Conan Exiles - Hugo (Community Team)
Greetings, Exiles!

We are releasing our first major update since the release of Isle of Siptah, focusing on bringing a major overhaul to many of the economy and crafting systems of the game, as well as bringing an oft-requested feature: Character re-customization!

With Update 2.1 we are bringing a massive overhaul to the crafting systems to the game. Previously, “crafting power” was heavily reliant on having specific Tier 4 Crafting Thralls, which would not only make it frustrating in case you didn’t find the specific thrall you needed, but also made other, lesser artisans less relevant. With the Economy Update, we’re aiming to shift most of that power into the workbenches themselves, giving more prowess and choice to you during crafting by making those bonuses be available from the workbenches themselves without the requirement of a specific thrall.



With that in mind, we also took a look at the crafting progression in game, which up until now was too linear, with very general choices that lead to an uninteresting advancement through the tech tree and some recipe bloat in some stations. To that effect, we are adding new specialized crafting stations with an end-game split in their focus giving them more vertical upgrades in terms of crafting power, but also horizontal progression at the end-game where you can choose what stations to use based on the specific bonuses they give.

That doesn’t mean that crafting thralls will have no use in the game anymore! First of all, they will now provide multipliers to item stats they craft based on their tier. This will be the way to have improved gear since we’re doing away with exceptional and flawless item qualities, instead relying on these artisan bonuses. Not only that, but we’re also implementing a new Tier 4 Crafting thrall specialization system, where some T4 artisans will have a specific specialization that will improve certain stats when crafting. To top these changes, we have also re-worked and tweaked Surges and Wild Surges to have better spawn rates based on community feedback.

We have also set sights on revamping the fishing system of the game and the recipes that depended on it. We are removing the passive fish generation of fish and shellfish traps and we’re also changing the recipe of stone consolidant, which will now require resin instead of ichor.



This patch is not only focusing on crafting and economy. We are also adding to the game something you have been asking us to implement ever since our earliest days: you can now re-customize your character! Accessed through the new vanity mirror, you can now change your character’s hair-styles, facial and body features from the comfort of your base!

To top it all off, we are also bundling in a myriad of other fixes and improvements to the game, both for the Exiled lands and for the Isle of Siptah map. This includes a new Family Sharing server setting admins can use to limit the use of this feature on their servers. This change will also affect official servers, please check our announcement for the specifics of this change.

Thanks for your ongoing support, and stay safe!

Please remember that updates can mess with your installed mods. We suggest taking a backup of your current database before updating to any new patch if you have mods installed.



Character re-customization!



Have you wanted to change your character’s looks, hair or makeup? Now is your chance! Build the all new vanity mirror crafting bench and use it to change what before was permanent. The new vanity mirror is available to everyone, but those who own the new Isle of Siptah expansion are getting some brand-new options for hair and faces!

Crafting overhaul!



We’re adding new specialized crafting benches make it much easier to organize a myriad of different recipes and give you many new and cool benches to build. There are also several new tiers of crafting benches, offering high level versions with updated looks!
Crafting benches are also becoming much more important with this update. Certain bonuses to crafting are now determined by the tier and type of the crafting bench you have, instead of being determined by the tier of thrall you have.

There are thousands of different recipes in Conan Exiles, and one of the main purposes of the update is to simplify crafting and reduce the number of recipes!

Crafting thrall specializations!



So, what happens to your high tier crafting thralls now that there is no Exceptional or Flawless gear and the crafting stations grant improved benefits? Many of the thralls have gotten unique specializations which give bonuses to gear. For example, an Edgesmith grants weapons additional armor penetration, while the Bladesmith grants weapons a bonus to damage. In addition, some thralls also increase the attributes granted by the armor depending on their tier.

Even though high tier thralls lost some advantages, the items crafted by thralls with certain specializations will be more powerful now than before!


  • New character re-customization!
  • Crafting system overhaul!
  • New specialized crafting stations!
  • New crafting thrall specializations!
  • Recipe streamlining!
  • Surges and Wild Surges tweaks and re-balancing!
  • New family sharing server settings!
  • Bug fixes and QoL changes!
  • …and much more!
Currently Known Issues
  • Some recipes are not showing up in certain specialized benches (i.e. Insulated Wood and Shaped Wood in Carpenter benches). This has been fixed internally and will be released as a part of an upcoming hotfix.
  • T4 Specialized crafters produce crafted equipment of a lesser expected value than older equivalents. This issue has been fixed internally and will be released as a part of an upcoming hotfix.
  • Placement boxes for crafting stations are not final and will be adjusted.
  • We are looking at adjusting the balance for the crafting station bonuses (speed/craft multipliers) based on feedback.



