The Hotfix 2.0.3 is here with additional fixes, further improving client stability and addressing some graphical and balancing issues as well. We’ve also tweaked the Surges a bit, as well as the healing potions, as their animation shouldn’t be interrupted by bleeding damage as some of you have reported.
Oh, and our masons have also patched up a hole in the map, all exiles found within are available to be claimed at the nearest lost and found vendor.
We really appreciate all the input we’ve been getting from all of you and we’ll continue monitoring your feedback and reports on the forums and social media pages!
Thank you for all your support!
Please remember that updates can mess with your installed mods. We suggest taking a backup of your current database before updating to any new patch if you have mods installed.
Fixed a number of client crashes.
Cemented a hole in the map close to the Scavenger Coast.
Fixed certain buffs replenishing themselves.
Buffed certain Surge animals that were extremely frail.
Updated VFX for the Blood Moon Beast.
Healing potions should no longer break on bleeding damage.
Several balancing tweaks for the Surges:
Changed Wild Surges to spawn 3 waves.
Wild Surge Waves will spawn a number of enemies equal to the current wave count (i.e. 1 enemy for the first wave, then 2 when it dies, then 3 when they die).
The only exception to the above rule is Darfari surges, as they spawn 2 enemies with each wave because they do not have crafting thralls.
Wild Surges now have a default duration of 6 hours.
Wild Surges no longer despawn when a storm begins.
Fixed an issue that prevented creating custom Singleplayer and Cooperative sessions.
Fixed an issue where the Surge cycle restarted upon restarting a Singleplayer session.
The Tentacle Portal is no longer photo-bombing the character creation process.
Fixed an issue where the server query port was being unintentionally overridden.
Fixed server query fetching information for logged out players.
Fixed Surge VFX not being visible to some clients.
Fixed an issue that was causing Surges to spawn one too many waves:
Leyshrine summoned surges will now summon 5 total waves.
Wild Surges will conform to the rules listed above.
Due to popular demand, we are adding the following additional servers and will keep monitoring all areas and demand for more as we go forward for both the base game and the expansion:
ASIA Siptah | PvP | Official server #6448 Siptah | PvE | Official server #6449 Siptah | PvE | Official server #6450 Siptah | PvE Conflict | Official server #6451 Siptah | PvE Conflict | Official server #6452
Exiled Lands | PvE Conflict | Official server #6453
EUROPE Siptah | PvE | Official server #6454 Siptah | PvE | Official server #6455 Siptah | PvE Conflict | Official server #6456 Siptah | PvE Conflict | Official server #6457 Siptah | PvP | Official server #6458 Siptah | PvP | Official server #6459
First, I wanted to thank everyone that has joined us during the first week of Siptah launch. We are incredibly excited to see so many new and past players return to survive, build, and dominate in the world of Conan Exiles.
For the first few weeks of Early Access we will be rapidly fixing and patching issues as we discover them. We released our first hotfix– 2.0.1, on Wednesday and today we released 2.0.2 which addresses some of the feedback and bugs you have told us about. This includes crash fixes, toning down the surge audio, addressing some issues with the healing changes, making the mounted version of the Rhino easier to obtain, and other fixes you can find here!
Why Early Access?
The first reason is that Isle of Siptah does a lot of things different than Exiled Lands and we want to get feedback from the player base and make the necessary changes. Early Access was very successful on the original Exiled Lands map and we will engage with the community and incorporate your feedback to improve Isle of Siptah. The goal is to make the map the best that it can be.
The second reason is that the Expansion was not ready to release on the Xbox and PlayStation consoles. Due to the pandemic and our work from home situation we have not been able to spend as much time testing and developing the expansion on consoles. Two of our studios, and several of our testing partners are still working at home which limits the sharing of dev/test kits. Console submission times have also greatly increased due to the pandemic and first party changes related to the next generation of consoles. One of the benefits of doing PC Early Access first, is that the platform allows us to more quickly patch out new fixes, improvements, and try out gameplay changes, allowing us to spend the next few months efficiently fine-tuning the experience. This will no doubt greatly benefit console players when they finally get access in early 2021.
What's Next?
