Conan Exiles - Ignasis (Community Team)
Greetings, Exiles!

Exciting news! On Thursday May 6th at 11:00 am PST/8:00 PM CEST at http://www.twitch.tv/TwitchGaming we will be part of the Twitch Gaming Show where some familiar faces will drop some hot news! We’ll be revealing things that should be exciting news for both PC and console players alike.

Can’t wait to see you there!
Conan Exiles - Andy B - Community Manager
Greetings, Exiles!

Have you taken the Isle of Siptah 2.4 update for a spin yet? It includes visual improvements, new Isle of Dawn and Isle of Dusk biomes, several new camps all over the island, a new religion and avatar, and more mysteries to discover!

This is an important update for Isle of Siptah, so we wanted to bring select members of the press on an in-game tour to show off the new content and improvements. You can check out some of the impressions here:

https://screenrant.com/conan-exiles-isle-siptah-preview/
https://www.shacknews.com/article/123977/conan-exiles-isle-of-siptah-preview-enthralled-by-thralls
https://www.mmorpg.com/previews/conan-exiles-isle-of-siptah-preview-black-pools-cages-and-zath-2000121734

Full launch is getting closer, and we hope you are enjoying the island experience!
Conan Exiles - Andy B - Community Manager
Greetings exiles! Many aspects of the Isle of Siptah expansion have improved greatly during Early Access. We wish to show you some of these improvements and the very big difference they make for the island, how it looks and how they improve the gameplay on this mysterious new map.

Since the start of Early Access we have improved both the environment and lighting for Isle of Siptah. The sky has become much more blue and new clouds can be seen in the distance.



These changes make Isle of Siptah a much brighter and more colorful place to play. The improved lighting and sky are especially noticeable in the area around the tower in the middle of the island. Before this area was quite dark and gloomy.

Some of the darkness still returns when a powerful storm takes shape around the tower, but unlike before you can now build within the area of the storm and your buildings no longer draw the automatic attention of the terrible creatures of the outer void.



Though some of these locations on Isle of Siptah look very idyllic and peaceful now, don’t let the pretty colors fool you! The picture above is taken from a mountain top where monstrous and towering horned beasts hunt down anyone who dare venture too close.



Another big improvement and change has been the addition of NPC camps, adding much more life and content and providing a great new source of thralls. The island has been settled by three main factions: The Stygian Mercenaries, the Black Corsair pirates and a group known only as the Accursed, driven mad by the darkness of the outer void.



You can find a host of camps around the map, and they contain many new activities, such as freeing captured NPCs, finding rare recipes, fighting strong bosses, digging up buried treasure, swimming out to crates of flotsam and capturing unique puppies who can become your new dog pet.



The addition of the camps has changed the Isle of Siptah map in quite considerable ways. Not only do they add more content but also visually change the landscape, adding all new towers, defenses and habited areas all around the map.

We hope you enjoy these quite sweeping changes, as we make the mysterious Isle of Siptah more beautiful, filled with interesting places to explore and challenging content to test your mettle.


Conan Exiles - Ignasis (Community Team)
IMPORTANT NOTE REGARDING MODS

Please remember that updates can mess with your installed mods. We suggest taking a backup of your current database before updating to any new patch if you have mods installed. For the purposes of testing, we recommend not using any mods when playing on Testlive.


  • [[url=#patchnotes]Jump to patchnotes.
[/url]]
  • [[url=#changelog]Jump to changelog.
  • [/url]][/list]
    Read it in our blog.


    Greetings, Exiles!

    As we steadily advance towards the full launch of Isle of Siptah, here’s our next big content drop for the game. Update 2.4 expands the available land mass on Siptah to the South, with three new biomes full of new sights, adventures and dangers for experienced Siptah players and newcomers alike.



    On the east side, the Isle of Dawn, a massive open area hosting rich wildlife and the ruins of an old capital of the Grey Ones, with a secret lurking within its confines. On the west side, the Isle of Dusk, the soot-covered volcanic grounds once inhabited by the First Men and now only hosting the remnants of this once-proud civilization. And in the center, the floodlands, an in-between area with tall cliff formations and lush and overgrown plains that will be prime locations for builders and adventurers alike.
    These new lands continue the work established in our previous update, adding to the Isle of Siptah 47 new NPC camps of varying sizes with repeatable activities, trainers and surprises.

    To couple the release of these new biomes, we have also worked on a series of optimizations and improvements to the lighting and skyboxes of Siptah, to make these new landmasses shine like never before on Conan Exiles!



    Another new addition coming with this update is a new religion! Zath the Spider-God joins the pool of available religions in Conan Exiles both on the Exiled Lands and the Isle of Siptah. Summon Zath and a swarm of its children to bring terror and destruction to your enemies! New NPCs, placeables and items have been added to the game for those who chose Zath as their deity.

    Coming soon in the near future is also the new Server Character Transfer feature! With this new option you will be able to transfer your character between Official servers, between unofficial servers, or from an Official server to an unofficial server keeping your name and appearance, level and all items in your backpack. Even between the Exiled Lands and Isle of Siptah!
    (Please note: This is currently a W.I.P. feature and it’s not active in this initial release - we are still working on and testing this feature. To transfer to or from the Isle of Siptah, ownership of the DLC Expansion pack is required)

    Along with these new additions, we have also worked on a series of oft-requested improvements and rebalancing aimed at PVP combat as well as other systems. Tons of new performance optimizations, a myriad of animation improvements and many UI and quality of life additions, along with many other fixes, complete this package. Update 2.4 is one of the most ambitious content updates we have released to date, and it would not have been possible without your passionate feedback and support.

    Thank you for your ongoing support, and stay safe!






    Three new biomes for the Isle of Siptah!

    The Isle of Dawn, the Isle of Dusk and the floodlands are now available in the Isle of Siptah! These three new biomes are populated by dozens of new NPC camps, two new factions (The Grey Ones and The First Men), new activities and new loot!

    Improved lighting and skyboxes on the Isle of Siptah!

    New lighting effects and improved colors, along with many optimizations, have been added to the Isle of Siptah skyboxes, to make your adventures through the new biomes truly memorable! The difference is… night and day!

    New religion!

    Here comes Zath, mighty Zath! Destroys whatever with an avatar wrath. Spins a web any size. Catches foes, in Conan Exiles. Look out! Here comes the Spider-god!
    Zath joins the religious fray in Conan Exiles, both on the Exiled Lands and Siptah, with a new avatar, new NPCs, placeables, feats and item sets!

    Core system changes!

    New revisions to combat systems with a reduction of mounted combat damage, dodge improvements and re-balancing of bows and arrows! Swimming does not drain stamina and you can engage in 1-handed combat on water! And the hunger and thirst systems have received a balance pass to make them less frustrating and improve the gameplay flow!