  • Fixed a number of crashing issues.
  • Added a new crash error screen that will inform if the crash is caused by a mod.
  • Fixed an issue where “Online play is restricted” prompts would show under specific circumstances.


  • Fixed an issue where avatars could be summoned in unintended locations.
  • Improved network protection against attacks for private servers (thanks Shayed for the information provided!).
  • Adjusted certain areas of the Siptah map for the anti-undermesh measures. This is a feature currently in testing on Testlive official servers.
  • Reverted visual effects of some vulnerabilities.

  • Added character re-customization feature! Craft the new vanity mirror and change your character appearance. Sorcery not involved!
  • Added new character customization options for owners of the Isle of Siptah DLC expansion: 9 new faces, 5 new hairstyles and 7 new facial options!
  • Major overhaul of the crafting systems and crafting progression.
  • Added new specialized crafting stations:
    • New Alchemy Bench: This crafting station takes over the production of finished alchemical products from the Fire-bowl Cauldron.
    • New Dyeing Vat: The dyeing vat has inherited all the dyes and war-paints from the Fire-bowl Cauldron.
    • New Tanner’s Table: This crafting station has received all of the silk, hide and leather manipulation recipes formerly present in the armorer’s bench.
    • New Tinker’s Table: This crafting station is where all the armor kits and weapon kits are now available from.
    • New Casting Bench: All recipes that required molds (i.e. jewelry, coins and glass flasks) are now available from this bench.
  • 30 new dyes added to the game (available through the new Dyeing Vat station).
  • New Tier 4 Crafting Thrall specializations: Some tier 4 crafting thrall types now have specializations. These specializations confer additional bonuses to specific item-stats. Note: T4 Crafting thralls prior to this patch should already have a specialization assigned.
    • Blacksmith Specializations
      • Edgesmith (Penetration-focused Blacksmith)
      • Bladesmith (Damage-focused Blacksmith)
      • Tempersmith (Durability-focused Blacksmith)
    • Carpenter Specializations
      • Fletcher (Penetration-focused Carpenter)
      • Bowmaker (Damage-focused Carpenter)
      • Builder (Durability-focused Carpenter)
    • Taskmaster Specializations
      • Driver (Concussion damage-focused Taskmaster)
      • Overseer (Durability-focused Taskmaster)
    • Priest Specializations
      • Confessor (Damage-focused Priest)
      • Seneschal (Durability-focused Priest)
      • Guardian (Armor-focused Priest)
    • Armorer Specializations
      • Shieldwright (Armor-focused Armorer)
      • Scoutwright (Weight-focused Armorer)
      • Temperwright (Durability-focused Armorer)
  • Added a new server setting to disable the use of family sharing in a server. Its current default is AllowFamilySharedAccount=True. However, this setting will be disabled on official servers.


  • Fixed a mismatching hitbox and collision detection for the Flotsam Rooftop Cap.
  • Fixed an issue in regards of Inverted Walls and Roofs not being able to be placed on top of any door frame.


  • Crafting bonuses from thralls have been moved into workbenches:
    • Weapon and armor smith thralls no longer provide bonuses to crafting speed, crafting cost reduction or fuel burn time. These bonuses are now provided by the workbenches.
    • Smelters, cooks, tanners and alchemists retain the crafting speed bonuses, but no longer provide cost reduction and fuel burn time benefits.
    • Taskmasters still provide conversion speed bonuses.
  • Crafting thralls now provide bonus stats to crafted items. The higher the Tier of the artisan, the better the benefits they provide.
  • Improved Tannery burned fuel faster than a regular Tannery. This is no longer the case.
  • The Fire-bowl Cauldron now works as a preparation station for base materials.
  • Armor padding recipes have now been streamlined (from 30 down to 6).
  • Melee Weapon Handle recipes have been streamlined into a single one.
  • Frost Giant’s Leggins and Gauntlets had their armor values and crafting materials swapped. This is now fixed.
  • Fixed Tools recipes not being available in the crafting benches after learning them from Feats Tab.
  • Fixed Grandmaster Armorsmith feat not being possible to unlock on its required level due to required feats.
  • Fixed the missing recipes for the T3 Carpenter Bench.
  • Encouraged Thralls to stop eating Legion Weapons. #whipit



