The Age of War is truly upon us. Blood stains the earth in the name of gold as Stygian war camps sprout like barbed weeds.
Join our lead designer, Dennis Douthett, as he walks you through the new content now available in Age of War - Chapter 2.
Purge Revamp
With today's ground-up revamp of the purge system, purges have become an immersive and replayable challenge with worthwhile rewards. You now also have full control over when and whether to start a purge, as well as its difficulty. Purge battles feel far more meaningful as you defend your clan hoard against waves of Stygian invaders, led by the Hand of War. Defeat him to claim valuable loot and free the camp's prisoners.
Improved Loot
The loot improvements we've made in today's update can be felt from your humble beginnings in the desert to your end-game domination and dungeon-delving. Enemies’ loot now reflects their culture, equipment, and environment, and is overall more valuable and convenient. On top of this, chests have been scattered across camps and in the depths of dungeons, with far more enticing loot.
Combat and Dungeons
As trickling streams become a raging river, so can small improvements have a strong impact. With the new ability to slightly adjust the direction of attacks and improved stagger consistency, combat should feel far smoother overall. We've also done a sweep on dungeons, adding a spatter of new dangers, mysteries, and rewards to find.
See the full patch notes below for all the details of today's patch, including optimizations, bug fixes, and more.
Battle Pass & Bazaar Cosmetics
Build wonders and look damn fine doing it. In Age of War - Chapter 2, we've added yet another abundance of cosmetics through the paid Battle Pass and Bazaar item store.
Raise glorious pyramids in your own honor and fill their shadowy bowels with treasure and traps. Adorn yourself in fierce new warpaint, don the new Vendhya Treasure Hunter armor, and let your pack elephant carry your many finds. This is only a fraction of what awaits in-game.
Age of Wartime Discount!
With Conan Exiles 60% off and Isle of Siptah 20% off, recruit your friends to resist the Stygian invasion and embark together on new adventures across the Exiled Lands and beyond.
We hope you enjoy this new Chapter in the Age of War! Stay up to date on all news by keeping an eye on our Twitter, Facebook, and Instagram.
Optimized memory and network usage.
Game will no longer freeze when players approach the coast near Siptah’s southern islands.
Fixed issue where game would sometimes fail to boot if regional format of user’s OS was in German.
Fixed an exploit in regards to item duplication.
Purge Rework
Purges are now triggered manually by the player (through the Proclaim Wealth button in the new Hoard Coffer interface!).
New Coffer Interface can also be used to sell treasures in your coffer for Gold Coins!
Initiating a Purge will cause a Stygian Forward Operating Base to spawn nearby and begin sending waves of enemies to assault your base and steal your treasure!
Including enemies that will attack using the all new Battering Ram to punch through your base even faster!
To trigger a Purge successfully there must be a valid path from outside of your base all the way through to your Hoard and Coffer. Should this path be destroyed or blocked the Purge will retreat.
Thralls can now be assigned to guard any doors in-game to help you defend from the new Purge, simply assign a thrall while hovering over one of the “ghosts” that will appear showing its assignment slot and confirming.
Purge difficulty is scaled to the amount of treasure inside of your coffer!
After a significant portion of your treasures are successfully stolen, the attacking army will retreat victoriously. (You Lose!)
Repel enough waves to trigger the Hand of War boss to reveal himself and join the fight!
Killing the Hand of War will end the Purge, dropping keys to loot the FOB’s reward chests and release captives that have been taken by the Stygian army! (You Win!)
Be sure to bring any stolen and new treasures back to your hoard to increase your overall wealth to continue increasing the difficulty levels of the Purge.
Captured prisoners that are released inside the Forward Operating Base can serve as your Thralls! As well as a chance for special prisoner who will act as a temporary store in gratitude to sell you special items and resources to help you in future Purges! (With a new Vendor interface!)
Including Mercenary Banners that will spawn Mercenary Allies to assist you in battle!
New challenges are implemented:
Defeat 1 Strong player focused Purge enemy.
Defeat 5 Strong player focused Purge enemies.
Defeat 10 Strong player focused Purge enemies.
Defeat a Purge wave.
Defeat all Purge waves.
Defeat a Purge Boss.
Loot Revamp
NPCs now have a chance of dropping their actually worn equipment and weapon/s
Camp chests now grant better, more interesting, and more usable loot. Gone are the days of finding plant-fiber and stone in chests. In addition, loot-chests are now much more contextual and will grant you Darfari-related loot while in a Darfari-camp, etc.
Various interactables can now be found in some of the camps. This already was the case for Siptah, but we have now added several interactables to camps in the Exiled Lands as well.
Dungeons have been tweaked to fit this paradigm as well - loot in dungeons are now more exciting, and dungeons have had several tweaks to them in order to make them more interesting; adding optional bosses, adjusting loot drops from bosses, adding traps, and so forth.
Legendary chests no longer spawn in the world next to so-called World Bosses. Instead, you may find legendary chests at the end of dungeons.
For modders: The struct for loot-tables has been modified, and now it is possible to generate loot based on item gameplay tags. Old lootchest blueprints are now deprecated. They do still exist, but we instead recommend using the ones in "/Game/Systems/Loot/New/" (PC Only)
The Library of Esoteric Knowledge and the Voidforge no longer grants completely random recipes. Instead, the system is deterministic and will give you a recipe that you do not have.
