Conan Exiles - Jens Erik (Community Manager)
UPDATE: If you participated in our Call to Arms event in June, you'll get your DLC key via email. We sent them out earlier today. Remember to check your spam filter!

Hey everyone!

We've rolled out a new update for the PC version of Conan Exiles. This patch contains some quick fixes and the new DLC: The Jewel of the West Pack.

https://steamcommunity.com/games/440900/announcements/detail/1715194885564963624

**Changelog:**
  • The Jewel of the West Pack is now available for purchase
  • Fixed a bug where tents would make players and NPCs immortal
  • Fixed an issue where the Potion of Endowment buff effect wouldn't get removed after timing out, leading to potentially world-destroying amounts of dong
  • Fixed an issue where meteor shells were automatically destroyed after landing, making it difficult to harvest Star Metal
Conan Exiles - Jens Erik (Community Manager)
Get your hands on all new building pieces, placeables, weapons, armors and warpaints from the powerful kingdom of Aquilonia!

https://www.youtube.com/watch?v=JK8GGR-D0oI

The new content allows you to build exclusive new houses and settlements with a complete set of Aquilonian building pieces. Build structures sheathed in smooth marble to create a whole new look for your base.





Don three new armor sets like the Aquilonian Scout light armor and wield weapons like the lion-headed Aquilonian Mace. You can also craft many new placeables like Aquilonian statues, braziers and jars and use new warpaints to change your look.



Jewel of the West Pack contains:

  • 39 new Aquilonian building pieces.
    • A full set of building pieces with the same stats as existing tier three.
  • 15 new armor pieces in three sets, such as the Black Dragon armor.
    • Light, medium and heavy sets with an epic end-game version of each.
  • 9 new weapons in one Aquilonian weapon set.
    • Same power as iron weapons with an epic end-game version of each weapon.
  • 5 new Aquilonian warpaints.
    • Decorative warpaints symbolizing for example rule and bravery.
  • 25 new placeables, such as the harp and councilor chair.
    • Craft them at the new Aquilonian Artisan table.

All the new content from Aquilonia is exclusive to this DLC and adds a host of new visual options but does not give any in-game advantage in power. All the new items have comparable stats to existing items.

Players who participated in the Testlive event and are eligible for a free DLC key will be sent a key via email later today. Remember to check your spam folder!


Conan Exiles - Jens Erik (Community Manager)


Good morning, you special little love boats, the community newsletter has returned!

We hope everyone had a nice July and that the summer heat didn't get too bad wherever you are. Here in Norway we had a massive heatwave that practically turned the country into our own version of the Exiled Lands!

Although some of us have been on vacation there have also been people at our Oslo office working on fixing bugs and improving the game. The community team has also been active on forums and social media. We're aware of several important issues that we need to fix after our latest patch and we can assure you that we're collecting your feedback and working on getting these problems sorted. You can find a tentative schedule for the next two weeks worth of patches on our forums.

We're also working on adding in new content to the game. This includes the Pet system (more on that later), new dungeons, the Jhebbal Sag religion and Avatar, and combat updates. You already got to see some of this in the previous community newsletter.

Speaking of the Pet system, let's talk about it:

Pet system
Today we're pulling the curtain away to reveal more about the Conan Exiles Pet system, how it works, how you get pets, what your pets can do for you and which animals you can have as pets.

Pets work a little bit like thralls: you capture them, convert them and have them perform certain tasks for you in the game. The main difference is how animals are obtained and the mechanics of pet maintenance. The new Jhebbal Sag religious path will also have a connection to the Pet system.



CAPTURING AN ANIMAL

To begin rearing an animal, you will need to obtain a baby or an egg. These can be found in the world, and on certain (rare) vendors. To pick up a baby animal in the world, simply press the interaction button when you have it targeted. Eggs will hatch after a certain amount of time and produce live offspring, which will sit in your inventory.

Baby animals will decay over time, so it's best to convert them to "proper pets" in the animal pens unless you want to be a total monster and kill baby animals. You're not a monster, are you?