  • Fixed an issue where Devolved Fiends and Devolved Serpentmen wouldn’t give XP upon death.
  • Fixed an inconsistency with The Bear Boss in The Circle of Ros-krana drops. It should now drop the correct type of head.
  • Damage on the Blunted Javelin has been reduced.
  • Fixed an issue where the Arena Champion, The Watcher Above, the Captain Below and The Ritual Keeper bosses would provide, when slain, significantly less experience to followers than other similar bosses.
  • We went ahead and fixed an issue where Siptah creatures would not drop heads when slain. We understand this caused many headaches, and we believe this fix will head the game towards the right direction.



  • Fixed an issue where the main boss inside a vault would not spawn under specific circumstances.
  • Fixed an issue where Storm enemies would attack braziers at Surge Altars.
  • Fixed an issue with NPC navigation inside the Harbor of the Drowned vault.



  • Exceptional and Flawless item qualities and recipes have been removed. Note: Existing armor and weapon pieces will still exist, but new ones will not be able to be crafted anymore.
  • Item quality can now be improved by crafting thralls. This also applies to bonus stats provided by armor and gear (from a base value of 5 to a max. of 10). Note: Old armor pieces retain their previous values.
  • Fish traps have been completely re-balanced. They now require bait in order to operate (they no longer generate fish passively). The better the bait, the more chances to get exotic or rare fish.
  • Ichor is no longer part of the Stone Consolidant recipe. You now need resin instead.
  • Ichor is no longer produced by fish other than those of exotic rarity.
  • Resin can be harvested from trees with a Pick or Pick-Axe of Iron tier or above.
  • Bark now drops from all trees when harvested with a pick or pick-axe, regardless of tool quality.
  • Bark now has an increased drop-rate from trees when harvested with a pick or pick-axe.
  • Resin now drops from all trees regardless of location.
  • Corrected the amount of flesh provided after cooking a Turtle Hatchling as it was inconsistent with the amount obtained from harvesting it.
  • Liquid Press oil recipes have been changed.
    • 10 Unappetizing Fish now give 1 oil.
    • 5 Savory Fish now give 1 oil.
    • 1 Exotic Fish now gives 1 oil.
  • New Survival level 20 perk, “Waste Not”. This reduces the amount of water used per drink from waterskins, effectively doubling the lifespan of waterskins.
  • The “Hard Worker” perk is now a Survival level 30 perk.
  • The “Efficient Butchery” perk has been removed from the game.
  • Surges and Wild Surges spawn-rates have been modified to the following new values. Note: This change is still a work in progress change and this values might not be fully reflected on this build yet:
    • Tier 2 and 3 thralls now have a chance of spawning as part of Wild Surges. T1=80%, T2=15%, T3=5%. In addition, there are 2 spawns for crafters for wild surges instead of just one.
    • For normal Surges, we’ve increased the spawn-chance significantly from before leaning towards higher tier thralls.
      • For a 200 point Surge, these are the chances now: T1=55%, T2=30%, T3=15%
      • For a 400 point Surge, these are the chances now: T1=20%, T2=30%, T3=50%
      • For a 1000 point Surge, these are the chances now: T1=5%, T2=15%, T3=55%, T4=25%
  • Change requirement for summoning surges from Decaying Eldarium to Hardened Steel.
  • Updated Crafting Thrall values for T4 specialized crafters so that they never go below the values of T3 Crafters.



  • High-level weapons and armors can now be crafted in the T2 and above benches, allowing T2 to be the “Best in Class” in terms of size footprint.



