This week we’re celebrating the one-year anniversary of the full release of Conan Exiles. To mark the occasion, we’re rolling out the Anniversary Update! This update has been available on our Testlive branch for a couple of weeks and now we’re finally ready to roll it out to the live branch.
ROLLS OUT AT 2PM CEST
This free update adds a whole new dungeon to the game, a new mini-dungeon, new types of pets, and a full revamp of several NPC settlements and cities. This revamp includes population changes, new bosses, and new loot and rewards for those of you brave enough to challenge these new foes.
The Watcher above be vigilant, the Captain below be ready. The Redeemer will tear the veil of time asunder and escape their prison. When they come, blood will flow. When they come, blood will flow.
Something beckons from deep below the waves. Something trapped. Something ancient. Will you allow this ancient evil to be released, or will you resist the pull of the deep?
The Sunken City is a brand-new dungeon intended for high-level players to test their mettle against the corrupting evil that lurks within. You travel to the city via a boat found in Dagon’s Embrace, and upon arrival a strange and mysterious voice starts echoing through your head. It is the voice of Dagon, the Deep One, who is trying to tear through the membrane of reality and unleash an age of horror on the known world.
Within the Sunken City you will face members of the Cult of Dagon, as well as several Deep Ones in various states of transformation. The deeper you go, the greater the touch of Dagon can be felt. As you explore and fight your way through the city you will also come across lorestones and tables that will teach you new crafting recipes for various weapons. There will also be special loot located throughout the Sunken City.
New Companions
Also in this update are new types of companions. You can already tame pets and capture thralls, but these new companions require a more wicked touch. After we roll out the Anniversary Update you can learn the Witch Doctor feat in a major NPC capital.
Witch Doctors can construct Wight and Skeleton warriors that will act as companions in the same way as thralls and pets. You can also create undead Shalebacks, hyenas and lizardmen, which were previously only encountered as enemy units. They can follow you around, fight for you, and defend your settlements.
In New Asagarth you can find a special horn to summon Frost Giants to fight beside you.
Scorpion Den Mini-Dungeon
With this update you can also tame scorpions in your Animal Pens, which ties in neatly with our new Mini-Dungeon, the Scorpion Den.
Located near Sepermeru, the Scorpion Den is, as you’d imagine, a cave where you’ll find a lot of scorpions. Thankfully, there’s more to the cave than just that. You’ll find plenty of crafting resources, including large quantities of crystal. There are other reasons to visit the Scorpion Den, but we’ll let you discover those for yourselves.
Capital Revamps
Several NPC capitals have gotten an overhaul in terms of both population and content. The Unnamed City has an increased loot pool, meaning all bosses have received additional loot drops so there are greater reasons to travel to the Unnamed City. The Library of Esoteric Artifacts has also re-stocked its shelves of unlockable scrolls, letting you discover more exotic and interesting weapons.
The Volcano has gotten a population adjustment and new bosses have been added to the area as well. Some parts of the population making the Volcano their home has now become hostile, making the place more dangerous for those who want to venture there.
Bandit thugs have made their way into Sepermeru and you should start seeing more unique NPCs populating the city. Special bosses and unique thralls have been added as part of this revamp, and you will also be able to enter the Sepermeru Silver Mine, which is located beneath the city.
Finally, the Summoning Place, home to the Darfari savages, has gotten some slight adjustments. New recipes can be obtained from here and you should also see the Darfari faction wield more appropriate weapons and armors.
Steam Free Weekend
We’re also celebrating the one-year anniversary with a Steam Free Weekend. Conan Exiles will be free to play on Steam from May 9th to May 13th. If you’re one of our first-time players, welcome to the community, and if you decide to buy the game you can get it at a discount.
We hope you enjoy everything we’ve added in this anniversary update.
New dungeon - The Sunken City!
Total revamp of Sepermeru, New Asagarth, Summoning Place and Volcano, with new fiends and foes, additional bosses, new loot and extra recipes.
