Conan Exiles - Jens Erik (Community Manager)


Dear exiles, 

It is our great honor to introduce the next free update to Conan Exiles! Update 36 adds a whole new dungeon, continues our population revamp, and makes significant changes to things like Temperature, Attributes and weapon stats!

Finally, we’re adding a couple of hidden secrets and easter eggs that we think you’ll enjoy, and paintings inspired by the winners of our building contest 

We’re incredibly proud of the work that the team put into this patch and we hope you enjoy the new content.

https://www.youtube.com/watch?v=yvBOgnZzRSU

This update is currently only available on PC, but it will be rolled out to consoles as soon as possible. For the full patch notes of all the changes made, head on over to our forums.

New dungeon: The Warmaker’s Sanctuary

This update’s main feature, its pièce de résistance, is the new Warmaker’s Sanctuary. This ancient sanctuary is now open for intrepid adventurers to explore and inside you will face some of the most dangerous enemies ever encountered in Conan Exiles. This location is meant for the mightiest of adventurers and should not be taken lightly.

After battling your way through Klael’s Stronghold you will eventually come face to face with the Warmaker's Champion, who wields a massive hammer ready to knock your skull loose from its fleshy meat cage.



For your efforts in traversing the Warmaker’s Sanctuary you will be rewarded with new recipes and some incredibly cool and powerful weapons.

Craft special paintings made by members of the community

Back in April we kicked off a building contest for members of the Conan Exiles community. We tasked players with interpreting and recreating famous buildings from either the real world or from fiction in the game.

We got some truly amazing entries, and in the end, we chose one grand prize winner and 9 runners up. Their entries have now been made into special paintings that can be crafted by all players and hung on any wall of your choosing. Nothing like a bit of art to spruce up a desert shelter made from weathered stone!



Population revamp continues

There’s been an ongoing effort to give an overhaul to various locations in Conan Exiles. If you’re familiar with these places, you’ll notice some differences from before. We’ve added new NPCs, different types of loot, new recipes, and some additional, visual, accoutrements to everything from caves and NPC encampments to the larger capital cities.



In this patch we’ve adjusted and made changes to the following locations:

  • The Mounds of the Dead
  • Bin-Yakin’s Seal
  • Buccaneer’s Bay
  • Executioner’s Entrance
  • Hanuman’s Grotto
  • Jhil’s Roost
  • King’s Niche
  • Lockstone Cave
  • Scuttler’s Shortcut
  • Sinner’s Refuge
  • Skittering Cavern
  • The Black Galleon
  • The Den
  • Xalthar’s Refuge

Temperature System Changes

We’ve reworked and improved the game’s temperature system to make it more consistent and easier to read. Changes also include how effects are stacked and telegraphed to you.

  • Temperature damages were changed from percentage of maximum health to a fixed amount
  • Food and Drinks granting heating and/or chilling buffs now have tags to indicate what sort of buffs they grant
  • Keeping a neutral body temperature (between cold and hot) now grants the Soothing health regeneration buff
  • Temperature buffs no longer stack, but replace each other. Except for Water Cooling, which doesn’t replace, but stacks
  • Temperature debuffs cannot override or be overriden by temperature buffs
  • Drinking water provides a Water Cooling effect instead of Cooling Down

Attribute Changes

The Survival and Agility Attributes have been overhauled to make them a little more viable when setting up your character’s stats. Survival will now grant you protection against negative effects like Bleeding, Poison, Crippple and Sunder. You also get more armor points per Agility Stat, and the Accuracy Attribute is more powerful.

Here is the full list of Attribute changes:

  • Survival now gives a reduction of 1.2% per stat point to number of ticks from negative effects (bleeding, poison, cripple, sunder). Survival also affects debuffs from Heated Argument and Coldsnap and Frigid Bite
  • Agility now grants 4 points of armor per stat point instead of 2. Also - the first perk from Agility grants more stamina reduction for sprinting than before
  • Accuracy 40 perk has been reworked. It no longer grants a modifier to a weapons armor penetration. Instead, it grants a flat +30% armor penetration to attacks, greatly increasing it’s power.

We hope you enjoy everything we’re adding in this update.

Steam Sale

We're also very happy to announce that Conan Exiles will be on sale during the Steam Summer Sale for 50% off. With all the recent updates and added content, there's never been a better time to climb off the cross and venture forth into the Exiled Lands.

Your cross awaits
Conan Exiles - Ignasis (Community Team)
Hey everybody,

We have a new update to share about the upcoming fix for illegal structures. We've been gathering feedback for the past few days and there has been a lot of confusion and frustration regarding the extent of this fix and how there were some situations in which the initial wipe could or could not target some edge case scenarios.

With the above in mind, we've decided to reschedule the launch of this fix. We're also going to spend a little more time refining the patch, adding extra measures to prevent all the associated issues this problem caused, limiting the potential destruction the wipe could bring, as well as giving you all an extended chance to test if this fix and its wipe is going to affect your constructions.

We went ahead and released a new Testlive patch on Saturday, June 15th, that included some of the new building placement rules (among many other new cool features and content). This way, we're giving you an opportunity to see these new changes in action for yourself, evaluate the reach of this fix and prepare for what's to come once it releases. Please note that the version of the fix present in Testlive is not the final one, as we've just added the part that could affect honest constructions the most. In particular, we've reworked the way fence foundations can be placed and which sockets they have available.

