Conan Exiles - Anarchtor
Greetings Exiles! We have just released the all-new People of the Dragon Pack.

This DLC offers content from the kingdom of Nemedia and it lets you build stunning castles, decorate them with beautiful placeables and use new armors, saddles and weapons.

Want to add some new towers to your camp, or perhaps build something completely new in the Nemedian style, then this is the DLC for you!

People of the Dragon Pack is also available as part of the Conan Exiles – Complete Edition on Steam.

Conan Exiles – People of the Dragon Pack
Build mighty castles and towering fortresses with the People of the Dragon Pack. Enjoy its exclusive medieval style with several brand-new building pieces, such as tall spires, a new type of window and roof.

The building pieces, armors, weapons, placeables and horse saddles of this pack are from the powerful kingdom of Nemedia. In the deep forests and tall mountains just to the east of Aquilonia, unyielding Nemedian castles dominate the landscape, and now you can build your very own in the Exiled Lands!

Decorate your castle with striking vaulted ceilings, a wide selection of carpets, beautiful reliefs, a cozy fireplace, beautiful books, figurines, a stunning boar statue or the mighty banner of the dragon.

People of the Dragon Pack contains:
• 48 new Nemedian building pieces, including new options.
- An expanded full set of building pieces with the same stats as existing tier three.
• 15 new armor pieces in three sets, such as the Nemedian infantry armor.
- Light, medium and heavy sets with an epic end-game version of each.
• 12 new Nemedian weapons including a shield.
- Same power as iron weapons with an epic end-game version of each weapon.
• 32 new placeables, such as books, a flag, bed and fireplace.
- Craft them at the new Nemedian artisan bench.
• 3 new Nemedian horse saddles.
- Equip your horse with a light, medium or heavy saddle.

All the new content in People of the Dragon Pack is exclusive to this DLC and adds a host of new visual options but does not give any in-game advantage in power. All the new items have comparable stats to existing items.


Alongside the launch of the new DLC, update 2.6 is also live:

Update 2.6 contains many bug fixes, AI improvements and allows you to pick up your own building pieces! Just placed a piece in the wrong spot? Now you can pick it back up and place it again.

Please click here to read the full update 2.6 patch notes.


Conan Exiles - Dana



Read more about the People of the Dragon Pack in our blog.




Greetings, Exiles!

Here’s what we’ve been working after the release of our gigantic 2.5 update. In 2.6 we’ve focused on polishing rough edges and systems that have been reported by you, as well as laying the bases for what’s to come.



For this update, we’ve put special attention on thralls and NPC AI, trying to curb on their general lack of environmental awareness and other quirky behavior reported recently. Along with those fixes, there’s a long-requested (and modded) new QoL feature: You can now pick up building pieces you’ve placed as long as they’re at full health. A builder’s dream come true! And of course, there’s tons of other general fixes, stability and performance optimizations, #spellchekker quality passes and console-specific improvements.



With this Update we are also releasing our newest cosmetic DLC: People of the Dragon Pack! Build towering fortresses with new building pieces; decorate them with dozens of new placeables; and dress in the style of the proud and powerful Nemedian civilization in new armor and saddles. This new cosmetic DLC pack can be acquired individually, or as part of the Complete Edition (October 2021)!
You can read more about this pack in our blog.



https://store.steampowered.com/app/1668110/Conan_Exiles__People_of_the_Dragon_Pack/

Thanks once again for your feedback and support, and stay safe!






Pick up building pieces!



Misclicked when building? Wrong piece? No worries! You can now pick up your building pieces as long as they are at 100% health. Build better, build smarter. If not possible, try again!

New Cosmetic DLC now available: People of the Dragon Pack!



The Lion banner sways and falls in the horror-haunted gloom;
A scarlet Dragon rustles by, borne on winds of doom.

Relive the glory of the kingdom of Nemedia with 48 new building pieces, 32 (!) new placeables, 15 new armor pieces, 12 new weapons and 3 new horse saddles inspired by this civilization!
You can read more about this cosmetic DLC pack in our blog.



  • AI improvements!
  • Pick up building pieces!
  • New cosmetic DLC: People of the Dragon Pack!
  • … and many bug fixes!









  • Fixed a number of issues that would cause client stability when installing mods on the Windows Store version of the game.
  • Addressed an issue with the decay system that would compromise server stability when large buildings decayed.
  • Fixed a number of client and server crashes.
  • Curbed down on more instances of Log Spam. It’s still quite spammy, though.
  • Significantly improved loading times for clients and servers when playing with large numbers of mods enabled.

  • Fixed a number of exploits in regards to the building system, crafting, undermesh and player identity.
  • Harpy’s Kiss and Black Ice Arrows can no longer be dismantled.
  • Fixed an issue in regards to server transfers.

  • New cosmetic DLC now available: People of the Dragon Pack! Including:
    • 48 building pieces.
    • 32 decorative placeables
    • 15 armor pieces
    • 3 mount saddles
    • 12 Nemedian weapons
    • You can read more about this cosmetic DLC pack in our blog.

  • Argossean Pillars no longer block the top of connected stairs.

  • Fixed an issue where it was possible to consume Weapon Schematics even if you already had the feat unlocked.

  • Fixed an issue where Harpy’s Kiss arrows were not possible to assign to bows in the normal fashion.
  • It is now possible to break the Healing Wraps animation by moving your character.
  • Fixed an issue that caused NPCs to be immune to hit stuns too frequently.
  • Increased the duration of time an NPC can be consecutively stunned by hits to allow full combos from slower weapons.
  • Added a bleed effect to katana’s second heavy attack to allow the weapon to stack bleeds more reliably with the new shortened duration.
  • Weapons that remove attribute buffs from enemies are now keyworded as “Plundering”, as “Cleansing” was too confusing.

