We want to thank everyone for their feedback from our recent TestLive testing and we'd like to chime in with a few thoughts on what's going to happen with the Pets and Feeding systems moving forwards. This is going to be pretty candid, but here we go!
We are deploying a new TestLive version today that includes, among many others, the following fixes:
Pet feeding amounts are dramatically reduced.
Unattended time to death for companions is dramatically extended.
Food decays slowly in feeding/pet related containers.
Fish traps won't require bait to operate.
The current numbers are very crude, early, numbers that in retrospect shouldn’t have made it to TestLive. We apologize for even putting them in front of you in their current state. More so, the system itself also needs tweaks that we should have implemented internally before considering it ready for public consumption.
TestLive is a testing bed, in some cases more than others, and it will naturally end up with early and badly tuned data at some points. Internally we have to focus on the mechanics and try to predict the dynamics of the game, but ultimately certain features need a larger magnitude of testing and for that, we need your help. This means dealing with broken game states when playing in TestLive, at least temporarily.
That being said, we want to make it very clear that your frustration about the system as it is in TestLive right now is justified and understandable. We are working as fast as we can to bring TestLive to a point where we can all focus on providing and obtaining constructive and actionable feedback about the new content.
To get a little deeper, it is not the design intention to add extra grinding mechanisms to the game. The game already has enough grinding/time submission mechanisms. We do not consider it necessary to increase the amount of time you have to spend gathering.
What we'd like to add is more nuance to certain systems, a minimum level of flavor and immersion and to address certain technical needs regarding the number of companions a server can feasibly handle. When looking at pets and thralls specifically we'd like to give you rewarding options tied to their large cultural variety and the extensive cooking system. Keyword there being options.
We are rolling out several changes to TestLive to create a better representation of what we'd like to call our Iteration 0 of the system as we envisioned it.
The following is a more detailed list of the updates that will roll out and those that we are still working on.
Updates to the feeding system:
The amount of food required to sustain a thrall/pet will go down dramatically. We'd like to point out that this number is still very prone to tweaking and would love to hear your feedback on it. To reiterate, the objective is nuance and flavor, not grinding. The numbers we are working at the moment come from our data and expectations on the amount of excess materials produced through normal gameplay.
The amount of time a companion can go on without eating, from fully fed to hungry, will be 7 days.
Companions will be able to eat pretty much anything that's even remotely edible. Please see below for more upcoming changes related with companion diets.
Food dispensers (Thrall Pot and Feedbox) will push smaller amounts of food to each companion before moving onto the next companion. The net result of this is that all your companions will be more equally fed and you'll need smaller amounts of food to reach them all.
Updates to the pet system:
Rearing pets will cost less food resources. This includes Shadespiced food which is enhanced food that increases the chance of rearing a Greater pet.
Pet eggs will hatch faster.
Pens will be able to rear multiple pets at the same time.
Pet health values will be set to sensible baseline values (in general, larger than they were).
The thrall hitpoint bug is now fixed. As a reminder, we had also doubled thrall hitpoints across the board prior to this version, though that was impossible to see when your thrall health was buggy.
Food will decay very slowly when placed in pet Pens. The higher the tier of the pen, the slower it will decay.
Food will also decay very slowly when placed in food dispensers.
Preservation box's inventory space will be increased. Also, food will not decay in them, if there's ice in the box.
The fish trap changes are another mechanic that has raised concerns of grind vs necessity. We are rolling out the following updates:
All fish traps will return to operate like they did before, where they will not require bait to passively generate fish over time.
We have added the ability to use bait to force a specific result. For example, if you want Unappetizing Fish, you can force that outcome with insects. Grubs will catch Exotic Fish. No bait means you get a random fish, which is the way they work in the Live servers.
There is a number of known bugs that we are aware of and are already working on:
Food timers can display incorrectly on dedicated servers, including going into negative values. This problem does not exist in Single Player mode.
Icons in the feeding list display a placeholder instead of the portrait of the companion.
Food dispensers can sometimes feed hostile companions.
Companions will continue to be fed even after leaving the range of the food dispenser.
