My name is Dennis Douthett, and I’m the Lead Designer for Conan Exiles.
I've spent a lot of my time as Lead Designer collaborating with the community on Discord, showing off new content on Twitch and YouTube, but this is the first time I've worked on a blog post to go with a release. I hope you find this insight interesting, and not too long winded!
The topic today is combat changes coming during the Age of War.
Good Stress
To begin it's important to establish one of the many reasons we find games to be fun. It's the contrast between stress and relief.
When designing games, we look to introduce stress to you by placing challenges in your way. Challenges can be any type of gameplay that blocks your progress: a boss enemy with loot you want, a long wall climb with few resting points along the way, a puzzle that requires observation and timing to unlock a mechanical door. The closer we can stress you to a tipping point only for you to just barely overcome a challenge, the better the victory feels!
As you continue to read this article, keep the relationship between stress and relief in mind!
Combat and Stamina
Why did we change it?
I have seen responses to the stamina updates in the patch notes asking why we made these changes. It is true that nobody outright asked us to increase the stamina cost of attacks, but sometimes fixing problems we identify can affect multiple systems. I will do my best to explain how we got from point to point that made these changes necessary.
These changes sometimes have effects on more than one community as well. We have many different types of players in Conan Exiles, but without a doubt nearly every type of player will be participating in combat at some point. So, while nobody directly asked for that specific change, I can still say who the changes are for: These changes were aimed at making combat feel more consistent, less buggy, and more dynamic for everyone!
The Problem
A unique mechanic was implemented in recent years after our team decided the game was too easy in our playtests. Enemies attacked by multiple players would never get a chance to act, causing them to be stunlocked to death! This led us to create a system that would give enemy AI brief immunity to stun after they had been unable to act for some time. For example's sake, the timing was something close to, "For every 3 seconds of being stunned, you get 1 second to act with impunity."
I do agree this was an issue, but I think that solution introduced a new problem. Between the system providing immunity and the stun protection we give during attacks it was difficult to understand when an enemy would be stunnable.
Increasing Consistency and Dynamics
Even if you are a seasoned player, you likely have no idea why enemies are sometimes stunned and sometimes, they are not. There are no audio or visual cues that let you know an enemy is immune to being stunned - and if there was, they would feel very “gamey” in their presentation. So instead of using brute force to create a gap for enemies to act in battle, we would create it by starving the player of the ability to attack as frequently.
With “stress and relief” in mind, consider the combat system as it exists in Exiles today. If enemies have a large health pool, and you can attack for long stretches of time before your stamina is depleted, where does the stress come in? If the enemy you are attacking has a chance to randomly defy the expected game mechanics to cause stress, how can you counter their actions skillfully?
To address this, our first order of business for the Age of War was to remove the system that made combat feel inconsistent and buggy. By taking away what was called the “stun break” system, enemy AI was no longer allowed to defy the rules of being stunned. They were either vulnerable to being stunned, or they were immune. Most enemies you will fight in the update will be vulnerable to stunning, and only certain high difficulty enemies will be immune to them.
Hyper Armor
With the stun break system eliminated, combat felt more predictable but there was still one more place where consistency could be improved.
Hyper Armor is a window of time during an animation in which a character cannot be stunned. Many of the attacks in Exiles are inundated with Hyper Armor. In the second chapter of the Age of War, we plan to decrease the excess of Hyper Armor, which will increase the consistency of play further.
The rule for which attacks get Hyper Armor will be simple: Hyper Armor is reserved for moments during an attack where extreme momentum is present.
There is some subjectivity to this of course, but you can expect to see heavier weapons with slow animations and a lot of moving mass possessing most of the Hyper Armor, and smaller faster weapons having less of it. This will open the window to using fast weapons to interrupt slow weapons, but should you fail to interrupt the slow weapon in time, the heavy weapon in motion will not be stoppable.
Increasing Dynamics with Tension
Think back to the theory of fun presented earlier and how that can relate to the resources you have to manage in combat. Can we use those resources to make combat feel more engaging without changes to the actual AI you fight?