    Server Character Transfer! (Coming Soon)

    This is currently a W.I.P. feature and it’s not fully implemented in the initial version of this update - we are still testing and developing this feature. Once we are nearing its launch, we will release an announcement detailing how it works.

    Transfer your character between Official servers, between unofficial servers, or from an Official server to an unofficial one (Note: Unofficial servers can opt in or out of this feature!). You’ll keep your name, appearance, level, feats and backpack inventory while leaving everything else behind. Even within Exiled Lands servers, or from/to Siptah!
    (Please note: To transfer to or from the Isle of Siptah, ownership of the DLC Expansion pack will be required)



    • Three new biomes for the Isle of Siptah!
    • 45+ new NPC camps for the Isle of Siptah, with new loot and NPCs!
    • Two new factions for Siptah: the First Men and the Grey Ones!
    • New religion for the Exiled Lands and Isle of Siptah!
    • Mounted combat and dodge changes!
    • Swimming combat!
    • Hunger and thirst improvements!
    • Improved lighting on the Isle of Siptah!
    • Tons of animation improvements!
    • Many quality of life fixes and additions, especially for controllers!
    • Character transfer! (Coming soon)
    • Tons of fixes!
    • …and much more!



    Currently Known Issues
    • The Character Server Transfer feature is still W.I.P. and actively worked on and not fully implemented in this initial build. Once we’re closer to its release we will release an announcement with all the details about it and its usage.
    • Some Leyshrine camps have inconsistent climb blockers.


    • Fixed a number of client crashes.
    • Fixed a server crash related to mismatching modlists.
    • Optimized animation blueprints to reduce memory costs.
    • Added a significant number of other optimizations to reduce memory and performance costs across the board, for clients and servers, both on the Exiled Lands and Siptah.
    • Fixed server log warnings when accessing empty sockets array in building system when placing a module.
    • Increased number of reconnection attempts when connection fails to the voice chat servers.
    • Fixed a server crash that was occurring when harvesting a player corpse and looting it’s loot bag.
    • Optimized log entries regarding NPC behavior. This should reduce the amount of spam in server logs.

    • Players can no longer avoid damage by standing on or inside certain structures.
    • Fixed an exploit in regards to underwater gameplay.
    • It is no longer possible to build inside Jhil’s Roost cave.
    • Addressed a method that allowed for placeables to be placed under the mesh.

    • Added new landmass to the southern region of Siptah, divided into three biomes: the Isle of Dawn, the Isle of Dusk and the floodlands.
    • Added 47 new NPC camps of different sizes to the new Isle of Siptah landmass.
    • Added two new factions to the Isle of Siptah: the Grey Ones and the First Men.
    • New weapons, armor, placeables, fauna and NPCs added to the Isle of Siptah.
    • New feats have been added to the Exiled Lands.
    • New activity in the Isle of Siptah: summon and fight bosses with the Pool of the Grey Ones by offering statues, found within the confines of the new Siptah lands.
    • Added a new religion to the game, with a new avatar, placeables, feats, NPCs and item sets. All hail Zath, the Spider-god! Oh god…
    • Added new Rocknose types with new art, animations and combat logic.
    • Added a new tool: the Iron Sickle.
    • (Coming Soon - we are still developing and testing this feature and it is currently disabled) Added new character transfer feature, from an Official server to another Official server, from an unofficial server to another unofficial server, or from an Official server to an unofficial server, from or to the Exiled Lands and Siptah (Unofficial servers will be able to disable this feature if they desire). We will release an announcement closer to the full launch of this update where we will provide more details about this feature.
      • Server transfers will work in this order: Official PVP → Official PVEC → Official PVE → Unofficial
      • Meaning, you can transfer between the same level or to a level below. But not from below to above. Meaning, a PVP player can transfer to another Official PVP server, or to any other mode. An Official server PVE player, on the other hand, can transfer to another PVE Official server or to an unofficial server, but not to an Official PVEC or PVP server.
      • We will release a full announcement detailing how it works once we’re nearing the final launch of this feature.

    • The Wheel of Pain has received a visual overhaul.
      • Thralls being converted are now the ones seen pushing the wheel.
      • If no thralls are present, the wheel will show empty and not rotating.
      • If out of gruel, thralls will stop visibly pushing the wheel.
      • Pushing animations have been improved across the board (or should we say… wheel? ha ha).

    • DLC items can now be processed correctly in the Delving Bench.
    • Reduced craft time on building pieces from 5s to 0.5s.
    • Added Mitrean Gloves and Sandal recipes to the Priest of Mitra feat.
    • Added Yogite Chest, Legs, Feet and Hand armor item recipes to the Priest of Yog feat.
    • Updated Yoggite Mask recipe to use light padding instead of leather.
    • Having Shaggai Queen Jelly in beehives will now increase honey output by one additional unit every time honey is produced.


    • It is now possible to engage in combat while swimming with one-handed weapons.
    • The Red Mother should no longer push followers under the mesh with her attacks.
    • Arrows can be equipped and swapped while mounted, as intended.
    • Short swords, one handed swords, one handed axes and one handed maces sprint attacks performed with the off-hand/block key have been changed to a kick.
    • Reduced the number of instances where NPCs could be harmed through walls and mesh.
    • Light sprint attacks with a Javelin while also wearing a shield are now functional.
    • Fixed an issue where doing a sprint attack right before mounting caused issues with the mount’s functionality.
    • Unwield action should no longer prevent the Player from executing unarmed sprint attack.
    • Fixed an issue in regards to weapon durability being draining when hitting other players with PVP disabled.
    • Fixed an issue where if you tried to initiate an attack while in a block-stun state, you would drop your guard.
    • Reworked spiders to be worthier opponents, with new AI and attack patterns and new animations and FX to match. “Why spiders though??!!!” -Glad you asked.
    • Added combo table adjustments for Katana heavy charge attack based on how many prior steps in the combo were performed.
    • Sprint attacks can no longer be triggered while the character is over-encumbered.
    • Fixed an issue with shields. Now attacking while holding the shield button results in a normal combo which is not canceled by holding the shield button.
    • Characters should no longer get stuck inside Bison’s mesh when hit by one of its attacks, sending us all one step closer to feeling the loving grip of the Pax Bisonica.
    • It is no longer possible to cancel an attack animation by equipping another item. Item swapping is enabled when an attack finishes or when movement could cancel the attack.