Black Ice weapons no longer require hardened steel weapons as a crafting ingredient
Added various grinder/fluid press recipes for plants and seeds that did not have them before.
Dungeon Tweaks
Dungeons have been tweaked to fit this paradigm as well; loot in dungeons is now more exciting!
Dungeons have had several tweaks to them in order to make them more interesting; adding optional bosses, adjusting loot drops from bosses, adding traps, and so forth.
Age of War Chapter 2 Battle Pass includes new pets, armor, emotes, and more! The rewards will let you personalize your very own treasure room, as if you were a rich Turanian Prince.
Age of War Chapter 2 Bazaar includes new pets, armor, emotes, and more!
Support for upcoming Twitch Drops campaigns. Keep an eye on our social channels for more dates and details!
Fixed an issue where red lines would appear in the direction the player was facing when using the Shift + Del shortcut on building pieces.
Players are no longer able to place multiple doors inside of a single doorframe
The Construction Hammer can no longer be used to dismantle buildings during the purge.
Placeables have been reduced in weight. In addition, building pieces that should've been set to 1.5 weight were not always, and this is now fixed.
The player is no longer damaged when crafting rough wraps while at full HP.
Black Ice Shield and Hardened Steel shield now require Shield Frames as part of their crafting recipe.
Crafting recipe for Iron and Steel Reinforcements now takes 10 seconds, instead of 20/60.
Added new ability for Humanoid characters to be able to rotate during the beginning motions of their attacks, allowing positioning and aiming adjustments briefly during the start of their attack animation
Changed hyperarmor (stagger immunity) to only exist for specific animations with visible high velocity or heavy animations (two handed weapon heavy attacks for example)
The slashing visual effects of one handed swords is now properly aligned with their model during sprint attacks.
Greater pets with skins will no longer deal less damage than their default counterparts.
Avatars damage is now properly considered PvP damage, meaning that players can only be damaged by avatars during raids or when otherwise considered a valid PvP target.
Fixed an issue where the Mitra avatar blueprint did not inherit proper damage variables.
Bows now do less damage the further the arrow travels.
Orbs now detonate instantly on impact, regardless of light/heavy attack use.
Javelins and missile weapons have had their damage increased.
Throwing axes have had their damage increased.
Rhino Mounts should now be visible.
Gave the Moss Rocknose its attacks back.
Rocknoses should no longer appear invisible.
Asked Warmaker Klael politely, but firmly, to remain standing (NPC is no longer sitting).
Totemic Wolves are now properly visible when placed.
Thralls and NPCs will now face their original placed direction after returning to their post.
NPCs will no longer be locked into the same attack if the player moves out of their range between attacks.
The Steel Thewed perk now prevents your character from taking more than 33% damage per hit instead of 25%.
Last Stand now lasts 3 seconds, reduced from 6.
Priests can no longer summon a "god bubble" (God Protection).
Avatars now last 10 times as long but do 10 times less damage with their attacks.
Trebuchet Health Increased from 5000 to 10000. Crafting times for Trebuchets greatly decreased (to a total of 10 minutes). Non-explosive barrages now also do a smaller amount of splash damage.
Damage from Wight Minibosses in the Winecellar has been reduced.
Dismantling legendary items will now give back 100% of their dismantle value, regardless of their durability.
Tools no longer damage resources that they cannot harvest.
Vendors at Mek-Kamoses have been instructed that players do not need a secret pass phrase to purchase the last item in their inventory. They will now properly show all items they offer for sale at all times.
It's now possible to relinquish control over an avatar by pressing the Crouch button.
Players can now spend attribute points more quickly.
Sandstorm damage is now listed in the stats page debuff entry for players on dedicated servers.
Purge journey is now available on maps other than Exiled Lands.
Legendary loot-chests are now more visually distinct from other loot-chests.
Improved the visual quality of grass in several portions of the map.
This change is still being worked on and some areas of the map may show some visual imperfection. This will be improved in a future patch.
Attempting to create a clan using a name that is already taken will no longer prevent the player from creating another clan.
Fixed visuals in Crystalline Visage boots.
Player will no longer take damage when jumping above the Sandstone Fence.
The sandstorm will no longer spawn inside of the Sunken City dungeon.
Fixed an issue where, after removing a Master Reinforcement Kit with a Prying Kit, no further modifications could be applied to the item.
Reverted the durability reduction for Prying kits from 30 to 50% to prevent exploit with infinite durability.
Fixed an issue where The Impaler had much too low durability (400) - it now has 4200 as intended.
Lowered the weight of the Poitain Heavy Lances.
Decreased stats for Steel weapon Journey rewards.
Increased stats for "Perfected Hardened Steel Sword" journey reward.
The Homesteader journey should now unlock after completing the first journey of a map.
The “O Sleeper Awake” achievement/trophy can now be properly completed even if the relevant journey is not active.
Acquire Silver Journey Step in the Potion Maker journey now triggers on getting silver ore even if the source is not harvesting.
Dismantling Explosive Jars now yields the proper resources.
Added map marker for the exit cave of "The Passage" dungeon.
Made recipe book at the end of “The Dregs” dungeon visible.
Letting go and re-grabbing a wall will no longer repeatedly play the equip animation.
Simm’s Khopesh now has a proper description.