New unlockable pets!
Tons of UI fixes.
Additional exploit fixes and balance passes.
Fixed a server crash relating to explosives being applied on large bases.
Fixed an issue where performance would drop when using sliders in the settings menu.
Optimized the Sunken City dungeon.
Fixed an exploit that allowed to achieve extra speed when moving around under certain circumstances.
Fixed an exploit regarding undermeshing.
Fixed a duplication issue related to baby pets.
The Unnamed City loot-pools have been increased; all bosses have received additional drops. In addition, the Library of Esoteric artifacts has received even more unlockable scrolls.
The population for the Volcano has been adjusted. A number of additional bosses have been added, and parts of the population in the Volcano is now also hostile.
Sepermeru population has been adjusted and improved and bosses and unique thralls have been added. In addition, it is now possible to enter the Sepermeru Silver Mine.
The Population for the Darfari Capital ("The Summoning Place") has been adjusted and new bosses and recipes can now be obtained from there.
The population of New Asagarth has been revamped, and now has unique bosses, thralls and loot.
It should now be possible to place ceilings connected to doorframes even if they have a door in them.
Fixed an issue where placeables would lose stability after server restart.
It is now possible to harvest Elephant pets for the correct items.
Fluid press now correctly processes the Elephant Carcass.
Fixed an issue where certain Obsidian weapons and tools had the wrong ingredients in their recipes.
Fixed an issue where the Reinforced Stool and Table Leg items required the wrong materials.
Fixed an issue where the Decorative skull required the wrong repair-materials.
Fixed an issue where crafting Black-Ice Reinforced Buildings gave too little experience. In addition, the requirements for crafting these building pieces have gone up, as it was too cheap.
Glass should no longer automatically convert to glass flasks, and now require the glass flask mold to be present (basically - as it used to be).
Two-Handed Hammer attacks now have a much easier time hitting humanoid targets.
Two-Handed Hammers now have hyper-armor through light attacks.
Daggers now have hyper-armor on heavy attacks.
It is no longer possible to attempt to "double-poison" the already poisoned Venom-Infused weapons.
NPC Archers should no longer fire arrows from too far away and instead follow the player in order to regain lost range. No more archer.bas.
Thralls wielding two-handed swords and hammers should now be able to properly perform combos.
NPCs are now affected by cripple.
Pets/Thralls should no longer follow a player that has been kicked out of a clan.
Pets should no longer have their starving animations and effects.
Lions now use the correct stats when in combat.
Giant Snakes will now apply poison on attacks.
Melee NPCs should now be able to path through open doors correctly (and stop at closed doors correctly).
Unstable Skeletons can now only be hit once before it explodes into a miasma of gas.
Higher level scorpion pets no longer drop the Skeleton key.
Caravan Elephants can now be harvested
Undead pets can now be harvested.
Fixed an issue with the purge where the same purge would keep attacking all the time.
Rebalanced the Staff of Epemitreus.
Learning Serpentine Weapons now requires knowledge of Star Metal Tools.
The Scorpion Ward now grants +100 bonus armor.
Sunken City weapon rewards have been increased in stats, to better match current Legendaries.
Players should now correctly receive damage from touching palisades. Palisades now inflict a damage over time effect (bleed).
CraftingCostMultiplier server setting now functions as intended.
Fixed an issue where god bubbles would not disappear after a server crash.
Set antidote no longer removes bleeds.
Eating Spiced Slivers no longer removes Poison.
Character should no longer respawn in the desert if the death was caused by low temperature.
Fixed an issue with an infinite loading screen while joining a dedicated server with limited max ping.
Flawless and Exceptional Vanir Settler Breechclout now show up properly when equipped.
Lions no longer drop a Panther head when killed.
The Invisibility cheat now also turns the player invisible to themselves.
Fixed an issue where players would be invisible to others while sitting in a chair under certain circumstances.