When you are low on stamina the pressure of stress in combat reaches a peak. Without stamina, you are forced to use positioning to avoid attacks from enemies that may swing your direction. Without stamina you are vulnerable, and without stamina, it is effectively the enemies’ turn! When your stamina comes back, you are in control again.
Our goal was clear: to create brief moments in time where you were starved of stamina. In order to take your stamina away, we also have to give a lot more back. So, the two major changes you will see in Chapter 1 are that attacks are much more expensive, but stamina comes back extremely quickly.
Bringing It All Together
In a 1v1 encounter this may sound shallow. To some degree, it certainly is, but remember that Conan Exiles is not a 1v1 dueling game. We like to spice things up with some encounters including larger groups of enemies, which increases the risk of taking damage from staggered attacks. Each additional enemy increases the stress you feel when your stamina is low – assuming you are at similar power levels.
More enemies mean more attention must be shifted toward managing your stamina, dodging, and positioning before you take another calculated swing into the pack. We have also made enemies deal heavier damage, so if they get an attack through, the danger is higher.
One more change coming to improve consistency will allow you to reorient your attacks before they connect. During these brief moments your character can still be told to rotate, which means you will be able to hit the target you intend to hit without having to think about it. It feels very natural!
After you’ve mopped the floor with your enemies, you get a kick of satisfaction from the relief that the challenge has been overcome!
Enemies, Weapons, and Repairs
Additional updates during this age will come to both enemy health and weapon balance - two sides of the same coin. We have gone through all the weapons and enemies in the game and applied updated balance to them, but it's important to know why.
While playtesting, we observed recurring patterns we felt had the opportunity to be more interesting, and did not live up to Exiles' design direction:
When exploring the world, it felt like there was little reason to clear a point of interest after you had explored it once. The rewards for the effort you put into clearing the camp were not worth the time and cost to do so.
Once we obtained legendary items, our desire to explore and repeat content went down dramatically.
When adventuring, some enemies posed little threat and had very high health pools, which led to boring encounters with no contrast in the action.
We want you to feel like a warrior capable of chopping off heads and limbs as enemies attack you. When fighting a few enemies, you should have to use some skill to dodge, block, or otherwise evade attacks and weave in your offensive. For difficult encounters you should have to plan your approach. Ideally you should never walk up to a monster and stand, unmoving, swinging your weapon into it for five minutes to defeat it. We needed to reduce the slog and ramp up the action!
So, we made the following changes:
A new weapon balance scheme that allows us to increase interest and value when looting.
Legendary weapon power sits on top of the new balance scheme, making them the undisputed strongest items.
Items lose maximum durability when being repaired.
Legendary items can no longer be repaired.
Enemy Health reductions.
Enemy Damage increases.
By making a new layout for weapon power, we can make sure each time you upgrade your weapons, it's a noticeable power gain. We are also able to ensure that when you adventure into the world, you can find new items that are stronger than the ones you can craft! This introduces our new item type, which we call unique items. Unique items are like items you can already make, but they come with an additional power spike. This also solved the problem with legendary items. Now legendary weapons sit on top of the heap of power and are undisputedly more powerful than their epic and unique counterparts. However, they won't last forever. Because items no longer last forever, there are new motivations for you to venture back into the world to acquire powerful items.
The power of these items was then adjusted to go along with the increasing strength of enemies that you will encounter as you progress from the southern desert into the northern reaches of the Exiled Lands. Enemies will gain more health and damage, and you'll need to upgrade your weapon quality to keep up with their rising difficulty. We made the difference between these enemies and the difference in power between weapon tiers more dramatic than it currently is. This was done so the tech progression from one tier of weapon to the next gives you noticeable power gains that feel worth the time investment to get there.
Conclusion
In Chapter 1 of the Age of War, you’ll get updated item and enemy balance, revised stamina costs, stun break removal, and changes to repairing items. In Chapter 2, item distribution will be updated along with adjustments to hyper armor, and attacks will allow rotation.
