With a great snarling and snapping of teeth, Age of War – Chapter 4 approaches. When it arrives on April 2, keep your back to the wall, and scan the moonlit land for movement. In the Sacred Hunt, the roles of predator and prey are only revealed when blood has already soaked the earth.
In today’s feature blog, we will explore the Sacred Hunt Event, how to take part in it, the awards that await, and the terrifying beast that stirs at the heart of it all. Will you prove yourself a match for Jhebbal Sag’s Champions?
A New Camp
Once the update has arrived and night has fallen, the hunt begins. In the wilds at night, Werehyenas are ambushing lone travelers. Meet them with iron and steel. Should you survive, make sure to loot their bodies, as they may have a map on them with clues to your next destination. Alternatively, you may see a mysterious light in the sky. Follow it, and you will find the camp of Jhebbal Sag.
Here you will meet the Bloody Tongue of Jhebbal Sag, a priest of the Lord of Beasts, who will tell you more about her patron and his Sacred Hunt. When Stygia, in their arrogance and avarice, trampled across the wilds to invade the Exiled Lands, the wilds took note. Now, Jhebbal Sag has called for a Sacred Hunt, and woe betide anyone who gets in its way.
Beneath the ruins of al-Merayah, a cave has been discovered. There, you may discover more hints at what Stygia disturbed.
Speaking to the Bloody Tongue of Jhebbal Sag, you can choose to opt out of the Sacred Hunt, and should you wish to return to it, you can do that too, at any point. Opting out of the Sacred Hunt will prevent you from being ambushed at night, but as you will see, the hunt avails the survivor.
Werehyenas you slay will drop fangs which you can take to the camp vendor to purchase a wide range of new cosmetic recipes, including but not limited to the Throne of Jhebbal Sag, the Statue of Jhebbal the Skull Warhammer, various wall paints, and even a Werehyena Hunter Companion.
Challenge the Champions
Should you wish to gain the favor of Jhebbal Sag, you must hunt his champions. These formidable beasts, branded by Jhebbal Sag, are spread across the land, and must be summoned with special lures. The lures can be acquired from the camp vendor with fangs.
Armor has no place in these savage struggles of will. Shed it and adorn yourself in the ritual war paint of Jhebbal Sag. Weapons, on the other hand, are permitted.
Defeating a single Champion will not impress Jhebbal Sag. Your goal is to best them all, and with a prize collected from each, you will bike ready to face the final Champion. The journey to its lair will require travel not by land but by spirit. The Bloody Tongue of Jhebbal Sag will give you the details on how to walk this path.
Within the chamber of this mad beast, you may uncover a shred of understanding into the nature of gods. Whether you will make it out is doubtful.
And for those who have uncovered all the deepest secrets of the Sacred Hunt, an even greater beast can be summoned, with a special reward awaiting whoever defeats it.
Other Features in Chapter 4
Chapter 4 is a big update, and the new event is only a part of it. Inspired by Age of Conan, we are also introducing the Fatalities system, giving you the ability to finish off enemy human NPCs in brutal kill moves, with each weapon type getting its own unique animation.
You can also look forward to expanded purges with new enemies and defenses, improved Battle Pass Progression, and other major quality of live improvements to follower control and inventory management.
Keep an eye out for our next blog, where we will be diving deeper into each of these new features.
And before you go, make sure to stop by your Tavern once the Sacred Hunt has begun. Rumors tell of a wanderer who speaks in riddles and shares curious tales with those who are willing to listen...