Akbitanan Throwing Knife is now properly marked as a Legendary item.
Star Metal Ore now lists the recipe for Star Metal Ingots in its item description.
Stygian Commander set now properly marked as Heavy Armor.
Changed "Move & Guard" thrall icon.
Removed outdated and deprecated loading screen tips.
Updated icons for Moving and Removing placeables and thralls to make them more consistent.
As the Stygian Empire slithers ever deeper into the Exiled Lands, blades quiver in anticipation of spilled blood.
Age of War – Chapter 2 arrives on September 21, with a ground-up revamp of the purge system, improved loot across the entire game, a new Battle Pass, and a bunch of other improvements and bug fixes.
In today’s deep dive into the new purge revamp, we’ll walk you through a purge from start to finish and show you everything you need to know to head into the new update with your weapon swinging.
The Path to a new Purge
For those new to the feature, a purge, currently, is when a group of NPCs attack your base when you reach certain thresholds of activity in the game. In Chapter 2, we’ve completely redesigned and significantly expanded purges.
We’ve had our eyes on this feature for a long time, knowing it didn’t live up to its full potential. But to truly do it justice, we needed more than a single update. To improve purges, we needed to introduce additional new supporting features.
With the Age of War, we saw our chance. In Chapter 1, we introduced clan hoards, an integral part to the purge system. For a primer on clan hoards, you can take a look at the blog we released on the subject.
War on Demand
Your personal trove serves as the centerpiece to the purge. It’s entirely up to you when you want a purge to begin. By speaking to your treasurer and proclaiming your wealth to the world, you attract the attention of the invading Stygians. The bigger your hoard is when you make your proclamation, the more challenging the purge will be, which will in turn improve the potential rewards.
Threat level currently ranges from 1 to 10, but we might expand this in the future. Other factors, such as how many players are defending and how many followers you have, also have an effect on difficulty, but won’t be reflected in the threat level. In harder difficulties, you would do well to bring allies into the fight.
Before you go proclaiming your wealth, you may want to consider your base defenses. Build strong walls, funnel attackers into a kill zone, shoot at them from parapets, lay traps... it’s all up to you, and we’ve added some new tools into the mix. For the truly wicked among you, use the new burning siege cauldrons near gates and doors to give attackers as a neat skin-sizzling surprise.
We’ve also added a new type of thrall placement, making them guard a gate or door. The benefit of this is that they will no longer run off and leave the area unprotected. In Chapter 3, we plan to expand this to allow you to station archers on top of walls, effectively turning them into turrets.
Once you’re satisfied with your defenses, it’s time to spill some blood.
The Stygian Wave Rises
As soon as you’ve proclaimed your wealth, a Stygian war camp will form in the vicinity of your base. Since this camp is rather large, keep in mind that certain base placements may prevent purges from working, such as configurations which don’t have the necessary space for a nearby camp to form.
Waves of attackers will immediately charge from the camp. Thanks to the Stygian invasion of the Exiled Lands, purges now have a narrative foundation. In the lower difficulties, you’ll see more troops which have been forced into battle by the Stygians, such as Khitan Headhunters or even pirates. It’s only once you reach the higher difficulties that you’ll see more elite Stygian troops get involved.
With clan hoards introduced, purge attackers now have a meaningful purpose: your hoard. Should any of them reach it, they will pick it up and try to carry it to their camp. An armful of treasure means they aren’t prepared for an axe to the head however, so cut them down quickly and bring your treasure back before you are overwhelmed. Should they steal enough to be satisfied, the purge will be lost.
Although their goal is to plunder your hoard, they will still destroy anything and anyone that stands between them and their prize. Stay on the lookout for those that carry battering rams as they will make short work of even the stoutest of walls.
The waves won't stop until they steal enough, or you cut off the head of the snake. After defeating enough waves, the Hand of War emerges from the camp and challenges you. He’s not one for honor, so the waves will keep coming as you try to deal with him.
If you can defeat the Hand of War, victory is yours.
The Spoils of War
During the purge there is no loot, letting you focus on the battle instead. Looting comes only with victory. Make sure to get the key from the Hand of War and unlock the chests in their war camp. Overall, the rewards for defeating a purge are significant, and with higher difficulties, they only get better.
Keep a lookout for Stygian prisoners, those who refused to fight for the empire. Among them is Isscar the Sellsword, a new NPC vendor that takes treasure as payment. Stock up on valuable traps, arrows, explosives, and more for future purges. Most notable is the new mercenary banner, a consumable item which lets you summon various mercenaries to temporarily fight for you wherever you place it.
Giving You Control
Thanks to these changes, purges can now be triggered when and if you like. They are entirely optional and their difficulty is adjustable. Overall, they are now an entire reward loop, a source of valuable loot and thralls that you can repeat whenever you like.
The goal is for purges to be an activity you want to repeat, for two reasons: they’re consistently fun, and they have compelling rewards.
Chapter 2 and Beyond
We haven’t even released Chapter 2 yet and we’re already excited about Chapter 3. We briefly mentioned stationary archer placements on walls, and we also plan on introducing more siege equipment, variety, and other features which weave into both clan hoards and purges.
Purges are only part of the Chapter 2 update coming September 21. We’ve also improved loot across the entire game, making it more immersive, logical, and rewarding. We’ve sprinkled in several additional improvements, such as a smoother combat experience with improved stagger consistency and fluidly adjusting the direction of your attacks.