    • Thralls will no longer immediately eat an item when it gets put into their inventory.
      • They will now eat if: they have some food that will give them the strong buff and they do not have the buff; if they have neither weak nor strong buff and have some food that will give them the weak buff; if they do not currently have the health regeneration buff but they have any food item.
      • The situations when a thrall will consider eating: When any of the three buffs expire; when new items are added to their inventory; when they lose health; all the time, should we ever add pineapple on pizza to the game.
    • Fixed an issue where archer, bearer and orb thrower thralls would not perform combo attacks. Additionally, now T1-2 thralls use basic combo attacks, T3-4 use advanced combos.
    • Thralls are no longer able to break equipped weapons and the durability stops at 0.1.
    • Fixed a number of other issues that would block thralls from performing combos.
    • Thralls and pets will no longer take any damage from standing in lava.
    • Vault NPCs should no longer attack buildings as intended.
    • Elder Things should no longer attack player buildings. Siege Elder Things still retain this behavior.
    • Thralls can now use and deal damage using Siptah’s legendary weapons.
    • Fixed an issue with the Abyssal Remnant failing to reach the player after slam attacking with his bite attack.
    • Fixed an issue in regards to followers not following the player through gates, technically making it gated content. Get it? …
    • Addressed a number of issues in regards to the NPC behavior override system.

    • Adjusted how a Purge chooses its target, which should result in fewer situations where a Purge fails to spawn properly.
    • Your purge meter will no longer reset when creating a Clan.
    • When leaving a Clan, your purge meter will no longer be set to an effectively random value.
    • Fixed the Purge Update Interval server setting having too significant an effect on the purge meter fill rate.
    • Storm Spawned NPCs attack player buildings during storm when building damage is disabled.

    • Increased speed and distance of dodge rolls.
    • Dodge speed and recovery times are now influenced by your encumbrance level and no longer influenced by your armor worn.
    • Short sword:
      • Significantly increased armor penetration by 100%.
      • Increased base damage by 43%.
    • Bows: (2021/04/22 16:55 CET: Removed multiple lines. Reason: changes were reverted)
      • Removed base armor penetration values.
      • Increased base damage of bows. This change varies depending on the type of bow, with the Reach of the Red Mother having received the most significant increase.
      • Reduced armor penetration values on arrows, this change being more extreme on arrows such as Hollowbone Arrows and Mandibles of Atlach-Nacha.
      • Increased base damage of arrows.
      • Decreased damage of Hollowbone Arrows from 23 to 15 (2021/04/22 16:55 CET: Added missing line)
    • Adjusted stats on Obsidian weapons to make them more enticing:
      • Slightly increased Armor Penetration values by approximately 1.5% (depending on the weapon).
      • Increased base damage values by approximately 18% (depending on the weapon).
    • Mounted combat:
      • Significantly reduced damage multipliers (from 1.5x to 1.1x, and from 1.8x-2x to 1.2x).
      • Removed status effects from mounted attacks.
    • Hunger and thirst:
      • Extended slower food consume rate (0.1x rate) to be anywhere on ANY land claim in addition to shelter. Best rate will apply, not both.
      • Reduced damage taken from starvation/thirst to 0.5% HP every 10-15s instead of 2% HP every second.
      • Reduced full screen effects from starvation/thirst.
      • Added a small movement penalty to starvation/thirst (5-10%, stacks if both).
      • Reduced “active hunger/thirst” multiplier to 1.5 (from 2).
      • Increased the duration of the sated/hydrated effect.
    • Adjustments to Ambrosia and Purified Flesh:
      • Healing values of Ambrosia have been lowered to be the same as a regular food item.
      • Added buff effects to Ambrosia (+1 STR / +1 VIT) and Purified Flesh (+1 GRIT/+1 VIT).
      • Craft time of Ambrosia is now the same as Purified Flesh.
      • Religious armors received a balance pass:
      • Increased armor values of all religion armors.
      • Added bonus attributes to religion armors.
      • Ymir religion armor is now classified as heavy.
    • Increased yield of True Indigo to 10.


    • Map markers can now be placed beneath the player icon on the map.
    • Admin teleport via the map now works through map markers.
    • Using the right stick on gamepad when in a UI with multiple inventories now jumps between inventories.
    • Shortcut bar assignment radial now requires a hold to open by default. It also commits the item to the radial when released. There is a new option in gameplay settings to change this action back to a toggle if desired.
    • Split item popup now has functionality for moving up or down in increments of 10 or 100 when using a gamepad.
    • Opening the inventory now automatically focuses the search field in the crafting inventory rather than the first slot in the player’s inventory. This behavior can be changed back by disabling the “Auto focus recipe search bar” gameplay setting.
    • Added a significant number of additional QoL improvements to menus and functionality while playing with a controller.
    • Added a new setting which allows to auto focus the search bar when opening a crafting menu while playing with keyboard and mouse. This can be found under Settings → Gameplay.
    • New setting in the gameplay settings: “Send new items to shortcut wheel.”. When enabled and using a gamepad, newly acquired items that can go on your shortcuts wheel will be automatically put there. When disabled, they will go into your inventory instead.
    • You can now interact with doors, gates and other items while mounted.
    • Added new recipes to the Dryer for converting plants into seeds to help with farming sustainability.
    • Added outer face indicator to foundations and ceilings when building.
    • Added visual feedback for building stability. You can now see at a glance the structural integrity of your building before placing a piece by checking the color of the placement brush!
    • Choosing “Loot All” when quick-looting your corpse will now send and/or automatically equip all your belongings back where they were right before your quite possibly embarrassing death. (2021/04/23 15:40 CET: Added clarification “when quick-looting”)

    • Sigil of the Serpentmen now correctly cleanses existing Poison stacks from the player.
    • Sigil of the Snakemen now correctly cleanses existing Bleed stacks from the player.
    • Obtain a Mount and Obtain Animal Companion journeys should now definitely, 100%…maybe complete on the Exiled Lands.
    • Fixed a Vault puzzle that could not be reset via admin commands.
    • Stamina cost modifier server setting will now properly affect costs for dodging, jumping, and attacking.
    • Tweaked mesh position in the Vault Fiend Bone Trophy to avoid clipping.
    • Removed additional instances of Exceptional and Flawless items still present in the game.
    • “Nosprintcost” debug command now affects the character’s attacks, kicks or jumps again, as intended.
    • New admin cheats: EnableHunger 0/1, EnableThirst 0/1
    • Added support for blacklisting feats in server settings ini file. Instructions on how to do this are included in DefaultServerSettings.ini.
    • Fixed some textures around the female character’s neck when equipped with the Khitan Captain Dingjia armor.