Age of War – Chapter 4 arrives on April 2. A big thanks goes out to all of you for your support, and especially everyone who has played and given valuable feedback on our open Beta branch. Hunt well, Exiles
Using the Burning Siege Boulder Trebuchet Ammo at the new Luxur Camp on Isle of Siptah may cause a server crash
Items may vanish when moving them to the inventory * This is due to desync between client and server. Logging out/back in will resolve the missing issues and they will be back where they belong
Placing items into Thrall-pet inventories causes them to vanish * Resolved, but the fix didn’t make it into the public beta build
Controller Functionality
If disconnected from the server, you will need to close/reopen your client to regain controller functionality
The controller will not function/navigate in the thrall equipment panel
New Additions
Seasonal Event: “The Sacred Hunt”
Players are ambushed at night by followers of Jhebbal Sag
Ambush enemies can drop a Map leading to the new event hub
A large beam of light can also be seen shooting into the sky signifying the camps position
The hub has a Vendor and Quest NPC to interact with, as well as a crafting table (Altar of Jhebbal Sag) to craft Grand Champion Lures
Purchase Champion Lures at the Vendor NPC using the Gnarled Fangs dropped from Ambush NPCs
Use Champion Lures at a small number of locations around the map (exact locations are hinted to by camp NPCs) to summon a champion to defeat
Champions (including the final boss) take minimal damage unless the player is naked and wearing the bodypaint purchased at the hub vendor
Use materials acquired from Champions found on the map to craft the Grand Champion Lure at the hub Altar of Jhebbal Sag after speaking to the Bloody Tongue of Jhebbal Sag NPC
Purchase and drink the Potion of the Hunt from Vendor to teleport to the Boss Arena
Use Grand Champion Boss Lure to summon the Werebear final boss
Fatalities
Chance for enemy humanoids to go into a “Dazed State” upon death strike
Once dazed, the player can perform a fatality if facing the front of the dazed enemy and attacking using a melee weapon
Performing a fatality adds a buff that stacks
Follower Overhaul
Control over follower behavior has been removed from the follower radial and replaced with a new menu in the follower's inventory panel
Follower Command Radial has been reworked for ease of input, it now makes selections on release rather than requiring a second click/button tap
New "Flee" command will instruct your followers to run from combat and regroup with you
New "Wait/Defend Here" command will instruct your followers to stand in the indicated location until instructed otherwise. Aggressive and Defensive followers will fight to defend the location while Passive and Pacifist followers (such as mounts) will avoid combat while staying near the location.
"Attack" and "Return" commands have been reworked to be more reliable when the follower is already in combat
"Stop" command has been removed
Destructible Camps in Siptah
Small camps that are destructible at X’Chotl and New Luxur in Siptah
Enemies do not respawn until base reset
Base reset occurs on timer if no one is nearby as well as after the boss is defeated and all players leave the vicinity
New Purge Encounters
Thieves, Champions, Golems, Starcaller
These encounters are aimed at higher difficulty purges and offer the purge new ways to counter your defenses. Good luck!
Purges above difficulty 9 no longer have Prisoner waves
New Buildable Siege Weapon - the Ballista!
Ballista is unlocked via the knowledge menu tab at level 30
Built on a Siege Weapon Base, which is built on top of a Siege Foundation. The Siege Weapon Base can then be upgraded into either the Trebuchet, or the Ballista
Interact with the front of the Ballista to open its inventory, and the back (where the cranks are) to operate it.
Hold down secondary/heavy attack to charge up the ballista
Fire with primary attack
Ballista ammunition is crafted inside the Ballista
Two different kinds of ammunition, each with 3 tiers: Bolts and Balls.
Bolts are excellent against living targets, and have a particular effectiveness against avatars
Balls deal good point-based siege damage
Ammunition can be selected in the Ballista's inventory, just like the Trebuchet
Quality of Life Improvements
Inventory Management Overhaul
Welcome to an all new Inventory Experience! We’ve been hard at work making the inventory and inventory management a better experience for all Exiles. Here are some of the changes you’ll find in the public beta:
Updated sorting and item filters
There are now 13 unique item filters which you can use to sort and filter your inventory based on associated item tags/identifiers
Added Quick Stack and Quick Split functionality
Quick Stack: Interacting with a container will now display a button to grab/offload all matching item types in the container and your inventory.
Pressing the button a second time will place all/grab all non-matching items as well
Quick Split: Right Click/Right-Bumper will now halve the selected stack of items
Several clicks will split the stack into the same stack
Better present the available inventory actions
Buttons at the bottom of the inventory will now always be in the same location
Buttons will no longer be hidden in a sub-menu
Dye Changes
The dye functionality has been moved to the dyer’s bench, with a new inventory slot where you place your armor and then press the “dye” button to open up the available options.