We will be using the Early Access period to work on some major changes that will impact both Isle of Siptah and the Exiled Lands. The first will be an update to the economy and crafting systems, balancing some of the Siptah systems, and introduce a character re-customization feature which includes new character creation options exclusive to Isle of Siptah owners. As we get closer to the launch of the update we will give you more details on changes, as well as preview some of the art and assets associated with it. We are also working on feedback about the game mechanics of Siptah. We will be adjusting certain mechanics like wild surges to make them more solo player friendly, and adding additional land masses throughout the Early Access period.
Healing and Food
I wanted to discuss the changes to the healing/food system in update 2.0. Prior to this update, healing was primarily a function of food your character ate. The mechanical effect was that when you activated a food item, you would receive a small duration buff that would heal you for a small to moderate amount based on the item quality. Therefore you had to eat a piece of food every time the buff had dissipated until your health was full.
Food items weigh very little and are abundant throughout the world, which allow you to carry multiple stacks when doing any activity. Additionally, these items can be activated at any moment, while sprinting, in knockback or even during an attack. The gameplay that this system promoted was continuous item activation during any activity, in some cases allowing you to heal through many encounters without repercussion. This ended up trivializing health as a resource and invalidated several of the other healing options in the game.
The goal of the new system is to create windows of safety in which you can heal mid combat while also having options for cost effective out of combat healing solutions.
This boils down to – more interesting and dynamic combat encounters, more meaningful and decisive use of healing items, and less need to carry stacks of random foodstuffs.
Healing Items by Role
Potions- are intended as an in combat tactical heal, you perform an animation for two seconds, at one and a half seconds the healing buff is applies. If the you are knocked out of the animation before the buff is applied, you do not receive the healing effect.
Wraps- are intended as a strong/fast out of combat heal, however you can risk using them if you feel confident in your safety. On use you are locked into a ten second animation during which you heal for the duration or until you reach maximum health.
Food- is intended as cost effective background healing effect that players use between encounters. Update 2.0.2 will increase the out of combat healing amount.
We are listening to your feedback on this feature and will continue to make improvements over the Early Access period.
As with every journey in the world of Conan, this one will be long and bloody. But together we will fight our way from the wreckage strewn beaches and, one day, climb to the top of Siptah’s tower and look out over all we have accomplished.
Thank you for being a part of our journey, Exiles. The Tower waits…
We’re releasing hotfix 2.0.2 to address remaining issues as well as fine-tuning some of the new features and balance changes introduced with the Isle of Siptah update.
Among these fixes, we’ve included a balance pass to the healing system, buffing the healing provided by food and fixing an issue with emotes interrupting animations. We’ve also streamlined the rhino mount system, making it easier and more logical to understand. Among the rest of BAAAAAAAAAAAAAAAAAAAAAMissues stands out a fix BAAAAAAAAAAAAAAAAAAAAAAAAMto a slightly irritatingBAAAAAAAAAAAAAAAAAAAAAAM issue with Wild Surges BAAAAAAAAAAAAAAAAAAAAAAMaudio being a bit too loud and constant.
Thanks again for your constant feedback and support, and stay safe!
Please remember that updates can mess with your installed mods. We suggest taking a backup of your current database before updating to any new patch if you have mods installed.
Fixed a number of server crashes related to the multimap functionality.
Fixed a number of connectivity related server crashes.
Fixed a number of client crashes.
Continued refinements on the anti-undermesh feature. This feature is still a work in progress and currently not enabled in official servers. It is activated in Testlive servers where we’ll continue gathering feedback and telemetry to further refine it.
Improved network security features on dedicated servers.
Beam of light would not appear after crafting a Focus Altars inside the Leyshrines. This is now fixed.
Fixed an issue where charging with a mount would deal damage in unintended situations.
Fixed an issue with Surge waves being spawned in inconsistent order. They should now end with a boss spawn.
Addressed a number of inconsistencies that would cause confusion in regards of the rhino mount system.
Remove the recipes to create skinned version of the Black Rhino and White Rhino (Savage, Killer, Purebred).
Change the highland berries and vines to give a 100% chance to craft a Grey Rhino when used as food in an animal pen.
Savage Grey Rhino, Killer Grey Rhino, and Purebred Grey Rhino now require Sea Salted Fodder to craft.
