It’s 2024 and time we looked back at some achievements and challenges for Conan Exiles in 2023. Your ongoing support drives our efforts to develop fresh content for the game. Let’s look back at the year’s highlights and some of the hurdles we’re determined to overcome.
Five Years of Adventure 2023 was a big deal here as we celebrated the 5th Launch Anniversary of Conan Exiles on May 8. This marked half a decade since we’ve been developing content and playing this game together. Our journey, including our Steam Early Access launch, now spans over six years – a testament to the game’s enduring appeal and your continued support.
Switching to the Age system back in 2022 was a huge decision, and this past year has shown the advantages of constant releases and a regular cadence.
In 2023, we wrapped up Age of Sorcery with its 3rd chapter and released Age of War – Chapter 1 along with its 2nd and 3rd Chapters. You’ve tested your skills against Kurak as well as the Stygian Legion, and you’ve expanded your settlements with Clan Hoards, Emblems, and now Taverns. You’ve bolstered your defenses with Golems and guard stations so you could withstand the full wrath of revamped Purges, and even took the fight to the enemy in the Siege of al-Merayah.
This amount of content, coupled with updates to existing core features like Combat and the Journey System, has all been possible to develop and add to the game for free thanks to the Age and Chapter system.
This community’s creativity and passion were remarkable in 2023, and the team appreciates all you do immensely. We’re thrilled to roll out our new Creator Program and would like to thank our amazing content creators who joined up and made videos, guides, streams, and communities that shape the Exiled Lands. The Mystic Masterpieces Art Contest and Yogtoberfest Halloween Screenshot Contest showcased some amazing talent, and we’re constantly in awe of all the spirit and dedication of our modding community. You’re all an inspiration!
Despite these successes, we faced some challenges as well. We recognize that some of our releases have not been as smooth as we would like and affected your experience. Recently, the launch of Age of War Chapter 3 was hampered by some significant issues that needed urgent attention. This is not acceptable, and we are implementing steps to ensure each update meets your expectations, such as managing scope more effectively and improved testing procedures.
As we continue the journey into 2024, our commitment to you is as strong as ever: For one, performance and optimization is a constant focus, and we are committed to keeping a focus on console performance and game optimization.
To improve our communication further, we are also starting a new initiative to run player surveys after each Chapter release, the first of which arriving next week.
We have tons more new content and features planned, as well as Quality of Life improvements you’ve been asking for, to ensure that Conan Exiles continues to be the game you love and the community you can never get enough of.
We can’t wait to share all this with you over the coming months, beginning with the Age of War – Chapter 4, arriving in Q1 2024.
Thank you for your continued support, enthusiasm, and feedback. Here’s to an even more adventurous 2024!
Addressed several undermesh locations and a method for travel from undermesh bases
New server setting: BuildingValidationEnabled (true/false) - false by default
Setting this to “true” will upon server startup destroy any building piece with no stability
Note to server admins: consider carefully whether to turn this on or not, and perhaps testing locally first, as constructions made before more recent bug fixes might be impacted
Yamatai Floor Pillow is now located in the “Decorative” category in the construction hammer menu to avoid confusion about functionality
Armor display stands now correctly show the armors’ dyed looks
Armor display stands no longer turn partially invisible upon loading
Female armor display stand once again reflects gravity
Vanir Chieftain Hammer now displays correctly on a display rack
Dead Leg and The Glasser now correctly requires an improved workbench (or better) to be crafted
Jhebbal Sag is no longer invulnerable to projectile attacks
Camels can now be placed in stables
Prisoners rescued from cages on Isle of Siptah will no longer be ungrateful and just walk away
Thralls now consistently turn to face their enemies before taking a swing at them
Thralls assigned to bar stools (and other less important objects) now return to their correct position after a bar fight (and other less important activities)
Purge Demolishers have been toned down
The Siege of al-Merayah
Fixed a condition where the siege would not reset properly
Resets no longer keeps additional surviving defenders around for next time
Vanquishing Commander Bak-Nimlot now provides less XP
Commander Bak-Nimlot is now always audible over other sounds
Added a short delay on the final fanfareVoidforge weapons no longer disappear from corpses on Isle of Siptah
Purge bases will no longer spawn outside the Curse Wall
The “Craft a trap” journey step now resolves when placing a trap using the construction hammer
Fixed visual on Corsair Cutlass basket-hilt when viewed from a bit farther away
Data Collection Policy prompt will now open in a browser if Steam Overlay is disabled
Setting for auto-facing on attack removed as it was no longer used
The Age of War – Chapter 3 Update is here! The time to truly test your steel has come.
