Special thanks to those in the community who helped us hunt down some of the tougher bugs and thanks to everyone else for the continued reports, feedback and for being part of our Exiles community.
Let’s get to it then!
NPC/THRALL FIXES
Fixed an issue where Thralls health would reset after restarting the game
Fixed an issue where NPCs wouldn’t properly aggro the player
Fixed an issue with Rotbranch’s attacks not dealing any damage
Fixed an issue where under certain circumstances it wasn’t possible to equip a weapon on a Thrall
Fixed an issue where Thralls would stay in the air when the building they were standing on was removed
GENERAL BUG FIXES
Fixed an issue where older Fish Traps, Shellfish Traps, Wells and Beehives to properly fill up again
Fixed thermal protection and stats on Aquilonian DLC Armor
Fixed some server crashes
EXPLOIT FIXES
Fixed an exploit that in some cases could let you climb up building pieces that shouldn’t be climbable
UI FIXES
Nudity Options during Character Creation are now also accessible when using a controller
Greetings, fellow Internet people, and welcome to another edition of the community newsletter.
We’ve been hard at work on refining and finishing up the pet system, the first of several free updates we have on our current roadmap for Conan Exiles. In case you missed it, we summarized the pet system and answered some player questions on last week’s livestream, where we also showcased the new Jewel of the West Pack and announce the winners of the community fan fiction/fan art competitions.
Throughout June we got some amazing entries in the community competitions. While we wished we could give a prize to everyone there could only be one winner in each category. Nick Bowen took home the win in the fan art category, while Uilliam Nebel wrote the winning fanfic. Nick’s winning entry can be found below, while Uilliam’s fanfic can be read on our blog.
We're currently targeting August 16 for a Testlive release of the pet system, but that’s not all! Alongside the pet system, we are planning to release the new Midnight Grove dungeon and the Jhebbal Sag religion path. The three are connected, after all, in ways that will be revealed. We hope you’re ready for the Jhebbal Sag avatar! New special arrows (poison, explosives, healing) and a new Star Metal Multitool are also set to release in the same patch as the pet system.
Since the main focus for the teams have been finishing and implementing the pet system, the Midnight Grove and the Jhebbal Sag religion path and avatar, we’re going to forgo the regular, segmented recap of previous newsletters this week. Our lockdown is Thursday, after which we go into internal testing and then Testlive.
You too can become a crazy cat lady. Happy international cat day!
Those of us not working on pets and the assorted accoutrements have been focusing on further developing the other dungeons we have planned, sculpting and creating more monsters and creatures, and concepting out some ideas we have kicking around for upcoming DLC. That’s purely on the content side of things. Over on the tech side our programmers are investigating technical issues and fixing bugs.
Livestream
We will not be doing another livestream this week, but we'll be back next Friday to once again focus on the pet system. There's a lot of stuff happening over here this week, both with the pet system deadline on Thursday evening and the console parity patch, which we're currently building.
Wrap up
That’s it for this week! We kept it a bit shorter this week since we’re hunkering down for the release of the pet system.
UPDATE: If you participated in our Call to Arms event in June, you'll get your DLC key via email. We sent them out earlier today. Remember to check your spam filter!
Hey everyone!
We've rolled out a new update for the PC version of Conan Exiles. This patch contains some quick fixes and the new DLC: The Jewel of the West Pack.
The Jewel of the West Pack is now available for purchase
Fixed a bug where tents would make players and NPCs immortal
Fixed an issue where the Potion of Endowment buff effect wouldn't get removed after timing out, leading to potentially world-destroying amounts of dong
Fixed an issue where meteor shells were automatically destroyed after landing, making it difficult to harvest Star Metal
The new content allows you to build exclusive new houses and settlements with a complete set of Aquilonian building pieces. Build structures sheathed in smooth marble to create a whole new look for your base.
Don three new armor sets like the Aquilonian Scout light armor and wield weapons like the lion-headed Aquilonian Mace. You can also craft many new placeables like Aquilonian statues, braziers and jars and use new warpaints to change your look.
Jewel of the West Pack contains:
39 new Aquilonian building pieces.
A full set of building pieces with the same stats as existing tier three.
15 new armor pieces in three sets, such as the Black Dragon armor.
Light, medium and heavy sets with an epic end-game version of each.
9 new weapons in one Aquilonian weapon set.
Same power as iron weapons with an epic end-game version of each weapon.
5 new Aquilonian warpaints.
Decorative warpaints symbolizing for example rule and bravery.
25 new placeables, such as the harp and councilor chair.
Craft them at the new Aquilonian Artisan table.