Increased healing amount and duration on food healing, but now breaks on damage. Players get twice the healing per tick on item use, and doubled the duration. This results in a roughly 4 times increase per food item consumed.
Fixed a texture issue with the Den boss.
Fixed an issue where emotes would interrupt healing animations.
Fixed a texture issue with Stormglass doors and gateways.
Wild Surges now do less BAAAAAAAAAAAAAAAM. We made it a bit more baaaam instead. #notthezimmerhornbuthey
We’re thrilled to see that many of you have been tackling the new challenges of Siptah and unveiling its secrets, as there is much more to it than meets the eye!
We’ve also been gathering your feedback and issue reports, some of which are being addressed in this Day 1 Hotfix that the developers have worked hard to bring you in such short notice.
Be sure to continue participating in the forums and sharing your opinions on the new balancing and PvP changes that were introduced with yesterday’s update, your input is invaluable.
Thank you for all your support!
Please remember that updates can mess with your installed mods. We suggest taking a backup of your current database before updating to any new patch if you have mods installed.
The early-access Rhino skin can now be accessed.
Fixed the broken LODs on some of the Dragons.
Fixed the broken LODs on certain facial hair options.
Receiving any type of damage while bandaging will now properly interrupt the animation.
Fixed the texture issues for Stormglass Doors and Gateways.
Fixed the way buildings' thermal insulation is factored into the characters' temperature resistance.
Infused Wraps are now spawning properly.
Added a Streamer Mode to the Gameplay Settings.
This will effectively hide the server details from the Escape menu and the player name on the inventory.
Fixed an issue that could cause NPCs to float in the air during a Surge event.
The Half-Child of Dagon will no longer offer level boosting services to followers.
Fixed a UI issue regarding the new PvP Settings in the Server Settings tab.
Washed ashore after a terrible storm, you arrive at the Isle of Siptah alone and with nothing but a torn shirt on your back and a mysterious bracelet attached to your wrist. You have escaped the clutches of your captors, but you do not yet know if you were fortunate or cursed to end up in this ominous place. You only know that you will have to fight if you are to survive and build your life anew.
Isle of Siptah is by far the biggest addition to Conan Exiles to date. You’ll have a whole new world to explore, new legends to discover, new enemies to defeat – and a completely revamped endgame, featuring surges of magic, island vaults and eldritch storms.
You will have to create a new character for the expansion, giving everyone who joins early the opportunity to get a head start.
The expansion is available on PC now in Early Access, with full release on all platforms expected in early 2021. Isle of Siptah can be played in online multiplayer, single-player and co-op.
Join us into Early Access now and get:
Instant access. Play Isle of Siptah today!
A discount compared to the 2021 launch price.
Your own limited-edition War-torn Rhino Mount skin.
Today marks the day when we’re releasing the biggest expansion of content for Conan Exiles to date: Isle of Siptah!
With it, we’re also releasing a big update aimed at re-balancing, fine-tuning and improving some of our game systems to make gameplay more enjoyable and visceral.
We’re overhauling the temperature system by changing how building and clothing pieces protect your characters against the weather conditions, as well as relaying that information in-game in a more consistent and straightforward way. We’re also aiming at re-balancing progression by tweaking experience and resource gains.
On the combat side of things, we’re also adding a few changes to make your actions matter more, adjusting how healing items are used. We are also improving PVP settings for servers, adding not only options for each day of the week (instead of the old distinction of only weekdays or weekends), but also a new dynamic building damage system to expand the possibilities of player versus player combat and raiding beyond what was possible before.
In this update, we are also adding the possibility to load custom maps! This opens up the modding possibilities for Conan Exiles, allowing modders and players to expand the playground with new, community-made custom maps. We can’t wait to see in which ways our modding community expands the game in new ways not possible before.
We have also bundled in many exploit fixes, many general fixes including one that aims to prevent offline deaths based on temperature changes, a toggle for camera shake as well as many fixes to improve followers and world NPCs alike.
These are exciting times for Conan Exiles, and we’re extremely grateful to have all of you along for the ride.
Thanks for your ongoing support and feedback, and stay safe!