I hope this explanation has helped provide some insight into the cascading series of changes that can occur when you identify an issue with a system or behavior that we want to correct. Sure – nobody asked for direct changes to stamina consumption, but to apply fixes that were more than simply band-aids, we sometimes need to manipulate several systems you’re already familiar with. We do this sparingly, because we realized that any of these changes in a vacuum could be enough to push some people to stop playing the game. We are always aiming for a healthier and more enjoyable experience for everyone at the end of the day.
All this said, we are aware that the breadth of these changes has some people worried - that they will introduce behavior they feel breaks the game or shifts the meta unfavorably. Rest assured we are aware of the implications of these changes, and we will be keeping a close eye on how they play out to correct any unsavory gameplay that emerges after it has been in everyone's hands for a while. This may mean additional changes to the cost of certain actions, the balance of certain perks, or items, but it will not mean another major rework!
Phlngha Wgah’n tha orr’e, sorcerous ones! Your winners of the MYSTIC MASTERPIECES art contest have been cast, and competition was fierce. We bow to the mastery beheld by your arcane arts - and without further ado, behold what we beheld:
WINNERS :
(in no particular order)
These pieces blew us away and truly captured the essence of sorcery as told within the Exiled Lands. The following three submissions will be adapted into in-game placeable picture frames to be added in a future update to Conan Exiles:
“Guardian in the Unnamed City” by Vladimir
“The Ritual” by Michael
“Witch King of Hyperborea” by Javier Alvarez
HONORABLE MENTIONS:
It was incredibly challenging to have to choose only three submissions to be represented in-game, but here’s a slew of standouts we loved (in no particular order, again)
(Sorry, BBCode tables aren't the prettiest)
“Harnessing the Power” by S.H.
“Instructions Unavailable in Darfari” by Frank
“The Necromancer” by Alexander
“Rise of the Ironbound Legion” by Mayhem Manny
“Encounter in the Imp Cave” by Christian
“Sorcerer” by Lukasz
“Return of the First Exile” by Referson
“Botched Creation” by Scalled
“Corrupt Flesh Golem” by Dark Soapstone
And a special shoutout to this piece we received. May the great Jedias watch over Fausto and their entry, “The Sorcerer’s War”:
Thank you again to all the creators who submitted entries for Mystic Masterpieces! Keep an eye out for other exciting initiatives and activities in the future, as the dawn of the Age of War approaches!
The Age of Sorcery has brought us a huge amount of content in less than a year - the sorcery system, building revamp, attributes overhaul, new encounters, golem shaping, new characters and stories, and the Journey System redesign. Yet still our forge hammers ring out as the content furnace burns hot.
An ancient empire has set its hungry eyes on the Exiled Lands.
The invasion is nigh.
On June 22, the Age of War begins as we unleash the first of three major free updates, each of which will be accompanied by a paid Battle Pass and new cosmetic Bazaar store items.
The Road to War
The team is thrilled to reveal our roadmap for the new features and improvements coming in the next Age. Please keep in mind that this roadmap represents our current estimate and is by no means an exhaustive list of the upcoming content.
After working on the Age of Sorcery, something the team had wanted to do since the very beginning of Conan Exiles, it is with equal excitement that they have now shifted the theme to the strength of steel and the allure of gold.
In the Age of War, you will experience the Stygian invasion of the Exiled Lands, as they seek to fill their coffers with your treasure. In Chapter One, you will begin filling your treasure room as you hunt for valuables across the lands. For the first time, you’ll also be able to create your own clan emblem and display it on banners, shields, and more. We look forward to sharing more details about these features ahead of the launch of the first Chapter.
After Chapter 1, as you can see in the roadmap, purges and PvE Sieges will be central features in the updates to come.
Join the Beta on Steam
Tomorrow (23 May), we open the Steam Beta for all to try. All you have to do is find the separate Conan Exiles - Public Beta Client in your Steam library and download the game. As work develops, we’ll keep introducing new content and fixes on this testing branch.
