I wanted to catch everyone up on what the team has been working on since the Isle of Siptah Early Access launch and give a preview of what is coming to Conan Exiles in early 2021.
First thing first, let’s chat Isle of Siptah. We released in Early Access on September 15th, and since then we have been releasing small updates to fix bugs, adjust balance, and address some of the feedback we have received. We have also been reading the reviews players have posted on Steam, our forums, and social media.
When we released Isle of Siptah we knew that we were making some risky decisions and tweaking some of the core aspects of Conan Exiles that people have come to love and embrace over the past 4 years. Some of the features with Isle of Siptah have been well–received, and some of them have not. Below you will see two charts that attempt to categorize the most common comments we have seen on reviews: {STEAM_CLAN_IMAGE}/25298994/60f0aa03c15cd6bc527d6a9df4185f57063d16fd.jpg
Conan Exiles is a sandbox game where the players can decide how they want to play. We also have different server types which allow very different communities to play and experience the game in the way they like the most. On top of this we allow mods which can take the game in amazing new directions that we never expected. The result is that we end up having a lot of different core user types that expect and want different things. We expect any change to potentially upset some users in the various groups, but it is obvious that we have missed the mark with too many of our customers with Isle of Siptah. This is something we plan to address.
One of the main purposes of having an Early Access period is precisely so we can receive feedback from the community and tweak and improve our game as we move towards full launch.
Improvements to the Isle of Siptah
Some of the negative feedback we received during Early Access was that the Isle of Siptah seemed emptier than the Exiled Lands (lacking NPC camps for example), that there were too few good places to build, that the storm was too dominating, that the map itself seemed a bit too small, that there was not enough PvE content, that you couldn’t transfer characters between maps and that it was too cumbersome to capture thralls.
Going forward we will improve the Isle of Siptah expansion significantly in all these aspects by:
Introducing many new NPC camps around the map
Populate the camps with humans who can be captured as thralls
Expand the island map to the south with new content and desirable building locations
Tone down the intensity of the storm and make it possible to build within the storm area
Break the links between the vaults, the storm, and the surge
Introduce purges with enemies from the island
Introduce new activities and new PvE mechanics
Make new and unique placeables for the Isle of Siptah
Introduce a new religion and new avatar
Open a chamber in the Tower of Siptah, with great rewards to be found inside
Allow character transfers between the Exiled Lands and the Isle of Siptah
All New NPC Camps
NPC camps, full of life and activity, greatly increase the richness of the world of Conan Exiles. We will introduce many such camps to the Isle of Siptah. These camps will have a host of different human NPCs which can be captured as thralls just like in the Exiled Lands.
{STEAM_CLAN_IMAGE}/25298994/1f3e7b316c94f081f3bc8c4bdce2c640c5afba9b.jpg A new camp is being built with exclusive on-land diving board facilities.
The camps will vary in size and come from three different factions. Stygian mercenaries have settled on the Isle of Siptah. They are eager to restore the colony their ancestors left behind on the island and view it of great strategic importance as a stop off for traders between Argos, Stygia and the Black Kingdoms.
Black Corsair pirates have also landed here. Their nefarious purposes are shrouded in mystery, and they do not seem particularly fond of strangers. If you venture too close to their newly formed camps, you will see many bodies impaled on spikes, serving as a warning to trespassers.
Near the black tower in the middle of the island, a new and especially large camp has formed. Can those who dwell there be survivors of the devilish sorcery of the surges? The terrifying experience of being taken from their homes and dragged though the outer dark to end up on the Isle of Siptah must surely have driven them mad, as they now work side-by-side with the horrific creatures of the storm.
{STEAM_CLAN_IMAGE}/25298994/5431b7baf630fb0930c9f89b418ca8f4eb7132d8.jpg A new camp is taking shape near the Tower of Siptah
Vaults, Storm, and Surge Changed
The Isle of Siptah expansion offered a new game loop consisting of three components: the vaults, the storm, and the surge. The intent was for you to complete vaults to gain sigils and eldarium, use the sigils to kill monsters in the storm to harvest their essence, then finally use the eldarium and essences to summon a surge for a chance to capture thralls.
We realize that many people find this process too cumbersome and we are responding to your feedback by breaking the features’ dependence on each other.