All the new content from Aquilonia is exclusive to this DLC and adds a host of new visual options but does not give any in-game advantage in power. All the new items have comparable stats to existing items.
Players who participated in the Testlive event and are eligible for a free DLC key will be sent a key via email later today. Remember to check your spam folder!
Good morning, you special little love boats, the community newsletter has returned!
We hope everyone had a nice July and that the summer heat didn't get too bad wherever you are. Here in Norway we had a massive heatwave that practically turned the country into our own version of the Exiled Lands!
Although some of us have been on vacation there have also been people at our Oslo office working on fixing bugs and improving the game. The community team has also been active on forums and social media. We're aware of several important issues that we need to fix after our latest patch and we can assure you that we're collecting your feedback and working on getting these problems sorted. You can find a tentative schedule for the next two weeks worth of patches on our forums.
We're also working on adding in new content to the game. This includes the Pet system (more on that later), new dungeons, the Jhebbal Sag religion and Avatar, and combat updates. You already got to see some of this in the previous community newsletter.
Speaking of the Pet system, let's talk about it:
Pet system
Today we're pulling the curtain away to reveal more about the Conan Exiles Pet system, how it works, how you get pets, what your pets can do for you and which animals you can have as pets.
Pets work a little bit like thralls: you capture them, convert them and have them perform certain tasks for you in the game. The main difference is how animals are obtained and the mechanics of pet maintenance. The new Jhebbal Sag religious path will also have a connection to the Pet system.
CAPTURING AN ANIMAL
To begin rearing an animal, you will need to obtain a baby or an egg. These can be found in the world, and on certain (rare) vendors. To pick up a baby animal in the world, simply press the interaction button when you have it targeted. Eggs will hatch after a certain amount of time and produce live offspring, which will sit in your inventory.
Baby animals will decay over time, so it's best to convert them to "proper pets" in the animal pens unless you want to be a total monster and kill baby animals. You're not a monster, are you?
The following animals are potential pets for players:
Bears
Hyenas
Crocodiles
Ostriches
Jungle Birds
Rhinos
Locusts
Rocknoses
Boars
Gazelles
Camels
Shalebacks
Spiders
Big cats (Lions, tigers, jaguars, etc)
Wolves
CONVERSION PROCESS
To convert a baby animal to a grown pet, you will need to have an animal pen. There are three tiers of pens, unlocked at the Iron, Steel, and Hardened Steel tiers of progression. Each can hold 5 animals, but the higher tier pens can hold higher tier quality animals.
You will also need to feed your animals to convert them. Animals enjoy different types of food (As an example, Kappas enjoy plant-fibers but may much prefer oysters or shellfish). The better/more appropriate food you use to rear your baby animal, the higher the chance of you getting better/unique pets. As an example, a baby hyena can grow up to be a regular hyena, a striped hyena, or a "Greater" hyena.
Some animals share their favorite food, but most do not.
USING ANIMALS
You can use animals in two ways: as combat/companion or by having them in the pen. If you decide to use them as combat or companion pets you simply select them in your inventory and place them out in the world, just like you would a thrall. They will then follow you and attack enemy NPCs and creatures. Some, like camels, are excellent for transporting goods and loot, since they have a higher inventory space than the other pets. Keep in mind that they can't be used as mounts.
If you keep your pets in their pens, and continue giving them food, they will produce resources. Your animals can produce everything from dung and stone to crystals and other items, depending on what type of animal you're keeping. Tamed Rocknoses, for example, can be an extra source of Iron Ore.
Another component to pets is that you have to feed them, which you do by putting food into their inventory. There will also be a feeding trough you can use to automatically distribute food to pets.
We're currently targeting August 16th for a Testlive release of the Pet system, along with new dungeons and new additions to the combat system. We'll have more to share about these in the next couple of newsletters.
Community livestream and competition
We're once again doing another community livestream on Friday, August 3rd, at 5pm CEST, on Twitch and Mixer. We'll be announcing the winners of the fan art and fan fiction competitions and showcasing a few of the runners up.
We want to give a big shoutout and thank you to everyone who participated in June. The community team have been poring over your entries to pick the best one, but it's been incredibly difficult. We wish we could give the grand prize to all of you!
I hope everyone had some warm summer days to enjoy. It was certainly hot enough here in Norway!
Most of our team is back at the office and working hard on new content, bug fixes and performance, among other things.
Naturally, we also want to get back to let you know what's going on patching wise.
FOCUS FOR THIS WEEK
Focus this week regarding patches will be the release of the latest DLC on all platforms. There are a few technical changes we need to patch in to make it available later this week.