Will you bring down the walls of your enemy or break yourself against them?
The Siege of al-Merayah
For the first time, PvE players will know the thrill of razing what their enemies have built to the ground. Stygia has consolidated their might into a fully destructible fortress built atop the ruins of al-Merayah. In the top chamber of the central keep, surrounded by his ill-gotten riches, the Commander of the Stygian invasion awaits your challenge. How you reach him is up to you!
Open Your Tavern
Craft the bar counter, rescue the barkeep, and open a tavern where legends are born. Patrons from all over the Exiled Lands will visit, and for the right price, they will even follow you. The barkeep has their ear to the ground, and knows how to reach people. Speak to them to summon important contacts like Isscar the Sellsword, who will provide valuable items for sale.
Battle Pass & Bazaar Cosmetics
New cosmetic building pieces, decorations, pets, armors, weapons, emotes, emblems and more have arrived in the Chapter 3 Battle Pass and Bazaar! Rule your own wooden longhouse with the expanded Aesir building set, and make your tavern unique with new Vanir and Yamatai-themed decorations. Before employing your battle tactics in the field, test the sharpness of your wit with the massive new chessboard.
Conan frowns upon flimsy paper posters! But Displates... that’s another story entirely. In the event of an attack, you can tear this metal poster from the wall, make quick work of your enemies with a mighty jab and bash, and then – simply place it back on the wall with its magnetic pads.
That’s right, Conan Displates are here, and available right now! Check out the selection on Displate’s Official Website. We plan on adding more designs in the future, so let us know which ones you’d love to see!
Slay and Survive, Exiles!
NPCs and Followers that swap from Ranged attacks (bows) to Melee may have their rotation break.
This is much less frequent with NPCs
In the event that their animation breaks, there is no current known workaround. But it will be resolved on server restart.
To avoid this issue, make sure to set your archer thralls to prefer ranged weapons/do not give them a melee weapon. And do not give a ranged weapon to your melee thralls.
There is a fix for this issue coming in the next release.
Players, NPCs, and Followers will rarely enter into an unintended animation state where they appear like a cowboy ready to quickdraw
The only currently known workaround for players is to enter the jumping state
Followers and NPCs will be stuck in this state until server restart
While in this state, characters are unable to attack, as their animations are locked.
King Ctesphon is currently misspelled as King Ctsephon.
Purge Demolisher enemy NPCs do more damage than intended to structures/doors
Performance in the area of The Siege of Al-Merayah Raid Base is lower on previous generation consoles, optimizations are ongoing to increase performance
Features
The Siege of Al-Merayah!
The Stygian invasion has occupied The Ruins of Al-Merayah! A new fully destructible base has been erected in the area of al-Merayah filled with Stygian invaders
Use the new Battering Ram and assorted other methods (explosives, trebuchets, climbing, whatever you can imagine) to infiltrate the base and combat the Stygian army and their Commander!
The Battering Ram can be found inside of the Stygian al-Merayah base, as well as in Isscar’s store after he is freed from the Purge and hired from the Barkeeper!
Once the Commander has been defeated and all players have left the immediate proximity of the base, the entirety of the Structure and encounters will reset allowing the experience to be played through again!
Tavern and Barkeeper!
The Bar building piece is now unlockable from the Knowledge Tab at Level 20!
Free a Barkeeper from captivity in the Purge and bring him back to your Settlement as a Thrall!
Assign the Barkeeper to the Bar to act as a new vendor of both items and special Patron Contacts that can be hired temporarily in your base (Currently Isscar the Sellsword can be hired once freed from the Purge, look for more Special Patron Contracts to come in future updates!)
Once the Barkeeper is manning the Bar, randomized Patrons will begin to visit your Tavern and all nearby seats/chairs will become available for Patrons to visit and occupy
Some of these Patrons can be persuaded to join you as a Thrall in exchange for some gold after speaking to them should you desire their services
Misc Updates
New Purge Items
Siege Cauldrons can now have Thralls slotted into them to automate their combat functionality
Archer Post has been added! (Slot a thrall with a bow into this new placeable to have them act as a stationary overwatch archer)
Archer Post can be unlocked as a Purge Reward both as individual drops and as a schematic at higher Purge Difficulties
Added Camel Mounts
Camels can now be tamed and used as mounts
Baby camels should now be trainable in Stables!