Work continues in the systems themselves. These are changes that are in the pipe but won't be in the very next TestLive patch. They will come to TestLive soon(tm)** :
There will be server options to enable/disable the feeding system separately for thralls and pets. There will also be server config parameters to adjust other aspects of the system, including if your companions should die when they are hungry or only be reduced in health. This means your server can adjust the system to a level of commitment/consequence that you want, including disabling it entirely.
If you match thrall's preferred diet, they will gain a bonus buff. This way, if you do care about the specifics of each companion type, you can get a temporary short-term advantage. You can still feed them whatever you want to prevent them from decaying. This also means you can buff your companions right before battle. A server setting (disabled by default) will allow you to make diet matching mandatory if that's what you prefer.
These are just some of the new upcoming tweaks and features, but it's by no means a comprehensive or closed list. We urge you to please try the changes with fresh eyes and come back to us with your feedback.
Additional changes
Thralls should now spawn with the correct health
Pets of the same species no longer recognize each other as cousins and will now deal damage to each other
Collision update to the walls inside Reinforced Animal Pen
The camera should now behave as intended when summoning Jhebbal Sag
Acheronian Longsword, Spear and War-Axe should no longer be more powerful than Star Metal equivalents
Updated pet health so Greater Pets are stronger than normal pets
Grove of Jhebbal Sag should now disappear when making True Name of Jhebbal Sag
Fixed Corrupted Spiders so they're not killed in one hit with Star Metal Greatsword
Clan Message of the Day can now be navigated to with a controller
Dung weighs 2 units instead of 50
Updated surface swimming to work with a glowstick
Fixed a bug where Star Metal Pickaxe cost 0 points to unlock
Adjusted panter pet rearing time
You should now be able to change fuel type with a controller
Bosses should now spawn as intended in the Midnight Grove
Pet pens now produce items if pets in it are given their favorite food
Fixed a bug where the camera would rotate 90 degree when enterint the Midnight Grove from the Main Menu
Avatar Lifetime option is no longer missing in a single-player game
Fixed an issue where the clan member sub-menu wouldn't appear on a 4K monitor
Carpets should now disappear when foundations are destroyed
Fixed a bug where the Avatar of Jhebbal Sag wouldn't appear after summoning
Fixed an exploit where players could push themselves under the map using ceilings and climbing
Fixed a bug where the UI would disappear for the host of a co-op session when a client summons an avatar
Fixed a bug in the "Food time left" counter, causing it to skip five seconds every 10 seconds
Server commands
Private server admins should be aware of the following:
StarvationDamagePenaltyCap=0.000000 should be replaced with StarvationDamagePenaltyCap=1.000000. Instead of going down to 0% then thralls can go down to 100% health when they starve
Welcome back, true believers! We hope you’ve all had a lovely weekend and are living your best life possible.
This past week was busy for us over here, with plenty of patches and updates across all platforms. We rolled out a quick hotfix for both PC and Xbox, to take care of some high priority issues after their latest respective updates. Tuesday afternoon we were able to roll out the parity patch to the PS4, bringing it in line with the other platforms. We’ll be monitoring your feedback on our forums and social media for what to take care of in the next patch.
Testlive updates
Pets, Jhebbal Sag and the Midnight Grove dungeon was released on Testlive branch on Friday and we’ve been keeping up with your threads on the forums to see what you think of it. There’s been a lot of discussion, and the feedback has been both positive and negative.
We want to say thank you to everyone who left their comments and feedback and even if we aren't able to reply to every single comment or bug report we do take your opinions to heart.
The current Testlive build needs some additional tweaks and changes that we'll be rolling out as soon as we can. We'll have more details about what these changes entail, but know that numbers are being changed and that the pet system and the thrall changes is not something we created to add extra grinding mechanics to the game.
The changes we'll be rolling out to Testlive will create a better representation of the system as we envisioned it.
Dungeons and more
In other, non-Testlive related news, we’re working on the next dungeon, populating it with some fantastic looking monsters and making it look its very best. We’ll be sharing some glimpses of this when it’s ready for the spotlight.
We’re also working on an add-on to the game to automatically let you download mods when selecting a modded server. It needs a little more work before we can roll it out, like UI elements, for instance, but we hope to have it ready as soon as we can.