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PARITY PATCH FOR CONSOLES (target next week)
After that the main focus will be to get the Parity Patch for Consoles out to get them up to speed with the PC version. One thing to mention here is that this patch will have collision changes on wall-shaped building pieces and the triangle foundations (all tiers). We've unified them to be the same size, and tested to make sure things shouldn't fall down or disappear from them. It's possible to lead to some slightly odd builds that can have some placeables disappear. This should hopefully cause only minor (if any) issues on consoles.
If you want to be 100% sure that there will be no issues, you could move placeables and containers off triangle pieces and onto square foundations before the patch goes live (and move them back afterwards).
We hope to be able to get the patches for Xbox and PS4 out sometime next week.
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TESTLIVE UPDATE (target next week)
In Parallel, we are also working on getting a patch to TestLive that will address several issues currently on PC Live. We're aiming at sometime next week for this as well.
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TESTLIVE NEW FEATURES UPDATE (Target: 16th of August)
Around the 16th of August we will update TestLive with the new features for you to test and try out. That will include the **new pet taming system**, **new dungeons** and the **new additions to the combat system**. We will share more info and details leading up to that on our Community Newsletter and our Live Streams.
We'll definitely, positively need your help with testing and feedback on this one! We are also looking into running more TestLive Events.
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BARBARIAN EDITION SOUNDTRACK
We are aware that there are some issues with the Barbarian Edition Soundtrack not showing up correctly in your local CE folders and are working on it.
Good day everyone! A new hotfix has been released and coming to a PC near you. Thank you so much for the continued feedback and details in your reports and suggestions! This version is 103818/18696 so make sure to update your game!
Max Decay Time on Official Servers
As we mentioned in the previous Hotfix thread on the 7th, we have increased the max decay time from 6 days to 18 days for all official servers on all platforms. This will be in effect from now until Monday, August 13th. As mentioned previously, we’ll be monitoring this change and the impact it has on the servers.
Patch Notes
Khitan bow can now be repaired
Fixed a case where the weather would not change or show when hosting the game/server.
Clan recruits can now properly access other clan’s vaults if they are unlocked.
Your character’s avatar in your inventory should appear correctly again.
You can take dropped loot by other players on PvE servers again.
Damage dealt from explosive jars should now be more consistent.
Hey all, just released a small hotfix! This focuses on an issue where the Degenerate's Illusion would cause a common server crash. Thanks for your patience and your continue reports! We're noting each one down. Please give the servers some time to update and come back online.
We know you’ve been waiting and waiting is no fun so let’s go right down to business: Here are the bugfixes for today’s Hotfix
Decay
We have received feedback from EU and US players that it will be tricky to maintain your bases on official servers during the common vacation period in July and early August due to the decay time being 6 days. We are therefore **temporarily** increasing this to 18 days for EU and US Officials starting this coming week. So assuming your building is large enough it will take up to 18 days to decay [the repair hammer is your best friend and allows you to check this easily!]. We will keep an eye on things and record any significant impact on server performance. Depending on this, we may have to reduce the limit again but we will in that case make sure to announce it first. Otherwise this change will stay in effect until Monday 13th August.
Private server admins who run with the decay system activate can also easily do this by changing the following value in serversettings.ini:
from "MaxDecayTimeToAutoDemolish=604800.000000" (this is 6 days counted in seconds) to "MaxDecayTimeToAutoDemolish=1814400.000000" (this is 18 days counted in seconds)
We also have a poll going on for additional server areas to get a feeling for demand. Please take a look here.
AI/THRALLS
The Pirate Captain will once again make an appearance in his quarters.
Fixed the down pour of T4 named thralls at the Black Galleon and other places. Back to business as normal!
Thralls can now be properly placed inside Avatar Domes
Thrall ownership was not always saved correctly when joining or leaving a guild which could cause thralls to attack the player
Fixed a case where thralls would fall through foundations.
GENERAL BUGFIXES
Players who logged out on top of building pieces should no longer log in inside them
Item Decay Timer is back to normal. No need to buy those fridges after all. This should also fix the issue with Yellow Lotus potions vanishing into thin air.
Some conflicting access rules with containers and quick loot have been resolved.
Map Markers will once again persist through logouts.
Your hard earned journey steps are once more tracked and displayed properly
Small wells can be placed again.
Blood stains will be properly removed over time.
Ymir set can now be repaired
Right and Left-sloping walls can now be placed under ceilings
Fixed a Bug with Avatars not doing proper damage to structures. We are still looking into an additional balance pass especially involving Set.
level up Audio should now be better synced with on screen notification
Fixed a bug which could allow you to extend the number of storage slots in containers
Fix for modders not being able to use the UI Modules table or the ActivateGuiModule command anymore
Fixed a small bug where objects appeared to be floating on trees with snow.