Keep a lookout for more news as we approach the release of the first Chapter of Age of War on June 22.
A new Age is upon us! Still reeling from the strife and chaos wrought by Sorcery, the Exiled Lands now face a new adversary looming over the horizon. Gather your courage and rally to our next developer livestream to learn more about the next chapter of Conan Exiles.
Join Lead Designer Dennis Douthett and Senior Community Managers Andy Benditt and Nicole Rasner for the livestream on May 22 at 5:00pm CEST / 11:00am EDT on Twitch and YouTube.
Be sure to visit the following creators too, who will be the first to give you a glimpse into what the new Age might be about by sharing unique teasers. Stay focused!
Break open the casks and unleash the cake, because it's time to celebrate five incredible years of Conan Exiles! Over time, we've seen the game grow bigger than we ever imagined, and that goes for all of you, our community, too! Without your passion and creativity, the game wouldn't be where it is, so thank you all for being here!
To celebrate this, we've put together a video featuring community members, content creators, developers, and everyone in between, sharing their memories in Conan Exiles.
Free Anniversary Bundle
Jump into the game right now and grab the free anniversary bundle from the Bazaar. Get a golden pickaxe, put out a colossal cake, and adorn your walls with celebratory skull cake sprays! Mmm... Skull cake.
Community Streams
Join us on Twitch today at 17:00 CEST/11:00 ET for a special stream extravaganza where we'll be playing Conan Exiles, holding quizzes, and reminiscing.
We've also received a ton of amazing stories from the community, sharing their favorite adventures and shenanigans in Conan Exiles, so we look forward to reading these out.
Don't forget that Twitch Drops are still ongoing, so come for the freebies and stay for the banter!
In addition to our stream this afternoon, be sure to visit all the other community streams flying the #5YearsofExiles banner this week on Twitch and Youtube, where there will be giveaways for the Complete Edition and Isle of Siptah Edition!
Celebratory Sales and More To Come
Starting later today (19:00 CEST/13:00 ET) until May 15th, grab a copy of Conan Exiles or gift it to a friend at a 50% discount. If you haven’t conquered the Isle of Siptah expansion yet, that’s discounted too, at 20% off!
Thank you all once again for five amazing years of creating memories in Conan Exiles with us! We can't wait to show you what we have in store for the next one.
As the hourglass turns, a new age must begin...
A year of Sorcery and Sacrifice
Over the last year we've added a huge amount of new content to the game. With all these changes, we wanted to look into what players have been getting up to lately. Apparently, a lot of it is gobbling handfuls of insects. Hey, no judgement here. They're crunchy and nutritious.
May 8th will mark the 5th anniversary of Conan Exiles and we are banding together with the community to celebrate this monumental day.
Hosted by our community managers; we'll be playing Conan Exiles, having fun quizzes, and sharing in the festive spirit by giving away in-game bundles. There may also be some surprise guest appearances, so mark your calendars and join us for a few hours of blood, glory, and tons of fun!
During the stream, we’ll also be talking about your favorite memories from the past 5 years of Conan Exiles. Perhaps about the first structure that you built while seeking shelter amidst a storm, or raiding an enemy camp with your friends, or maybe just a nice day that you spent with your clan mates. Anything that you remember fondly and would like to celebrate together, feel free to let us know.
You can use the hashtag #5YearsofExiles on Twitter, Instagram, Facebook, and TikTok to send us your best memories from Conan Exiles. Alternatively, if you want to submit your memory anonymously, you can drop us a line using this form.
Anyone looking to bring their friends into Conan Exiles will be pleased to hear that there will be an anniversary Steam Sale starting on May 8th!
During this week, your favorite live streamers on Twitch and YouTube will be building, having fun, and going to battle under the #5YearsofExiles banner. You'll want to make sure you visit them, as they may have some interesting loot drops to share with their communities!
Thank you for being the crucial, invaluable part of our 5-year journey, with many more to come. We'd love it if you could accept this invitation and join us on May 8th at 11 EDT/5pm CEST on our Twitch and YouTube channels.