Added several new icons
Cleaned up the interface of several windows
Introduced more visual consistency between crafting and inventory windows
Added new default keybindings
Select: A / No keyboard binding
Back: B
Use/Equip: X / F
Split: RB / Right click
Give: RT / R
Give all/take all/quick stack/restock: LT / Q
Info: A (long press) / no keyboard binding
Drop: Y / Space
Start crafting station: LT (long press)
Cycle sort: R3
Bugfixes
General Fixes and Tweaks
Fixed a crash in the Black Galleon on Single Player for lower-spec PCs
Fixed an issue causing hunting-chests to have unintended loot
Fixed an issue prevent hatch-frames from being placed next to wedge ceiling pieces
Fixed an issue which allowed characters to use tools on nodes that are intended to be picked up by hand
Exception: Sickles can still be used on bushes
Fixed an issue which would teleport players inside of the Wolf Cave outside
NPCs at Mek-Kamoses spire will no longer stop spawning due to nearby landclaim
Siege foundations now follow overlapping rules better, and cannot be placed halfway into other building pieces
The White Tiger and nearby NPCs can now properly navigate their terrain
Fish Traps and Shellfish Traps have had their bait values adjusted to properly reflect their chances of catching specific fish with a given bait type
The cheer emote is now usable in the radial wheel after learning it
Characters will no longer hold dual axes incorrectly when in the relaxed combat pose.
Players may now target-lock limbs of Apes, Rocknose Kings, and the Kryllandian
The Scorpion Queen now has a 100% drop rate for a Scorpion egg sack
Tinkerer Journey step text has been updated to correctly identify the “Apprentice Armorsmith Knowledge” as the required knowledge to progress the journey
The last step of the Thrall Taker’s Journey will now properly complete when placing a thrall from the bench’s inventory
Fixed an issue where some epic weapons did not trigger the "Craft an Epic Weapon" Warsmith journey step
Finding a language dictionary will no longer notify the player that they have found a relic fragment
Repainted several transparent stones at the Mounds of the Dead
Adjusted collision detection for fish trophies so that they cannot be placed in unintended locations
It is now possible to dye all of the armor pieces from the Champion’s armor set
Craft and Craft-All no longer share a default key binding
Stormglass pieces no longer have rain pass through them
Thralls placed too close to one another no longer struggle to find their home-location after a fight
Several Avatars on Xbox have had their Potion of Invisibility revoked, and are now visible as intended
Items behind the Aesir wall can no longer be plundered from the outside
Dying in the Kurak dungeon no longer prevents the player’s corpse from being summoned
Followers now receive XP when killing an enemy with weapons that have the Execution effect
Isscar the Sellsword will now properly despawn (after 10 minutes) when freed from his cage in the Purge
He will also realize that he has been freed, and stop asking to be let out of the cage he is no longer trapped in
Hyborian Fighters in the Well of Skelos will no longer fight the Serpent mini-boss in the same area
Removed floating flooring at Muriela’s Hope
Conan can no longer be target-locked, as he is ~~too~~ exactly as powerful as he should be
Items and Equipment Fixes
The King Below will once again drop the Diadem of Kings
The Sword of Crom now properly deals damage to all enemy types, even when held by Thralls
Eldarium Cache and Bag of Essences now have updated icons
Camel Mount and Camel Saddles no longer mention horses in their long descriptions
Adjusted the HP value of the Forlorn Crypt Iron Doorframe
The Training Dummy can now be spawned from the admin panel
Corrected a spelling error in Unholy Communion Armor
Updated the placement of several weapons in Weapon Display Racks
Spears with the Sweeping Property can now be used while mounted
Re-positioned Thrall placement for the Improved Stove to prevent clipping
The Wine Cellar boss Thag now correctly drops Khari Steel
Standardizing nomenclature
War Torn items now have the same spelling/notation
Beds building category is now Bedroom
Shelves category is now Cabinets and Shelves
Adjusted placement of several items in the Construction Hammer menus
Nemedian Peasant and Decadence sets have had their crafting requirements updated to match other cloth-based sets
Characters who entered the “Quick-Draw” stance after interacting with Smart Objects have had their gun and spurs revoked, and will no longer act like a wild west gunslinger
Purified Water no longer indicates that it has durability
Fixed a Typo with the Potion of Invisibility
Rolling with a drawn bow will no longer result in the bowstring remaining stuck in the drawn state
Fixed an issue where several armor sets could not be delved
Heroic Treasures can once again be placed near coffers
Fixed the missing audio on spears' heavy third attack
On April 2, we unleash the beast that is Age of War – Chapter 4, bringing a new level of brutality to Conan Exiles.
Get ready for expanded purges, fatalities, a new Battle Pass progression system, a new siege weapon, and a brand-new event. Teeth will chip, claws will tear, and blood will flow!