  • Mounts should no longer struggle to get out of bodies of water.
  • Fixed an issue that would prevent Thralls to unequip weapons at the end of combat.
  • Once again, we have sent Thralls to Pathfinding 101, which should result in lesser instances where they get stuck on the scenery, buildings, door frames, trees, rocks, atoms of oxygen and so on.
  • Fixed an issue where NPC counts in certain Siptah camps would be significantly lower in Listen servers (single player, co-op) than in Dedicated servers.
  • NPCs at distant LOD from players should no longer play combat animations.
  • Fixed a number of instances where following Thralls would suffer from commitment issues and refused to keep following the player.
  • Orb throwing NPCs should no longer try to engage players at melee range, defeating the purpose of angrily throwing stuff at enemies in the first place.
  • Thralls placed in the Zath altars should no longer hover.
  • After many expensive sessions of therapy, Thralls should no longer have a phobia to the Palace of the Witch Queen and Silver Mines and can access them like functional beings of the Exiled society.
  • NPCs using a shield will now have a better grasp of spatial direction and aim their attacks and shielding correctly at their targets.
  • Traveling between locations now cancels orders given to companions to avoid a time-space conundrum.
  • Fixed an issue where thralls on Guard mode that were issued an attack command with certain server settings would cause them to fight for the cause until the end of times or server restart. Whatever came first.
  • Fixed an issue that would cause chasing NPCs to stutter on Dedicated servers.
  • Distant fights between AI should now resolve as intended.
  • Thralls that have been out of combat for a while should now unequip their weapons and return to a normal state.
  • We’ve increased the bloodlust and will to conquer and dominate on NPCs, as they should no longer stop attacking you after defeating another enemy.

  • Reduced crafting costs of several Throwing Axes to make them more cost efficient.

  • You can now pickup building pieces if they are at 100% health.
  • The Building Pickup Option can be turned on/off in the Server Settings by changing the following line which is enabled by default: BuildingPickupEnabled=True/False

  • Fixed an issue that caused infinite loading screens when joining PvE-Conflict servers on PS4.
  • Twitch drops should now be fully functional on PlayStation, and generally more reliable on all platforms.
  • Fixed an issue with LOD distances on Siptah that could cause visual artifacts on certain graphical settings or consoles.
  • Addressed an issue that caused white backgrounds on consoles.
  • It is no longer possible to equip Siptah animal heads as unarmed weapons and try to hit people with them. You bunch of barbarians.
  • Removed a spider called REMOVEME from the admin panel for obvious reasons.
  • Turtle Hatchlings will now go into the “pet” slots of animal pens as intended.
  • Fixed a visual imperfection around the waistline when equipped with the Tunic of the Watchers.
  • Fixed an issue that would cause Binding Ropes to show as untextured in dedicated servers.
  • Horses now produce dung in a consistent amount compared to other animals. You could say that they finally give a redacted. Note from Scott: Community Team, please come see me in my office at your earliest convenience.
  • Fixed an issue where it was possible to build too close to the Forges of the First Men on the Isle of Siptah.
  • Lights spawned from drinking lotus potions do no longer appear on maps other than the Exiled Lands.
  • ServerTransferEnabled server setting should now be False by default, as intended.
  • Fixed an issue where characters copied into a database would create duplicates under certain circumstances.
  • Feats learned from scrolls and teachers should no longer be removed by using a Yellow Lotus Potion.
  • Addressed an issue that would allow multiple instances of the game run simultaneously in the MS Store version of the game.
  • Some NPC’s, especially the undead ones, should now have their weapons spawning in more appropriate places.
  • You should now be able to interact with the Orb of Nergal correctly when using a controller.
  • The Admin panel should now be working as intended to spawn NPCs on consoles.
  • Legendary chest contents cannot be previewed anymore. Sorry peeps.
  • Drinking the Potion of Midnight while not in the Exiled Lands will now inform players about it not working where they are.
  • Fixed a rare issue that could cause the character name to be blank on creation.

  • Fixed collision issues in a Siptah wreckage spot.
  • Fixed an issue where it was at times not possible to loot one of the Javelins in a specific spot at the Rave in the Rubble location.
  • Fixed a number of visual imperfections on the Siptah map.
  • A bonfire close to Westlight should no longer be having a rave party, its flames now burning normally like all decent bonfires do.
  • Fixed a specific area in Siptah that could cause rubberbanding when traversing it.

  • Added new bow and shield equip animations.
  • Female Human character models have now their eyelids placed in a more, you know, human way.
  • Fixed an issue where logging off in an aggressive stance would cause the weapon to display incorrectly upon logging back in.
  • Idling thralls should no longer emote with weapons in their hands.

  • After surviving a long and excruciating marketing meeting about “making it viral”, our brave #spellchekker team put some time aside to fix a new round of typos. Wrapped it up just in time to make it to the “How to be an Excel Wizard” 11AM marketing meeting. #stillhiring
  • Fixed a number of descriptions that were incorrect, inaccurate or missing.
  • Our international #spellchekker team has fixed a number of typos present in other localizations of the game with the utmost efficiency, as they are unfazed by the evil ploys of the Marketing team.
  • Wartorn Rhino should now have the correct icon.
  • Added UI icon marking hairstyles and facial hair options available for Isle of Siptah owners.
  • The Penetrator now has a UI icon. It is a sword, sorry.
  • Fixed an issue that would cause certain descriptions and text to be cropped on localized versions of the game.
  • Controller is now functional in Mods Mismatch screen.
  • Fixed an issue where some NPCs in the admin menu were not named correctly.
  • Deathmarks should now update correctly when quick-looting the corpse’s inventory.
  • The Back button on the respawn screen is now functional.
  • Fixed an issue where the FuncomID would appear cropped in some screens.
  • Removed ghost-items in the hotbar for (most) non-buildings.
  • Accessing a session invite or friend request should now open the corresponding tab. If two are present, session invites should take priority.
  • Tabs on the friends list should now count how many entries are on each list.
  • You should now be able to highlight “NoBuildingCosts” option on the Admin Panel while using a gamepad or keyboard.
  • Properties destroyed remotely via RCON or admin commands are now listed in the event log as being performed “by Admin”.
  • Deathmarks now should be correctly greyed out when the corpse is looted or cleared.

  • Fixed a sound that would loop continuously after activating a lever in one of the vaults on Siptah.
Conan Exiles - Ignasis (Community Team)
Greetings, Exiles!

To allow anyone left behind to re-join their clan/friends, we have re-enabled character transfers.
However, the cooldown between transfers has been set to 30 days to avoid an issue with repeat transfers.

We aim to return the cooldown to normal values once the issue is fixed.

Thank you for your support and understanding.
Conan Exiles - Mitra
Greetings Exiles!

Today we bring you a small hotfix addressing one naughty exploit.

Please remember that updates can mess with your installed mods. We suggest taking a backup of your current database before updating to any new patch if you have mods installed.

  • Fixed an exploit that allowed looting legendary chests without spending Skeleton keys.
That’s it, thanks for stopping by!
Conan Exiles - Ignasis (Community Team)
Greetings, Exiles!