For clarification's sake, this is exactly what the wipe and final placement rules are going to do once the patch finally hits live:
  • Overlapping structures (that is, structures that SHARE THE SAME, COMPLETE SPOT IN SPACE) will be merged and combined into one. Stability should be minimally affected.
  • Fence foundations built in a cross shape will suffer the wipe the most. One of the pieces tangled in the cross formation will be deleted. Stability will be affected depending on how much of your structure relies on those fence foundations.
  • Connectivity and game stability and performance issues related to illegal placement will be fixed. This part of the fix is not on Testlive but it will be incorporated into the final live patch.
With that being said, we're aiming to release the current Testlive patch live on all platforms on this week (June 24th-28th) as well, including all the good stuff it already has in it, plus the illegal building final touches and a few extra tweaks. If you haven't done so already, you can read the full notes for the Testlive patch here.

This brings us to another big change coming with this patch. As you can read in the patch notes, the Shrine protection (AKA "God bubbles") bug is finally squashed and included in that same patch. With that in mind, we are going to re-enable Avatar Summoning on all official server once this patch hits live. This change will be effective a couple of days after the patch is effectively released (Note: if this would be during the weekend, the change would be effective on the first Monday after).

If you're willing to try this patch out by yourself, you can follow the steps listed below the notes to download the Testlive client. We'd be incredibly grateful if you could spend a couple of minutes of your time and send us your feedback regarding this patch and the new dungeon either in the patch notes' thread or in the Testlive section.

If you still have additional questions and concerns about the building placement fix and wipe, you can share them with us in this feedback and questions thread. We'll try to answer your questions the best we can, always keeping in mind our Community Guidelines.

Thank you all for your feedback and patience.
Conan Exiles - Ignasis (Community Team)
Hey everybody!

We have a new Testlive patch with extra content for the game. Test your mettle against the Warmaker's Champion in The Warmaker's Sanctuary, a new dungeon for a seasoned party of level 60 adventurers. Check our the continuation of our population revamp on faction capitals and caves. Experience an overhaul of the temperature system and changes to your survival and agility attributes, as well as additional weapon balance to make combat more rewarding.We've also added a ton of QoL improvements and bugfixes, including a solution for the God's Protection problem (God Bubbles), building stacking and flying thralls!

We would like to thank you all again for your continued support. Many of the fixes and changes included in this patch are based directly on your feedback.



Please remember that updates can mess with your installed mods. We suggest taking a backup of your current database before updating to any new patch if you have mods installed.





New Dungeon: The Warmaker's Sanctuary!
An ancient sanctuary has now opened, and in it lies more challenges for intrepid adventurers. At the heart of the Warmaker's Sanctuary you will face some of the most dangerous foes to date. New loot -including new weapons, armor set and placeables- await for those worthy of the challenge!

Continuation of the population revamp!
Building upon our previous content patches, the faction capitals and caves in the game have received an overhaul. This revamp includes new bosses, functionalities, recipes to be found, new loot and more!

Temperature system update
We've reworked and improved the temperature system of the game to make it more consistent and easy to read, with changes to how its effects are stacked and telegraphed to you.


  • New dungeon: The Warmaker's Sanctuary!
  • Population revamp of additional faction capitals and caves!
  • New loot!
  • Temperature system update.
  • Attribute changes to agility and survival.
  • Weapon balance changes!
  • Epic armors no longer require the basic armor as an ingredient when crafting them.
  • A fix for the foundation stacking issue.
  • A ton of bugfixes and QoL improvements! (God's Protection, flying thralls and more!)




  • Fixed a number of undermesh locations.

  • New Dungeon: Warmaker's Sanctuary is now available!
  • Population revamp: The faction capitals and caves in the game have received an overhaul. This revamp includes new bosses, functionalities, recipes to be found, new loot and more.
  • New Feat: Painter - this feat is available through the Decorations feat tab and gives access to 10 wall-placeable paintings. These paintings are screenshots of the builds that were part of the building contest.
    • The following locations have been adjusted: The Mounds of the Dead, Bin-Yakin's Seal, Buccaneer's Bay, Executioner's Entrance, Hanuman's Grotto, Jhil's Roost, King's Niche, Lockstone Cave. Scuttler's Shortcut, Sinner's Refuge, Skittering Cavern, The Black Galleon, The Den and Xalthar's Refuge

  • The placement rules for Fence Foundations have changed to prevent illegal structures.
  • Fixed an issue where walls could not be attached to diagonal edges of Sloped roof / Inverted sloped roof corners.

  • Learning the Obsidian tools and weapon feats now require Star-Metal Tools to be learned first.
  • Serpent-Man Throwing Axes are now also unlocked through the Serpent-man Feat teacher in the Well of Skelos.
  • Neca Warpaints are now crafted from coal, not ash.
  • Fixed an issue where some dyes would not give the Glass Flask back after crafting them with colorant dyes.
  • The recipe for crafting the Tablet of Power has been moved into the players own crafting inventory.
  • Fixed an issue where a specific Tier-3 blacksmith was missing the recipe for the Exceptional Cimmerian Battle-Axe.
  • Epic armors no longer require the basic armor as an ingredient when crafting it. Instead, the base cost of these armors have been increased. You will no longer need to run back and forth to a basic armorer's bench in order to make them.
  • Fixed some inconsistencies of Shield crafting (The Acheronian Shield and the Star Metal Shield were crafted at Armorer's Bench, while other shields were crafted in Improved Armorers Bench). These are now available only in the Improved Armorer's Bench.
  • Setite Choker can now be dyed for male characters.
  • Fluid press will now correctly process the Scorpion carcass.
  • Fixed a number of issues with crafting costs for the Taxidermied animals.
  • Fixed a number of Armors and Weapons that were incorrectly tiered at a lower tier than what they should have been (Some Legendaries were tiered at 4 or below) meaning they can now only be repaired by the Legendary kits. This does not affect the items damage, armor or any other stats - it's only checked for when repairing.
  • Dismantling traps will no longer give the Explosive Jar back
  • The Fine Metal Crafts feat now also teaches you how to make rudimentary iron jewelry

  • Fixed an issue where killing certain monsters in the Dagon dungeon would grant too much XP.
  • Glacier-Crack now correctly applies Frigid Bite on hit
  • The buff from the Lifeblood spear has been reduced in periodicity - it will now tick every 5 seconds instead of every second. It also will no longer show up in the buff-list, nor will it end on taking damage.
  • It is no longer possible to poison specific weapons, as it removes their special abilities. This was done to prevent players accidentally removing these abilities.