Public Beta
Get a taste of the savagery you can expect in Chapter 4 in our public Beta, available right now on Steam. Keep in mind that it’s an early build and everything is a work in progress. Your bug reports and feedback have a huge impact, thank you!
Chapter 4 Features
In previous Chapters we have been laying foundations on which to build new kinds of content. In Chapter 4, you will see the first payoff from this.
The Sacred Hunt Event – Beasts stir in the shadows as gods walk the land. Sensing a sacred reckoning, hunters are roused to prowl the night, attacking the unwary. This new event brings a new story, hub location, great enemies to fell, and more.
Expanded Purges – More and more eyes, filled with avarice, turn to your home, bringing new kinds of threats, including foul sorcerers, lock-picking thieves, and more. As the threats amass outside your walls, your defenses rise to meet them with the new ballista.
Fatalities – Brutality returns to Conan Exiles! Finish off dazed enemies in a variety of gloriously gory cinematic animations. Dismemberment is not optional.
Improved Battle Pass Progression – Based on community feedback, we are improving how Battle Pass experience is earned. Firstly, there will be fewer challenges, but they will be bigger and more involved. On top of these bigger chunks of XP, you will progress at a steady rate from most activities you perform while playing, to avoid the feeling that you need to play a certain way to progress.
Discover more in our Livestream
On March 8, at 17:00 CET / 11:00 ET, Join Associate Game Director Dennis Douthett and Lead Community Managers Andy Benditt and Nicole Rasner as they show off some of the new features in Chapter 4. You can catch the stream on our Twitch and Youtube channels.
We’ll have more to share in the weeks leading up to the launch, including feature deep dives and more, so keep your eyes on our X (formerly Twitter), Facebook, and Instagram!
If you defeated the Stygian Commander in the Siege of al-Merayah in Chapter 3, you may think the Age of War has come to a close. But in these lands, the beast of war never quite ceases to stir, and now, something old and hungry awakens.
Join our Associate Game Director Dennis Douthett and Senior Community Managers Andy Benditt and Nicole Rasner on March 8 to discover some of the new features coming in the next major update and Battle Pass.
The Developer Livestream begins 17:00 CET/11:00 EST on March 8 on Twitch and YouTube.
As you may already know, we have several pots cooking here at Funcom. While our dedicated Conan Exiles Team has been working on new updates, we’d like to give you a peek at what's simmering under the lid of the brand-new game our other team has been working on, Dune: Awakening.
We just released our first ever Dune: Awakening Direct, a major showcase of the game, hosted by the amazing Soe Gschwind! If our next take on Survival MMO on Arrakis piques your interest, we urge you to head over and watch it. There’s a game trailer, a seven-minute featurette, and an interview with our Creative Director, Joel Bylos.
As we always say, your feedback is extremely important to us, and we’re always looking to improve our ways of making sure it’s heard.
As the team works hard on what’s coming in 2024, we want to hear your thoughts on Chapter 3.
We read as much online feedback as we can across all our channels, but player surveys are a great framework to get opinions on specific topics, while also getting feedback from people who do not usually leave comments.
Your thoughts genuinely make a difference to the ongoing development of Conan Exiles, so if you want us to hear you loud and clear, please take a few minutes to go through our player survey:
It’s 2024 and time we looked back at some achievements and challenges for Conan Exiles in 2023. Your ongoing support drives our efforts to develop fresh content for the game. Let’s look back at the year’s highlights and some of the hurdles we’re determined to overcome.
Five Years of Adventure 2023 was a big deal here as we celebrated the 5th Launch Anniversary of Conan Exiles on May 8. This marked half a decade since we’ve been developing content and playing this game together. Our journey, including our Steam Early Access launch, now spans over six years – a testament to the game’s enduring appeal and your continued support.
Switching to the Age system back in 2022 was a huge decision, and this past year has shown the advantages of constant releases and a regular cadence.
In 2023, we wrapped up Age of Sorcery with its 3rd chapter and released Age of War – Chapter 1 along with its 2nd and 3rd Chapters. You’ve tested your skills against Kurak as well as the Stygian Legion, and you’ve expanded your settlements with Clan Hoards, Emblems, and now Taverns. You’ve bolstered your defenses with Golems and guard stations so you could withstand the full wrath of revamped Purges, and even took the fight to the enemy in the Siege of al-Merayah.
This amount of content, coupled with updates to existing core features like Combat and the Journey System, has all been possible to develop and add to the game for free thanks to the Age and Chapter system.