In April 2020 we first released our Official Server Rules of Conduct and Guidelines overhaul, with a more detailed and comprehensive set of rules and guidelines for our Official Servers. With the release and adoption of our Zendesk platform a few months later, we’ve been able to focus and streamline the enforcement of our rules and our processes.

With that in mind, we’ve been working on an update to our Official Servers Terms and Conducts to make them clearer to understand, more comprehensive and aiming to cover the majority of situations where the previous ruleset would prove ineffective, cause confusion or omit possible infractions.

On September 27, 2021, we will start enforcing these updated rules on our Official Servers. Until then and if you play in an Official Server, please take some time to read and understand our new Terms and Conducts here:

https://forums.funcom.com/t/official-servers-terms-of-conduct-guidelines-and-procedures/112678

We believe this new revision will be an improvement towards making our Official Servers a more inclusive and safer place to survive, build and dominate.

Stay safe.

Conan Exiles - Dana
Greetings Exiles,

We have a small update that addresses some of the exploits you’ve reported after the 2.5 patch.

We are always working on improving Conan Exiles so please feel free to share your feedback with us.



  • Chests that require a key to open can no longer be quick-looted.

  • Harpy’s Kiss and Black Ice arrows can no longer be dismantled.

  • Voidforge Bow no longer consumes glove durability and instead uses arrows normally. Damage is increased to compensate for this change (28, up from 22).
  • Significantly reduced the amount of bonus the Frenzied Bow (Regular and Epic versions) receives from Oil of Agony.
Conan Exiles - Dana


  • Fixed a client crash that could happen when exiting Character Copy while using a controller.
  • Fixed a number of crash issues.
  • Fixed an issue that would cause the game to stutter on consoles.

  • Fixed an exploit in regards to the chat window.

  • Added new server setting to control the use of font formatting in the chat window. DisableChatFormatting=True/False

  • Removing any item from inventory while having a “Craft All” command queued should no longer cancel the crafting queue.

  • Fixed an issue where using Character Transfer would cause issues when playing in French, Russian or Italian.

  • Our international #spellchekker team sent us a list of fixes for localized text strings before heading into a marketing meeting. Lest we forget. #stillhiring
  • Addressed an issue that caused the “Map name” filter in the server browser to not show any results in localized versions of the game.
Conan Exiles - Ignasis (Community Team)
Read the announcement in our blog.
Server Character Transfer webpage.



IMPORTANT NOTE REGARDING MODS

Please remember that updates can mess with your installed mods. We suggest taking a backup of your current database before updating to any new patch if you have mods installed.



Currently Known Issues
  • The Server Transfer feature may not work correctly if the game language is set to Russian, French or Italian. If you experience issues while trying to transfer your character, please switch to another in-game language (i.e. English) during the transfer process. You can revert it to your language of choice after completing the transfer. We’re working to get this issue resolved in a future patch.



  • Fixed a number of crashes and stability issues.
  • Optimized memory management across many systems of the game to improve performance, especially on consoles.
  • More notably, we’ve also focused on optimizing the Exiled Lands to consume less memory and resources, for a smoother experience especially on consoles.
  • Optimized the Admin panel spawn list to be less resource intensive.
  • Optimized the blood system to be less resource intensive. The same amount of barbarism, at a lesser cost!
  • Revamped visual quality scalability settings for PC and added new Cinematic graphical setting.
  • Fixed an issue that caused high-tier religious items to crash the game or make it unresponsive when selected in crafting queue.
  • Server restarts should no longer destroy previously stable building pieces.
  • Performance mode now available in Settings menu.


  • Added new improvements to the Anti-Undermesh tool on the Siptah map. This is still not enabled on official servers as we continue work on it.
  • Fixed an issue with the Vault refresh system.
  • Fixed an undermesh exploit.
  • Blocked the ability to toggle between first and third person camera perspectives while attacking.



  • Blacklisting feats is now possible via settings ini file.FeatsBlacklist=("x”) extended by FeatsBlacklist=(“x”, “y”, “z”)
  • 4 new weapon recipes have been added and classified as claw weapons:
    • Bone Claws given with the Skirmisher feat at level 6.
    • Iron Punching Daggers at level 13.
    • Steel Punching Daggers at level 32
    • Hardened Steel Punching Daggers at level 54.
  • A new Small Animal Pen is now available in the game. This new option takes way less space than its bigger counterpart, but in exchange can only hold one animal at a time.
  • Implemented new NPC enemy. This is for now only available in the admin panel as it is still a Work in Progress.
  • New server setting has been added under the “General” tab: “Disable building during time restricted PvP”. If enabled, this setting will prevent players from building during “Time-Restrict PvP Building Damage” times.
    • A whitelist function for this new setting is also available for server admins.
  • A new server setting has been added for modifying thrall damage done to NPCs. Yes, finally.
  • Frostsmithing has now been expanded to include more weapon types (Great Sword, Arrows, Maul, War-Axe, Daggers, Shield and Spear).
  • Recently equipped weapons now appear sheathed on the player character. There is a gameplay setting which can be used to turn the feature on/off. It also can be used to have the feature only work for your character, but not for other players.
  • Idle thralls and NPCs will also show sheathed weapons.
  • New weapon recipes added:
    • Steel Short Sword available at level 31
    • Hardened Steel Short Sword available at level 55
    • Steel Great Axe available at level 32
    • Hardened Steel Great Axe available at level 56
  • Added new weapon archetype: Dual Axes! Havok and Malice and Whirlwind blades are now labelled as dual axes.
  • Zath coming to Siptah. The religion teaching item for Zath will now drop during surges from T3 and T4 Zath priests on the Isle of Siptah.
  • Added Heirs of the North banner-feat teacher.
  • Server Character transfer is now enabled. You can read more about it in this webpage.
    • This feature may not work if the game language is set to Russian, French or Italian. We’re working to resolve this issue in a future update. In the meanwhile, please switch your game language when transferring your character to ensure correct functionality. You can revert the language change after the process is completed and keep playing normally.
  • New server settings have been added for private servers to customize the Server Transfer feature to their needs:
    • ServerTransferEnabled (default value is false): Enables import of characters to the server. Export from the server is always enabled.
    • CanImportDirectlyFromSameServer (default value is false): Prevents players from directly importing characters that were exported from exactly the same server.
    • ServerTransferServersWhitelist: list of server addresses including ports from which players are allowed to import characters from. Turned on by adding at least one address to the list e.g., ServerTransferServersWhitelist=(“127.0.0.1:7777”). Does not override CanImportDirectlyFromSameServer.