Camels have a slightly larger inventory with 10 more slots than a horse
New Challenges
Place down a Mercenary Banner
Kill the Stygian Commander
Kill a Miniboss in the Stygian stronghold
Visit the Stygian Stronghold
Rescue 1 exile after a successful purge defense
Hire 1 Exiles at your tavern
New Battle Pass! Age of War Chapter 3 Battle Pass includes a complete set of placeables, armors, emotes, pets, and more, letting you personalize you brand new Tavern under the Aesir Banner!
New Bazaar items and rotations! Age of War Chapter 3 Bazaar includes new mounts, armours, or even new building pieces for your Aesir Stronghold! Plenty more to come, including a Yamatai Tavern, and some rumors are even talking about a pirate…
New Twitch Drops Campaigns & Rewards coming in the future. Keep an eye on our social media channels!
Rubble from War Torn Ruins set can now be placed on foundations.
Updated icons for War-torn Foundations to display the correct icons
Replacing a ceiling with Aesir Ceiling no longer results in destruction of any placeables on top of ceiling
Dismantling a Pyramid doorframe or door no longer results in an additional floating door.
Reduced weight for taxidermied animals and trophies.
The Stygian War Drum will now correctly align with terrain, allowed it to be placed on angled surfaces.
It's no longer possible to place floor decals in the exact same spot as another decal, although some overlap is allowed.
The Ivory War Horn and the Stygian War Drum are now placed in the "Instruments" category of placeables as intended.
Illusionist painting should no longer block players placing objects in front of it.
Added new categories to the construction hammer for several placeable types.
Fixed an issue where it was possible to build fence foundations through other foundations.
It should now be easier to place wooden storage boxes on top of Nordheimer shelves.
Fixed lance placements in weapon display racks.
Shields can no longer be placed on weapon display racks.
Rough Timber now has its own section in the construction hammer menu.
Rough Timber Foundations now have 10k health, just like Sandstone foundations.
Aesir Blacksmith bench and Turanian Camp Cook Stove now have particles and lights on them. Note: Only while the stations are active/running.
Stygian War Drum should now have a smaller contact box, and will no longer float.
Crystal Statue of Conan should now be returnable to inventory in singleplayer as well as dedicated server.
Removed “Interact” option from Medicine Jar, Mortar, Incense, and Scale placeables.
Adjusted placeable coin piles to prevent floating appearance and generally improve the textures.
The Turanian Curved Ceiling can now be placed on top of walls.
Players can now copy the Aesir Fence piece when using the construction hammer with the middle mouse button on PC
The Vendhyan Treasure Bag will now show up in the Arcane Knowledge section in Ancestral Knowledge with the other DLC treasures
Vendhyan Treasure Bag can now be found in the Ancestral Knowledge.
Reduced crafting cost for T1 Furnaces to 250 stone.
Increased the amount of oil from pressing items in the Fluid Press to a minimum of 2 instead of 1.
Reduced the amount of resources required to produce ichor in the fluid press to approximately half.
Most equippable items should now be possible to dismantle, even if they’re not craft-able. This includes legendary items and champion weapons.
Journey Steps which require crafting tools or weapons should now automatically resolve if players have tools or weapons of equal or higher tier in their inventory.
Added “Give All” and “Give” buttons to the Improved Dismantling Bench.
Items that cannot be dismantled can no longer be placed inside Dismantling Benches, making "Give All" more useful.
Fixed an issue where Gurnakhi Vandal armor required Medium ingredients to craft despite being a heavy armor.
Blood Crystal weapon crafting costs have been unified and now cost 50% of the normal main material (Iron/Star Metal) and 50% Blood Crystal.
Crafting The Keystone should no longer leave ghost remnants of ingredients behind.
Pictish Rite Dancer Footwraps are now crafted at the correct workbench.
Stygian Invader Armor recipe is now correctly marked as armor in the Armorer’s Bench.
Humanoid and Animal enemies will now rotate during their attacks to better track players when fighting
Reduced “Leash” or “De-Aggro” ranges for most wildlife.
