium Cache and Bag of Essences now have updated icons
  • Camel Mount and Camel Saddles no longer mention horses in their long descriptions
  • Adjusted the HP value of the Forlorn Crypt Iron Doorframe
  • The Training Dummy can now be spawned from the admin panel
  • Corrected a spelling error in Unholy Communion Armor
  • Updated the placement of several weapons in Weapon Display Racks
  • Spears with the Sweeping Property can now be used while mounted
  • Re-positioned Thrall placement for the Improved Stove to prevent clipping
  • The Wine Cellar boss Thag now correctly drops Khari Steel
  • Standardizing nomenclature
  • War Torn items now have the same spelling/notation
  • Beds building category is now Bedroom
  • Shelves category is now Cabinets and Shelves
  • Adjusted placement of several items in the Construction Hammer menus
  • Nemedian Peasant and Decadence sets have had their crafting requirements updated to match other cloth-based sets
  • Characters who entered the “Quick-Draw” stance after interacting with Smart Objects have had their gun and spurs revoked, and will no longer act like a wild west gunslinger
  • Purified Water no longer indicates that it has durability
  • Fixed a Typo with the Potion of Invisibility
  • Rolling with a drawn bow will no longer result in the bowstring remaining stuck in the drawn state
  • Fixed an issue where several armor sets could not be delved
  • Heroic Treasures can once again be placed near coffers
  • Fixed the missing audio on spears' heavy third attack
...