  • Thrall-able NPCs in the Volcano now have more hitpoints.
  • Fixed an issue where Bearer thralls would deal much higher damage compared to other thralls of the same tier.
  • The Darfari, Dogs of the Desert and Relic Hunters now have a wider selection of thrall-types.
  • Most named (T4) NPCs have undergone a training regimen and are now tougher to defeat.
  • Bandit leaders and their companions can no longer be knocked out. Already thrallified bandits will not be purged from the database.
  • Fixed an issue where Thralls would not actually teleport back home if you're far away.
  • Fixed an issue where - upon rejoining the session - thralls could remain in their original location, even if supporting structures were destroyed.
  • Wight pets should no longer drop the xxwightaxe on dying.
  • Scorpion Egg-Sacs now hatch over time as intended.
  • It is no longer possible to put True Name items into the inventory of pets to prolong the decay rate
  • It is now possible to gain Alpha Elephants and Mammoths as pets from Elephant calves

  • The Temperature system of the game has received an overhaul.
    • -- Temperature damages were changed from percentage of maximum health to a fixed amount
    • -- Food and Drinks granting heating and/or chilling buffs now have tags to indicate that
    • -- Keeping a neutral body temperature (between cold and hot) now grants Soothing health regeneration buff
    • -- Temperature buffs no longer stack, but replace each other. Except for Water Cooling, it doesn't replace, but stacks
    • -- Temperature debuffs cannot override or be overriden by temperature buffs
    • -- Drinking water provides Water Cooling effect instead of Cooling Down.
    • -- Increased potency and longevity of temperature buffs.
  • Increased the XP given from defeating creatures in the Exiled Lands in order to smooth out the curve of levelling towards the end game.
  • Attribute changes:
    • -- Survival now gives a reduction of 1.2% per stat point to number of ticks from negative effects (bleeding, poison, cripple, sunder). Survival also affects debuffs from Heated Argument and Coldsnap and Frigid Bite
    • -- Agility now grants 4 points of armor per stat point instead of 2. Also - the first perk from Agility grants more stamina reduction for sprinting than before.
    • -- Accuracy 40 perk has been reworked. It no longer grants a modifier to a weapons armor penetration. Instead, it grants a flat +30% armor penetration to attacks, greatly increasing it's power.
  • * Weapon balance changes:
    • -- Hitboxes for certain Sword, Hammer and Katana attacks has been increased to make it easier to hit with those attacks.
    • -- In addition, the Stamina use system for the game has been altered. Heavy attacks will now require more stamina than light attacks, except for Daggers (Dagger stamina use has been lowered in general).
    • -- Spears also now do less damage than before.
    • -- Truncheons, Blunted Arrows and Blunted Javelins now also do Stamina damage to players. In addition, the Blunted arrows and Blunted Javelins have had their concussion damage increased.
  • Ymir recipes have been tuned and should no longer require too many shards.
  • Increased armor for heavy armors
  • The stack sizes for some resources have been increased from 100 to 200/500/1000.
  • Reduced the amount of honey that Bees generate in the beehive. They still generate a significant enough amount of honey to be valuable but not as much as before.
  • Lowered the weight of most potions.
  • Reduced the chance of higher level armors spawning as loot from the Mounds of the Dead.

  • Fixed an issue where God's Protection (aka "The God Bubble") wears off when restarting the server under certain circumstances.
  • Removed a non-functional fourth dye-slot from the Legacy of the Nordheimers helm.
  • The Scorpion Ward shield now has the proper amount of durability.
  • Broodguards Assin and Issis now drop the correct loot instead of the Mandibles of Atlach-Nacha.
  • Cultists of Dagon's heads no longer emit light for no particular reason. #eraofenlightmentisover
  • Following community's feedback, players can now drink water from the Pool of Refreshment.
  • Ghast Axe and Ghast Swords now start with the correct durability.
  • Set Antidote now cures alcohol poisoning as well. #Skål!
  • Feast of Jhebbal Sag is now available through the Admin Panel as an item.
  • Fixed a number of issues with wearing/unwearing the Blackfeather helmet and other armors. In addition, Blackfeather Helmet now sets corruption constantly instead of just once.
  • Carapace shield now has the correct stats.
  • Equipping and unequipping Horn of the North no longer unlocks "Gods of the North" achievement.
  • Fixed an issue where the Night-Stalkers Mask and Night-Eye potion effects together would combine into blinding light.
  • Fixed an issue where doors would be slow to open.
  • Some chests in the Unnamed City will now randomly drop either a Legendary Weapon Repair kit OR a Legendary Armor Repair Kit
  • ...and a myriad of other QoL and text fixes!