Vaults will all be rebalanced to be level 60 dungeons, each with their own unique rewards. Vaults will still be the source of eldarium on the isle, and eldarium will still be used to delve and craft new recipes.
The storm will become less pervasive, allowing you to build within its area of effect without drawing the attention of the creatures of the storm. You may now hunt these horrors of the outer void for new and unique rewards, and they won’t be the only source of the essences needed to power the surge.
The surge will largely remain the same as it is now, but the rewards will be changed. Completing a surge may reward you with a Fragment of Power. These fragments can be used inside a chamber in the Tower of Siptah for new and great rewards! The surge will no longer be the only source of thralls on the island with the introduction of the many NPC camps.
{STEAM_CLAN_IMAGE}/25298994/77584507b94bf5815cd41a408653fb17aead3bbb.jpg Many vaults are being rebalanced and will offer unique rewards.
New Lands, Purges, New Religion, and Much More
We are expanding the size of the Isle of Siptah to the south, and with these new lands the overland map size of the island will be over 90% that of the Exiled Lands. This area will be divided into three different biomes, with the Ashlands, the Floodlands, and the Savannah.
There will be many desirable base building locations in these lands plus new NPC cities from two new races. Several mysterious black pools can be found in one of these cities, and they will be linked to an all new PvE mechanic allowing you to test your mettle in brutal fights against monstrous opponents. We are also planning several new activities which encourage exploration of the Isle of Siptah and the opportunity to free human NPCs from camps, making them your followers.
A new religion with its own unique weapons, tool, priest outfit, avatar and altars is coming. Its avatar is a horrific monster like no other, sure to give those with a faint heart or a certain phobia nightmares.
In addition, purges (like those you can find in the Exiled Lands, where large groups of enemies attack your base) are coming to the Isle of Siptah. The area you build in will determine the types of purges you can get, some of which come from the hideous creatures from the vaults, the storm monsters, or humans from the new NPC camps. A new mechanic will be introduced to these purges, allowing you to use resources to either prevent or provoke a purge.
And finally, we know that many of you have been asking for a way to transfer your characters between the Exiled Lands and the Isle of Siptah, and we are happy to say that we are working on letting you do so. A character transfer system will be introduced during Isle of Siptah Early Access to allow you to use your favorite character on the map you choose to play on.
We would like to thank everyone for their continued support and for all their Early Access feedback, helping us improve the Isle of Siptah expansion. We wish everyone who celebrate happy holidays and a happy new year! {STEAM_CLAN_IMAGE}/25298994/4f9aacb8b0fab59350102a166083ba71046c31f2.jpg One of the cities being built in the new lands coming to the Isle of Siptah.
2020 was a tough year for even the strongest barbarian. It was a long year riddled with sandstorms filled with pestilence, where the only escape was staying indoors with a sandstorm mask to wait it out. But as with all sandstorms, they eventually come to an end.
Hold strong and pray to Crom as 2021 brings new challenges to our land! We wish all of you a safe and happy Holiday!
Side note, Conan is preparing a reindeer stew for a feast so do stop by for a serving.
We've been through a heck of a year together, and we can't thank you enough for your continued love and support of Conan Exiles!
Nominations for the Steam Awards 2020 are now open, and we'd be thrilled if you gave us a nod for "Labor of Love". We're committed to delivering the best of Hyborian brutality for our adventurers, PvPers, builders, modders, and RPers for a long time to come. Let's continue to survive, build, and dominate together into 2021!
We’re releasing patch 2.1.3, which addresses a number of issues in regards to crafting and recipes as well as some UI problems. The team focused on the crafting issues that were reported by the Conan Exiles community so thank you so much for your continued feedback.
We're aware of an issue related to the building system that may cause performance degradation, which is currently being looked into.
Thank you for your ongoing support and understanding, and stay safe!
Please remember that updates can mess with your installed mods. We suggest taking a backup of your current database before updating to any new patch if you have mods installed.