  • Some types of fish were unobtainable. This has now been fixed.
  • Fixed an issue where chest would not be able to be interacted with if under a small body of water.
  • Fixed an issue where players could get stuck under water under certain circumstances.
  • Fixed an issue where fishing traps were not able to be placed on certain bodies of water.
  • Fixed an issue where Vertical Elevators would return to their default position if a player would leave their render distance. Hooray!
  • Fixed an issue where mods were not able to be downloaded again if manually removed.
  • Fixed an issue that would cause the “Logged out characters remain in world” server setting not to work correctly.
  • Fixed an issue where Werehyena bosses mane would look flat.
  • Fixed an issue that would cause the player to lose feat points if they had unlocked the Novice Rhino Saddle-maker feat upon relog or death.
  • Infused Aloe Extract, Stutter Wraps and Infused Wraps provide less healing than their lower quality counterparts. This is now fixed.
  • Fixed an issue where certain aloe extracts provide higher amounts of healing than their wraps counterparts, despite having lower level requirements.
  • Fixed Leyshrine Brazier changing its texture to placeholder one while being lit.
  • Fixed a possible permanent “Heatstroke” effect caused by equipping temperature resistant armor while affected by changes to corruption.
  • Provided further refinements to the hair shader.
  • Removed incomplete mod kits that were dropping in the Unnamed City.



  • Moved the Shroom Amanitas in the Refuge of the Goblinoids away from the Noxious gas zone.
  • Fixed ladders in the Bat Demon vault.
  • Fixed an issue where two recipe bottles were sunk under the mesh and impossible to interact with. This means you can now learn the Belly Dance and the Aquilonian Dance.
  • Fixed a number of visual imperfections on the Siptah map.
  • Fixed a number of spots where the player could fall outside of the world in the Siptah map.
  • Fixed “The Depths” point of interest discovery trigger point being set under the mesh.



  • Updated the Shaggai Huntress poison spit attack visual effects.
  • Updated animations when using Bindings.
  • Updated sitting animations to fix a number of problems with the character’s neck getting groovy.
  • Fixed an issue that would cause the character’s right arm to change positions when holding a torch.



  • Through painful exertion, our #spellchekker team gave it all to fix a number of minor typos in-between sessions of whipping, gruesome torture and marathon reruns of Christmas movies on Vanir Home System devices.
  • Added visual icons to identify T4 Crafting thrall specializations.
  • Fixed an issue in regards of missing food icons in followers’ diet screen.
  • Fixed an issue where the Corruption Effect would not update accordingly in the Status tab.
  • Fixed an issue that would cause the server browser to freeze when filtering by map.
  • Fixed the placeholder icons and missing recipes from Dark Templar Armor and Guardian Armor regular and epic feats.



  • Added voice and audio effects to Siptah turtles, but they still don’t eat pizza.
Conan Exiles - Ignasis (Community Team)
Greetings, Exiles!

With the upcoming release of Update 2.1 (currently available for testing on Testlive) we are introducing a new server setting to control Steam Family Sharing on a dedicated server.

Once Update 2.1 is released live, we will disable the possibility to join PC Official servers to those accounts that are accessing the game through Steam Family Sharing feature due to the abuse of this feature .

This means that any secondary accounts that can only play Conan Exiles through Family Sharing will not be able to access any of our Official servers on PC unless they own a license for the game.

We are disabling this feature since it has been abused by some players who are trying to gain advantages, exploit or circumvent bans in official servers with the use and abuse of Family Sharing. To offer a fairer playground for all players in our Official servers, we have decided to move forward with this decision.

Those accounts, however, will still be able to access the rest of the game, including Single Player, Co-Op, and private servers that choose to allow Family Shared accounts.

Private Servers

For private server admins, we are introducing a new server setting to control this feature so you can choose to allow or not the use of Family Shared accounts in your server. The new setting, which will be in the ServerSettings.ini file in your server’s config folder, is as follows:

AllowFamilySharedAccount=True/False

If set to True (which is the default value), any accounts that only own a game license through Family Sharing will be able to join your server. If set to False, access will be restricted.
Conan Exiles - Hugo (Community Team)
Greetings Exiles!

Today’s hotfix addresses some crashes, an exploit related to the Maelstrom, introduces some tweaks to the storm and its creatures' behaviors, and fixes minor graphical issues, specifically certain forest moss and glowing assets, as well as light levels on certain areas of the Isle of Siptah.

Thank you for all your ongoing support!

Please remember that updates can mess with your installed mods. We suggest taking a backup of your current database before updating to any new patch if you have mods installed.