We also have a brand-new pyramid building set and a boatload of other cosmetics coming in the Battle Pass and Bazaar.
We look forward to seeing all sorts of crazy base setups and desperate defenses when the update comes out on September 21.
Hello Exiles, Your creative talent and unmatched dedication are a constant source of inspiration to us. For a while now, we have been quietly working in the background on a way to better amplify and support your quest for creating epic content. Today, we are pleased to announce that we are launching the official Funcom Creator Program in collaboration with our good friends at Lurkit! This is the first of many essential steps toward supporting creators who regularly engage with, entertain, and inform our players . We believe this will both unlock exciting new opportunities for established content creators, and help those getting started find the help and confidence they need. Check out the information about the program on our official page, and—should you feel like throwing your hat in the ring—sign up to Lurkit to start receiving exclusive perks that will help your channels grow!
Funcom game and DLC keys
Unique opportunities for channel promotion
Networking with likeminded creators
Continuous access to exclusive campaigns, missions, and quests
Official asset support
More to be announced soon!
We plan to continue developing, expanding, and improving the program regularly. This is only the beginning of a wonderful journey, and we cannot wait to reveal more exciting stuff soon. Exiles, we look forward to hosting you!
The team has been hard at work on the next big update, and we're thrilled to reveal that Age of War - Chapter 2 arrives September 21! As always, all the game content is free, with paid cosmetics available from the Battle Pass and Bazaar.
This update expands significantly upon features we introduced in Chapter 1. Experience revamped purges, greatly improved loot across the game, and a new Battle Pass, and raise pyramids with the new Stygian building set from the Bazaar.
Public Beta
If you shrug off bugs the same way you do blades, you can try the Chapter 2 Beta right now. Your feedback and bug reports are always a massive help. To play the Beta, simply download the separate Conan Exiles - Public Beta Client in your Steam library.
Content Roadmap Update
In Chapter 1, we introduced clan hoards and improvements to combat and how stamina works. The features we're introducing in Chapter 2 are closely linked to these changes. Read on to get a brief overview of what's to come. There's even more content cooking beyond this list, some of which you will be able to see in the Beta patch notes when they become available on our forums.
Purge Update - For Chapter 2, we have completely transformed purges into a more immersive and balanced challenge, with improved rewards and control over when they occur. The attackers now have a purpose: to breach the defenses of your stronghold, steal your hoard, and carry it back to their camp. We look forward to diving deep into every aspect of this new feature in an upcoming blog.
Improved Loot - With our loot overhaul, our goal is to make loot feel much more rewarding (ex. dungeon chest with an epic weapon instead of crafting materials), appropriate (ex. culture-related), and convenient (ex. twine instead of plant fiber) across the entire game. As you can guess, this has been a huge undertaking, but we think the results will be worth it!
Battle Pass and Cosmetics - The brand-new pyramid building set will allow you to reshape the skyline with majestic pyramids. As always, you can look forward to a variety of new cosmetics including emotes, Stygian-themed armors, weapons, pets, decorations, and more.
We look forward to sharing more details about the update as we approach the launch on September 21. We'll see you on the stream!
You've been padding your coffers, but your hard-earned riches seem to have attracted unwanted attention. If you want to hold on to your treasures, prepare your archers and repair your walls, Exiles! Discover the impending threat in our Age of War - Chapter 2 Developer livestream.
Join Lead Designer Dennis Douthett and Senior Community Managers Andy Benditt and Nicole Rasner for the livestream on Aug 24 at 5:00pm CEST / 11:00am EDT on Twitch and YouTube.
Fixed an issue where the client would crash when attempting to use emotes while in Avatar form.
Fixed an issue where the server would crash when breaking ownership of the Abyssal Mount (Horse).
Fixed an exploit wherein players could cast sorcery without consuming resources when becoming over-encumbered during the ritual.
Fixed several issues affecting the connectivity and function of upcoming Aesir building pieces.
Fixed an issue where reinforcement kits on Armor and Weapons were able to be stacked.
Armors and weapons now have maximum durability derived from the base item after the prying kit has been used.
Fixed an issue where weight would not reset for weapons.
Fixed an issue where some pets with DLC skin variants would not deal as much damage as their base game version
The client may freeze when approaching the coast near Siptah’s southern islands. We are disabling the decay timers for followers and buildings on the Isle of Siptah servers. Keep an eye out on our channels for updates.
For 30 years, gamers from all around the world have been experiencing and forming diverse and passionate communities around the vast virtual worlds developed at Funcom. These communities are invaluable and have always been one of the cornerstones in making great games even more amazing. With Gamescom 2023 happening next month in Germany, we want to take this opportunity to meet some of you in person!
Folks from different Funcom teams will attend the event, so why not get together and hang out? We promise that everyone will have a bloody good time! After all, FUN is in our name, right? But to not be unfounded, here are a few things planned for this special occasion:
Meet people from the Funcom team
Try our special drinks to cool yourself. If you’re one of the first 100 people to attend, two of your drinks are on us!
Have some snacks from our special selection to go along with a nice chat
Grab a goodie bag filled with surprise gifts. We have a limited supply. First come, first serve!
Meet new people and enjoy the company
But most importantly, have fun!