Please remember that updates can mess with your installed mods. We recommend disabling all mods until each of them has been made compatible with this update.
Temperature system overhaul!
We have reworked how building pieces and clothing affect your character environmental protection, and also improved how temperature changes are relayed to you on screen. Gone are the soothing buff and insulation and temperature protection stats, and in come Heat and Cold protections and buffs. For more information on how this works, read here!
Progression re-balance
We have normalized experience and gathering gains across the board, and making them be the new default. For how this affects you, either if you play solo, in an official server or run your own private server, read here!
Combat and PVP changes!
We are changing how healing items are consumed and work to make combat more visceral and your actions more deliberate. PVP server settings have also experienced a facelift, with new customization options, as well as a new Dynamic Building Damage setting to customize offline raiding, or disable it altogether! For how this affects you, either if you play solo, in an official server or run your own private server, read here!
Isle of Siptah DLC expansion!
Isle of Siptah is by far the biggest addition to Conan Exiles to date. You’ll have a whole new world to explore, new legends to discover, new enemies to defeat – and a completely revamped endgame, featuring surges of magic, island vaults and a new environmental challenge: the Maelstrom. Included in this expansion is the new Isle of Siptah, a place full of new challenges and content for you and your friends to discover. Two new building sets are also included: Flotsam and Stormglass. 3 new armor sets and new weapons, as well as the new rhino mount which will allow you to tame and ride a mighty new mount: the rhino! For a full description of what this DLC expansion contains, check out the Steam store page! Access to these new features requires owning the Isle of Siptah expansion DLC.
New expansion DLC: Isle of Siptah!
Temperature system overhaul!
Progression re-balancing!
Healing items re-balance!
New PVP settings!
Many exploit fixes!
Load custom maps!
Numerous fixes and optimizations!
…and much, much more!
Fixed a number of connectivity issues.
Improved loading times when connecting to a server.
Added a number of server side and client side optimizations, especially in regards of the building system.
Fixed a performance issue while playing the intro cut-scene on certain AMD hardware.
Fixed a number of exploits that would allow a quick succession of attacks under certain circumstances.
Fixed a number of exploits that would allow players to have infinite stamina.
Fixed an issue that would allow stacking bonuses on thralls.
Fixed a number of false positives in the anti-undermesh measures. This is a feature currently in testing only on Testlive official servers.
Fixed a number of unintended locations where players could build.
New expansion DLC: Isle of Siptah.
A whole new map full of content, points of interest, crafting materials, fiends and secrets to unravel.
New building (Flotsam and Stormglass), 3 craftable armor sets and new weapons.
New endgame gameplay mechanics, such as the Surge, Elder Vaults and Sigil for you and your clan to experience and master.
Rhino saddle, allowing you to tame and ride a mighty new mount.
Temperature system overhaul.
All clothes and armor now have two stats - Heat Resistance and Cold Resistance.
Added indicators for a better representation of temperature changes in-game.
Removed soothing buff, and simplified temperature de-buffs.
PVP settings overhaul. They can now be adjusted per each day.
New Dynamic Building Damage setting. If enabled, buildings can only be damaged as long as the building owner (clan or individual) is online or after a certain period when logging off.
Added the ability to load custom maps.
Added a new options in game settings to disable camera shake.
Fixed an issue where bonus recipes provided by blacksmith and carpenter Thralls were not available in crafting stations.
Horses would become hostile towards everything under specific circumstances. We said neigh to that.
Fixed an issue where followers’ chase and attack distances are reset upon session restart.
Followers should no longer teleport inside the map geometry when the player is climbing a surface.
Certain enemy NPCs in the Dagon dungeon and Midnight Grove can no longer hurt other NPCs with their AoE attacks.
Fixed a number of remaining hate list issues with world NPCs.
Fixed an issue where thralls would get stuck switching weapons.
Fixed an issue where scouting thralls could be damaged in unintended situations.
Journey Steps now provide less experience.
Combat and gathering now provide more experience and resources.
Removed legacy healing effects from beverages and food. You can only heal now with dedicated healing items and potions.
Aloe Potions (potions) and Wraps (bandages) both now have animation requirements for their gameplay effects to trigger.