VOID WHERE PROHIBITED BY LAW. NO PURCHASE NECESSARY
Calling all practitioners of the arcane arts! Mystic Masterpieces is here, and we want you to show off your skills and create a masterpiece that captures the essence of golems or all things sorcery.
The prize? Your artwork will be featured in-game within decorative placeables for all to see. So, get ready to let your creativity soar and conjure up something truly magical. Don't miss out on this opportunity to showcase your talent and become a part of Hyboria’s beauty!
Submissions will be judged by a team at Funcom based on creativity and presentation. 10 winners will receive a Premium Battle Pass for the next chapter of the next Age, and of those 10, three (3) submissions will be chosen as grand prize winners to additionally be converted into in-game decorative placeables.
These placeables will be picture frames containing the winning submissions with credit to you, and as such, only 2D images of artwork will be eligible. Now, you could build a physical object for this, but only images of the object will be accepted, and should that submission win, the image will be used as the placeable. The same goes for 3D art; you will need to submit an image of your rendered model(s) or scene.
Winners' submissions will be implemented in-game as part of a future update.
RULES:
Submissions must…
⭐Be original, human-created art; AI-generated images will not be eligible.
⭐Include some aspect of sorcery within Conan Exiles (spells, golems, etc.)
⭐Be “safe for work”, e.g. nothing lewd or inappropriate.
⭐Be in a common, easily-readable format such as .png or .jpg. Please, no .webp or other weird formats.
⭐Have common aspect ratios such as 16:9 (Landscape), 9:16 (Portrait), or 1:1 (Square).
⭐Be able to be displayed on a flat 2D surface.
DETAILS
🟡 Dates
Submissions begin NOW!
Submissions end May 08th, 2023 at 11:59 PM Eastern Standard Time.
Winners will be announced on social media and the forums before the end of May 2023.
🟡 Process
Submit your art as an attachment to an email at: contest@funcom.com. Please include a title of the piece! Once you submit, you should receive an automatic e-mail confirmation. If you don't get one, please check your spam filters!
🟡 Winners and Prizes
10 total winners will receive the Premium Battle Pass for the next chapter of the next Age awarded to their account on launch.
Of the 10, three (3) grand prize winners get their artwork converted into an ingame placeable! These placeables will be available as a free recipe for all to use and appreciate!
Winners will be announced by the end of May 2023! Keep an eye on the forums and our website for the names of winners.
🟡 The Fine Print:
By submitting my art to this contest, You agree to and hereby release, discharge, indemnify and hold harmless, on behalf of yourself, my assigns, personal representatives and heirs, the Sponsor and the Contest Entities and their respective parent companies, subsidiaries, affiliates, production partners, advertising agencies, promotional suppliers, participating vendors or any other company involved in the design, production, execution or fulfillment of this Contest (collectively the “Released Entities”) from and against any and all liability, claims, damages, demands, causes of action, costs and expenses (including, without limitation, reasonable counsel fees) I may have now and/or in the future, no matter how caused, arising from or in connection with the Contest or Contest, including, without limitation, liability for personal injury, damage or loss associated with the Prize to be awarded, the acceptance, use or misuse of the Prize, any acts or omissions in connection with the Prize or any breach or alleged breach by me of any affirmation, undertaking or obligation set forth in this Affidavit.
In addition, I agree to and hereby release on behalf of myself, my assigns, personal representatives and heirs, the Released Entities from and against all liability with respect to or in any way arising from tax liabilities and/or use of my name, likeness, voice, or any material submitted for participation in the Contest, including, but not limited to, any claim based on publicity rights, defamation, invasion of privacy, copyright infringement, trademark infringement or any other intellectual property-related cause of action, or otherwise in connection with or related to the Contest.