    • Multiple vaults had missing textures. This has now been fixed.
    • Fixed a number of Vaults that would evict players into the air after refreshing. That was kind of rude even by our standards.
    • Fixed an issue where Braziers located around the Leyshrine of the Goblinoid could be activated.
    • Fixed an inconsistency in ruined building pieces LODs.
    • Added a number of improvements and optimizations to Siptah’s lighting and skyboxes, which will result in more vibrant and striking scenes.
    • Adjusted the position of multiple torches on the walls in the Asylum of the Outsiders Vault.


    • Improved animations to prevent certain weapons from clipping through the body when looking up or down.
    • Fixed an issue where the character model would stutter after attacking with a weapon at close range.
    • Added new and improved climbing animations.
    • Fixed a specific circumstance where the dismounting would not play properly.
    • Fixed some clipping issues with sprint kick attacks.
    • Added new idle facial animations to the combat idle stance and locomotion.
    • Added full body equip animations and equipping from back.
    • Reworked orb throwing animations.
    • Improved the combat pickup animation to better blend with the combat idle stance.
    • Improved chest opening animations.
    • Improved kicking animation for unarmed and one-handed weapons.
    • Improved harvesting tools and other non weapon items idle animations.
    • Added new animations for the new gameplay additions, i.e. swimming combat animations, idle Wheel of Pain animations and so on.
    • Fixed an issue with the player character’s model that disappeared while drinking water in the Exiled Lands intro cutscene.


    • One of the surviving members of our #spellchekker team, sent into one of the vaults underleveled and under prepared, happily informed us that a new round of typos have been fixed. Sadly, he expired too. #nowhiring
    • Fixed a number of typos and mistakes in other languages. #elspellchekkerino
    • Parchment icons should no longer be switched.
    • Updated the message prompt when exiting an avatar to now mention the name of that god, which is not Joel.
    • The thumbnails of Dripping Longsword’s Epic versions should now match its in-game model.
    • Added missing text to a lore book in a Siptah cave.
    • Jin’s Adze is no longer described as “hammer-like”, which is rather disappointing if you ask me.
    • Fixed a number of items showing placeholder names in Dedicated Servers.
    • Changing a Difficulty preset to Barbaric now shows the notification “Server Restart Needed”.
    • Added a number of QoL UI optimizations when playing with a controller.
    • Blackwater Leggings and Gauntlets, and Khayne’s Leggings and Gauntlets had mixed UI icons. This has been fixed.
    • Harpy’s Kiss Arrows and Bow now have the correct icons, names and descriptions.
    • The Featherlight bow, Dagger and Jhil Armory feats should now have legendary borders.
    • Really, you should try pineapple on pizza. It’s delicious.
    • The PvP-Enabled server setting checkbox should now be visible in the Server Settings page while in-game.
    • Icons and names of harvested items scaled down to fit on UI notifications, which caused readability issues. This has now been fixed.
    • The Allow Family Shared Accounts setting is now visible in the General tab of the Server Settings screen.
    • Fixed an issue where art in the purge warning UI was displaying improperly.
    • Players closing a crafting station UI will no longer cause the UI to close for other players interacting with that same station.
    • Fixed a number of text lines being cut off by the margins of the UI.
    • DLC Filter in crafting inventory is now persistent.
    • Added new high-contrast player icon for the map UI.
    • Added on-screen binding hint for locking on a target when playing with a controller.
    • Fixed a number of small issues with the inventory UI.
    • A warning prompt will now be displayed when trying to use healing wraps while mounted, stating: “Cannot use while mounted”.
    • A warning prompt will now be displayed when trying to summon Avatars within a protection bubble, stating: “Cannot summon Avatars inside a divinely protected area”.
    • Fixed an issue where the author of Notes, Journals, and Papyrus scrolls was not being displayed correctly.

    • Added new audio assets for the new content.


    Changelog:

    We will update this section with any changes applied to the patchnotes and hotfixes released for this update.

    2021/04/23 15:40 CET

    Added clarification under the following QoL line. “when quick-looting”.
    • Choosing “Loot All” when quick-looting your corpse will now send and/or automatically equip all your belongings back where they were right before your quite possibly embarrassing death.

    2021/04/22 17:23 UTC:

    Known Issues:

    The following items are blocked for those who do not own them:

    • Maproom
    • Elevator
    • Drawbridge
    • Orb of Nergal
    • Fountains
    • Wells


    2021/04/22 16:55 CET

    Updated the following lines in the Balance Updates section:

    • Bows: (2021/04/22 16:55 CET: Removed multiple lines. Reason: changes were reverted)
      • Removed base armor penetration values.
      • Increased base damage of bows. This change varies depending on the type of bow, with the Reach of the Red Mother having received the most significant increase.
      • Reduced armor penetration values on arrows, this change being more extreme on arrows such as Hollowbone Arrows and Mandibles of Atlach-Nacha.
      • Increased base damage of arrows.
      • Decreased damage of Hollowbone Arrows from 23 to 15 (2021/04/22 16:55 CET: Added missing line)

    Conan Exiles - Ignasis (Community Team)
    Greetings, Exiles of the Testlive lands!

    As we steadily advance towards the full launch of Isle of Siptah, we’re now ready to give you an early taste of our upcoming new content drop. Update 2.4 will expand the available land mass on Siptah to the South, with three new biomes full of new sights, adventures and dangers for experienced Siptah players and newcomers alike.



    On the east side, the savannah, a massive open area hosting rich wildlife and the ruins of an old capital of the Grey Ones, with a secret lurking within its confines. On the west side, the ashlands, the soot-covered volcanic grounds once inhabited by the First Men and now only hosting the remnants of this once-proud civilization. And in the center, the floodlands, an in-between area with tall cliff formations and lush and overgrown plains that will be prime locations for builders and adventurers alike.
    These new lands continue the work established in our previous update, adding to the Isle of Siptah 47 new NPC camps of varying sizes with repeatable activities, trainers and surprises.

    To couple the release of these new biomes, we have also worked on a series of optimizations and improvements to the lighting and skyboxes of Siptah, to make these new landmasses shine like never before on Conan Exiles!



    Another new addition coming with this update is a new religion! Zath the Spider-God joins the pool of available religions in Conan Exiles both on the Exiled Lands and the Isle of Siptah. Summon Zath and a swarm of its children to bring terror and destruction to your enemies! New NPCs, placeables and items have been added to the game for those who chose Zath as their deity.