The Raging Kappa now drops the intended amount of Demon Blood.
Walking onto the boat in the Sunken City dungeon no longer instantly teleports you out from the dungeon. Now you need to interact with the boat in order to do so.
For modders: Removed "Cook by the book" checkbox from mod devkit.
Dagon's final boss room inside Flooded City no longer resets after the user touches the water near Dagon's cage
Moved a jaguar from the Deckswab's Retreat, as it was aggressive towards the camp inhabitants.
There is now a legendary chest near the giant snake boss room in the Arena.
Removed a legendary loot chest from near the Red Mother, as she does not drop a legendary key.
Fixed a number of stuck spots and graphical imperfections in the Sunken City dungeon and the Scorpion Den.
Fixed an undermesh location in the Unnamed City.
It's no longer possible to swim outside the boundaries of the Sunken City.
Fixed a number of teleportation issues in the Sunken City that would make the player teleport under the world.
Fixed a number of stuck spots in the Sepermeru Silvermine.
The exit teleport from the Silvermine has been adjusted to the entrance.
Several issues with the Rage Hammer (formerly "Siege Hammer") have been fixed.
Implemented new swimming animations.
Emotes should now correctly stop when logging off the server.
Fixed a bug where Purge Meter Trigger Value could be set only to minimum or maximum value while using a controller.
Nudity options are now saved while changing from non-nudity to partial and full nudity via the settings menu.
Fixed a bug where it was not possible to access Server population with the controller in server browser.
Fixed a visual-only bug where seemingly, health would be set to 200 after a server restart.
Fixed an issue where the loading icon in the Server Settings box in the Server browser would become persistent.
The map marker should no longer "bounce" when the cursor hovers over a marker that is located at the bottom of the map.
Crafting progression icon no longer disappears from the screen after teleportation.
Repairing items now correctly displays the turning cogwheel animation.
Downloadable Content GUI will no longer persist after joining a session if not discarded before.
Fixed an issue where two checkboxes in Audio tab in Settings could not be reached with a controller.
Fixed an issue where it was not possible to center the map while using a controller.
Fixed an issue where previously unlocked map markers and points of interest would disappear after logging out of a server.
Pets should no longer log hunger to the event log.
Players can now properly access the Level sorting options in the server sorting with controllers and keyboards.
Interaction Panel (Hold X for more options) and Inventory display are now shown when item is placed underwater.
Warning message displayed when recreating character is now correctly translated.
Highlight on Quickbar is now fitted to the slot if Inventory is browsed with arrow keys.
Fixed some missing translations.
Chests should now retain their locked/unlocked status properly on restart.
Armor linings and paddings are now all sorted correctly while using the armor selection filter.
Players are now able to navigate through the Player List using a controller.
Fixed an issue where expiration timers would desync.
Fixed a visual-only issue with crafting queues that would seemingly allow you to craft more items than you had the resources for (this was visual only).
Fixed an issue where one Turanian Statue had 0 hitpoints when placed.
Fixed an issue where the Turanian sloping walls had switched icons.
Fixed an issue where it was possible to use blank unicode characters in the clan name and player name to mess around with the chat system.
One year ago today, Conan Exiles left Early Access and was released upon the world. Conan Exiles launched on PC, Xbox and PS4, letting people all over the world survive, build and dominate their way through the Exiled Lands.
It’s been an incredible journey and we couldn’t have done it without our amazing community of players providing us with feedback, bug reports and suggestions on how we can improve the game. A huge thank you for all your support.
We said a year ago that full launch was only the beginning, and we meant it. Over the past year, we’ve worked hard to add new content and strengthen the core mechanics and gameplay features of the game. The work continues, but we’re proud of what we’ve been able to do so far. Going forward you will see more updates to fix bugs and improve upon critical issues, as well as adding in new content and features.
To mark the occasion, we’re rolling out a huge update with a brand new dungeon and plenty of extra goodies. You can read more about it right here. It will be out on PC around 2pm CEST.