Fixed a problem preventing modders from cooking mods that had a mod RconCommand in it.
QoL FIXES
Moved “Encumbered” notification to a more convenient location on the screen.
KNOWN ISSUE
Placeables that emit heat emit heat even when turned off. This should not pose a huge problem unless you have built anti-cold buildings in the desert with a lot of torches and furnaces, but it is an issue nonetheless.
A good way around this is to not use more torches than is required, or use torches that actively combat heat (Witchfire) or torches that don’t emit heat at all (Radium), build using the correct heat/cold resistant materials, not create huge farms of furnaces to smelt (note that the bricks cook much faster after the patch) and wear appropriate clothing for the biome you are in.
Are you ready for this wall of text? If not, well it’s your fault really
You asked for it and we delivered. You totally rallied to the cause as we saw the TestServer fill up quickly with hundreds of you playing. A real sight to behold! Over 900 of you helped us Stress Test this veritable book of fixes and updates.
You guys seriously rock! Thank you!
HIGHLIGHTS
Clan Hierarchy Options We’ve added more control for clans in the form of hierarchy options:
As a first step, we added a new “recruit” clan level, which is the default level after joining a clan.
Vaults will after the patch only be accessible by clan “members”, “officers” and “guild leaders”.
Recruits have to be promoted manually to a higher level in order to access vaults.
Threat Animations Added threat animations for several animals to improve immersion. These will activate when you get close to the monster. The current system is work in progress.
Detrimental Status Effect Icons above Health Bars Added Detrimental Status effect icons above enemy target health-bars which indicates the current status effects applied by your weapon finishers like Cripple, Sunder, Bleed
General Highlights
Light Armor Journey bug is fixed! No, really, it is. Can we get a \o/
Added Detrimental Status effect icons above health-bars
The Clan Menu has been redesigned.
Fixed a case where corpses weren’t appearing upon launching the game.
Fixed an issue where your dead body would sometimes be invisible, even when standing right on the death marker.
Dying while offline will no longer respawn you in the desert with wrong hunger/thirst values.
The background image on the main menu has been changed to motion graphics.
Durability bars are now color coded depending on the item type.
Fixed a problem where players could sometimes be removed from the clan between logins.
Human NPCs no longer get stuck after throwing one javelin/orb.
You can now spawn in quest items using the admin panel.
Garden areas in the volcano zone now apply Noxious Gas debuff.
Adjusting the harvest amount multiplier no longer affects how many skeleton keys you receive from bosses.
Fixed a bug where humanoid NPCs (including skeletons) would do more damage on you in their first attack than any other attack.
Shields have been adjusted and provide much more armor.
Much facederp removed (Unique NPC’s should no longer look as if their mother and father were brother and sister)
You can now mute players using the Player List.
Crimson Lotus Powder can now be used in the grinder.
Put your hands together for Irniz of the Furnace who now remembers how to make Epic Flawless Zamorian armor.
Currently Known Issues
Blood stains on your character do not go away (being fixed)
you cannot place the small well on the ground (being fixed)
Khitai DLC items only display in English text
DLC main menu GUI widget is hidden
Some of the NPCs you approach will sometimes not aggro or attack you, they will attack you as soon as you attack them
PERFORMANCE/STABILITY
Fixed an issue where logging off after placing down a new building piece could result in an infinite loading loop
Various client crash fixes.
Optimized stamina code which improves server performance
Optimized spawn code to be more performant.
Modified update frequency for different actor types to improve server performance.
Fixed and issue with the carousel causing the game to crash.
Your game will no longer crash when rapidly clicking the Inventory and Visceral Camera shortcuts.
The game will no longer crash when certain keybindings are reset with either mouse or keyboard.
Crashing occurred previously after switching the camera from 1st person to vanity while flying with a selected placeable object.
Reduced update frequency for expensive physics functions to improve server performance.
Optimized camera state machine to reduce overhead on dedicated servers.
EXPLOIT FIXES
You can no longer place foundations on Lore Tablets.
Walls in the Volcano dungeon should no longer be climbable
Fixed collision to prevent building base inside mountain at Sillway base.
Fixed collision to prevent building base inside mesh at Kaels Stronghold.
Updated code to relaunch Battleye process if it gets stopped.
Fixed an exploit related to using chairs underwater.
Fixed collision to prevent building base inside tube like structure next to Ruins of Xullan.
Fixed collision to prevent building base inside a tower near Priestkings Retreat.
Fixed collision to prevent building base inside tower near the Tradeway.