Live streaming
Lead designer Oscar joined community manager Jens Erik on stream last Friday to run through the basics of the new pet system, showcase the new combat animations, and introduce you to Jhebbal Sag’s beastly Avatar.
Check out the stream over on our YouTube channel for all the details:
Going forward we’ll be returning to a bi-weekly schedule for the Conan Exiles streams, meaning we’ll be streaming every two weeks to show off new content, celebrate the community, and indulge in some shenanigans. That means our next stream is scheduled for Friday the 31st of August.
We might, from time to time, also do some extra, super special streams here and there if need be. Like, say, if we’re dying to show you guys something really cool.
Just a heads up. G-Portal will be performing maintenance and rolling restarts on many US servers on Wednesday, August 22nd. Each server is estimated to go down for approximately 20 minutes, and each server will be worked on one-by-one. The work should begin at 2:00am PDT (11:00am CEST). Thanks for your patience! Time Converter here if needed.
Here is the list of PC servers involved:
Official server #1751 PvP Official server #1752 PvP Official server #1753 PvP Official server #1763 PvP Official server #1764 PvP Official server #1765 PvP Official server #1760 PvP Official server #1761 PvP Official server #1762 PvP Official server #1766 PvP Official server #1767 PvP Official server #1768 PvP Official server #1766 PvP Official server #1767 PvP Official server #1768 PvP Official server #1754 PvP Official server #1755 PvP Official server #1756 PvP Official server #1772 PvP Official server #1773 PvP Official server #1774 PvP Official server #1757 PvP Official server #1758 PvP Official server #1759 PvP Official server #1769 PvP Official server #1770 PvP Official server #1771 PvP Official server #1745 PvE Official server #1746 PvE Official server #1747 PvP
Exciting new things to test for you as we deploy the pet taming system, a new dungeon and new combat mechanics to TestLive!
This patch is relatively big (17GB). We are however looking into adding a separate download for TestLive so you won’t have to switch back and forth between the Live game and our Test Servers. We can’t promise anything just yet but we are checking options that hopefully will make it easier for you to switch to TestLive to try out new content and help us with feedback and input.
With that said, we would like to ask you to provide input in the pet balancing specifically. This is work in progress and should make the pets feel rewarding and viable without them neither being too weak or too powerful. Please use these dedicated TestLive forums to discuss.
HIGHLIGHTS
New Dungeon: The Midnight Grove
New pet taming system
New offhand combat mechanics
New Arrows: Light Arrows, Tar Arrows, Poison Arrows, Ivory Arrows, Explosive Arrows, Healing Arrows
KNOWN ISSUES
Right now animal pens look empty while the baby animal is undergoing training and once training is complete.
Animal pens only have 250HP
Animals in Pens do not consume food or produce ingredients
True Name of Derketo cannot be crafted
Panther Pet crafting time is extremely fast
Crocodile Hatchlings are transformed into Tamed Spotted Hyena when placed in Pen
Pet feeding screen cannot be opened from the radial menu
Crafted Pet ends up in output inventory, but should go to pet inventory.