This community’s creativity and passion were remarkable in 2023, and the team appreciates all you do immensely. We’re thrilled to roll out our new Creator Program and would like to thank our amazing content creators who joined up and made videos, guides, streams, and communities that shape the Exiled Lands. The Mystic Masterpieces Art Contest and Yogtoberfest Halloween Screenshot Contest showcased some amazing talent, and we’re constantly in awe of all the spirit and dedication of our modding community. You’re all an inspiration!
Despite these successes, we faced some challenges as well. We recognize that some of our releases have not been as smooth as we would like and affected your experience. Recently, the launch of Age of War Chapter 3 was hampered by some significant issues that needed urgent attention. This is not acceptable, and we are implementing steps to ensure each update meets your expectations, such as managing scope more effectively and improved testing procedures.
As we continue the journey into 2024, our commitment to you is as strong as ever: For one, performance and optimization is a constant focus, and we are committed to keeping a focus on console performance and game optimization.
To improve our communication further, we are also starting a new initiative to run player surveys after each Chapter release, the first of which arriving next week.
We have tons more new content and features planned, as well as Quality of Life improvements you’ve been asking for, to ensure that Conan Exiles continues to be the game you love and the community you can never get enough of.
We can’t wait to share all this with you over the coming months, beginning with the Age of War – Chapter 4, arriving in Q1 2024.
Thank you for your continued support, enthusiasm, and feedback. Here’s to an even more adventurous 2024!
Addressed several undermesh locations and a method for travel from undermesh bases
New server setting: BuildingValidationEnabled (true/false) - false by default
Setting this to “true” will upon server startup destroy any building piece with no stability
Note to server admins: consider carefully whether to turn this on or not, and perhaps testing locally first, as constructions made before more recent bug fixes might be impacted
Yamatai Floor Pillow is now located in the “Decorative” category in the construction hammer menu to avoid confusion about functionality
Armor display stands now correctly show the armors’ dyed looks
Armor display stands no longer turn partially invisible upon loading
Female armor display stand once again reflects gravity
Vanir Chieftain Hammer now displays correctly on a display rack
Dead Leg and The Glasser now correctly requires an improved workbench (or better) to be crafted
Jhebbal Sag is no longer invulnerable to projectile attacks
Camels can now be placed in stables
Prisoners rescued from cages on Isle of Siptah will no longer be ungrateful and just walk away
Thralls now consistently turn to face their enemies before taking a swing at them
Thralls assigned to bar stools (and other less important objects) now return to their correct position after a bar fight (and other less important activities)
Purge Demolishers have been toned down
The Siege of al-Merayah
Fixed a condition where the siege would not reset properly
Resets no longer keeps additional surviving defenders around for next time
Vanquishing Commander Bak-Nimlot now provides less XP
Commander Bak-Nimlot is now always audible over other sounds
Added a short delay on the final fanfareVoidforge weapons no longer disappear from corpses on Isle of Siptah
Purge bases will no longer spawn outside the Curse Wall
The “Craft a trap” journey step now resolves when placing a trap using the construction hammer
Fixed visual on Corsair Cutlass basket-hilt when viewed from a bit farther away
Data Collection Policy prompt will now open in a browser if Steam Overlay is disabled
Setting for auto-facing on attack removed as it was no longer used
The Age of War – Chapter 3 Update is here! The time to truly test your steel has come.
Will you bring down the walls of your enemy or break yourself against them?
The Siege of al-Merayah
For the first time, PvE players will know the thrill of razing what their enemies have built to the ground. Stygia has consolidated their might into a fully destructible fortress built atop the ruins of al-Merayah. In the top chamber of the central keep, surrounded by his ill-gotten riches, the Commander of the Stygian invasion awaits your challenge. How you reach him is up to you!
Open Your Tavern
Craft the bar counter, rescue the barkeep, and open a tavern where legends are born. Patrons from all over the Exiled Lands will visit, and for the right price, they will even follow you. The barkeep has their ear to the ground, and knows how to reach people. Speak to them to summon important contacts like Isscar the Sellsword, who will provide valuable items for sale.
Battle Pass & Bazaar Cosmetics
New cosmetic building pieces, decorations, pets, armors, weapons, emotes, emblems and more have arrived in the Chapter 3 Battle Pass and Bazaar! Rule your own wooden longhouse with the expanded Aesir building set, and make your tavern unique with new Vanir and Yamatai-themed decorations. Before employing your battle tactics in the field, test the sharpness of your wit with the massive new chessboard.