In addition to these, we’ll have some extra surprises to make this night even more unforgettable. Please join us for this lovely night to celebrate Funcom communities and video games. We’d be delighted to see you there!
Note: Due to venue limitations, reserving a spot through the event page won’t guarantee your attendance. We will send you a second e-mail if your attendance is accepted.
Please note that we will be taking pictures during the event and by attending this event you agree to potentially appear in our photos from it.
When: August 25, 6 PM to 11 PM (CEST) Where: Café de Paris - Benesisstraße 61, Köln, NRW, 50672 How to get there: The venue is pretty close to the Gamescom building, you can get there in around 20 minutes with a car or public transport.
* Fixed a crash related to editing a clan emblem * Logging for DWLogString is now available in shipping config builds * Added an optimization for dedicated servers * Added a memory optimization for Xbox to reduce Out-Of-Memory crashes
* Fixed an exploit in regards to resources.
* Golden Derketo Cat heroic treasure now looks the correct size at all levels of detail * Gilded Harp and Gilded Jade Warhorn treasure can now be stolen * All coin piles can now be stolen * Coin piles now require a flat surface, and thus can no longer be stacked on top of each other * Turanian and Aesir half stairs have been updated to connect correctly with other building pieces * Turanian, Aesir and Stormglass half stairs have had their icons corrected for left and right variants * Sorcerer Skull can now be placed
* Followers no longer suddenly decay / disappear upon updating the save game to Age of War * Grey Rhinos now have increased health; and the baseline health modifier for pets in general was raised from 1.2 to 1.6 giving all pets a slight increase in health * Hecker the Henpecked Blacksmith is back where he belongs
* “Claim heroic treasure” challenge now completed properly also when placed close to the coffer’s maximum radius * Shaman Warpaint no longer glows in the dark * Resetting key binding on a controller no longer works only once per session * The “Select” action prompt on the menu screens will no longer change based on an unrelated controller setting * Rebinding or resetting a controller option will no longer move the field selection afterward * Fixed an issue causing some text to sometimes flicker on the controller rebinding screen * "Toggle Emotes Menu" controller rebind option is now under the “Menus” category * Stygian and Vanir Shields are now crafted at the Armorer’s Benches like other shields * Prying Kit no longer reduces a weapon’s durability when used to remove the effect of a Weapon Damage Kit * Prying Kit no longer removes oils * Blackheart Blade and Blackheart Hammer are no longer erroneously marked as "Legendary", and also now have the correct border * Repairing Grindstone will no longer reset timers for equipment that have oils applied * The Heartpiercer bow now correctly works as a demonic bow; it does not run out of arrows, but it has a predetermined longevity of an hour * Ymir’s Targe and Scorpion Ward shields now provide Cold Resistance * Fixed an issue where Katana special attacks would use up too much stamina if performed after the first light or heavy attack * Tweaked Ancient Pike to correct values, as it is *not* an Epic weapon * Blunted Javelin now does 1 health damage, as intended * Voidforge Arrow no longer has a legendary descriptor
* Updated images for Lost Dungeon building set * Abyssal armor and weapons now display durability meter instead of perish timer * Treasure names are now properly localized in the coffer’s treasure value list * Heroic Treasure names now properly show localized named after being dropped * Elixir buffs now show the same icons as the Elixir to differentiate between them * Hardened Steel Great Axe now has an icon
“... but not all men seek rest and peace; some are born with the spirit of the storm in their blood, restless harbingers of violence and bloodshed, knowing no other path...”
- Robert E. Howard, A Witch Shall Be Born
Exiles!
The land trembles beneath boots of war. Stygia has come!
The first Chapter of the Age of War is here, with combat improvements, clan hoards and clan emblems!
Fighting for your life in Conan Exiles has never felt more rewarding. Test the strength of your steel against updated enemy balance and hone your skill with revised stamina costs that improve the ebb and flow of combat. Additional changes include a new item repair system, and tweaks to how stuns work. See all the details in the full patch notes below.
Plunder the treasures of the land and bring them back to your base to display them as unique placeable trophies. Some treasures are easier to carry than others. If successfully brought back, your trusty Treasurer will add it to your tally. You will be able to put your riches to use in later Chapters.
Clan Emblems
Band together under a custom symbol to face the enemies without. Choose from several symbols and backgrounds and place them on banners, shields, armor, and more!
Age of War Roadmap
Stay alert, for the war is just beginning. Our content roadmap gives you a glimpse of what’s in store, but it does not reveal all, so keep your eye out for more news.
The Age of War is an exciting new theme after the Age of Sorcery, and we can’t wait for you to wet your blades in the frenzy of battle!
Free Week
Conan Exiles is free to try from now until next week! During this time and beyond we're applying some hefty discounts:
Conan Exiles: 60% off Isle of Siptah: 20% off All DLCs: 25% off
Needless to say, if you have friends who have been looking for some prime Conan time, it's time to get 'em online!
Please note that although we always add full patch notes, we do not translate them.
PERFORMANCE AND STABILITY
Game builds now use shipping configuration instead of test configuration. This means servers must be started with the “ConanSandboxServer-Win64-Shipping.exe” executable instead of “ConanSandboxServer-Win64-Test.exe”
Fixed a “Connection lost” issue that has proven elusive but finally got nailed down
Cleaned up some Console Log spam
Various optimization, crash fixes, and clean-up
EXPLOIT FIXES
Fixed a number of known exploits.