Grove of Jhebbal Sag does not disappear upon creating True Name of Jhebbal Sag
Feed Box UI is rescaled each time a new thrallified animal is placed
Rhino pet following you will run around when you move away from it
Players can sometimes place pets even if “Overlapping with placed object” error message is displayed
Avatar of the Jhebbal Sag is a bit wonky
When teleporting into the JhebbalSag dungeon bosses sometimes do not spawn
NEW CONTENT
Added Pet taming system
Added Werewolves
Added Nightvision Potion, allowing players to see more clearly when it’s dark
New Dungeon: The Midnight Grove
New offhand combat mechanics
New Arrows: Light Arrows, Tar Arrows, Poison Arrows, Ivory Arrows, Explosive Arrows, Healing Arrows
Thralls will now need to be fed in order to survive. Place food items into their inventory to feed them, or use the Thrall Pot to distribute food automatically
ANIMATION UPDATES
Added new combat animations – The Sword/Axe/Mace and Shield heavy chain will now incorporate shield bashes – Throwing axes are now a part of your heavy chain combos when wielded with Swords, Axes and Maces
Added new attack to the Spider Tarantula Boss
Added new attack to the Crocodile Boss
New knockback setup and animations for monsters
New Rocknose animations
Added new idle and threat animations
UI CHANGES
Moved Sunder debuff to the right side of the nameplate, where it belongs
Darkened the opacity on the background panel for container inventories
Added button to the server list where players can report downed servers
THRALLS/AI
Thralls have now 50% increased health. That is to bring them in line with some of the greater pets and also make it more interesting to take a thrall out for exploration/hunting
BALANCING
Vaults have now much lower hitpoints and will decay faster
Glowing Standing Torch should now have the correct HP when placed down
Added more building and climbing blockers to areas where players aren’t supposed to build/climb: – The City of Votaries of Skelos – The Exiles’ camp between the Sandswept Ruins and Drifter’s Rest – NPC village in Deckswab’s Retreat
The Epic version of Conan’s Atlantean Sword is now more durable than its Mid Grade equivalent, as it should be
Fixed swapped ingredients for Ugly and Unapetizing Fish Tropies
Re-balanced armor bonuses to stats
GENERAL BUG FIXES
Fixed some bugs related to NPC patrols around camps
Bossonian Bow can be repaired again
Status effects, journey steps and crosshairs should now be temporarily removed when cinematics trigger
Fixed an animation bug where animals would turn away from you after attacking
Fixed a bug where the player character would clip through solid structures when re-logging after sitting in a chair
It should now be possible attach fence foundations corner-to-corner at a right angle
Fixed a bug where Reinforced Wooden Awnings couldn’t be placed
All sloped wall pieces now detract the same amount of stability
Aquilonian Braziers, Hanging Braziers and Khitan Lamps should no longer be placeable underground
Fixed a bug where the sound of footsteps in water would play when walking on the edge of the Large Water Well
Fixed Iron Brazier in Deathwhisper Camp so it doesn’t float anymore
Fixed a bug where low tier items would lose all durability after having damage kits applied to them
Fixed a bug where the Noxious Gas debuff would wear off, even when standing in gas
Hatch Frames now snap to walls, door frames and frame pieces
Statues of Refreshment can now be placed near any of Mitra’s religious buildings
Giant Snakes and Alpha Snakes should now drop Reptile Hides when harvested
You should now be able to harvest Crimson Lotus Flower with Sickles
JungleBirds now drops heads
Glowing Sticks should now be usable underwater
Fixed a bug where the expiration timer on Purified Flesh would display a negative value
Players should now be able to place walls next to stairs
Fixed an issue where the Witch Queen could be engaged behind the magical barrier
Fixed a bug where gamepad and mouse would lose functionality after controlling an avatar
Ostrich egg clutches under ground in the middle of the desert are are now above-ground
Fixed an issue where placeables would disappear if the base of the item was slightly below-ground
Fixed a bug where you could override the corruption limit by drinking Corruption Brew
Fixed a bug where bedroll map marker would disappear after respawn
Helped a Shaleback out from inside a tree by moving his spawn point
Fixed a bug where you wouldn’t do damage when jumping on another person’s head
Fixed a bug where the Palisades’ placement brush would give the “Spikes” debuff and cause lag issues
Fixed a bug where The Kinscourge would lose aggro if the player stands on a balustrade
Fixed an issue with re-binding the CTRL key
Fixed a bug where dismantling a Wheel of Pain would cause it to drop an unlootable loot bag
QoL UPDATES
Merchants now have names and are marked as “Merchant”, rather than “Fighter”
White placeholder icon for teleportation buff is now no longer visible
Various audio fixes
It should now be easier to place items on the Wall Hanging Shelf
Planters are no longer semi-indistructable when attacked with a trebuchet
Archpriests of Yog should now use the correct weapon rather than a Yog Cleaver
Removed the ability to apply Weapon Damage Kits to torches as it was causing bugs
Fixed missing collision on chests placed on the roof of The Well of Skelos
DEDICATED SERVER LAUNCHER:
Reduced the size of the button to open the log folder, allows the log window to be larger
Added a button to open the folder containing the ini files
Added a button to copy the mac/hardware address to the clipboard (useful when trying to do port forwarding on a web interface)
Added a combo selector for the server region
Added an edit field for the maximum number of players allowed on the server
Added a check: If settings have changed, the launcher will ask to confirm about losing changes when starting the server
Added a startup check: If we find a running server process that happens to not be the one in our sub-folder, display a message and quit
Changed the deployment/update/starting/stopping sequence to make it easier to know what is happening (icon changes and messages in the status bar)
Added support for switching between the Live and TestLive branch
The revision and snapshot information is now extracted from the Dreamworld DLL and displayed in the UI
Removed the tray icon
Added an option to force validate the server installation
We’re releasing a small hotfix for the PC version of Conan Exiles with some quick fixes for some high priority issues that needed taking care of after the most recent patch.