Conan frowns upon flimsy paper posters! But Displates... that’s another story entirely. In the event of an attack, you can tear this metal poster from the wall, make quick work of your enemies with a mighty jab and bash, and then – simply place it back on the wall with its magnetic pads.
That’s right, Conan Displates are here, and available right now! Check out the selection on Displate’s Official Website. We plan on adding more designs in the future, so let us know which ones you’d love to see!
Slay and Survive, Exiles!
NPCs and Followers that swap from Ranged attacks (bows) to Melee may have their rotation break.
This is much less frequent with NPCs
In the event that their animation breaks, there is no current known workaround. But it will be resolved on server restart.
To avoid this issue, make sure to set your archer thralls to prefer ranged weapons/do not give them a melee weapon. And do not give a ranged weapon to your melee thralls.
There is a fix for this issue coming in the next release.
Players, NPCs, and Followers will rarely enter into an unintended animation state where they appear like a cowboy ready to quickdraw
The only currently known workaround for players is to enter the jumping state
Followers and NPCs will be stuck in this state until server restart
While in this state, characters are unable to attack, as their animations are locked.
King Ctesphon is currently misspelled as King Ctsephon.
Purge Demolisher enemy NPCs do more damage than intended to structures/doors
Performance in the area of The Siege of Al-Merayah Raid Base is lower on previous generation consoles, optimizations are ongoing to increase performance
Features
The Siege of Al-Merayah!
The Stygian invasion has occupied The Ruins of Al-Merayah! A new fully destructible base has been erected in the area of al-Merayah filled with Stygian invaders
Use the new Battering Ram and assorted other methods (explosives, trebuchets, climbing, whatever you can imagine) to infiltrate the base and combat the Stygian army and their Commander!
The Battering Ram can be found inside of the Stygian al-Merayah base, as well as in Isscar’s store after he is freed from the Purge and hired from the Barkeeper!
Once the Commander has been defeated and all players have left the immediate proximity of the base, the entirety of the Structure and encounters will reset allowing the experience to be played through again!
Tavern and Barkeeper!
The Bar building piece is now unlockable from the Knowledge Tab at Level 20!
Free a Barkeeper from captivity in the Purge and bring him back to your Settlement as a Thrall!
Assign the Barkeeper to the Bar to act as a new vendor of both items and special Patron Contacts that can be hired temporarily in your base (Currently Isscar the Sellsword can be hired once freed from the Purge, look for more Special Patron Contracts to come in future updates!)
Once the Barkeeper is manning the Bar, randomized Patrons will begin to visit your Tavern and all nearby seats/chairs will become available for Patrons to visit and occupy
Some of these Patrons can be persuaded to join you as a Thrall in exchange for some gold after speaking to them should you desire their services
Misc Updates
New Purge Items
Siege Cauldrons can now have Thralls slotted into them to automate their combat functionality
Archer Post has been added! (Slot a thrall with a bow into this new placeable to have them act as a stationary overwatch archer)
Archer Post can be unlocked as a Purge Reward both as individual drops and as a schematic at higher Purge Difficulties
Added Camel Mounts
Camels can now be tamed and used as mounts
Baby camels should now be trainable in Stables!
Camels have a slightly larger inventory with 10 more slots than a horse
New Challenges
Place down a Mercenary Banner
Kill the Stygian Commander
Kill a Miniboss in the Stygian stronghold
Visit the Stygian Stronghold
Rescue 1 exile after a successful purge defense
Hire 1 Exiles at your tavern
New Battle Pass! Age of War Chapter 3 Battle Pass includes a complete set of placeables, armors, emotes, pets, and more, letting you personalize you brand new Tavern under the Aesir Banner!
New Bazaar items and rotations! Age of War Chapter 3 Bazaar includes new mounts, armours, or even new building pieces for your Aesir Stronghold! Plenty more to come, including a Yamatai Tavern, and some rumors are even talking about a pirate…
New Twitch Drops Campaigns & Rewards coming in the future. Keep an eye on our social media channels!
Rubble from War Torn Ruins set can now be placed on foundations.
Updated icons for War-torn Foundations to display the correct icons
Replacing a ceiling with Aesir Ceiling no longer results in destruction of any placeables on top of ceiling
Dismantling a Pyramid doorframe or door no longer results in an additional floating door.