  • Added some modifications to the placement logic of fishing and crab traps that should make them easier to place on water.
  • Adjusted collision hitboxes of the Devolved Insignia and Hanging War banners to avoid some unwanted placement issues.
  • Fixed an issue where it was possible to place doors without doorframes.
  • Fixed Khitan doorways not allowing doors to be placed within them under certain circumstances.
  • Right sloping inverted wall pieces were missing the directional arrow. This has now been fixed.
  • Trebuchets can no longer be built and operated from inside a roofed structure.
  • Siptah now shares the same height-restriction when it comes to buildings as the Exiled Lands.


  • It is now possible to learn the Stygian Invader armor from the main Stygian camp in the East of Siptah and when learned, can be crafted in any Armorer’s bench.
  • The Voidforged Vagabond Set can now be dismantled.
  • Crafting the Throne of Skelos should now provide experience as intended.
  • Fixed an issue where the Early Access Wartorn Rhino skin was not showing. Wartorn Rhino recipe will now show up when the correct feats have been learned (Firebowl Cauldron).
  • Fixed a math error in calculating resource counts when factoring in resources already allocated for recipes in the crafting queue. This caused crafting extra components than needed in some situations.
  • Primeval armorset now costs star-metal to craft as intended.
  • Conan’s Royal Armor and Atlantean sword can now be crafted properly again.
  • Wartorn Fodder and Sea Salted Fodder were missing Yellow Lotus as an ingredient required for crafting. This has now been fixed.
  • Fixed Rhino recipes that were missing Fodder as crafting ingredient.
  • Ingredients should now properly indicate whether or not you have the resources to craft enough of that ingredient to make at least one of the main recipes, even if you cannot actually craft any of that main recipe because you are lacking other ingredients.
  • Fixed an issue where crafting food would produce Putrid Meat. #chefkiss
  • DLC-skinned pets will not eat or produce items in pen.
  • Some crafting changes have been implemented in this version. Items already on the crafting queue will now be considered as available resources when crafting.
  • Fixed a few issues with the Barachan Reiver set:
    • Epic recipes for Barachan Reiver set can now be found under exile epics feat.
    • Barachan Reiver set now requires heavy padding as a crafting material.
    • Grade level of a non-epic Barachan Reiver set items should now be consistent with other DLC items.
  • The following items can now be dismantled:
    • Iron Punching Daggers
    • Steel Punching Daggers
    • Two-Handed Steel Great Axe
    • Two-Handed Hardened Steel Great Axe
    • Steel Short Sword
    • Hardened Steel Short Sword
  • Fixed an issue with Zath clothing items. Items cannot be dismantled anymore.
  • Fixed an issue where you couldn’t apply mod kits to new Claw weapons.


  • Fixed an issue where damage would be applied twice when hitting a player in water.
  • Fixed an issue where healing items would not apply correctly on female characters under specific circumstances.
  • Weapons now store their original modification kits and the icon for these kits reappear after any poison-indicators have been removed (requires re-equipping the weapon). In addition, poison indicators are now properly removed once the poison on the weapons has been used up.
  • Fixed weapon trail FX on final 1h axe + offhand axe attack to not display a non-existing Sunder effect.
  • Fixed weapon trail FX on overhead chop attack with 2h sword to not display a non-existing Sunder effect.
  • Fixed remaining known instances where animation cancelling could be triggered.
  • Baboons now yield XP when killed.
  • Armor modification kits now requires the armor to be at 100% durability before they can be applied.


  • Rejoice, rabbit lovers: Your favorite lagomorphs are now capable of navigating The Accursed camp correctly.
  • Fixed an issue with incorrectly named spawn tables for Dogs of the Desert surge blacksmiths.
  • Deep One Archers are now less prone to shoot prisoner NPCs locked behind bars in the Dagon Dungeon, because that was a little bit rude.
  • Fixed an issue where bosses inside Vaults would not spawn in single player or co-op under specific circumstances.
  • Fixed an issue where NPCs would sometimes fail to spawn under specific circumstances.
  • Fixed an issue with the Degenerate boss from the Well of Skelos dying on its own and not respawning correctly.
  • Fixed an issue where Thralls using katanas could stop moving when their targets moved out of their attacks range.
  • Sent some Siptah NPCs to pathfinding 101 and they should now be less likely to get stuck in random pieces of terrain in camps.
  • Siptah pets now generate excrements when placed in the Animal Pen. Thank you, dung-eon master.
  • Fixed an issue that would cause certain Black Corsair Thralls to have no growth curve.
  • NPCs near the Well of Skelos should no longer attack each other.
  • Baby animals now cry for help when you savagely take them away from their beloved families and home. This will trigger an aggro response from their nearby, devastated and obviously angry relatives. Who is the monster now?
  • Archers should no longer walk backwards ignoring terrain features, as there can only be one king of moonwalking.
  • Mounts should now have the strength of will to exit deep bodies of water. Crom be blessed.
  • Archers should now use the bow more reliably.
  • Followers will now follow the player through gates.
  • Thralls are now able to retrieve shield from the inventory and use fists and shield combination during combat.
  • Thralls are no longer missing from crafting stations after updating a build to a newer version.
  • Well of Skelos boss encounter will now spawn the Degenerate.
  • Fixed an issue with the bosses in Midnight Grove dungeon not spawning correctly in singleplayer.


  • The purge system no longer reports intermediate wave start/end events to the event log. It now reports when the purge starts, and when it ends.
  • Purges are no longer spawning in the Southern region of the noob river. Giving them a chance, you know?
  • Fixed a number of issues where the purge could target objectives protected by blocking volumes.