  • Fixed a number of exploitable places where dungeon bosses could be harmed without any risk. #cheesy!
  • Fixed a number of corrupted textures, stretched textures and low-res textures across the game
  • Reduced the light-bleed from furnaces on wet surfaces.
  • Fixed a number of stuck spots across the world.
  • A copy of the Sinkhole Gallery Lorestone is no longer floating above The Sinkhole arena.
  • Player characters should no longer get stuck in prison cells in the Flooded City.
  • The upper part of the Sepermeru Silvermine is now climbable and there are treasure to be found if you do.

  • We've put our #spellchekker back on a basic gruel diet. As a result, a number of item keywords, grammar errors and spelling errors have been fixed.
  • Dead Leg, Severed Leg and Severed Arm now correctly displays the Sunder keyword.
  • Fixed an issue where the description of the Very Hot temperature effects were misleading.
  • Rephrased the journey step about cleansing corruption to make it clear that anything that clears corruption will complete this step.
  • Fixed an inconsistency between the Serpent-Man items and feats.
  • Riptide now has a keyword informing players about the water-breathing effect.
  • Action names in Keybindings setting tab no longer disappear upon changing the game's language.
  • Broken Oar now has it's own short and long description.
  • The Feats and Items from the Sunken City dungeon have been renamed slightly to unify the names of the feat and the items themselves. They are now called "Ancient Lemurian...xxxx". The exception is the "Daggers of Dagon" which are still named this.

  • Fixed a number of placement sounds for horns and Fireplaces.
  • Turanian brazier now has sound effects when placed.
  • Jedias Greatsaber’s sounds are one with the force again.


Trello Report Board
We have a public bug tracking board here! You can check this to track the issues that get brought up by the community the most. In the "For prioritization" column you can vote for the issues you would like us to prioritize and we will make sure it gets moved into development asap. You can read the full details on how it works on the forum post here.

Separate TestLive Product on Steam
We heard your input regarding the inconvenience with having to switch back and forth between the main game and our TestLive servers. To make it easier for you and because we really value your testing and feedback, we added a separate product for the TestLive server on Steam.

If you own Conan Exiles on Steam, you should now see a separate Product called "Conan Exiles - Testlive Client" in your library which gives you the option to install an additional instance of the game specifically for the TestLive servers. Please be aware that this will prompt you for a full additional installation.

We are aware that not everyone wants install or has space for two full installations. For those of you who don't want to play through the additional TestLive Client, you can still access the TestLive servers through our old method.
Conan Exiles - Ignasis (Community Team)
Hey everybody,

Our team has been working on a fix to address a critical issue concerning overlapping building pieces that could cause performance and stability problems. We’ve been evaluating options and possible alternatives for the past couple of weeks since this fix can be aggressive to buildings already in place. However, due to the severity of this problem we’ve decided to go ahead with the original fix.

Once this patch hits live, on June 18th 2019, on all official PC servers, any overlapping building pieces that have been built (building pieces occupying the same space) will be removed from all official servers, for instance fence foundations (in cross formations as well) and ceilings.

If you don’t understand what the above means, you probably shouldn’t worry about it. If you feel like this might affect your constructions, we’re issuing this announcement FIVE days in advance so you can take appropriate actions to correct your structures before the patch hits live. Once that happens, it is highly likely that if your base relies on the structure formations above mentioned it will suffer stability issues and parts of it can crumble.

This patch will be released ON PC, TUESDAY June 18th 2019, and it will affect ALL OFFICIAL SERVERS.

We understand the gravity of the consequences of this fix and we’ve evaluated other less destructive solutions, but we agreed that only this way we can correctly fix this issue.This is why we’re giving you a weekend of preparation before we release this patch.

Thanks for your feedback and support, and apologies for any frustration this fix can cause.
Conan Exiles - Nicole V(Community Manager)

Conan Unconquered is out NOW! Developed from the Command & Conquer veterans at Petroglyph, this survival RTS will challenge you to build your army and defend your stronghold against waves of savage hordes. Play today!

https://store.steampowered.com/app/989690/Conan_Unconquered/


https://youtu.be/Fpgz0X2SaiY
Conan Exiles - Ignasis (Community Team)
Hey everybody!

We’re releasing a hotfix with a couple of bugfixes tackling music and some fishy buffs. It also contains a fix to an exploit that would allow allocating more stats than intended. As such, all characters’ stats will be reset once the patch hits live.

Thanks again for your feedback and for helping us improve the game.

Please remember that updates can mess with your installed mods. We suggest taking a backup of your current database before updating to any new patch if you have mods installed.







  • Fixed an exploit regarding stats allocation.



  • Background music in the game should now be playing correctly again.
  • The new fish recipes from the Dagon Dungeon now work correctly and will not needlessly reduce your health.



Trello Report Board

We have a public bug tracking board here! You can check this to track the issues that get brought up by the community the most. In the “For prioritization” column you can vote for the issues you would like us to prioritize and we will make sure it gets moved into development asap. You can read the full details on how it works on the forum post here.

Separate TestLive Product on Steam

We heard your input regarding the inconvenience with having to switch back and forth between the main game and our TestLive servers. To make it easier for you and because we really value your testing and feedback, we added a separate product for the TestLive server on Steam.

If you own Conan Exiles on Steam, you should now see a separate Product called “Conan Exiles - Testlive Client” in your library which gives you the option to install an additional instance of the game specifically for the TestLive servers. Please be aware that this will prompt you for a full additional installation.

We are aware that not everyone wants install or has space for two full installations. For those of you who don’t want to play through the additional TestLive Client, you can still access the TestLive servers through our old method.
Conan Exiles - Ignasis (Community Team)
Hey everybody!