Reduced weight for taxidermied animals and trophies.
The Stygian War Drum will now correctly align with terrain, allowed it to be placed on angled surfaces.
It's no longer possible to place floor decals in the exact same spot as another decal, although some overlap is allowed.
The Ivory War Horn and the Stygian War Drum are now placed in the "Instruments" category of placeables as intended.
Illusionist painting should no longer block players placing objects in front of it.
Added new categories to the construction hammer for several placeable types.
Fixed an issue where it was possible to build fence foundations through other foundations.
It should now be easier to place wooden storage boxes on top of Nordheimer shelves.
Fixed lance placements in weapon display racks.
Shields can no longer be placed on weapon display racks.
Rough Timber now has its own section in the construction hammer menu.
Rough Timber Foundations now have 10k health, just like Sandstone foundations.
Aesir Blacksmith bench and Turanian Camp Cook Stove now have particles and lights on them. Note: Only while the stations are active/running.
Stygian War Drum should now have a smaller contact box, and will no longer float.
Crystal Statue of Conan should now be returnable to inventory in singleplayer as well as dedicated server.
Removed “Interact” option from Medicine Jar, Mortar, Incense, and Scale placeables.
Adjusted placeable coin piles to prevent floating appearance and generally improve the textures.
The Turanian Curved Ceiling can now be placed on top of walls.
Players can now copy the Aesir Fence piece when using the construction hammer with the middle mouse button on PC
The Vendhyan Treasure Bag will now show up in the Arcane Knowledge section in Ancestral Knowledge with the other DLC treasures
Vendhyan Treasure Bag can now be found in the Ancestral Knowledge.
Reduced crafting cost for T1 Furnaces to 250 stone.
Increased the amount of oil from pressing items in the Fluid Press to a minimum of 2 instead of 1.
Reduced the amount of resources required to produce ichor in the fluid press to approximately half.
Most equippable items should now be possible to dismantle, even if they’re not craft-able. This includes legendary items and champion weapons.
Journey Steps which require crafting tools or weapons should now automatically resolve if players have tools or weapons of equal or higher tier in their inventory.
Added “Give All” and “Give” buttons to the Improved Dismantling Bench.
Items that cannot be dismantled can no longer be placed inside Dismantling Benches, making "Give All" more useful.
Fixed an issue where Gurnakhi Vandal armor required Medium ingredients to craft despite being a heavy armor.
Blood Crystal weapon crafting costs have been unified and now cost 50% of the normal main material (Iron/Star Metal) and 50% Blood Crystal.
Crafting The Keystone should no longer leave ghost remnants of ingredients behind.
Pictish Rite Dancer Footwraps are now crafted at the correct workbench.
Stygian Invader Armor recipe is now correctly marked as armor in the Armorer’s Bench.
Humanoid and Animal enemies will now rotate during their attacks to better track players when fighting
Reduced “Leash” or “De-Aggro” ranges for most wildlife.
Dungeon Creatures, Bosses, and Humanoid/Intelligent creatures have retained their former leash-ranges.
Enemy NPCs should no longer snap rotate towards players but instead smoothly rotate.
[Due to a Cease and Desist from the Jackson Estate] enemy NPCs should no longer moonwalk between attacks.
NPCs now use weapons with some semblance of intelligence when it comes to picking what combos to use.
More NPCs now also use Great-Axes, Short Swords and Claw weapons.
The following spears now have a new moveset:
Spire
Reach of the Warrior
Nkosi's Pike
Pike of Prince Kraxus
Warspear of the Black Circle
Spear of the Grey Ones
Kingslayer Polearm
Resurrected Corpse can no longer be affected by Bleeding and Poison status.
Thunnha Javelin is now marked with the "Bleed" descriptor.
The fist attack can no longer be unequipped. Please show your hands at all times.
Reduced damage modifiers for The Darfari Elite (most notably the Cannibal Brute) from x6 to x3.
Tamed lions are now named "Lion" and "Greater Lion" in the admin panel instead of both being named "Tamed Lion".
Deformed bear, Iron Hound Construct, and Zar Tiger collisions have been adjusted.
Armored Hyenas can now also be crafted from Striped Hyena pets.
Bearer Packs should no longer have invisible parts.
NPCs should no longer leash when an emote ends.
Fixed several issues where NPCs were laggy or rubber-banding when just a short distance away from the player.