Steam Free Weekend
We’re also celebrating the one-year anniversary with a Steam Free Weekend. Conan Exiles will be free to play on Steam from May 9th to May 13th.
If you’re one of our first-time players, welcome to the community, and if you decide to buy the game you can get it at a 50% discount during the free weekend and after.
We've prepared a new patch that includes an exploit and bug fixes and the deployment of the tech optimizations previously on Testlive that will help with server performance.
Please remember that updates can mess with your installed mods. We suggest taking a backup of your current database before updating to any new patch if you have mods installed.
Deployed tech optimizations on live servers.
Fixed an exploit regarding input spam.
Turanian Standing Lamp is no longer floating slightly above ground.
Turanian Door no longer leaves a ghost door for a short while after dismantling it.
Arrows can no longer be dismantled. Again. Bad bad arrows.
Fixed an issue where Archer's attack range were significantly greater than their aggro range.
Fixed an issue where the only one type of purge would trigger in any given location.
Fixed an issue where expiration timers would desynch with the server.
CraftingCostMultiplier now works correctly.
Nudity options are now saved while changing from non nudity to partial and full nudity via Settings menu.
"No owner" information is no longer displayed in Inventory previews
Fixed an issue where Items could appear twice in the crafting queue despite not having enough resources. This was a visual error only and did not impact the actual crafting queue.
Trello Report Board
We have a public bug tracking board here! You can check this to track the issues that get brought up by the community the most. In the "For prioritization" column you can vote for the issues you would like us to prioritize and we will make sure it gets moved into development asap. You can read the full details on how it works on the forum post here.
Separate TestLive Product on Steam
We heard your input regarding the inconvenience with having to switch back and forth between the main game and our TestLive servers. To make it easier for you and because we really value your testing and feedback, we added a separate product for the TestLive server on Steam.
If you own Conan Exiles on Steam, you should now see a separate Product called "Conan Exiles - Testlive Client" in your library which gives you the option to install an additional instance of the game specifically for the TestLive servers. Please be aware that this will prompt you for a full additional installation.
We are aware that not everyone wants install or has space for two full installations. For those of you who don't want to play through the additional TestLive Client, you can still access the TestLive servers through our old method.
We've rolled out a hotfix for the game that contains the new DLC pack: Treasures of Turan, as well as a UI fix when using controllers.
Please remember that updates can mess with your installed mods. We suggest taking a backup of your current database before updating to any new patch if you have mods installed.
Treasures of Turan DLC pack available
The riches of the eastern kingdom of Turan await you, exiles! Our latest cosmetic DLC, the Treasures of Turan Pack, brings the opulent gilded palaces of Turanian culture right to your fingertips.
With the Treasures of Turan Pack you can build palaces adorned with glittering statues, tame rhinos and elephants as pack animals, and dress in the finest Turanian silks and Phalanx armor. You can read the full announcement here.
Treasures of Turan DLC is now available for purchase.
Fixed an issue that would prevent the Disable Thrall Decay server setting not being selectable when using a controller.
Trello Report Board
We have a public bug tracking board here! You can check this to track the issues that get brought up by the community the most. In the "For prioritization" column you can vote for the issues you would like us to prioritize and we will make sure it gets moved into development asap. You can read the full details on how it works on the forum post here.
Separate TestLive Product on Steam
We heard your input regarding the inconvenience with having to switch back and forth between the main game and our TestLive servers. To make it easier for you and because we really value your testing and feedback, we added a separate product for the TestLive server on Steam.
If you own Conan Exiles on Steam, you should now see a separate Product called "Conan Exiles - Testlive Client" in your library which gives you the option to install an additional instance of the game specifically for the TestLive servers. Please be aware that this will prompt you for a full additional installation.
We are aware that not everyone wants install or has space for two full installations. For those of you who don't want to play through the additional TestLive Client, you can still access the TestLive servers through our old method.