  • 2H Hammers have received a balance pass:
    • Increased base penetration values by roughly 42%.
    • Reduced stamina cost of heavy attacks by 20%.
    • Increased the combo damage multiplier of the second to last heavy hit in the heavy attack chain.
  • Pikes have received a balance pass:
    • Reduced stamina cost of light attacks by 15%.
    • Reduced stamina cost of heavy attacks by 25%.
    • Improved the timing of the final light attack’s movement cancellation. You can now move after this attack at the same point you could attack again.
  • 2H Swords have received a balance pass:
    • Increased hyper armor coverage for light attacks to extend to the point of being able to transition into a new attack.
    • Reduced the recovery time for the final attack in the light attack chain.
  • Significantly reduced crafting time for all bandages and healing potions:
    • Basic potion crafting time reduced to 10 seconds.
    • Crafting time for all other potions have been reduced to 20 seconds.
    • Basic Wraps crafting time reduced to 5 seconds.
    • Crafting time for all other Wraps have been reduced to 10 seconds.
  • Greataxes have received a major overhaul:
    • Fast light attack chain that can be chained endlessly. These attacks use quick jabs and strikes that use other parts of the axe, but deal less damage.
    • Slow and wide sweeping heavy attacks that bypass blocking.
    • Holding down the Special attack key will allow you to block incoming attacks.
    • These weapons will keep the old moveset: Voidforge Greataxe, Trollbane, Ripping Great Axe, The Beak.
  • Katanas have received an overhaul:
    • Added a new quick light attack chain of horizontal attacks allowing easier crowd control with the katana.
    • Added a new heavy attack set that is slower and more powerful.
    • Moved the existing charge up dash attack to the special attack button.
  • Claw weapons have received a major overhaul.
    • Light attacks are fast and can be chained infinitely, but if they are blocked, you will be vulnerable for longer than usual.
    • Heavy attacks are slower and apply bleed effects. The final heavy strike is quite powerful, but is only accessed via performing all heavy attacks in a row. To help with getting to that final strike, these attacks will not be interrupted by a blocking defender.
    • Special attack is a quick 3 hit combo that cannot be interrupted by a blocking defender. Light and heavy attacks can combo into this strike.
    • The following existing items will now use this new animation set. Their stats have been updated to match the new weapon type, but their special effects remain intact: Berserker’s Fistblades, Brittle Edge, Rip and Tear, Serpentes Chakram, Featherlight Chakram, Blood-Moon Chakram, Black Claws, Claws of the Great Wolf, Blooded Claws, Claws of the Wolf, Claws of Jhebbal Sag, Bestial Claws, Knave’s Knives, Blood-Moon Punching Daggers, Diseased Spike, Nimblefinger.
  • Tweaked stats of Havoc and Malice and Whirlwind Blades to match their new animation set.
  • The Throwing Axe of Nergal will now vanish after it been reduced to 0 durability
  • The Penetrator has received a bump in base damage:
    • Normal version from 2 to 16.
    • Epic version from 3 to 24.
    • AP ironically stays at 34%. #nice
  • Healing Potions no longer remove Bleed effects.
  • Potion healing buff is now removed when non-bleed damage is received.
  • Bleed effects applied by special weapons will no longer stack with bleed effects from combos and will no longer stack up multiple times.
  • Added bleed to dual axe sprint attack.
  • Reduced the base duration of bleed effects to 8s (down from 20s). This should allow bleed effects to be shed easily in PvP while still allowing for the same damage potential in PvE as long as the effect is maintained.
  • Reduced duration of knockdown effect applied by horses ramming into players to 1.5s (was 2.5s).
  • Humanoid NPCs (including thralls) will now gain temporary immunity to weapon hit stagger effects after being affected by them for an extended period of time.
  • Fish in FishTraps, Shellfish in ShellfishTraps, Putrid Meat and Fat Grubs in Compost Bin all now spoil at a slower rate.
  • Reduced the amount of chops on Cobras from 1-2 to 1. #cobranchopchop no more.


  • Added an arrow as outer face indicator when placing a building piece.
  • Added small visual hint to in-world interactable objects to make them easier to be detected. (Removed 2021/08/20. Reason: Not fully implemented yet)
  • Added new setting to change the color of clan member health bars to better differentiate them from NPCs.
  • New gameplay settings have been added:
    • “Always show health bars” will cause the health bars of all entities in the world to always be visible, within a certain distance.
    • “Health bar max display range” controls the maximum range at which health bars are visible.
  • Worked on a few improvements to radium torches so they can accept dyes of any color, be less resource intensive and be more mod-friendly.
  • The “no cost building” admin option has now a UI toggle instead of requiring an obscure combination of key presses.
  • Connecting to a passworded server using a controller should now require less presses of a button.
  • Added new setting to display the health value of thralls and other NPC on their health bars.
  • Added a new gameplay setting to hide buff banners on the HUD.
  • Added a new gameplay setting to scale the size of buff banners on the HUD.
  • The “Apprentice Butcher” feat is now given out at player start. It used to cost 0 and was available at level 1, so it made no sense to require a specific unlock for this.
  • Destination map drop-down is now auto-selected for non-English clients.
  • Thrall damage to NPCs multiplier GUI settings is now admin locked.


  • Fixed an issue where Entertained buffs would not stack on players when only one thrall was in range.
  • Fixed an issue where the Grey Ones Pool Altars would disappear from view abruptly instead of descending once their function was over.
  • Fixed a visual issue where a decal would be placed on the player’s weapon in the Volary of the Harpy.
  • Fixed a number of issues where Elder Essence would not spawn correctly in many essence chests across Siptah.
  • Fixed an issue where “The Shadow out of time” achievement would not unlock with certain items that required Eldarium to craft.
  • Fixed a visual imperfection in the Dyer’s Bench model.
  • Both the EL and IOS variants of the Flesh of Rememberance should now be possible to burn in altars. In addition, it should now be possible to burn offerings in the Zath altar as well as possible to burn the Zath tokens in other altars.
  • The “Storm Dissipation Time” server setting is now functional.
  • Character copy now transfers attribute points correctly when transfering back and forth quickly.
  • Interacting with bear traps now arms or disarms them.
  • Pirate banners should now animate correctly in the Exiled Lands.
  • Sigil of the Serpent should no longer remove the Jhil’s Stamina buff from the Gloves of Jhil.
  • Auto-equip should now work if you harvest your corpse first, and try to loot the bag that appears afterwards.
  • Vanity camera should no longer break the ability to rotate the camera manually in the Orb of Nergal.
  • Similarly, gameplay actions should now not be performable while in the Orb of Nergal.
  • Leyshrine Braziers and Broken Levers are now protected from being destroyed by Admin Shift-Del commands.
  • Are you still reading? Yes? Good, let’s keep going.
  • Fixed an issue where the “Defeat a World Boss” journey step could be triggered by killing a Desert Snake. They’re nasty, but not that much.
  • Fixed an issue where items would sometimes not be rendered correctly in the inventory under certain circumstances.
  • Fixed an issue that would prevent the “Take all”/“Loot all” option to not be available on certain crafting stations when playing with a controller.
  • Potions now expire if placed in a pet or mount inventory, as intended.
  • ALAS, THE TIME HATH COMETH! We have fixed an issue that would cause hair and clothing physics to break when character size has been changed from default values.
  • “Loot all” should now properly loot all the items in the shortcut bar as well.
  • Relocated several base game assets to their correct folders.
  • Additional instances where Exceptional and Flawless items were present in the game have now been removed.
  • Fixed an issue where the Sandstorm would appear invisible but still deal damage.
  • Fixed a number of issues that would cause the character to fail at grabbing an edge after climbing, and falling down while yelling “Funcoooooooooom!”.
  • Fixed a number of situations where the player is kicked out of climbing while climbing a valid surface.
  • Fixed an issue that would cause artisan thralls in crafting stations display their default model (the “white haired dude”).
  • Fixed an issue where the wooden chest beneath Traitor’s Falls would not give out any loot.
  • Iron broadsword is now lootable.
  • Reduced the weight of the figurines used to summon bosses in the Pool of the Grey Ones.
  • Removed one Chapter IV and one Chapter V journey step from the Exiled Lands, since there was 1 too many of them in those slots (Gain animal companion and mount).
  • Loot chests will now generate their loot upon triggering LOD, instead of upon interacting with the chest. This should solve a number of issues where the contents were invisible when opening a chest…
  • Radium torches are now glowing as intended.
  • Globe of Yezud spiders now have updated blood textures, fueling your nightmares with more detail and grit than ever before. You’re welcome.
  • Journey steps should now be transferred correctly when using Character Copy.
  • Fixed an issue where certain characters in names would not be transferred correctly when using Character Copy.
  • Addressed some Grey Ones weapon models facing the wrong way.
  • FOV slider will be enabled on consoles with this release.
  • Rearranged game assets internally to address broken dependencies.
  • Existing Exceptional and Flawless items in old saves and databases will now be converted to base equivalents.
  • Fixed an issue where not all camps on Siptah triggered the “Find Civilization” journey step.
  • Fixed an issue that occurred with unblocked players. These should no longer appear as muted in co-op.
  • Wartorn Rhino feat can now be learned correctly.
  • Fixed issue with healing wraps that did not unequip weapons when used.
  • “Thrall Damage to NPCs Multiplier” value is now saved after leaving server settings options.
  • The effect from equipped weapons is now removed when the weapon is unequipped.
  • Player can now apply upgrade kits to items after their template ID has been updated.
  • Items can now be equipped after updating their template ID.
  • Fixed Maelstrom spawning. Maelstrom should now appear even after changing settings for maximum number of online players or its time restrictions.