Dungeon Creatures, Bosses, and Humanoid/Intelligent creatures have retained their former leash-ranges.
Enemy NPCs should no longer snap rotate towards players but instead smoothly rotate.
[Due to a Cease and Desist from the Jackson Estate] enemy NPCs should no longer moonwalk between attacks.
NPCs now use weapons with some semblance of intelligence when it comes to picking what combos to use.
More NPCs now also use Great-Axes, Short Swords and Claw weapons.
The following spears now have a new moveset:
Spire
Reach of the Warrior
Nkosi's Pike
Pike of Prince Kraxus
Warspear of the Black Circle
Spear of the Grey Ones
Kingslayer Polearm
Resurrected Corpse can no longer be affected by Bleeding and Poison status.
Thunnha Javelin is now marked with the "Bleed" descriptor.
The fist attack can no longer be unequipped. Please show your hands at all times.
Reduced damage modifiers for The Darfari Elite (most notably the Cannibal Brute) from x6 to x3.
Tamed lions are now named "Lion" and "Greater Lion" in the admin panel instead of both being named "Tamed Lion".
Deformed bear, Iron Hound Construct, and Zar Tiger collisions have been adjusted.
Armored Hyenas can now also be crafted from Striped Hyena pets.
Bearer Packs should no longer have invisible parts.
NPCs should no longer leash when an emote ends.
Fixed several issues where NPCs were laggy or rubber-banding when just a short distance away from the player.
HP and Armor Scaling should now be consistent between normal and battle pass pet variants.
Changed Potion of Midnight crafting location to a crafting station near the Werehyena that teaches the recipe.
This station is the only place where the Potion of Midnight can be crafted. Previously crafted/stockpiled Potions of Midnight have been removed due to the change in how they are crafted.
Voidforged weapons will no longer drop as regular loot.
Upper damage range for variable Champion weapons reduced from 1.2 to 1.1
Removed the “Respawn with all loot” function from Kurak’s dungeon.
Legendary loot will no longer drop from the Asura and/or Sorcery Cave chests.
Fixed an issue where the Sobek chest piece granted half of the intended health-bonus.
Fixed an issue where the non-epic Turanian Bandit Helm granted too much stamina.
[Warpaint - Boar], [Warpaint - Stygian], and [Warpaint - Bear] now require the correct type of dye instead of black dye to be crafted.
Removed the dismembered leg and arm from harvesting humanoids.
These items can still be obtained in other ways, but you will no longer find multiple legs and arms while harvesting dead humanoids.
Removed food drops from Wights.
Lowered cooked food drop chances from NPCs in general.
Cobra Alpha thralls no longer have inferior health to Giant Snake Alpha thralls
Giant Snake Alpha does less damage
Musashi's Black Blade is now appropriately black.
Armor Mannequin inventory has been updated so that it shares an appearance with the player character equipment window.
The Armor Mannequin now has a hot-swap button for changing between equipped armor sets.
Thralls can now be assigned to chairs.
Players will now be prompted with a message upon entering an invalid admin password.
Sorcery Pages can once again be dismantled as intended.
Fixed an issue where killing the Imp King did not complete the Imp King challenge.
Ymir’s Targe now properly grants cold resistance instead of heat resistance.
The Witch Doctor Mask will now drop from Darfari Witch Doctors in the Exiled Lands.
Characters can now teleport as normal after using the ctrl+Admin Teleport command on the map menu.
Explosive jars can now be triggered with arrows, and players may now perform chain explosions with multiple nearby explosive jars on PVE servers.
Fixed an issue where events were causing crashes when approached.
“Unstable ????” item no longer drops when skinning the guards of the Demonologist Witch Hunt event on the Exiled Lands map.
Removed double borders from several weapons that had their rarity updated.
Fixed an issue where several weapons dropped from the Surge would have incorrect (0) damage stats.
Fixed a number of weapon gameplay tags and weapon types.
Composite Obsidian can now be placed inside "Storage Container: Metalworking".
Skinning Storage container now accepts all types of hides and fur.
Foraging Storage container now accepts all types of seeds, vines and coral.
The "Vanir Chieftain Horned Helmet" no longer removes the character's facial hair while equipped.
Aquilonian Scout Saddle bridle now properly attaches to the head.
PVP/PVE Damage to Player Structures will now persist after server restart.
Snake pets can now be harvested, if you wanted to harvest your pet.