I hereby irrevocably grant to the Sponsor and Contest Entities, the absolute, unrestricted, transferable, irrevocable, perpetual, worldwide right to use and/or license my name, picture, likeness, voice, biography, statement or material (“Content”) without further compensation, consideration or notice to me or any third party, and to reproduce, copy, modify, create derivative works from, display, transmit, broadcast, via all media now know or hereafter devised, the Content, either alone or in conjunction with any other material, in any form, format or embodiment, in connection with advertising, promotion, publicity, trade and/or sweepstakes and/or contest promotions, activities or materials. The Contest and this Affidavit will be interpreted and construed in accordance with the laws of Norway without giving effect to its conflicts of law principles and hereby consent to the jurisdiction and venue of the courts located in Oslo, Norway.
All submissions will be judged by Funcom community staff to ensure Rules above are followed and to choose the winners based on creativity and visual appeal in the judges sole opinion. Premium Battle Pass is valued at approximately USD $10.00 each.
Contest sponsored by Funcom Oslo AS, Kirkegata 15, Oslo Norway N-0135
"Foolish mortal! Just because you know a couple of magic tricks, you thought you could summon me, Derketo, the Dusky Goddess at your whim? You dare to summon me to... have a date? Are you for real? That. Is. So. Cute. Creepy, but cute.
You know what? I'm definitely not dating you but I'll help you score a date with one of the others. I am the Goddess of Pleasure and Death after all and you are bound to end up experiencing at least one of those two."
We, here at Funcom, are big fans of the Conan IP. You fought and thrived in this brutal world with Age of Conan, won battles in Conan Unconquered and brought your friends in for a... different fight in Conan Chop Chop. And of course, there is Conan Exiles. You survived, built, and dominated the land. And now you are about to face the final and toughest challenge yet: Love.
We are happy to announce a new project: Oh My Gods: I Was Banished to the Exiled Lands and Now I Have to Date One of the Gods – A Conan Love Story!
The protagonist, an Exile from Conan Exiles, is taught a ritual to summon and take the power of a deity to realize their dreams. The protagonist wants sorcerous powers and the means to summon the Stygian god Set. However, this ritual reads the soul of the conductor and the truth is... the protagonist feels lonely. The heart doesn't lie and they end up summoning the God of Lust, Derketo, whose power can help us get a date.
Not knowing any mortals, Derketo will act as our loyal BFF to help you score dates with those who she knows best: the other deities.
Distinct Characters to Date
In Oh My Gods, you'll be introduced to deities, learn their other sides and see where your heart takes you. Just as with books, it is wise not to judge gods by their cover. When they aren't busy destroying worlds with their avatars, they all have different interests and characteristics. But are they what the protagonist is looking for?
Many Ways to Find Love
Just as their characters, the deities’ tastes and expectations wildly differ. What you eat, where you take them on a date, and the kind of buildings you build is going to affect your relationship with the gods. You can decide these via dialogue options but we are working on proprietary tools to allow your Exiles characters building choices to be imported to Oh My Gods.
Asking Yog to have salad or taking Ymir on a date in the hot jungle might not have the best outcome!
Divine Intervention
Luckily, you have your BFF, Derketo to help you. Be careful about relying on her too much though - not only can she be tricky, but her intentions for your love life might not be the same as yours.
Eat, Pray, Love, ...Fight
Even with the support you might get, the gods are full of themselves, and if two of them decide they both like you, they will compete for your love in a colossal battle of wits. Who will you choose to honor? Pick carefully, as there will be consequences.
We hope you are as excited as we are. Quench your thirst in Oh My Gods: I Was Banished to the Exiled Lands and Now I Have to Date One of the Gods – A Conan Love Story!
Until then, we'll see you in Conan Exiles, where we just released Chapter 3!
Between today and June 11, you will be able to earn three new in-game items by watching Drops-enabled Conan Exiles streams on Twitch.
To do this, simply link your Twitch account to Conan Exiles and you're good to go. We've added a button in the game's main menu that makes this quick and easy.
For the first Drop, celebrate Easter with blood and bunnies! You can pick up the Tame White Rabbit, a completely new pet skin. Make sure to rabbit before April 13! 🐰🤏
Keep your eyes on our Twitter, Facebook, and Instagram to discover the next items that will become available.