  • Fixed a significant number of visual imperfections in props and geommetry across Siptah.
  • Adjusted no build radius around some of the Small Camps in Siptah’s new lands to avoid causing issues with NPC spawns.
  • Fixed an issue with some funky-looking water shaders in the lake near the Breach in the Exiled Lands.
  • Additionally, we fixed some of that extra-funky looking water in other areas of the Exiled Lands. Now it should look consistently funky.
  • Fixed some inconsistent climbing blocks in Leyshrine Camps.
  • Fixed a missing water mesh in the Exiled Lands.
  • Added NPCs, chests and interactive spots to one of the Siptah’s new lands camps that was missing them.
  • One of the Siptah journals could not be interacted with due to terrain mesh getting in the way. This has now been fixed.
  • We’ve adjusted collision detections for debris in Vaults and ruins to make navigation in those areas less frustrating.
  • Tweaked environmental lighting in some of the Siptah NPC camps.
  • Fixed the spawn point for Lacerte to not be inside a wall. Welp.
  • On that same note, we fixed a bunch of NPCs that would spawn under the mesh.
  • NPCs that spawned hovering in the air have also been fixed.
  • Removed a hoofed ruminant mammal from a Siptah camp so it doesn’t wander in and cause chaos. Oh deer.
  • Corrected a spawn point at “The Rave in the Rubble” that caused a T4 priest to spawn there with a 100% rate.
  • Obsidian nodes have been added to lava areas in the south of Siptah.
  • There is now a POI for the watch-tower southwest of the Tower of Siptah.
  • Fixed an issue with the mesh within the Den of the Wolf Brothers.
  • Black Corsairs camp’s environment has been properly restored.
  • Vulture’s nest located above Rhinohorn Ridge no longer floats in midair.
  • Bases can no longer be build in a space between the Gate of the Moon and the rocks.


  • Slightly adjusted the Bloodless Husk’s walking speed to better match its legs animation.
  • Fixed an issue that caused the character to occasionally play the running animation while in Admin flight mode.
  • New weapon animation set created for Katanas! This weapon now features two combo chains instead of just one.
  • In addition to this, we’ve also created new idle animations and poses when wielding a katana!
  • New weapon animation set created for Great Axes!
    • Some select Great Axes will still use the previous animation set: Voidforge Greataxe, Trollbane, Ripping Great Axe, The Beak.
  • New weapon animation set created for dual claw and dual punching dagger weapons! This weapon features high speed and ferocious strikes for light attacks, slow rending strikes with heavy attacks, and a new leaping special attack!
  • Smoothed out the transition from movement to idle while having a weapon out.
  • Improved the “look at system” for human characters. For player characters, this is disabled while in combat or emoting. Thralls and other players should now stare at your soul in a more immersive way.
  • Updated the taskmasters in the Wheel of Pain with standing animations, plus idle variations. This replaces the previous kneeling pose they were using.
  • Additionally, relocated the taskmaster in the Greater Wheel of Pain to be on the ground instead of the top of the wheel.
  • Character pose should now go back to normal after breaking a torch.
  • Havoc and Malice and Whirlwind Blades now use animations that are more appropriate for their dual axe visuals.
  • Added new sheathing animations for dual axes.
  • Added a new katana sprinting animation for female characters.
  • Animation of bow’s light attack will no longer reset and miss any frames if next attacks are executed moment after releasing the arrow.
  • Special attack for katana now has appropriate VFX.