We wanted to get this hotfix out quickly to address a couple of issues in the game. We are also proceeding to wipe the remaining thralls that were unintended to be converted, as we announced on our latest patch notes and on this announcement.. For reference, the full list of affected thralls is the following:

  • The Watcher Above
  • Half-Child of Dagon
  • The Captain Below
  • The Ritual Keeper
  • Samar the Blade
  • Enia the Searcher
  • Obsun of Hyrkania
  • Ness of Shem
  • Moras of the Sands
  • Hat’She the Mad
  • Seeker Ophelia
  • Brandt of Zingara
  • Brood-Guard Assin
  • Brood-Guard Issis
  • Vathis the Hierophant
  • Emissary of Haon-Dor
  • Emissary of Tsathoggua

Please note that this wipe will only target official servers. Single-player, Co-op and private servers will be unaffected by it. We thoroughly discussed it internally and agreed that the presence of these thralls would provide a benefit in-game too high. We apologize for the inconvenience.

Please remember that updates can mess with your installed mods. We suggest taking a backup of your current database before updating to any new patch if you have mods installed.




  • Dismantling traps will no longer give Explosive Jar back.


  • Thralls that were not intended to be converted will be removed from the game when spawned. For the full list, please refer above.


  • MaxhealthBuff now correctly restores max health instead of stamina upon expiration


Trello Report Board

We have a public bug tracking board here! You can check this to track the issues that get brought up by the community the most. In the "For prioritization" column you can vote for the issues you would like us to prioritize and we will make sure it gets moved into development asap. You can read the full details on how it works on the forum post here.

Separate TestLive Product on Steam

We heard your input regarding the inconvenience with having to switch back and forth between the main game and our TestLive servers. To make it easier for you and because we really value your testing and feedback, we added a separate product for the TestLive server on Steam.

If you own Conan Exiles on Steam, you should now see a separate Product called "Conan Exiles - Testlive Client" in your library which gives you the option to install an additional instance of the game specifically for the TestLive servers. Please be aware that this will prompt you for a full additional installation.

We are aware that not everyone wants install or has space for two full installations. For those of you who don't want to play through the additional TestLive Client, you can still access the TestLive servers through our old method.
Conan Exiles - Ignasis (Community Team)
Hey everybody,

As most of you have already seen either in the latest patch-notes or in our forums, there is a planned wipe of some thralls that were not intended to be “thrall-able”. Some of them were introduced with the latest patch, and some others have been in the game for a while. Let’s start with the full list of all thralls that are targeted by this wipe:
  • The Watcher Above
  • Half-Child of Dagon
  • The Captain Below
  • The Ritual Keeper
  • Samar the Blade
  • Enia the Searcher
  • Obsun of Hyrkania
  • Ness of Shem
  • Moras of the Sands
  • Hat’She the Mad
  • Seeker Ophelia
  • Brandt of Zingara
  • Brood-Guard Assin
  • Brood-Guard Issis
  • Vathis the Hierophant
  • Emissary of Haon-Dor
  • Emissary of Tsathoggua

This wipe will only affect Official servers and thralls that are currently spawned in the world. Those in inventories or containers will remain in there until they are placed out in the world. At that moment they will instantly die.

Those who were newly introduced with the Anniversary patch have already been wiped on PC as per the last hotfix. The remaining thralls will be wiped on May 16th, 2019 after the servers restart for daily planned maintenance.

We apologize for the inconvenience.
Conan Exiles - Natascha


Hey everybody!

We’re releasing a new hotfix for the game that should take care of a few critical issues introduced with the last patch. We apologize for the inconvenience and thank you for your patience.

One of those issues was the ability to knock out and break some NPC bosses, which is completely unintentional. Since it could result in some critical balancing problems within the game, there will be a targeted wipe of any boss-mob that has been captured: that affects ALL NPCs from the Dagon dungeon and the emissaries from the Volcano area (Emissary of Haon-Dor and Emissary of Tsathouggu).

This wipe will come into action once all official servers are being restarted to apply the patch. This auto-wipe will only affect official servers. We sincerely apologize for the short notice, but we agreed that this would cause an extreme imbalance in the game mechanics if not acted upon swiftly.

Thanks again community for your continued feedback and support.

Please remember that updates can mess with your installed mods. We suggest taking a backup of your current database before updating to any new patch if you have mods installed.





  • Players can no longer knock out and break the Emissary bosses from the Underwater Dungeon. PLEASE NOTE: Any existing thralls gained in this way will be removed in a patch shortly.
  • Inventory of Gazelles is now back from 10 to 20.
  • Fixed an issue that made a number of NPCs unavailable in the game.



  • Fixed an issue that would prevent climbing in caves and other locations.
  • Fixed a visual issue in which human NPC corpses would flicker or disappear.
  • Nordheimer heart now correctly drops from Tier 4 Nordheimer enemies.



  • Resources can be harvested in dungeons again (i.e Black Ice in the Temple of Frost).


  • Conflict option in Server Browser’s Combat Mode drop-down is now functional again.
  • Server Settings in menu can now be saved again.
  • Fixed an issue that prevented resolution settings from applying correctly.
  • The Event log privacy option is available again in the server settings menu.



Trello Report Board
We have a public bug tracking board here! You can check this to track the issues that get brought up by the community the most. In the “For prioritization” column you can vote for the issues you would like us to prioritize and we will make sure it gets moved into development asap. You can read the full details on how it works on the forum post here.

Separate TestLive Product on Steam
We heard your input regarding the inconvenience with having to switch back and forth between the main game and our TestLive servers. To make it easier for you and because we really value your testing and feedback, we added a separate product for the TestLive server on Steam.

If you own Conan Exiles on Steam, you should now see a separate Product called “Conan Exiles - Testlive Client” in your library which gives you the option to install an additional instance of the game specifically for the TestLive servers. Please be aware that this will prompt you for a full additional installation.