Changelog:
Fixed an issue where debuff icons would cause huge amounts of lag
You can now attach fence foundations to regular foundations again
Salutations fellow travelers and welcome back to the community newsletter!
This past week we’ve been working hard on finishing up the first Pet build, which we plan to release on the Testlive Steam branch before the weekend. We also released a patch with some high priority fixes for the PC version last Thursday and we will continue to hotfix and update the game based on your feedback.
The Xbox One got its parity patch on Tuesdays, which included fixes that should alleviate some of the crash issues players have been experiencing. Post-patch we’ve been made aware of a lag issue connected to the debuff icons on Xbox One and we’re investigating the bug so we can hotfix it.
The PS4 build still requires some more work, but hopefully we’ll be able to roll it out soon. Our initial patch size was deemed too big by Sony to pass certification and so we’re working on reducing the size of the patch.
Pets and Thralls
When we roll out the pet system we’ll also be rolling out new functionality for your thralls. In the same way that pets need to be fed to keep them alive your thralls will also need food to avoid that pesky thing called death. Think of it as a decay system for pets and thralls. It will help remove pets and thralls that have been abandoned by players, reducing stress on the server databases.
You feed pets and thralls by putting food into their inventory, but there will also be special Feed Boxes and Thrall Pots that you can use to distribute food to them automatically. Any food will work as pet food and thrall food. Live animals will produce dung, which is used to create compost for your planters. Thralls won't produce dung. They don't poop, somehow.
Even if your pets die you can still make use of them. Placing dead pets inside a Liquid Separator will grind them down into blood, bone and hide resources.
Jhebbal Sag religion
As we’ve mentioned before, Jhebbal Sag and the Midnight Grove has ties to the pet system. Once you are able to travel to the Midnight Grove you can go there to collect Shadebloom, which you use to create Shadespiced foods. These grant you a higher change of getting a rare, Greater, pet when you’re raising them in a pen.
Greater pets are much bigger than regular pets, with a different visual look and increased strength, so it’s wise to stock up on Shadebloom once you have access. If you can withstand the challenges of the Midnight Grove, of course.
The Midnight Grove is also where you learn the Jhebbal Sag religion recipes, letting you craft his religious altars and tools. Followers of Jhebbal Sag can extract blood from their victims and craft lures to attract creatures and monsters. Once you reach the highest level of worship you can craft a special weapon that we think you’ll really love, but you’ll get to see that later.
Live stream
We're planning on hosting another live stream on Friday (August 17th), same time as always (5pm CEST / 11am EST / 8am PST), over on our Twitch and Mixer channels. If the rollout to Testlive goes as planned, we’ll demo the pet system and you might even catch a glimpse of Jhebbal Sag.
Join us for some fun shenanigans, same Funcom time and place.
Hello Exiles, We’ll be patching Live now to address some high priority bugs and issues that were deployed to TestLive last week.