The riches of the eastern kingdom of Turan await you, exiles! Our latest cosmetic DLC, the Treasures of Turan Pack, brings the opulent gilded palaces of Turanian culture right to your fingertips.
With the Treasures of Turan Pack you can build palaces adorned with glittering statues, tame rhinos and elephants as pack animals, and dress in the finest Turanian silks and Phalanx armor.
Treasures of Turan comes with new building pieces, placeables, armor sets, weapon sets, warpaints and pets. As Turan is one of the wealthiest nations in Hyboria, it's fitting that this offers the most ostentatious gear and building pieces in Conan Exiles yet. Enjoy the golden decorations of the building pieces and finely wrought weapons and armor.
Treasures of Turan Pack contains:
39 Turanian building pieces
A full set of building pieces with the same stats as existing tier three
15 new armor pieces in three sets, such as the Turanian Mercenary armor
Light, medium and heavy sets with an epic end-game version of each
9 new weapons in one Turanian weapon set
Same power as iron weapons with an epic end-game version of each weapon
5 new Turanian warpaints
Decorative warpaints symbolizing opulence and glory
9 new placeables, such as the standing lamp and brazier
Craft them at the new Turanian Artisan table
2 new exclusive pack animal pet skins
Adorn your rhinos and elephants with rich and golden trimmings
All the new content from Turan is exclusive to this DLC and adds a host of new visual options but does not give any in-game advantage in power. All the new items have comparable stats to existing items.
We have a new patch introducing new content into the game!
A new high-level dungeon, a continuation of our re-vamping of major landmark locations with new unlockable recipes and loot, new pets (including undead ones!) and a whole myriad of bug fixes and balancing.
Thank you community for your continued support and your feedback and suggestions. Most of these changes and additions stem directly from your input! And as always, all this new content is free and available to everyone that owns the main game!
Please remember that updates can mess with your installed mods. We suggest taking a backup of your current database before updating to any new patch if you have mods installed.
The Sunken City
Fight your way through the secrets within the Sunken City, where a Great Old One is about to tear through the membrane of reality and unleash a new age of horror upon the known world. If saving the world isn’t your thing, there’s also new loot and recipes worthy of the Deep Ones!
Complete revamp of major capitals
Sepermeru, New Asagarth, The Summoning Place and the Volcano have been re-worked and re-populated adding new NPCs and bosses, along new rewards and loot for those brave enough to challenge these new locations.
New pets!
You can now tame Frost Giants and scorpions. There’s also a new Feat, “Witch Doctor”, which lets you summon Wights and skeletons to your side!
New dungeon - The Sunken City!
Total revamp of Sepermeru, New Asagarth, Summoning Place and Volcano, with new fiends and foes, additional bosses, new loot and extra recipes.
New unlockable pets!
Tons of UI fixes.
Additional exploit fixes and balance passes.
Currently Known Issues
Most of the new content is not localized yet. Depending on your language some items might be in English.
Fixed a server crash relating to explosives being applied on large bases
Fixed an issue where performance would drop when using sliders in the settings menu
Fixed an exploit that allowed to achieve extra speed when moving around under certain circumstances.
Fixed an exploit regarding undermeshing
Fixed a duplication issue related to baby pets
The Unnamed City loot-pools have been increased; all bosses have received additional drops. In addition, the Library of Esoteric artifacts has received even more unlockable scrolls.
The population for the Volcano has been adjusted. A number of additional bosses have been added, and parts of the population in the Volcano is now also hostile.
Sepermeru population has been adjusted and improved and bosses and unique thralls have been added. In addition, it is now possible to enter the Sepermeru Silver Mine.
The Population for the Darfari Capital (“The Summoning Place”) has been adjusted and new bosses and recipes can now be obtained from there.
The population of New Asagarth has been revamped, and now has unique bosses, thralls and loot.