    New with this update is also our new Character Transfer feature! With these new options you can now transfer your character between Official servers, between unofficial servers, or from an Official server to an unofficial server keeping your name and appearance, level and all items in your backpack. Even between the Exiled Lands and Isle of Siptah! (Please note: This is currently a W.I.P. feature and it’s not fully implemented in this initial Testlive build - we are still testing the feature so please use at your own discretion. To transfer to or from the Isle of Siptah, ownership of the DLC Expansion pack is required)

    Along with these new additions, we have also worked on a series of oft-requested improvements and rebalancing aimed at PVP combat as well as other systems. Tons of new performance optimizations, a myriad of animation improvements and many UI and quality of life additions, along with many other fixes, complete this package. Update 2.4 is one of the most ambition content updates we have released to date, and we can’t wait to let you try this early build. If you do, please share your feedback with us and report any issues you might have!

    You can read the full patchnotes for Testlive in our forums, where we also detail how to download and join this testing build.

    Thank you for your ongoing support, and stay safe!




    Three new biomes for the Isle of Siptah!



    The savannah, the ashlands and the floodlands are now available in the Isle of Siptah! These three new biomes are populated by dozens of new NPC camps, two new factions (The Grey Ones and The First Men), new activities and new loot!

    Improved lighting and skyboxes on the Isle of Siptah!



    New lighting effects and improved colors, along with many optimizations, have been added to the Isle of Siptah skyboxes, to make your adventures through the new biomes truly memorable! The difference is… night and day!

    New religion!

    Here comes Zath, mighty Zath! Destroys whatever with an avatar wrath. Spins a web any size. Catches foes, in Conan Exiles. Look out! Here comes the Spider-god!
    (Along with new item sets, placeables, NPCs and tons and tons of little critters).

    Core system changes!



    New revisions to combat systems with a reduction of mounted combat damage, dodge improvements and re-balancing of bows and arrows! Swimming does not drain stamina and you can engage in 1-handed combat on water! And the hunger and thirst systems have received a balance pass to make them less frustrating and improve the gameplay flow!

    Server Character Transfer! (W.I.P.)



    You can now transfer your character between Official servers, between unofficial servers, or from an Official server to an unofficial one (Note: Unofficial servers can opt in or out of this feature!). You’ll keep your name, appearance, level, feats and backpack inventory while leaving everything else behind. Even within Exiled Lands servers, or from/to Siptah!
    (Please note: This is currently a W.I.P. feature and it’s not fully implemented in this initial Testlive build - we are still testing the feature so please use at your own discretion. To transfer to or from the Isle of Siptah, ownership of the DLC Expansion pack is required)


    • Three new biomes for the Isle of Siptah!
    • 45+ new NPC camps for the Isle of Siptah, with new loot and NPCs!
    • Two new factions for Siptah: the First Men and the Grey Ones!
    • New religion for the Exiled Lands and Isle of Siptah!
    • Mounted combat and dodge changes!
    • Swimming combat!
    • Hunger and thirst improvements!
    • Improved lighting on the Isle of Siptah!
    • Tons of animation improvements!
    • Many quality of life fixes and additions, especially for controllers!
    • Character transfer!
    • Tons of fixes!
    • …and much more!

    Full patchnotes (opens link to our forums).
    Conan Exiles - Ignasis (Community Team)
    Greetings everyone,

    We have a new update for Conan Exiles that addresses some of the issue reports we got from our player community after the 2.3.1 update.

    As always, thank you for your feedback and continued support.





    • Fixed an issue where Thralls got stuck all over the map and did not teleport correctly.

    • Fixed an issue with boars and goats that gave the player’s character too much XP. The XP values have now been reduced.

    • Fixed an issue where Simplified, Traditional Chinese, Cyrillic and Korean characters did not work when used in the Search feature. (Issue might still happen for players using DaYi type keyboards. We're still working to fix this remaining issue).
    • Fixed an issue with the Vault Refresh System in Volary of the Harpy, Harbor of the Twice Drowned and Sanctuary of the Serpent that moved the player’s character out of the playable area.

    ---

    CHANGELOG:


    2021/03/30 14:30 CET

    Added clarification to one of the fixes. Under UI fixes:
    - Issue might still happen for players using DaYi type keyboards. We're still working to fix this remaining issue.
    Conan Exiles - Ignasis (Community Team)



    • Rejoice! The Fast Elevators and Colored Candles can now be obtained from the Library of Esoteric Knowledge on the Exiled Lands.

    • Fixed an false positive spot within the anti-undermesh tool at Scuttler’s Shortcut.

    • Fixed an issue that would cause some new items to disappear from the Artisan bench after the player dies.
    • The Voidforge Battle Axe,Voidforge Sword and Voidforge Shield now dismantle into the correct materials.

    • Katana combos can now be done by alternating between light and heavy combos.

    • Fixed an issue that would cause the Iron Leg-Hold trap’s placement brush to cripple and hurt players.
    • Fixed an issue that would cause Wreckages to change their HP values after a server or session restart.
    • Eldarium chests should no longer change their HP values after a server or session restart.
    • Fixed other instances where placed buildings and placeables changed their names and/or values after a server or session restart

    • It should now be easier to interact with pedestals in the Voidforge.
    • Fixed a meteor landing placement at one of the new Siptah camps.

    • All placeables from “Nordheimer Shelvings” and “Nordheimer Walls” Feats should no longer have placeholder names after being placed on a Dedicated Server.
    • Harpy’s Daggers should now have their own inventory icon.
    Conan Exiles - Ignasis (Community Team)
    IMPORTANT NOTE REGARDING MODS
    Please remember that updates can mess with your installed mods. We suggest taking a backup of your current database before updating to any new patch if you have mods installed.

    * Jump to patchnotes.
    * Jump to changelog.
    * Read it in our blog.



    Greetings, Exiles!

    We recently announced, not so long ago, that we would bring improvements to the Isle of Siptah based on your feedback during this early access period. In 2.3, we are introducing most of these changes along with a new batch of fixes and improvements to the core game, including some oft-requested features!

    We heard your feedback loud and clear, and we have worked hard to improve the Isle of Siptah experience. We have peppered the island with brand-new NPC camps, from major faction camps, to small outposts as well as new points of interest to make exploration a new journey. Within these camps we have also introduced new activities to make each of your trips a repeatable experience. For instance, you can now rescue caged prisoners to add them to your ranks! Or you can loot the corpses of scouts carrying valuable information someone is willing to pay a hefty price for! All this and more can be found within the new camps and points of interest introduced in 2.3! (Note: these changes will modify the landscape of Siptah. To see how this affects your current buildings please check our blog post).



    We are also revising the existing features of Isle of Siptah to make them more appealing and rewarding, such as Vaults, which have been revamped into level 60 dungeon romps with new enemies and loot! Or the Storm, which no longer destroys your buildings within, but is now also housing one of the new factions. And Surges have received a facelift as well. On top of that, we are substituting the Wild Surge mechanic for the Purge, which will now challenge your defenses as in the Exiled Lands as well as be a valuable source of thralls and fragments of power. These fragments of power will also let you explore the interior of the tower of Siptah!