Fixed collision to prevent building base east of Black Keep/Ruins of Xullan.
Fixed collision to prevent building base at Deserter’s Gutter tubes.
Fixed an issue that made it possible to regenerate stamina while climbing.
Patched up multiple areas you are not supposed to build in or reach.
The cave entrance to Warren of Degenerates can no longer be blocked off.
Patched up meshes in the Frozen North and Highlands that could previously be built inside of.
NEW ADDITIONS
You can now learn Serpentmen weapons from the volcano dungeon.
Exceptional and Flawless Hyperborean Slaver set can now be crafted.
All kinds of Hyena Fur Armor should now be accessible
The Shining Trapezohedron can be harvested from the Degenerate now.
You can now craft Obsidian Tools in the Volcanic Forge.
You can now correctly learn the recipes for the Obsidian Javelin and the Obsidian Throwing Axe.
The Volcano flowers now give resources.
Mask of the Witch Queen can now be looted from the Witch Queen’s corpse.
BUILDING/PLACEABLES
Fixed an issue with foundations where it was possible to create a double layer of protection.
Fixed an issue where traps would remain in the air after dismantling the structure they were placed on.
Updated collision on large trees to allow building nearby
Fence foundations should be attachable to regular Foundations and Wedge Foundations
Khitan Stairs can now be easily upgraded to Khitan Stairs with rails
Alter of the Bat can no longer be dismantled.
Ladders now require less stability than before and thus can be stacked better.
Fixed a case where some placeables could be interacted with if you were not the owner and should not be able to.
Black Hand Tent - Lateen can be placed on the ground correctly.
AI/THRALL FIXES
Much facederp removed (Unique NPC’s should no longer look as if their mother and father were brother and sister).
NPCs should no longer rubberband, teleport, then hit you from far away.
Fixed an issue where a thrall would disappear when moving them out of the thrall slot
Fixed an issue where thralls would use shields once, then never again
Fixed an issue with human NPCs not facing you while attacking.
Fixed a problem with thralls not respawning after being dragged away and hidden.
Fixed an issue where moving a thrall would cause it to move incredibly slowly to the new location.
NPCs should now be able to attack at different elevations with reach weapons.
Enemies no longer lose aggro when the user sits on a chair with armrests.
Fixed problem with thralls swapping weapons
Non human NPCs no longer ignore players in The Passage cave.
Human NPCs no longer get stuck after throwing one javelin/orb.
Fixed an issue with Serpentman sometimes shooting with swords when away from said enemy.
Fixed cases where Exile NPCs would wield weapons and shields when either out of combat or in idle state.
Adjusted spawn rate for crafters on the pirate ship.
Fixed an issue where the Witch-Queen would not retaliate when standing in a particular place in the room.
Llarn Steeltoe was incorrectly flagged as a T3.
Thugra has been given an actual weapon to fight with.
Crocodiles will now attack when inside water.
Added a white dragon at the bottom room in the Frost Temple.
Fixed issues with Serpentmen boss clipping into a wall and preventing it from attacking players.
Collision for dragons has been improved.
Wight creatures no longer spawn in clumped up.
Tent-mending NPC in Raider’s Ridge was previously suspended in the air.
Fixed a bug where humanoid NPCs (including skeletons) would do more damage on you in their first attack than any other attack.
Dancers in Conan’s Tavern no longer drop loot.
NPCs were previously located in an inaccessible building in Sepermeru.
Moved Thrall Priest on Altar of Set ontop of the altar, instead of being submerged in it.
The Witch Queen can no longer be knocked unconscious.
The Witch Queen can no longer be killed by her Statues.
Razma’s looks are now consistent throughout the game.
The Pagoda area now have more lemurians with an increased amount of priests and crafters available.
Human archers in the volcano now wield Falcatas instead of stone swords.
Fixed a bug where the Alpha Snake would not aggro the user and couldn’t be harvested.
PURGES FIXES
Fixed a crash issue with the Purge.
Messages have been altered to be more comprehensive about building restrictions during the Purge.
Fixed some spawn issues with purge NPCs
Some of the purge areas have been tweaked.
Nordheimers now spawn more reliably during a purge.
BALANCE FIXES
All Star Metal weapons should now equal Khitai weapons in durability, armor penetration and damage.
Fixed repair-cost issue with Khitan armors
Fixed a balance issue for DLC building pieces
Insulated Wood recipe now consists of 2 Resin, 1 Oil instead of just 1 Resin to bring the cost of Tier3 Black Ice buildings more on par with Tier3 stone buildings.