HP and Armor Scaling should now be consistent between normal and battle pass pet variants.
Changed Potion of Midnight crafting location to a crafting station near the Werehyena that teaches the recipe.
This station is the only place where the Potion of Midnight can be crafted. Previously crafted/stockpiled Potions of Midnight have been removed due to the change in how they are crafted.
Voidforged weapons will no longer drop as regular loot.
Upper damage range for variable Champion weapons reduced from 1.2 to 1.1
Removed the “Respawn with all loot” function from Kurak’s dungeon.
Legendary loot will no longer drop from the Asura and/or Sorcery Cave chests.
Fixed an issue where the Sobek chest piece granted half of the intended health-bonus.
Fixed an issue where the non-epic Turanian Bandit Helm granted too much stamina.
[Warpaint - Boar], [Warpaint - Stygian], and [Warpaint - Bear] now require the correct type of dye instead of black dye to be crafted.
Removed the dismembered leg and arm from harvesting humanoids.
These items can still be obtained in other ways, but you will no longer find multiple legs and arms while harvesting dead humanoids.
Removed food drops from Wights.
Lowered cooked food drop chances from NPCs in general.
Cobra Alpha thralls no longer have inferior health to Giant Snake Alpha thralls
Giant Snake Alpha does less damage
Musashi's Black Blade is now appropriately black.
Armor Mannequin inventory has been updated so that it shares an appearance with the player character equipment window.
The Armor Mannequin now has a hot-swap button for changing between equipped armor sets.
Thralls can now be assigned to chairs.
Players will now be prompted with a message upon entering an invalid admin password.
Sorcery Pages can once again be dismantled as intended.
Fixed an issue where killing the Imp King did not complete the Imp King challenge.
Ymir’s Targe now properly grants cold resistance instead of heat resistance.
The Witch Doctor Mask will now drop from Darfari Witch Doctors in the Exiled Lands.
Characters can now teleport as normal after using the ctrl+Admin Teleport command on the map menu.
Explosive jars can now be triggered with arrows, and players may now perform chain explosions with multiple nearby explosive jars on PVE servers.
Fixed an issue where events were causing crashes when approached.
“Unstable ????” item no longer drops when skinning the guards of the Demonologist Witch Hunt event on the Exiled Lands map.
Removed double borders from several weapons that had their rarity updated.
Fixed an issue where several weapons dropped from the Surge would have incorrect (0) damage stats.
Fixed a number of weapon gameplay tags and weapon types.
Composite Obsidian can now be placed inside "Storage Container: Metalworking".
Skinning Storage container now accepts all types of hides and fur.
Foraging Storage container now accepts all types of seeds, vines and coral.
The "Vanir Chieftain Horned Helmet" no longer removes the character's facial hair while equipped.
Aquilonian Scout Saddle bridle now properly attaches to the head.
PVP/PVE Damage to Player Structures will now persist after server restart.
Snake pets can now be harvested, if you wanted to harvest your pet.
Flotsam crates should no longer appear to be floating when stuck in ice.
It should no longer rain in any of the Children of Jhil caves on the northeast border.
Fixed an issue where players could reach certain unintended spots in the Kurak Dungeon by double-jumping.
Missing Sepermeru bridge textures have been corrected.
Using the Emote “Shhhhh!” no longer distorts the left side of the character’s face
The 2h Spear heavy opener animation has been adjusted.
Removed blank categories from the Emote Wheel.
Removed Legendary tag from Godbreaker armor set.
When consuming a Fragment of Power, it will now correctly say "Knowledge point" instead of "Feat point".
Stygian Trebuchet Frame and Arms are now labeled correctly in game when crafting them at the Trebuchet.
Removed outdated loading tip about repairing items.
"Harvest Bloodstone" challenge is now, correctly, named "Harvest Blood Crystals".
Ophidian Magi Saddle should now appear under the correct Ancestral Knowledge section.
Removed question marks from Large and Small Treasure pile descriptions
“Superior Pike” has been renamed to “Blood Crystal Glaive” with updated descriptions
“Vendhyan Treasure Hunter” armor is no longer has the same description as “Aesir Chieftain” armor
Removed water sound from hitting the Turanian Stove
Snakes have been asked to lower their volume, and should now be quieter
Note: Even Set has gotten the memo and will temporarily be lowering his own volume in solidarity. Thank you, Set.