  • Fixed a number of client and server crashes
  • Fixed performance during fights with a high number of NPCs, especially during the storm



  • Confiscated a Pym Particles shipment that was smuggled into the Isle of Siptah. #attackonexiles
  • Fixed a Maelstrom related exploit
  • Fixed multiple security vulnerabilities



  • Fixed an issue that prevented ambush enemies from attacking their target when spawned



  • Limited the number of enemies that can attack an individual inside the Maelstrom



  • Fixed an issue that caused players in Single Player or Co-op sessions from setting the appropriate storm effects and ambush enemy spawn rates



  • Fixed some drastic and unintended light level changes in certain areas of the Isle of Siptah
  • Fixed the textures on certain glowing assets



  • Fixed a UI issue in the crafting section
Conan Exiles - Ignasis (Community Team)
Greetings, Exiles!

Hot of the presses and just before the weekend comes our next hotfix, addressing a number of community-reported issues, such as the Royal Armor missing its attribute bonuses, Surge Altar Braziers being locked when in a clan and shadow quality problems. You can now also get rid of your Eldarium, high-powered sunglasses when delving into the Harbor of the Drowned vault, as we’ve dialed down the Glowing Goops brightness to standard Aquilonian levels.

Thanks for your ongoing feedback and support, and stay safe!

Please remember that updates can mess with your installed mods. We suggest taking a backup of your current database before updating to any new patch if you have mods installed.




  • Fixed a vulnerability in the game files.


  • Fixed an issue in regards of the Conan Royal Armor not providing the intended attributes. #hailtotheking
  • Surge Altar Braziers can now be interacted with when player is in a clan.
  • Addressed an issue with shadows when playing in low quality settings.


  • Fixed the Glowing Goops in the Harbor of the Drowned being brighter than the Tower of Siptah on a bad day.
Conan Exiles - Hugo (Community Team)
Greetings, Exiles!

We’re bringing you hotfix 2.0.4, addressing a few issues with NPC pathing, improving out anti-undermesh measures (currently being tested on the Testlive servers), and also providing a much-requested fix regarding clans being unable to interact with altars and braziers!



Also, if you haven’t already, be sure to check out the Developer Stream Recap.

Thank you for all your support!


Please remember that updates can mess with your installed mods. We suggest taking a backup of your current database before updating to any new patch if you have mods installed.



  • Several improvements and fixes on the anti-undermesh measures. This is a feature currently being tested exclusively on the Testlive Official servers.


  • Fixed an issue with NPC pathing that caused them to get stuck chasing their target.


  • Adjusted the Fling shot bow’s durability.


  • Fixed an issue that would cause players that are in clans to become unable to interact with altars and braziers if the "Containers Ignore Ownership” setting is disabled.
  • Fixed an issue with the Den Boss' mane and tail textures.
Sep 23, 2020
Conan Exiles - Nicole V(Community Manager)


If you haven’t had time to check out yesterday’s Developer Q&A live, we have you covered!

We posted dedicated threads on Reddit and our official Forums to collect YOUR questions in regard to what’s on your mind regarding Conan Exiles. We collect the most asked questions and try to answer as many possible live on stream. We’ll also always try to pick some from the live chat towards the end.

Keep an eye out for more of these as we go forward to get your question in next time.

A stream recap with summaries of all questions asked and answered can be found here. Otherwise, the full video is available to view on YouTube.

Thank you for being part of our community and happy surviving!



Conan Exiles - Hugo (Community Team)
Greetings Exiles!

The Hotfix 2.0.3 is here with additional fixes, further improving client stability and addressing some graphical and balancing issues as well. We’ve also tweaked the Surges a bit, as well as the healing potions, as their animation shouldn’t be interrupted by bleeding damage as some of you have reported.

Oh, and our masons have also patched up a hole in the map, all exiles found within are available to be claimed at the nearest lost and found vendor.



We really appreciate all the input we’ve been getting from all of you and we’ll continue monitoring your feedback and reports on the forums and social media pages!

Thank you for all your support!


Please remember that updates can mess with your installed mods. We suggest taking a backup of your current database before updating to any new patch if you have mods installed.



  • Fixed a number of client crashes.


  • Cemented a hole in the map close to the Scavenger Coast.


  • Fixed certain buffs replenishing themselves.


  • Buffed certain Surge animals that were extremely frail.
  • Updated VFX for the Blood Moon Beast.