    And as with any major update, we are also introducing a bevy of new features, fixes and improvements to the core experience for the game. For the first time on PC, we are adding an official single-player offline mode which will allow you to play the game during those times where being online isn’t an option. We are also introducing new moves to your combat abilities, with the sprint attacks. And we’re now letting you choose the following distance of your active follower from the radial menu, which you have been requesting for a while!

    We can’t wait to let you get your hands on this new update, one of the more ambitious we’ve released for Conan Exiles to date. It has been made even better thanks to your testing, feedback and support during the Testlive period of this update.

    Thank you for your continued support, and stay safe!



    New Points of Interest and NPC camps with new activities in the Isle of Siptah!



    Spread between three new factions (Stygian Mercenaries, Black Corsairs and the Accursed), a myriad of new NPC camps have been springing up around the Isle of Siptah. Within these camps you can engage in new activities, such as liberating captive thralls to join your ranks, pray in altars for powerful buffs, as well as new vendors and surprises for you to discover!
    (Note: these changes will modify the landscape of Siptah. To see how this affects your current buildings please check our blog post).

    Updated vaults, storm and surges!



    These three features used to be closely linked, so that you had to do one after the other. With update 2.3 they can now be enjoyed separately.
    The deep vaults, where the remnants of ancient races still dwell, are now all level 60 dungeons and offer great rewards. The horrific storm monsters are still an important source of the mysterious essences required to control the surges, which you can start at any time now even during a Storm. Wild Surges, on the other hand, will no longer appear on the Isle of Siptah, and they will be substituted with a well-known and loved mechanic from the Exiled Lands…

    New purges and treasure chamber



    Your camps and settlements can from now on be subject to purges, like you know them from the Exiled Lands. Along with the new NPC camps and activities, this can be a resourceful source of thralls to join your armies, if you are successful in defending your base.
    You can also use a convergence trap to provoke a purge. This can be quite handy because human attackers can be captured as thralls and their bosses may even drop fragments of power that can be used to enter a chamber within the tower of Siptah, with new challenges and riches.

    Sprint attacks



    The combat system in Conan Exiles has been updated and tweaked many times, and this time we are happy to introduce the brand-new sprint attacks! Carry your sprinting momentum forward as you try and hit your opponent.
    Each weapon has gotten their own sprint attack so feel free to try out the new improvement. Just start sprinting and activate an attack at the same time. Happy hunting everyone!

    New single player offline mode!



    Brand new in 2.3 is an official offline mode for PC. If you start the game without a connection, or lose connectivity while playing, you will now be able to continue playing Conan Exiles in single-player. A prompt in the lower right corner of the main menu will tell you if you’re playing in offline mode!


    • Isle of Siptah revamp!
    • New NPC camps and points of interest on Siptah!
    • New activities: thrall rescuing, altar buffs and much more!
    • Vaults rework!
    • New loot and items ready to be discovered!
    • Purges in the Isle of Siptah!
    • New Single-player offline mode!
    • New sprinting attacks!
    • Bug and exploit fixes!
    • …and much, much more!






    • Optimized trebuchet effects to be less resource-intensive.
    • Added a number of engine optimizations.
    • Optimized spam in the server logs.
    • MODDING: We have adjusted the way that service actors are registered during map load.
    • Added debugging cvar to gather data about an issue with NPCs teleporting to 0,0,0 on modded servers while under specific circumstances. If your server is affected by this issue please reach out to our team to help us track down this problem.


    • Fixed additional instances where it was possible to attain infinite stamina.
    • Fixed additional unicode characters that could be used to spoof invisible names for clans and players.
    • A new wave of improvements towards false positives and undetected locations has been added to the anti-undermesh tool. This is still a work in progress tool and currently not safe to be enabled on Isle of Siptah.
    • Fixed a number of out-of-boundaries locations where players could build structures.
    • Fixed an exploit in regards to avoiding damage over time and death effects.
    • Fixed situations where players could attain temporary invincibility.
    • Disallowed building inside caves where it was not initially intended.
    • Fixed an exploit that allowed logged out characters to become invulnerable and impossible to loot.


    • Dozens of new NPC camps and points of interest have been added to the Isle of Siptah.
    • Three new factions now control different sections of the Isle of Siptah:
      • Stygian Mercenaries: Prince Kraxus and his fleet have made landfall on the north-east side of the island, of strategic and economic importance as a stop off for traders between Argos, Stygia and the Black Kingdoms.
      • Black Corsairs: Led by Nkosi the Ashen, the Black Corsairs have landed on the western side of the Isle of Siptah and have begun making preparations for war with the Stygian Mercenaries and their recent dominance.
      • The Accursed: Those who were dragged by the devilish magic behind the wild surges, dragged through the outer dark and being exposed to the other world has changed them. They live in the storm and they are unaffected by it. They have made dark pacts with the creatures of the outer void - selling their souls for a life of darkness and death.
    • New activities have been added to Siptah camps: you can now rescue thralls from cages, pray in altars to get buffs, looting Scout corpses and graves, bobbing lootcrates, new vendors and lore entries. These and other new secrets are now part of the Isle of Siptah experience.
    • The interior of the tower of Siptah is now explorable. What secrets will you find?
    • Purges now spawn on Siptah, bringing enemy types exclusive to the island as well as old foes from the Exiled Lands. This replaces the Wild Surge mechanic.
    • Vaults have been reworked to be repeatable end-game activities, with new enemy types and variations, and new rewards to make them more compelling for repeated runs.
    • New weapons (including orbs with new effects, armor, craftables, new NPCs and artisans, and other rewards are now available on Siptah.
    • New rewards have been added to the Library of Esoteric Artifacts on the Exiled Lands.
    • Sigils have been reworked and revamped. Instead of providing buffs against Storm enemies, now they provide valuable perks. For instance, Incorruptible will very slowly let your character lose corruption over time. Explore the secrets within Isle of Siptah to discover all the new sigil effects!
    • Single-player offline mode has been added to the game.


    • Fixed an issue where thermal insulation on Siptah would sometimes not be calculated when building in other locations than the shore.


    • It is no longer possible to override the delve bench restrictions by placing an item with maximum durability in the processing queue.
    • T3 Alchemist thralls now know the recipe for oil (by mixing bark and ichor, obviously).
    • Added 4 new cross-promotional recipes to the Furniture Maker feat. Gotta chop 'em all!
    • Changed the recipe requirements for Silent Legion boots to be more consistent with similar recipes: they now require Layered Silk instead of Hardened Leather.
    • Items crafted by Priest thralls at religious altars will now get the expected bonuses.
    • Fixed an issue where Eldarium weapon recipes wouldn’t disappear after use.