NEW ADDITIONS
Clan Emblems let you unify your clan under a custom symbol to face the enemies without. Choose from several symbols and backgrounds and display them proudly on banners, shields, armor and more!
New work station: Clan Totems
Totems with cultural themes
Used to combine images and colors to make an emblem to represent your clan
Shows your clans current emblem on the totem
Clan emblems are displayed on clan armor, shields, banners, etc.
Requires permissions in clan to edit emblem
Emblems appear on bespoke assets:
Wall Banners
Carpets
Flag Banners
Shields
Horse caparison
Clan Hoards are a new feature for you to find treasure, bring it home, and display it at your base.
Place any treasure placeables within the coffers radius to contribute to the personal hoard and the clan hoards totals. Treasures can also be placed directly in the chest next to the Treasurer NPC. Interact with the Treasurer NPC to check the hoard values.
Heavy treasures are special treasures found in the world that have to be carried home. You must make your way back to the base while carrying the treasure, it will not be added to your inventory.
New challenges are implemented:
Apply a Clan Emblem
Build a Coffer
Place 3 Small Treasures
Claim a heavy treasure
Contribute to a Coffer value over 1000
Contribute to a Coffer value over 5000
Contribute to a Coffer value over 10000
New Age of War Chapter 1 Battle Pass including new pets, armor, emotes, and more! Rewards are focused on Stygian and Nordheimer lore - including the new Stygian War Tent Set and Nordheimer and Stygian armors.
New functionality: horse caparisons, emblems, weapon emotes
New Age of War Chapter 1 Bazaar items, including new pets, armor, emotes, and more!
New functionality: horse caparisons, emblems, weapon emotes
New Twitch Drops starting with Midnight Caparison. Follow our social media channels for more info on when these drop campaigns start!
BUILDING FIXES
Foundations no longer have an “Outer Face” indicator
Improved feedback on why an object can not be moved
Illusions now properly appear on the Armor Display
Containers picked up through removing their support now drop their inventory into yours, just as if you had picked it up directly
Arena door now fit properly in its frame
Cursed Tree is now more lenient for placement purposes
Truncheons are now displayed correctly on weapon display racks
Rocknose Figurine now has the correct icon and can be placed in the world, and will be available again through Twitch in the near future
Turanian L Stairs have had their names corrected with regards to Left and Right turns
Storage Container: Mining now accepts additional item types
Hanging Garden plants no longer lose their foliage
CRAFTING FIXES
Recipes for Potion of Natural Learning and the Bestial Memory has been moved off of Midnight Alchemist and are now part of the Firebowl Cauldron knowledge. The Raw Ash ingredient for both these potions has been removed as a requirement for crafting them.
Yellow Lotus Potion no longer resets attributes or knowledge, and instead provides a Stamina buff
Fixed an issue where certain placeables would return the wrong materials when dismantled
Prying Kit now correctly removes effect from Blunted and Balanced Weapon Fittings
Blacksmith Bench no longer modifies Blood-Moon Bow and Bite of the Huntress stats
Faded Purple Dye and Full Purple Dye are now less pink and more purple
Golem crafting stations acquired from the Bazaar now have the same build costs as those found through game play, except that Blood Crystal Golem Workbench requires Blood Crystals
Purple Lotus Orb recipe now correctly requires both Black and Purple Lotus
Charcoal Kiln now has the correct fuel displayed in the crafting formula
Crystalline Visage Armor now has the correct icons
Fragment of Power has been removed from most crafting recipes
Wells now require 50 Tar (down from 300), and 100 Steel Reinforcement (down from 300) for tier 2
COMBAT FIXES
NPCs now have a smaller area of attack (hit box) with their first heavy attack with Two-Handed Spear weapons
NPCs can now actually hit with their off-hand daggers
Some NPCs have had their area of attack with daggers reduced as it was too large
See Balance Updates below!
AI AND NPC FIXES
Thralls will no longer have strange textures in certain situations while placing them
Dragons are less twitchy in uneven terrain
Abandoned thralls now correctly disappear over time
Interacting with Wight Horse will now mount it instead of opening its inventory
Greater Komodo Dragon can now apply poison when attacking
Pet Rats now have collision
Fixed an issue where a specific attack for Rocknoses would cause them to never hit your character
A number of NPCs who would always face east have been told to respect the designers' orders
Greater Hyena pets no longer stop attacking after the second round of aggression
Enemies no longer have a moment of doubt (most visible on resting Kappas) and instead immediately decide to maul you when you hurt them
Rocknoses and other creatures now start in their prepared state (for example already hiding) instead of moving to that state once you spot them
Cats are now lighter
Deformed Bears now show properly when placed
All Battle Pass and Bazaar pets now have proper attributes and leveling gains
Light from Radium Gem Golem Head has been tweaked
PURGE AND ENCOUNTERS FIXES
Fixed the damage output of Blood Moon Beast boss from The Fractured Citadel
Kurak’s gas is no longer considered a poison, and thus having the Petrified perk doesn’t protect against it
BALANCE UPDATES
We've rebalanced several systems with the intention of making it more dynamic, tactical, and deadly, while also addressing several concerns from the community, such as the usefulness and power level of Legendary weapons.