It should now be possible to place ceilings connected to doorframes even if they have a door in them.
It is now possible to harvest Elephant pets for the correct items.
Fluid press now correctly processes the Elephant Carcass
Fixed an issue where certain Obsidian weapons and tools had the wrong ingredients in their recipes
Fixed an issue where the Reinforced Stool and Table Leg items required the wrong materials
Fixed an issue where the Decorative skull required the wrong repair-materials
Fixed an issue where crafting Black-Ice Reinforced Buildings gave too little experience. In addition, the requirements for crafting these building pieces have gone up, as it was too cheap.
Glass should no longer automatically convert to glass flasks, and now require the glass flask mold to be present (basically - as it used to be)
Two-Handed Hammer attacks now have a much easier time hitting humanoid targets
Two-Handed Hammers now have hyper-armor through light attacks.
Daggers now have hyper-armor on heavy attacks.
It is no longer possible to attempt to “double-poison” the already poisoned Venom-Infused weapons
NPC Archers should no longer fire arrows from too far away and instead follow the player in order to regain lost range. No more archer.bas
Thralls wielding two-handed swords and hammers should now be able to properly perform combos
NPCs are now affected by cripple
Pets/Thralls should no longer follow a player that has been kicked out of a clan
Pets should no longer have their starving animations and effects
Lions now use the correct stats when in combat.
Giant Snakes will now apply poison on attacks
Melee NPCs should now be able to path through open doors correctly (and stop at closed doors correctly)
Fixed an issue with the purge where the same purge would keep attacking all the time
Rebalanced the Staff of Epemitreus
Learning Serpentine Weapons now requires knowledge of Star Metal Tools
Players should now correctly receive damage from touching palisades. Palisades now inflict a damage over time effect (bleed)
CraftingCostMultiplier server setting now functions as intended.
Fixed an issue where god bubbles would not disappear after a server crash
Set antidote no longer removes bleeds
Eating Spiced Slivers no longer removes Poison
Character should no longer respawn in the desert if the death was caused by low temperature
Fixed an issue with an infinite loading screen while joining a dedicated server with limited max ping
Flawless and Exceptional Vanir Settler Breechclout now show up properly when equipped.
Lions no longer drop a Panther head when killed
The Invisibility cheat now also turns the player invisible to themselves.
Fixed an issue where players would be invisible to others while sitting in a chair under certain circumstances.
The Raging Kappa now drops the intended amount of Demon Blood
Moved a jaguar from the Deckswab’s Retreat, as it was aggressive towards the camp inhabitants.
There is now a legendary chest near the giant snake boss room in the Arena.
Removed a legendary loot chest from near the Red Mother, as she does not drop a legendary key
Implemented new swimming animations
Emotes should now correctly stop when logging off the server.
Fixed a bug where Purge Meter Trigger Value could be set only to minimum or maximum value while using a controller
Nudity options are now saved while changing from non-nudity to partial and full nudity via the settings menu
Fixed a bug where it was not possible to access Server population with the controller in server browser
Fixed a visual-only bug where seemingly, health would be set to 200 after a server restart
Fixed an issue where the loading icon in the Server Settings box in the Server browser would become persistent
The map marker should no longer “bounce” when the cursor hovers over a marker that is located at the bottom of the map
Crafting progression icon no longer disappears from the screen after teleportation
Repairing items now correctly displays the turning cogwheel animation
Downloadable Content GUI will no longer persist after joining a session if not discarded before
Fixed an issue where two checkboxes in Audio tab in Settings could not be reached with a controller
Fixed an issue where it was not possible to center the map while using a controller
Fixed an issue where previously unlocked map markers and points of interest would disappear after logging out of a server
Pets should no longer log hunger to the event log
Players can now properly access the Level sorting options in the server sorting with controllers and keyboards
Interaction Panel (Hold X for more options) and Inventory display are now shown when item is placed underwater
Warning message displayed when recreating character is now correctly translated
Highlight on Quickbar is now fitted to the slot if Inventory is browsed with arrow keys
Fixed some missing translations
Chests should now retain their locked/unlocked status properly on restart
Armor linings and paddings are now all sorted correctly while using the armor selection filter
Players are now able to navigate through the Player List using a controller
Fixed an issue where expiration timers would desync
Fixed a visual-only issue with crafting queues that would seemingly allow you to craft more items than you had the resources for (this was visual only)
Trello Report Board
We have a public bug tracking board here! You can check this to track the issues that get brought up by the community the most. In the “For prioritization” column you can vote for the issues you would like us to prioritize and we will make sure it gets moved into development asap. You can read the full details on how it works on the forum post here.