    • Added new sprinting attacks to all weapon types.
    • Using weapons on a mount should now drain stamina, as originally intended.
    • Fixed remaining instances where human NPCs decreased shield durability with their attacks at doubled values.
    • Fixed an issue that would cause healing from food items being interrupted while blocking an attack.


    • You can now choose a following distance for your follower in the Radial menu, in case you would prefer not to feel their breath on your neck at all times.
    • The Giant Spider boss in Skittering Cavern should now spawn regardless of having any buildings above its location.
    • Fixed an issue where human NPCs holding a shield would remain stuck in that holding animation.
    • NPCs should no longer be able to move before recovering from a knockback.
    • Reworked some Vault boss fights, adding directional and stunbreak attacks to all Vault bosses that didn’t have any.
    • Fixed an issue that would cause enemies to spawn twice on certain vaults.
    • Wraps can be used to heal thralls again.
    • Elder Things have had their siege damage removed.
    • Fixed a couple of issues that led NPCs would get stuck in Vault 5.
    • Fixed an issue where commanding the following thrall to stop would make all active thralls move to its position.


    • On Siptah, convergence traps now affect the purge meter and can be used to either fill the purge meter or avoid a purge.
    • The Purge is now active on the Isle of Siptah.


    • Reduced XP gain from harvesting farm-able items by 50%.
    • Reduced XP gain from harvesting coal and resin by 60%.
    • Increased XP from completing Journey events by 20%.
    • All Vault monsters are now level 60, making it an endgame activity.
    • Fragments of Power should no longer drop from the end of Vault Chests. They can now drop as part of rewards for slaying Purge bosses.
    • Black Ice in Siptah is now protected by high-level monsters, making its gathering an end-game activity. However, stealth is still an option for those up to the challenge.
    • Aloe is no longer needed to craft Rough Wraps.
    • Significantly buffed the 50 Vitality perk (from 5HP to 50HP).
    • Low-tier Eldarium weapon recipes have been removed. Since Vaults are being rebalanced to level 60, the only Eldarium items to research are the high-tier ones.
    • Fixed an issue that caused recipes that used Wood and Shaped Wood to grant more XP than intended.
    • Vermin hide boots and pants give +1 to every stat, as intended.


    • Added a number of UI QoL optimizations when playing with a gamepad.
    • The altar socket no longer spawns while a surge is active, making it easier to loot refund bags from the Focus Altars.


    • The Sandstorm effects should now not affect characters in a dungeon.
    • Fixed an issue where it was possible to unlock the “The Gem in the Tower” achievement in the Exiled Lands.
    • Fixed an issue regarding the stamina cost multiplier causing no stamina to be used if it was set to a value lesser than 1.
    • The final sigil on a player will now be removed upon death, as intended.
    • Wild Surges have been removed from the Isle of Siptah.
    • Surges can now be instead summoned manually on a Leyshrine.
    • The Storm now deals no damage to structures and spawns no Siege Monsters within by default.
    • Pelican heads can now be squished for blood and bones in the press because in Conan Exiles, just like in Norway and parts of Swëdën, the concept of barbarism knows no limits.
    • Fixed a number of building-related RCON commands to be functional again.
    • Orbs should now bounce off certain surfaces instead of remaining suspended mid-air.
    • Added admin console commands to learn feats, forget feats and forget all feats (LearnFeat <ID>, ForgetFeat <ID>, ForgetAllFeats <0/1>).
    • Fixed an issue that would make it impossible to unlock the “Obtain a Mount” and “Obtain an Animal Companion” journey steps in the Exiled Lands.
    • Some server and player settings would default to initial values after game restart. This has now been fixed.
    • Fixed an issue where it was possible to drop a weapon from the shortcut bar while it was equipped under specific circumstances.
    • Fixed an issue where the wrong particles were played when hitting certain surfaces.
    • The Dynamic Building Damage Period setting should now function properly.
    • Changed the default server settings for purge time restrictions to off.
    • Fixed an issue that could cause a character to be stuck in rubberbanding upon joining a session while being mounted.
    • Fixed an issue where a player character could be stuck in a state unable to sprint after joining a single-player or coop session (listen server).
    • Added new server setting to control whether a building intersecting with protected areas is destroyed in its entirety or just the parts that collide with the protected zone. (CampCleanupDestroyFullBuilding=False by default). You can read more about this in our blog post.
    • The Journey Step to combine orb effects can no longer be achieved by using a single type orb type.
    • Small spiders spawned by the “Spider of Leng” boss are no longer affected by graphical artifacts.
    • “AltarModuleActiveTimeMultiplier” server setting will now function properly for Leyshrine Palisades and Walls.
    • Added Thrall Cage console commands:
      • DC ThrallCage Spawn - Fills all Thrall Cages.
      • DC ThrallCage Clear time - despawns Thralls that are inside cages and repopulates them.
      • DC ThrallCage Randomize - Randomizes which Thrall Cages have prisoners while obeying the prisoner limit and existing respawn timers.
      • DC ThrallCage Reset - Empties all Thrall Cages, resets all respawn timers, and starts naturally spawning in prisoners (may take a minute or two to reach the prisoner limit again).
    • The feat book for Eldarium Tools should no longer open a popup window.
    • Fixed an issue where it would be possible for the meteors not to spawn on the Isle of Siptah.
    • Fixed an issue where buffs provided by armor pieces could persist when quickly swapping items.
    • Fixed a visual imperfection around the character’s waist when equipping certain armor items.
    • Removed the “Dev-Only” flag from certain items that should be visible and allowed to be spawned by players (41072, 41073, 41074, 92010, 92011, 92012, 92013, 92014, 92186, 92187, 92188, 92189, 92190, 92191, 80911, 80105, 80758, 51072)


    • Some chests found in Siptah would have empty contents. This has now been fixed.
    • Fixed an environmental Vault puzzle not resetting correctly after the Vault refreshed.
    • Meteor spawn locations on the Isle of Siptah were updated to prevent blocking a certain pathway on one of the new camps.
    • Adjusted a crocodile spawn point that was too close to one of the camps, interfering with its NPCs.


    • Added new animations to Siptah monsters.