Obsidian weapon crafting has been revamped. Obsidian now requires Composite Obsidian to be crafted. This resource can only be crafted in the Volcanic Forge, and the recipe can be (re)learned from the end of the Volcano dungeon. Obsidian weapons can be crafted in any blacksmith bench as long as you have Composite Obsidian.
The climbing bonus from armor flexibility has been rebalanced.
Planter structures previously only took 2 HP per damage from trebuchets.
The “Thatched Awning” building piece’s stability now correctly decreases.
2 Handed Epic Spears now all require he spear handle as part of the recipe.
Weathered Skull previously had 0 HP.
Updated the 1st Hyrkanian bow feat and modified text.
Fixed incorrectly set up damage multipliers on the Kinscourge that caused him to deal less damage than intended.
Fixed light attacks with Warspear of the Black Circle, which used more stamina than Heavy attacks.
Hot temperature debuffs adjusted slightly - removed max health penalty from them.
Silent Legion armor now requires epic (perfected) paddings.
Fixed an issue where hatch doors had the same HP as walls instead of doors.
Damage increase from Accuracy perk 10 now correctly increases damage by 10%.
Changed Yellow Lotus Potion expiration time which is now consistent with other potions.
Chests are harder to break. They broke too easily before if accidentally hit during a fight.
The chest behind the snake boss in The Unnamed City now gives legendary loot.
Armor penetration kit bonus was lowered from 15% bonus armor penetration to 5%.
Extremely Cold debuff reduced maximum health by 40 instead of 50.
Weight of the Dragonbone throwing axe has been reduced.
Greater Wheel of Pain feat no longer requires the Master Craftsman feat.
Changed some ingredients required to craft certain Religion Tools.
Hyena armor now increases temperature by +8, rather than +10.
Fixed Weight values of Baal-pteor’s to be more consistent.
Glowing Wall Torch now provides temperature bonus.
Vanir armor now grants improved frost-resistance.
Cooling down/Warming up effects from drinks and food has been increased in efficiency.
The food poisoning buff now has a reduced duration and does damage more rarely, giving some time to heal between each tick.
Skinning Knife now gives less hide when used on human NPCs.
Religious tools from temples no longer give Manifestations of Zeals when crafted.
Journeyman Roofer feat now requires Apprentice roofer feat.
Health values for the Rocknose King Molten and Boss have been balanced.
Bonuses from the Relic Hunter armor have been balanced.
Sandstorm Breathing Mask and Setite Mask now grant temperature bonus.
Increased bonuses from temperature foods.
Lessened the effect of the cripple from 0.9 to 0.3.
Glowing Essence must now be crafted from the Firebowl Cauldron.
QOL FIXES
It was previously not possible to click the “OK” button after typing the wrong IP address and then timing out.
You will no longer get a loading screen if the wrong Direct Connect IP address is entered.
Fixed a bug where you couldn’t open the admin panel after opening it during an Avatar summoning
Fixed an issue where the Journey Step UI would reset after logging out and logging back in
Game now displays the correct error message when a player tries to join a co-op session while it’s closing down.
Tethering Distance slider should no longer be grayed out in the New Game’s Custom sub-menu
Changed Purge Meter Update Frequency to Purge Meter Update Interval and updated tool tip.
Added a tool tip to the “Avatar Lifetime” combat server setting.
“Cause of death” messages should now be properly localized.
Removed placeholder preview image which could show up when using the dye functionality from a crafting station.
You can now access purge settings while playing.
Fixed an issue where editing the Player Idle Thirst Multiplier and Player Idle Hunger Multiplier as an admin did not save after applying changes.
Made the on/off switch more intuitive on crafting stations when using a controller.
The Clan Menu has been redesigned.
In the settings menu, nudity is now a dropdown option to be in line with other setting choices.
Disabling laptop mode no longer requires the client to restart.
Added proper resolution scaling when in windowed fullscreen mode. In this mode, only resolutions with the same aspect ratio as the desktop resolution are available.
The background image on the main menu has been changed to motion graphics.
Only first armor color slot can be selected in dye UI using mouse & keyboard. (?)
Buttons located on the left and right side of the keybindings can no longer be permanently dismissed with the controller.
It was previously possible to permanently dismiss almost the whole keybindings with the controller.
Stackable items will now merge with it’s empty stack icon on the toolbar when the toolbar is full.
Durability bars are now color coded depending on the item type.
Voice chat indicators no longer stop showing after respawning.
Adjusted the Event Log to look more like the other menus within the main menu.
Modified the Iron War Axe description so it no longer suggests that it’s made from steel.
Modified description on Hardened Steel Bar.
Updated description of The Great Sword and Obsidian Pick.
Changed default decay colour of food and drink
You can now spawn in quest items using the admin panel.