The following animals are potential pets for players:
  • Bears
  • Hyenas
  • Crocodiles
  • Ostriches
  • Jungle Birds
  • Rhinos
  • Locusts
  • Rocknoses
  • Boars
  • Gazelles
  • Camels
  • Shalebacks
  • Spiders
  • Big cats (Lions, tigers, jaguars, etc)
  • Wolves

CONVERSION PROCESS

To convert a baby animal to a grown pet, you will need to have an animal pen. There are three tiers of pens, unlocked at the Iron, Steel, and Hardened Steel tiers of progression. Each can hold 5 animals, but the higher tier pens can hold higher tier quality animals.



You will also need to feed your animals to convert them. Animals enjoy different types of food (As an example, Kappas enjoy plant-fibers but may much prefer oysters or shellfish). The better/more appropriate food you use to rear your baby animal, the higher the chance of you getting better/unique pets. As an example, a baby hyena can grow up to be a regular hyena, a striped hyena, or a "Greater" hyena.

Some animals share their favorite food, but most do not.

USING ANIMALS

You can use animals in two ways: as combat/companion or by having them in the pen. If you decide to use them as combat or companion pets you simply select them in your inventory and place them out in the world, just like you would a thrall. They will then follow you and attack enemy NPCs and creatures. Some, like camels, are excellent for transporting goods and loot, since they have a higher inventory space than the other pets. Keep in mind that they can't be used as mounts.

If you keep your pets in their pens, and continue giving them food, they will produce resources. Your animals can produce everything from dung and stone to crystals and other items, depending on what type of animal you're keeping. Tamed Rocknoses, for example, can be an extra source of Iron Ore.

Another component to pets is that you have to feed them, which you do by putting food into their inventory. There will also be a feeding trough you can use to automatically distribute food to pets.

We're currently targeting August 16th for a Testlive release of the Pet system, along with new dungeons and new additions to the combat system. We'll have more to share about these in the next couple of newsletters.

Community livestream and competition

We're once again doing another community livestream on Friday, August 3rd, at 5pm CEST, on Twitch and Mixer. We'll be announcing the winners of the fan art and fan fiction competitions and showcasing a few of the runners up.

We want to give a big shoutout and thank you to everyone who participated in June. The community team have been poring over your entries to pick the best one, but it's been incredibly difficult. We wish we could give the grand prize to all of you!

Sincerely,

Funcom
Conan Exiles - Jens Erik (Community Manager)
I hope everyone had some warm summer days to enjoy. It was certainly hot enough here in Norway!

Most of our team is back at the office and working hard on new content, bug fixes and performance, among other things.

Naturally, we also want to get back to let you know what's going on patching wise.

FOCUS FOR THIS WEEK

Focus this week regarding patches will be the release of the latest DLC on all platforms. There are a few technical changes we need to patch in to make it available later this week.

---

PARITY PATCH FOR CONSOLES (target next week)

After that the main focus will be to get the Parity Patch for Consoles out to get them up to speed with the PC version. One thing to mention here is that this patch will have collision changes on wall-shaped building pieces and the triangle foundations (all tiers). We've unified them to be the same size, and tested to make sure things shouldn't fall down or disappear from them. It's possible to lead to some slightly odd builds that can have some placeables disappear. This should hopefully cause only minor (if any) issues on consoles.

If you want to be 100% sure that there will be no issues, you could move placeables and containers off triangle pieces and onto square foundations before the patch goes live (and move them back afterwards).

We hope to be able to get the patches for Xbox and PS4 out sometime next week.

---

TESTLIVE UPDATE (target next week)

In Parallel, we are also working on getting a patch to TestLive that will address several issues currently on PC Live. We're aiming at sometime next week for this as well.

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TESTLIVE NEW FEATURES UPDATE (Target: 16th of August)

Around the 16th of August we will update TestLive with the new features for you to test and try out. That will include the **new pet taming system**, **new dungeons** and the **new additions to the combat system**. We will share more info and details leading up to that on our Community Newsletter and our Live Streams.

We'll definitely, positively need your help with testing and feedback on this one! We are also looking into running more TestLive Events.

---

BARBARIAN EDITION SOUNDTRACK

We are aware that there are some issues with the Barbarian Edition Soundtrack not showing up correctly in your local CE folders and are working on it.
Jul 10, 2018
Conan Exiles - Nicole V(Community Manager)
Good day everyone! A new hotfix has been released and coming to a PC near you. Thank you so much for the continued feedback and details in your reports and suggestions! This version is 103818/18696 so make sure to update your game!