  • Our #spellchekker team completed the invaluable task of fixing a bunch of typos. They are the true heroes. At least the two of them that survived, that is. #stillhiring
  • Weapons that remove attribute buffs from enemies are now keyworded as “Plundering”, since “Cleansing” was too confusing.
  • Fixed subtitles in one of the Siptah vaults as they transitioned too fast to be readable.
  • Voidforged Dragon armor is now sorted under the proper feat (Library of Esoteric Knowledge) rather than under armor.
  • Fixed an issue regarding weapon coating buff icons not disappearing from the shortcut bar when they expire.
  • Fixed an issue where the Spawn NPC list in the Admin Panel would not display the last line properly.
  • Friend list and server transfer options are now grayed out in character creation.
  • Fixed an issue where “Give” and “Give all” buttons weren’t appearing for controllers when interacting with a delving bench.
  • Control hint for lock-on during combat when using an Xbox controller should now show the correct input, rather than the input for sprinting.
  • The correct icon for the Cimmerian Fur Harness is now used (no longer shows non-existant fur on the icon).
  • Fixed an issue where Khayne’s Leggings and Khayne’s Bracers had their icons switched.
  • Fixed inventory slot selection not working in a specific case when using mouse and keyboard.
  • Reworded a misleading journey step to be control-method agnostic.
  • Fixed the short description of Blood-Sac as it contained misleading information.
  • Fixed an issue where the names of two Stormglass building pieces were swapped (Stormglass Vaulted Ceiling Corner and Stormglass Vaulted Ceiling Inverted Corner (single)).
  • Renamed “Move Head” hint to “Rotate Camera” to be more accurate in the character recustomization menu.
  • Increased maximum vertical FOV to 105 (horizontal 120).
  • Added thumbnail icons for a number of items that were missing them.
  • Removed a number of unused dev-icons from the UI folder.
  • Added “Allow family shared accounts” setting to the settings menu.
  • Reworded the “Cannot mount inside dungeons” error prompt to a more generic “Cannot mount here”.
  • Fixed a significant number of UI inconsistencies, bugs and grievances when playing with a controller.
  • Removed placeholder text from a certain feat teacher.
  • Fixed an issue in certain localizations where Character Copy was not intuitive due to misleading prompts.
  • Fixed an issue where the Mods Mismatch screen would not accept inputs coming from a controller.
  • Disabled Character Copy option from the menu while under Character Creation.
  • Removed unused dye slots in the Silent Legion Medium Helmet.
  • Added new icons for dual wielding weapons.


  • Added new sounds to match the new weapon animations.
  • Added new drowning sounds.
  • Added new sounds when picking up baby animals. Squeee.
  • VO volume during character creation is now tied to Voice volume.
  • Added new audio effects for the new weapon archetype.
  • Female Desperate voice no longer has old drowning sound. It now drowns in a more contemporary kind of BLEEEEUGGHHHblurblurblurb #F
Conan Exiles - Andy B - Community Manager


Welcome to the winners list! I'll begin by saying this was by far the most difficult contest to judge. You all clearly put so much love, energy, time, and passion into your temples. Our judges over all Funcom offices debated all week, but we've finally declared the winners. Even if your temple isn't listed here, we are giving you a huge round of applause and thank you for participating in this. We'll be posting some of your temples on our social media accounts so keep an eye out there!

If you don't see your entry here, PLEASE share it with us! Reply to this thread with your gorgeous buildings or link to a thread if you've already posted it. Some winners that were chosen don't have a name, so if you see yours here please let us know so we can properly credit you.

Additionally, we received 5x the amount of PC entries than we did for PlayStation and Xbox. Due to this, we'll be picking five PC runner ups instead of just three.

Another huge shoutout and thanks to Razer for providing prizes to our first place winners! We will be in contact with the winners for your information to get you your spoils.

For those curious, here's a little pie chart with percentages of what God/Goddesses everyone chose!





Grand Prize Winners

PC
Temple of Ymir by Deaso
A small excerpt from the beautiful write up:
"Visitors and pilgrims to the temple arrive in winter to find wisdom in the visions of the Seers and to offer up value or bounty to Ymir in exchange for blessings and strength throughout the coming year. The lowliest bring meager offerings of vegetable harvests and game bounty, while the most heroic of warriors bring their prized captured spoils-of-war, such as axes, helmets of fallen heroes and plundered treasures.
Before beginning the long journey back down the mountain visitors are able to regain their strength at the inviting hearth, or by staying the night in the temple's communal sleeping area."

See the full gallery here: https://imgur.com/a/wnTAltz




Xbox
The First Temple of Derketo
"These ancient stones have witnessed the rise of the Witch Queen and the decline of the elders and the perversion of Derketos faith. She is the knife edge between pleasure and pain, the mistress of seduction and addition, death and rebirth not the wh ore of snakes, so bow and give thanks bone, light and jade and yield your body and soul to her and revel in her joy.... But show disrespect and Derketos Fall awaits you or the bite of the lash as we break, as for the followers of the Serpent come if you dare we will ply you with honeyed wine pay no heed to the lotus we grow and scream in rhapsody as lust takes you cut by cut may Set choke on your bloated souls."

See the whole album here: https://imgur.com/a/cLNRok7



PlayStation
Olympus of Mitra by 3LiON
We were incredibly impressed with their technique in creating this building. It's a gorgeous temple that only the most dedicated of Mitra worshipers can visit!
Be sure to see the rest of the pictures here: https://imgur.com/a/lcz5O6j





Runner Ups
Here are our runner ups! Listed in no particular order.

PC
Temple of Mitra
Full gallery here: https://imgur.com/gallery/77RoOzY


Temple of Derketo built on the Cursed Sands Server.
Gallery here (though missing some photos including NSFW so Imgur doesn't get mad at me): https://imgur.com/a/e7cbi0V


Temple of Derketo by PixelCave
Full gallery here: https://imgur.com/gallery/bo55SoQ


Underwater Temple of Set by SKVplaysON

https://youtu.be/CYy_D1lRSHE

Temple of Mitra
Full gallery here: https://imgur.com/a/T76tc54



Xbox
Temple to Crom
"Since Crom has no shrine I went with the empty throne just steel skull in the seat.
I decided to go with forges and blacksmith tables. And anything I could think of to bring in the CROM look. The roof has opening up top like a star."

More in the gallery here: https://imgur.com/a/Kp1m2RV


Temple of Ymir
More in the gallery here: https://imgur.com/a/OM4xaED


Temple of Mitra by Barden
More in the gallery here: https://imgur.com/a/qMayCzH



PlayStation
Temple to Mitra by Lunaa_94 on the The Hidden Villages server.
Full gallery here: https://imgur.com/a/2G4AgRq


Temple of Zath
Full gallery here: https://imgur.com/a/Hdj2SK0


Crom Church and Teaching on the Build'n - N - Chill'n server
Full gallery here: https://imgur.com/a/wnfMcQ8




Honorable Mentions
These are buildings that were incredibly unique in their own way or left a lasting impression to us.