Potions now have a short animation before their effect is triggered and bandages have their effect applied continuously.
Being hot will increase your thirst-rate and at Extremely Hot, you will start taking damage over time and have a Stamina-cost penalty on your actions.
Being cold will increase your hunger-rate and at Extremely Cold, you will start taking damage over time and suffer a Stamina-cost penalty on your actions.
Items can now be used while placed in containers.
Fixed an issue that would cause temperature resistances from building pieces to not be re-applied after a server restart, which could lead to player characters death on logging in. Yes, finally.
Fixed an issue where more than one avatar could be summoned at once.
Pet models in animal pens should no longer switch places and disappear after reloading the area.
Player characters should no longer be able to be killed while teleporting.
Removed soothing buff.
Certain big enemies and bosses would flinch hysterically when being hit. We asked them to tone it down a bit.
Fixed an issue with the horse dismounting animation.
Fixed a number of issues with riding animations.
Friends list should now be accessible with a controller or arrow keys.
Removed the Barbarian Edition button from the main menu.
Added new PVP settings and sliders to the Settings menu, under the general tab.
Conan Exiles: Isle of Siptah is an upcoming expansion which launches into Early Access on the 15th of September and will be the biggest update to Conan Exiles yet!
When you start playing the new expansion you create a new character stranded on the Isle of Siptah. The island is full of terrible new monsters, exciting locations and challenging features.
It also offers some unique benefits, the greatest of which may be the powerful rhinoceros mount and two brand new building sets. Every owner of the Isle of Siptah expansion can use the rhino mount and the two new building sets on both the Isle of Siptah and the Exiles Lands maps.
A crushing rhino charge!
You can capture and tame four types of the grey rhino not only to be your pets, but also to be your mount. Ride the rhino to explore the new landscape on the Isle of Siptah and to crush your enemies!
The rhino has two attacks. While sprinting you can hit enemies with the horn in a powerful charge and while running or standing still the rhino can use its horn for an active attack. The huge rhino horn hits quite a large area, so it can be especially effective when fighting several enemies.
Though the rhino is not quite as fast or maneuverable as the horse, it has more hit points, gains more hit points for each point of vitality it gains and can take more damage before it throws its rider. As you level up your rhino it can gain strong perks, like Meat Wall and Thick Hide, which add greatly to its combat effectiveness.
Spears and bows can be wielded from atop the rhino’s back and combined with the rhino’s brutal strength and defenses you can become quite the mobile weapon’s platform. With the rhino’s powerful charge, a good strategy could be to sprint towards your enemies while firing your bow, before ramming into them with the horn. Continuing the fight, you could swap to your spear and finish your opponent off with a combination of quick spear thrusts and attacks with the rhino’s horn.
You still have to be careful though, as the rhino is far from invulnerable, and it might not be as easy to escape strong enemies while on its back as it is while riding a horse. The Isle of Siptah is a dangerous place, and few places are truly safe, even for the mighty rhino.
Salvage shipwrecks to build your camp
There are two new building sets on the Isle of Siptah. The flotsam building set is tier one, but instead of requiring mostly stone as the tier one building set from the Exiled Lands, it instead requires mostly wood.
This is particularly handy as the beaches you start on in the Isle of Siptah expansion are littered with driftwood and shipwrecks. The flotsam building set uses the themes from the ships, with steering wheels for windows, rigging for fences and sails for roofs.
The roofs for the flotsam set are particularly striking, as the sails have several colors and there are some quite unique pieces, such as the rooftop cap and the wall cap, which use masts to create an exclusive ship look.
You will need a secure base on the Isle of Siptah and you can achieve added security by building in the all new Redwood forests. These massive trees can’t be cut down and grant 100% stability.
By building your foundations into the tree trunks they will grant the same stability as if built on the ground, and you can then build platforms all around the trees and connect them through either bridges or elevators. By using the flotsam building set, you can make your very own pirate town high up in the trees!
The majesty of Stormglass
The new tier three stormglass building set is one of the most spectacular looking building sets in all of Conan Exiles. It draws inspiration from some of the ancient structures on the Isle of Siptah. It has a unique look where it mixes stone with glass. The frame piece does not have a single window in the middle for example, like for most other sets, but instead has the whole piece made from glass.