Again, a special shoutout to those in the community who helped us hunt down some of the tougher bugs and thanks to everyone else for the continued reports, feedback and for being part of our Exiles community! :)
Here we go:
NPC/THRALL FIXES
Fixed some issues where Thralls health would reset after restarting the game
Fixed an issue where NPCs wouldn’t properly aggro the player
Fixed an issue with Rotbranch’s attacks not dealing any damage
Fixed an issue where under certain circumstances it wasn’t possible to equip a weapon on a Thrall
Fixed some issues where Thralls would stay in the air when the building they were standing on was removed
GENERAL BUG FIXES
Fixed an issue where older Fish Traps, Shellfish Traps, Wells and Beehives to properly fill up again
Fixed thermal protection and stats on Aquilonian DLC Armor
Fixed some server crashes
EXPLOIT FIXES
Fixed an exploit that in some cases could let you climb up building pieces that shouldn’t be climbable
UI FIXES
Nudity Options during Character Creation are now also accessible when using a controller
Special thanks to those in the community who helped us hunt down some of the tougher bugs and thanks to everyone else for the continued reports, feedback and for being part of our Exiles community.
Let’s get to it then!
NPC/THRALL FIXES
Fixed an issue where Thralls health would reset after restarting the game
Fixed an issue where NPCs wouldn’t properly aggro the player
Fixed an issue with Rotbranch’s attacks not dealing any damage
Fixed an issue where under certain circumstances it wasn’t possible to equip a weapon on a Thrall
Fixed an issue where Thralls would stay in the air when the building they were standing on was removed
GENERAL BUG FIXES
Fixed an issue where older Fish Traps, Shellfish Traps, Wells and Beehives to properly fill up again
Fixed thermal protection and stats on Aquilonian DLC Armor
Fixed some server crashes
EXPLOIT FIXES
Fixed an exploit that in some cases could let you climb up building pieces that shouldn’t be climbable
UI FIXES
Nudity Options during Character Creation are now also accessible when using a controller
Greetings, fellow Internet people, and welcome to another edition of the community newsletter.
We’ve been hard at work on refining and finishing up the pet system, the first of several free updates we have on our current roadmap for Conan Exiles. In case you missed it, we summarized the pet system and answered some player questions on last week’s livestream, where we also showcased the new Jewel of the West Pack and announce the winners of the community fan fiction/fan art competitions.
Throughout June we got some amazing entries in the community competitions. While we wished we could give a prize to everyone there could only be one winner in each category. Nick Bowen took home the win in the fan art category, while Uilliam Nebel wrote the winning fanfic. Nick’s winning entry can be found below, while Uilliam’s fanfic can be read on our blog.
We're currently targeting August 16 for a Testlive release of the pet system, but that’s not all! Alongside the pet system, we are planning to release the new Midnight Grove dungeon and the Jhebbal Sag religion path. The three are connected, after all, in ways that will be revealed. We hope you’re ready for the Jhebbal Sag avatar! New special arrows (poison, explosives, healing) and a new Star Metal Multitool are also set to release in the same patch as the pet system.
Since the main focus for the teams have been finishing and implementing the pet system, the Midnight Grove and the Jhebbal Sag religion path and avatar, we’re going to forgo the regular, segmented recap of previous newsletters this week. Our lockdown is Thursday, after which we go into internal testing and then Testlive.
You too can become a crazy cat lady. Happy international cat day!
Those of us not working on pets and the assorted accoutrements have been focusing on further developing the other dungeons we have planned, sculpting and creating more monsters and creatures, and concepting out some ideas we have kicking around for upcoming DLC. That’s purely on the content side of things. Over on the tech side our programmers are investigating technical issues and fixing bugs.
Livestream
We will not be doing another livestream this week, but we'll be back next Friday to once again focus on the pet system. There's a lot of stuff happening over here this week, both with the pet system deadline on Thursday evening and the console parity patch, which we're currently building.
Wrap up
That’s it for this week! We kept it a bit shorter this week since we’re hunkering down for the release of the pet system.
UPDATE: If you participated in our Call to Arms event in June, you'll get your DLC key via email. We sent them out earlier today. Remember to check your spam filter!
Hey everyone!
We've rolled out a new update for the PC version of Conan Exiles. This patch contains some quick fixes and the new DLC: The Jewel of the West Pack.
The Jewel of the West Pack is now available for purchase
Fixed a bug where tents would make players and NPCs immortal
Fixed an issue where the Potion of Endowment buff effect wouldn't get removed after timing out, leading to potentially world-destroying amounts of dong
Fixed an issue where meteor shells were automatically destroyed after landing, making it difficult to harvest Star Metal