Separate TestLive Product on Steam
We heard your input regarding the inconvenience with having to switch back and forth between the main game and our TestLive servers. To make it easier for you and because we really value your testing and feedback, we added a separate product for the TestLive server on Steam.
If you own Conan Exiles on Steam, you should now see a separate Product called “Conan Exiles - Testlive Client” in your library which gives you the option to install an additional instance of the game specifically for the TestLive servers. Please be aware that this will prompt you for a full additional installation.
We are aware that not everyone wants install or has space for two full installations. For those of you who don’t want to play through the additional TestLive Client, you can still access the TestLive servers through our old method.
We have a new patch out for the PC version of Conan Exiles. This hotfix takes care of some UI bugs, fixes chests unlocking after server restart, and adds a privacy setting for the Event Log.
--- Please remember that updates can mess with your installed mods. We suggest taking a backup of your current database before updating to any new patch if you have mods installed.
Elephants can now be tamed.
Player list chat mute will now take effect immediately rather than after the muted player re-logs
Chests should now retain their lock-status after restarting the server/session
There are now new settings available in the UI for ThrallDecayTime and DisableThrallDecay
A privacy setting for the Event Log can now be accessed in the server settings tab
Good Monday, Exiles! Just a very small announcement to keep you in the loop. The official PC servers will be coming down in just a moment to attempt another fix for the invisible building issue. Servers will begin reappearing once updated. Thank you very much for your patience with these!
Quick hotfix out! We’re rolling out a potential fix to the invisible buildings bug. We need as much information and data as possible on this particular issue as it can be hard to reproduce and find the specific cause. If you experience this and have any details on it please let us know!
Another night descends on the Exiled Lands. Will you survive this year's harvest?
People ask us all the time if we’re going to do more seasonal events, and what’s more seasonal than a re-run?
Re-runs are great because you get to re-experience something!
It is once again time for the spirits of the dead to return to the Exiled Lands. Today, April 1st, The Night of Lost Souls is coming around once again and this time it’s even grimmer, lost-er and night-ier than before!
Love it or hate it, we got a lot of really valuable feedback from the last time the Night of Lost Souls rolled around, and we’ve taken that feedback into consideration at this second attempt. We’re sure we got it right this time!
"For spring, shouldn't you do something Easter-y," you might say.
Obviously you haven't heard of "Påskekrim", a Norwegian Easter tradition. During Easter we watch a bunch of crime and mystery shows during the Easter Holidays. We thought The Night of Lost Souls would be the perfect backdrop to give the game that crime-y atmosphere.
Only Easter isn't just about consuming crime shows and novels. It’s also about consuming treats and goodies found in tiny containers hidden around the environment. So, we decided to up the amount of meteors, to a near constant rainfall of those purple, soft-glowing rocks. It’s like an Easter egg hunt, except everyone gets a prize!
Loot will be in abundance now that the Night of Lost Souls has returned! To counteract the amount of light being generated by the insane amount of purple rocks falling from the skies, we’ve decided to tone down the ambient light. Night, which – in case you didn’t know – will be all the time, is now much darker than before, but fear not! It will be incessantly lit by all the falling meteors anyway, so the difference probably won’t be noticeable. We think.