Just like the arena building set from the Blood and Sand Pack, stormglass has a full set of vaulted ceiling pieces. This lets you build epic interiors and beautiful hallways. Another great feature with the stormglass set is that many of the pieces allow light to shine through, making towers, forts and castles look especially good when torches are placed inside the buildings, allowing light to illuminate the whole structure.
You can build unique buildings on the Isle of Siptah with these two building sets and take control of key locations to truly dominate this new landscape. But beware of building within the reach of the terrible storm which rages at the center of the island. Horrific monsters spawn within and will attack any structure they come across. Though there are times which you may want to face such horrors, as they may be one of the keys to unlocking the mysteries of the Isle of Siptah.
Conan Exiles: Isle of Siptah is an upcoming expansion, which launches into Early Access on the 15th of September, and the biggest update to Conan Exiles yet!
Stranded and shipwrecked on the Isle of Siptah you quickly realize that survival here will not be the same as in the Exiled Lands. Brand new challenges and features await.
Unlocking the secrets of the vaults, the maelstrom and the surge will be the key to the most valuable resource of all – human life. Mastering these new features will be the key to getting thralls on the Isle of Siptah.
The new features form a completely new game cycle for Conan Exiles and a new way to compete for dominance and precious thralls.
The Vaults of the elder races
Scattered throughout the landscape you can see ominous entrances to vaults. The remnants of the elder races dwell in these deep dungeons. Enter the vaults to explore dark tunnels, underwater caverns and ancient halls.
Solve puzzles to progress and uncover hidden treasures, all while fighting your way through fiends, demonic spiders, goblins, harpies and many more of the eldritch creatures that created these forgotten monuments.
Each vault was a receptacle for the power of an elder race. The vaults contain many treasures, such as items, recipes and knowledge of the cataclysm which befell the island in ages past, but the most valuable may be a new resource and a sigil of power.
The Maelstrom
The center of the isle is dominated by Siptah’s Tower and a terrifying portal looming above it. After arriving on the island you will bear witness to the brutal storm known as the Maelstrom. A swirling mass of destruction that explodes from the tower at semi-regular intervals, the Maelstrom is the power that fuels all conflict on the Isle of Siptah.
If you venture within the vast maelstrom and its circle of devastation you will attract horrors from the outer void. These unspeakable monsters flicker across the boundary between universes, which is thinnest when the Maelstrom rages. They are the mighty Lloigor, swarming Mi-go, terrifying Shaggai, hulking Kr'llyandian and many more. Building within the storm’s reach will also attract the monsters, and cause them to tear down your buildings, and the bigger you build the bigger monsters you will draw.
Though threatening and dangerous you want to seek out and destroy the horrors in the maelstrom, as they hold one of the keys to the many mysteries of the island.
The Surge
After a storm has passed, a mighty surge of power erupts from the Tower of Siptah. The tower lights up and a massive portal opens above it. Vicious tentacles emerge from the ominous portal, sowing terror in the hearts of all who are near.
Surges are the only source of thralls on the Isle of Siptah and you will need to defeat them in combat and break their will on the wheel of pain before they can serve as your fighters or crafters. There may be a way for you to use the dark power of the portal to your own advantage. Explore and master the secrets of the island and you will be able to take control of the surges and use them for your own benefit.
In you hunt for thralls and hunger to control the magical surges you must remember to protect yourself against other players, especially on PvP servers. Or perhaps you prefer to let others do the work for you, and instead attack ferociously after a rival clan has successfully controlled a surge and try to steal the thralls from under their noses?
Your choices will determine who will gain dominance over the Isle of Siptah. Who will have thralls to craft the most powerful recipes and who can call the most powerful warrior thralls to aid them in combat.
As you fight your way through the vaults, the storm and through the surges, one thing is for certain – Conan Exiles is more brutal than ever before!
Conan Exiles: Isle of Siptah is an upcoming expansion where you play a new character on the all new Isle of Siptah map. It launches into Early Access on the 15th of September and will be the biggest update to Conan Exiles yet!