Flotsam crates should no longer appear to be floating when stuck in ice.
It should no longer rain in any of the Children of Jhil caves on the northeast border.
Fixed an issue where players could reach certain unintended spots in the Kurak Dungeon by double-jumping.
Missing Sepermeru bridge textures have been corrected.
Using the Emote “Shhhhh!” no longer distorts the left side of the character’s face
The 2h Spear heavy opener animation has been adjusted.
Removed blank categories from the Emote Wheel.
Removed Legendary tag from Godbreaker armor set.
When consuming a Fragment of Power, it will now correctly say "Knowledge point" instead of "Feat point".
Stygian Trebuchet Frame and Arms are now labeled correctly in game when crafting them at the Trebuchet.
Removed outdated loading tip about repairing items.
"Harvest Bloodstone" challenge is now, correctly, named "Harvest Blood Crystals".
Ophidian Magi Saddle should now appear under the correct Ancestral Knowledge section.
Removed question marks from Large and Small Treasure pile descriptions
“Superior Pike” has been renamed to “Blood Crystal Glaive” with updated descriptions
“Vendhyan Treasure Hunter” armor is no longer has the same description as “Aesir Chieftain” armor
Removed water sound from hitting the Turanian Stove
Snakes have been asked to lower their volume, and should now be quieter
Note: Even Set has gotten the memo and will temporarily be lowering his own volume in solidarity. Thank you, Set.
“I’m more use behind a bar than in battle,” she had said.
It was no lie. Now, your tavern bustles with life, serving patrons from the farthest reaches of the Exiled Lands. These are rugged folk, who have seen and survived more than most. This place is a haven from the war, but for the right price, they would follow you into the jaws of Set himself.
On December 14, your adventures in Age of War – Chapter 3 will begin, so we want to take this opportunity to give you some insight into one of the major new features we are launching in the update – Taverns!
Pour yourself a tankard, sit back, and read on.
Where Adventures Begin
It may be a trope, but it is one we love. In fantasy, taverns and inns are often a nexus. They are a place where information, rumors, gold, and people converge and mingle in a chaotic dance of brimming potential. Whether the mood be brooding, festive, or hostile, taverns are where legends are born.
This is the energy we brought into creating this feature in Conan Exiles. Overall, we want to add more content that makes the world feel more alive and reactive to the player.
Setting up the Tavern
To open your tavern you will need two things: a Barkeeper, and a bar counter. First, you must rescue the Zamorian Barkeeper from a purge camp. Keep in mind that it may take a few tries, because the Barkeeper is not guaranteed to appear in every purge. Speak to them and they will teach you the secret and ancient art of building a bar counter.
Craft the bar, place it in your base, and the Barkeeper can begin to work their magic. Over time, patrons will start to appear automatically. The more chairs and benches you create and place in the tavern, the more people will come to fill them. They may even enjoy a drink or two. Or ten.
Note that the area around the bar counter which becomes designated as your tavern extends upward as well as around the counter, meaning you can have a tavern with several floors, should you wish to. As long as you have seats available, people will eventually come to fill them.
Most importantly, some of these patrons are not just there to sample your drinks and hang out. For a fair price in gold, certain patrons are eager to accept work. For now, they are limited to fighters, bearers and performers – followers who can be placed on the ground instead of inside a crafting bench.
On occasion, particularly exceptional patrons will appear, whose services you would be remiss to ignore.
Your followers can now hang out in your tavern if you want, where they will behave accordingly, toasting and swigging drinks. Simply open the radial wheel, select “stand guard”, and slot them into one of the green outlines which appear on benches and stools.
What’ll it be?
Part of The Barkeeper’s job is to know people. In a tavern, lips are often loose, and everyone trusts the one serving the drinks. One way or another, information will reach the Barkeeper. As a result, they know how to reach people.
If you speak to the Barkeeper you will be able to open the brand-new Enlist Contacts menu. In Chapter 3, once you have rescued Isscar the Sellsword from a purge camp, you will be able to call upon him to access his shop on demand, full of items that are particularly useful in both purges and the new Siege of al-Merayah.
For now, Isscar is the only person on the list, but we are incredibly excited about the opportunities to expand this feature in the future, especially in relation to what we mentioned earlier about making the world feel more alive.