Fixed an issue regarding delving some armor pieces in Delving Bench that did not give any scroll, weapon or armor schematics
Fixed the issue where paddings were still needed for repairing items
Fixed an issue regarding delving Pride Of Aesir Armor not providing Frost Giant armor recipe
Fixed an issue where Legendary Armor Patch Kit was unavailable for crafting
Fixed an issue regarding Marksman’s Vest and Marksman’s Pants that did not provide statistics bonus
Fixed an issue where recipes provided by Thralls were not available in Crafting Benches if the feats were unlocked after Thrall was placed in the bench
Fixed a visual issue for Weak Aloe Extract Icon
Fixed the Dyer’s Bench model as it lacked collision and had stretched or misplaced textures
We’re releasing hotfix 2.1.2, which addresses a number of issues in regards to crafting and recipes and some AI animation problems.
With this patch, we’re also enabling the anti-undermesh features in the Exiled Lands map. You can read more about this change in our announcement.
Thanks for your continued support and feedback, and stay safe!
Please remember that updates can mess with your installed mods. We suggest taking a backup of your current database before updating to any new patch if you have mods installed.
Fixed an issue regarding Garrison Blacksmith benches missing crafting recipes.
The Redeemed Legion recipe was missing. We found it. No need to call the police.
Fixed remaining recipe issues with T4 Alchemists.
Rhinos and Giant Bears would sometimes get frozen in a default pose and not attack back. This has now been fixed.
The Frostgiant Armor attributes have been rebalanced. Its base value now gives 4 Vitality (down from 16) but now also provides a bonus of 5 Strength. This can be further improved with specialized crafters.
“Craft an exceptional or flawless item” Journey Step has been removed from the game and substituted with “Craft an improved work-station”.
Fixed an issue in regards to the Frostgiant Armor not giving bonus attributes.
Fixed an issue where Vines couldn’t be harvested in the Exiled lands.
Fixed an issue regarding warpaints visually disappearing when changing race with the Vanity Mirror.
The “Rent a server” button should now open the link on the default external browser instead of the internal Steam browser.
Fixed an issue with the Favorites server filter not working as intended.
After a few months of testing, both internally and on Testlive, we concluded that our anti-undermesh feature is ready to be enabled in official servers.
Once we release patch 2.1.2, we will enable the anti-undermesh feature on all PC PVP Official servers that are running the Exiled Lands map. Other game modes (PVE and PVE-Conflict) in official servers will, for now, not have this feature enabled.
While we have gathered and processed a great amount of data in the Exiled Lands, we feel this feature isn’t ready for the Isle of Siptah map yet as there are still a lot of unresolved false positives. We will continue to work on this feature for the Isle of Siptah map and it will be enabled once we feel it’s safe and ready.
We’re deploying a Hotfix for the Economy patch, including several crash and bug fixes and a few balancing changes. Known issues from the last patch were addressed, such as certain recipes not showing up in certain specialized benches and the placement boxes for some of the crafting stations.
Thank you for all your ongoing support!
Please remember that updates can mess with your installed mods. We suggest taking a backup of your current database before updating to any new patch if you have mods installed.
Fixed a number of crashes
Fixed an issue that would cause the game to soft-lock
Siege and ambient Elder Things will now despawn after leaving the Maelstrom area
Adjusted the placement boxes for Tanneries, Furnaces, Delving, and Alchemist Benches
Fixed collisions and pivots for a number of building pieces
Bows now have full durability when crafted with T4 carpenter
Glass flasks and coins are now crafted in the Furnace rather than in the Tinker’s table
Adjusted inventory sizes, cooking rates, and fuel timers for Tanneries and Furnaces
Adjusted the attribute bonus on the Eldarium armor sets
Removed all Exceptional and Flawless weapon and armor loot-drops
Adjusted the Vanity Mirror camera
Changing race with the Vanity Mirror no longer restores default colors of the equipped armor
Re-equipping parts of insulated armor no longer makes the temperature debuff permanent
Repairing armors no longer requires paddings
Fixed an issue that would prevent the Main Bosses inside Vaults to spawn
Fixed an issue where temporary mod selection could not be restarted if ‘Automatically subscribe to and download mods’ and ‘Automatically connect when ready’ options were selected in the Mod Mismatch Menu
When customizing through the Vanity Mirror, submenu selections now update properly after changing race
DLC equipment icons are no longer overwriting resource ones
Fixed the sound of the Surge being present everywhere on the map
We are releasing our first major update since the release of Isle of Siptah, focusing on bringing a major overhaul to many of the economy and crafting systems of the game, as well as bringing an oft-requested feature: Character re-customization!