Ripped apart by a violent and unnatural storm, the slave galley transporting you does not reach the Exiled Lands. You instead wash up on an unfamiliar shore amidst the ship’s wreckage, bruised and battered, but still alive…
Vultures circle above as you examine the wreckage strewn beach. A graveyard of ships, their skeletons bleaching in the tropical sun. And inland, an impossible tower, looming above the landscape, fills you with a sense of foreboding. You recall drunken sailors in the seaside taverns of Argos and their tales of a haunted isle off the coast of Stygia. Can this truly be the Isle of the Sorcerer – The Isle of Siptah?
Explore a vast island
The island stretches out before you, full of mysteries and dangers – but your first priority will be to survive. If you manage to overcome the challenges ahead, you might learn more of the enigmatic island, and eventually master the dark powers at play here.
The wreck strewn beaches are full of driftwood and loose planks. By salvaging the wood and gathering some stone, you should be ready to build your first camp using the new flotsam building set. Having a safe camp will be very important on the Isle of Siptah, as survival on the harsh island can be hard.
The vast island consists of several different environments. Mighty redwood forests cover the eastern side of the island. These massive trees can’t be harvested for wood, but they form excellent platforms for buildings. Making a settlement in the tall trees will give you extra protection against the wild and dangerous creatures who stalk the island, such as the monstrous Child of Gullah or the massive antediluvian elephant.
To the west you can find tall mountain peaks and deep valleys. These areas also offer very defensible positions if you build on the heights or find natural chokepoints in the terrain. The secluded little island of Threa, to the south west, can offer powerful defenses where steep mountains form a ring around Witcheye lake.
But you will be far from alone in this new wilderness. In the north of the island there is a camp of castaways where many have gathered, and you can buy some ale at the tavern. You can find Valeria of the Red Brotherhood here, who may share what she has learned of this inscrutable island.
Ancient ruins and dangerous dungeons
There are many ancient structures on the Isle of Siptah. Massive Acheronian ruins tower over the valleys in the west, and the remnants of a Stygian colony dominates the landscape in the east. Most of these ruins are the domain of the undead and wandering too close may be your undoing. Yet the lure of treasure always beckons…
Though these ruins only tell a small part of the history of the island. For there are far older structures here and they not only contain terrible secrets from ages past, but also still retain their function and bear witness to the presence of immense power.
You will discover entrances to deep vaults in many places on the island. These dungeons were constructed eons in the past, and the demons and fiends who dwell within have not forgotten the days of their glory.
Exploring each vault will be a perilous challenge. In the depths of the ancient halls you may not only find great treasures, new resources and artifacts of power, but you can also discover the history of the island and the builders who created the vaults.
There are many different vaults and many secrets to uncover. The history of the elder races is long and their treasuries vast. Exploring as many vaults as you can, may reveal the answers you seek.
The Tower of Siptah and the storm
It is impossible to miss the gigantic tower which looms over everything at the center of the island and the terrifying portal gaping ominously above it. Anyone who dare venture too close are filled with coldness and dread. Undead roam there in great numbers and they guard the tower zealously.
You have heard that the sorcerer Siptah has taken over the tower and sends out storms to crush the ships of those who fail to pay him tribute. But the secrets of the tower and the terrible storm which spawns around it may be even more evil than a Stygian sorcerer.
Old beyond reckoning, the tower, the portal and the storm exude an other-worldly and malevolent power. The storm builds slowly around the tower, picking up strength over time, resulting in a crescendo of destruction.
Though the power of the howling storm’s wind is terrifying, the full horror of this inhuman monstrosity is only revealed once you see the creatures from the outer void it spews forth. The Blood Moon Beast writhes across the ground on sickening tentacles and the Spider of Leng and Shaggai Huntress skitter with a multitude of clawed legs. The mighty Lloigor and Avatar of Bokrug crush those who oppose them with powerful claws.
As long as the storm rages, these unnatural monsters continue to spawn where ominous bolts of lightning strike the ground. Though it is tempting to flee from the creatures in horror, they may also be an integral part to understanding what is happening on the island.
There will be much to explore, learn and uncover on the Isle of Siptah. You must ready yourself and prepare for the challenges ahead. There are only two kinds of castaways on the island – those who are resourceful and those who are dead…