We've recategorized many items. The new classifications are: "Unique", "Epic", and "Legendary". Legendary items are end-game items that cannot be crafted. Epic items are end-game items that can be crafted, such as Khari Steel, Hardened Steel, Venomsteel, Star Metal, etc. Unique items are the best-in-tier; a unique steel dagger is the best steel dagger you might find, but it will not be better than a Legendary or Epic dagger.
Journeys that required crafting Legendary items now instead require crafting Epic items
Animals and monsters are now generally speaking more deadly but have significantly less health, making dodging and blocking more important in combat. Humans (including thralls) have had their health reduced, but still vary in threat level between tribes as before.
Alpha animals (1 skull) are now much closer to the strength of their animal type
Champions (2 skulls) can now be found among the tribes and drop Unique items (see above)
World bosses (3 skulls) have been adjusted similarly to other enemies but the exact adjustments vary - in general expect shorter but deadlier fights
Stamina costs and regeneration adjustments
Stamina cost for weapons have been greatly increased, from numbers ranging 3-9 to numbers ranging 10-40
The second jump when double-jumping now also incurs a stamina-cost. The cost is the same as a normal jump. A normal jump with 60 Agility costs 12, and so the total cost for double-jump is now 24
The stamina regen pause has been decreased from several seconds to 0.1 seconds, thus you will start regenerating stamina a lot sooner than before. Related server default values have been changed, and will be force-set upon patching (server admins beware!):
StaminaRegenerationTime = 1.75 (was 3.75)
StaminaOnConsumeRegenPause = 0.1 (was 1.5)
StaminaOnExhaustionRegenPause = 0.1 (was 2.75)
StaminaLightArmorNoLoadRegenMultiplier = 1.0
StaminaLightArmorLightLoadRegenMultiplier = 1.0
StaminaLightArmorMediumLoadRegenMultiplier = 1.0
StaminaLightArmorHeavyLoadRegenMultiplier = 1.0
StaminaLightArmorOverLoadRegenMultiplier = 1.0
StaminaMediumArmorNoLoadRegenMultiplier = 0.9
StaminaMediumArmorLightLoadRegenMultiplier = 0.9
StaminaMediumArmorMediumLoadRegenMultiplier = 0.9
StaminaMediumArmorHeavyLoadRegenMultiplier = 0.9
StaminaMediumArmorOverLoadRegenMultiplier = 0.9
StaminaHeavyArmorNoLoadRegenMultiplier = 0.85
StaminaHeavyArmorLightLoadRegenMultiplier = 0.85
StaminaHeavyArmorMediumLoadRegenMultiplier = 0.85
StaminaHeavyArmorHeavyLoadRegenMultiplier = 0.85
StaminaHeavyArmorOverLoadRegenMultiplier = 0.85
The gray-out post-processing effect for when you run out of stamina has been removed, as you will no longer be out of stamina for very long.
Weapon adjustments
Heavy attacks will do more damage than before, ranging from 5% to 20% more damage, depending on weapon type
Shields have had their base durability halved
Heavy attacks will always apply special effects such as bleed or sunder, except when sprinting
Short swords now apply Bleed on heavy attacks
Two-Handed Axes now apply Cripple on heavy attacks
Combo multipliers adjustments
First Heavy attack for One-Handed Axes decreased from 1.5 to 1.2
Katana Special attack increased from 0.6 to 1
One-Handed Sword, 4th Heavy attack increased from 1.5 to 2
Kicks, Backflips and the Katana Special attack has had their combo multiplier Stamina cost reduced
Repair adjustments
Legendary repair kits have been renamed to "Grandmaster Repair Kits"
Armor Patch kits have been renamed to “Armor Repair Kits”
Cost for crafting repair kits have been doubled
Weight for repair kits have been lowered to 0.1
Legendary and Unique items can not be repaired in any way
Max Durability for Unique and Legendary items have been greatly increased
Adding a weapon/armor/tool modification kit no longer reduces max durability
The Max Durability reduction from Prying kits have been reduced from 50% to 30%
Returns from dismantling items has been greatly increased
All repair kits now work on all tiers of weapons and armor (but not Unique and Legendary ones), but lower the max durability of the item by 2.5% to 20% (of original max durability) depending on the tier of the repair kit
Using a Repairing Grindstone will repair all items on your hotkey bar, also reducing max durability on all of them
Enemies can no longer break their stun-lock state
Dead Golem followers no longer yield too many Blood Crystals when harvested
Turanian and Yamatai Epic armors no longer give too much heat and cold resist
The Tower of the Elephant achievement has been tweaked so that it now require a minimum of two people on top of before death by stompers
Heritance will no longer be modified
QOL IMPROVEMENTS
Target lock improvements and fixes
Added multiple target lock points on large enemies
Target lock will no longer switch to a new target automatically when the current target is killed or lost
Target lock is now broken by enemies using certain actions like burrowing or going invisible
Target lock will no longer snap to another target immediately upon activation due to the controller thumbstick not being centered
Target lock no longer works on dialogue NPCs
DropEquipmentOnDeath server setting now has three options:
Lose nothing on death (0)
Lose everything on death (1; default)
Lose backpack inventory on death (2)
New diving animation! To dive, hit the Crouch key before reaching the apex of a jump.