With Update 2.1 we are bringing a massive overhaul to the crafting systems to the game. Previously, “crafting power” was heavily reliant on having specific Tier 4 Crafting Thralls, which would not only make it frustrating in case you didn’t find the specific thrall you needed, but also made other, lesser artisans less relevant. With the Economy Update, we’re aiming to shift most of that power into the workbenches themselves, giving more prowess and choice to you during crafting by making those bonuses be available from the workbenches themselves without the requirement of a specific thrall.
With that in mind, we also took a look at the crafting progression in game, which up until now was too linear, with very general choices that lead to an uninteresting advancement through the tech tree and some recipe bloat in some stations. To that effect, we are adding new specialized crafting stations with an end-game split in their focus giving them more vertical upgrades in terms of crafting power, but also horizontal progression at the end-game where you can choose what stations to use based on the specific bonuses they give.
That doesn’t mean that crafting thralls will have no use in the game anymore! First of all, they will now provide multipliers to item stats they craft based on their tier. This will be the way to have improved gear since we’re doing away with exceptional and flawless item qualities, instead relying on these artisan bonuses. Not only that, but we’re also implementing a new Tier 4 Crafting thrall specialization system, where some T4 artisans will have a specific specialization that will improve certain stats when crafting. To top these changes, we have also re-worked and tweaked Surges and Wild Surges to have better spawn rates based on community feedback.
We have also set sights on revamping the fishing system of the game and the recipes that depended on it. We are removing the passive fish generation of fish and shellfish traps and we’re also changing the recipe of stone consolidant, which will now require resin instead of ichor.
This patch is not only focusing on crafting and economy. We are also adding to the game something you have been asking us to implement ever since our earliest days: you can now re-customize your character! Accessed through the new vanity mirror, you can now change your character’s hair-styles, facial and body features from the comfort of your base!
To top it all off, we are also bundling in a myriad of other fixes and improvements to the game, both for the Exiled lands and for the Isle of Siptah map. This includes a new Family Sharing server setting admins can use to limit the use of this feature on their servers. This change will also affect official servers, please check our announcement for the specifics of this change.
Thanks for your ongoing support, and stay safe!
Please remember that updates can mess with your installed mods. We suggest taking a backup of your current database before updating to any new patch if you have mods installed.
Character re-customization!
Have you wanted to change your character’s looks, hair or makeup? Now is your chance! Build the all new vanity mirror crafting bench and use it to change what before was permanent. The new vanity mirror is available to everyone, but those who own the new Isle of Siptah expansion are getting some brand-new options for hair and faces!
Crafting overhaul!
We’re adding new specialized crafting benches make it much easier to organize a myriad of different recipes and give you many new and cool benches to build. There are also several new tiers of crafting benches, offering high level versions with updated looks! Crafting benches are also becoming much more important with this update. Certain bonuses to crafting are now determined by the tier and type of the crafting bench you have, instead of being determined by the tier of thrall you have.
There are thousands of different recipes in Conan Exiles, and one of the main purposes of the update is to simplify crafting and reduce the number of recipes!
Crafting thrall specializations!
So, what happens to your high tier crafting thralls now that there is no Exceptional or Flawless gear and the crafting stations grant improved benefits? Many of the thralls have gotten unique specializations which give bonuses to gear. For example, an Edgesmith grants weapons additional armor penetration, while the Bladesmith grants weapons a bonus to damage. In addition, some thralls also increase the attributes granted by the armor depending on their tier.
Even though high tier thralls lost some advantages, the items crafted by thralls with certain specializations will be more powerful now than before!
New character re-customization!
Crafting system overhaul!
New specialized crafting stations!
New crafting thrall specializations!
Recipe streamlining!
Surges and Wild Surges tweaks and re-balancing!
New family sharing server settings!
Bug fixes and QoL changes!
…and much more!
Currently Known Issues
Some recipes are not showing up in certain specialized benches (i.e. Insulated Wood and Shaped Wood in Carpenter benches). This has been fixed internally and will be released as a part of an upcoming hotfix.