We are aware that not everyone wants install or has space for two full installations. For those of you who don’t want to play through the additional TestLive Client, you can still access the TestLive servers through our old method.
Conan Exiles - Nicole V(Community Manager)
Written By Multigun


Dev Stream - 05-09-2019 - Written Summary
Link to official forums post here

Opening Statement
Boy, aren’t you all lucky. Two streams back to back, means poor Multi get’s to wear his poor fingers down to the bone typing up a gazillion notes. At least my typing skills continue to get plenty of practice! Also sorry this one took so long, some RL stuff came up this week, but also there was a lot to bloody type out (all Rob’s fault).

Something new in this write up is I decided to add some spoiler tags, so just click on the black text if you want to see what I wrote for the appropriate sections. There is a bloody lot to cover, so let’s get this show on the road.


Links to Bulletin Summary if You Prefer That

These are just notes I take during the stream, I clean them up a bit for public viewing but generally, the written information below will be more organized and informative. The PDF is provided as well as I use Adobes Accessibility Check on it in case somebody needs it viewable in that kind of format.

Google Docs Link

PDF Link

The first five minutes of the stream were introductions, featuring Community Managers Tascha and Jens, and Senior Content Designer Robert, or Rob, or Robtheswede, or mad genius. Whichever you prefer. Also discussed was the reason for the Anniversary for Conan Exiles; May 8th marked the 1 year anniversary since Conan Exiles left Early Access. Yay! With said anniversary came an update, here are the patch notes.

Thrall/Pet Food Clarification (16:35):
Alright, so there’s been some confusion regarding how Thralls and Pets eat food now. First off, the whole system was essentially removed back in March, here are the patch notes for that.

The feeding system was replaced by a flat decay timer (think building decay). Default time is 2 weeks on official servers and can of course be adjusted for private server play as you see fit. The reasoning behind this was
  1. It was an unnecessary drain on server performance
  2. Player Feedback was overall negative towards the mechanic
Left intact is the ability to continue to feed Thralls and Pets via usual methods in order to gain passive attack bonuses. If fed their favorite food, then its 25% for a 1 hour attack bonus buff. If fed whatever food, its 10% for 1 hour.

Console and PC Patch Parity (18:32):

As previously discussed, there was a patch released on May 8th. All three platforms, XBOX, Playstation, and PC received the update almost at the same time. For the first time probably ever, PC was last, barely, in receiving their update. Other then the Riddle of Steel DLC that was also released yesterday, all platforms should match up in their versions. Riddle of Steel should be available on consoles very soon, while being available on PC now.

Further clarification was discussed during the stream and it’s the usual stuff. Consoles tend to lag a bit behind PC when it comes to updates because PC can be updated within an hour or two whenever Funcom wants, while Consoles have to go through certification (with Microsoft seemingly being the extra picky party). Sometimes it’s no big deal, sometimes it is, but that’s what’s up.

Known Issues from the Patch (20:28):

Discussed during the stream was also the known issues caused by the patch. It’s all over the forums at this point, but the following were listed:
  • Server settings not saving on single player
  • Other setting not saving stuff
  • PvE-C server searching issues
  • Black Ice not being harvestable in a particular dungeon
  • Not climbing in certain locations
  • A reported exploit
  • Dead NPC names are in German
  • Invisible/Falling Corpse Issue too
All these issues are being worked on now and will hopefully be addressed in an upcoming hotfix.

New Patch Stuff - Feat - Witch Doctor (24:25):

First off, no, the Witch Doctor feat isn’t the much (much) discussed Sorcery System. It is a Darfari based feat. Unlocking Witch Doctor allows you to craft skeletons and other undead thralls/pets. There are the Unstable Animations which have a high chance at creating an Unstable Skeleton, which is a very low HP skeleton that can cause all sorts of havoc (think random status effects that can cause both enemy and friendly fire, like a gas cloud). Then there are the Stable Animations, which has a higher chance of granting a high level good quality Skeleton, but requires high level end-game ingredients. Fun fact, these thralls and pets favorite food is raw ash.

The Witch Doctor feat was added and inspired by players requesting such a feat in the past. If (and the IF was emphasized on the stream) Funcom decides to go down the long development path of creating a fully functional Sorcery system, the Witch Doctor feat could be used as a base starting point for this system. If they do not ever release a full blown Sorcery system, then they wanted to at least provide the players with some of the more minor features that a Sorcery system could or would have, such as Necromancy (in this case).

Heat/Cold Armor Question (27:30):

The question was asked, what determines what armor pieces get what type of cold or heat resistance bonuses? Rob basically said that when adding new armors to the game and giving them cold or heat protection, they don’t look at the lore for this (such as Turan being in the desert). They look at the balance of the game when deciding what next to add, as well as player feedback.

Corruption Dust Locations for the Witch Doctor Feat (28:20):
A player asked where to get the ingredients for the Witch Doctor Feat. It can only be found at the Summoning Place. This is an intended design to give players reasons to revisit areas, and to make various areas have unique reasons to visit.

Why Can Your Own Pets/Thralls Hurt and Kill You? (29:07):
It was asked, so it was answered. It’s because of friendly fire mechanics, it’s an intended design. Server Settings can be adjusted to make it less of a liability.

Do the New Undead Pets Poop? (29:33):
Yes, this was actually asked. And the answer is no. Unless you want to believe Scooper (One of the Coders on the development team) who stated on the live chat that Undead Pets Poop edible food, the opposite if a living Pet. ;)

New Patch Stuff - Summon Frost Giant (30:15):
At this point in the stream, the new Frost Giant was shown. It is able to be summoned via the a Horn, that is found in New Asagarth.