For example, this allows us to place people out in the wilderness that you assist, rescue, or meet, and have them appear on the list after that as a potential ally with unique services. This is what we mean when we say the tavern is a nexus. It gives you even more reasons both to go out and explore the world, and to return to home and hearth.
Make it Yours
With Chapter 3, we are introducing a lot of decorations to the tavern through the Battle Pass and Bazaar. We want you to have a lot of choice when it comes to the way your tavern looks. These include the Vanir Tavern Bundle in the Battle Pass and the Yamatai Tavern bundle in the Bazaar (available from Dec 28 – Jan 10).
Thank you for joining us for this look into taverns. Age of War – Chapter 3 arrives on December 14! In case you missed it, have a look at our blog on the Siege of al-Merayah, the other major feature coming in the update.
We can’t wait to see the kind of taverns you will build, Exiles. No doubt you will make them sing with the legends of your exploits!
Atop the ruins of al-Merayah, a great fortress has risen. Greed and decadence swell within its iron-barbed walls. From this powerful seat, the Stygian Empire rests its boot upon the throat of the Exiled Lands. A boot poised to crush.
In Age of War – Chapter 3, you will show Stygia your true mettle. Gather your band and return al-Merayah to ruins.
Today, we're excited to give you an overview of this brand-new feature coming on December 14.
The Rise and Fall of Civilizations
Before getting into the mechanics of the Siege of al-Merayah, we would like to briefly share some conceptual background to this feature and its naming. As you may know, a core theme in Robert E. Howard’s Conan stories is the rise and fall of civilizations. Time is a pendulum that swings back and forth from barbarism, to decadence, and back again, as new societies are built over the ruins of the past.
If you have played another of our games, The Secret World, you may have recognized the name al-Merayah as one of the villages you visit in that game. We like to think that the al-Merayah in The Secret World is a future incarnation of the ruins in Conan Exiles. Pre-Chapter 3, it was ancient ruins, and soon, Stygia will have built it back into decadence.
It is your job, Exile, to topple it and hurl them back into barbarism, beginning the cycle anew.
A Destructible Overworld Dungeon
One of the purposes of the Siege of al-Merayah is to give PvE players the opportunity to experience the joy of reducing structures to rubble. The entire fortress behaves in the same way as player-built structures, aside from some tweaked health values. You will actually find that all the pieces used in the construction of this fortress are available to build with.
Your goal is to reach and then defeat Bakt-Nimlot, the Commander of the invading Stygian force. But between you stand walls, gates, and soldiers. How you get past them is entirely up to you. Foul sorcery has ever been the fear of those who place their trust in stone and mortar. Soar over the walls on the wings of bat demons or form bridges of ice to carry you over.
If you shun such corrupted practices, you can seek more earthly means to bring down the walls. Build trebuchets, detonate explosive jars, or, for the first time, wield a battering ram. These are all very efficient in bringing down structures, and have now found a use outside of PvP.
The defenders of the keep will not stand idly by. Archers will pelt you with arrows from atop the crenelated walls and elite soldiers will engage you in close combat once you gain access to the courtyard. Explore the fortress to find both valuable loot and useful tools to aid in your assault.
In the highest chamber of the inner keep, surrounded by riches plundered from the Exiled Lands, you will face the Stygian Commander. On your way up the keep, every step must be paid for in blood. Defeat Bakt-Nimlot, and you will be rewarded with high-level loot and a trove of gold to add to your hoard.
Threads of Gold
When we design new content for Conan Exiles, especially within the context of an Age, we always aim to tie everything together, both narratively and mechanically.
In the case of the Siege of al-Merayah, the gold you loot at the end can be added to your hoard (introduced in Chapter 1), which fuels the cycle of purges (introduced in Chapter 2) and can be used to purchase various useful items such as mercenary banners or to hire followers in the tavern (also coming in Chapter 3).
The Siege of al-Merayah is an end-game activity, designed for high level characters. Bringing followers is good, and bringing friends is even better. The more of you there are, the more manageable the difficulty will be.
Building Foundations
Currently, the siege only exists in the Exiled Lands, but we see this feature as a very strong foundation which we can expand upon for future content.
We hope you’re ready to take on the might of the Stygian Empire. Look out for our next blog, where we will showcase the other major feature coming in Chapter 3 – the ability to open your very own tavern.