T4 Specialized crafters produce crafted equipment of a lesser expected value than older equivalents. This issue has been fixed internally and will be released as a part of an upcoming hotfix.
Placement boxes for crafting stations are not final and will be adjusted.
We are looking at adjusting the balance for the crafting station bonuses (speed/craft multipliers) based on feedback.
Fixed a number of crashing issues.
Added a new crash error screen that will inform if the crash is caused by a mod.
Fixed an issue where “Online play is restricted” prompts would show under specific circumstances.
Fixed an issue where avatars could be summoned in unintended locations.
Improved network protection against attacks for private servers (thanks Shayed for the information provided!).
Adjusted certain areas of the Siptah map for the anti-undermesh measures. This is a feature currently in testing on Testlive official servers.
Reverted visual effects of some vulnerabilities.
Added character re-customization feature! Craft the new vanity mirror and change your character appearance. Sorcery not involved!
Added new character customization options for owners of the Isle of Siptah DLC expansion: 9 new faces, 5 new hairstyles and 7 new facial options!
Major overhaul of the crafting systems and crafting progression.
Added new specialized crafting stations:
New Alchemy Bench: This crafting station takes over the production of finished alchemical products from the Fire-bowl Cauldron.
New Dyeing Vat: The dyeing vat has inherited all the dyes and war-paints from the Fire-bowl Cauldron.
New Tanner’s Table: This crafting station has received all of the silk, hide and leather manipulation recipes formerly present in the armorer’s bench.
New Tinker’s Table: This crafting station is where all the armor kits and weapon kits are now available from.
New Casting Bench: All recipes that required molds (i.e. jewelry, coins and glass flasks) are now available from this bench.
30 new dyes added to the game (available through the new Dyeing Vat station).
New Tier 4 Crafting Thrall specializations: Some tier 4 crafting thrall types now have specializations. These specializations confer additional bonuses to specific item-stats. Note: T4 Crafting thralls prior to this patch should already have a specialization assigned.
Blacksmith Specializations
Edgesmith (Penetration-focused Blacksmith)
Bladesmith (Damage-focused Blacksmith)
Tempersmith (Durability-focused Blacksmith)
Carpenter Specializations
Fletcher (Penetration-focused Carpenter)
Bowmaker (Damage-focused Carpenter)
Builder (Durability-focused Carpenter)
Taskmaster Specializations
Driver (Concussion damage-focused Taskmaster)
Overseer (Durability-focused Taskmaster)
Priest Specializations
Confessor (Damage-focused Priest)
Seneschal (Durability-focused Priest)
Guardian (Armor-focused Priest)
Armorer Specializations
Shieldwright (Armor-focused Armorer)
Scoutwright (Weight-focused Armorer)
Temperwright (Durability-focused Armorer)
Added a new server setting to disable the use of family sharing in a server. Its current default is AllowFamilySharedAccount=True. However, this setting will be disabled on official servers.
Fixed a mismatching hitbox and collision detection for the Flotsam Rooftop Cap.
Fixed an issue in regards of Inverted Walls and Roofs not being able to be placed on top of any door frame.
Crafting bonuses from thralls have been moved into workbenches:
Weapon and armor smith thralls no longer provide bonuses to crafting speed, crafting cost reduction or fuel burn time. These bonuses are now provided by the workbenches.
Smelters, cooks, tanners and alchemists retain the crafting speed bonuses, but no longer provide cost reduction and fuel burn time benefits.
Taskmasters still provide conversion speed bonuses.
Crafting thralls now provide bonus stats to crafted items. The higher the Tier of the artisan, the better the benefits they provide.
Improved Tannery burned fuel faster than a regular Tannery. This is no longer the case.
The Fire-bowl Cauldron now works as a preparation station for base materials.
Armor padding recipes have now been streamlined (from 30 down to 6).
Melee Weapon Handle recipes have been streamlined into a single one.
Frost Giant’s Leggins and Gauntlets had their armor values and crafting materials swapped. This is now fixed.
Fixed Tools recipes not being available in the crafting benches after learning them from Feats Tab.
Fixed Grandmaster Armorsmith feat not being possible to unlock on its required level due to required feats.