Couple Changes Post-Testlive (31:00):
Rob wanted to point out that between Testlive and Live, there were some changes made. Only a couple examples were given, but one was that the Frost Giant Pet now has more armor to make it more resilient to damage. The other is that Scorpion Pets have more health.

News on New Features? (32:20):
As usual, mounts were asked about every 3 minutes during the stream. All you veteran stream readers out there, you know the rules…everytime mounts are mentioned, drink up. Stream was 75 minutes long, so that means 25 shots of your favorite liquor. I’ll allow you to space it out over a few days.

Jokes aside, when Funcom feels they have information they are ready to share with regards to new content or features, they will share it with us. As they discussed last week, they feel that whenever they talk about upcoming features too early, that a clock starts within the community and often leads to frustration and disappointment, which Funcom doesn’t want.

Volcano Changes (34:05):
Not shown in a previous preview stream was the Volcano Revamps. Only a couple of things were shown, so for you anti-spoiler peoples out there, nothing too much was revealed during this stream either. Discussed during the stream was that the Volcano is now far more hostile instead of it being passive or friendly like before. There are, like other revamped areas, bosses that can spawn with unique look (and bosses aren't a guarantee to spawn). The rest you'll have to figure it out for yourselves!

Feature Request: Vanity Mirrors/Being Able to Change Character Appearance (37:46):

Funcom knows players really want this as a feature, and it’s on Funcom’s radar, but they aren’t currently working on it and aren’t promising that they will.

For PC players, there are many mods that offer this ability for you to play with today. Those include Pippi, CharEditLite, Emberlight, and Improved Quality of Life (those were just the ones mentioned during stream or off the top of my head). Bonus, Fashionist let’s you wear whatever armor you want for stats, and another set of armor for looks (even has the ability to show equipped weapons on your character’s back or side as a sheathed type feature).

Add Fetch and Other Type Quests? (39:04):

This get’s asked decently enough but their answer hasn’t changed. They will probably never add any type of MMORPG style quest system. However, for PC players and PC admins, the Pippi mod offers the ability to create your own quest system.

Will There be New Armors/Weapons That Aren’t DLC? (41:02):

Yes, but vague on the details as to what. More info on that to follow, but Funcom was being cheeky and teasing us with the details.

Riddle of Steel DLC. (41:34):

If you weren’t already aware, the Riddle of Steel DLC came out for PC yesterday (and at the time of this writing, Consoles should soon follow if they haven’t already). You can check out some of the features of the DLC via the timestamp link, as well in the following blog post.

Jens Deservingly Gets Whacked with a Pillow Because He Hasn’t Seen Conan the Barbarian Movie! SHAME! SHAME! SHAME! (43:47):

If you are going to only watch one whole thing in the entire stream, click on the above timestamp so you can watch Rob smack Jens in the face with a pillow. It’s well deserved, how dare he never watch Conan the Barbarian with Arnold! If you are reading this and have also not watched it, SHAME ON YOU AS WELL.

Some Hints for Future Content (50:54):

This is probably the part most people are going to want to read. Unfortunately for us, Tascha and Jens kept Rob in check even though Rob wanted to spill all of the beans. Sigh. THANKS A LOT Tascha!

The following was discussed for upcoming features in a future patch or patches:
  • City Hubs and other areas will continue to be revamped and updated (like we saw with the Summoning Place, New Asagarth, the Volcano, etc).
  • Caves are also going to be seeing some new stuff and life. Includedin this are new boss fights, new loot, and one will even have a jumping type puzzle (shout out to all the Guild Wars 2 fans out there). SPOILER: The revealed reward for this could be or includes another access to white and black dye.
  • There are new armors coming
  • We already knew more dungeons were coming, but the next dungeon was very briefly mentioned in that it will have it's own unique specific armor set in it.
  • The Chosen of Asura NPC's will have their own sets of armor. That armor is existing stuff we have already have seen, but pre-tinted and I guess looks cool.
  • New Building pieces are coming. Rob post stream clarified that it's not simply new skins but new stuff. But that's all Rob will reveal at this time.

Who Are the Chosen of Asura? (52:58):

Rumor has it, the Chosen of Asura are super duper awesome people and should be worshipped like the gods that they are. Not that I would know anything about that. On an unrelated note, I like cookies.

Anyhoo, the Chosen of Asura are people chosen by Funcom staff every other month who are found to exhibit certain qualities that benefit the community. These include things like being helpful answering questions, providing constructive feedback, being active in the community, providing well thought out bug reports, being generally helpful (such as with the Wiki) and etc.

For more info about the Chosen of Asura, you can read a brief summary on the Wiki Page. One thing I wasn’t clear on was that, either now or in a future patch, Rob mentioned during the stream that the Chosen of Asura NPC’s have (or will have) their own special place on the map. This location was hinted as a cave, but it could be elsewhere.

Is there a timeline for fixing the Ymir Temple Zeal costs? (1:02:04):

Rob said that he thinks it’s on his plate to fix this “internally tomorrow” (or today at the time of this writing). This means it will come out in a future patch, pending certain general factors that always impact patch release windows.

Directional Indicators for Things Like Frontier Pieces (1:03:02):

They are continuing to look at different solutions for this, but they don’t have a quick fix in mind to help players get a better sense of direction when placing certain building pieces.

For PC mod users, the Less Building Placement Restrictions mods have directional indicators for the vast majority of building pieces (including other mods). That code was added courtesy of the mod author Hades.