    • Updated Strength perk descriptions to better reflect their effects on attacks.
    • Our #spellchekker team has once more gone out and beyond their duty and/or torture chamber confines to deliver another round of outstanding fixes to typos and grammer mistooks.
    • Changed the DLC filtering in the crafting inventory: The None filter will now show only base game recipes. A new All filter has been added to replace the previous None filter and will show all recipes.
    • Streamer mode will now hide the unique number from friends list when enabled.
    • Focus Altars and Controls from the Elder Constructions feat should now have information about crafting locations.
    • Focus Altars’ locations should now appear marked on the map when constructed.
    • Added textual information to the active Storm alert in the character stats screen.
    • Icons of Dripping Longsword’s Epic versions should now match its in-game model.
    • The Siptah Storm buff is no longer visible, as it’s currently obsolete.
    • Map markers (including death markers) for characters and followers will now stay locked to “The Tower”’s entrance while they are inside.
    • Fixed an error in the Chapter 3 Journey, “Find Civilization”.
    • Fixed an error in the thrall rescue notification text.
    • Fixed the alignment of the “Tome Restrict Avatar Summoning” server settings in the UI so that they are not overlapping text.


    • Tweaked the storm audio on Siptah to make it easier on the ears.
    • Improved music loop in the main menu.
    • Updated the audio for the Vault 5 gate.
    • “Shamalla The Pirate Queen” should no longer have an audible, unintended voice-over, staying mute as originally intended.
    • Default brazier sound volume has been reduced.
    • We have told the audient void and tweaked a sound cue to prevent the “Nyarlathotep” tentacle loop from getting stuck.
    • Fixed an issue where notes with voice over caused subsequent voice overs. Pressing repeat button no longer causes another VO sample to be played.
    • Fixed an issue with missing SFX for hammer and 2h axe attacks.



    Jump back to introduction and highlights.



    Post release changelog:

    We will update this section with any changes applied to the patchnotes and hotfixes released for this update.

    2021/03/16 14:30 CET
    Changed Header and Cover images on the post.
    Conan Exiles - Nicole V(Community Manager)
    Greetings, Exiles of the Siptah lands!

    With update 2.3, we are taking your feedback to heart and we are revamping the core Isle of Siptah experience. One of the main requests from early adopters has been that one of the key omissions was the sense of immersion and world-building NPC camps and settlements brought to the Exiled Lands. As a result, with 2.3 we are adding dozens of new camps controlled by three new factions across the current Isle of Siptah map, with new activities, NPCs, lore entries and rewards.

    However, this means that there is a chance that these new camps, geometry modifications and points of interest will interfere with player buildings put in place before the release of 2.3. We debated internally the benefits of these new additions against any negative impact they could have to previously built structures. Ultimately, we believe that the new locations bring a whole new level of immersion and overall value to the Isle of Siptah.

    Let’s break down these new changes, how they could impact you and what solutions we have been working on to mitigate any potential negative impact these new additions might have on existing buildings, both on official and private servers.

    New camp locations and terrain modifications
    Coming with Update 2.3 are a total of 40 camps and locations. These new points of interest come with restrictions to building, just like any previous camps in Siptah or the Exiled Lands. These restrictions apply directly within the confines of these camps, and also a short distance around them. This is to prevent player land claim to affect the access to these locations, as well as the spawn locations of new NPCs.

    To help you know exactly if any of your buildings are affected by these new additions, we have created a map showing the areas that will be changed, as accurately as possible. You can check this map below.



    Any player building pieces placed before the release of 2.3 and found within these new protected areas will be impacted once the update is released. This will be controlled by two new server settings we are introducing with this update: EnableBuildingDestructionCapsules and CampCleanupDestroyFullBuilding. These new settings will be fully customizable in private servers, where admins can choose when and how they will affect their server. For official servers, we will explain what will happen and how we plan to mitigate it in the last section of this post.

    New server settings
    What will happen with any buildings located within the new protected areas will be controlled by two new server settings that will come with update 2.3:

    EnableBuildingDestructionCapsules=True/False (by default set to False) will determine whether any player building piece or placeable found within the protected area of the new camps will be destroyed or not. When activated (set to True value), it will destroy any piece exactly inside or in direct contact with the protection volumes. This means that if any other pieces that were not destroyed, but were depending on the missing blocks for stability, will most likely crumb as well. This setting will check for qualifiable structures every 5 minutes and destroy them, as long as there is a player within visible range. If the value is set to default (False) no pieces will be destroyed and will remain in place as they were, possibly colliding with the new camp buildings and preventing NPCs to spawn. This will also mean that it will not be possible to keep adding pieces or placeables to that building if inside of the no build zone.

    CampCleanupDestroyFullBuilding=True/False (also set to false by default) will determine if the destruction of the building pieces found within the new restricted areas will also extend to any other pieces connected to them. That is, it will destroy the entirety of the building, not only the pieces affected.

    Private server admins will be free to use any of these new settings in a way that better suits their communities. For optimal gameplay moving forward, we recommend activating EnableBuildingDestructionCapsules at least during a server cycle to be able to get rid of any possible conflicting pieces that would be otherwise blocking possible activities within the new camps. If activated, we also recommend disabling the setting once any colliding pieces are cleared.

    What we plan to do on official servers
    n our Official Isle of Siptah servers, we are going to enable “EnableBuildingDesctructionCapsules”. This means that any building pieces on every Siptah Official server will be removed once update 2.3 releases. This can also mean that other pieces which depended on the ones destroyed will collapse due to lack of stability.

    To help mitigate any negative effects these new changes could have on your buildings if you are playing in an Official Isle of Siptah server, we’ve released the detailed map with all the affected locations. Update 2.3 will release live in at least one week from now. This will give you some time to prepare for it and relocate your assets to a location that is not affected.

    We acknowledge this solution will not prevent all losses of materials and resources that have been invested in any possibly affected buildings. For that effect, and starting today, all PC Official servers will be running a double resource gathering event.

    We hope this way, we can make the relocation easier for those affected in Siptah. And if not affected by these changes, you can celebrate the upcoming release of what it is one of our most ambitious updates to date, which brings a slew of new content and features not only to the Isle of Siptah, but also to the Exiled lands!

    This event will be active until one week after Update 2.3 has been released.

    To see what else is coming with Update 2.3, you can visit the current Testlive patchnotes.
    Conan Exiles - Ignasis (Community Team)
    Greetings, Exiles!

    Are you team Mitra or team Set? An indulger of Derketo’s Debaucheries? Perhaps a cuisine-conoisseur Yog fan or a Jhebbal Sag worshipper?

    Available today, a new set of animated Steam avatars joins the Points Shop for Conan Exiles! You can now spend your Steam Points to customize your Steam profile and show off your allegiance to your friends and the whole Steam community!



    Representing each one of the 6 religion avatars currently available in-game, each animated avatar is worth 3.000 Steam Points at the Points Shop. You can browse the Conan Exiles Points Shop section, where you can also find profile backgrounds and chat emoticons!



    You can learn more about the Points Shop and how to earn points by visiting this link.
    ...