With the release of Age of War – Chapter 3 just two weeks away on December 14, we want to help you prepare for the siege of the mighty Stygian stronghold in the ruins of Al-Merayah with a Battle Pass Boost!
From December 1 to 14, this boon will let everyone cut through their Battle Pass levels like a hot axe through the flesh of their enemies.
As the Steam Awards glimmer on the horizon, we raise our weapons in salute. Barbarians (and foul sorcerers), we call upon you to vote for us in the “Labor of Love” category.
Conan Exiles entered Early Access in the ancient past of 2017. For six years, we have continued to work towards realizing the great potential of this world, and with each update, we’ve honed our edge.
Learning. Growing. Slaying and surviving.
So today, as we approach the release of Chapter 3 in the Age of War, Conan Exiles is stronger than ever before.
These six years have been a true odyssey, so if you’d like to go on a stroll through the mists of time with us, then venture onto our website’s updates page. There you can see a full timeline of every update released for Conan Exiles so far.
We would never have gotten this far without all of you by our side, nor could we be this excited about the future.
Black Friday is here, so we’ve taken a huge cleaver to the price of everything Conan Exiles, including Crom Coins (for the first time ever!), the Isle of Siptah Expansion, and all DLC packs.
These discounts will be available until November 28:
Conan Exiles – 75% off
Isle of Siptah – 30% off
All DLCs – 30% off
Crom Coins – 20% off
If you want to take advantage of the 20% discount on Crom Coins, you can get the currently available Nemedian Library bundle and the Turanian Settler bundle with its ornate gold-embellished architecture.
On the other hand, if you have your eye on the upcoming Age of War – Chapter 3, you might want to get your coins during the discount and hold on to them until after the release on December 14! In Chapter 3 a ton of new cosmetics become available, including the expanded Aesir building set, and a giant chess set complete with huge game pieces.
This is the biggest discount that all editions of the game, as well as the Isle of Siptah expansion, have ever enjoyed. If ever you wanted to pull in a friend and show them the thrill of blood, battle, and driving your enemies in the wheel of pain, then the time has come.
Steel your nerves, for The Age of War – Chapter 3 arrives on December 14! In this major free update, you will finally show the Stygians whose land they seek to conquer. Gather everyone – allies and subjects – and bring down the invader's stronghold.
Public Beta
Test out the new content in our public Beta, which went live earlier today! Remember that this is an early access build and you will experience bugs. Your feedback, as always, is massively appreciated. Go forth and slay some bugs!
Catch Today’s Livestream for More Details!
Join our livestream later today at 5:00pm CET / 11:00am EDT on Twitch and YouTube, where we’ll be showing off the Chapter 3 features in action!
Chapter 3 Features
Chapter 3 brings big new features to Conan Exiles, some of which are quite unlike anything we’ve added before. Feast your eyes on the summary of the major features below:
Fortress Assault - Have you ever looked at the purge enemies charging your fortifications and longed for the glory of assaulting a castle yourself? In Chapter 3, you can. Among the ruins of al-Merayah, the Stygians have raised a mighty fortress from which to squeeze every drop of wealth from the Exiled Lands. Crush their defenses, fight your way into the inner chamber, and face the Commander of the Stygian forces. Gold and glory await the victor.
Open your own Tavern - What are legends for without a place for them to be shared and celebrated? Open your own tavern and then bring it to life. Once the barkeep has been freed from an enemy purge camp and settled down in your tavern, this dynamic area will over time fill with NPCs that you can hire as guards or workers. No longer does the wheel of pain need to be the main source of followers.
Battle Pass and Bazaar Cosmetics - Make your tavern really sing with a slew of Vanir and Yamatai-themed tavern placeables. Craft yourself the longhouse of your dreams with the expanded Aesir building set, and play literally the biggest chess-game of your life with the new chess tiles and life-size board pieces.
And more - We still have a few surprises in store, so keep your eyes peeled for news as we approach December 14.
You may have successfully protected your base against the new purge, but that was just the beginning. In Age of War – Chapter 3 Stygia has consolidated its power. Will you sever the head of the serpent or be consumed by the ancient empire?
Tune in to our developer livestream with lead designer Dennis Douthett and Senior Community Managers Andy Benditt and Nicole Rasner, and discover the major new features coming in the next Chapter.
Catch the livestream on November 16th at 5:00pm CEST / 11:00am EDT on Twitch and YouTube.