Added proper resolution scaling when in windowed fullscreen mode. In this mode, only resolutions with the same aspect ratio as the desktop resolution are available.
The list of humanoid NPCs in Admin Panel is better sorted.
“Invalid Placement” text was previously difficult to see against snowy ground.
Moved DesertCooking book so it cannot be build over.
Religious tools have been re-labelled for constinstancy.
Adjusted quality for the standing torch particle effect.
Collision for plants in the planters have been removed.
Updated the Stats Menu, where the lower part of the effects text was cut off.
You can now mute players using the Player List.
GENERAL BUG FIXES
Functional Warpaints now properly decay over time.
Fixed a bug where dropping multiple items wouldn’t combine them into one big bag
Khitan building pieces can now be crafted from the quickbar/radial menu.
You can no longer activate Ansel from the main menu.
Placing an item on the ground will no longer trigger a basic attack animation.
Swimming through water no longer causes stamina drain. (?)
Destroying buildings on and around corpses now causes the corpses to react correctly to the physics.
Nudity level now updates instantly after changing it in the server settings.
Loot log now correctly shows items remaining when consuming food.
Player can no longer drop items through walls.
Fixed a problem where players could sometimes be removed from the clan between logins.
Fixed an issue that when pressing the crouch button in shallow water, your character would start swimming in the air over the water.
A loot chest previously spawned on top of a rock in Dustdevil Ridge.
Corrected some spelling errors for the Door Frame building parts.
Fixed an issue where if you placed anything but a weapon in the first slot of a weapon rack, the rest of the weapons would not be displayed.
Fixed an issue where Ivory Horns had 0 HP upon placing.
The “spit emote” book is no longer located underground.
Insulated Wooden Frame Foundation no longer has the same model as Stonebrick Fence Foundation.
The sickle now correctly loses durability when you harvest plants.
Fixed an issue where only two master workstations can unlock “Create Master Workstation” Journey Step.
Stone throwing axes can now be crafted from your inventory.
You can no longer control your character during the ending cinematic and walk through the Cursed Wall.
Some of the green crystals could previously not be harvested in “The Passage”.
Fixed controls when climbing under a ceiling.
Brimstone can now be harvested with multi-tool.
Fixed an issue where you could not open a map upon exiting to the Main Menu when any Avatar is summoned and re-joining it.
Craft All button was previously inactive if you had resources for 1 or 10 items.
Fixed a case where using the Extended Leap perk would limit your interaction and attack ability.
Fixed a case where the trebuchet’s inventory could not be accessed.
Fixed an issue where bombs would roll and explode/damage both where they stop and where they started.
Added water volumes to the shallow water in the swamp tunnel.
When using a controller, there was an issue where you were no longer able to navigate the main menu if the wrong password was entered in.
You can no longer sit in a chair that someone else is already sitting in. Get a room, you two!
Adjusting the harvest amount multiplier no longer affects how many skeleton keys you receive from bosses.
Exceptional Nordheimer Armors recipes no longer missing from armorer’s bench with a tier 3 Nordheimer armorer attached.
Fixed a bug where an NPC would attack a player sitting on a chair, but the chair would be destroyed leaving you stuck in a sitting emote.
Black Ice pickaxe showed wrong requirements in the UI.
It was previously very easy to destroy mini-boss loot chests by accident and not get the rewards.
Armors are now set up with the right descriptors (Some had the wrong one, claiming armors were Low Grade or Mid Grade while they were in fact High Grade, etc).
Fixed a bug where you could join a server from the main menu if it was previously highlighted.
Fixed a bug where the letter in The Unnamed City instantly closed.
Dragonbone items’ claimed that dragons do not breathe fire, though the Red Dragon clearly does. The text has been changed to reflect this.
It was previously possible to use a shield with Dragonbone Spear, Maul and Two-handed Sword.
It was previously possible to shoot at the Abyssal Remnant without activating the boss.
Spikes no longer have 0 HP upon placing.
Fixed an issue where “Get Dedicated Weapon” achievement would not trigger in all localizations.
Dye would previously not work on radium gem wall torch.
Most weapon-recipes now grant the “Craft Weapon” journeystep instead of only select primitive weapons.
Fixed a bug where Avatar heads (Mitra, Derketo) got stuck looking sideways at random directions.
Maximum encumbrance value does now updates correctly after resetting all attributes while the Attributes menu is open.
Fixed a bug where no religion name would show in character creation.
Fixed an issue where your Skeleton Key would be consumed every time you interacted with a Legendary Chest, whether it was opening OR closing.
You can now die from jumping into the lava pools in the volcano dungeon.