  • Healing potions should no longer break on bleeding damage.
  • Several balancing tweaks for the Surges:
    • Changed Wild Surges to spawn 3 waves.
    • Wild Surge Waves will spawn a number of enemies equal to the current wave count (i.e. 1 enemy for the first wave, then 2 when it dies, then 3 when they die).
      • The only exception to the above rule is Darfari surges, as they spawn 2 enemies with each wave because they do not have crafting thralls.
  • Wild Surges now have a default duration of 6 hours.
  • Wild Surges no longer despawn when a storm begins.


  • Fixed an issue that prevented creating custom Singleplayer and Cooperative sessions.
  • Fixed an issue where the Surge cycle restarted upon restarting a Singleplayer session.
  • The Tentacle Portal is no longer photo-bombing the character creation process.
  • Fixed an issue where the server query port was being unintentionally overridden.
  • Fixed server query fetching information for logged out players.
  • Fixed Surge VFX not being visible to some clients.
  • Fixed an issue that was causing Surges to spawn one too many waves:
    • Leyshrine summoned surges will now summon 5 total waves.
    • Wild Surges will conform to the rules listed above.
Conan Exiles - Natascha
Exiles,

Due to popular demand, we are adding the following additional servers and will keep monitoring all areas and demand for more as we go forward for both the base game and the expansion:

ASIA
Siptah | PvP | Official server #6448
Siptah | PvE | Official server #6449
Siptah | PvE | Official server #6450
Siptah | PvE Conflict | Official server #6451
Siptah | PvE Conflict | Official server #6452

Exiled Lands | PvE Conflict | Official server #6453

EUROPE
Siptah | PvE | Official server #6454
Siptah | PvE | Official server #6455
Siptah | PvE Conflict | Official server #6456
Siptah | PvE Conflict | Official server #6457
Siptah | PvP | Official server #6458
Siptah | PvP | Official server #6459

Thanks for your ongoing support and happy hunting
Sep 18, 2020
Conan Exiles - Nicole V(Community Manager)

And now a word from our producer, Scott Junior.

Hello Exiles!

First, I wanted to thank everyone that has joined us during the first week of Siptah launch. We are incredibly excited to see so many new and past players return to survive, build, and dominate in the world of Conan Exiles.

For the first few weeks of Early Access we will be rapidly fixing and patching issues as we discover them. We released our first hotfix– 2.0.1, on Wednesday and today we released 2.0.2 which addresses some of the feedback and bugs you have told us about. This includes crash fixes, toning down the surge audio, addressing some issues with the healing changes, making the mounted version of the Rhino easier to obtain, and other fixes you can find here!

Why Early Access?
The first reason is that Isle of Siptah does a lot of things different than Exiled Lands and we want to get feedback from the player base and make the necessary changes. Early Access was very successful on the original Exiled Lands map and we will engage with the community and incorporate your feedback to improve Isle of Siptah. The goal is to make the map the best that it can be.

The second reason is that the Expansion was not ready to release on the Xbox and PlayStation consoles. Due to the pandemic and our work from home situation we have not been able to spend as much time testing and developing the expansion on consoles. Two of our studios, and several of our testing partners are still working at home which limits the sharing of dev/test kits. Console submission times have also greatly increased due to the pandemic and first party changes related to the next generation of consoles. One of the benefits of doing PC Early Access first, is that the platform allows us to more quickly patch out new fixes, improvements, and try out gameplay changes, allowing us to spend the next few months efficiently fine-tuning the experience. This will no doubt greatly benefit console players when they finally get access in early 2021.



What's Next?
We will be using the Early Access period to work on some major changes that will impact both Isle of Siptah and the Exiled Lands. The first will be an update to the economy and crafting systems, balancing some of the Siptah systems, and introduce a character re-customization feature which includes new character creation options exclusive to Isle of Siptah owners. As we get closer to the launch of the update we will give you more details on changes, as well as preview some of the art and assets associated with it. We are also working on feedback about the game mechanics of Siptah. We will be adjusting certain mechanics like wild surges to make them more solo player friendly, and adding additional land masses throughout the Early Access period.



Healing and Food
I wanted to discuss the changes to the healing/food system in update 2.0. Prior to this update, healing was primarily a function of food your character ate. The mechanical effect was that when you activated a food item, you would receive a small duration buff that would heal you for a small to moderate amount based on the item quality. Therefore you had to eat a piece of food every time the buff had dissipated until your health was full.