Temple of Zath
Full gallery here: https://imgur.com/a/ezsSlGs


Hive of Derketo
Full gallery here: https://imgur.com/a/o4VhoM9


Temple of Yog by Futerko


https://youtu.be/agWNkqO9FqI

Flooded Temple of Mitra
Full gallery here: https://imgur.com/gallery/Hi0aWVs


Temple of Set
Full gallery here: https://imgur.com/gallery/O0oiUHo


Temple of Mitra


https://youtu.be/diMjatonV9o

Temple of Zath
Full gallery here: https://imgur.com/a/E0xttrL


Temple of Derketo


https://youtu.be/agWNkqO9Fq

Temple of Mitra
Full gallery here: https://imgur.com/gallery/wsI5fOx


Temple to Crom by Jako's Raider Rants

https://youtu.be/A0eeS9v5BjU

Temple of Yog
Full gallery here: https://imgur.com/a/NvqUhiZ


Temple of Zath
Full gallery here: https://imgur.com/a/mrr7epv


Temple of Zath by smskcntr
Full gallery here: https://imgur.com/a/Z7aL25L



Thank you again to EVERYONE who participated. Even this person!



Not even mad. We really hope you enjoyed this contest and are always open to feedback on things you liked, didn’t like, or feel we can improve on. Build on, Exiles!

- The Conan Exiles team
Conan Exiles - Nicole V(Community Manager)

Credit to SerenkovAndrey on Twitter for the image!

Exiles!

We’re celebrating the arrival of many new faces to the Exiles Lands and the Isle of Siptah with an exciting building contest. Whether you’re new or a veteran, we want to see the architect side of you come out to play. We’re working together with Razer for some fantastic prizes, so this is one you won’t want to miss.

To see what you’re in for, feel free to check out the winners of our past 4 contests: Tiny Homes, Building Recreation, Holiday contest, and Tower of the Elephant.



The challenge this time around is to make a temple with an in-game religion of your choice. Having a God/Goddess to worship (or curse) in the harsh world can bring peace and some pretty nice benefits. What better way to show your devotion than to create a magnificent temple?

You can choose one of the following religions:
  • Mitra
  • Derketo
  • Jhebbal Sag
  • Set
  • Crom (oh the irony)
  • Yog
  • Ymir
  • Zath

This temple can be as big or small as you want, so long as you make it devoted to the one religion of your choice. As opposed to the previous contests, all platforms (Xbox/PS4/PC) will be judged separately. Judgement will be done by members of Funcom and based on creativity and how well it conveys your chosen religion.

Additionally, due to platforms being judged separately, we are allowing mods for PC entries. The mods available in the Steam workshop and the minds behind them are nothing short of incredible so be sure to peruse them.



All entries must be submitted by 11:59 EDT on August 4, 2021 . We will not accept any entries after this date. Winners will be announced on August 13, 2021 at 1pm EDT/8pm CEST. Entries must be submitted through this email address: contest@funcom.com. More info on how to submit below.


Razer is kindly supplying some very exciting prizes for this contest. We will select a first place winner for each platform, as well as three runner ups for each platform.

Please note for first place winners, Funcom will require your address for shipping purposes.

First Place For PC:


First Place for Xbox:


First Place for PlayStation:


Runner Ups:
Three runner ups from each platform will also be chosen. These 9 winners will receive a DLC key of any currently available DLC (excluding Isle of Siptah) of their choosing. (Valued at $9.99)



  • Your entry must include the temple of any one of the in-game religions.
  • When you submit your temple entry, you affirm that it is your own work. You may have help building it, but it can only be submitted once. Please do not submit an entry that you did not build.
  • You may use the admin tool if you’re creating your submission on singleplayer/co-op or a private server.
  • If on PC, you can use Ansel.
  • You may use DLC.
  • One entry per email per person.
  • Please refrain from sending pictures taken from mobile phone.
  • Low effort entries will not be counted.
  • You can send in as many screenshots or videos as you wish. You can use Imgur or another (safe) site to upload images or videos if that’s easier. Just be sure we can access it!
  • All entries must adhere to the Conan Exiles Code of Conduct.

How to Enter

  • Please send us your entry of the temple to this email address: contest@funcom.com to enter. If you do not email us here, it will not be counted.
  • Make sure your subject line is “Conan Exiles Building Contest”.
  • We will accept entries until 11:59 EDT August 4, 2021 . Entries submitted after this date will not be counted.
  • In the body of your email, please include the following:
    - Which platform you’ve built the temple on (PS4/Xbox/PC).
    - Server it was built on (singleplayer/co-op/private/official). Feel free to mention the server name as well.
    - Which mods used, if any.
    - The religion you chose.

-------------------

Terms and Conditions
Odds of winning will be determined by number of entries.

No purchase necessary

Privacy: Funcom’s Privacy Policy is at: Privacy Policy - Funcom

Restrictions: Void where prohibited by law. Participants must be of legal age in their country of residence to participate. Directors, officers and employees of Sponsor, its parent, and any of their respective affiliate companies, subsidiaries, agents, professional advisors, advertising and promotional agencies, and immediate families of each are not eligible to win any prizes. All applicable federal, state and local laws and regulations apply.

Use of Entries. In consideration of the chance to enter the Contest, The Sponsor(s) shall have the perpetual, non-exclusive, worldwide license and right to use, modify, reproduce, publish, perform, display, distribute, make derivative works of and otherwise commercially and non-commercially exploit Entrant’s name, character, likeness, and entry materials in perpetuity and throughout the universe, in any manner or medium now existing or hereafter developed, without separate compensation to Entrant or any other person or entity.

General Release. By entering the Contest, Entrant releases participating sponsors and any of their respective parent companies, subsidiaries, affiliates, directors, officers, employees and agencies (collectively, the “Released Parties”) from any liability whatsoever, and waive any and all causes of action, related to any claims, costs, injuries, losses, or damages of any kind arising out of or in connection with the Contest or delivery, misdelivery, acceptance, possession, use of or inability to use any prize (including, without limitation, claims, costs, injuries, taxes, fees, losses and damages related to personal injuries, death, damage to or destruction of property, rights of publicity or privacy.

Affidavit,Release and Data Collection- As a condition of being awarded any prize, winners will be required to execute and deliver to Sponsor’s a signed Affidavit of Eligibility, which includes an acceptance of these Official Rules, a release of liability and delivery information for prizes. Entrant is informed that the data collector is Funcom Oslo AS., and the data collected will be transferred to the United States of America. Upon request, Entrant will be provided with access to Entrant’s personal data. Entrant may withdraw their personal data upon request, however in such an event, Entrant will be disqualified as an entrant in the Contest prior to the fulfillment of prizes.

Winners List: After August 13, 2021 winners will be posted on the Funcom official forums. Prizes provided by Razer.

Sponsors:
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