No longer possible to block hits with a building brush anymore.
TERRAIN/ENVIRONMENTAL FIXES
Patched up holes in the towers within the volcano that previously allowed players to get inside.
Added building blocking near the Shrine of Oracle.
Patched a hollow area inside the Bridge of the Betrayer so you can no longer build inside it.
Fixed the terrain in The Pit so it’s no longer possible to get under it.
Patched up a place in the Boundary Spillway that was possible to get inside.
Fixed a pocket inside a mountain at “The Crevice” that could previously be built into.
Removed redundant pillars underneath the Deathwhisper Ruins location.
Fixed collision issue for Status of the serpents in last boss throne room in Skelos Dungeon.
Fixed some grass that was floating on the desert, between Dustdevil Ridge and Summoning Place.
Your character you should no longer clip into the ground textures near the Aviary.
Fixed collision on doors in one of the house types in Sepermeru City.
Fixed collision on part of the Khitan Rooftop Junction.
Water inside Deathwhisper Ruins Cave was missing water volume and effects.
Fixed issue with curse wall near buccaneer bay that caused building issues.
Moved the building blocker slightly near buccaneer bay so you can now build on rock spires off the shore.
Pillar lying on the ground was missing bottom texture near Flamemist Camp.
Filled in gaps between textures near the North-West side of The Unnamed City.
A crafting station side-bar has been added for the Tower of the Bats.
Fog from the environment behind the Portal at Altar of the Bat was showing through the portal.
You can no longer build in previously buildable NPC camps.
Fixed collision in Black Hand Camps that was missing from one side.
Fixed positioning for Rasmajournals that were hovering and covered by ground.
Added missing fragment of cobblestone floor in ‘The Unnamed City’.
A tree was clipping into a rock near the Descend of Dragon area.
Adjusted a visual where the seamline was visible on the north-east quarter of in-game world.
A rock inside The Well of Skelos dungeon had misaligned collision.
Fixed rock mesh from Hanuman’s Grotto which could be seen sticking out from the sand.
Fixed collision on various mountains when climbing them.
Adjusted terrain surrounding a tower near tradeway that allowed bedrolls inside it.
Fixed a bug where you could clip through a rock on Southern Desert Area.
Fixed some floating rocks in The Unnamed City.
Garden areas in the volcano zone now apply Noxious Gas debuff.
Adjusted collision with masks inside the Palace of the Witch Queen.
Fixed collision on branches of large trees.
Fixed multiple floating objects in the Flotsam camp (heh).
Two tents in the Skulker’s End were previously placed in the air.
Grass is no longer growing underwater at the far north-east of the swamp area.
Patched up an open seam in the landscape at The Ruined Outpost.
Fixed textures on the cobblestone floor in ‘The Well of Skelos’.
Adjusted the LOD distance for the spooky trees in the Shattered Springs area.
Fixed an issue where some Insect nests were hovering off the ground.
Fixed a bug where the magical barrier around the Volcano Dungeon boss was climbable.
Collision from the top part of the Throne in the Witch Queen boss room has been fixed.
ANIMATION/CINEMATIC FIXES
Fixed weird sideways tilting of certain monsters when they moved on uneven terrain.
Slightly adjusted rotation rate of shellback taunt.
Cinematic events are no longer triggered from far distances.
Subtitles in the opening cinematic were off-sync.
All cinematic events now have 3D sound instead of 2D sound
Fixed a bug where using a Keystone while a clan leader could break the ending cinematic.
Updated and hooked up different animation for climb up from ledges.
Ragdoll on bound thralls has been adjusted and looks better.
AUDIO FIXES
Added sound effects for dismantling placeables and crafting stations.
Fixed wrong or missing audio for several GUI elements.
Added sound cues when browsing inventory.
Fixed Gui Audio during Character Creation
Fix for purge audio playing on top of itself.
You should no longer hear the Witch-Queen dungeon sounds of battle outside the intended area.
Glowing sticks no longer have fire sounds.
Toned down the amount wolves howled at night.
Combat Music no longer persists after combat with non-killable NPC or Dragging an unconscious NPC.
Added sounds for sliding ice chunks.
Fixed a case where ghostly wind sound looped constantly and would not stop.
Fixed Vocals for wheel of pain.
Crafting Complete GUI sounds were annoying over time. They are lowered in volume and have distinct but subtle differences depending on crafting category.
Fixed a case where newly created character VO was inaudible if no Voice option was been chosen by the player.
Fixed audio on young animals since they were silent when players hit them. You monster.
Eat & drink items now play sound when you use them.
Added missing waterflow sound effects by the river in Oasis.