Added gamepad / controller rebinding support under Settings
Bind Wisp is now a toggle spell
Detect Resources is now a toggle spell
Eighty Shades of Pink now also teaches the "Seduce" emote
Chicken Dance now counts towards the challenges for dancing
Pet and Thrall conversion time has been significantly reduced
Entering and leaving a dungeon no longer makes grass refuse to make way for your constructions
Added a minimum of light around a character even when not carrying a light source. This still needs some tweaking for different environments.
Gold and silver bars now have greater stack sizes
GENERAL FIXES
Starving characters will no longer die while offline
Token of friendship should now only give 1 Thunn Ha Ally
Charcoal now has an icon and the correct description
Forlorn weapons now correctly display under the weapons categories
Equipping only Aesir Raider leggings no longer part of the legs invisible
Several fixes for the Journey system
Auto Switch Next Journey setting will now always pick a new Journey, even if there is not a default progression from the one just completed
Dregs now correctly unlocks the Dungeon Delver Journey
Leyshrines now correctly unlocks the Surge Defender Journey
Assigning a thrall to any crafting station now correctly completes the Thrall Taker Journey step
The step to find the Sorcerer’s Grotto now triggers reliably once you have gone further into the grotto itself
Placing a foal into a stable will now complete the relevant step correctly
Several steps that would auto-complete no longer do so
Steps that require interaction with specific workbenches now also accept the improved version of those workbenches
Steps that unlock on specific Feats now unlock also for characters that had those Feats from before
The step to level a thrall/pet now correctly triggers also on going from level 0 to level 1
Harvesting Plant Fiber from Berry bushes will now also trigger the steps for collecting plant fibers
Artificer Journey now correctly unlocks from Fine Metal Crafts
Journey step to Wear a piece of Epic Armor no completes only with Epic Armor
Balanced Iron Poniards Knowledge are now hidden until the correct Journey is resolved
Several Journey step descriptions pointing to the wrong location or workstation have been corrected
Journey step “Summon Protection of Gods” description corrected
Corrected the icon displayed for several Journey steps
Tanner Journey no longer has “Learn Tanner” as a step, since it has it as a requirement for unlocking the Journey
Interacting with a built trebuchet will now also trigger the Journey step to Complete Building a Trebuchet
Corrected typos in some Journey step descriptions
Journey system now properly updates Journeys added or removed by mods
The “Learn a Delved Schematic” step in the Delver Journey can now be passed by using any scroll from the Voidforge, even if you have that knowledge from before. In addition, if you have all the Knowledges from the Voidforge it will automatically resolve.
The “Upgrade an Altar to the final level” step in the High Priest Journey will no longer give credit for crafting a Retreat of Jhebbal Sag, and instead correctly require the tier 3 Grove of Jhebbal Sag to be built.
TERRAIN AND ENVIRONMENT
Foliage now display properly on Isle of Siptah on PlayStation
Removed the collision from the small flags on top of the Stygian invader ships on the Isle of Siptah
Fixed a number of inverted normals on planks at the Black Hand Galleon in the Exiled Lands
Repopulated a camp in the Exiled Lands near the river
Exiting Midnight Grove no longer runs risk of underwater teleportation
It no longer rains or snows in Lockstone cave
ANIMATION AND CINEMATIC FIXES
Female NPCs will no longer use male animations in certain situations in Solo/Co-op games
Characters will now always face the correct direction when sitting down in chairs, and not get stuck in them anymore
Bows too now have an idle animation
Bigfoot’s throwing animation and projectile launch now match up
Large creatures now stutter less when climbing slopes
Knockback animations from shield blocks are now smoother
UI AND TEXT FIXES
New community-submitted loading screen tips added to the game. Thank you all who participated!
Our valiant #spellchekker team has gone to war against the armies of Typus Maximus and came victorious. Ish.
Our prestigious international #spellchekker team has saved the day once again by fixing a number of los typos in the localized versions of the game.
Activating the inventory shortcut while on another interface screen now only closes that screen, and no longer switches to the inventory.
Respawn interface will now take a small moment to appear, to allow a moment of dread and/or laughter before being asked to do it all again. The death camera has also been tweaked to improve the experience.
Pristine Khari Daggers now both show up on their icon
All elephants now have visible health bars
Dying by passing through the Cursed Wall will no longer in certain cases open several unrelated interface windows
Inventory grid no longer displays on top of the Info and Split buttons on Xbox
Stables and Animal Pens Rename button can now be navigated to with controller
Character Copy window can now be closed with Esc on keyboard or Back on controller
Avatar controls now show and work correctly also when doing the summoning from inventory
Dryer now visually shows dried meat in it
Show Journey Steps setting now correctly applies in all situations
A new icon for Skeleton Key has been made to distinguish it better from other keys in the game
Zeal being stolen is now messaged only when Zeal is actually being stolen
Loot and interaction windows now work properly in the start area of Well of Skelos
Added text to the (at first) empty Sorcery Knowledge tab.
Long localized Journey descriptions now have reduced text size to fit in the description box
Battle Pass reward display will no longer show two characters under certain conditions
Corrected descriptions for several floor and wall paints
Added missing translations to some items and buttons
AUDIO FIXES
Acid now makes sound when hitting shields
Corrected some sound issues in the Settings menu
Certain doors in Isle of Siptah Vaults will no longer play looping sounds
Cats shake quieter now
Interacting with the Armor Display now plays the correct sound