Food items weigh very little and are abundant throughout the world, which allow you to carry multiple stacks when doing any activity. Additionally, these items can be activated at any moment, while sprinting, in knockback or even during an attack. The gameplay that this system promoted was continuous item activation during any activity, in some cases allowing you to heal through many encounters without repercussion. This ended up trivializing health as a resource and invalidated several of the other healing options in the game.

The goal of the new system is to create windows of safety in which you can heal mid combat while also having options for cost effective out of combat healing solutions.

This boils down to – more interesting and dynamic combat encounters, more meaningful and decisive use of healing items, and less need to carry stacks of random foodstuffs.

Healing Items by Role
  • Potions- are intended as an in combat tactical heal, you perform an animation for two seconds, at one and a half seconds the healing buff is applies. If the you are knocked out of the animation before the buff is applied, you do not receive the healing effect.
  • Wraps- are intended as a strong/fast out of combat heal, however you can risk using them if you feel confident in your safety. On use you are locked into a ten second animation during which you heal for the duration or until you reach maximum health.
  • Food- is intended as cost effective background healing effect that players use between encounters. Update 2.0.2 will increase the out of combat healing amount.
We are listening to your feedback on this feature and will continue to make improvements over the Early Access period.



We are also doing a Q&A stream next week, so please drop by the forums and send us your questions: https://forums.funcom.com/t/q-a-dev-stream-ask-your-questions-here/137620. I look forward to talking to you all next week!

As with every journey in the world of Conan, this one will be long and bloody. But together we will fight our way from the wreckage strewn beaches and, one day, climb to the top of Siptah’s tower and look out over all we have accomplished.

Thank you for being a part of our journey, Exiles. The Tower waits…

-Scott
Conan Exiles - Hugo (Community Team)
Greetings Exiles!

We’re releasing hotfix 2.0.2 to address remaining issues as well as fine-tuning some of the new features and balance changes introduced with the Isle of Siptah update.

Among these fixes, we’ve included a balance pass to the healing system, buffing the healing provided by food and fixing an issue with emotes interrupting animations. We’ve also streamlined the rhino mount system, making it easier and more logical to understand. Among the rest of BAAAAAAAAAAAAAAAAAAAAAMissues stands out a fix BAAAAAAAAAAAAAAAAAAAAAAAAMto a slightly irritatingBAAAAAAAAAAAAAAAAAAAAAAM issue with Wild Surges BAAAAAAAAAAAAAAAAAAAAAAMaudio being a bit too loud and constant.



Thanks again for your constant feedback and support, and stay safe!


Please remember that updates can mess with your installed mods. We suggest taking a backup of your current database before updating to any new patch if you have mods installed.



  • Fixed a number of server crashes related to the multimap functionality.
  • Fixed a number of connectivity related server crashes.
  • Fixed a number of client crashes.


  • Continued refinements on the anti-undermesh feature. This feature is still a work in progress and currently not enabled in official servers. It is activated in Testlive servers where we’ll continue gathering feedback and telemetry to further refine it.
  • Improved network security features on dedicated servers.


  • Beam of light would not appear after crafting a Focus Altars inside the Leyshrines. This is now fixed.


  • Fixed an issue where charging with a mount would deal damage in unintended situations.


  • Fixed an issue with Surge waves being spawned in inconsistent order. They should now end with a boss spawn.
  • Addressed a number of inconsistencies that would cause confusion in regards of the rhino mount system.
    • Remove the recipes to create skinned version of the Black Rhino and White Rhino (Savage, Killer, Purebred).
    • Change the highland berries and vines to give a 100% chance to craft a Grey Rhino when used as food in an animal pen.
    • Savage Grey Rhino, Killer Grey Rhino, and Purebred Grey Rhino now require Sea Salted Fodder to craft.


  • Increased healing amount and duration on food healing, but now breaks on damage. Players get twice the healing per tick on item use, and doubled the duration. This results in a roughly 4 times increase per food item consumed.


  • Fixed a texture issue with the Den boss.
  • Fixed an issue where emotes would interrupt healing animations.
  • Fixed a texture issue with Stormglass doors and gateways.


  • Wild Surges now do less BAAAAAAAAAAAAAAAM. We made it a bit more baaaam instead. #notthezimmerhornbuthey
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