Fixed the missing recipes for the T3 Carpenter Bench.
Encouraged Thralls to stop eating Legion Weapons. #whipit
Fixed an issue where Devolved Fiends and Devolved Serpentmen wouldn’t give XP upon death.
Fixed an inconsistency with The Bear Boss in The Circle of Ros-krana drops. It should now drop the correct type of head.
Damage on the Blunted Javelin has been reduced.
Fixed an issue where the Arena Champion, The Watcher Above, the Captain Below and The Ritual Keeper bosses would provide, when slain, significantly less experience to followers than other similar bosses.
We went ahead and fixed an issue where Siptah creatures would not drop heads when slain. We understand this caused many headaches, and we believe this fix will head the game towards the right direction.
Fixed an issue where the main boss inside a vault would not spawn under specific circumstances.
Fixed an issue where Storm enemies would attack braziers at Surge Altars.
Fixed an issue with NPC navigation inside the Harbor of the Drowned vault.
Exceptional and Flawless item qualities and recipes have been removed. Note: Existing armor and weapon pieces will still exist, but new ones will not be able to be crafted anymore.
Item quality can now be improved by crafting thralls. This also applies to bonus stats provided by armor and gear (from a base value of 5 to a max. of 10). Note: Old armor pieces retain their previous values.
Fish traps have been completely re-balanced. They now require bait in order to operate (they no longer generate fish passively). The better the bait, the more chances to get exotic or rare fish.
Ichor is no longer part of the Stone Consolidant recipe. You now need resin instead.
Ichor is no longer produced by fish other than those of exotic rarity.
Resin can be harvested from trees with a Pick or Pick-Axe of Iron tier or above.
Bark now drops from all trees when harvested with a pick or pick-axe, regardless of tool quality.
Bark now has an increased drop-rate from trees when harvested with a pick or pick-axe.
Resin now drops from all trees regardless of location.
Corrected the amount of flesh provided after cooking a Turtle Hatchling as it was inconsistent with the amount obtained from harvesting it.
Liquid Press oil recipes have been changed.
10 Unappetizing Fish now give 1 oil.
5 Savory Fish now give 1 oil.
1 Exotic Fish now gives 1 oil.
New Survival level 20 perk, “Waste Not”. This reduces the amount of water used per drink from waterskins, effectively doubling the lifespan of waterskins.
The “Hard Worker” perk is now a Survival level 30 perk.
The “Efficient Butchery” perk has been removed from the game.
Surges and Wild Surges spawn-rates have been modified to the following new values. Note: This change is still a work in progress change and this values might not be fully reflected on this build yet:
Tier 2 and 3 thralls now have a chance of spawning as part of Wild Surges. T1=80%, T2=15%, T3=5%. In addition, there are 2 spawns for crafters for wild surges instead of just one.
For normal Surges, we’ve increased the spawn-chance significantly from before leaning towards higher tier thralls.
For a 200 point Surge, these are the chances now: T1=55%, T2=30%, T3=15%
For a 400 point Surge, these are the chances now: T1=20%, T2=30%, T3=50%
For a 1000 point Surge, these are the chances now: T1=5%, T2=15%, T3=55%, T4=25%
Change requirement for summoning surges from Decaying Eldarium to Hardened Steel.
Updated Crafting Thrall values for T4 specialized crafters so that they never go below the values of T3 Crafters.
High-level weapons and armors can now be crafted in the T2 and above benches, allowing T2 to be the “Best in Class” in terms of size footprint.
Some types of fish were unobtainable. This has now been fixed.
Fixed an issue where chest would not be able to be interacted with if under a small body of water.
Fixed an issue where players could get stuck under water under certain circumstances.
Fixed an issue where fishing traps were not able to be placed on certain bodies of water.
Fixed an issue where Vertical Elevators would return to their default position if a player would leave their render distance. Hooray!
Fixed an issue where mods were not able to be downloaded again if manually removed.
Fixed an issue that would cause the “Logged out characters remain in world” server setting not to work correctly.
Fixed an issue where Werehyena bosses mane would look flat.
Fixed an issue that would cause the player to lose feat points if they had unlocked the Novice Rhino Saddle-maker feat upon relog or death.