Max Decay Time on Official Servers
As we mentioned in the previous Hotfix thread on the 7th, we have increased the max decay time from 6 days to 18 days for all official servers on all platforms. This will be in effect from now until Monday, August 13th. As mentioned previously, we’ll be monitoring this change and the impact it has on the servers.

Patch Notes
  • Khitan bow can now be repaired
  • Fixed a case where the weather would not change or show when hosting the game/server.
  • Clan recruits can now properly access other clan’s vaults if they are unlocked.
  • Your character’s avatar in your inventory should appear correctly again.
  • You can take dropped loot by other players on PvE servers again.
  • Damage dealt from explosive jars should now be more consistent.
Conan Exiles - Nicole V(Community Manager)
Hey all, just released a small hotfix! This focuses on an issue where the Degenerate's Illusion would cause a common server crash. Thanks for your patience and your continue reports! We're noting each one down.
Please give the servers some time to update and come back online.
Conan Exiles - Natascha
Hello PC Exiles,

Thank you for your patience and feedback.

We know you’ve been waiting and waiting is no fun so let’s go right down to business:
Here are the bugfixes for today’s Hotfix

Decay
We have received feedback from EU and US players that it will be tricky to maintain your bases on official servers during the common vacation period in July and early August due to the decay time being 6 days. We are therefore **temporarily** increasing this to 18 days for EU and US Officials starting this coming week. So assuming your building is large enough it will take up to 18 days to decay [the repair hammer is your best friend and allows you to check this easily!]. We will keep an eye on things and record any significant impact on server performance. Depending on this, we may have to reduce the limit again but we will in that case make sure to announce it first. Otherwise this change will stay in effect until Monday 13th August.

Private server admins who run with the decay system activate can also easily do this by changing the following value in serversettings.ini:

from "MaxDecayTimeToAutoDemolish=604800.000000" (this is 6 days counted in seconds)
to "MaxDecayTimeToAutoDemolish=1814400.000000" (this is 18 days counted in seconds)

We also have a poll going on for additional server areas to get a feeling for demand.
Please take a look here.


AI/THRALLS
  • The Pirate Captain will once again make an appearance in his quarters.
  • Fixed the down pour of T4 named thralls at the Black Galleon and other places. Back to business as normal!
  • Thralls can now be properly placed inside Avatar Domes
  • Thrall ownership was not always saved correctly when joining or leaving a guild which could cause thralls to attack the player
  • Fixed a case where thralls would fall through foundations.
GENERAL BUGFIXES
  • Players who logged out on top of building pieces should no longer log in inside them
  • Item Decay Timer is back to normal. No need to buy those fridges after all. This should also fix the issue with Yellow Lotus potions vanishing into thin air.
  • Some conflicting access rules with containers and quick loot have been resolved.
  • Map Markers will once again persist through logouts.
  • Your hard earned journey steps are once more tracked and displayed properly
  • Small wells can be placed again.
  • Blood stains will be properly removed over time.
  • Ymir set can now be repaired
  • Right and Left-sloping walls can now be placed under ceilings
  • Fixed a Bug with Avatars not doing proper damage to structures. We are still looking into an additional balance pass especially involving Set.
  • level up Audio should now be better synced with on screen notification
  • Fixed a bug which could allow you to extend the number of storage slots in containers
  • Fix for modders not being able to use the UI Modules table or the ActivateGuiModule command anymore
  • Fixed a small bug where objects appeared to be floating on trees with snow.
  • Fixed a problem preventing modders from cooking mods that had a mod RconCommand in it.
QoL FIXES
  • Moved “Encumbered” notification to a more convenient location on the screen.
KNOWN ISSUE
Placeables that emit heat emit heat even when turned off. This should not pose a huge problem unless you have built anti-cold buildings in the desert with a lot of torches and furnaces, but it is an issue nonetheless.

A good way around this is to not use more torches than is required, or use torches that actively combat heat (Witchfire) or torches that don’t emit heat at all (Radium), build using the correct heat/cold resistant materials, not create huge farms of furnaces to smelt (note that the bricks cook much faster after the patch) and wear appropriate clothing for the biome you are in.
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