Can Gorillas Be Pets? (1:03:52):

Spoiler alert, not yet, but the ability to make Gorillas into pets is coming.

A Note on Greater Elephants and Greater Rhinos (1:04:26):

Converting either pet type into Caravan pets (Turan DLC) will cause them to downgrade to be carrier based pets instead of having combat bonuses.

Can an Elevator be Added to New Dungeon so it’s Easier to Fight one of the Bosses? (1:04:56):

There won’t be an elevator added. There are ways to get down, the player needs to figure out how.

Dungeon Difficulty Going Forward (1:05:14):

Future dungeon work is intended to be more challenging then simple boss fights. Funcom intends to make the dungeon itself be more of a challenge, such as the actual navigation to be an element that player needs to consider and be prepared for.

Unclear in Rob’s deceleration is whether or not previous dungeons would see any revamps to adhere to this new goal.

Unnamed City Weapon/Armor Dedicated Icons? (1:06:03):

Some Unnamed City weapons or armor are re-using assets that were previously created. Thus, they re-use the same icons as well. If or when they use original or new assets, they’ll be accompanied with new icons as well.

What Are a Lot of the New Resources Found in the Admin Panel for? (1:07:18):

Spoiler bloody alert, good grief Rob heh heh! Alright, here we go.

A lot were added simply for RP servers to let RPers do whatever the heck they want with them. Rob further commented that this was something simple for him to do. He did it at home and it took him all of 10 minutes to complete, but felt inspired to do so.

Red, Green, and Blue Crystals will have a function. They are involved in the upcoming jumping puzzle previously mentioned.


After that reveal, Rob realized he was pulling a Spider-Man and revealing some spoilers, so then he went quite on further details.

Crossbows be Added Back into the Game in the Future? (1:08:00):

No. Via Rob: It’s mostly how it was implemented before and how they were adjusted that way. And that they need to be completely adjusted and altered to fit newer methods.

Conan Unconquered Stream Next Week (1:13:36):

For the first time, the upcoming RTS Petroglyph designed game, Conan Unconquered, will be featured on stream. Stay tuned until next week to check it out.

Post Stream Answers:
Below are Post Stream questions and answers that Robtheswede provided or added further clarification towards.

Player Asks: Will there be more stack size increases?
Robtheswede: It’s very likely we will change more of them to increase stacksizes

Player Asks: Bugfixes ETA?:
Robtheswede: It’s high up on the priority to fix bugs that we introduced with this patch, such as black ice, climbing bug and the thralls in the Volcano

Player Asks: On a related note: “Are thralls in the volcano supposed to be tamed” (relating to the emissaries likely):
Robtheswede: No. IF you have these as thralls, you should delete them as they very likely could be removed from the game (which means you lose everything on them)

Player Asks: When is cross-server play coming?
Robtheswede: Probably Never

Player Asks: When is mounts coming?
Robtheswede: ANY new game feature, we will tell you when we’re ready, we won’t commit to it earlier than “we know we can pull it off”

Player states that: “You can summon Joel, just say his name three times”
Robtheswede: You can’t - because Joel’s REAL name is unpronounceable by human tongue


Player Asks: Are there plans to rebalance heat/cold protection on armor?
Robtheswede: No. But there are plans to tinker with the temperature system. Vlad (Funcom Content Designer) has a good plan on how to do this and it’s pretty much done internally.

Player Feedback: Unstable animations need more than 1 hitpoint
Robtheswede: We discovered that they can be abused too much so we won’t be raising it.

Player Suggests: How about footstep animations when turning around
Robtheswede: Manos (Funcom Animator) knows about this and wants to do it. That’s all I’ll say. I can’t promise anything for this.

Player Feedback: The bugfix that fixed an exploit regarding input spam causes trouble in PvP
Robtheswede: We’re aware and we will look at it. But - if you buttonsmash very very fast, the system can’t allow that, since that’s basically the exploit, which means we need to prevent that.

Player Asks: Are there ways of getting more skill points?
Robtheswede: Not after level 60, unless you count buffs

Player Asks: Daughter of Ymir % spawn?
Robtheswede: Very low

Player Asks: Any map expansion plans?
Robtheswede: No

Player Feedback: Unnamed city has a no-visual sandstorm
Robtheswede: We’ll take a look at it but some other bugs right now have priority (see above)

Player Asks: Are the giants temporary?
Robtheswede: No, they’re like any other pet

Player Asks: Two-handed axes added to the game?
Robtheswede: IF we do a new weapon-type that will be the next one

Player Asks: Any extension on Hanuman lore?
Robtheswede: A very very tiny bit but not much

Player Asks: Any New religions, such as Xotli coming?
Robtheswede: It’s unlikely (even though I would love to see Xotli in the game)
Multigun Note: Exile Lands Improved mod has it’s own version of the Xotli religion

Player Asks: Can we get Emotes on thralls?
Robtheswede: At some point, we hope to do this but we have bigger fish to fry at the moment

Player Asks: Any plans to add to the healing system?
Robtheswede: We have actually, in this patch - there is a new potion in the Sunken City that heals for more.

Player Begs: Snake pets please! Mammoth pets please! (And others)
Robtheswede: Yes, in the future

Player Statement: Rob is a heretic / Rob picked Crom at character creation
Robtheswede: Yep

Player Asks: Any possibility for Tier 1 and Tier 2 anti-climb fences
Robtheswede: Maybe. We are investigating more ways of attacking AND defending your base, this is one of the ideas on the table.

Player Asks: Are purges tied to beds?
Robtheswede: No - purges are tied to your base - the bigger the base, the quicker and more likely you get a purge
...