Infused Aloe Extract, Stutter Wraps and Infused Wraps provide less healing than their lower quality counterparts. This is now fixed.
Fixed an issue where certain aloe extracts provide higher amounts of healing than their wraps counterparts, despite having lower level requirements.
Fixed Leyshrine Brazier changing its texture to placeholder one while being lit.
Fixed a possible permanent “Heatstroke” effect caused by equipping temperature resistant armor while affected by changes to corruption.
Provided further refinements to the hair shader.
Removed incomplete mod kits that were dropping in the Unnamed City.
Moved the Shroom Amanitas in the Refuge of the Goblinoids away from the Noxious gas zone.
Fixed ladders in the Bat Demon vault.
Fixed an issue where two recipe bottles were sunk under the mesh and impossible to interact with. This means you can now learn the Belly Dance and the Aquilonian Dance.
Fixed a number of visual imperfections on the Siptah map.
Fixed a number of spots where the player could fall outside of the world in the Siptah map.
Fixed “The Depths” point of interest discovery trigger point being set under the mesh.
Updated the Shaggai Huntress poison spit attack visual effects.
Updated animations when using Bindings.
Updated sitting animations to fix a number of problems with the character’s neck getting groovy.
Fixed an issue that would cause the character’s right arm to change positions when holding a torch.
Through painful exertion, our #spellchekker team gave it all to fix a number of minor typos in-between sessions of whipping, gruesome torture and marathon reruns of Christmas movies on Vanir Home System devices.
Added visual icons to identify T4 Crafting thrall specializations.
Fixed an issue in regards of missing food icons in followers’ diet screen.
Fixed an issue where the Corruption Effect would not update accordingly in the Status tab.
Fixed an issue that would cause the server browser to freeze when filtering by map.
Fixed the placeholder icons and missing recipes from Dark Templar Armor and Guardian Armor regular and epic feats.
Added voice and audio effects to Siptah turtles, but they still don’t eat pizza.
With the upcoming release of Update 2.1 (currently available for testing on Testlive) we are introducing a new server setting to control Steam Family Sharing on a dedicated server.
Once Update 2.1 is released live, we will disable the possibility to join PC Official servers to those accounts that are accessing the game through Steam Family Sharing feature due to the abuse of this feature .
This means that any secondary accounts that can only play Conan Exiles through Family Sharing will not be able to access any of our Official servers on PC unless they own a license for the game.
We are disabling this feature since it has been abused by some players who are trying to gain advantages, exploit or circumvent bans in official servers with the use and abuse of Family Sharing. To offer a fairer playground for all players in our Official servers, we have decided to move forward with this decision.
Those accounts, however, will still be able to access the rest of the game, including Single Player, Co-Op, and private servers that choose to allow Family Shared accounts.
Private Servers
For private server admins, we are introducing a new server setting to control this feature so you can choose to allow or not the use of Family Shared accounts in your server. The new setting, which will be in the ServerSettings.ini file in your server’s config folder, is as follows:
AllowFamilySharedAccount=True/False
If set to True (which is the default value), any accounts that only own a game license through Family Sharing will be able to join your server. If set to False, access will be restricted.
Today’s hotfix addresses some crashes, an exploit related to the Maelstrom, introduces some tweaks to the storm and its creatures' behaviors, and fixes minor graphical issues, specifically certain forest moss and glowing assets, as well as light levels on certain areas of the Isle of Siptah.
Thank you for all your ongoing support!
Please remember that updates can mess with your installed mods. We suggest taking a backup of your current database before updating to any new patch if you have mods installed.
Fixed a number of client and server crashes
Fixed performance during fights with a high number of NPCs, especially during the storm
Confiscated a Pym Particles shipment that was smuggled into the Isle of Siptah. #attackonexiles
Fixed a Maelstrom related exploit
Fixed multiple security vulnerabilities
Fixed an issue that prevented ambush enemies from attacking their target when spawned
Limited the number of enemies that can attack an individual inside the Maelstrom
Fixed an issue that caused players in Single Player or Co-op sessions from setting the appropriate storm effects and ambush enemy spawn rates
Fixed some drastic and unintended light level changes in certain areas of the Isle of Siptah